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* [RFC/PATCH] Switch dri driver to use rules-ng-ng headers
@ 2010-11-01  0:30 Viktor Novotný
       [not found] ` <1288571454-8151-1-git-send-email-noviktor-9Vj9tDbzfuSlVyrhU4qvOw@public.gmane.org>
  0 siblings, 1 reply; 18+ messages in thread
From: Viktor Novotný @ 2010-11-01  0:30 UTC (permalink / raw)
  To: nouveau, nouveau

From: Viktor Novotný <noviktor@seznam.cz>

Hi,

following patches make the dri driver use rules-ng-ng(rnn) generated register definitions instead of renouveau generated ones.
First set of 5 patches is for mesa repository, second set of 4 patches is for rnn and consists of changes ported from renouveau.

One thing I do not understand is, why rnn does not generate NV20_3D_TEX_ENABLE__LEN(should be 4), so any pointers on what to 
do are welcome, as are any other comments, suggestions etc.

Regards
	Viktor
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^ permalink raw reply	[flat|nested] 18+ messages in thread

* [PATCH 1/5] dri/nouveau: Import headers from rules-ng-ng
       [not found] ` <1288571454-8151-1-git-send-email-noviktor-9Vj9tDbzfuSlVyrhU4qvOw@public.gmane.org>
@ 2010-11-01  0:30   ` Viktor Novotný
  2010-11-01  0:30   ` [PATCH 2/5] dri/nouveau: nv04: Use rules-ng-ng headers Viktor Novotný
                     ` (9 subsequent siblings)
  10 siblings, 0 replies; 18+ messages in thread
From: Viktor Novotný @ 2010-11-01  0:30 UTC (permalink / raw)
  To: nouveau

From: Viktor Novotný <noviktor@seznam.cz>

---
 src/mesa/drivers/dri/nouveau/nv01_2d.xml.h   | 1343 +++++++++++++++++
 src/mesa/drivers/dri/nouveau/nv04_3d.xml.h   |  738 +++++++++
 src/mesa/drivers/dri/nouveau/nv10_3d.xml.h   | 1616 ++++++++++++++++++++
 src/mesa/drivers/dri/nouveau/nv20_3d.xml.h   | 2085 ++++++++++++++++++++++++++
 src/mesa/drivers/dri/nouveau/nv_m2mf.xml.h   |  155 ++
 src/mesa/drivers/dri/nouveau/nv_object.xml.h |  268 ++++
 6 files changed, 6205 insertions(+), 0 deletions(-)
 create mode 100644 src/mesa/drivers/dri/nouveau/nv01_2d.xml.h
 create mode 100644 src/mesa/drivers/dri/nouveau/nv04_3d.xml.h
 create mode 100644 src/mesa/drivers/dri/nouveau/nv10_3d.xml.h
 create mode 100644 src/mesa/drivers/dri/nouveau/nv20_3d.xml.h
 create mode 100644 src/mesa/drivers/dri/nouveau/nv_m2mf.xml.h
 create mode 100644 src/mesa/drivers/dri/nouveau/nv_object.xml.h

diff --git a/src/mesa/drivers/dri/nouveau/nv01_2d.xml.h b/src/mesa/drivers/dri/nouveau/nv01_2d.xml.h
new file mode 100644
index 0000000..2f0a886
--- /dev/null
+++ b/src/mesa/drivers/dri/nouveau/nv01_2d.xml.h
@@ -0,0 +1,1343 @@
+#ifndef NV01_2D_XML
+#define NV01_2D_XML
+
+/* Autogenerated file, DO NOT EDIT manually!
+
+This file was generated by the rules-ng-ng headergen tool in this git repository:
+http://0x04.net/cgit/index.cgi/rules-ng-ng
+git clone git://0x04.net/rules-ng-ng
+
+The rules-ng-ng source files this header was generated from are:
+- nv01_2d.xml    (  33509 bytes, from 2010-10-30 13:36:57)
+- copyright.xml  (   6498 bytes, from 2010-10-24 16:03:07)
+- nv_defs.xml    (   4437 bytes, from 2010-10-24 16:03:07)
+- nv_object.xml  (  11547 bytes, from 2010-10-27 16:17:46)
+- nvchipsets.xml (   2991 bytes, from 2010-10-30 09:54:12)
+
+Copyright (C) 2006-2010 by the following authors:
+- Artur Huillet <arthur.huillet@free.fr> (ahuillet)
+- Ben Skeggs (darktama, darktama_)
+- B. R. <koala_br@users.sourceforge.net> (koala_br)
+- Carlos Martin <carlosmn@users.sf.net> (carlosmn)
+- Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr)
+- Dawid Gajownik <gajownik@users.sf.net> (gajownik)
+- Dmitry Baryshkov
+- Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag)
+- EdB <edb_@users.sf.net> (edb_)
+- Erik Waling <erikwailing@users.sf.net> (erikwaling)
+- Francisco Jerez <currojerez@riseup.net> (curro, curro_, currojerez)
+- imirkin <imirkin@users.sf.net> (imirkin)
+- jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
+- Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
+- Laurent Carlier <lordheavym@gmail.com> (lordheavy)
+- Luca Barbieri <luca@luca-barbieri.com> (lb, lb1)
+- Maarten Maathuis <madman2003@gmail.com> (stillunknown)
+- Marcin Kościelnicki <koriakin@0x04.net> (mwk, koriakin)
+- Mark Carey <mark.carey@gmail.com> (careym)
+- Matthieu Castet <matthieu.castet@parrot.com> (mat-c)
+- nvidiaman <nvidiaman@users.sf.net> (nvidiaman)
+- Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata)
+- Pekka Paalanen <pq@iki.fi> (pq, ppaalanen)
+- Peter Popov <ironpeter@users.sf.net> (ironpeter)
+- Richard Hughes <hughsient@users.sf.net> (hughsient)
+- Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar)
+- Serge Martin
+- Simon Raffeiner
+- Stephane Loeuillet <leroutier@users.sf.net> (leroutier)
+- Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu)
+- sturmflut <sturmflut@users.sf.net> (sturmflut)
+- Sylvain Munaut <tnt@246tNt.com>
+- Victor Stinner <victor.stinner@haypocalc.com> (haypo)
+- Wladmir van der Laan <laanwj@gmail.com> (miathan6)
+- Younes Manton <younes.m@gmail.com> (ymanton)
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+
+
+#define NV01_CONTEXT_BETA1_DMA_NOTIFY				0x00000180
+
+#define NV01_CONTEXT_BETA1_BETA_1D31				0x00000300
+
+
+#define NV04_BETA_SOLID_DMA_NOTIFY				0x00000180
+
+#define NV04_BETA_SOLID_BETA_FACTOR				0x00000300
+
+
+#define NV01_CONTEXT_COLOR_KEY_DMA_NOTIFY			0x00000180
+
+#define NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT			0x00000300
+#define NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT_A16R5G6B5		0x00000001
+#define NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT_X16A1R5G5B5		0x00000002
+#define NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT_A8R8G8B8		0x00000003
+
+#define NV01_CONTEXT_COLOR_KEY_COLOR				0x00000304
+
+
+#define NV01_CONTEXT_PATTERN_DMA_NOTIFY				0x00000180
+
+#define NV01_CONTEXT_PATTERN_COLOR_FORMAT			0x00000300
+
+#define NV01_CONTEXT_PATTERN_MONOCHROME_FORMAT			0x00000304
+
+#define NV01_CONTEXT_PATTERN_SHAPE				0x00000308
+
+#define NV01_CONTEXT_PATTERN_COLOR(i0)			       (0x00000310 + 0x4*(i0))
+#define NV01_CONTEXT_PATTERN_COLOR__ESIZE			0x00000004
+#define NV01_CONTEXT_PATTERN_COLOR__LEN				0x00000002
+
+#define NV01_CONTEXT_PATTERN_PATTERN(i0)		       (0x00000318 + 0x4*(i0))
+#define NV01_CONTEXT_PATTERN_PATTERN__ESIZE			0x00000004
+#define NV01_CONTEXT_PATTERN_PATTERN__LEN			0x00000002
+
+
+#define NV01_CONTEXT_CLIP_RECTANGLE_DMA_NOTIFY			0x00000180
+
+#define NV01_CONTEXT_CLIP_RECTANGLE_POINT			0x00000300
+#define NV01_CONTEXT_CLIP_RECTANGLE_POINT_X__MASK		0x0000ffff
+#define NV01_CONTEXT_CLIP_RECTANGLE_POINT_X__SHIFT		0
+#define NV01_CONTEXT_CLIP_RECTANGLE_POINT_Y__MASK		0xffff0000
+#define NV01_CONTEXT_CLIP_RECTANGLE_POINT_Y__SHIFT		16
+
+#define NV01_CONTEXT_CLIP_RECTANGLE_SIZE			0x00000304
+#define NV01_CONTEXT_CLIP_RECTANGLE_SIZE_W__MASK		0x0000ffff
+#define NV01_CONTEXT_CLIP_RECTANGLE_SIZE_W__SHIFT		0
+#define NV01_CONTEXT_CLIP_RECTANGLE_SIZE_H__MASK		0xffff0000
+#define NV01_CONTEXT_CLIP_RECTANGLE_SIZE_H__SHIFT		16
+
+
+#define NV04_CONTEXT_SURFACES_2D_DMA_NOTIFY			0x00000180
+
+#define NV04_CONTEXT_SURFACES_2D_DMA_IMAGE_SOURCE		0x00000184
+
+#define NV04_CONTEXT_SURFACES_2D_DMA_IMAGE_DESTIN		0x00000188
+
+
+#define NV50_CONTEXT_SURFACES_2D_SRC_LINEAR			0x00000200
+
+#define NV50_CONTEXT_SURFACES_2D_SRC_TILE_MODE			0x00000204
+
+#define NV50_CONTEXT_SURFACES_2D_SRC_WIDTH			0x00000208
+
+#define NV50_CONTEXT_SURFACES_2D_SRC_HEIGHT			0x0000020c
+
+#define NV50_CONTEXT_SURFACES_2D_UNK0210			0x00000210
+
+#define NV50_CONTEXT_SURFACES_2D_UNK0214			0x00000214
+
+#define NV50_CONTEXT_SURFACES_2D_DST_LINEAR			0x00000218
+
+#define NV50_CONTEXT_SURFACES_2D_DST_TILE_MODE			0x0000021c
+
+#define NV50_CONTEXT_SURFACES_2D_DST_WIDTH			0x00000220
+
+#define NV50_CONTEXT_SURFACES_2D_DST_HEIGHT			0x00000224
+
+#define NV50_CONTEXT_SURFACES_2D_UNK0228			0x00000228
+
+#define NV50_CONTEXT_SURFACES_2D_UNK022C			0x0000022c
+
+#define NV50_CONTEXT_SURFACES_2D_OFFSET_SOURCE_HIGH		0x00000230
+
+#define NV50_CONTEXT_SURFACES_2D_OFFSET_DESTIN_HIGH		0x00000234
+
+#define NV04_CONTEXT_SURFACES_2D_FORMAT				0x00000300
+#define NV04_CONTEXT_SURFACES_2D_FORMAT_Y8			0x00000001
+#define NV04_CONTEXT_SURFACES_2D_FORMAT_X1R5G5B5_Z1R5G5B5	0x00000002
+#define NV04_CONTEXT_SURFACES_2D_FORMAT_X1R5G5B5_X1R5G5B5	0x00000003
+#define NV04_CONTEXT_SURFACES_2D_FORMAT_R5G6B5			0x00000004
+#define NV04_CONTEXT_SURFACES_2D_FORMAT_Y16			0x00000005
+#define NV04_CONTEXT_SURFACES_2D_FORMAT_X8R8G8B8_Z8R8G8B8	0x00000006
+#define NV04_CONTEXT_SURFACES_2D_FORMAT_X8R8G8B8_X8R8G8B8	0x00000007
+#define NV04_CONTEXT_SURFACES_2D_FORMAT_X1A7R8G8B8_Z1A7R8G8B8	0x00000008
+#define NV04_CONTEXT_SURFACES_2D_FORMAT_X1A7R8G8B8_X1A7R8G8B8	0x00000009
+#define NV04_CONTEXT_SURFACES_2D_FORMAT_A8R8G8B8		0x0000000a
+#define NV04_CONTEXT_SURFACES_2D_FORMAT_Y32			0x0000000b
+
+#define NV04_CONTEXT_SURFACES_2D_PITCH				0x00000304
+#define NV04_CONTEXT_SURFACES_2D_PITCH_SOURCE__MASK		0x0000ffff
+#define NV04_CONTEXT_SURFACES_2D_PITCH_SOURCE__SHIFT		0
+#define NV04_CONTEXT_SURFACES_2D_PITCH_DESTIN__MASK		0xffff0000
+#define NV04_CONTEXT_SURFACES_2D_PITCH_DESTIN__SHIFT		16
+
+#define NV04_CONTEXT_SURFACES_2D_OFFSET_SOURCE			0x00000308
+
+#define NV04_CONTEXT_SURFACES_2D_OFFSET_DESTIN			0x0000030c
+
+
+#define NV04_SWIZZLED_SURFACE_DMA_NOTIFY			0x00000180
+
+#define NV04_SWIZZLED_SURFACE_DMA_IMAGE				0x00000184
+
+#define NV04_SWIZZLED_SURFACE_FORMAT				0x00000300
+#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR__MASK		0x000000ff
+#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR__SHIFT		0
+#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_Y8			0x00000001
+#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X1R5G5B5_Z1R5G5B5	0x00000002
+#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X1R5G5B5_X1R5G5B5	0x00000003
+#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_R5G6B5		0x00000004
+#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_Y16			0x00000005
+#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X8R8G8B8_Z8R8G8B8	0x00000006
+#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X8R8G8B8_X8R8G8B8	0x00000007
+#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X1A7R8G8B8_Z1A7R8G8B8	0x00000008
+#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X1A7R8G8B8_X1A7R8G8B8	0x00000009
+#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_A8R8G8B8		0x0000000a
+#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_Y32			0x0000000b
+#define NV04_SWIZZLED_SURFACE_FORMAT_BASE_SIZE_U__MASK		0x00ff0000
+#define NV04_SWIZZLED_SURFACE_FORMAT_BASE_SIZE_U__SHIFT		16
+#define NV04_SWIZZLED_SURFACE_FORMAT_BASE_SIZE_V__MASK		0xff000000
+#define NV04_SWIZZLED_SURFACE_FORMAT_BASE_SIZE_V__SHIFT		24
+
+#define NV04_SWIZZLED_SURFACE_OFFSET				0x00000304
+
+
+#define NV03_CONTEXT_ROP_DMA_NOTIFY				0x00000180
+
+#define NV03_CONTEXT_ROP_ROP					0x00000300
+
+
+#define NV04_IMAGE_PATTERN_DMA_NOTIFY				0x00000180
+
+#define NV04_IMAGE_PATTERN_COLOR_FORMAT				0x00000300
+#define NV04_IMAGE_PATTERN_COLOR_FORMAT_A16R5G6B5		0x00000001
+#define NV04_IMAGE_PATTERN_COLOR_FORMAT_X16A1R5G5B5		0x00000002
+#define NV04_IMAGE_PATTERN_COLOR_FORMAT_A8R8G8B8		0x00000003
+
+#define NV04_IMAGE_PATTERN_MONOCHROME_FORMAT			0x00000304
+#define NV04_IMAGE_PATTERN_MONOCHROME_FORMAT_CGA6		0x00000001
+#define NV04_IMAGE_PATTERN_MONOCHROME_FORMAT_LE			0x00000002
+
+#define NV04_IMAGE_PATTERN_MONOCHROME_SHAPE			0x00000308
+#define NV04_IMAGE_PATTERN_MONOCHROME_SHAPE_8X8			0x00000000
+#define NV04_IMAGE_PATTERN_MONOCHROME_SHAPE_64X1		0x00000001
+#define NV04_IMAGE_PATTERN_MONOCHROME_SHAPE_1X64		0x00000002
+
+#define NV04_IMAGE_PATTERN_PATTERN_SELECT			0x0000030c
+#define NV04_IMAGE_PATTERN_PATTERN_SELECT_MONO			0x00000001
+#define NV04_IMAGE_PATTERN_PATTERN_SELECT_COLOR			0x00000002
+
+#define NV04_IMAGE_PATTERN_MONOCHROME_COLOR0			0x00000310
+
+#define NV04_IMAGE_PATTERN_MONOCHROME_COLOR1			0x00000314
+
+#define NV04_IMAGE_PATTERN_MONOCHROME_PATTERN0			0x00000318
+
+#define NV04_IMAGE_PATTERN_MONOCHROME_PATTERN1			0x0000031c
+
+#define NV04_IMAGE_PATTERN_PATTERN_Y8(i0)		       (0x00000400 + 0x4*(i0))
+#define NV04_IMAGE_PATTERN_PATTERN_Y8__ESIZE			0x00000004
+#define NV04_IMAGE_PATTERN_PATTERN_Y8__LEN			0x00000010
+#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y0__MASK			0x000000ff
+#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y0__SHIFT			0
+#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y1__MASK			0x0000ff00
+#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y1__SHIFT			8
+#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y2__MASK			0x00ff0000
+#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y2__SHIFT			16
+#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y3__MASK			0xff000000
+#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y3__SHIFT			24
+
+#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5(i0)		       (0x00000500 + 0x4*(i0))
+#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5__ESIZE		0x00000004
+#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5__LEN			0x00000020
+#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_B0__MASK		0x0000001f
+#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_B0__SHIFT		0
+#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_G0__MASK		0x000007e0
+#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_G0__SHIFT		5
+#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_R0__MASK		0x0000f800
+#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_R0__SHIFT		11
+#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_B1__MASK		0x001f0000
+#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_B1__SHIFT		16
+#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_G1__MASK		0x07e00000
+#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_G1__SHIFT		21
+#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_R1__MASK		0xf8000000
+#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_R1__SHIFT		27
+
+#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5(i0)		       (0x00000600 + 0x4*(i0))
+#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5__ESIZE		0x00000004
+#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5__LEN		0x00000020
+#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_B0__MASK		0x0000001f
+#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_B0__SHIFT		0
+#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_G0__MASK		0x000003e0
+#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_G0__SHIFT		5
+#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_R0__MASK		0x00007c00
+#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_R0__SHIFT		10
+#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_B1__MASK		0x001f0000
+#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_B1__SHIFT		16
+#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_G1__MASK		0x03e00000
+#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_G1__SHIFT		21
+#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_R1__MASK		0x7c000000
+#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_R1__SHIFT		26
+
+#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8(i0)		       (0x00000700 + 0x4*(i0))
+#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8__ESIZE		0x00000004
+#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8__LEN		0x00000040
+#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_B__MASK		0x000000ff
+#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_B__SHIFT		0
+#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_G__MASK		0x0000ff00
+#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_G__SHIFT		8
+#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_R__MASK		0x00ff0000
+#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_R__SHIFT		16
+
+
+#define NV01_RENDER_SOLID_LINE_PATCH				0x0000010c
+
+#define NV01_RENDER_SOLID_LINE_DMA_NOTIFY			0x00000180
+
+#define NV01_RENDER_SOLID_LINE_CLIP_RECTANGLE			0x00000184
+
+#define NV01_RENDER_SOLID_LINE_PATTERN				0x00000188
+
+#define NV04_RENDER_SOLID_LINE_PATTERN				0x00000188
+
+#define NV01_RENDER_SOLID_LINE_ROP				0x0000018c
+
+#define NV01_RENDER_SOLID_LINE_BETA1				0x00000190
+
+#define NV01_RENDER_SOLID_LINE_SURFACE_DST			0x00000194
+
+
+#define NV04_RENDER_SOLID_LINE_BETA4				0x00000194
+
+#define NV04_RENDER_SOLID_LINE_SURFACE				0x00000198
+
+#define NV01_RENDER_SOLID_LINE_OPERATION			0x000002fc
+#define NV01_RENDER_SOLID_LINE_OPERATION_SRCCOPY_AND		0x00000000
+#define NV01_RENDER_SOLID_LINE_OPERATION_ROP_AND		0x00000001
+#define NV01_RENDER_SOLID_LINE_OPERATION_BLEND_AND		0x00000002
+#define NV01_RENDER_SOLID_LINE_OPERATION_SRCCOPY		0x00000003
+#define NV01_RENDER_SOLID_LINE_OPERATION_SRCCOPY_PREMULT	0x00000004
+#define NV01_RENDER_SOLID_LINE_OPERATION_BLEND_PREMULT		0x00000005
+
+#define NV01_RENDER_SOLID_LINE_COLOR_FORMAT			0x00000300
+#define NV01_RENDER_SOLID_LINE_COLOR_FORMAT_A16R5G6B5		0x00000001
+#define NV01_RENDER_SOLID_LINE_COLOR_FORMAT_X16A1R5G5B5		0x00000002
+#define NV01_RENDER_SOLID_LINE_COLOR_FORMAT_A8R8G8B8		0x00000003
+
+#define NV01_RENDER_SOLID_LINE_COLOR				0x00000304
+
+#define NV01_RENDER_SOLID_LINE_LINE_POINT0(i0)		       (0x00000400 + 0x8*(i0))
+#define NV01_RENDER_SOLID_LINE_LINE_POINT0__ESIZE		0x00000008
+#define NV01_RENDER_SOLID_LINE_LINE_POINT0__LEN			0x00000010
+#define NV01_RENDER_SOLID_LINE_LINE_POINT0_X__MASK		0x0000ffff
+#define NV01_RENDER_SOLID_LINE_LINE_POINT0_X__SHIFT		0
+#define NV01_RENDER_SOLID_LINE_LINE_POINT0_Y__MASK		0xffff0000
+#define NV01_RENDER_SOLID_LINE_LINE_POINT0_Y__SHIFT		16
+
+#define NV01_RENDER_SOLID_LINE_LINE_POINT1(i0)		       (0x00000404 + 0x8*(i0))
+#define NV01_RENDER_SOLID_LINE_LINE_POINT1__ESIZE		0x00000008
+#define NV01_RENDER_SOLID_LINE_LINE_POINT1__LEN			0x00000010
+#define NV01_RENDER_SOLID_LINE_LINE_POINT1_X__MASK		0x0000ffff
+#define NV01_RENDER_SOLID_LINE_LINE_POINT1_X__SHIFT		0
+#define NV01_RENDER_SOLID_LINE_LINE_POINT1_Y__MASK		0xffff0000
+#define NV01_RENDER_SOLID_LINE_LINE_POINT1_Y__SHIFT		16
+
+#define NV01_RENDER_SOLID_LINE_LINE32_POINT0_X(i0)	       (0x00000480 + 0x10*(i0))
+#define NV01_RENDER_SOLID_LINE_LINE32_POINT0_X__ESIZE		0x00000010
+#define NV01_RENDER_SOLID_LINE_LINE32_POINT0_X__LEN		0x00000010
+
+#define NV01_RENDER_SOLID_LINE_LINE32_POINT0_Y(i0)	       (0x00000484 + 0x10*(i0))
+#define NV01_RENDER_SOLID_LINE_LINE32_POINT0_Y__ESIZE		0x00000010
+#define NV01_RENDER_SOLID_LINE_LINE32_POINT0_Y__LEN		0x00000010
+
+#define NV01_RENDER_SOLID_LINE_LINE32_POINT1_X(i0)	       (0x00000488 + 0x10*(i0))
+#define NV01_RENDER_SOLID_LINE_LINE32_POINT1_X__ESIZE		0x00000010
+#define NV01_RENDER_SOLID_LINE_LINE32_POINT1_X__LEN		0x00000010
+
+#define NV01_RENDER_SOLID_LINE_LINE32_POINT1_Y(i0)	       (0x0000048c + 0x10*(i0))
+#define NV01_RENDER_SOLID_LINE_LINE32_POINT1_Y__ESIZE		0x00000010
+#define NV01_RENDER_SOLID_LINE_LINE32_POINT1_Y__LEN		0x00000010
+
+#define NV01_RENDER_SOLID_LINE_POLYLINE(i0)		       (0x00000500 + 0x4*(i0))
+#define NV01_RENDER_SOLID_LINE_POLYLINE__ESIZE			0x00000004
+#define NV01_RENDER_SOLID_LINE_POLYLINE__LEN			0x00000020
+#define NV01_RENDER_SOLID_LINE_POLYLINE_X__MASK			0x0000ffff
+#define NV01_RENDER_SOLID_LINE_POLYLINE_X__SHIFT		0
+#define NV01_RENDER_SOLID_LINE_POLYLINE_Y__MASK			0xffff0000
+#define NV01_RENDER_SOLID_LINE_POLYLINE_Y__SHIFT		16
+
+#define NV01_RENDER_SOLID_LINE_POLYLINE32_POINT_X(i0)	       (0x00000580 + 0x8*(i0))
+#define NV01_RENDER_SOLID_LINE_POLYLINE32_POINT_X__ESIZE	0x00000008
+#define NV01_RENDER_SOLID_LINE_POLYLINE32_POINT_X__LEN		0x00000010
+
+#define NV01_RENDER_SOLID_LINE_POLYLINE32_POINT_Y(i0)	       (0x00000584 + 0x8*(i0))
+#define NV01_RENDER_SOLID_LINE_POLYLINE32_POINT_Y__ESIZE	0x00000008
+#define NV01_RENDER_SOLID_LINE_POLYLINE32_POINT_Y__LEN		0x00000010
+
+#define NV01_RENDER_SOLID_LINE_CPOLYLINE_COLOR(i0)	       (0x00000600 + 0x8*(i0))
+#define NV01_RENDER_SOLID_LINE_CPOLYLINE_COLOR__ESIZE		0x00000008
+#define NV01_RENDER_SOLID_LINE_CPOLYLINE_COLOR__LEN		0x00000010
+
+#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT(i0)	       (0x00000604 + 0x8*(i0))
+#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT__ESIZE		0x00000008
+#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT__LEN		0x00000010
+#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT_X__MASK		0x0000ffff
+#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT_X__SHIFT		0
+#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT_Y__MASK		0xffff0000
+#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT_Y__SHIFT		16
+
+
+#define NV01_RENDER_SOLID_TRIANGLE_PATCH			0x0000010c
+
+#define NV01_RENDER_SOLID_TRIANGLE_DMA_NOTIFY			0x00000180
+
+#define NV01_RENDER_SOLID_TRIANGLE_CLIP_RECTANGLE		0x00000184
+
+#define NV01_RENDER_SOLID_TRIANGLE_PATTERN			0x00000188
+
+#define NV04_RENDER_SOLID_TRIANGLE_PATTERN			0x00000188
+
+#define NV01_RENDER_SOLID_TRIANGLE_ROP				0x0000018c
+
+#define NV01_RENDER_SOLID_TRIANGLE_BETA1			0x00000190
+
+#define NV01_RENDER_SOLID_TRIANGLE_SURFACE_DST			0x00000194
+
+
+#define NV04_RENDER_SOLID_TRIANGLE_BETA4			0x00000194
+
+#define NV04_RENDER_SOLID_TRIANGLE_SURFACE			0x00000198
+
+#define NV01_RENDER_SOLID_TRIANGLE_OPERATION			0x000002fc
+#define NV01_RENDER_SOLID_TRIANGLE_OPERATION_SRCCOPY_AND	0x00000000
+#define NV01_RENDER_SOLID_TRIANGLE_OPERATION_ROP_AND		0x00000001
+#define NV01_RENDER_SOLID_TRIANGLE_OPERATION_BLEND_AND		0x00000002
+#define NV01_RENDER_SOLID_TRIANGLE_OPERATION_SRCCOPY		0x00000003
+#define NV01_RENDER_SOLID_TRIANGLE_OPERATION_SRCCOPY_PREMULT	0x00000004
+#define NV01_RENDER_SOLID_TRIANGLE_OPERATION_BLEND_PREMULT	0x00000005
+
+#define NV01_RENDER_SOLID_TRIANGLE_COLOR_FORMAT			0x00000300
+#define NV01_RENDER_SOLID_TRIANGLE_COLOR_FORMAT_A16R5G6B5	0x00000001
+#define NV01_RENDER_SOLID_TRIANGLE_COLOR_FORMAT_X16A1R5G5B5	0x00000002
+#define NV01_RENDER_SOLID_TRIANGLE_COLOR_FORMAT_A8R8G8B8	0x00000003
+
+#define NV01_RENDER_SOLID_TRIANGLE_COLOR			0x00000304
+
+#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT0		0x00000310
+#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT0_X__MASK	0x0000ffff
+#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT0_X__SHIFT	0
+#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT0_Y__MASK	0xffff0000
+#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT0_Y__SHIFT	16
+
+#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT1		0x00000314
+#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT1_X__MASK	0x0000ffff
+#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT1_X__SHIFT	0
+#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT1_Y__MASK	0xffff0000
