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* [Bug 94410] [radeonsi] Unreal engine 4 Segmentation fault
@ 2016-03-06  6:18 bugzilla-daemon
  2016-03-07  9:30 ` bugzilla-daemon
                   ` (8 more replies)
  0 siblings, 9 replies; 10+ messages in thread
From: bugzilla-daemon @ 2016-03-06  6:18 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=94410

            Bug ID: 94410
           Summary: [radeonsi] Unreal engine 4 Segmentation fault
           Product: Mesa
           Version: git
          Hardware: x86-64 (AMD64)
                OS: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/radeonsi
          Assignee: dri-devel@lists.freedesktop.org
          Reporter: pontostroy@gmail.com
        QA Contact: dri-devel@lists.freedesktop.org

Radeon Hd 7970
mesa\llvm git
unreal editor git
UE4Editor works fine on intel hd 2500, but on radeon i got

bt full log http://pastebin.com/cX57pWcG

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x7fff9afff700 (LWP 3209)]
0x00007ffff72e9e0f in je_arena_salloc (demote=false, ptr=<optimized out>) at
include/jemalloc/internal/arena.h:1018
1018    include/jemalloc/internal/arena.h: No such file or directory.
Missing separate debuginfos, use: zypper install
Mesa-libglapi0-debuginfo-11.3~git20160305-1.1.x86_64
libFLAC8-debuginfo-1.3.1-219.6.x86_64 libX11-6-debuginfo-1.6.3-41.1.x86_64
libX11-xcb1-debuginfo-1.6.3-41.1.x86_64 libXau6-debuginfo-1.0.8-23.1.x86_64
libXcursor1-debuginfo-1.1.14-25.1.x86_64
libXdamage1-debuginfo-1.1.4-25.1.x86_64 libXext6-debuginfo-1.3.3-22.1.x86_64
libXfixes3-debuginfo-5.0.1-24.1.x86_64 libXi6-debuginfo-1.7.5-35.1.x86_64
libXinerama1-debuginfo-1.1.3-21.1.x86_64 libXrandr2-debuginfo-1.5.99-1.1.x86_64
libXrender1-debuginfo-0.9.9-22.1.x86_64 libXss1-debuginfo-1.2.2-20.1.x86_64
libXxf86vm1-debuginfo-1.1.4-23.1.x86_64 libdbus-1-3-debuginfo-1.8.16-5.2.x86_64
libdrm2-debuginfo-2.4.99~git20160303-1.1.x86_64
libdrm_amdgpu1-debuginfo-2.4.99~git20160303-1.1.x86_64
libdrm_intel1-debuginfo-2.4.99~git20160303-1.1.x86_64
libdrm_nouveau2-debuginfo-2.4.99~git20160303-1.1.x86_64
libdrm_radeon1-debuginfo-2.4.99~git20160303-1.1.x86_64
libelf1-debuginfo-0.158-9.5.x86_64 libexpat1-debuginfo-2.1.0-15.4.x86_64
libgcc_s1-debuginfo-5.2.1+r226025-4.2.x86_64
libgcrypt20-debuginfo-1.6.1-20.1.x86_64 libgpg-error0-debuginfo-1.13-3.6.x86_64
libjson-c2-debuginfo-0.12-4.2.x86_64 liblzma5-debuginfo-5.0.5-3.5.x86_64
libogg0-debuginfo-1.3.2-35.5.x86_64
libopenssl1_0_0-debuginfo-1.0.1i-12.1.x86_64
libpciaccess0-debuginfo-0.13.4-28.1.x86_64 libpulse0-debuginfo-8.0-2.1.x86_64
libsndfile1-debuginfo-1.0.26-74.2.x86_64
libspeex1-debuginfo-1.2~rc2-46.3.x86_64 libtxc_dxtn-debuginfo-1.0.1-6.1.x86_64
libudev1-debuginfo-210-86.1.x86_64 libvorbis0-debuginfo-1.3.5-57.30.x86_64
libvorbisenc2-debuginfo-1.3.5-57.30.x86_64
libxcb-dri2-0-debuginfo-1.11.1-50.1.x86_64
libxcb-dri3-0-debuginfo-1.11.1-50.1.x86_64
libxcb-glx0-debuginfo-1.11.1-50.1.x86_64
libxcb-present0-debuginfo-1.11.1-50.1.x86_64
libxcb-sync1-debuginfo-1.11.1-50.1.x86_64 libxcb1-debuginfo-1.11.1-50.1.x86_64
libxshmfence1-debuginfo-1.2-13.1.x86_64 libz1-debuginfo-1.2.8-6.4.x86_64
systemd-debuginfo-210-86.1.x86_64
(gdb) bt
#0  0x00007ffff72e9e0f in je_arena_salloc (demote=false, ptr=<optimized out>)
at include/jemalloc/internal/arena.h:1018
#1  je_isalloc (demote=false, ptr=<optimized out>) at
include/jemalloc/internal/jemalloc_internal.h:849
#2  je_malloc_usable_size (ptr=<optimized out>) at src/jemalloc.c:1861
#3  0x00007ffff6f976d1 in FMallocJemalloc::Free(void*) () from
