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* [igt-dev] [PATCH i-g-t v2 0/2] Shaders documentation
@ 2018-06-15  9:12 Katarzyna Dec
  2018-06-15  9:12 ` [igt-dev] [PATCH i-g-t v2 1/2] shaders: Add assembler instructions and update README for shaders Katarzyna Dec
                   ` (3 more replies)
  0 siblings, 4 replies; 11+ messages in thread
From: Katarzyna Dec @ 2018-06-15  9:12 UTC (permalink / raw)
  To: igt-dev

Since discussion about hw-tests directory is still going, I am
submitting shaders documentation as a single patch.
Let me know if this documentation is ok.
Any feedback is welcome.

v2: After talking with Chris Wilson on IRC we agreed that it would be
worth to move whole shaders directory to lib/i915/.

Kasia :)

Signed-off-by: Katarzyna Dec <katarzyna.dec@intel.com>
Cc: Arkadiusz Hiler <arkadiusz.hiler@intel.com>
Cc: Petri Latvala <petri.latvala@intel.com>
Cc: Kalamarz Lukasz <lukasz.kalamarz@intel.com>                                                                                                                                                                   
Cc: Antonio Argenziano <antonio.argenziano@intel.com>


Katarzyna Dec (2):
  shaders: Add assembler instructions and update README for shaders
  lib/i915: Move shaders directory

 lib/i915/shaders/README                            | 37 ++++++++++++++++++++++
 lib/i915/shaders/gpgpu/README                      | 15 +++++++++
 {shaders => lib/i915/shaders}/gpgpu/gpgpu_fill.gxa |  0
 lib/i915/shaders/gpgpu/gpgpu_fill_gen8.asm         | 10 ++++++
 lib/i915/shaders/gpgpu/gpgpu_fill_gen9.asm         | 10 ++++++
 lib/i915/shaders/media/README                      | 14 ++++++++
 {shaders => lib/i915/shaders}/media/media_fill.gxa |  0
 lib/i915/shaders/media/media_fill_gen8.asm         | 11 +++++++
 lib/i915/shaders/ps/README                         |  9 ++++++
 {shaders => lib/i915/shaders}/ps/blit.g7a          |  0
 lib/i915/shaders/ps/blit_gen8.asm                  |  7 ++++
 lib/i915/shaders/ps/neg1_gen8.asm                  |  9 ++++++
 {shaders => lib/i915/shaders}/ps/neg1_test.g7a     |  0
 shaders/gpgpu/README                               |  4 ---
 shaders/media/README                               |  5 ---
 shaders/ps/README                                  |  1 -
 16 files changed, 122 insertions(+), 10 deletions(-)
 create mode 100644 lib/i915/shaders/README
 create mode 100644 lib/i915/shaders/gpgpu/README
 rename {shaders => lib/i915/shaders}/gpgpu/gpgpu_fill.gxa (100%)
 create mode 100644 lib/i915/shaders/gpgpu/gpgpu_fill_gen8.asm
 create mode 100644 lib/i915/shaders/gpgpu/gpgpu_fill_gen9.asm
 create mode 100644 lib/i915/shaders/media/README
 rename {shaders => lib/i915/shaders}/media/media_fill.gxa (100%)
 create mode 100644 lib/i915/shaders/media/media_fill_gen8.asm
 create mode 100644 lib/i915/shaders/ps/README
 rename {shaders => lib/i915/shaders}/ps/blit.g7a (100%)
 create mode 100644 lib/i915/shaders/ps/blit_gen8.asm
 create mode 100644 lib/i915/shaders/ps/neg1_gen8.asm
 rename {shaders => lib/i915/shaders}/ps/neg1_test.g7a (100%)
 delete mode 100644 shaders/gpgpu/README
 delete mode 100644 shaders/media/README
 delete mode 100644 shaders/ps/README

-- 
2.14.4

_______________________________________________
igt-dev mailing list
igt-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/igt-dev

^ permalink raw reply	[flat|nested] 11+ messages in thread

* [igt-dev] [PATCH i-g-t v2 1/2] shaders: Add assembler instructions and update README for shaders
  2018-06-15  9:12 [igt-dev] [PATCH i-g-t v2 0/2] Shaders documentation Katarzyna Dec
@ 2018-06-15  9:12 ` Katarzyna Dec
  2018-06-15  9:19   ` Chris Wilson
  2018-06-15  9:13 ` [igt-dev] [PATCH i-g-t v2 2/2] lib/i915: Move shaders directory Katarzyna Dec
                   ` (2 subsequent siblings)
  3 siblings, 1 reply; 11+ messages in thread
From: Katarzyna Dec @ 2018-06-15  9:12 UTC (permalink / raw)
  To: igt-dev

We're not planning to work on assembler in igt anymore, since we can
reuse an existing project (IGA) that will do this work for us. The
only extra thing we need to do is convert the result binary to C-array,
simple python script.

Signed-off-by: Katarzyna Dec <katarzyna.dec@intel.com>
Cc: Arkadiusz Hiler <arkadiusz.hiler@intel.com>
Cc: Petri Latvala <petri.latvala@intel.com>
Cc: Kalamarz Lukasz <lukasz.kalamarz@intel.com>
Cc: Antonio Argenziano <antonio.argenziano@intel.com>
---
 shaders/README                    | 37 +++++++++++++++++++++++++++++++++++++
 shaders/gpgpu/README              | 11 +++++++++++
 shaders/gpgpu/gpgpu_fill_gen8.asm | 10 ++++++++++
 shaders/gpgpu/gpgpu_fill_gen9.asm | 10 ++++++++++
 shaders/media/README              |  9 +++++++++
 shaders/media/media_fill_gen8.asm | 11 +++++++++++
 shaders/ps/README                 |  8 ++++++++
 shaders/ps/blit_gen8.asm          |  7 +++++++
 shaders/ps/neg1_gen8.asm          |  9 +++++++++
 9 files changed, 112 insertions(+)
 create mode 100644 shaders/README
 create mode 100644 shaders/gpgpu/gpgpu_fill_gen8.asm
 create mode 100644 shaders/gpgpu/gpgpu_fill_gen9.asm
 create mode 100644 shaders/media/media_fill_gen8.asm
 create mode 100644 shaders/ps/blit_gen8.asm
 create mode 100644 shaders/ps/neg1_gen8.asm