+#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT1_Y__SHIFT	16
+
+#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT2		0x00000318
+#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT2_X__MASK	0x0000ffff
+#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT2_X__SHIFT	0
+#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT2_Y__MASK	0xffff0000
+#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT2_Y__SHIFT	16
+
+#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT0_X		0x00000320
+
+#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT0_Y		0x00000324
+
+#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT1_X		0x00000328
+
+#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT1_Y		0x0000032c
+
+#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT2_X		0x00000330
+
+#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT2_Y		0x00000334
+
+#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH(i0)		       (0x00000400 + 0x4*(i0))
+#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH__ESIZE		0x00000004
+#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH__LEN			0x00000020
+#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH_X__MASK		0x0000ffff
+#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH_X__SHIFT		0
+#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH_Y__MASK		0xffff0000
+#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH_Y__SHIFT		16
+
+#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH32_POINT_X(i0)       (0x00000480 + 0x8*(i0))
+#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH32_POINT_X__ESIZE	0x00000008
+#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH32_POINT_X__LEN	0x00000010
+
+#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH32_POINT_Y(i0)       (0x00000484 + 0x8*(i0))
+#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH32_POINT_Y__ESIZE	0x00000008
+#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH32_POINT_Y__LEN	0x00000010
+
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_COLOR(i0)	       (0x00000500 + 0x10*(i0))
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_COLOR__ESIZE	0x00000010
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_COLOR__LEN		0x00000008
+
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0(i0)	       (0x00000504 + 0x10*(i0))
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0__ESIZE	0x00000010
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0__LEN	0x00000008
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0_X__MASK	0x0000ffff
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0_X__SHIFT	0
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0_Y__MASK	0xffff0000
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0_Y__SHIFT	16
+
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1(i0)	       (0x00000508 + 0x10*(i0))
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1__ESIZE	0x00000010
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1__LEN	0x00000008
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1_X__MASK	0x0000ffff
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1_X__SHIFT	0
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1_Y__MASK	0xffff0000
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1_Y__SHIFT	16
+
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2(i0)	       (0x0000050c + 0x10*(i0))
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2__ESIZE	0x00000010
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2__LEN	0x00000008
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2_X__MASK	0x0000ffff
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2_X__SHIFT	0
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2_Y__MASK	0xffff0000
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2_Y__SHIFT	16
+
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_COLOR(i0)	       (0x00000580 + 0x8*(i0))
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_COLOR__ESIZE	0x00000008
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_COLOR__LEN		0x00000010
+
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT(i0)	       (0x00000584 + 0x8*(i0))
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT__ESIZE	0x00000008
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT__LEN		0x00000010
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT_X__MASK	0x0000ffff
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT_X__SHIFT	0
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT_Y__MASK	0xffff0000
+#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT_Y__SHIFT	16
+
+
+#define NV01_RENDER_SOLID_RECTANGLE_PATCH			0x0000010c
+
+#define NV01_RENDER_SOLID_RECTANGLE_DMA_NOTIFY			0x00000180
+
+#define NV01_RENDER_SOLID_RECTANGLE_CLIP_RECTANGLE		0x00000184
+
+#define NV01_RENDER_SOLID_RECTANGLE_PATTERN			0x00000188
+
+#define NV04_RENDER_SOLID_RECTANGLE_PATTERN			0x00000188
+
+#define NV01_RENDER_SOLID_RECTANGLE_ROP				0x0000018c
+
+#define NV01_RENDER_SOLID_RECTANGLE_BETA1			0x00000190
+
+#define NV01_RENDER_SOLID_RECTANGLE_SURFACE_DST			0x00000194
+
+
+#define NV04_RENDER_SOLID_RECTANGLE_BETA4			0x00000194
+
+#define NV04_RENDER_SOLID_RECTANGLE_SURFACE			0x00000198
+
+#define NV01_RENDER_SOLID_RECTANGLE_OPERATION			0x000002fc
+#define NV01_RENDER_SOLID_RECTANGLE_OPERATION_SRCCOPY_AND	0x00000000
+#define NV01_RENDER_SOLID_RECTANGLE_OPERATION_ROP_AND		0x00000001
+#define NV01_RENDER_SOLID_RECTANGLE_OPERATION_BLEND_AND		0x00000002
+#define NV01_RENDER_SOLID_RECTANGLE_OPERATION_SRCCOPY		0x00000003
+#define NV01_RENDER_SOLID_RECTANGLE_OPERATION_SRCCOPY_PREMULT	0x00000004
+#define NV01_RENDER_SOLID_RECTANGLE_OPERATION_BLEND_PREMULT	0x00000005
+
+#define NV01_RENDER_SOLID_RECTANGLE_COLOR_FORMAT		0x00000300
+#define NV01_RENDER_SOLID_RECTANGLE_COLOR_FORMAT_A16R5G6B5	0x00000001
+#define NV01_RENDER_SOLID_RECTANGLE_COLOR_FORMAT_X16A1R5G5B5	0x00000002
+#define NV01_RENDER_SOLID_RECTANGLE_COLOR_FORMAT_A8R8G8B8	0x00000003
+
+#define NV01_RENDER_SOLID_RECTANGLE_COLOR			0x00000304
+
+#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT(i0)	       (0x00000400 + 0x8*(i0))
+#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT__ESIZE	0x00000008
+#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT__LEN	0x00000010
+#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT_X__MASK	0x0000ffff
+#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT_X__SHIFT	0
+#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT_Y__MASK	0xffff0000
+#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT_Y__SHIFT	16
+
+#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE(i0)	       (0x00000404 + 0x8*(i0))
+#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE__ESIZE	0x00000008
+#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE__LEN		0x00000010
+#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE_W__MASK	0x0000ffff
+#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE_W__SHIFT	0
+#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE_H__MASK	0xffff0000
+#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE_H__SHIFT	16
+
+
+#define NV01_IMAGE_BLIT_PATCH					0x0000010c
+
+
+#define NV11_IMAGE_BLIT_WAIT_FOR_IDLE				0x00000108
+
+#define NV11_IMAGE_BLIT_FLIP_SET_READ				0x00000120
+
+#define NV11_IMAGE_BLIT_FLIP_SET_WRITE				0x00000124
+
+#define NV11_IMAGE_BLIT_FLIP_MAX				0x00000128
+
+#define NV11_IMAGE_BLIT_FLIP_INCR_WRITE				0x0000012c
+
+#define NV11_IMAGE_BLIT_FLIP_WAIT				0x00000130
+
+#define NV11_IMAGE_BLIT_FLIP_CRTC_INCR_READ			0x00000134
+
+#define NV01_IMAGE_BLIT_DMA_NOTIFY				0x00000180
+
+#define NV01_IMAGE_BLIT_COLOR_KEY				0x00000184
+
+#define NV04_IMAGE_BLIT_COLOR_KEY				0x00000184
+
+#define NV01_IMAGE_BLIT_CLIP_RECTANGLE				0x00000188
+
+#define NV01_IMAGE_BLIT_PATTERN					0x0000018c
+
+#define NV04_IMAGE_BLIT_PATTERN					0x0000018c
+
+#define NV01_IMAGE_BLIT_ROP					0x00000190
+
+#define NV01_IMAGE_BLIT_BETA1					0x00000194
+
+
+#define NV01_IMAGE_BLIT_SURFACE_SRC				0x00000198
+
+#define NV01_IMAGE_BLIT_SURFACE_DST				0x0000019c
+
+
+#define NV04_IMAGE_BLIT_BETA4					0x00000198
+
+#define NV04_IMAGE_BLIT_SURFACES				0x0000019c
+
+#define NV01_IMAGE_BLIT_OPERATION				0x000002fc
+#define NV01_IMAGE_BLIT_OPERATION_SRCCOPY_AND			0x00000000
+#define NV01_IMAGE_BLIT_OPERATION_ROP_AND			0x00000001
+#define NV01_IMAGE_BLIT_OPERATION_BLEND_AND			0x00000002
+#define NV01_IMAGE_BLIT_OPERATION_SRCCOPY			0x00000003
+#define NV01_IMAGE_BLIT_OPERATION_SRCCOPY_PREMULT		0x00000004
+#define NV01_IMAGE_BLIT_OPERATION_BLEND_PREMULT			0x00000005
+
+#define NV01_IMAGE_BLIT_POINT_IN				0x00000300
+#define NV01_IMAGE_BLIT_POINT_IN_X__MASK			0x0000ffff
+#define NV01_IMAGE_BLIT_POINT_IN_X__SHIFT			0
+#define NV01_IMAGE_BLIT_POINT_IN_Y__MASK			0xffff0000
+#define NV01_IMAGE_BLIT_POINT_IN_Y__SHIFT			16
+
+#define NV01_IMAGE_BLIT_POINT_OUT				0x00000304
+#define NV01_IMAGE_BLIT_POINT_OUT_X__MASK			0x0000ffff
+#define NV01_IMAGE_BLIT_POINT_OUT_X__SHIFT			0
+#define NV01_IMAGE_BLIT_POINT_OUT_Y__MASK			0xffff0000
+#define NV01_IMAGE_BLIT_POINT_OUT_Y__SHIFT			16
+
+#define NV01_IMAGE_BLIT_SIZE					0x00000308
+#define NV01_IMAGE_BLIT_SIZE_W__MASK				0x0000ffff
+#define NV01_IMAGE_BLIT_SIZE_W__SHIFT				0
+#define NV01_IMAGE_BLIT_SIZE_H__MASK				0xffff0000
+#define NV01_IMAGE_BLIT_SIZE_H__SHIFT				16
+
+
+#define NV04_INDEXED_IMAGE_FROM_CPU_PATCH			0x0000010c
+
+#define NV04_INDEXED_IMAGE_FROM_CPU_DMA_NOTIFY			0x00000180
+
+#define NV04_INDEXED_IMAGE_FROM_CPU_DMA_LUT			0x00000184
+
+#define NV04_INDEXED_IMAGE_FROM_CPU_COLOR_KEY			0x00000188
+
+#define NV04_INDEXED_IMAGE_FROM_CPU_CLIP_RECTANGLE		0x0000018c
+
+#define NV04_INDEXED_IMAGE_FROM_CPU_PATTERN			0x00000190
+
+#define NV04_INDEXED_IMAGE_FROM_CPU_ROP				0x00000194
+
+#define NV04_INDEXED_IMAGE_FROM_CPU_BETA1			0x00000198
+
+#define NV04_INDEXED_IMAGE_FROM_CPU_BETA4			0x0000019c
+
+#define NV04_INDEXED_IMAGE_FROM_CPU_SURFACE			0x000001a0
+
+#define NV05_INDEXED_IMAGE_FROM_CPU_SURFACE			0x000001a0
+
+#define NV05_INDEXED_IMAGE_FROM_CPU_COLOR_CONVERSION		0x000003e0
+
+#define NV04_INDEXED_IMAGE_FROM_CPU_OPERATION			0x000003e4
+
+#define NV04_INDEXED_IMAGE_FROM_CPU_COLOR_FORMAT		0x000003e8
+
+#define NV04_INDEXED_IMAGE_FROM_CPU_INDEX_FORMAT		0x000003ec
+
+#define NV04_INDEXED_IMAGE_FROM_CPU_LUT_OFFSET			0x000003f0
+
+#define NV04_INDEXED_IMAGE_FROM_CPU_POINT			0x000003f4
+
+#define NV04_INDEXED_IMAGE_FROM_CPU_SIZE_OUT			0x000003f8
+
+#define NV04_INDEXED_IMAGE_FROM_CPU_SIZE_IN			0x000003fc
+
+#define NV04_INDEXED_IMAGE_FROM_CPU_COLOR(i0)		       (0x00000400 + 0x4*(i0))
+#define NV04_INDEXED_IMAGE_FROM_CPU_COLOR__ESIZE		0x00000004
+#define NV04_INDEXED_IMAGE_FROM_CPU_COLOR__LEN			0x00000700
+
+
+#define NV10_IMAGE_FROM_CPU_WAIT_FOR_IDLE			0x00000108
+
+#define NV01_IMAGE_FROM_CPU_PATCH				0x0000010c
+
+#define NV01_IMAGE_FROM_CPU_DMA_NOTIFY				0x00000180
+
+#define NV01_IMAGE_FROM_CPU_COLOR_KEY				0x00000184
+
+#define NV04_IMAGE_FROM_CPU_COLOR_KEY				0x00000184
+
+#define NV01_IMAGE_FROM_CPU_CLIP_RECTANGLE			0x00000188
+
+#define NV01_IMAGE_FROM_CPU_PATTERN				0x0000018c
+
+#define NV04_IMAGE_FROM_CPU_PATTERN				0x0000018c
+
+#define NV01_IMAGE_FROM_CPU_ROP					0x00000190
+
+#define NV01_IMAGE_FROM_CPU_BETA1				0x00000194
+
+
+#define NV01_IMAGE_FROM_CPU_SURFACE_DST				0x00000198
+
+
+#define NV04_IMAGE_FROM_CPU_BETA4				0x00000198
+
+#define NV04_IMAGE_FROM_CPU_SURFACE				0x0000019c
+
+#define NV05_IMAGE_FROM_CPU_COLOR_CONVERSION			0x000002f8
+
+#define NV01_IMAGE_FROM_CPU_OPERATION				0x000002fc
+#define NV01_IMAGE_FROM_CPU_OPERATION_SRCCOPY_AND		0x00000000
+#define NV01_IMAGE_FROM_CPU_OPERATION_ROP_AND			0x00000001
+#define NV01_IMAGE_FROM_CPU_OPERATION_BLEND_AND			0x00000002
+#define NV01_IMAGE_FROM_CPU_OPERATION_SRCCOPY			0x00000003
+#define NV01_IMAGE_FROM_CPU_OPERATION_SRCCOPY_PREMULT		0x00000004
+#define NV01_IMAGE_FROM_CPU_OPERATION_BLEND_PREMULT		0x00000005
+
+#define NV01_IMAGE_FROM_CPU_COLOR_FORMAT			0x00000300
+#define NV01_IMAGE_FROM_CPU_COLOR_FORMAT_R5G6G5			0x00000001
+#define NV01_IMAGE_FROM_CPU_COLOR_FORMAT_A1R5G5B5		0x00000002
+#define NV01_IMAGE_FROM_CPU_COLOR_FORMAT_X1R5G5B5		0x00000003
+#define NV01_IMAGE_FROM_CPU_COLOR_FORMAT_A8R8G8B8		0x00000004
+#define NV01_IMAGE_FROM_CPU_COLOR_FORMAT_X8R8G8B8		0x00000005
+
+#define NV01_IMAGE_FROM_CPU_POINT				0x00000304
+#define NV01_IMAGE_FROM_CPU_POINT_X__MASK			0x0000ffff
+#define NV01_IMAGE_FROM_CPU_POINT_X__SHIFT			0
+#define NV01_IMAGE_FROM_CPU_POINT_Y__MASK			0xffff0000
+#define NV01_IMAGE_FROM_CPU_POINT_Y__SHIFT			16
+
+#define NV01_IMAGE_FROM_CPU_SIZE_OUT				0x00000308
+#define NV01_IMAGE_FROM_CPU_SIZE_OUT_W__MASK			0x0000ffff
+#define NV01_IMAGE_FROM_CPU_SIZE_OUT_W__SHIFT			0
+#define NV01_IMAGE_FROM_CPU_SIZE_OUT_H__MASK			0xffff0000
+#define NV01_IMAGE_FROM_CPU_SIZE_OUT_H__SHIFT			16
+
+#define NV01_IMAGE_FROM_CPU_SIZE_IN				0x0000030c
+#define NV01_IMAGE_FROM_CPU_SIZE_IN_W__MASK			0x0000ffff
+#define NV01_IMAGE_FROM_CPU_SIZE_IN_W__SHIFT			0
+#define NV01_IMAGE_FROM_CPU_SIZE_IN_H__MASK			0xffff0000
+#define NV01_IMAGE_FROM_CPU_SIZE_IN_H__SHIFT			16
+
+#define NV01_IMAGE_FROM_CPU_COLOR(i0)			       (0x00000400 + 0x4*(i0))
+#define NV01_IMAGE_FROM_CPU_COLOR__ESIZE			0x00000004
+#define NV01_IMAGE_FROM_CPU_COLOR__LEN				0x00000020
+
+#define NV04_IMAGE_FROM_CPU_COLOR(i0)			       (0x00000400 + 0x4*(i0))
+#define NV04_IMAGE_FROM_CPU_COLOR__ESIZE			0x00000004
+#define NV04_IMAGE_FROM_CPU_COLOR__LEN				0x00000700
+
+
+#define NV03_STRETCHED_IMAGE_FROM_CPU_PATCH			0x0000010c
+
+#define NV03_STRETCHED_IMAGE_FROM_CPU_DMA_NOTIFY		0x00000180
+
+#define NV03_STRETCHED_IMAGE_FROM_CPU_COLOR_KEY			0x00000184
+
+#define NV04_STRETCHED_IMAGE_FROM_CPU_COLOR_KEY			0x00000184
+
+#define NV03_STRETCHED_IMAGE_FROM_CPU_PATTERN			0x00000188
+
+#define NV04_STRETCHED_IMAGE_FROM_CPU_PATTERN			0x00000188
+
+#define NV03_STRETCHED_IMAGE_FROM_CPU_ROP			0x0000018c
+
+#define NV03_STRETCHED_IMAGE_FROM_CPU_BETA1			0x00000190
+
+
+#define NV03_STRETCHED_IMAGE_FROM_CPU_SURFACE_DST		0x00000194
+
+
+#define NV04_STRETCHED_IMAGE_FROM_CPU_BETA4			0x00000194
+
+#define NV04_STRETCHED_IMAGE_FROM_CPU_SURFACE			0x00000198
+
+#define NV05_STRETCHED_IMAGE_FROM_CPU_COLOR_CONVERSION		0x000002f8
+
+#define NV03_STRETCHED_IMAGE_FROM_CPU_OPERATION			0x000002fc
+
+#define NV03_STRETCHED_IMAGE_FROM_CPU_COLOR_FORMAT		0x00000300
+
+#define NV03_STRETCHED_IMAGE_FROM_CPU_SIZE_IN			0x00000304
+#define NV03_STRETCHED_IMAGE_FROM_CPU_SIZE_IN_W__MASK		0x0000ffff
+#define NV03_STRETCHED_IMAGE_FROM_CPU_SIZE_IN_W__SHIFT		0
+#define NV03_STRETCHED_IMAGE_FROM_CPU_SIZE_IN_H__MASK		0xffff0000
+#define NV03_STRETCHED_IMAGE_FROM_CPU_SIZE_IN_H__SHIFT		16
+
+#define NV03_STRETCHED_IMAGE_FROM_CPU_DX_DU			0x00000308
+
+#define NV03_STRETCHED_IMAGE_FROM_CPU_DY_DV			0x0000030c
+
+#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_POINT		0x00000310
+#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_POINT_X__MASK	0x0000ffff
+#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_POINT_X__SHIFT	0
+#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_POINT_Y__MASK	0xffff0000
+#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_POINT_Y__SHIFT	16
+
+#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_SIZE			0x00000314
+#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_SIZE_W__MASK		0x0000ffff
+#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_SIZE_W__SHIFT	0
+#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_SIZE_H__MASK		0xffff0000
+#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_SIZE_H__SHIFT	16
+
+#define NV03_STRETCHED_IMAGE_FROM_CPU_POINT12D4			0x00000318
+#define NV03_STRETCHED_IMAGE_FROM_CPU_POINT12D4_X__MASK		0x0000ffff
+#define NV03_STRETCHED_IMAGE_FROM_CPU_POINT12D4_X__SHIFT	0
+#define NV03_STRETCHED_IMAGE_FROM_CPU_POINT12D4_Y__MASK		0xffff0000
+#define NV03_STRETCHED_IMAGE_FROM_CPU_POINT12D4_Y__SHIFT	16
+
+#define NV03_STRETCHED_IMAGE_FROM_CPU_COLOR(i0)		       (0x00000400 + 0x4*(i0))
+#define NV03_STRETCHED_IMAGE_FROM_CPU_COLOR__ESIZE		0x00000004
+#define NV03_STRETCHED_IMAGE_FROM_CPU_COLOR__LEN		0x00000700
+
+
+#define NV10_SCALED_IMAGE_FROM_MEMORY_WAIT_FOR_IDLE		0x00000108
+
+#define NV03_SCALED_IMAGE_FROM_MEMORY_DMA_NOTIFY		0x00000180
+
+#define NV03_SCALED_IMAGE_FROM_MEMORY_DMA_IMAGE			0x00000184
+
+#define NV03_SCALED_IMAGE_FROM_MEMORY_PATTERN			0x00000188
+
+#define NV04_SCALED_IMAGE_FROM_MEMORY_PATTERN			0x00000188
+
+#define NV03_SCALED_IMAGE_FROM_MEMORY_ROP			0x0000018c
+
+#define NV03_SCALED_IMAGE_FROM_MEMORY_BETA1			0x00000190
+
+
+#define NV03_SCALED_IMAGE_FROM_MEMORY_SURFACE_DST		0x00000194
+
+
+#define NV04_SCALED_IMAGE_FROM_MEMORY_BETA4			0x00000194
+
+#define NV04_SCALED_IMAGE_FROM_MEMORY_SURFACE			0x00000198
+
+#define NV05_SCALED_IMAGE_FROM_MEMORY_SURFACE			0x00000198
+
+#define NV05_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION		0x000002fc
+#define NV05_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION_DITHER	0x00000000
+#define NV05_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION_TRUNCATE	0x00000001
+#define NV05_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION_SUBTR_TRUNCATE	0x00000002
+
+#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT		0x00000300
+#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_A1R5G5B5	0x00000001
+#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_X1R5G5B5	0x00000002
+#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_A8R8G8B8	0x00000003
+#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_X8R8G8B8	0x00000004
+#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_V8YB8U8YA8	0x00000005
+#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_YB8V8YA8U8	0x00000006
+#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_R5G6B5	0x00000007
+#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_Y8		0x00000008
+#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_AY8		0x00000009
+
+#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION			0x00000304
+#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_SRCCOPY_AND	0x00000000
+#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_ROP_AND		0x00000001
+#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_BLEND_AND	0x00000002
+#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_SRCCOPY		0x00000003
+#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_SRCCOPY_PREMULT	0x00000004
+#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_BLEND_PREMULT	0x00000005
+
+#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_POINT		0x00000308
+#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_POINT_X__MASK	0x0000ffff
+#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_POINT_X__SHIFT	0
+#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_POINT_Y__MASK	0xffff0000
+#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_POINT_Y__SHIFT	16
+
+#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE			0x0000030c
+#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_W__MASK		0x0000ffff
+#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_W__SHIFT	0
+#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_H__MASK		0xffff0000
+#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_H__SHIFT	16
+
+#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_POINT			0x00000310
+#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_POINT_X__MASK		0x0000ffff
+#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_POINT_X__SHIFT	0
+#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_POINT_Y__MASK		0xffff0000
+#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_POINT_Y__SHIFT	16
+
+#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE			0x00000314
+#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_W__MASK		0x0000ffff
+#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_W__SHIFT		0
+#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_H__MASK		0xffff0000
+#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_H__SHIFT		16
+
+#define NV03_SCALED_IMAGE_FROM_MEMORY_DU_DX			0x00000318
+
+#define NV03_SCALED_IMAGE_FROM_MEMORY_DV_DY			0x0000031c
+
+#define NV03_SCALED_IMAGE_FROM_MEMORY_SIZE			0x00000400
+#define NV03_SCALED_IMAGE_FROM_MEMORY_SIZE_W__MASK		0x0000ffff
+#define NV03_SCALED_IMAGE_FROM_MEMORY_SIZE_W__SHIFT		0
+#define NV03_SCALED_IMAGE_FROM_MEMORY_SIZE_H__MASK		0xffff0000
+#define NV03_SCALED_IMAGE_FROM_MEMORY_SIZE_H__SHIFT		16
+
+#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT			0x00000404
+#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_PITCH__MASK	0x0000ffff
+#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_PITCH__SHIFT	0
+#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN__MASK	0x00ff0000
+#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN__SHIFT	16
+#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_CENTER	0x00010000
+#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_CORNER	0x00020000
+#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER__MASK	0xff000000
+#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER__SHIFT	24
+#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_POINT_SAMPLE	0x00000000
+#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_BILINEAR	0x01000000
+
+#define NV03_SCALED_IMAGE_FROM_MEMORY_OFFSET			0x00000408
+
+#define NV03_SCALED_IMAGE_FROM_MEMORY_POINT			0x0000040c
+#define NV03_SCALED_IMAGE_FROM_MEMORY_POINT_U__MASK		0x0000ffff
+#define NV03_SCALED_IMAGE_FROM_MEMORY_POINT_U__SHIFT		0
+#define NV03_SCALED_IMAGE_FROM_MEMORY_POINT_V__MASK		0xffff0000
+#define NV03_SCALED_IMAGE_FROM_MEMORY_POINT_V__SHIFT		16
+
+
+#define NV50_SCALED_IMAGE_FROM_MEMORY_OFFSET_HIGH		0x00000410
+
+#define NV50_SCALED_IMAGE_FROM_MEMORY_SRC_LINEAR		0x00000414
+
+#define NV50_SCALED_IMAGE_FROM_MEMORY_SRC_TILE_MODE		0x00000418
+
+
+#define NV03_GDI_RECTANGLE_TEXT_DMA_NOTIFY			0x00000180
+
+#define NV03_GDI_RECTANGLE_TEXT_PATTERN				0x00000184
+
+#define NV03_GDI_RECTANGLE_TEXT_ROP				0x00000188
+
+#define NV03_GDI_RECTANGLE_TEXT_BETA1				0x0000019c
+
+#define NV03_GDI_RECTANGLE_TEXT_SURFACE_DST			0x00000190
+
+#define NV03_GDI_RECTANGLE_TEXT_OPERATION			0x000002fc
+
+#define NV03_GDI_RECTANGLE_TEXT_COLOR_FORMAT			0x00000300
+
+#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_FORMAT		0x00000304
+
+#define NV03_GDI_RECTANGLE_TEXT_COLOR1_A			0x000003fc
+
+#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT	0x00000400
+#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_Y__MASK	0x0000ffff
+#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_Y__SHIFT	0
+#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_X__MASK	0xffff0000