/docker/tmp/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-Core.so
#4  0x00007ffff6f9e70a in FMemory::Free(void*) () from
/docker/tmp/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-Core.so
#5  0x00007fffed8be9a6 in operator delete(void*) () from
/docker/tmp/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-UnrealEd.so
#6  0x00007fffedb95e95 in std::_Rb_tree<std::string, std::pair<std::string
const, std::string>, std::_Select1st<std::pair<std::string const, std::string>
>, std::less<std::string>, std::allocator<std::pair<std::string const,
std::string> > >::_M_erase(std::_Rb_tree_node<std::pair<std::string const,
std::string> >*) () from
/docker/tmp/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-UnrealEd.so
#7  0x00007fffb30cc888 in LLVMAddTargetDependentFunctionAttr () from
/usr/lib64/libLLVM-3.9svn.so
#8  0x00007fffb5fd3bfd in radeon_llvm_add_attribute (F=0x7fff9454ae58,
name=0x7fffb60dfe83 "ShaderType", value=<optimized out>) at
radeon_llvm_emit.c:63
#9  0x00007fffb5ef9aee in si_create_function (ctx=ctx@entry=0x7fff9aff4f70,
returns=<optimized out>, num_returns=<optimized out>,
params=params@entry=0x7fff9aff4870, num_params=<optimized out>, 
    last_array_pointer=4, last_sgpr=7) at si_shader.c:3764
#10 0x00007fffb5ef9d25 in create_function (ctx=ctx@entry=0x7fff9aff4f70) at
si_shader.c:4046
#11 0x00007fffb5f041c2 in si_compile_tgsi_shader
(sscreen=sscreen@entry=0x773330, tm=tm@entry=0x7fff94073fa0,
shader=shader@entry=0x7fff9454f630, is_monolithic=is_monolithic@entry=true, 
    debug=debug@entry=0x7fff94002958) at si_shader.c:4926
#12 0x00007fffb5f04c8a in si_shader_create (sscreen=0x773330,
tm=0x7fff94073fa0, shader=shader@entry=0x7fff9454f630,
debug=debug@entry=0x7fff94002958) at si_shader.c:5909
#13 0x00007fffb5f10387 in si_shader_select_with_key (ctx=0x7fff940023a0,
state=0x7fff94002fe0, key=0x7fff9affc800) at si_state_shaders.c:1014
#14 0x00007fffb5f104ac in si_shader_select (ctx=<optimized out>,
state=<optimized out>) at si_state_shaders.c:1042
#15 0x00007fffb5f12b27 in si_update_shaders (sctx=sctx@entry=0x7fff940023a0) at
si_state_shaders.c:1971
#16 0x00007fffb5f0d603 in si_draw_vbo (ctx=0x7fff940023a0, info=0x7fff9affca60)
at si_state_draw.c:800
#17 0x00007fffb5bf994c in util_draw_arrays_instanced (mode=6, start=0, count=4,
start_instance=0, instance_count=1, pipe=0x7fff940023a0) at util/u_draw.h:99
#18 blitter_draw (ctx=0x7fff94069390, x1=<optimized out>, y1=<optimized out>,
x2=<optimized out>, y2=<optimized out>, depth=<optimized out>,
num_instances=num_instances@entry=1) at util/u_blitter.c:1202
#19 0x00007fffb5bf9a4c in util_blitter_draw_rectangle (blitter=<optimized out>,
x1=<optimized out>, y1=<optimized out>, x2=<optimized out>, y2=<optimized out>,
depth=<optimized out>, type=<optimized out>, 
    attrib=attrib@entry=0x7fff9affcc20) at util/u_blitter.c:1226
#20 0x00007fffb5fc4639 in r600_draw_rectangle (blitter=0x7fff94069390,
x1=<optimized out>, y1=0, x2=600, y2=200, depth=<optimized out>,
type=<optimized out>, attrib=0x7fff9affcc20) at r600_pipe_common.c:88
#21 0x00007fffb5bfc2eb in util_blitter_blit_generic (blitter=0x7fff94069390,
dst=dst@entry=0x7fff945400f0, dstbox=dstbox@entry=0x7fff9affcd60,
src=src@entry=0x7fff945401c0, srcbox=0x7fff9affce40, 
    src_width0=src_width0@entry=600, src_height0=src_height0@entry=200,
mask=mask@entry=63, filter=filter@entry=0, scissor=scissor@entry=0x0,
alpha_blend=alpha_blend@entry=0 '\000') at util/u_blitter.c:1694