diff --git a/shaders/README b/shaders/README
new file mode 100644
index 00000000..9e6bf410
--- /dev/null
+++ b/shaders/README
@@ -0,0 +1,37 @@
+This directory is for shaders used in media_fill, gpgpu_fill, rendercopy
+and media_spin libraries.
+
+Till Gen8 shaders were generated using intel-gen4asm script (implementation in
+assembler/ directory). From Gen8 it is possible to use Intel Graphics Assembler
+to generate binary from asm instructions
+https://github.com/intel/intel-graphics-compiler/tree/master/visa/iga
+Clone and build this project to use IGA.
+
+where to find IGA binary TODO: add path
+
+For maintaining compatibility with our tests there is a bin to hex converter
+written in python.
+Instructions how to build media, gpgpu or ps shaders included in their
+subdirectories.
+
+Converter:
+#!/usr/bin/env python2
+import struct
+import sys
+
+print "static const uint32_t kernel[][4] = {"
+
+with open(sys.argv[1], 'r') as f:
+    fmt = '<LLLL'
+    step = struct.calcsize(fmt)
+    while True:
+        buf = f.read(step)
+        if not buf:
+            break
+        elif len(buf) < step:
+            buf += '\x00' * (step - len(buf))
+
+        val = struct.unpack('<LLLL', buf)
+        print "\t{{ 0x{:08x}, 0x{:08x}, 0x{:08x}, 0x{:08x} }},".format(*val)
+
+print "};"
\ No newline at end of file
diff --git a/shaders/gpgpu/README b/shaders/gpgpu/README
index 3bf328ad..91aca7e8 100644
--- a/shaders/gpgpu/README
+++ b/shaders/gpgpu/README
@@ -1,4 +1,15 @@
+These files are here for reference only.
 
 Commands used to generate the shader on gen7
 $> m4 gpgpu_fill.gxa > gpgpu_fill.gxm
 $> intel-gen4asm -g 7 -o <output> gpgpu_fill.gxm
+
+From gen8 we can use Intel Graphics Assember to generate binary from asm
+instructions
+https://github.com/intel/intel-graphics-compiler/tree/master/visa/iga.
+
+
+How to get binary from .asm (e.g. when ISA instructions has changed):
+        $> iga64 gpgpu_fill.asm -p=8 -a -o gpgpu_fill_gen8.bin
+        $> Use converter from shaders/README to have hex array used in libs
+        $> Copy output to proper lib
diff --git a/shaders/gpgpu/gpgpu_fill_gen8.asm b/shaders/gpgpu/gpgpu_fill_gen8.asm
new file mode 100644
index 00000000..448e0256
--- /dev/null
+++ b/shaders/gpgpu/gpgpu_fill_gen8.asm
@@ -0,0 +1,10 @@
+         mov (4|M0)               r1.0<1>:ub    r1.0<0;1,0>:ub
+         mul (1|M0)               r2.0<1>:ud    r0.1<0;1,0>:ud    0x10:ud
+         mov (1|M0)               r2.1<1>:ud    r0.6<0;1,0>:ud
+         mov (8|M0)               r4.0<1>:ud    r0.0<8;8,1>:ud
+         mov (2|M0)               r4.0<1>:ud    r2.0<2;2,1>:ud
+         mov (1|M0)               r4.2<1>:ud    0xF:ud
+         mov (16|M0)   (eq)f0.0   r5.0<1>:ud    r1.0<0;1,0>:ud
+         send (16|M0)             acc0.0:uw  r4:d  0xC       0x060A8000 //  DP_DC1  wr:3h, rd:0, fc: 0x28000
+         mov (8|M0)               r112.0<1>:ud  r0.0<8;8,1>:ud
+         send (16|M0)             null:uw  r112:d  0x27      0x02000010 {EOT} //  SPAWNER  wr:1, rd:0, fc: 0x10
diff --git a/shaders/gpgpu/gpgpu_fill_gen9.asm b/shaders/gpgpu/gpgpu_fill_gen9.asm
new file mode 100644
index 00000000..6f948935
--- /dev/null
+++ b/shaders/gpgpu/gpgpu_fill_gen9.asm
@@ -0,0 +1,10 @@
+         mov (4|M0)  r1.0<1>:ub    r1.0<0;1,0>:ub
+         mul (1|M0)  r2.0<1>:ud    r0.1<0;1,0>:ud    0x10:ud
+         mov (1|M0)  r2.1<1>:ud    r0.6<0;1,0>:ud
+         mov (8|M0)  r4.0<1>:ud    r0.0<8;8,1>:ud
+         mov (2|M0)  r4.0<1>:ud    r2.0<2;2,1>:ud
+         mov (1|M0)  r4.2<1>:ud    0xF:ud
+         mov (16|M0) r5.0<1>:ud    r1.0<0;1,0>:ud
+         send (16|M0)  acc0.0:uw  r4:d  0xC       0x060A8000 //  DP_DC1  wr:3h, rd:0, fc: 0x28000
+         mov (8|M0)  r112.0<1>:ud  r0.0<8;8,1>:ud
+         send (16|M0)  null:uw  r112:d  0x27      0x02000010 {EOT} //  SPAWNER  wr:1, rd:0, fc: 0x10
diff --git a/shaders/media/README b/shaders/media/README
index 9f296010..dff53bd0 100644
--- a/shaders/media/README
+++ b/shaders/media/README
@@ -3,3 +3,12 @@ These files are here for reference only.
 Commands used to generate the shader on gen8
 $> m4 media_fill.gxa > media_fill.gxm
 $> intel-gen4asm -g 8 -o <output> media_fill.gxm
+
+From gen8 we can use Intel Graphics Assember to generate binary from asm
+instructions https://github.com/intel/intel-graphics-compiler/tree/master/visa/iga.
+
+How to get binary from .asm (e.g. when ISA instructions has changed):
+        $> iga64 media_fill_gen8.asm -p=8 -a -o media_fill_gen8.bin
+        $> Use converter from shaders/README to have hex array used in libs
+        $> Copy output to proper lib
+
diff --git a/shaders/media/media_fill_gen8.asm b/shaders/media/media_fill_gen8.asm
new file mode 100644
index 00000000..4b6eb84b
--- /dev/null
+++ b/shaders/media/media_fill_gen8.asm
@@ -0,0 +1,11 @@
+        mov (4|M0)  r1.0<1>:ub    r1.0<0;1,0>:ub
+        mov (8|M0)  r4.0<1>:ud    r0.0<8;8,1>:ud
+        mov (2|M0)  r4.0<1>:ud    r2.0<2;2,1>:ud
+        mov (1|M0)  r4.2<1>:ud    0xF000F:ud
+        mov (16|M0) r5.0<1>:ud    r1.0<0;1,0>:ud
+        mov (16|M0) r7.0<1>:ud    r1.0<0;1,0>:ud
+        mov (16|M0) r9.0<1>:ud    r1.0<0;1,0>:ud
+        mov (16|M0) r11.0<1>:ud   r1.0<0;1,0>:ud
+        send (16|M0) acc0.0:uw  r4:d  0x1000000C  0x120A8000 //  DP_DC1  wr:9h, rd:0, fc: 0x28000
+        mov (8|M0) r112.0<1>:ud  r0.0<8;8,1>:ud
+        send (16|M0) null:uw  r112:d  0x10000027  0x02000010 {EOT} //  SPAWNER  wr:1, rd:0, fc: 0x10
diff --git a/shaders/ps/README b/shaders/ps/README
index b196d025..a4be135d 100644
--- a/shaders/ps/README
+++ b/shaders/ps/README
@@ -1 +1,9 @@
 These files are here for reference only.
+
+From gen8 we can use Intel Graphics Assember to generate binary from asm
+instructions https://github.com/intel/intel-graphics-compiler/tree/master/visa/iga.
+
+How to get binary from .asm?
+        $> iga64 blit_gen8.asm -p=8 -a -o blit_gen8.bin
+        $> Use converter from shaders/README to have hex array used in libs
+        $> Copy output to proper lib
diff --git a/shaders/ps/blit_gen8.asm b/shaders/ps/blit_gen8.asm
new file mode 100644
index 00000000..c35b70a1
--- /dev/null
+++ b/shaders/ps/blit_gen8.asm
@@ -0,0 +1,7 @@
+ pln (8|M0) r10.0<1>:f r6.0<0;1,0>:f r2.0<8;8,1>:f
+ pln (8|M0) r11.0<1>:f r6.0<0;1,0>:f r4.0<8;8,1>:f
+ pln (8|M0) r12.0<1>:f r6.4<0;1,0>:f r2.0<8;8,1>:f
+ pln (8|M0) 13.0<1>:f r6.4<0;1,0>:f r4.0<8;8,1>:f
+ send (16|M0) r112:f r10:ub 0x10000002 0x08840001 // SAMPLER wr:4, rd:8, fc: 0x40001
+ send (16|M0) null:f r112:ub 0x10000025 0x10031000 {EOT} // DP_RC wr:8, rd:0, Render Target Write msc:16, to #0
+
diff --git a/shaders/ps/neg1_gen8.asm b/shaders/ps/neg1_gen8.asm
new file mode 100644
index 00000000..582375b5
--- /dev/null
+++ b/shaders/ps/neg1_gen8.asm
@@ -0,0 +1,9 @@
+mov(8) r112:ud 0x3f800000:ud
+mov(8) r113:ud 0x3f800000:ud
+mov(8) r114:ud 0x3f800000:ud
+mov(8) r115:ud 0x3f800000:ud
+mov(8) r116:ud 0x3f800000:ud
+mov(8) r117:ud 0x3f800000:ud
+mov(8) r118:ud 0x3f800000:ud
+mov(8) r119:ud 0x3f800000:ud
+send(16) null r112  0x25 0x10031000 { EOT }
-- 
2.14.4