+#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_X__SHIFT	16
+
+#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE	0x00000404
+#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_H__MASK	0x0000ffff
+#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_H__SHIFT	0
+#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_W__MASK	0xffff0000
+#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_W__SHIFT	16
+
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT0_B			0x000007f4
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT0_B_L__MASK		0x0000ffff
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT0_B_L__SHIFT		0
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT0_B_T__MASK		0xffff0000
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT0_B_T__SHIFT		16
+
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT1_B			0x000007f8
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT1_B_R__MASK		0x0000ffff
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT1_B_R__SHIFT		0
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT1_B_B__MASK		0xffff0000
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT1_B_B__SHIFT		16
+
+#define NV03_GDI_RECTANGLE_TEXT_COLOR1_B			0x000007fc
+
+#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0	0x00000800
+#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_L__MASK	0x0000ffff
+#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_L__SHIFT	0
+#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_T__MASK	0xffff0000
+#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_T__SHIFT	16
+
+#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1	0x00000804
+#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_R__MASK	0x0000ffff
+#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_R__SHIFT	0
+#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_B__MASK	0xffff0000
+#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_B__SHIFT	16
+
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT0			0x00000bec
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_L__MASK		0x0000ffff
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_L__SHIFT		0
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_T__MASK		0xffff0000
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_T__SHIFT		16
+
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT1			0x00000bf0
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_R__MASK		0x0000ffff
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_R__SHIFT		0
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_B__MASK		0xffff0000
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_B__SHIFT		16
+
+#define NV03_GDI_RECTANGLE_TEXT_COLOR1_C			0x00000bf4
+
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_C				0x00000bf8
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_C_W__MASK			0x0000ffff
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_C_W__SHIFT			0
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_C_H__MASK			0xffff0000
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_C_H__SHIFT			16
+
+#define NV03_GDI_RECTANGLE_TEXT_POINT_C				0x00000bfc
+#define NV03_GDI_RECTANGLE_TEXT_POINT_C_X__MASK			0x0000ffff
+#define NV03_GDI_RECTANGLE_TEXT_POINT_C_X__SHIFT		0
+#define NV03_GDI_RECTANGLE_TEXT_POINT_C_Y__MASK			0xffff0000
+#define NV03_GDI_RECTANGLE_TEXT_POINT_C_Y__SHIFT		16
+
+#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_C(i0)	       (0x00000c00 + 0x4*(i0))
+#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_C__ESIZE	0x00000004
+#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_C__LEN	0x00000020
+
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT0			0x00000fe8
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT0_L__MASK		0x0000ffff
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT0_L__SHIFT		0
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT0_T__MASK		0xffff0000
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT0_T__SHIFT		16
+
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT1			0x00000fec
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT1_R__MASK		0x0000ffff
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT1_R__SHIFT		0
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT1_B__MASK		0xffff0000
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT1_B__SHIFT		16
+
+#define NV03_GDI_RECTANGLE_TEXT_COLOR1_D			0x00000ff0
+
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_D			0x00000ff4
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_D_W__MASK		0x0000ffff
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_D_W__SHIFT		0
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_D_H__MASK		0xffff0000
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_D_H__SHIFT		16
+
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_D			0x00000ff8
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_D_W__MASK		0x0000ffff
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_D_W__SHIFT		0
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_D_H__MASK		0xffff0000
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_D_H__SHIFT		16
+
+#define NV03_GDI_RECTANGLE_TEXT_POINT_D				0x00000ffc
+#define NV03_GDI_RECTANGLE_TEXT_POINT_D_X__MASK			0x0000ffff
+#define NV03_GDI_RECTANGLE_TEXT_POINT_D_X__SHIFT		0
+#define NV03_GDI_RECTANGLE_TEXT_POINT_D_Y__MASK			0xffff0000
+#define NV03_GDI_RECTANGLE_TEXT_POINT_D_Y__SHIFT		16
+
+#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_D(i0)	       (0x00001000 + 0x4*(i0))
+#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_D__ESIZE	0x00000004
+#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_D__LEN	0x00000020
+
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT0			0x000013e4
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_L__MASK		0x0000ffff
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_L__SHIFT		0
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_T__MASK		0xffff0000
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_T__SHIFT		16
+
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT1			0x000013e8
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_R__MASK		0x0000ffff
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_R__SHIFT		0
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_B__MASK		0xffff0000
+#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_B__SHIFT		16
+
+#define NV03_GDI_RECTANGLE_TEXT_COLOR0_E			0x000013ec
+
+#define NV03_GDI_RECTANGLE_TEXT_COLOR1_E			0x000013f0
+
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_E			0x000013f4
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_E_W__MASK		0x0000ffff
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_E_W__SHIFT		0
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_E_H__MASK		0xffff0000
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_E_H__SHIFT		16
+
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_E			0x000013f8
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_E_W__MASK		0x0000ffff
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_E_W__SHIFT		0
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_E_H__MASK		0xffff0000
+#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_E_H__SHIFT		16
+
+#define NV03_GDI_RECTANGLE_TEXT_POINT_E				0x000013fc
+#define NV03_GDI_RECTANGLE_TEXT_POINT_E_X__MASK			0x0000ffff
+#define NV03_GDI_RECTANGLE_TEXT_POINT_E_X__SHIFT		0
+#define NV03_GDI_RECTANGLE_TEXT_POINT_E_Y__MASK			0xffff0000
+#define NV03_GDI_RECTANGLE_TEXT_POINT_E_Y__SHIFT		16
+
+#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR01_E(i0)       (0x00001400 + 0x4*(i0))
+#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR01_E__ESIZE	0x00000004
+#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR01_E__LEN	0x00000020
+
+
+#define NV04_GDI_RECTANGLE_TEXT_PATCH				0x0000010c
+
+#define NV04_GDI_RECTANGLE_TEXT_DMA_NOTIFY			0x00000180
+
+#define NV04_GDI_RECTANGLE_TEXT_DMA_FONTS			0x00000184
+
+#define NV04_GDI_RECTANGLE_TEXT_PATTERN				0x00000188
+
+#define NV04_GDI_RECTANGLE_TEXT_ROP				0x0000018c
+
+#define NV04_GDI_RECTANGLE_TEXT_BETA1				0x00000190
+
+#define NV04_GDI_RECTANGLE_TEXT_BETA4				0x00000194
+
+#define NV04_GDI_RECTANGLE_TEXT_SURFACE				0x00000198
+
+#define NV04_GDI_RECTANGLE_TEXT_OPERATION			0x000002fc
+#define NV04_GDI_RECTANGLE_TEXT_OPERATION_SRCCOPY_AND		0x00000000
+#define NV04_GDI_RECTANGLE_TEXT_OPERATION_ROP_AND		0x00000001
+#define NV04_GDI_RECTANGLE_TEXT_OPERATION_BLEND_AND		0x00000002
+#define NV04_GDI_RECTANGLE_TEXT_OPERATION_SRCCOPY		0x00000003
+#define NV04_GDI_RECTANGLE_TEXT_OPERATION_SRCCOPY_PREMULT	0x00000004
+#define NV04_GDI_RECTANGLE_TEXT_OPERATION_BLEND_PREMULT		0x00000005
+
+#define NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT			0x00000300
+#define NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT_A16R5G6B5		0x00000001
+#define NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT_X16A1R5G5B5	0x00000002
+#define NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT_A8R8G8B8		0x00000003
+
+#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_FORMAT		0x00000304
+#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_FORMAT_CGA6		0x00000001
+#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_FORMAT_LE		0x00000002
+
+#define NV04_GDI_RECTANGLE_TEXT_COLOR1_A			0x000003fc
+
+#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT(i0)  (0x00000400 + 0x8*(i0))
+#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT__ESIZE	0x00000008
+#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT__LEN	0x00000020
+#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_Y__MASK	0x0000ffff
+#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_Y__SHIFT	0
+#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_X__MASK	0xffff0000
+#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_X__SHIFT	16
+
+#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE(i0)   (0x00000404 + 0x8*(i0))
+#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE__ESIZE	0x00000008
+#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE__LEN	0x00000020
+#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_H__MASK	0x0000ffff
+#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_H__SHIFT	0
+#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_W__MASK	0xffff0000
+#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_W__SHIFT	16
+
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT0			0x000005f4
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT0_L__MASK		0x0000ffff
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT0_L__SHIFT		0
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT0_T__MASK		0xffff0000
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT0_T__SHIFT		16
+
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT1			0x000005f8
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT1_R__MASK		0x0000ffff
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT1_R__SHIFT		0
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT1_B__MASK		0xffff0000
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT1_B__SHIFT		16
+
+#define NV04_GDI_RECTANGLE_TEXT_COLOR1_B			0x000005fc
+
+#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0(i0)  (0x00000600 + 0x8*(i0))
+#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0__ESIZE	0x00000008
+#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0__LEN	0x00000020
+#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_L__MASK	0x0000ffff
+#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_L__SHIFT	0
+#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_T__MASK	0xffff0000
+#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_T__SHIFT	16
+
+#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1(i0)  (0x00000604 + 0x8*(i0))
+#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1__ESIZE	0x00000008
+#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1__LEN	0x00000020
+#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_R__MASK	0x0000ffff
+#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_R__SHIFT	0
+#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_B__MASK	0xffff0000
+#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_B__SHIFT	16
+
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT0			0x000007ec
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_L__MASK		0x0000ffff
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_L__SHIFT		0
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_T__MASK		0xffff0000
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_T__SHIFT		16
+
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT1			0x000007f0
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_R__MASK		0x0000ffff
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_R__SHIFT		0
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_B__MASK		0xffff0000
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_B__SHIFT		16
+
+#define NV04_GDI_RECTANGLE_TEXT_COLOR1_C			0x000007f4
+
+#define NV04_GDI_RECTANGLE_TEXT_SIZE_C				0x000007f8
+#define NV04_GDI_RECTANGLE_TEXT_SIZE_C_W__MASK			0x0000ffff
+#define NV04_GDI_RECTANGLE_TEXT_SIZE_C_W__SHIFT			0
+#define NV04_GDI_RECTANGLE_TEXT_SIZE_C_H__MASK			0xffff0000
+#define NV04_GDI_RECTANGLE_TEXT_SIZE_C_H__SHIFT			16
+
+#define NV04_GDI_RECTANGLE_TEXT_POINT_C				0x000007fc
+#define NV04_GDI_RECTANGLE_TEXT_POINT_C_X__MASK			0x0000ffff
+#define NV04_GDI_RECTANGLE_TEXT_POINT_C_X__SHIFT		0
+#define NV04_GDI_RECTANGLE_TEXT_POINT_C_Y__MASK			0xffff0000
+#define NV04_GDI_RECTANGLE_TEXT_POINT_C_Y__SHIFT		16
+
+#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_C(i0)	       (0x00000800 + 0x4*(i0))
+#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_C__ESIZE	0x00000004
+#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_C__LEN	0x00000080
+
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT0			0x00000be4
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_L__MASK		0x0000ffff
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_L__SHIFT		0
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_T__MASK		0xffff0000
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_T__SHIFT		16
+
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT1			0x00000be8
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_R__MASK		0x0000ffff
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_R__SHIFT		0
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_B__MASK		0xffff0000
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_B__SHIFT		16
+
+#define NV04_GDI_RECTANGLE_TEXT_COLOR0_E			0x00000bec
+
+#define NV04_GDI_RECTANGLE_TEXT_COLOR1_E			0x00000bf0
+
+#define NV04_GDI_RECTANGLE_TEXT_SIZE_IN_E			0x00000bf4
+#define NV04_GDI_RECTANGLE_TEXT_SIZE_IN_E_W__MASK		0x0000ffff
+#define NV04_GDI_RECTANGLE_TEXT_SIZE_IN_E_W__SHIFT		0
+#define NV04_GDI_RECTANGLE_TEXT_SIZE_IN_E_H__MASK		0xffff0000
+#define NV04_GDI_RECTANGLE_TEXT_SIZE_IN_E_H__SHIFT		16
+
+#define NV04_GDI_RECTANGLE_TEXT_SIZE_OUT_E			0x00000bf8
+#define NV04_GDI_RECTANGLE_TEXT_SIZE_OUT_E_W__MASK		0x0000ffff
+#define NV04_GDI_RECTANGLE_TEXT_SIZE_OUT_E_W__SHIFT		0
+#define NV04_GDI_RECTANGLE_TEXT_SIZE_OUT_E_H__MASK		0xffff0000
+#define NV04_GDI_RECTANGLE_TEXT_SIZE_OUT_E_H__SHIFT		16
+
+#define NV04_GDI_RECTANGLE_TEXT_POINT_E				0x00000bfc
+#define NV04_GDI_RECTANGLE_TEXT_POINT_E_X__MASK			0x0000ffff
+#define NV04_GDI_RECTANGLE_TEXT_POINT_E_X__SHIFT		0
+#define NV04_GDI_RECTANGLE_TEXT_POINT_E_Y__MASK			0xffff0000
+#define NV04_GDI_RECTANGLE_TEXT_POINT_E_Y__SHIFT		16
+
+#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR01_E(i0)       (0x00000c00 + 0x4*(i0))
+#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR01_E__ESIZE	0x00000004
+#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR01_E__LEN	0x00000080
+
+#define NV04_GDI_RECTANGLE_TEXT_FONT_F				0x00000ff0
+#define NV04_GDI_RECTANGLE_TEXT_FONT_F_OFFSET__MASK		0x0fffffff
+#define NV04_GDI_RECTANGLE_TEXT_FONT_F_OFFSET__SHIFT		0
+#define NV04_GDI_RECTANGLE_TEXT_FONT_F_PITCH__MASK		0xf0000000
+#define NV04_GDI_RECTANGLE_TEXT_FONT_F_PITCH__SHIFT		28
+
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT0			0x00000ff4
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT0_L__MASK		0x0000ffff
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT0_L__SHIFT		0
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT0_T__MASK		0xffff0000
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT0_T__SHIFT		16
+
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT1			0x00000ff8
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT1_R__MASK		0x0000ffff
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT1_R__SHIFT		0
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT1_B__MASK		0xffff0000
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT1_B__SHIFT		16
+
+#define NV04_GDI_RECTANGLE_TEXT_COLOR1_F			0x00000ffc
+
+#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F(i0)	       (0x00001000 + 0x4*(i0))
+#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F__ESIZE	0x00000004
+#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F__LEN		0x00000100
+#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_INDEX__MASK	0x000000ff
+#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_INDEX__SHIFT	0
+#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_X__MASK	0x000fff00
+#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_X__SHIFT	8
+#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_Y__MASK	0xfff00000
+#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_Y__SHIFT	20
+
+#define NV04_GDI_RECTANGLE_TEXT_FONT_G				0x000017f0
+#define NV04_GDI_RECTANGLE_TEXT_FONT_G_OFFSET__MASK		0x0fffffff
+#define NV04_GDI_RECTANGLE_TEXT_FONT_G_OFFSET__SHIFT		0
+#define NV04_GDI_RECTANGLE_TEXT_FONT_G_PITCH__MASK		0xf0000000
+#define NV04_GDI_RECTANGLE_TEXT_FONT_G_PITCH__SHIFT		28
+
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT0			0x000017f4
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT0_L__MASK		0x0000ffff
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT0_L__SHIFT		0
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT0_T__MASK		0xffff0000
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT0_T__SHIFT		16
+
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT1			0x000017f8
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT1_R__MASK		0x0000ffff
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT1_R__SHIFT		0
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT1_B__MASK		0xffff0000
+#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT1_B__SHIFT		16
+
+#define NV04_GDI_RECTANGLE_TEXT_COLOR1_G			0x000017fc
+
+#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT(i0)   (0x00001800 + 0x8*(i0))
+#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT__ESIZE	0x00000008
+#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT__LEN	0x00000100
+#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT_X__MASK	0x0000ffff
+#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT_X__SHIFT	0
+#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT_Y__MASK	0xffff0000
+#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT_Y__SHIFT	16
+
+#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_INDEX(i0)   (0x00001804 + 0x8*(i0))
+#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_INDEX__ESIZE	0x00000008
+#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_INDEX__LEN	0x00000100
+
+
+#define NV10_TEXTURE_FROM_CPU_WAIT_FOR_IDLE			0x00000108
+
+#define NV10_TEXTURE_FROM_CPU_DMA_NOTIFY			0x00000180
+
+#define NV10_TEXTURE_FROM_CPU_SURFACE				0x00000184
+
+#define NV10_TEXTURE_FROM_CPU_COLOR_FORMAT			0x00000300
+
+#define NV10_TEXTURE_FROM_CPU_POINT				0x00000304
+#define NV10_TEXTURE_FROM_CPU_POINT_X__MASK			0x0000ffff
+#define NV10_TEXTURE_FROM_CPU_POINT_X__SHIFT			0
+#define NV10_TEXTURE_FROM_CPU_POINT_Y__MASK			0xffff0000
+#define NV10_TEXTURE_FROM_CPU_POINT_Y__SHIFT			16
+
+#define NV10_TEXTURE_FROM_CPU_SIZE				0x00000308
+#define NV10_TEXTURE_FROM_CPU_SIZE_W__MASK			0x0000ffff
+#define NV10_TEXTURE_FROM_CPU_SIZE_W__SHIFT			0
+#define NV10_TEXTURE_FROM_CPU_SIZE_H__MASK			0xffff0000
+#define NV10_TEXTURE_FROM_CPU_SIZE_H__SHIFT			16
+
+#define NV10_TEXTURE_FROM_CPU_CLIP_HORIZONTAL			0x0000030c
+#define NV10_TEXTURE_FROM_CPU_CLIP_HORIZONTAL_X__MASK		0x0000ffff
+#define NV10_TEXTURE_FROM_CPU_CLIP_HORIZONTAL_X__SHIFT		0
+#define NV10_TEXTURE_FROM_CPU_CLIP_HORIZONTAL_W__MASK		0xffff0000
+#define NV10_TEXTURE_FROM_CPU_CLIP_HORIZONTAL_W__SHIFT		16
+
+#define NV10_TEXTURE_FROM_CPU_CLIP_VERTICAL			0x00000310
+#define NV10_TEXTURE_FROM_CPU_CLIP_VERTICAL_Y__MASK		0x0000ffff
+#define NV10_TEXTURE_FROM_CPU_CLIP_VERTICAL_Y__SHIFT		0
+#define NV10_TEXTURE_FROM_CPU_CLIP_VERTICAL_H__MASK		0xffff0000
+#define NV10_TEXTURE_FROM_CPU_CLIP_VERTICAL_H__SHIFT		16
+
+#define NV10_TEXTURE_FROM_CPU_COLOR(i0)			       (0x00000400 + 0x4*(i0))
+#define NV10_TEXTURE_FROM_CPU_COLOR__ESIZE			0x00000004
+#define NV10_TEXTURE_FROM_CPU_COLOR__LEN			0x00000700
+
+
+#endif /* NV01_2D_XML */
diff --git a/src/mesa/drivers/dri/nouveau/nv04_3d.xml.h b/src/mesa/drivers/dri/nouveau/nv04_3d.xml.h
new file mode 100644
index 0000000..f6205c2
--- /dev/null
+++ b/src/mesa/drivers/dri/nouveau/nv04_3d.xml.h
@@ -0,0 +1,738 @@
+#ifndef NV04_3D_XML
+#define NV04_3D_XML
+
+/* Autogenerated file, DO NOT EDIT manually!
+
+This file was generated by the rules-ng-ng headergen tool in this git repository:
+http://0x04.net/cgit/index.cgi/rules-ng-ng
+git clone git://0x04.net/rules-ng-ng
+
+The rules-ng-ng source files this header was generated from are:
+- nv04_3d.xml    (  17839 bytes, from 2010-10-24 16:03:07)
+- copyright.xml  (   6498 bytes, from 2010-10-24 16:03:07)
+- nv_object.xml  (  11547 bytes, from 2010-10-27 16:17:46)
+- nvchipsets.xml (   2907 bytes, from 2010-10-24 16:03:07)
+- nv_defs.xml    (   4437 bytes, from 2010-10-24 16:03:07)
+- nv_3ddefs.xml  (  16394 bytes, from 2010-10-24 16:03:07)
+
+Copyright (C) 2006-2010 by the following authors:
+- Artur Huillet <arthur.huillet@free.fr> (ahuillet)
+- Ben Skeggs (darktama, darktama_)
+- B. R. <koala_br@users.sourceforge.net> (koala_br)
+- Carlos Martin <carlosmn@users.sf.net> (carlosmn)
+- Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr)
+- Dawid Gajownik <gajownik@users.sf.net> (gajownik)
+- Dmitry Baryshkov
+- Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag)
+- EdB <edb_@users.sf.net> (edb_)
+- Erik Waling <erikwailing@users.sf.net> (erikwaling)
+- Francisco Jerez <currojerez@riseup.net> (curro, curro_, currojerez)
+- imirkin <imirkin@users.sf.net> (imirkin)
+- jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
+- Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