#22 0x00007fffb5ef06a7 in si_resource_copy_region (ctx=0x7fff940023a0,
dst=<optimized out>, dst_level=<optimized out>, dstx=0, dsty=0, dstz=0,
src=0x7fff94543140, src_level=0, src_box=<optimized out>)
    at si_blit.c:627
#23 0x00007fffb5fc92be in r600_copy_from_staging_texture
(rtransfer=0x7fff945527f0, ctx=<optimized out>) at r600_texture.c:105
#24 r600_texture_transfer_unmap (ctx=<optimized out>, transfer=0x7fff945527f0)
at r600_texture.c:1171
#25 0x00007fffb5ab92d1 in pipe_transfer_unmap (transfer=<optimized out>,
context=<optimized out>) at ../../src/gallium/auxiliary/util/u_inlines.h:480
#26 st_texture_image_unmap (st=<optimized out>, stImage=<optimized out>,
slice=<optimized out>) at state_tracker/st_texture.c:309
---Type <return> to continue, or q <return> to quit---
#27 0x00007fffb5a12f6b in store_texsubimage (ctx=ctx@entry=0x7fff94081240,
texImage=texImage@entry=0x7fff94550850, xoffset=xoffset@entry=0,
yoffset=yoffset@entry=0, zoffset=zoffset@entry=0, width=600, 
    height=200, depth=1, format=32993, type=5121, pixels=0x7fffa4b85000,
packing=0x7fff9409c5b0, caller=0x7fffb601d075 "glTexSubImage") at
main/texstore.c:1082
#28 0x00007fffb5a131e5 in _mesa_store_texsubimage
(ctx=ctx@entry=0x7fff94081240, dims=dims@entry=2,
texImage=texImage@entry=0x7fff94550850, xoffset=xoffset@entry=0,
yoffset=yoffset@entry=0, 
    zoffset=zoffset@entry=0, width=<optimized out>, width@entry=600,
height=<optimized out>, height@entry=200, depth=<optimized out>, depth@entry=1,
format=<optimized out>, format@entry=32993, 
    type=<optimized out>, type@entry=5121, pixels=<optimized out>,
pixels@entry=0x7fffa4b85000, packing=<optimized out>,
packing@entry=0x7fff9409c5b0) at main/texstore.c:1139
#29 0x00007fffb5a79627 in st_TexSubImage (ctx=ctx@entry=0x7fff94081240,
dims=dims@entry=2, texImage=texImage@entry=0x7fff94550850,
xoffset=xoffset@entry=0, yoffset=yoffset@entry=0, zoffset=zoffset@entry=0, 
    width=600, height=200, depth=1, format=format@entry=32993,
type=type@entry=5121, pixels=pixels@entry=0x7fffa4b85000,
unpack=unpack@entry=0x7fff9409c5b0) at state_tracker/st_cb_texture.c:1896
#30 0x00007fffb5a7b283 in st_TexImage (ctx=0x7fff94081240, dims=2,
texImage=0x7fff94550850, format=32993, type=5121, pixels=0x7fffa4b85000,
unpack=0x7fff9409c5b0) at state_tracker/st_cb_texture.c:1920
#31 0x00007fffb5a01383 in teximage (ctx=0x7fff94081240,
compressed=compressed@entry=0 '\000', dims=dims@entry=2, target=3553, level=0,
internalFormat=<optimized out>, width=600, height=200, 
    depth=depth@entry=1, border=0, format=format@entry=32993,
type=type@entry=5121, imageSize=imageSize@entry=0,
pixels=pixels@entry=0x7fffa4b85000) at main/teximage.c:2980
#32 0x00007fffb5a02770 in _mesa_TexImage2D (target=<optimized out>,
level=<optimized out>, internalFormat=<optimized out>, width=<optimized out>,
height=<optimized out>, border=<optimized out>, format=32993, 
    type=5121, pixels=0x7fffa4b85000) at main/teximage.c:3019
#33 0x00007ffff705dce7 in StartSplashScreenThread(void*) () from
/docker/tmp/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-Core.so
#34 0x00007ffff735ed6b in SDL_RunThread (data=<optimized out>) at
/home/rcl/build/2015-07-13/SDL-gui-backend/src/thread/SDL_thread.c:282
#35 0x00007ffff7379fe9 in RunThread (data=<optimized out>) at
/home/rcl/build/2015-07-13/SDL-gui-backend/src/thread/pthread/SDL_systhread.c:74
#36 0x00007ffff7bc70a4 in start_thread (arg=0x7fff9afff700) at
pthread_create.c:309
#37 0x00007fffeabcefed in clone () at
../sysdeps/unix/sysv/linux/x86_64/clone.S:111