_______________________________________________
igt-dev mailing list
igt-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/igt-dev

^ permalink raw reply related	[flat|nested] 11+ messages in thread

* [igt-dev] [PATCH i-g-t v2 2/2] lib/i915: Move shaders directory
  2018-06-15  9:12 [igt-dev] [PATCH i-g-t v2 0/2] Shaders documentation Katarzyna Dec
  2018-06-15  9:12 ` [igt-dev] [PATCH i-g-t v2 1/2] shaders: Add assembler instructions and update README for shaders Katarzyna Dec
@ 2018-06-15  9:13 ` Katarzyna Dec
  2018-06-15  9:20   ` Chris Wilson
  2018-06-15 10:39 ` [igt-dev] ✓ Fi.CI.BAT: success for Shaders documentation (rev2) Patchwork
  2018-06-15 18:12 ` [igt-dev] ✓ Fi.CI.IGT: " Patchwork
  3 siblings, 1 reply; 11+ messages in thread
From: Katarzyna Dec @ 2018-06-15  9:13 UTC (permalink / raw)
  To: igt-dev

In shaders/ directory we got Intel specific information. As igt
is a project for more vendors, let's move this directory to
lib/i915.

Signed-off-by: Katarzyna Dec <katarzyna.dec@intel.com>
Cc: Arkadiusz Hiler <arkadiusz.hiler@intel.com>
Cc: Petri Latvala <petri.latvala@intel.com>
Cc: Kalamarz Lukasz <lukasz.kalamarz@intel.com>
Cc: Antonio Argenziano <antonio.argenziano@intel.com>
---
 {shaders => lib/i915/shaders}/README                    | 0
 {shaders => lib/i915/shaders}/gpgpu/README              | 0
 {shaders => lib/i915/shaders}/gpgpu/gpgpu_fill.gxa      | 0
 {shaders => lib/i915/shaders}/gpgpu/gpgpu_fill_gen8.asm | 0
 {shaders => lib/i915/shaders}/gpgpu/gpgpu_fill_gen9.asm | 0
 {shaders => lib/i915/shaders}/media/README              | 0
 {shaders => lib/i915/shaders}/media/media_fill.gxa      | 0
 {shaders => lib/i915/shaders}/media/media_fill_gen8.asm | 0
 {shaders => lib/i915/shaders}/ps/README                 | 0
 {shaders => lib/i915/shaders}/ps/blit.g7a               | 0
 {shaders => lib/i915/shaders}/ps/blit_gen8.asm          | 0
 {shaders => lib/i915/shaders}/ps/neg1_gen8.asm          | 0
 {shaders => lib/i915/shaders}/ps/neg1_test.g7a          | 0
 13 files changed, 0 insertions(+), 0 deletions(-)
 rename {shaders => lib/i915/shaders}/README (100%)
 rename {shaders => lib/i915/shaders}/gpgpu/README (100%)
 rename {shaders => lib/i915/shaders}/gpgpu/gpgpu_fill.gxa (100%)
 rename {shaders => lib/i915/shaders}/gpgpu/gpgpu_fill_gen8.asm (100%)
 rename {shaders => lib/i915/shaders}/gpgpu/gpgpu_fill_gen9.asm (100%)
 rename {shaders => lib/i915/shaders}/media/README (100%)
 rename {shaders => lib/i915/shaders}/media/media_fill.gxa (100%)
 rename {shaders => lib/i915/shaders}/media/media_fill_gen8.asm (100%)
 rename {shaders => lib/i915/shaders}/ps/README (100%)
 rename {shaders => lib/i915/shaders}/ps/blit.g7a (100%)
 rename {shaders => lib/i915/shaders}/ps/blit_gen8.asm (100%)
 rename {shaders => lib/i915/shaders}/ps/neg1_gen8.asm (100%)
 rename {shaders => lib/i915/shaders}/ps/neg1_test.g7a (100%)