+- Laurent Carlier <lordheavym@gmail.com> (lordheavy)
+- Luca Barbieri <luca@luca-barbieri.com> (lb, lb1)
+- Maarten Maathuis <madman2003@gmail.com> (stillunknown)
+- Marcin Kościelnicki <koriakin@0x04.net> (mwk, koriakin)
+- Mark Carey <mark.carey@gmail.com> (careym)
+- Matthieu Castet <matthieu.castet@parrot.com> (mat-c)
+- nvidiaman <nvidiaman@users.sf.net> (nvidiaman)
+- Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata)
+- Pekka Paalanen <pq@iki.fi> (pq, ppaalanen)
+- Peter Popov <ironpeter@users.sf.net> (ironpeter)
+- Richard Hughes <hughsient@users.sf.net> (hughsient)
+- Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar)
+- Serge Martin
+- Simon Raffeiner
+- Stephane Loeuillet <leroutier@users.sf.net> (leroutier)
+- Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu)
+- sturmflut <sturmflut@users.sf.net> (sturmflut)
+- Sylvain Munaut <tnt@246tNt.com>
+- Victor Stinner <victor.stinner@haypocalc.com> (haypo)
+- Wladmir van der Laan <laanwj@gmail.com> (miathan6)
+- Younes Manton <younes.m@gmail.com> (ymanton)
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+
+
+#define NV04_CONTEXT_SURFACES_3D_DMA_NOTIFY			0x00000180
+
+#define NV04_CONTEXT_SURFACES_3D_DMA_COLOR			0x00000184
+
+#define NV04_CONTEXT_SURFACES_3D_DMA_ZETA			0x00000188
+
+#define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL		0x000002f8
+#define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_X__MASK	0x0000ffff
+#define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_X__SHIFT	0
+#define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_W__MASK	0xffff0000
+#define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_W__SHIFT	16
+
+#define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL			0x000002fc
+#define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_Y__MASK		0x0000ffff
+#define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_Y__SHIFT		0
+#define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_H__MASK		0xffff0000
+#define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_H__SHIFT		16
+
+#define NV04_CONTEXT_SURFACES_3D_FORMAT				0x00000300
+#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR__MASK		0x000000ff
+#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR__SHIFT		0
+#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X1R5G5B5_Z1R5G5B5	0x00000001
+#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X1R5G5B5_X1R5G5B5	0x00000002
+#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_R5G6B5		0x00000003
+#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X8R8G8B8_Z8R8G8B8	0x00000004
+#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X8R8G8B8_X8R8G8B8	0x00000005
+#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X1A7R8G8B8_Z1A7R8G8B8	0x00000006
+#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X1A7R8G8B8_X1A7R8G8B8	0x00000007
+#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_A8R8G8B8		0x00000008
+#define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE__MASK		0x0000ff00
+#define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE__SHIFT		8
+#define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_PITCH		0x00000100
+#define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_SWIZZLE		0x00000200
+#define NV04_CONTEXT_SURFACES_3D_FORMAT_BASE_SIZE_U__MASK	0x00ff0000
+#define NV04_CONTEXT_SURFACES_3D_FORMAT_BASE_SIZE_U__SHIFT	16
+#define NV04_CONTEXT_SURFACES_3D_FORMAT_BASE_SIZE_V__MASK	0xff000000
+#define NV04_CONTEXT_SURFACES_3D_FORMAT_BASE_SIZE_V__SHIFT	24
+
+#define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE			0x00000304
+#define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_W__MASK		0x0000ffff
+#define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_W__SHIFT		0
+#define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_H__MASK		0xffff0000
+#define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_H__SHIFT		16
+
+#define NV04_CONTEXT_SURFACES_3D_PITCH				0x00000308
+#define NV04_CONTEXT_SURFACES_3D_PITCH_COLOR__MASK		0x0000ffff
+#define NV04_CONTEXT_SURFACES_3D_PITCH_COLOR__SHIFT		0
+#define NV04_CONTEXT_SURFACES_3D_PITCH_ZETA__MASK		0xffff0000
+#define NV04_CONTEXT_SURFACES_3D_PITCH_ZETA__SHIFT		16
+
+#define NV04_CONTEXT_SURFACES_3D_OFFSET_COLOR			0x0000030c
+
+#define NV04_CONTEXT_SURFACES_3D_OFFSET_ZETA			0x00000310
+
+
+#define NV04_TEXTURED_TRIANGLE_DMA_NOTIFY			0x00000180
+
+#define NV04_TEXTURED_TRIANGLE_DMA_A				0x00000184
+
+#define NV04_TEXTURED_TRIANGLE_DMA_B				0x00000188
+
+#define NV04_TEXTURED_TRIANGLE_SURFACES				0x0000018c
+
+#define NV04_TEXTURED_TRIANGLE_COLORKEY				0x00000300
+
+#define NV04_TEXTURED_TRIANGLE_OFFSET				0x00000304
+
+#define NV04_TEXTURED_TRIANGLE_FORMAT				0x00000308
+#define NV04_TEXTURED_TRIANGLE_FORMAT_DMA_A			0x00000001
+#define NV04_TEXTURED_TRIANGLE_FORMAT_DMA_B			0x00000002
+#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_KEY_ENABLE		0x00000004
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_ZOH__MASK		0x00000030
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_ZOH__SHIFT		4
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_ZOH_CENTER		0x00000010
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_ZOH_CORNER		0x00000020
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_FOH__MASK		0x000000c0
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_FOH__SHIFT		6
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_FOH_CENTER		0x00000040
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_FOH_CORNER		0x00000080
+#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR__MASK		0x00000f00
+#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR__SHIFT		8
+#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_Y8			0x00000100
+#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A1R5G5B5		0x00000200
+#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_X1R5G5B5		0x00000300
+#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A4R4G4B4		0x00000400
+#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_R5G6B5		0x00000500
+#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A8R8G8B8		0x00000600
+#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_X8R8G8B8		0x00000700
+#define NV04_TEXTURED_TRIANGLE_FORMAT_MIPMAP_LEVELS__MASK	0x0000f000
+#define NV04_TEXTURED_TRIANGLE_FORMAT_MIPMAP_LEVELS__SHIFT	12
+#define NV04_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_U__MASK		0x000f0000
+#define NV04_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_U__SHIFT	16
+#define NV04_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_V__MASK		0x00f00000
+#define NV04_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_V__SHIFT	20
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU__MASK		0x07000000
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU__SHIFT		24
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_REPEAT		0x01000000
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_MIRRORED_REPEAT	0x02000000
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_EDGE	0x03000000
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_BORDER	0x04000000
+#define NV04_TEXTURED_TRIANGLE_FORMAT_WRAPU			0x08000000
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV__MASK		0x70000000
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV__SHIFT		28
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_REPEAT		0x10000000
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_MIRRORED_REPEAT	0x20000000
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_CLAMP_TO_EDGE	0x30000000
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_CLAMP_TO_BORDER	0x40000000
+#define NV04_TEXTURED_TRIANGLE_FORMAT_WRAPV			0x80000000
+
+#define NV04_TEXTURED_TRIANGLE_FILTER				0x0000030c
+#define NV04_TEXTURED_TRIANGLE_FILTER_KERNEL_SIZE_X__MASK	0x000000ff
+#define NV04_TEXTURED_TRIANGLE_FILTER_KERNEL_SIZE_X__SHIFT	0
+#define NV04_TEXTURED_TRIANGLE_FILTER_KERNEL_SIZE_Y__MASK	0x00007f00
+#define NV04_TEXTURED_TRIANGLE_FILTER_KERNEL_SIZE_Y__SHIFT	8
+#define NV04_TEXTURED_TRIANGLE_FILTER_MIPMAP_DITHER_ENABLE	0x00008000
+#define NV04_TEXTURED_TRIANGLE_FILTER_MIPMAP_LODBIAS__MASK	0x00ff0000
+#define NV04_TEXTURED_TRIANGLE_FILTER_MIPMAP_LODBIAS__SHIFT	16
+#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY__MASK		0x07000000
+#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY__SHIFT		24
+#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST		0x01000000
+#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR		0x02000000
+#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST	0x03000000
+#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST	0x04000000
+#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR	0x05000000
+#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR	0x06000000
+#define NV04_TEXTURED_TRIANGLE_FILTER_ANISOTROPIC_MINIFY_ENABLE	0x08000000
+#define NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY__MASK		0x70000000
+#define NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY__SHIFT		28
+#define NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY_NEAREST		0x10000000
+#define NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY_LINEAR		0x20000000
+#define NV04_TEXTURED_TRIANGLE_FILTER_ANISOTROPIC_MAGNIFY_ENABLE	0x80000000
+
+#define NV04_TEXTURED_TRIANGLE_BLEND				0x00000310
+#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP__MASK		0x0000000f
+#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP__SHIFT		0
+#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_DECAL		0x00000001
+#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_MODULATE	0x00000002
+#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_DECALALPHA	0x00000003
+#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_MODULATEALPHA	0x00000004
+#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_DECALMASK	0x00000005
+#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_MODULATEMASK	0x00000006
+#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_COPY		0x00000007
+#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_ADD		0x00000008
+#define NV04_TEXTURED_TRIANGLE_BLEND_MASK_BIT__MASK		0x00000030
+#define NV04_TEXTURED_TRIANGLE_BLEND_MASK_BIT__SHIFT		4
+#define NV04_TEXTURED_TRIANGLE_BLEND_MASK_BIT_LSB		0x00000010
+#define NV04_TEXTURED_TRIANGLE_BLEND_MASK_BIT_MSB		0x00000020
+#define NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE__MASK		0x000000c0
+#define NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE__SHIFT		6
+#define NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_FLAT		0x00000040
+#define NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_GOURAUD		0x00000080
+#define NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_PHONG		0x000000c0
+#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_PERSPECTIVE_ENABLE	0x00000100
+#define NV04_TEXTURED_TRIANGLE_BLEND_SPECULAR_ENABLE		0x00001000
+#define NV04_TEXTURED_TRIANGLE_BLEND_FOG_ENABLE			0x00010000
+#define NV04_TEXTURED_TRIANGLE_BLEND_BLEND_ENABLE		0x00100000
+#define NV04_TEXTURED_TRIANGLE_BLEND_SRC__MASK			0x0f000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_SRC__SHIFT			24
+#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_ZERO			0x01000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_ONE			0x02000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_SRC_COLOR		0x03000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_ONE_MINUS_SRC_COLOR	0x04000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_SRC_ALPHA		0x05000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_ONE_MINUS_SRC_ALPHA	0x06000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_DST_ALPHA		0x07000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_ONE_MINUS_DST_ALPHA	0x08000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_DST_COLOR		0x09000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_ONE_MINUS_DST_COLOR	0x0a000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_SRC_ALPHA_SATURATE	0x0b000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_DST__MASK			0xf0000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_DST__SHIFT			28
+#define NV04_TEXTURED_TRIANGLE_BLEND_DST_ZERO			0x10000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_DST_ONE			0x20000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_DST_SRC_COLOR		0x30000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_DST_ONE_MINUS_SRC_COLOR	0x40000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_DST_SRC_ALPHA		0x50000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_DST_ONE_MINUS_SRC_ALPHA	0x60000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_DST_DST_ALPHA		0x70000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_DST_ONE_MINUS_DST_ALPHA	0x80000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_DST_DST_COLOR		0x90000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_DST_ONE_MINUS_DST_COLOR	0xa0000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_DST_SRC_ALPHA_SATURATE	0xb0000000
+
+#define NV04_TEXTURED_TRIANGLE_CONTROL				0x00000314
+#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_REF__MASK		0x000000ff
+#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_REF__SHIFT		0
+#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC__MASK		0x00000f00
+#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC__SHIFT	8
+#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_NEVER		0x00000100
+#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_LESS		0x00000200
+#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_EQUAL		0x00000300
+#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_LEQUAL	0x00000400
+#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_GREATER	0x00000500
+#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_NOTEQUAL	0x00000600
+#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_GEQUAL	0x00000700
+#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_ALWAYS	0x00000800
+#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_ENABLE		0x00001000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_ORIGIN__MASK		0x00002000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_ORIGIN__SHIFT		13
+#define NV04_TEXTURED_TRIANGLE_CONTROL_ORIGIN_CENTER		0x00000000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_ORIGIN_CORNER		0x00002000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_ENABLE			0x00004000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC__MASK		0x000f0000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC__SHIFT		16
+#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_NEVER		0x00010000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_LESS		0x00020000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_EQUAL		0x00030000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_LEQUAL		0x00040000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_GREATER		0x00050000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_NOTEQUAL		0x00060000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_GEQUAL		0x00070000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_ALWAYS		0x00080000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE__MASK		0x00300000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE__SHIFT		20
+#define NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_BOTH		0x00000000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_NONE		0x00100000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_CW		0x00200000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_CCW		0x00300000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_DITHER_ENABLE		0x00400000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_PERSPECTIVE_ENABLE	0x00800000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_WRITE			0x01000000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FORMAT__MASK		0xc0000000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FORMAT__SHIFT		30
+#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FORMAT_FIXED		0x40000000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FORMAT_FLOAT		0x80000000
+
+#define NV04_TEXTURED_TRIANGLE_FOGCOLOR				0x00000318
+#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_B__MASK			0x000000ff
+#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_B__SHIFT		0
+#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_G__MASK			0x0000ff00
+#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_G__SHIFT		8
+#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_R__MASK			0x00ff0000
+#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_R__SHIFT		16
+#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_A__MASK			0xff000000
+#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_A__SHIFT		24
+
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX(i0)		       (0x00000400 + 0x20*(i0))
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX__ESIZE			0x00000020
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX__LEN			0x00000010
+
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SX(i0)		       (0x00000400 + 0x20*(i0))
+
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SY(i0)		       (0x00000404 + 0x20*(i0))
+
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SZ(i0)		       (0x00000408 + 0x20*(i0))
+
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_RHW(i0)		       (0x0000040c + 0x20*(i0))
+
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR(i0)	       (0x00000410 + 0x20*(i0))
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_B__MASK		0x000000ff
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_B__SHIFT		0
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_G__MASK		0x0000ff00
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_G__SHIFT		8
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_R__MASK		0x00ff0000
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_R__SHIFT		16
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_A__MASK		0xff000000
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_A__SHIFT		24
+
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR(i0)	       (0x00000414 + 0x20*(i0))
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_B__MASK	0x000000ff
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_B__SHIFT	0
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_G__MASK	0x0000ff00
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_G__SHIFT	8
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_R__MASK	0x00ff0000
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_R__SHIFT	16
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_FOG__MASK	0xff000000
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_FOG__SHIFT	24
+
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_TU(i0)		       (0x00000418 + 0x20*(i0))
+
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_TV(i0)		       (0x0000041c + 0x20*(i0))
+
+#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE(i0)	       (0x00000600 + 0x4*(i0))
+#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE__ESIZE		0x00000004
+#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE__LEN		0x00000040
+#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I0__MASK		0x0000000f
+#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I0__SHIFT		0
+#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I1__MASK		0x000000f0
+#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I1__SHIFT		4
+#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I2__MASK		0x00000f00
+#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I2__SHIFT		8
+#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I3__MASK		0x0000f000
+#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I3__SHIFT		12
+#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I4__MASK		0x000f0000
+#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I4__SHIFT		16
+#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I5__MASK		0x00f00000
+#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I5__SHIFT		20
+
+
+#define NV04_MULTITEX_TRIANGLE_DMA_NOTIFY			0x00000180
+
+#define NV04_MULTITEX_TRIANGLE_DMA_A				0x00000184
+
+#define NV04_MULTITEX_TRIANGLE_DMA_B				0x00000188
+
+#define NV04_MULTITEX_TRIANGLE_SURFACES				0x0000018c
+
+#define NV04_MULTITEX_TRIANGLE_OFFSET(i0)		       (0x00000308 + 0x4*(i0))
+#define NV04_MULTITEX_TRIANGLE_OFFSET__ESIZE			0x00000004
+#define NV04_MULTITEX_TRIANGLE_OFFSET__LEN			0x00000002
+
+#define NV04_MULTITEX_TRIANGLE_FORMAT(i0)		       (0x00000310 + 0x4*(i0))
+#define NV04_MULTITEX_TRIANGLE_FORMAT__ESIZE			0x00000004
+#define NV04_MULTITEX_TRIANGLE_FORMAT__LEN			0x00000002
+#define NV04_MULTITEX_TRIANGLE_FORMAT_DMA_A			0x00000001
+#define NV04_MULTITEX_TRIANGLE_FORMAT_DMA_B			0x00000002
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_ZOH__MASK		0x00000030
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_ZOH__SHIFT		4
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_ZOH_CENTER		0x00000010
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_ZOH_CORNER		0x00000020
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_FOH__MASK		0x000000c0
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_FOH__SHIFT		6
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_FOH_CENTER		0x00000040
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_FOH_CORNER		0x00000080
+#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR__MASK		0x00000f00
+#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR__SHIFT		8
+#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR_Y8			0x00000100
+#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR_A1R5G5B5		0x00000200
+#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR_X1R5G5B5		0x00000300
+#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR_A4R4G4B4		0x00000400
+#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR_R5G6B5		0x00000500
+#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR_A8R8G8B8		0x00000600
+#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR_X8R8G8B8		0x00000700
+#define NV04_MULTITEX_TRIANGLE_FORMAT_MIPMAP_LEVELS__MASK	0x0000f000
+#define NV04_MULTITEX_TRIANGLE_FORMAT_MIPMAP_LEVELS__SHIFT	12
+#define NV04_MULTITEX_TRIANGLE_FORMAT_BASE_SIZE_U__MASK		0x000f0000
+#define NV04_MULTITEX_TRIANGLE_FORMAT_BASE_SIZE_U__SHIFT	16
+#define NV04_MULTITEX_TRIANGLE_FORMAT_BASE_SIZE_V__MASK		0x00f00000
+#define NV04_MULTITEX_TRIANGLE_FORMAT_BASE_SIZE_V__SHIFT	20
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSU__MASK		0x07000000
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSU__SHIFT		24
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSU_REPEAT		0x01000000
