* [Bug 100200] Default Unreal Engine 4 frag shader fails to compile
@ 2017-03-14 16:07 bugzilla-daemon
2017-12-06 11:53 ` bugzilla-daemon
` (2 more replies)
0 siblings, 3 replies; 4+ messages in thread
From: bugzilla-daemon @ 2017-03-14 16:07 UTC (permalink / raw)
To: dri-devel
[-- Attachment #1.1: Type: text/plain, Size: 914 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=100200
Bug ID: 100200
Summary: Default Unreal Engine 4 frag shader fails to compile
Product: Mesa
Version: 13.0
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel@lists.freedesktop.org
Reporter: felix@bellaby.plus.com
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 130218
--> https://bugs.freedesktop.org/attachment.cgi?id=130218&action=edit
default UE4 fragment shader
UE4Editor (with -opengl3) seems to run reasonably well on r600/ARUBA using Mesa
version 13.0, apart from the failure to compile the attached default fragment
shader.
--
You are receiving this mail because:
You are the assignee for the bug.
[-- Attachment #1.2: Type: text/html, Size: 2437 bytes --]
[-- Attachment #2: Type: text/plain, Size: 160 bytes --]
_______________________________________________
dri-devel mailing list
dri-devel@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/dri-devel
^ permalink raw reply [flat|nested] 4+ messages in thread
* [Bug 100200] Default Unreal Engine 4 frag shader fails to compile
2017-03-14 16:07 [Bug 100200] Default Unreal Engine 4 frag shader fails to compile bugzilla-daemon
@ 2017-12-06 11:53 ` bugzilla-daemon
2018-08-11 11:37 ` bugzilla-daemon
2018-12-07 16:05 ` bugzilla-daemon
2 siblings, 0 replies; 4+ messages in thread
From: bugzilla-daemon @ 2017-12-06 11:53 UTC (permalink / raw)
To: dri-devel
[-- Attachment #1.1: Type: text/plain, Size: 432 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=100200
--- Comment #1 from Gert Wollny <gw.fossdev@gmail.com> ---
This shader uses many arrays, and hence, reserves more registers that the r600
hardware supports.
A work-in-progress patch series that fixes this can be found at
https://github.com/gerddie/mesa/tree/merge-arrays-v0
Best,
Gert
--
You are receiving this mail because:
You are the assignee for the bug.
[-- Attachment #1.2: Type: text/html, Size: 1288 bytes --]
[-- Attachment #2: Type: text/plain, Size: 160 bytes --]
_______________________________________________
dri-devel mailing list
dri-devel@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/dri-devel
^ permalink raw reply [flat|nested] 4+ messages in thread
* [Bug 100200] Default Unreal Engine 4 frag shader fails to compile
2017-03-14 16:07 [Bug 100200] Default Unreal Engine 4 frag shader fails to compile bugzilla-daemon
2017-12-06 11:53 ` bugzilla-daemon
@ 2018-08-11 11:37 ` bugzilla-daemon
2018-12-07 16:05 ` bugzilla-daemon
2 siblings, 0 replies; 4+ messages in thread
From: bugzilla-daemon @ 2018-08-11 11:37 UTC (permalink / raw)
To: dri-devel
[-- Attachment #1.1: Type: text/plain, Size: 232 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=100200
--- Comment #2 from Gert Wollny <gw.fossdev@gmail.com> ---
The according series has been pushed.
--
You are receiving this mail because:
You are the assignee for the bug.
[-- Attachment #1.2: Type: text/html, Size: 1021 bytes --]
[-- Attachment #2: Type: text/plain, Size: 160 bytes --]
_______________________________________________
dri-devel mailing list
dri-devel@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/dri-devel
^ permalink raw reply [flat|nested] 4+ messages in thread
* [Bug 100200] Default Unreal Engine 4 frag shader fails to compile
2017-03-14 16:07 [Bug 100200] Default Unreal Engine 4 frag shader fails to compile bugzilla-daemon
2017-12-06 11:53 ` bugzilla-daemon
2018-08-11 11:37 ` bugzilla-daemon
@ 2018-12-07 16:05 ` bugzilla-daemon
2 siblings, 0 replies; 4+ messages in thread
From: bugzilla-daemon @ 2018-12-07 16:05 UTC (permalink / raw)
To: dri-devel
[-- Attachment #1.1: Type: text/plain, Size: 602 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=100200
Emil Velikov <emil.l.velikov@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #3 from Emil Velikov <emil.l.velikov@gmail.com> ---
With the work landed, I think we can close this. Gert, feel free to open if
I've missed something.
--
You are receiving this mail because:
You are the assignee for the bug.
[-- Attachment #1.2: Type: text/html, Size: 2121 bytes --]
[-- Attachment #2: Type: text/plain, Size: 160 bytes --]
_______________________________________________
dri-devel mailing list
dri-devel@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/dri-devel
^ permalink raw reply [flat|nested] 4+ messages in thread
end of thread, other threads:[~2018-12-07 16:05 UTC | newest]
Thread overview: 4+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2017-03-14 16:07 [Bug 100200] Default Unreal Engine 4 frag shader fails to compile bugzilla-daemon
2017-12-06 11:53 ` bugzilla-daemon
2018-08-11 11:37 ` bugzilla-daemon
2018-12-07 16:05 ` bugzilla-daemon
This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox;
as well as URLs for NNTP newsgroup(s).