diff --git a/shaders/README b/lib/i915/shaders/README
similarity index 100%
rename from shaders/README
rename to lib/i915/shaders/README
diff --git a/shaders/gpgpu/README b/lib/i915/shaders/gpgpu/README
similarity index 100%
rename from shaders/gpgpu/README
rename to lib/i915/shaders/gpgpu/README
diff --git a/shaders/gpgpu/gpgpu_fill.gxa b/lib/i915/shaders/gpgpu/gpgpu_fill.gxa
similarity index 100%
rename from shaders/gpgpu/gpgpu_fill.gxa
rename to lib/i915/shaders/gpgpu/gpgpu_fill.gxa
diff --git a/shaders/gpgpu/gpgpu_fill_gen8.asm b/lib/i915/shaders/gpgpu/gpgpu_fill_gen8.asm
similarity index 100%
rename from shaders/gpgpu/gpgpu_fill_gen8.asm
rename to lib/i915/shaders/gpgpu/gpgpu_fill_gen8.asm
diff --git a/shaders/gpgpu/gpgpu_fill_gen9.asm b/lib/i915/shaders/gpgpu/gpgpu_fill_gen9.asm
similarity index 100%
rename from shaders/gpgpu/gpgpu_fill_gen9.asm
rename to lib/i915/shaders/gpgpu/gpgpu_fill_gen9.asm
diff --git a/shaders/media/README b/lib/i915/shaders/media/README
similarity index 100%
rename from shaders/media/README
rename to lib/i915/shaders/media/README
diff --git a/shaders/media/media_fill.gxa b/lib/i915/shaders/media/media_fill.gxa
similarity index 100%
rename from shaders/media/media_fill.gxa
rename to lib/i915/shaders/media/media_fill.gxa
diff --git a/shaders/media/media_fill_gen8.asm b/lib/i915/shaders/media/media_fill_gen8.asm
similarity index 100%
rename from shaders/media/media_fill_gen8.asm
rename to lib/i915/shaders/media/media_fill_gen8.asm
diff --git a/shaders/ps/README b/lib/i915/shaders/ps/README
similarity index 100%
rename from shaders/ps/README
rename to lib/i915/shaders/ps/README
diff --git a/shaders/ps/blit.g7a b/lib/i915/shaders/ps/blit.g7a
similarity index 100%
rename from shaders/ps/blit.g7a
rename to lib/i915/shaders/ps/blit.g7a
diff --git a/shaders/ps/blit_gen8.asm b/lib/i915/shaders/ps/blit_gen8.asm
similarity index 100%
rename from shaders/ps/blit_gen8.asm
rename to lib/i915/shaders/ps/blit_gen8.asm
diff --git a/shaders/ps/neg1_gen8.asm b/lib/i915/shaders/ps/neg1_gen8.asm
similarity index 100%
rename from shaders/ps/neg1_gen8.asm
rename to lib/i915/shaders/ps/neg1_gen8.asm
diff --git a/shaders/ps/neg1_test.g7a b/lib/i915/shaders/ps/neg1_test.g7a
similarity index 100%
rename from shaders/ps/neg1_test.g7a
rename to lib/i915/shaders/ps/neg1_test.g7a
-- 
2.14.4

_______________________________________________
igt-dev mailing list
igt-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/igt-dev

^ permalink raw reply	[flat|nested] 11+ messages in thread

* Re: [igt-dev] [PATCH i-g-t v2 1/2] shaders: Add assembler instructions and update README for shaders
  2018-06-15  9:12 ` [igt-dev] [PATCH i-g-t v2 1/2] shaders: Add assembler instructions and update README for shaders Katarzyna Dec
@ 2018-06-15  9:19   ` Chris Wilson
  2018-06-15 10:15     ` Katarzyna Dec
  0 siblings, 1 reply; 11+ messages in thread
From: Chris Wilson @ 2018-06-15  9:19 UTC (permalink / raw)
  To: Katarzyna Dec, igt-dev

Quoting Katarzyna Dec (2018-06-15 10:12:59)
> We're not planning to work on assembler in igt anymore, since we can
> reuse an existing project (IGA) that will do this work for us. The
> only extra thing we need to do is convert the result binary to C-array,
> simple python script.
> 
> Signed-off-by: Katarzyna Dec <katarzyna.dec@intel.com>
> Cc: Arkadiusz Hiler <arkadiusz.hiler@intel.com>
> Cc: Petri Latvala <petri.latvala@intel.com>
> Cc: Kalamarz Lukasz <lukasz.kalamarz@intel.com>
> Cc: Antonio Argenziano <antonio.argenziano@intel.com>
> ---
>  shaders/README                    | 37 +++++++++++++++++++++++++++++++++++++
>  shaders/gpgpu/README              | 11 +++++++++++
>  shaders/gpgpu/gpgpu_fill_gen8.asm | 10 ++++++++++
>  shaders/gpgpu/gpgpu_fill_gen9.asm | 10 ++++++++++
>  shaders/media/README              |  9 +++++++++
>  shaders/media/media_fill_gen8.asm | 11 +++++++++++
>  shaders/ps/README                 |  8 ++++++++
>  shaders/ps/blit_gen8.asm          |  7 +++++++
>  shaders/ps/neg1_gen8.asm          |  9 +++++++++
>  9 files changed, 112 insertions(+)
>  create mode 100644 shaders/README
>  create mode 100644 shaders/gpgpu/gpgpu_fill_gen8.asm
>  create mode 100644 shaders/gpgpu/gpgpu_fill_gen9.asm
>  create mode 100644 shaders/media/media_fill_gen8.asm
>  create mode 100644 shaders/ps/blit_gen8.asm
>  create mode 100644 shaders/ps/neg1_gen8.asm
> 
> diff --git a/shaders/README b/shaders/README
> new file mode 100644
> index 00000000..9e6bf410
> --- /dev/null
> +++ b/shaders/README
> @@ -0,0 +1,37 @@
> +This directory is for shaders used in media_fill, gpgpu_fill, rendercopy
> +and media_spin libraries.
> +
> +Till Gen8 shaders were generated using intel-gen4asm script (implementation in
> +assembler/ directory). From Gen8 it is possible to use Intel Graphics Assembler
> +to generate binary from asm instructions
> +https://github.com/intel/intel-graphics-compiler/tree/master/visa/iga
> +Clone and build this project to use IGA.
> +
> +where to find IGA binary TODO: add path
> +
> +For maintaining compatibility with our tests there is a bin to hex converter
> +written in python.
> +Instructions how to build media, gpgpu or ps shaders included in their
> +subdirectories.
> +
> +Converter:
> +#!/usr/bin/env python2
> +import struct
> +import sys
> +
> +print "static const uint32_t kernel[][4] = {"
> +
> +with open(sys.argv[1], 'r') as f:
> +    fmt = '<LLLL'
> +    step = struct.calcsize(fmt)
> +    while True:
> +        buf = f.read(step)
> +        if not buf:
> +            break
> +        elif len(buf) < step:
> +            buf += '\x00' * (step - len(buf))
> +
> +        val = struct.unpack('<LLLL', buf)
> +        print "    {{ 0x{:08x}, 0x{:08x}, 0x{:08x}, 0x{:08x} }},".format(*val)
> +
> +print "};"
> \ No newline at end of file

How difficult is to make it into a pipe? converter.py < asm.obj > asm.c
(As well as converter.py -i asm.obj -o asm.c)

Rather than putting this in a README, save the cut'n'paste and include
it as a .py.
-Chris
_______________________________________________
igt-dev mailing list
igt-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/igt-dev