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSU_MIRRORED_REPEAT	0x02000000
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_EDGE	0x03000000
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_BORDER	0x04000000
+#define NV04_MULTITEX_TRIANGLE_FORMAT_WRAPU			0x08000000
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSV__MASK		0x70000000
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSV__SHIFT		28
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSV_REPEAT		0x10000000
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSV_MIRRORED_REPEAT	0x20000000
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSV_CLAMP_TO_EDGE	0x30000000
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSV_CLAMP_TO_BORDER	0x40000000
+#define NV04_MULTITEX_TRIANGLE_FORMAT_WRAPV			0x80000000
+
+#define NV04_MULTITEX_TRIANGLE_FILTER(i0)		       (0x00000318 + 0x4*(i0))
+#define NV04_MULTITEX_TRIANGLE_FILTER__ESIZE			0x00000004
+#define NV04_MULTITEX_TRIANGLE_FILTER__LEN			0x00000002
+#define NV04_MULTITEX_TRIANGLE_FILTER_KERNEL_SIZE_X__MASK	0x000000ff
+#define NV04_MULTITEX_TRIANGLE_FILTER_KERNEL_SIZE_X__SHIFT	0
+#define NV04_MULTITEX_TRIANGLE_FILTER_KERNEL_SIZE_Y__MASK	0x00007f00
+#define NV04_MULTITEX_TRIANGLE_FILTER_KERNEL_SIZE_Y__SHIFT	8
+#define NV04_MULTITEX_TRIANGLE_FILTER_MIPMAP_DITHER_ENABLE	0x00008000
+#define NV04_MULTITEX_TRIANGLE_FILTER_MIPMAP_LODBIAS__MASK	0x00ff0000
+#define NV04_MULTITEX_TRIANGLE_FILTER_MIPMAP_LODBIAS__SHIFT	16
+#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY__MASK		0x07000000
+#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY__SHIFT		24
+#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY_NEAREST		0x01000000
+#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY_LINEAR		0x02000000
+#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST	0x03000000
+#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST	0x04000000
+#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR	0x05000000
+#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR	0x06000000
+#define NV04_MULTITEX_TRIANGLE_FILTER_ANISOTROPIC_MINIFY_ENABLE	0x08000000
+#define NV04_MULTITEX_TRIANGLE_FILTER_MAGNIFY__MASK		0x70000000
+#define NV04_MULTITEX_TRIANGLE_FILTER_MAGNIFY__SHIFT		28
+#define NV04_MULTITEX_TRIANGLE_FILTER_MAGNIFY_NEAREST		0x10000000
+#define NV04_MULTITEX_TRIANGLE_FILTER_MAGNIFY_LINEAR		0x20000000
+#define NV04_MULTITEX_TRIANGLE_FILTER_ANISOTROPIC_MAGNIFY_ENABLE	0x80000000
+
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA(i0)	       (0x00000320 + 0xc*(i0))
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA__ESIZE		0x0000000c
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA__LEN		0x00000002
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_INVERSE0		0x00000001
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0__MASK	0x000000fc
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0__SHIFT	2
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_ZERO	0x00000004
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_CONSTANT	0x00000008
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_PRIMARY_COLOR	0x0000000c
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_PREVIOUS	0x00000010
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_TEXTURE0	0x00000014
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_TEXTURE1	0x00000018
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_TEXTURELOD	0x0000001c
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_INVERSE1		0x00000100
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1__MASK	0x0000fc00
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1__SHIFT	10
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_ZERO	0x00000400
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_CONSTANT	0x00000800
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_PRIMARY_COLOR	0x00000c00
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_PREVIOUS	0x00001000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_TEXTURE0	0x00001400
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_TEXTURE1	0x00001800
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_TEXTURELOD	0x00001c00
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_INVERSE2		0x00010000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2__MASK	0x00fc0000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2__SHIFT	18
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_ZERO	0x00040000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_CONSTANT	0x00080000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_PRIMARY_COLOR	0x000c0000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_PREVIOUS	0x00100000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_TEXTURE0	0x00140000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_TEXTURE1	0x00180000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_TEXTURELOD	0x001c0000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_INVERSE3		0x01000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3__MASK	0x1c000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3__SHIFT	26
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_ZERO	0x04000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_CONSTANT	0x08000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_PRIMARY_COLOR	0x0c000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_PREVIOUS	0x10000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_TEXTURE0	0x14000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_TEXTURE1	0x18000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_TEXTURELOD	0x1c000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP__MASK		0xe0000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP__SHIFT		29
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_IDENTITY	0x20000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_SCALE2		0x40000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_SCALE4		0x60000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_BIAS		0x80000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_BIAS_SCALE2	0xe0000000
+
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR(i0)	       (0x00000324 + 0xc*(i0))
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR__ESIZE		0x0000000c
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR__LEN		0x00000002
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_INVERSE0		0x00000001
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ALPHA0		0x00000002
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0__MASK	0x000000fc
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0__SHIFT	2
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_ZERO	0x00000004
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_CONSTANT	0x00000008
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_PRIMARY_COLOR	0x0000000c
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_PREVIOUS	0x00000010
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_TEXTURE0	0x00000014
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_TEXTURE1	0x00000018
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_TEXTURELOD	0x0000001c
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_INVERSE1		0x00000100
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ALPHA1		0x00000200
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1__MASK	0x0000fc00
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1__SHIFT	10
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_ZERO	0x00000400
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_CONSTANT	0x00000800
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_PRIMARY_COLOR	0x00000c00
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_PREVIOUS	0x00001000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_TEXTURE0	0x00001400
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_TEXTURE1	0x00001800
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_TEXTURELOD	0x00001c00
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_INVERSE2		0x00010000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ALPHA2		0x00020000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2__MASK	0x00fc0000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2__SHIFT	18
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_ZERO	0x00040000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_CONSTANT	0x00080000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_PRIMARY_COLOR	0x000c0000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_PREVIOUS	0x00100000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_TEXTURE0	0x00140000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_TEXTURE1	0x00180000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_TEXTURELOD	0x001c0000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_INVERSE3		0x01000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ALPHA3		0x02000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3__MASK	0x1c000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3__SHIFT	26
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_ZERO	0x04000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_CONSTANT	0x08000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_PRIMARY_COLOR	0x0c000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_PREVIOUS	0x10000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_TEXTURE0	0x14000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_TEXTURE1	0x18000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_TEXTURELOD	0x1c000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP__MASK		0xe0000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP__SHIFT		29
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_IDENTITY	0x20000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_SCALE2		0x40000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_SCALE4		0x60000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_BIAS		0x80000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_BIAS_SCALE2	0xe0000000
+
+#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR			0x00000334
+#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_B__MASK		0x000000ff
+#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_B__SHIFT		0
+#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_G__MASK		0x0000ff00
+#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_G__SHIFT		8
+#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_R__MASK		0x00ff0000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_R__SHIFT		16
+#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_A__MASK		0xff000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_A__SHIFT		24
+
+#define NV04_MULTITEX_TRIANGLE_BLEND				0x00000338
+#define NV04_MULTITEX_TRIANGLE_BLEND_MASK_BIT__MASK		0x00000030
+#define NV04_MULTITEX_TRIANGLE_BLEND_MASK_BIT__SHIFT		4
+#define NV04_MULTITEX_TRIANGLE_BLEND_MASK_BIT_LSB		0x00000010
+#define NV04_MULTITEX_TRIANGLE_BLEND_MASK_BIT_MSB		0x00000020
+#define NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE__MASK		0x000000c0
+#define NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE__SHIFT		6
+#define NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE_FLAT		0x00000040
+#define NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE_GOURAUD		0x00000080
+#define NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE_PHONG		0x000000c0
+#define NV04_MULTITEX_TRIANGLE_BLEND_TEXTURE_PERSPECTIVE_ENABLE	0x00000100
+#define NV04_MULTITEX_TRIANGLE_BLEND_SPECULAR_ENABLE		0x00001000
+#define NV04_MULTITEX_TRIANGLE_BLEND_FOG_ENABLE			0x00010000
+#define NV04_MULTITEX_TRIANGLE_BLEND_BLEND_ENABLE		0x00100000
+#define NV04_MULTITEX_TRIANGLE_BLEND_SRC__MASK			0x0f000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_SRC__SHIFT			24
+#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_ZERO			0x01000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_ONE			0x02000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_SRC_COLOR		0x03000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_ONE_MINUS_SRC_COLOR	0x04000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_SRC_ALPHA		0x05000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_ONE_MINUS_SRC_ALPHA	0x06000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_DST_ALPHA		0x07000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_ONE_MINUS_DST_ALPHA	0x08000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_DST_COLOR		0x09000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_ONE_MINUS_DST_COLOR	0x0a000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_SRC_ALPHA_SATURATE	0x0b000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_DST__MASK			0xf0000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_DST__SHIFT			28
+#define NV04_MULTITEX_TRIANGLE_BLEND_DST_ZERO			0x10000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_DST_ONE			0x20000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_DST_SRC_COLOR		0x30000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_DST_ONE_MINUS_SRC_COLOR	0x40000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_DST_SRC_ALPHA		0x50000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_DST_ONE_MINUS_SRC_ALPHA	0x60000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_DST_DST_ALPHA		0x70000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_DST_ONE_MINUS_DST_ALPHA	0x80000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_DST_DST_COLOR		0x90000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_DST_ONE_MINUS_DST_COLOR	0xa0000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_DST_SRC_ALPHA_SATURATE	0xb0000000
+
+#define NV04_MULTITEX_TRIANGLE_CONTROL0				0x0000033c
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_REF__MASK		0x000000ff
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_REF__SHIFT	0
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC__MASK	0x00000f00
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC__SHIFT	8
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_NEVER	0x00000100
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_LESS		0x00000200
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_EQUAL	0x00000300
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_LEQUAL	0x00000400
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_GREATER	0x00000500
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_NOTEQUAL	0x00000600
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_GEQUAL	0x00000700
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_ALWAYS	0x00000800
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_ENABLE		0x00001000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_ORIGIN__MASK		0x00002000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_ORIGIN__SHIFT		13
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_ORIGIN_CENTER		0x00000000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_ORIGIN_CORNER		0x00002000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_ENABLE		0x00004000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC__MASK		0x000f0000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC__SHIFT		16
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_NEVER		0x00010000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_LESS		0x00020000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_EQUAL		0x00030000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_LEQUAL		0x00040000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_GREATER		0x00050000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_NOTEQUAL		0x00060000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_GEQUAL		0x00070000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_ALWAYS		0x00080000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE__MASK		0x00300000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE__SHIFT	20
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_BOTH		0x00000000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_NONE		0x00100000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_CW		0x00200000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_CCW		0x00300000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_DITHER_ENABLE		0x00400000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_PERSPECTIVE_ENABLE	0x00800000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_WRITE			0x01000000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE		0x02000000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE		0x04000000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE		0x08000000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE		0x10000000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE		0x20000000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FORMAT__MASK		0xc0000000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FORMAT__SHIFT		30
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FORMAT_FIXED		0x40000000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FORMAT_FLOAT		0x80000000
+
+#define NV04_MULTITEX_TRIANGLE_CONTROL1				0x00000340
+#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_ENABLE		0x00000001
+#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_FUNC__MASK	0x000000f0
+#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_FUNC__SHIFT	4
+#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_REF__MASK	0x0000ff00
+#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_REF__SHIFT	8
+#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_READ__MASK	0x00ff0000
+#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_READ__SHIFT	16
+#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_WRITE__MASK	0xff000000
+#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_WRITE__SHIFT	24
+
+#define NV04_MULTITEX_TRIANGLE_CONTROL2				0x00000344
+#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_FAIL__MASK	0x0000000f
+#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_FAIL__SHIFT	0
+#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_ZFAIL__MASK	0x000000f0
+#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_ZFAIL__SHIFT	4
+#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_ZPASS__MASK	0x00000f00
+#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_ZPASS__SHIFT	8
+
+#define NV04_MULTITEX_TRIANGLE_FOGCOLOR				0x00000348
+#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_B__MASK			0x000000ff
+#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_B__SHIFT		0
+#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_G__MASK			0x0000ff00
+#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_G__SHIFT		8
+#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_R__MASK			0x00ff0000
+#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_R__SHIFT		16
+#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_A__MASK			0xff000000
+#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_A__SHIFT		24
+
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX(i0)		       (0x00000400 + 0x28*(i0))
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX__ESIZE		0x00000028
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX__LEN			0x00000008
+
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SX(i0)	       (0x00000400 + 0x28*(i0))
+
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SY(i0)	       (0x00000404 + 0x28*(i0))
+
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SZ(i0)	       (0x00000408 + 0x28*(i0))
+
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_RHW(i0)	       (0x0000040c + 0x28*(i0))
+
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR(i0)	       (0x00000410 + 0x28*(i0))
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_B__MASK		0x000000ff
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_B__SHIFT	0
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_G__MASK		0x0000ff00
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_G__SHIFT	8
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_R__MASK		0x00ff0000
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_R__SHIFT	16
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_A__MASK		0xff000000
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_A__SHIFT	24
+
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR(i0)	       (0x00000414 + 0x28*(i0))
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_B__MASK	0x000000ff
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_B__SHIFT	0
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_G__MASK	0x0000ff00
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_G__SHIFT	8
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_R__MASK	0x00ff0000
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_R__SHIFT	16
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_FOG__MASK	0xff000000
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_FOG__SHIFT	24
+
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TU0(i0)	       (0x00000418 + 0x28*(i0))
+
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TV0(i0)	       (0x0000041c + 0x28*(i0))
+
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TU1(i0)	       (0x00000420 + 0x28*(i0))
+
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TV1(i0)	       (0x00000424 + 0x28*(i0))
+
+#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE(i0)	       (0x00000540 + 0x4*(i0))
+#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE__ESIZE		0x00000004
+#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE__LEN		0x00000030
+#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I0__MASK		0x0000000f
+#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I0__SHIFT		0
+#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I1__MASK		0x000000f0
+#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I1__SHIFT		4
+#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I2__MASK		0x00000f00
+#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I2__SHIFT		8
+#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I3__MASK		0x0000f000
+#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I3__SHIFT		12
+#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I4__MASK		0x000f0000
+#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I4__SHIFT		16
+#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I5__MASK		0x00f00000
+#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I5__SHIFT		20
+
+
+#endif /* NV04_3D_XML */
diff --git a/src/mesa/drivers/dri/nouveau/nv10_3d.xml.h b/src/mesa/drivers/dri/nouveau/nv10_3d.xml.h
new file mode 100644
index 0000000..0c963c8
--- /dev/null
+++ b/src/mesa/drivers/dri/nouveau/nv10_3d.xml.h
@@ -0,0 +1,1616 @@
+#ifndef NV10_3D_XML
+#define NV10_3D_XML
+
+/* Autogenerated file, DO NOT EDIT manually!