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* [Bug 94410] [radeonsi] Unreal engine 4 Segmentation fault
  2016-03-06  6:18 [Bug 94410] [radeonsi] Unreal engine 4 Segmentation fault bugzilla-daemon
@ 2016-03-07  9:30 ` bugzilla-daemon
  2017-07-24 19:37 ` bugzilla-daemon
                   ` (7 subsequent siblings)
  8 siblings, 0 replies; 10+ messages in thread
From: bugzilla-daemon @ 2016-03-07  9:30 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=94410

--- Comment #1 from Michel Dänzer <michel@daenzer.net> ---
Looks like UE4Editor overrides some C++ memory allocation APIs, which breaks
LLVM.

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* [Bug 94410] [radeonsi] Unreal engine 4 Segmentation fault
  2016-03-06  6:18 [Bug 94410] [radeonsi] Unreal engine 4 Segmentation fault bugzilla-daemon
  2016-03-07  9:30 ` bugzilla-daemon
@ 2017-07-24 19:37 ` bugzilla-daemon
  2017-07-29 14:25 ` bugzilla-daemon
                   ` (6 subsequent siblings)
  8 siblings, 0 replies; 10+ messages in thread
From: bugzilla-daemon @ 2017-07-24 19:37 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=94410

--- Comment #2 from Felix Hellmann <privat@cirk2.de> ---
This still happens in current git (dd072cf4b1) with unreal editor 4.16.

Kernel 4.12.3-ARCH
Rx 480
libdrm-2.4.82

Full log output from two runs. One with default binned2 malloc and one with
ansimalloc:

https://pastebin.com/tmCAaEkX

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* [Bug 94410] [radeonsi] Unreal engine 4 Segmentation fault
  2016-03-06  6:18 [Bug 94410] [radeonsi] Unreal engine 4 Segmentation fault bugzilla-daemon
  2016-03-07  9:30 ` bugzilla-daemon
  2017-07-24 19:37 ` bugzilla-daemon
@ 2017-07-29 14:25 ` bugzilla-daemon
  2017-07-29 14:25 ` bugzilla-daemon
                   ` (5 subsequent siblings)
  8 siblings, 0 replies; 10+ messages in thread
From: bugzilla-daemon @ 2017-07-29 14:25 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=94410

--- Comment #3 from Thomas Kowaliczek <linuxdonald@posteo.de> ---
Created attachment 133122
  --> https://bugs.freedesktop.org/attachment.cgi?id=133122&action=edit
Schreenshot1

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* [Bug 94410] [radeonsi] Unreal engine 4 Segmentation fault
  2016-03-06  6:18 [Bug 94410] [radeonsi] Unreal engine 4 Segmentation fault bugzilla-daemon
                   ` (2 preceding siblings ...)
  2017-07-29 14:25 ` bugzilla-daemon
@ 2017-07-29 14:25 ` bugzilla-daemon
  2017-07-29 14:26 ` bugzilla-daemon
                   ` (4 subsequent siblings)
  8 siblings, 0 replies; 10+ messages in thread
From: bugzilla-daemon @ 2017-07-29 14:25 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=94410

--- Comment #4 from Thomas Kowaliczek <linuxdonald@posteo.de> ---
Created attachment 133123
  --> https://bugs.freedesktop.org/attachment.cgi?id=133123&action=edit
Screenshot2

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* [Bug 94410] [radeonsi] Unreal engine 4 Segmentation fault
  2016-03-06  6:18 [Bug 94410] [radeonsi] Unreal engine 4 Segmentation fault bugzilla-daemon
                   ` (3 preceding siblings ...)
  2017-07-29 14:25 ` bugzilla-daemon
@ 2017-07-29 14:26 ` bugzilla-daemon
  2017-07-30 17:14 ` bugzilla-daemon
                   ` (3 subsequent siblings)
  8 siblings, 0 replies; 10+ messages in thread
From: bugzilla-daemon @ 2017-07-29 14:26 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=94410

--- Comment #5 from Thomas Kowaliczek <linuxdonald@posteo.de> ---
Screenshost are from version 4.17 after the editor startup freezed my desktop.
Only mouse worked.