^ permalink raw reply	[flat|nested] 11+ messages in thread

* Re: [igt-dev] [PATCH i-g-t v2 2/2] lib/i915: Move shaders directory
  2018-06-15  9:13 ` [igt-dev] [PATCH i-g-t v2 2/2] lib/i915: Move shaders directory Katarzyna Dec
@ 2018-06-15  9:20   ` Chris Wilson
  2018-06-15 10:12     ` Katarzyna Dec
  0 siblings, 1 reply; 11+ messages in thread
From: Chris Wilson @ 2018-06-15  9:20 UTC (permalink / raw)
  To: Katarzyna Dec, igt-dev

Quoting Katarzyna Dec (2018-06-15 10:13:00)
> In shaders/ directory we got Intel specific information. As igt
> is a project for more vendors, let's move this directory to
> lib/i915.
> 
> Signed-off-by: Katarzyna Dec <katarzyna.dec@intel.com>
> Cc: Arkadiusz Hiler <arkadiusz.hiler@intel.com>
> Cc: Petri Latvala <petri.latvala@intel.com>
> Cc: Kalamarz Lukasz <lukasz.kalamarz@intel.com>
> Cc: Antonio Argenziano <antonio.argenziano@intel.com>

Hmm, should there be Makefile fragments updates? I take it we never
included these in any tarball?
-Chris
_______________________________________________
igt-dev mailing list
igt-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/igt-dev

^ permalink raw reply	[flat|nested] 11+ messages in thread

* Re: [igt-dev] [PATCH i-g-t v2 2/2] lib/i915: Move shaders directory
  2018-06-15  9:20   ` Chris Wilson
@ 2018-06-15 10:12     ` Katarzyna Dec
  2018-06-15 10:15       ` Chris Wilson
  0 siblings, 1 reply; 11+ messages in thread
From: Katarzyna Dec @ 2018-06-15 10:12 UTC (permalink / raw)
  To: Chris Wilson; +Cc: igt-dev

On Fri, Jun 15, 2018 at 10:20:06AM +0100, Chris Wilson wrote:
> Quoting Katarzyna Dec (2018-06-15 10:13:00)
> > In shaders/ directory we got Intel specific information. As igt
> > is a project for more vendors, let's move this directory to
> > lib/i915.
> > 
> > Signed-off-by: Katarzyna Dec <katarzyna.dec@intel.com>
> > Cc: Arkadiusz Hiler <arkadiusz.hiler@intel.com>
> > Cc: Petri Latvala <petri.latvala@intel.com>
> > Cc: Kalamarz Lukasz <lukasz.kalamarz@intel.com>
> > Cc: Antonio Argenziano <antonio.argenziano@intel.com>
> 
> Hmm, should there be Makefile fragments updates? I take it we never
> included these in any tarball?
> -Chris

There were no makefiles previously, it looks like shaders/ were never build.
Should I add makefiles there?

Kasia
_______________________________________________
igt-dev mailing list
igt-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/igt-dev

^ permalink raw reply	[flat|nested] 11+ messages in thread

* Re: [igt-dev] [PATCH i-g-t v2 1/2] shaders: Add assembler instructions and update README for shaders
  2018-06-15  9:19   ` Chris Wilson
@ 2018-06-15 10:15     ` Katarzyna Dec
  0 siblings, 0 replies; 11+ messages in thread
From: Katarzyna Dec @ 2018-06-15 10:15 UTC (permalink / raw)
  To: Chris Wilson; +Cc: igt-dev

On Fri, Jun 15, 2018 at 10:19:02AM +0100, Chris Wilson wrote:
> Quoting Katarzyna Dec (2018-06-15 10:12:59)
> > We're not planning to work on assembler in igt anymore, since we can
> > reuse an existing project (IGA) that will do this work for us. The
> > only extra thing we need to do is convert the result binary to C-array,
> > simple python script.
> > 
> > Signed-off-by: Katarzyna Dec <katarzyna.dec@intel.com>
> > Cc: Arkadiusz Hiler <arkadiusz.hiler@intel.com>
> > Cc: Petri Latvala <petri.latvala@intel.com>
> > Cc: Kalamarz Lukasz <lukasz.kalamarz@intel.com>
> > Cc: Antonio Argenziano <antonio.argenziano@intel.com>
> > ---
> >  shaders/README                    | 37 +++++++++++++++++++++++++++++++++++++
> >  shaders/gpgpu/README              | 11 +++++++++++
> >  shaders/gpgpu/gpgpu_fill_gen8.asm | 10 ++++++++++
> >  shaders/gpgpu/gpgpu_fill_gen9.asm | 10 ++++++++++
> >  shaders/media/README              |  9 +++++++++
> >  shaders/media/media_fill_gen8.asm | 11 +++++++++++
> >  shaders/ps/README                 |  8 ++++++++
> >  shaders/ps/blit_gen8.asm          |  7 +++++++
> >  shaders/ps/neg1_gen8.asm          |  9 +++++++++
> >  9 files changed, 112 insertions(+)
> >  create mode 100644 shaders/README
> >  create mode 100644 shaders/gpgpu/gpgpu_fill_gen8.asm
> >  create mode 100644 shaders/gpgpu/gpgpu_fill_gen9.asm
> >  create mode 100644 shaders/media/media_fill_gen8.asm
> >  create mode 100644 shaders/ps/blit_gen8.asm
> >  create mode 100644 shaders/ps/neg1_gen8.asm
> > 
> > diff --git a/shaders/README b/shaders/README
> > new file mode 100644
> > index 00000000..9e6bf410
> > --- /dev/null
> > +++ b/shaders/README
> > @@ -0,0 +1,37 @@
> > +This directory is for shaders used in media_fill, gpgpu_fill, rendercopy
> > +and media_spin libraries.
> > +
> > +Till Gen8 shaders were generated using intel-gen4asm script (implementation in
> > +assembler/ directory). From Gen8 it is possible to use Intel Graphics Assembler
> > +to generate binary from asm instructions
> > +https://github.com/intel/intel-graphics-compiler/tree/master/visa/iga
> > +Clone and build this project to use IGA.
> > +
> > +where to find IGA binary TODO: add path
> > +
> > +For maintaining compatibility with our tests there is a bin to hex converter
> > +written in python.
> > +Instructions how to build media, gpgpu or ps shaders included in their
> > +subdirectories.
> > +
> > +Converter:
> > +#!/usr/bin/env python2
> > +import struct
> > +import sys
> > +
> > +print "static const uint32_t kernel[][4] = {"
> > +
> > +with open(sys.argv[1], 'r') as f:
> > +    fmt = '<LLLL'
> > +    step = struct.calcsize(fmt)
> > +    while True:
> > +        buf = f.read(step)
> > +        if not buf:
> > +            break
> > +        elif len(buf) < step:
> > +            buf += '\x00' * (step - len(buf))
> > +
> > +        val = struct.unpack('<LLLL', buf)
> > +        print "    {{ 0x{:08x}, 0x{:08x}, 0x{:08x}, 0x{:08x} }},".format(*val)
> > +
> > +print "};"
> > \ No newline at end of file
> 
> How difficult is to make it into a pipe? converter.py < asm.obj > asm.c
> (As well as converter.py -i asm.obj -o asm.c)
> 
> Rather than putting this in a README, save the cut'n'paste and include
> it as a .py.
> -Chris