+
+This file was generated by the rules-ng-ng headergen tool in this git repository:
+http://0x04.net/cgit/index.cgi/rules-ng-ng
+git clone git://0x04.net/rules-ng-ng
+
+The rules-ng-ng source files this header was generated from are:
+- nv10_3d.xml    (  18508 bytes, from 2010-10-30 13:50:34)
+- copyright.xml  (   6498 bytes, from 2010-10-24 16:03:07)
+- nv_defs.xml    (   4437 bytes, from 2010-10-24 16:03:07)
+- nv_3ddefs.xml  (  16394 bytes, from 2010-10-24 16:03:07)
+- nv_object.xml  (  11547 bytes, from 2010-10-27 16:17:46)
+- nvchipsets.xml (   2991 bytes, from 2010-10-30 09:54:12)
+
+Copyright (C) 2006-2010 by the following authors:
+- Artur Huillet <arthur.huillet@free.fr> (ahuillet)
+- Ben Skeggs (darktama, darktama_)
+- B. R. <koala_br@users.sourceforge.net> (koala_br)
+- Carlos Martin <carlosmn@users.sf.net> (carlosmn)
+- Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr)
+- Dawid Gajownik <gajownik@users.sf.net> (gajownik)
+- Dmitry Baryshkov
+- Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag)
+- EdB <edb_@users.sf.net> (edb_)
+- Erik Waling <erikwailing@users.sf.net> (erikwaling)
+- Francisco Jerez <currojerez@riseup.net> (curro, curro_, currojerez)
+- imirkin <imirkin@users.sf.net> (imirkin)
+- jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
+- Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
+- Laurent Carlier <lordheavym@gmail.com> (lordheavy)
+- Luca Barbieri <luca@luca-barbieri.com> (lb, lb1)
+- Maarten Maathuis <madman2003@gmail.com> (stillunknown)
+- Marcin Kościelnicki <koriakin@0x04.net> (mwk, koriakin)
+- Mark Carey <mark.carey@gmail.com> (careym)
+- Matthieu Castet <matthieu.castet@parrot.com> (mat-c)
+- nvidiaman <nvidiaman@users.sf.net> (nvidiaman)
+- Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata)
+- Pekka Paalanen <pq@iki.fi> (pq, ppaalanen)
+- Peter Popov <ironpeter@users.sf.net> (ironpeter)
+- Richard Hughes <hughsient@users.sf.net> (hughsient)
+- Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar)
+- Serge Martin
+- Simon Raffeiner
+- Stephane Loeuillet <leroutier@users.sf.net> (leroutier)
+- Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu)
+- sturmflut <sturmflut@users.sf.net> (sturmflut)
+- Sylvain Munaut <tnt@246tNt.com>
+- Victor Stinner <victor.stinner@haypocalc.com> (haypo)
+- Wladmir van der Laan <laanwj@gmail.com> (miathan6)
+- Younes Manton <younes.m@gmail.com> (ymanton)
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+
+#define NV10_VERTEX_ATTR_POS					0x00000000
+#define NV10_VERTEX_ATTR_COLOR0					0x00000001
+#define NV10_VERTEX_ATTR_COLOR1					0x00000002
+#define NV10_VERTEX_ATTR_TEX0					0x00000003
+#define NV10_VERTEX_ATTR_TEX1					0x00000004
+#define NV10_VERTEX_ATTR_NORMAL					0x00000005
+#define NV10_VERTEX_ATTR_WEIGHT					0x00000006
+#define NV10_VERTEX_ATTR_FOG					0x00000007
+
+
+
+#define NV11_3D_FLIP_SET_READ					0x00000120
+
+#define NV11_3D_FLIP_SET_WRITE					0x00000124
+
+#define NV11_3D_FLIP_MAX					0x00000128
+
+#define NV11_3D_FLIP_INCR_WRITE					0x0000012c
+
+#define NV11_3D_FLIP_WAIT					0x00000130
+
+#define NV10_3D_DMA_NOTIFY					0x00000180
+
+#define NV10_3D_DMA_TEXTURE0					0x00000184
+
+#define NV10_3D_DMA_TEXTURE1					0x00000188
+
+#define NV10_3D_DMA_COLOR					0x00000194
+
+#define NV10_3D_DMA_ZETA					0x00000198
+
+#define NV10_3D_RT_HORIZ					0x00000200
+#define NV10_3D_RT_HORIZ_X__MASK				0x0000ffff
+#define NV10_3D_RT_HORIZ_X__SHIFT				0
+#define NV10_3D_RT_HORIZ_W__MASK				0xffff0000
+#define NV10_3D_RT_HORIZ_W__SHIFT				16
+
+#define NV10_3D_RT_VERT						0x00000204
+#define NV10_3D_RT_VERT_Y__MASK					0x0000ffff
+#define NV10_3D_RT_VERT_Y__SHIFT				0
+#define NV10_3D_RT_VERT_H__MASK					0xffff0000
+#define NV10_3D_RT_VERT_H__SHIFT				16
+
+#define NV10_3D_RT_FORMAT					0x00000208
+#define NV10_3D_RT_FORMAT_TYPE__MASK				0x00000f00
+#define NV10_3D_RT_FORMAT_TYPE__SHIFT				8
+#define NV10_3D_RT_FORMAT_TYPE_LINEAR				0x00000100
+#define NV10_3D_RT_FORMAT_TYPE_SWIZZLED				0x00000200
+#define NV10_3D_RT_FORMAT_DEPTH__MASK				0x00000030
+#define NV10_3D_RT_FORMAT_DEPTH__SHIFT				4
+#define NV10_3D_RT_FORMAT_DEPTH_Z24S8				0x00000000
+#define NV10_3D_RT_FORMAT_DEPTH_Z16				0x00000010
+#define NV10_3D_RT_FORMAT_COLOR__MASK				0x0000000f
+#define NV10_3D_RT_FORMAT_COLOR__SHIFT				0
+#define NV10_3D_RT_FORMAT_COLOR_R5G6B5				0x00000003
+#define NV10_3D_RT_FORMAT_COLOR_X8R8G8B8			0x00000005
+#define NV10_3D_RT_FORMAT_COLOR_A8R8G8B8			0x00000008
+#define NV10_3D_RT_FORMAT_COLOR_B8				0x00000009
+
+#define NV10_3D_RT_PITCH					0x0000020c
+#define NV10_3D_RT_PITCH_COLOR_PITCH__MASK			0x0000ffff
+#define NV10_3D_RT_PITCH_COLOR_PITCH__SHIFT			0
+#define NV10_3D_RT_PITCH_ZETA_PITCH__MASK			0xffff0000
+#define NV10_3D_RT_PITCH_ZETA_PITCH__SHIFT			16
+
+#define NV10_3D_COLOR_OFFSET					0x00000210
+
+#define NV10_3D_ZETA_OFFSET					0x00000214
+
+#define NV10_3D_UNK0290						0x00000290
+
+#define NV10_3D_VIEWPORT_CLIP_MODE				0x000002b4
+
+#define NV10_3D_VIEWPORT_CLIP_HORIZ(i0)			       (0x000002c0 + 0x4*(i0))
+#define NV10_3D_VIEWPORT_CLIP_HORIZ__ESIZE			0x00000004
+#define NV10_3D_VIEWPORT_CLIP_HORIZ__LEN			0x00000008
+#define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_L__MASK		0x000007ff
+#define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_L__SHIFT		0
+#define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_LEFT_ENABLE		0x00000800
+#define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_R__MASK		0x07ff0000
+#define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_R__SHIFT		16
+#define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_RIGHT_ENABLE		0x08000000
+
+#define NV10_3D_VIEWPORT_CLIP_VERT(i0)			       (0x000002e0 + 0x4*(i0))
+#define NV10_3D_VIEWPORT_CLIP_VERT__ESIZE			0x00000004
+#define NV10_3D_VIEWPORT_CLIP_VERT__LEN				0x00000008
+#define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_T__MASK			0x000007ff
+#define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_T__SHIFT		0
+#define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_TOP_ENABLE		0x00000800
+#define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_B__MASK			0x07ff0000
+#define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_B__SHIFT		16
+#define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_BOTTOM_ENABLE		0x08000000
+
+#define NV10_3D_ALPHA_FUNC_ENABLE				0x00000300
+
+#define NV10_3D_BLEND_FUNC_ENABLE				0x00000304
+
+#define NV10_3D_CULL_FACE_ENABLE				0x00000308
+
+#define NV10_3D_DEPTH_TEST_ENABLE				0x0000030c
+
+#define NV10_3D_DITHER_ENABLE					0x00000310
+
+#define NV10_3D_LIGHTING_ENABLE					0x00000314
+
+#define NV10_3D_POINT_PARAMETERS_ENABLE				0x00000318
+
+#define NV10_3D_POINT_SMOOTH_ENABLE				0x0000031c
+
+#define NV10_3D_LINE_SMOOTH_ENABLE				0x00000320
+
+#define NV10_3D_POLYGON_SMOOTH_ENABLE				0x00000324
+
+#define NV10_3D_STENCIL_ENABLE					0x0000032c
+
+#define NV10_3D_POLYGON_OFFSET_POINT_ENABLE			0x00000330
+
+#define NV10_3D_POLYGON_OFFSET_LINE_ENABLE			0x00000334
+
+#define NV10_3D_POLYGON_OFFSET_FILL_ENABLE			0x00000338
+
+#define NV10_3D_ALPHA_FUNC_FUNC					0x0000033c
+#define NV10_3D_ALPHA_FUNC_FUNC_NEVER				0x00000200
+#define NV10_3D_ALPHA_FUNC_FUNC_LESS				0x00000201
+#define NV10_3D_ALPHA_FUNC_FUNC_EQUAL				0x00000202
+#define NV10_3D_ALPHA_FUNC_FUNC_LEQUAL				0x00000203
+#define NV10_3D_ALPHA_FUNC_FUNC_GREATER				0x00000204
+#define NV10_3D_ALPHA_FUNC_FUNC_NOTEQUAL			0x00000205
+#define NV10_3D_ALPHA_FUNC_FUNC_GEQUAL				0x00000206
+#define NV10_3D_ALPHA_FUNC_FUNC_ALWAYS				0x00000207
+
+#define NV10_3D_ALPHA_FUNC_REF					0x00000340
+
+#define NV10_3D_BLEND_FUNC_SRC					0x00000344
+#define NV10_3D_BLEND_FUNC_SRC_ZERO				0x00000000
+#define NV10_3D_BLEND_FUNC_SRC_ONE				0x00000001
+#define NV10_3D_BLEND_FUNC_SRC_SRC_COLOR			0x00000300
+#define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_SRC_COLOR		0x00000301
+#define NV10_3D_BLEND_FUNC_SRC_SRC_ALPHA			0x00000302
+#define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_SRC_ALPHA		0x00000303
+#define NV10_3D_BLEND_FUNC_SRC_DST_ALPHA			0x00000304
+#define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_DST_ALPHA		0x00000305
+#define NV10_3D_BLEND_FUNC_SRC_DST_COLOR			0x00000306
+#define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_DST_COLOR		0x00000307
+#define NV10_3D_BLEND_FUNC_SRC_SRC_ALPHA_SATURATE		0x00000308
+#define NV10_3D_BLEND_FUNC_SRC_CONSTANT_COLOR			0x00008001
+#define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_CONSTANT_COLOR		0x00008002
+#define NV10_3D_BLEND_FUNC_SRC_CONSTANT_ALPHA			0x00008003
+#define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_CONSTANT_ALPHA		0x00008004
+
+#define NV10_3D_BLEND_FUNC_DST					0x00000348
+#define NV10_3D_BLEND_FUNC_DST_ZERO				0x00000000
+#define NV10_3D_BLEND_FUNC_DST_ONE				0x00000001
+#define NV10_3D_BLEND_FUNC_DST_SRC_COLOR			0x00000300
+#define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_SRC_COLOR		0x00000301
+#define NV10_3D_BLEND_FUNC_DST_SRC_ALPHA			0x00000302
+#define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_SRC_ALPHA		0x00000303
+#define NV10_3D_BLEND_FUNC_DST_DST_ALPHA			0x00000304
+#define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_DST_ALPHA		0x00000305
+#define NV10_3D_BLEND_FUNC_DST_DST_COLOR			0x00000306
+#define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_DST_COLOR		0x00000307
+#define NV10_3D_BLEND_FUNC_DST_SRC_ALPHA_SATURATE		0x00000308
+#define NV10_3D_BLEND_FUNC_DST_CONSTANT_COLOR			0x00008001
+#define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_CONSTANT_COLOR		0x00008002
+#define NV10_3D_BLEND_FUNC_DST_CONSTANT_ALPHA			0x00008003
+#define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_CONSTANT_ALPHA		0x00008004
+
+#define NV10_3D_BLEND_COLOR					0x0000034c
+#define NV10_3D_BLEND_COLOR_B__MASK				0x000000ff
+#define NV10_3D_BLEND_COLOR_B__SHIFT				0
+#define NV10_3D_BLEND_COLOR_G__MASK				0x0000ff00
+#define NV10_3D_BLEND_COLOR_G__SHIFT				8
+#define NV10_3D_BLEND_COLOR_R__MASK				0x00ff0000
+#define NV10_3D_BLEND_COLOR_R__SHIFT				16
+#define NV10_3D_BLEND_COLOR_A__MASK				0xff000000
+#define NV10_3D_BLEND_COLOR_A__SHIFT				24
+
+#define NV10_3D_BLEND_EQUATION					0x00000350
+#define NV10_3D_BLEND_EQUATION_FUNC_ADD				0x00008006
+#define NV10_3D_BLEND_EQUATION_MIN				0x00008007
+#define NV10_3D_BLEND_EQUATION_MAX				0x00008008
+#define NV10_3D_BLEND_EQUATION_FUNC_SUBTRACT			0x0000800a
+#define NV10_3D_BLEND_EQUATION_FUNC_REVERSE_SUBTRACT		0x0000800b
+
+#define NV10_3D_DEPTH_FUNC					0x00000354
+#define NV10_3D_DEPTH_FUNC_NEVER				0x00000200
+#define NV10_3D_DEPTH_FUNC_LESS					0x00000201
+#define NV10_3D_DEPTH_FUNC_EQUAL				0x00000202
+#define NV10_3D_DEPTH_FUNC_LEQUAL				0x00000203
+#define NV10_3D_DEPTH_FUNC_GREATER				0x00000204
+#define NV10_3D_DEPTH_FUNC_NOTEQUAL				0x00000205
+#define NV10_3D_DEPTH_FUNC_GEQUAL				0x00000206
+#define NV10_3D_DEPTH_FUNC_ALWAYS				0x00000207
+
+#define NV10_3D_COLOR_MASK					0x00000358
+#define NV10_3D_COLOR_MASK_B					0x00000001
+#define NV10_3D_COLOR_MASK_G					0x00000100
+#define NV10_3D_COLOR_MASK_R					0x00010000
+#define NV10_3D_COLOR_MASK_A					0x01000000
+
+#define NV10_3D_DEPTH_WRITE_ENABLE				0x0000035c
+
+#define NV10_3D_STENCIL_MASK					0x00000360
+
+#define NV10_3D_STENCIL_FUNC_FUNC				0x00000364
+#define NV10_3D_STENCIL_FUNC_FUNC_NEVER				0x00000200
+#define NV10_3D_STENCIL_FUNC_FUNC_LESS				0x00000201
+#define NV10_3D_STENCIL_FUNC_FUNC_EQUAL				0x00000202
+#define NV10_3D_STENCIL_FUNC_FUNC_LEQUAL			0x00000203
+#define NV10_3D_STENCIL_FUNC_FUNC_GREATER			0x00000204
+#define NV10_3D_STENCIL_FUNC_FUNC_NOTEQUAL			0x00000205
+#define NV10_3D_STENCIL_FUNC_FUNC_GEQUAL			0x00000206
+#define NV10_3D_STENCIL_FUNC_FUNC_ALWAYS			0x00000207
+
+#define NV10_3D_STENCIL_FUNC_REF				0x00000368
+
+#define NV10_3D_STENCIL_FUNC_MASK				0x0000036c
+
+#define NV10_3D_STENCIL_OP_FAIL					0x00000370
+#define NV10_3D_STENCIL_OP_FAIL_ZERO				0x00000000
+#define NV10_3D_STENCIL_OP_FAIL_INVERT				0x0000150a
+#define NV10_3D_STENCIL_OP_FAIL_KEEP				0x00001e00
+#define NV10_3D_STENCIL_OP_FAIL_REPLACE				0x00001e01
+#define NV10_3D_STENCIL_OP_FAIL_INCR				0x00001e02
+#define NV10_3D_STENCIL_OP_FAIL_DECR				0x00001e03
+#define NV10_3D_STENCIL_OP_FAIL_INCR_WRAP			0x00008507
+#define NV10_3D_STENCIL_OP_FAIL_DECR_WRAP			0x00008508