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* [Bug 94410] [radeonsi] Unreal engine 4 Segmentation fault
  2016-03-06  6:18 [Bug 94410] [radeonsi] Unreal engine 4 Segmentation fault bugzilla-daemon
                   ` (4 preceding siblings ...)
  2017-07-29 14:26 ` bugzilla-daemon
@ 2017-07-30 17:14 ` bugzilla-daemon
  2017-08-07 23:40 ` bugzilla-daemon
                   ` (2 subsequent siblings)
  8 siblings, 0 replies; 10+ messages in thread
From: bugzilla-daemon @ 2017-07-30 17:14 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=94410

--- Comment #6 from Timothee Besset <ttimo@ttimo.net> ---
Not likely to be a radeon bug, but here is a possible solution for UE4 4.16:

17:18 <@rcl> if 4.16, remove the linker script
17:18 <@rcl> and try again
17:19 <@rcl> drivers aren't siloed from our new/delete and are probably
allocating memory through UE, a user program

(see LinuxToolChain.cs)

If someone can try that and report, that would help.

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* [Bug 94410] [radeonsi] Unreal engine 4 Segmentation fault
  2016-03-06  6:18 [Bug 94410] [radeonsi] Unreal engine 4 Segmentation fault bugzilla-daemon
                   ` (5 preceding siblings ...)
  2017-07-30 17:14 ` bugzilla-daemon
@ 2017-08-07 23:40 ` bugzilla-daemon
  2017-08-07 23:42 ` bugzilla-daemon
  2019-09-25 17:54 ` bugzilla-daemon
  8 siblings, 0 replies; 10+ messages in thread
From: bugzilla-daemon @ 2017-08-07 23:40 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=94410

--- Comment #7 from Felix Hellmann <privat@cirk2.de> ---
I tested with the current promoted branch (which has the linker script
commented out by default). This gives me a complete desktop freeze like Thomas
Kowaliczek already reported.

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* [Bug 94410] [radeonsi] Unreal engine 4 Segmentation fault
  2016-03-06  6:18 [Bug 94410] [radeonsi] Unreal engine 4 Segmentation fault bugzilla-daemon
                   ` (6 preceding siblings ...)
  2017-08-07 23:40 ` bugzilla-daemon
@ 2017-08-07 23:42 ` bugzilla-daemon
  2019-09-25 17:54 ` bugzilla-daemon
  8 siblings, 0 replies; 10+ messages in thread
From: bugzilla-daemon @ 2017-08-07 23:42 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=94410

--- Comment #8 from Timothee Besset <ttimo@ttimo.net> ---
The freeze problems are very likely this issue:
https://bugs.freedesktop.org/show_bug.cgi?id=101977

I haven't seen this allocator problem in 4.16 with ubuntu 16.x, I suspect it's
tied to a clang / libstdc++ / distribution combo.

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^ permalink raw reply	[flat|nested] 10+ messages in thread

* [Bug 94410] [radeonsi] Unreal engine 4 Segmentation fault
  2016-03-06  6:18 [Bug 94410] [radeonsi] Unreal engine 4 Segmentation fault bugzilla-daemon
                   ` (7 preceding siblings ...)
  2017-08-07 23:42 ` bugzilla-daemon
@ 2019-09-25 17:54 ` bugzilla-daemon
  8 siblings, 0 replies; 10+ messages in thread
From: bugzilla-daemon @ 2019-09-25 17:54 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=94410

GitLab Migration User <gitlab-migration@fdo.invalid> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |MOVED

--- Comment #9 from GitLab Migration User <gitlab-migration@fdo.invalid> ---
-- GitLab Migration Automatic Message --

This bug has been migrated to freedesktop.org's GitLab instance and has been
closed from further activity.

You can subscribe and participate further through the new bug through this link
to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/1229.

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^ permalink raw reply	[flat|nested] 10+ messages in thread

end of thread, other threads:[~2019-09-25 17:54 UTC | newest]

Thread overview: 10+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2016-03-06  6:18 [Bug 94410] [radeonsi] Unreal engine 4 Segmentation fault bugzilla-daemon
2016-03-07  9:30 ` bugzilla-daemon
2017-07-24 19:37 ` bugzilla-daemon
2017-07-29 14:25 ` bugzilla-daemon
2017-07-29 14:25 ` bugzilla-daemon
2017-07-29 14:26 ` bugzilla-daemon
2017-07-30 17:14 ` bugzilla-daemon
2017-08-07 23:40 ` bugzilla-daemon
2017-08-07 23:42 ` bugzilla-daemon
2019-09-25 17:54 ` bugzilla-daemon

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