I will add this converter as single file.
Kasia

_______________________________________________
igt-dev mailing list
igt-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/igt-dev

^ permalink raw reply	[flat|nested] 11+ messages in thread

* Re: [igt-dev] [PATCH i-g-t v2 2/2] lib/i915: Move shaders directory
  2018-06-15 10:12     ` Katarzyna Dec
@ 2018-06-15 10:15       ` Chris Wilson
  0 siblings, 0 replies; 11+ messages in thread
From: Chris Wilson @ 2018-06-15 10:15 UTC (permalink / raw)
  To: Katarzyna Dec; +Cc: igt-dev

Quoting Katarzyna Dec (2018-06-15 11:12:51)
> On Fri, Jun 15, 2018 at 10:20:06AM +0100, Chris Wilson wrote:
> > Quoting Katarzyna Dec (2018-06-15 10:13:00)
> > > In shaders/ directory we got Intel specific information. As igt
> > > is a project for more vendors, let's move this directory to
> > > lib/i915.
> > > 
> > > Signed-off-by: Katarzyna Dec <katarzyna.dec@intel.com>
> > > Cc: Arkadiusz Hiler <arkadiusz.hiler@intel.com>
> > > Cc: Petri Latvala <petri.latvala@intel.com>
> > > Cc: Kalamarz Lukasz <lukasz.kalamarz@intel.com>
> > > Cc: Antonio Argenziano <antonio.argenziano@intel.com>
> > 
> > Hmm, should there be Makefile fragments updates? I take it we never
> > included these in any tarball?
> > -Chris
> 
> There were no makefiles previously, it looks like shaders/ were never build.
> Should I add makefiles there?

Nah, if they aren't actually there atm no need to fix it right now.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
-Chris
_______________________________________________
igt-dev mailing list
igt-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/igt-dev

^ permalink raw reply	[flat|nested] 11+ messages in thread

* [igt-dev] ✓ Fi.CI.BAT: success for Shaders documentation (rev2)
  2018-06-15  9:12 [igt-dev] [PATCH i-g-t v2 0/2] Shaders documentation Katarzyna Dec
  2018-06-15  9:12 ` [igt-dev] [PATCH i-g-t v2 1/2] shaders: Add assembler instructions and update README for shaders Katarzyna Dec
  2018-06-15  9:13 ` [igt-dev] [PATCH i-g-t v2 2/2] lib/i915: Move shaders directory Katarzyna Dec
@ 2018-06-15 10:39 ` Patchwork
  2018-06-15 18:12 ` [igt-dev] ✓ Fi.CI.IGT: " Patchwork
  3 siblings, 0 replies; 11+ messages in thread
From: Patchwork @ 2018-06-15 10:39 UTC (permalink / raw)
  To: Katarzyna Dec; +Cc: igt-dev

== Series Details ==

Series: Shaders documentation (rev2)
URL   : https://patchwork.freedesktop.org/series/44758/
State : success

== Summary ==

= CI Bug Log - changes from CI_DRM_4314 -> IGTPW_1463 =

== Summary - SUCCESS ==

  No regressions found.

  External URL: https://patchwork.freedesktop.org/api/1.0/series/44758/revisions/2/mbox/

== Known issues ==

  Here are the changes found in IGTPW_1463 that come from known issues:

  === IGT changes ===

    ==== Issues hit ====

    igt@drv_module_reload@basic-reload:
      fi-glk-j4005:       PASS -> DMESG-WARN (fdo#106248, fdo#106725)

    
    ==== Possible fixes ====

    igt@debugfs_test@read_all_entries:
      fi-snb-2520m:       INCOMPLETE (fdo#103713) -> PASS

    igt@gem_exec_suspend@basic-s4-devices:
      fi-kbl-7500u:       DMESG-WARN (fdo#105128) -> PASS

    igt@kms_flip@basic-flip-vs-wf_vblank:
      fi-cnl-psr:         FAIL (fdo#100368) -> PASS

    
  fdo#100368 https://bugs.freedesktop.org/show_bug.cgi?id=100368
  fdo#103713 https://bugs.freedesktop.org/show_bug.cgi?id=103713
  fdo#105128 https://bugs.freedesktop.org/show_bug.cgi?id=105128
  fdo#106248 https://bugs.freedesktop.org/show_bug.cgi?id=106248
  fdo#106725 https://bugs.freedesktop.org/show_bug.cgi?id=106725


== Participating hosts (44 -> 37) ==

  Missing    (7): fi-ilk-m540 fi-hsw-4200u fi-byt-j1900 fi-cnl-y3 fi-byt-squawks fi-bsw-cyan fi-ctg-p8600 


== Build changes ==

    * IGT: IGT_4518 -> IGTPW_1463

  CI_DRM_4314: 2f4a101babe898ba750fa274dc90db1ede57d59c @ git://anongit.freedesktop.org/gfx-ci/linux
  IGTPW_1463: https://intel-gfx-ci.01.org/tree/drm-tip/IGTPW_1463/
  IGT_4518: e4908004547b63131352fbc0ddcdb1d3d55480e0 @ git://anongit.freedesktop.org/xorg/app/intel-gpu-tools

== Logs ==

For more details see: https://intel-gfx-ci.01.org/tree/drm-tip/IGTPW_1463/issues.html
_______________________________________________
igt-dev mailing list
igt-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/igt-dev

^ permalink raw reply	[flat|nested] 11+ messages in thread

* [igt-dev] ✓ Fi.CI.IGT: success for Shaders documentation (rev2)
  2018-06-15  9:12 [igt-dev] [PATCH i-g-t v2 0/2] Shaders documentation Katarzyna Dec
                   ` (2 preceding siblings ...)
  2018-06-15 10:39 ` [igt-dev] ✓ Fi.CI.BAT: success for Shaders documentation (rev2) Patchwork
@ 2018-06-15 18:12 ` Patchwork
  3 siblings, 0 replies; 11+ messages in thread
From: Patchwork @ 2018-06-15 18:12 UTC (permalink / raw)
  To: Katarzyna Dec; +Cc: igt-dev

== Series Details ==

Series: Shaders documentation (rev2)
URL   : https://patchwork.freedesktop.org/series/44758/
State : success

== Summary ==

= CI Bug Log - changes from IGT_4518_full -> IGTPW_1463_full =

== Summary - WARNING ==

  Minor unknown changes coming with IGTPW_1463_full need to be verified
  manually.
  
  If you think the reported changes have nothing to do with the changes
  introduced in IGTPW_1463_full, please notify your bug team to allow them
  to document this new failure mode, which will reduce false positives in CI.