+
+#define NV10_3D_STENCIL_OP_ZFAIL				0x00000374
+#define NV10_3D_STENCIL_OP_ZFAIL_ZERO				0x00000000
+#define NV10_3D_STENCIL_OP_ZFAIL_INVERT				0x0000150a
+#define NV10_3D_STENCIL_OP_ZFAIL_KEEP				0x00001e00
+#define NV10_3D_STENCIL_OP_ZFAIL_REPLACE			0x00001e01
+#define NV10_3D_STENCIL_OP_ZFAIL_INCR				0x00001e02
+#define NV10_3D_STENCIL_OP_ZFAIL_DECR				0x00001e03
+#define NV10_3D_STENCIL_OP_ZFAIL_INCR_WRAP			0x00008507
+#define NV10_3D_STENCIL_OP_ZFAIL_DECR_WRAP			0x00008508
+
+#define NV10_3D_STENCIL_OP_ZPASS				0x00000378
+#define NV10_3D_STENCIL_OP_ZPASS_ZERO				0x00000000
+#define NV10_3D_STENCIL_OP_ZPASS_INVERT				0x0000150a
+#define NV10_3D_STENCIL_OP_ZPASS_KEEP				0x00001e00
+#define NV10_3D_STENCIL_OP_ZPASS_REPLACE			0x00001e01
+#define NV10_3D_STENCIL_OP_ZPASS_INCR				0x00001e02
+#define NV10_3D_STENCIL_OP_ZPASS_DECR				0x00001e03
+#define NV10_3D_STENCIL_OP_ZPASS_INCR_WRAP			0x00008507
+#define NV10_3D_STENCIL_OP_ZPASS_DECR_WRAP			0x00008508
+
+#define NV10_3D_SHADE_MODEL					0x0000037c
+#define NV10_3D_SHADE_MODEL_FLAT				0x00001d00
+#define NV10_3D_SHADE_MODEL_SMOOTH				0x00001d01
+
+#define NV10_3D_LINE_WIDTH					0x00000380
+
+#define NV10_3D_POLYGON_OFFSET_FACTOR				0x00000384
+
+#define NV10_3D_POLYGON_OFFSET_UNITS				0x00000388
+
+#define NV10_3D_POLYGON_MODE_FRONT				0x0000038c
+#define NV10_3D_POLYGON_MODE_FRONT_POINT			0x00001b00
+#define NV10_3D_POLYGON_MODE_FRONT_LINE				0x00001b01
+#define NV10_3D_POLYGON_MODE_FRONT_FILL				0x00001b02
+
+#define NV10_3D_POLYGON_MODE_BACK				0x00000390
+#define NV10_3D_POLYGON_MODE_BACK_POINT				0x00001b00
+#define NV10_3D_POLYGON_MODE_BACK_LINE				0x00001b01
+#define NV10_3D_POLYGON_MODE_BACK_FILL				0x00001b02
+
+#define NV10_3D_DEPTH_RANGE_NEAR				0x00000394
+
+#define NV10_3D_DEPTH_RANGE_FAR					0x00000398
+
+#define NV10_3D_CULL_FACE					0x0000039c
+#define NV10_3D_CULL_FACE_FRONT					0x00000404
+#define NV10_3D_CULL_FACE_BACK					0x00000405
+#define NV10_3D_CULL_FACE_FRONT_AND_BACK			0x00000408
+
+#define NV10_3D_FRONT_FACE					0x000003a0
+#define NV10_3D_FRONT_FACE_CW					0x00000900
+#define NV10_3D_FRONT_FACE_CCW					0x00000901
+
+
+#define NV10_3D_VERTEX_POS_3F					0x00000c00
+
+
+#define NV10_3D_VERTEX_POS_3F_X					0x00000c00
+
+#define NV10_3D_VERTEX_POS_3F_Y					0x00000c04
+
+#define NV10_3D_VERTEX_POS_3F_Z					0x00000c08
+
+#define NV10_3D_VERTEX_POS_4F					0x00000c18
+
+
+#define NV10_3D_VERTEX_POS_4F_X					0x00000c18
+
+#define NV10_3D_VERTEX_POS_4F_Y					0x00000c1c
+
+#define NV10_3D_VERTEX_POS_4F_Z					0x00000c20
+
+#define NV10_3D_VERTEX_POS_4F_W					0x00000c24
+
+#define NV10_3D_VERTEX_NOR_3F					0x00000c30
+
+
+#define NV10_3D_VERTEX_NOR_3F_X					0x00000c30
+
+#define NV10_3D_VERTEX_NOR_3F_Y					0x00000c34
+
+#define NV10_3D_VERTEX_NOR_3F_Z					0x00000c38
+
+#define NV10_3D_VERTEX_NOR_3I					0x00000c30
+
+
+#define NV10_3D_VERTEX_NOR_3I_XY				0x00000c30
+#define NV10_3D_VERTEX_NOR_3I_XY_X__MASK			0x0000ffff
+#define NV10_3D_VERTEX_NOR_3I_XY_X__SHIFT			0
+#define NV10_3D_VERTEX_NOR_3I_XY_Y__MASK			0xffff0000
+#define NV10_3D_VERTEX_NOR_3I_XY_Y__SHIFT			16
+
+#define NV10_3D_VERTEX_NOR_3I_Z					0x00000c34
+#define NV10_3D_VERTEX_NOR_3I_Z_Z__MASK				0x0000ffff
+#define NV10_3D_VERTEX_NOR_3I_Z_Z__SHIFT			0
+
+#define NV10_3D_VERTEX_COL_4F					0x00000c50
+
+
+#define NV10_3D_VERTEX_COL_4F_R					0x00000c50
+
+#define NV10_3D_VERTEX_COL_4F_G					0x00000c54
+
+#define NV10_3D_VERTEX_COL_4F_B					0x00000c58
+
+#define NV10_3D_VERTEX_COL_4F_A					0x00000c5c
+
+#define NV10_3D_VERTEX_COL_3F					0x00000c60
+
+
+#define NV10_3D_VERTEX_COL_3F_R					0x00000c60
+
+#define NV10_3D_VERTEX_COL_3F_G					0x00000c64
+
+#define NV10_3D_VERTEX_COL_3F_B					0x00000c68
+
+#define NV10_3D_VERTEX_COL_4I					0x00000c6c
+#define NV10_3D_VERTEX_COL_4I_R__MASK				0x000000ff
+#define NV10_3D_VERTEX_COL_4I_R__SHIFT				0
+#define NV10_3D_VERTEX_COL_4I_G__MASK				0x0000ff00
+#define NV10_3D_VERTEX_COL_4I_G__SHIFT				8
+#define NV10_3D_VERTEX_COL_4I_B__MASK				0x00ff0000
+#define NV10_3D_VERTEX_COL_4I_B__SHIFT				16
+#define NV10_3D_VERTEX_COL_4I_A__MASK				0xff000000
+#define NV10_3D_VERTEX_COL_4I_A__SHIFT				24
+
+#define NV10_3D_VERTEX_COL2_3F					0x00000c80
+
+
+#define NV10_3D_VERTEX_COL2_3F_R				0x00000c80
+
+#define NV10_3D_VERTEX_COL2_3F_G				0x00000c84
+
+#define NV10_3D_VERTEX_COL2_3F_B				0x00000c88
+
+#define NV10_3D_VERTEX_COL2_3I					0x00000c8c
+#define NV10_3D_VERTEX_COL2_3I_R__MASK				0x000000ff
+#define NV10_3D_VERTEX_COL2_3I_R__SHIFT				0
+#define NV10_3D_VERTEX_COL2_3I_G__MASK				0x0000ff00
+#define NV10_3D_VERTEX_COL2_3I_G__SHIFT				8
+#define NV10_3D_VERTEX_COL2_3I_B__MASK				0x00ff0000
+#define NV10_3D_VERTEX_COL2_3I_B__SHIFT				16
+
+#define NV10_3D_VERTEX_TX0_2F					0x00000c90
+
+
+#define NV10_3D_VERTEX_TX0_2F_S					0x00000c90
+
+#define NV10_3D_VERTEX_TX0_2F_T					0x00000c94
+
+#define NV10_3D_VERTEX_TX0_2I					0x00000c98
+#define NV10_3D_VERTEX_TX0_2I_S__MASK				0x0000ffff
+#define NV10_3D_VERTEX_TX0_2I_S__SHIFT				0
+#define NV10_3D_VERTEX_TX0_2I_T__MASK				0xffff0000
+#define NV10_3D_VERTEX_TX0_2I_T__SHIFT				16
+
+#define NV10_3D_VERTEX_TX0_4F					0x00000ca0
+
+
+#define NV10_3D_VERTEX_TX0_4F_S					0x00000ca0
+
+#define NV10_3D_VERTEX_TX0_4F_T					0x00000ca4
+
+#define NV10_3D_VERTEX_TX0_4F_R					0x00000ca8
+
+#define NV10_3D_VERTEX_TX0_4F_Q					0x00000cac
+
+#define NV10_3D_VERTEX_TX0_4I					0x00000cb0
+
+
+#define NV10_3D_VERTEX_TX0_4I_ST				0x00000cb0
+#define NV10_3D_VERTEX_TX0_4I_ST_S__MASK			0x0000ffff
+#define NV10_3D_VERTEX_TX0_4I_ST_S__SHIFT			0
+#define NV10_3D_VERTEX_TX0_4I_ST_T__MASK			0xffff0000
+#define NV10_3D_VERTEX_TX0_4I_ST_T__SHIFT			16
+
+#define NV10_3D_VERTEX_TX0_4I_RQ				0x00000cb4
+#define NV10_3D_VERTEX_TX0_4I_RQ_R__MASK			0x0000ffff
+#define NV10_3D_VERTEX_TX0_4I_RQ_R__SHIFT			0
+#define NV10_3D_VERTEX_TX0_4I_RQ_Q__MASK			0xffff0000
+#define NV10_3D_VERTEX_TX0_4I_RQ_Q__SHIFT			16
+
+#define NV10_3D_VERTEX_TX1_2F					0x00000cb8
+
+
+#define NV10_3D_VERTEX_TX1_2F_S					0x00000cb8
+
+#define NV10_3D_VERTEX_TX1_2F_T					0x00000cbc
+
+#define NV10_3D_VERTEX_TX1_2I					0x00000cc0
+#define NV10_3D_VERTEX_TX1_2I_S__MASK				0x0000ffff
+#define NV10_3D_VERTEX_TX1_2I_S__SHIFT				0
+#define NV10_3D_VERTEX_TX1_2I_T__MASK				0xffff0000
+#define NV10_3D_VERTEX_TX1_2I_T__SHIFT				16
+
+#define NV10_3D_VERTEX_TX1_4F					0x00000cc8
+
+
+#define NV10_3D_VERTEX_TX1_4F_S					0x00000cc8
+
+#define NV10_3D_VERTEX_TX1_4F_T					0x00000ccc
+
+#define NV10_3D_VERTEX_TX1_4F_R					0x00000cd0
+
+#define NV10_3D_VERTEX_TX1_4F_Q					0x00000cd4
+
+#define NV10_3D_VERTEX_TX1_4I					0x00000cd8
+
+
+#define NV10_3D_VERTEX_TX1_4I_ST				0x00000cd8
+#define NV10_3D_VERTEX_TX1_4I_ST_S__MASK			0x0000ffff
+#define NV10_3D_VERTEX_TX1_4I_ST_S__SHIFT			0
+#define NV10_3D_VERTEX_TX1_4I_ST_T__MASK			0xffff0000
+#define NV10_3D_VERTEX_TX1_4I_ST_T__SHIFT			16
+
+#define NV10_3D_VERTEX_TX1_4I_RQ				0x00000cdc
+#define NV10_3D_VERTEX_TX1_4I_RQ_R__MASK			0x0000ffff
+#define NV10_3D_VERTEX_TX1_4I_RQ_R__SHIFT			0
+#define NV10_3D_VERTEX_TX1_4I_RQ_Q__MASK			0xffff0000
+#define NV10_3D_VERTEX_TX1_4I_RQ_Q__SHIFT			16
+
+#define NV10_3D_VERTEX_FOG_1F					0x00000ce0
+
+#define NV10_3D_VERTEX_WGH_1F					0x00000ce4
+
+#define NV10_3D_EDGEFLAG_ENABLE					0x00000cec
+
+
+#define NV10_3D_DMA_VTXBUF					0x0000018c
+
+#define NV10_3D_VTXBUF_VALIDATE					0x00000cf0
+
+
+#define NV10_3D_VTXBUF_OFFSET(i0)			       (0x00000d00 + 0x8*(i0))
+
+#define NV10_3D_VTXBUF_FMT(i0)				       (0x00000d04 + 0x8*(i0))
+#define NV10_3D_VTXBUF_FMT_TYPE__MASK				0x0000000f
+#define NV10_3D_VTXBUF_FMT_TYPE__SHIFT				0
+#define NV10_3D_VTXBUF_FMT_TYPE_B8G8R8A8_UNORM			0x00000000
+#define NV10_3D_VTXBUF_FMT_TYPE_V16_SNORM			0x00000001
+#define NV10_3D_VTXBUF_FMT_TYPE_V32_FLOAT			0x00000002
+#define NV10_3D_VTXBUF_FMT_TYPE_U8_UNORM			0x00000004
+#define NV10_3D_VTXBUF_FMT_FIELDS__MASK				0x000000f0
+#define NV10_3D_VTXBUF_FMT_FIELDS__SHIFT			4
+#define NV10_3D_VTXBUF_FMT_STRIDE__MASK				0x0000ff00
+#define NV10_3D_VTXBUF_FMT_STRIDE__SHIFT			8
+#define NV10_3D_VTXBUF_FMT_POS_HOMOGENEOUS			0x01000000
+
+#define NV10_3D_VERTEX_BEGIN_END				0x00000dfc
+#define NV10_3D_VERTEX_BEGIN_END_STOP				0x00000000
+#define NV10_3D_VERTEX_BEGIN_END_POINTS				0x00000001
+#define NV10_3D_VERTEX_BEGIN_END_LINES				0x00000002
+#define NV10_3D_VERTEX_BEGIN_END_LINE_LOOP			0x00000003
+#define NV10_3D_VERTEX_BEGIN_END_LINE_STRIP			0x00000004
+#define NV10_3D_VERTEX_BEGIN_END_TRIANGLES			0x00000005
+#define NV10_3D_VERTEX_BEGIN_END_TRIANGLE_STRIP			0x00000006
+#define NV10_3D_VERTEX_BEGIN_END_TRIANGLE_FAN			0x00000007
+#define NV10_3D_VERTEX_BEGIN_END_QUADS				0x00000008
+#define NV10_3D_VERTEX_BEGIN_END_QUAD_STRIP			0x00000009
+#define NV10_3D_VERTEX_BEGIN_END_POLYGON			0x0000000a
+
+#define NV10_3D_VTXBUF_ELEMENT_U16				0x00000e00
+#define NV10_3D_VTXBUF_ELEMENT_U16_I0__MASK			0x0000ffff
+#define NV10_3D_VTXBUF_ELEMENT_U16_I0__SHIFT			0
+#define NV10_3D_VTXBUF_ELEMENT_U16_I1__MASK			0xffff0000
+#define NV10_3D_VTXBUF_ELEMENT_U16_I1__SHIFT			16
+
+#define NV10_3D_VTXBUF_ELEMENT_U32				0x00001100
+
+#define NV10_3D_VTXBUF_BEGIN_END				0x000013fc
+#define NV10_3D_VTXBUF_BEGIN_END_STOP				0x00000000
+#define NV10_3D_VTXBUF_BEGIN_END_POINTS				0x00000001
+#define NV10_3D_VTXBUF_BEGIN_END_LINES				0x00000002
+#define NV10_3D_VTXBUF_BEGIN_END_LINE_LOOP			0x00000003
+#define NV10_3D_VTXBUF_BEGIN_END_LINE_STRIP			0x00000004
+#define NV10_3D_VTXBUF_BEGIN_END_TRIANGLES			0x00000005
+#define NV10_3D_VTXBUF_BEGIN_END_TRIANGLE_STRIP			0x00000006
+#define NV10_3D_VTXBUF_BEGIN_END_TRIANGLE_FAN			0x00000007
+#define NV10_3D_VTXBUF_BEGIN_END_QUADS				0x00000008
+#define NV10_3D_VTXBUF_BEGIN_END_QUAD_STRIP			0x00000009
+#define NV10_3D_VTXBUF_BEGIN_END_POLYGON			0x0000000a
+
+#define NV10_3D_VTXBUF_BATCH					0x00001400
+#define NV10_3D_VTXBUF_BATCH_FIRST__MASK			0x0000ffff
+#define NV10_3D_VTXBUF_BATCH_FIRST__SHIFT			0
+#define NV10_3D_VTXBUF_BATCH_LAST__MASK				0xff000000
+#define NV10_3D_VTXBUF_BATCH_LAST__SHIFT			24
+
+#define NV10_3D_VTXBUF_DATA					0x00001800
+
+
+#define NV10_3D_VERTEX_WEIGHT_ENABLE				0x00000328
+
+#define NV10_3D_VIEW_MATRIX_ENABLE				0x000003e8
+#define NV10_3D_VIEW_MATRIX_ENABLE_MODELVIEW1			0x00000001
+#define NV10_3D_VIEW_MATRIX_ENABLE_MODELVIEW0			0x00000002
+#define NV10_3D_VIEW_MATRIX_ENABLE_PROJECTION			0x00000004
+
+
+#define NV10_3D_MODELVIEW_MATRIX(i0, i1)		       (0x00000400 + 0x40*(i0) + 0x4*(i1))
+#define NV10_3D_MODELVIEW_MATRIX__ESIZE				0x00000004
+#define NV10_3D_MODELVIEW_MATRIX__LEN				0x00000010
+
+#define NV10_3D_INVERSE_MODELVIEW_MATRIX(i0, i1)	       (0x00000480 + 0x40*(i0) + 0x4*(i1))
+#define NV10_3D_INVERSE_MODELVIEW_MATRIX__ESIZE			0x00000004
+#define NV10_3D_INVERSE_MODELVIEW_MATRIX__LEN			0x0000000c
+
+#define NV10_3D_PROJECTION_MATRIX(i0)			       (0x00000500 + 0x4*(i0))
+#define NV10_3D_PROJECTION_MATRIX__ESIZE			0x00000004
+#define NV10_3D_PROJECTION_MATRIX__LEN				0x00000010
+
+#define NV10_3D_VIEWPORT_TRANSLATE				0x000006e8
+
+
+#define NV10_3D_VIEWPORT_TRANSLATE_X				0x000006e8
+
+#define NV10_3D_VIEWPORT_TRANSLATE_Y				0x000006ec
+
+#define NV10_3D_VIEWPORT_TRANSLATE_Z				0x000006f0
+
+#define NV10_3D_VIEWPORT_TRANSLATE_W				0x000006f4
+
+
+#define NV10_3D_LIGHT_MODEL					0x00000294
+#define NV10_3D_LIGHT_MODEL_VERTEX_SPECULAR			0x00000001
+#define NV10_3D_LIGHT_MODEL_SEPARATE_SPECULAR			0x00000002
+#define NV10_3D_LIGHT_MODEL_LOCAL_VIEWER			0x00010000
+
+#define NV10_3D_COLOR_MATERIAL					0x00000298
+#define NV10_3D_COLOR_MATERIAL_EMISSION				0x00000001
+#define NV10_3D_COLOR_MATERIAL_AMBIENT				0x00000002
+#define NV10_3D_COLOR_MATERIAL_DIFFUSE				0x00000004
+#define NV10_3D_COLOR_MATERIAL_SPECULAR				0x00000008
+
+#define NV10_3D_MATERIAL_FACTOR					0x000003a8
+
+
+#define NV10_3D_MATERIAL_FACTOR_R				0x000003a8
+
+#define NV10_3D_MATERIAL_FACTOR_G				0x000003ac
+
+#define NV10_3D_MATERIAL_FACTOR_B				0x000003b0
+
+#define NV10_3D_MATERIAL_FACTOR_A				0x000003b4
+
+#define NV10_3D_NORMALIZE_ENABLE				0x000003a4
+
+#define NV10_3D_SEPARATE_SPECULAR_ENABLE			0x000003b8
+
+#define NV10_3D_ENABLED_LIGHTS					0x000003bc
+#define NV10_3D_ENABLED_LIGHTS_0__MASK				0x00000003
+#define NV10_3D_ENABLED_LIGHTS_0__SHIFT				0
+#define NV10_3D_ENABLED_LIGHTS_0_DISABLED			0x00000000