  External URL: https://patchwork.freedesktop.org/api/1.0/series/44758/revisions/2/mbox/

== Possible new issues ==

  Here are the unknown changes that may have been introduced in IGTPW_1463_full:

  === IGT changes ===

    ==== Warnings ====

    igt@gem_mocs_settings@mocs-rc6-dirty-render:
      shard-kbl:          PASS -> SKIP

    igt@gem_mocs_settings@mocs-rc6-vebox:
      shard-kbl:          SKIP -> PASS +2

    igt@pm_rc6_residency@rc6-accuracy:
      shard-snb:          PASS -> SKIP

    
== Known issues ==

  Here are the changes found in IGTPW_1463_full that come from known issues:

  === IGT changes ===

    ==== Issues hit ====

    igt@drv_selftest@live_hangcheck:
      shard-kbl:          PASS -> DMESG-FAIL (fdo#106560)
      shard-apl:          PASS -> DMESG-FAIL (fdo#106560)

    igt@kms_available_modes_crc@available_mode_test_crc:
      shard-snb:          PASS -> FAIL (fdo#106641)

    igt@kms_flip@wf_vblank-ts-check:
      shard-hsw:          PASS -> FAIL (fdo#100368)

    igt@kms_frontbuffer_tracking@fbc-1p-primscrn-pri-indfb-draw-render:
      shard-snb:          PASS -> FAIL (fdo#104724, fdo#103167)

    igt@kms_setmode@basic:
      shard-hsw:          PASS -> FAIL (fdo#99912)

    
    ==== Possible fixes ====

    igt@gem_wait@await-bsd2:
      shard-snb:          INCOMPLETE (fdo#105411) -> SKIP

    igt@kms_atomic_transition@1x-modeset-transitions-nonblocking-fencing:
      shard-glk:          FAIL (fdo#105703) -> PASS +1

    igt@kms_flip@2x-plain-flip-fb-recreate-interruptible:
      shard-glk:          FAIL (fdo#100368) -> PASS +1

    igt@kms_flip@2x-plain-flip-ts-check:
      shard-hsw:          FAIL (fdo#100368) -> PASS

    igt@kms_rotation_crc@sprite-rotation-180:
      shard-hsw:          FAIL (fdo#103925, fdo#104724) -> PASS

    igt@kms_setmode@basic:
      shard-apl:          FAIL (fdo#99912) -> PASS

    
    ==== Warnings ====

    igt@drv_selftest@live_gtt:
      shard-glk:          INCOMPLETE (fdo#103359, k.org#198133) -> FAIL (fdo#105347)

    
  fdo#100368 https://bugs.freedesktop.org/show_bug.cgi?id=100368
  fdo#103167 https://bugs.freedesktop.org/show_bug.cgi?id=103167
  fdo#103359 https://bugs.freedesktop.org/show_bug.cgi?id=103359
  fdo#103925 https://bugs.freedesktop.org/show_bug.cgi?id=103925
  fdo#104724 https://bugs.freedesktop.org/show_bug.cgi?id=104724
  fdo#105347 https://bugs.freedesktop.org/show_bug.cgi?id=105347
  fdo#105411 https://bugs.freedesktop.org/show_bug.cgi?id=105411
  fdo#105703 https://bugs.freedesktop.org/show_bug.cgi?id=105703
  fdo#106560 https://bugs.freedesktop.org/show_bug.cgi?id=106560
  fdo#106641 https://bugs.freedesktop.org/show_bug.cgi?id=106641
  fdo#99912 https://bugs.freedesktop.org/show_bug.cgi?id=99912
  k.org#198133 https://bugzilla.kernel.org/show_bug.cgi?id=198133


== Participating hosts (5 -> 5) ==

  No changes in participating hosts


== Build changes ==

    * IGT: IGT_4518 -> IGTPW_1463
    * Linux: CI_DRM_4309 -> CI_DRM_4314

  CI_DRM_4309: 2740c5b0d0f40092355b329a62ede8cced7f64b9 @ git://anongit.freedesktop.org/gfx-ci/linux
  CI_DRM_4314: 2f4a101babe898ba750fa274dc90db1ede57d59c @ git://anongit.freedesktop.org/gfx-ci/linux
  IGTPW_1463: https://intel-gfx-ci.01.org/tree/drm-tip/IGTPW_1463/
  IGT_4518: e4908004547b63131352fbc0ddcdb1d3d55480e0 @ git://anongit.freedesktop.org/xorg/app/intel-gpu-tools

== Logs ==

For more details see: https://intel-gfx-ci.01.org/tree/drm-tip/IGTPW_1463/shards.html
_______________________________________________
igt-dev mailing list
igt-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/igt-dev

^ permalink raw reply	[flat|nested] 11+ messages in thread

* [igt-dev] [PATCH i-g-t v2 2/2] lib/i915: Move shaders directory
  2018-10-03 13:48 [igt-dev] [PATCH i-g-t v2 0/2] Shaders documentation RESENDING Katarzyna Dec
@ 2018-10-03 13:48 ` Katarzyna Dec
  0 siblings, 0 replies; 11+ messages in thread
From: Katarzyna Dec @ 2018-10-03 13:48 UTC (permalink / raw)
  To: igt-dev

In shaders/ directory we got Intel specific information. As igt
is a project for more vendors, let's move this directory to
lib/i915.

v2: Changed shaders directory path in library files comments.

Signed-off-by: Katarzyna Dec <katarzyna.dec@intel.com>
Cc: Arkadiusz Hiler <arkadiusz.hiler@intel.com>
Cc: Petri Latvala <petri.latvala@intel.com>
Cc: Kalamarz Lukasz <lukasz.kalamarz@intel.com>
Cc: Antonio Argenziano <antonio.argenziano@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
---
 lib/gpgpu_fill.c                                        | 2 +-
 {shaders => lib/i915/shaders}/README                    | 0
 {shaders => lib/i915/shaders}/converter.py              | 0
 {shaders => lib/i915/shaders}/gpgpu/gpgpu_fill.gxa      | 0
 {shaders => lib/i915/shaders}/gpgpu/gpgpu_fill_gen8.asm | 0
 {shaders => lib/i915/shaders}/gpgpu/gpgpu_fill_gen9.asm | 0
 {shaders => lib/i915/shaders}/media/media_fill.gxa      | 0
 {shaders => lib/i915/shaders}/media/media_fill_gen8.asm | 0
 {shaders => lib/i915/shaders}/ps/blit.g7a               | 0
 {shaders => lib/i915/shaders}/ps/blit_gen8.asm          | 0
 {shaders => lib/i915/shaders}/ps/neg1_gen8.asm          | 0
 {shaders => lib/i915/shaders}/ps/neg1_test.g7a          | 0
 lib/rendercopy_gen8.c                                   | 2 +-
 lib/rendercopy_gen9.c                                   | 2 +-
 14 files changed, 3 insertions(+), 3 deletions(-)
 rename {shaders => lib/i915/shaders}/README (100%)
 rename {shaders => lib/i915/shaders}/converter.py (100%)
 rename {shaders => lib/i915/shaders}/gpgpu/gpgpu_fill.gxa (100%)
 rename {shaders => lib/i915/shaders}/gpgpu/gpgpu_fill_gen8.asm (100%)
 rename {shaders => lib/i915/shaders}/gpgpu/gpgpu_fill_gen9.asm (100%)
 rename {shaders => lib/i915/shaders}/media/media_fill.gxa (100%)
 rename {shaders => lib/i915/shaders}/media/media_fill_gen8.asm (100%)
 rename {shaders => lib/i915/shaders}/ps/blit.g7a (100%)
 rename {shaders => lib/i915/shaders}/ps/blit_gen8.asm (100%)
 rename {shaders => lib/i915/shaders}/ps/neg1_gen8.asm (100%)
 rename {shaders => lib/i915/shaders}/ps/neg1_test.g7a (100%)

diff --git a/lib/gpgpu_fill.c b/lib/gpgpu_fill.c
index af2935ab..003f4616 100644
--- a/lib/gpgpu_fill.c
+++ b/lib/gpgpu_fill.c
@@ -34,7 +34,7 @@
 #include "gpgpu_fill.h"
 #include "gpu_cmds.h"
 
-/* shaders/gpgpu/gpgpu_fill.gxa */
+/* lib/i915/shaders/gpgpu/gpgpu_fill.gxa */
 static const uint32_t gen7_gpgpu_kernel[][4] = {
 	{ 0x00400001, 0x20200231, 0x00000020, 0x00000000 },
 	{ 0x00000041, 0x20400c21, 0x00000004, 0x00000010 },
diff --git a/shaders/README b/lib/i915/shaders/README
similarity index 100%
rename from shaders/README
rename to lib/i915/shaders/README
diff --git a/shaders/converter.py b/lib/i915/shaders/converter.py
similarity index 100%
rename from shaders/converter.py
rename to lib/i915/shaders/converter.py
diff --git a/shaders/gpgpu/gpgpu_fill.gxa b/lib/i915/shaders/gpgpu/gpgpu_fill.gxa
similarity index 100%
rename from shaders/gpgpu/gpgpu_fill.gxa
rename to lib/i915/shaders/gpgpu/gpgpu_fill.gxa
diff --git a/shaders/gpgpu/gpgpu_fill_gen8.asm b/lib/i915/shaders/gpgpu/gpgpu_fill_gen8.asm
similarity index 100%
rename from shaders/gpgpu/gpgpu_fill_gen8.asm
rename to lib/i915/shaders/gpgpu/gpgpu_fill_gen8.asm
diff --git a/shaders/gpgpu/gpgpu_fill_gen9.asm b/lib/i915/shaders/gpgpu/gpgpu_fill_gen9.asm
similarity index 100%
rename from shaders/gpgpu/gpgpu_fill_gen9.asm
rename to lib/i915/shaders/gpgpu/gpgpu_fill_gen9.asm
diff --git a/shaders/media/media_fill.gxa b/lib/i915/shaders/media/media_fill.gxa
similarity index 100%
rename from shaders/media/media_fill.gxa
rename to lib/i915/shaders/media/media_fill.gxa
diff --git a/shaders/media/media_fill_gen8.asm b/lib/i915/shaders/media/media_fill_gen8.asm
similarity index 100%
rename from shaders/media/media_fill_gen8.asm
rename to lib/i915/shaders/media/media_fill_gen8.asm
diff --git a/shaders/ps/blit.g7a b/lib/i915/shaders/ps/blit.g7a
similarity index 100%
rename from shaders/ps/blit.g7a
rename to lib/i915/shaders/ps/blit.g7a
diff --git a/shaders/ps/blit_gen8.asm b/lib/i915/shaders/ps/blit_gen8.asm
similarity index 100%
rename from shaders/ps/blit_gen8.asm
rename to lib/i915/shaders/ps/blit_gen8.asm
diff --git a/shaders/ps/neg1_gen8.asm b/lib/i915/shaders/ps/neg1_gen8.asm
similarity index 100%
rename from shaders/ps/neg1_gen8.asm
rename to lib/i915/shaders/ps/neg1_gen8.asm
diff --git a/shaders/ps/neg1_test.g7a b/lib/i915/shaders/ps/neg1_test.g7a
similarity index 100%
rename from shaders/ps/neg1_test.g7a
rename to lib/i915/shaders/ps/neg1_test.g7a
diff --git a/lib/rendercopy_gen8.c b/lib/rendercopy_gen8.c
index 1319b9e4..beb7a9b3 100644
--- a/lib/rendercopy_gen8.c
+++ b/lib/rendercopy_gen8.c
@@ -48,7 +48,7 @@ struct {
 	uint32_t sf_clip_state;
 } viewport;
 
-/* see shaders/ps/blit.g7a */
+/* see lib/i915/shaders/ps/blit.g7a */
 static const uint32_t ps_kernel[][4] = {
 #if 1
    { 0x0080005a, 0x2f403ae8, 0x3a0000c0, 0x008d0040 },
diff --git a/lib/rendercopy_gen9.c b/lib/rendercopy_gen9.c
index 0ed89776..f324fbd7 100644
--- a/lib/rendercopy_gen9.c
+++ b/lib/rendercopy_gen9.c
@@ -49,7 +49,7 @@ struct {
 	uint32_t sf_clip_state;
 } viewport;
 
-/* see shaders/ps/blit.g7a */
+/* see lib/i915/shaders/ps/blit.g7a */
 static const uint32_t ps_kernel[][4] = {
 #if 1
    { 0x0080005a, 0x2f403ae8, 0x3a0000c0, 0x008d0040 },
-- 
2.17.1

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end of thread, other threads:[~2018-10-03 13:49 UTC | newest]

Thread overview: 11+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2018-06-15  9:12 [igt-dev] [PATCH i-g-t v2 0/2] Shaders documentation Katarzyna Dec
2018-06-15  9:12 ` [igt-dev] [PATCH i-g-t v2 1/2] shaders: Add assembler instructions and update README for shaders Katarzyna Dec
2018-06-15  9:19   ` Chris Wilson
2018-06-15 10:15     ` Katarzyna Dec
2018-06-15  9:13 ` [igt-dev] [PATCH i-g-t v2 2/2] lib/i915: Move shaders directory Katarzyna Dec
2018-06-15  9:20   ` Chris Wilson
2018-06-15 10:12     ` Katarzyna Dec
2018-06-15 10:15       ` Chris Wilson
2018-06-15 10:39 ` [igt-dev] ✓ Fi.CI.BAT: success for Shaders documentation (rev2) Patchwork
2018-06-15 18:12 ` [igt-dev] ✓ Fi.CI.IGT: " Patchwork
2018-10-03 13:48 [igt-dev] [PATCH i-g-t v2 0/2] Shaders documentation RESENDING Katarzyna Dec
2018-10-03 13:48 ` [igt-dev] [PATCH i-g-t v2 2/2] lib/i915: Move shaders directory Katarzyna Dec

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