+#define NV10_3D_ENABLED_LIGHTS_0_NONPOSITIONAL			0x00000001
+#define NV10_3D_ENABLED_LIGHTS_0_POSITIONAL			0x00000002
+#define NV10_3D_ENABLED_LIGHTS_0_DIRECTIONAL			0x00000003
+#define NV10_3D_ENABLED_LIGHTS_1__MASK				0x0000000c
+#define NV10_3D_ENABLED_LIGHTS_1__SHIFT				2
+#define NV10_3D_ENABLED_LIGHTS_1_DISABLED			0x00000000
+#define NV10_3D_ENABLED_LIGHTS_1_NONPOSITIONAL			0x00000004
+#define NV10_3D_ENABLED_LIGHTS_1_POSITIONAL			0x00000008
+#define NV10_3D_ENABLED_LIGHTS_1_DIRECTIONAL			0x0000000c
+#define NV10_3D_ENABLED_LIGHTS_2__MASK				0x00000030
+#define NV10_3D_ENABLED_LIGHTS_2__SHIFT				4
+#define NV10_3D_ENABLED_LIGHTS_2_DISABLED			0x00000000
+#define NV10_3D_ENABLED_LIGHTS_2_NONPOSITIONAL			0x00000010
+#define NV10_3D_ENABLED_LIGHTS_2_POSITIONAL			0x00000020
+#define NV10_3D_ENABLED_LIGHTS_2_DIRECTIONAL			0x00000030
+#define NV10_3D_ENABLED_LIGHTS_3__MASK				0x000000c0
+#define NV10_3D_ENABLED_LIGHTS_3__SHIFT				6
+#define NV10_3D_ENABLED_LIGHTS_3_DISABLED			0x00000000
+#define NV10_3D_ENABLED_LIGHTS_3_NONPOSITIONAL			0x00000040
+#define NV10_3D_ENABLED_LIGHTS_3_POSITIONAL			0x00000080
+#define NV10_3D_ENABLED_LIGHTS_3_DIRECTIONAL			0x000000c0
+#define NV10_3D_ENABLED_LIGHTS_4__MASK				0x00000300
+#define NV10_3D_ENABLED_LIGHTS_4__SHIFT				8
+#define NV10_3D_ENABLED_LIGHTS_4_DISABLED			0x00000000
+#define NV10_3D_ENABLED_LIGHTS_4_NONPOSITIONAL			0x00000100
+#define NV10_3D_ENABLED_LIGHTS_4_POSITIONAL			0x00000200
+#define NV10_3D_ENABLED_LIGHTS_4_DIRECTIONAL			0x00000300
+#define NV10_3D_ENABLED_LIGHTS_5__MASK				0x00000c00
+#define NV10_3D_ENABLED_LIGHTS_5__SHIFT				10
+#define NV10_3D_ENABLED_LIGHTS_5_DISABLED			0x00000000
+#define NV10_3D_ENABLED_LIGHTS_5_NONPOSITIONAL			0x00000400
+#define NV10_3D_ENABLED_LIGHTS_5_POSITIONAL			0x00000800
+#define NV10_3D_ENABLED_LIGHTS_5_DIRECTIONAL			0x00000c00
+#define NV10_3D_ENABLED_LIGHTS_6__MASK				0x00003000
+#define NV10_3D_ENABLED_LIGHTS_6__SHIFT				12
+#define NV10_3D_ENABLED_LIGHTS_6_DISABLED			0x00000000
+#define NV10_3D_ENABLED_LIGHTS_6_NONPOSITIONAL			0x00001000
+#define NV10_3D_ENABLED_LIGHTS_6_POSITIONAL			0x00002000
+#define NV10_3D_ENABLED_LIGHTS_6_DIRECTIONAL			0x00003000
+#define NV10_3D_ENABLED_LIGHTS_7__MASK				0x0000c000
+#define NV10_3D_ENABLED_LIGHTS_7__SHIFT				14
+#define NV10_3D_ENABLED_LIGHTS_7_DISABLED			0x00000000
+#define NV10_3D_ENABLED_LIGHTS_7_NONPOSITIONAL			0x00004000
+#define NV10_3D_ENABLED_LIGHTS_7_POSITIONAL			0x00008000
+#define NV10_3D_ENABLED_LIGHTS_7_DIRECTIONAL			0x0000c000
+
+#define NV10_3D_MATERIAL_SHININESS(i0)			       (0x000006a0 + 0x4*(i0))
+#define NV10_3D_MATERIAL_SHININESS__ESIZE			0x00000004
+#define NV10_3D_MATERIAL_SHININESS__LEN				0x00000006
+
+#define NV10_3D_LIGHT_MODEL_AMBIENT				0x000006c4
+
+
+#define NV10_3D_LIGHT_MODEL_AMBIENT_R				0x000006c4
+
+#define NV10_3D_LIGHT_MODEL_AMBIENT_G				0x000006c8
+
+#define NV10_3D_LIGHT_MODEL_AMBIENT_B				0x000006cc
+
+#define NV10_3D_LIGHT(i0)				       (0x00000800 + 0x80*(i0))
+#define NV10_3D_LIGHT__ESIZE					0x00000080
+#define NV10_3D_LIGHT__LEN					0x00000008
+
+#define NV10_3D_LIGHT_AMBIENT(i0)			       (0x00000800 + 0x80*(i0))
+
+
+#define NV10_3D_LIGHT_AMBIENT_R(i0)			       (0x00000800 + 0x80*(i0))
+
+#define NV10_3D_LIGHT_AMBIENT_G(i0)			       (0x00000804 + 0x80*(i0))
+
+#define NV10_3D_LIGHT_AMBIENT_B(i0)			       (0x00000808 + 0x80*(i0))
+
+#define NV10_3D_LIGHT_DIFFUSE(i0)			       (0x0000080c + 0x80*(i0))
+
+
+#define NV10_3D_LIGHT_DIFFUSE_R(i0)			       (0x0000080c + 0x80*(i0))
+
+#define NV10_3D_LIGHT_DIFFUSE_G(i0)			       (0x00000810 + 0x80*(i0))
+
+#define NV10_3D_LIGHT_DIFFUSE_B(i0)			       (0x00000814 + 0x80*(i0))
+
+#define NV10_3D_LIGHT_SPECULAR(i0)			       (0x00000818 + 0x80*(i0))
+
+
+#define NV10_3D_LIGHT_SPECULAR_R(i0)			       (0x00000818 + 0x80*(i0))
+
+#define NV10_3D_LIGHT_SPECULAR_G(i0)			       (0x0000081c + 0x80*(i0))
+
+#define NV10_3D_LIGHT_SPECULAR_B(i0)			       (0x00000820 + 0x80*(i0))
+
+#define NV10_3D_LIGHT_HALF_VECTOR(i0)			       (0x00000828 + 0x80*(i0))
+
+
+#define NV10_3D_LIGHT_HALF_VECTOR_X(i0)			       (0x00000828 + 0x80*(i0))
+
+#define NV10_3D_LIGHT_HALF_VECTOR_Y(i0)			       (0x0000082c + 0x80*(i0))
+
+#define NV10_3D_LIGHT_HALF_VECTOR_Z(i0)			       (0x00000830 + 0x80*(i0))
+
+#define NV10_3D_LIGHT_DIRECTION(i0)			       (0x00000834 + 0x80*(i0))
+
+
+#define NV10_3D_LIGHT_DIRECTION_X(i0)			       (0x00000834 + 0x80*(i0))
+
+#define NV10_3D_LIGHT_DIRECTION_Y(i0)			       (0x00000838 + 0x80*(i0))
+
+#define NV10_3D_LIGHT_DIRECTION_Z(i0)			       (0x0000083c + 0x80*(i0))
+
+#define NV10_3D_LIGHT_SPOT_CUTOFF(i0, i1)		       (0x00000840 + 0x80*(i0) + 0x4*(i1))
+#define NV10_3D_LIGHT_SPOT_CUTOFF__ESIZE			0x00000004
+#define NV10_3D_LIGHT_SPOT_CUTOFF__LEN				0x00000007
+
+#define NV10_3D_LIGHT_POSITION(i0)			       (0x0000085c + 0x80*(i0))
+
+
+#define NV10_3D_LIGHT_POSITION_X(i0)			       (0x0000085c + 0x80*(i0))
+
+#define NV10_3D_LIGHT_POSITION_Y(i0)			       (0x00000860 + 0x80*(i0))
+
+#define NV10_3D_LIGHT_POSITION_Z(i0)			       (0x00000864 + 0x80*(i0))
+
+#define NV10_3D_LIGHT_ATTENUATION(i0)			       (0x00000868 + 0x80*(i0))
+
+#define NV10_3D_LIGHT_ATTENUATION_CONSTANT(i0)		       (0x00000868 + 0x80*(i0))
+
+#define NV10_3D_LIGHT_ATTENUATION_LINEAR(i0)		       (0x0000086c + 0x80*(i0))
+
+#define NV10_3D_LIGHT_ATTENUATION_QUADRATIC(i0)		       (0x00000870 + 0x80*(i0))
+
+
+#define NV10_3D_FOG_MODE					0x0000029c
+#define NV10_3D_FOG_MODE_LINEAR					0x00002601
+#define NV10_3D_FOG_MODE_EXP					0x00000800
+#define NV10_3D_FOG_MODE_EXP_ABS				0x00000802
+#define NV10_3D_FOG_MODE_EXP2					0x00000803
+
+#define NV10_3D_FOG_COORD					0x000002a0
+#define NV10_3D_FOG_COORD_FOG					0x00000000
+#define NV10_3D_FOG_COORD_DIST_RADIAL				0x00000001
+#define NV10_3D_FOG_COORD_DIST_ORTHOGONAL			0x00000002
+#define NV10_3D_FOG_COORD_DIST_ORTHOGONAL_ABS			0x00000003
+
+#define NV10_3D_FOG_ENABLE					0x000002a4
+
+#define NV10_3D_FOG_COLOR					0x000002a8
+#define NV10_3D_FOG_COLOR_R__MASK				0x000000ff
+#define NV10_3D_FOG_COLOR_R__SHIFT				0
+#define NV10_3D_FOG_COLOR_G__MASK				0x0000ff00
+#define NV10_3D_FOG_COLOR_G__SHIFT				8
+#define NV10_3D_FOG_COLOR_B__MASK				0x00ff0000
+#define NV10_3D_FOG_COLOR_B__SHIFT				16
+#define NV10_3D_FOG_COLOR_A__MASK				0xff000000
+#define NV10_3D_FOG_COLOR_A__SHIFT				24
+
+#define NV10_3D_FOG_COEFF(i0)				       (0x00000680 + 0x4*(i0))
+#define NV10_3D_FOG_COEFF__ESIZE				0x00000004
+#define NV10_3D_FOG_COEFF__LEN					0x00000003
+
+
+
+#define NV10_3D_TEX_GEN_MODE(i0, i1)			       (0x000003c0 + 0x10*(i0) + 0x4*(i1))
+#define NV10_3D_TEX_GEN_MODE__ESIZE				0x00000004
+#define NV10_3D_TEX_GEN_MODE__LEN				0x00000004
+#define NV10_3D_TEX_GEN_MODE_FALSE				0x00000000
+#define NV10_3D_TEX_GEN_MODE_EYE_LINEAR				0x00002400
+#define NV10_3D_TEX_GEN_MODE_OBJECT_LINEAR			0x00002401
+#define NV10_3D_TEX_GEN_MODE_SPHERE_MAP				0x00002402
+#define NV10_3D_TEX_GEN_MODE_NORMAL_MAP				0x00008511
+#define NV10_3D_TEX_GEN_MODE_REFLECTION_MAP			0x00008512
+
+
+#define NV10_3D_TEX_GEN_COEFF(i0, i1)			       (0x00000600 + 0x40*(i0) + 0x10*(i1))
+#define NV10_3D_TEX_GEN_COEFF__ESIZE				0x00000010
+#define NV10_3D_TEX_GEN_COEFF__LEN				0x00000004
+
+#define NV10_3D_TEX_GEN_COEFF_A(i0, i1)			       (0x00000600 + 0x40*(i0) + 0x10*(i1))
+
+#define NV10_3D_TEX_GEN_COEFF_B(i0, i1)			       (0x00000604 + 0x40*(i0) + 0x10*(i1))
+
+#define NV10_3D_TEX_GEN_COEFF_C(i0, i1)			       (0x00000608 + 0x40*(i0) + 0x10*(i1))
+
+#define NV10_3D_TEX_GEN_COEFF_D(i0, i1)			       (0x0000060c + 0x40*(i0) + 0x10*(i1))
+
+#define NV10_3D_TEX_MATRIX_ENABLE(i0)			       (0x000003e0 + 0x4*(i0))
+#define NV10_3D_TEX_MATRIX_ENABLE__ESIZE			0x00000004
+#define NV10_3D_TEX_MATRIX_ENABLE__LEN				0x00000002
+
+
+#define NV10_3D_TEX_MATRIX(i0, i1)			       (0x00000540 + 0x40*(i0) + 0x4*(i1))
+#define NV10_3D_TEX_MATRIX__ESIZE				0x00000004
+#define NV10_3D_TEX_MATRIX__LEN					0x00000010
+
+
+#define NV10_3D_TEX_OFFSET(i0)				       (0x00000218 + 0x4*(i0))
+
+#define NV10_3D_TEX_FORMAT(i0)				       (0x00000220 + 0x4*(i0))
+#define NV10_3D_TEX_FORMAT_DMA0					0x00000001
+#define NV10_3D_TEX_FORMAT_DMA1					0x00000002
+#define NV10_3D_TEX_FORMAT_CUBE_MAP				0x00000004
+#define NV10_3D_TEX_FORMAT_FORMAT__MASK				0x00000f80
+#define NV10_3D_TEX_FORMAT_FORMAT__SHIFT			7
+#define NV10_3D_TEX_FORMAT_FORMAT_L8				0x00000000
+#define NV10_3D_TEX_FORMAT_FORMAT_I8				0x00000080
+#define NV10_3D_TEX_FORMAT_FORMAT_A1R5G5B5			0x00000100
+#define NV10_3D_TEX_FORMAT_FORMAT_A4R4G4B4			0x00000200
+#define NV10_3D_TEX_FORMAT_FORMAT_R5G6B5			0x00000280
+#define NV10_3D_TEX_FORMAT_FORMAT_A8R8G8B8			0x00000300
+#define NV10_3D_TEX_FORMAT_FORMAT_X8R8G8B8			0x00000380
+#define NV10_3D_TEX_FORMAT_FORMAT_INDEX8			0x00000580
+#define NV10_3D_TEX_FORMAT_FORMAT_DXT1				0x00000600
+#define NV10_3D_TEX_FORMAT_FORMAT_DXT3				0x00000700
+#define NV10_3D_TEX_FORMAT_FORMAT_DXT5				0x00000780
+#define NV10_3D_TEX_FORMAT_FORMAT_A1R5G5B5_RECT			0x00000800
+#define NV10_3D_TEX_FORMAT_FORMAT_R5G6B5_RECT			0x00000880
+#define NV10_3D_TEX_FORMAT_FORMAT_A8R8G8B8_RECT			0x00000900
+#define NV10_3D_TEX_FORMAT_FORMAT_I8_RECT			0x00000980
+#define NV10_3D_TEX_FORMAT_MIPMAP				0x00008000
+#define NV10_3D_TEX_FORMAT_BASE_SIZE_U__MASK			0x000f0000
+#define NV10_3D_TEX_FORMAT_BASE_SIZE_U__SHIFT			16
+#define NV10_3D_TEX_FORMAT_BASE_SIZE_V__MASK			0x00f00000
+#define NV10_3D_TEX_FORMAT_BASE_SIZE_V__SHIFT			20
+#define NV10_3D_TEX_FORMAT_WRAP_S__MASK				0x0f000000
+#define NV10_3D_TEX_FORMAT_WRAP_S__SHIFT			24
+#define NV10_3D_TEX_FORMAT_WRAP_S_REPEAT			0x01000000
+#define NV10_3D_TEX_FORMAT_WRAP_S_MIRRORED_REPEAT		0x02000000
+#define NV10_3D_TEX_FORMAT_WRAP_S_CLAMP_TO_EDGE			0x03000000
+#define NV10_3D_TEX_FORMAT_WRAP_S_CLAMP_TO_BORDER		0x04000000
+#define NV10_3D_TEX_FORMAT_WRAP_S_CLAMP				0x05000000
+#define NV10_3D_TEX_FORMAT_WRAP_T__MASK				0xf0000000
+#define NV10_3D_TEX_FORMAT_WRAP_T__SHIFT			28
+#define NV10_3D_TEX_FORMAT_WRAP_T_REPEAT			0x10000000
+#define NV10_3D_TEX_FORMAT_WRAP_T_MIRRORED_REPEAT		0x20000000
+#define NV10_3D_TEX_FORMAT_WRAP_T_CLAMP_TO_EDGE			0x30000000
+#define NV10_3D_TEX_FORMAT_WRAP_T_CLAMP_TO_BORDER		0x40000000
+#define NV10_3D_TEX_FORMAT_WRAP_T_CLAMP				0x50000000
+
+#define NV10_3D_TEX_ENABLE(i0)				       (0x00000228 + 0x4*(i0))
+#define NV10_3D_TEX_ENABLE_CULL__MASK				0x0000000f
+#define NV10_3D_TEX_ENABLE_CULL__SHIFT				0
+#define NV10_3D_TEX_ENABLE_CULL_DISABLED			0x00000000
+#define NV10_3D_TEX_ENABLE_CULL_TEST_ALL			0x00000003
+#define NV10_3D_TEX_ENABLE_CULL_TEST_ALPHA			0x00000004
+#define NV10_3D_TEX_ENABLE_ANISOTROPY__MASK			0x00000030
+#define NV10_3D_TEX_ENABLE_ANISOTROPY__SHIFT			4
+#define NV10_3D_TEX_ENABLE_MIPMAP_MAX_LOD__MASK			0x0003c000
+#define NV10_3D_TEX_ENABLE_MIPMAP_MAX_LOD__SHIFT		14
+#define NV10_3D_TEX_ENABLE_MIPMAP_MIN_LOD__MASK			0x3c000000
+#define NV10_3D_TEX_ENABLE_MIPMAP_MIN_LOD__SHIFT		26
+#define NV10_3D_TEX_ENABLE_ENABLE				0x40000000
+
+#define NV10_3D_TEX_NPOT_PITCH(i0)			       (0x00000230 + 0x4*(i0))
+#define NV10_3D_TEX_NPOT_PITCH_PITCH__MASK			0xffff0000
+#define NV10_3D_TEX_NPOT_PITCH_PITCH__SHIFT			16
+
+#define NV10_3D_TEX_NPOT_SIZE(i0)			       (0x00000240 + 0x4*(i0))
+#define NV10_3D_TEX_NPOT_SIZE_H__MASK				0x0000ffff
+#define NV10_3D_TEX_NPOT_SIZE_H__SHIFT				0
+#define NV10_3D_TEX_NPOT_SIZE_W__MASK				0xffff0000
+#define NV10_3D_TEX_NPOT_SIZE_W__SHIFT				16
+
+#define NV10_3D_TEX_FILTER(i0)				       (0x00000248 + 0x4*(i0))
+#define NV10_3D_TEX_FILTER_LOD_BIAS__MASK			0x00000f00
+#define NV10_3D_TEX_FILTER_LOD_BIAS__SHIFT			8
+#define NV10_3D_TEX_FILTER_MINIFY__MASK				0x0f000000
+#define NV10_3D_TEX_FILTER_MINIFY__SHIFT			24
+#define NV10_3D_TEX_FILTER_MINIFY_NEAREST			0x01000000
+#define NV10_3D_TEX_FILTER_MINIFY_LINEAR			0x02000000
+#define NV10_3D_TEX_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST	0x03000000
+#define NV10_3D_TEX_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST		0x04000000
+#define NV10_3D_TEX_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR		0x05000000
+#define NV10_3D_TEX_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR		0x06000000
+#define NV10_3D_TEX_FILTER_MAGNIFY__MASK			0xf0000000
+#define NV10_3D_TEX_FILTER_MAGNIFY__SHIFT			28
+#define NV10_3D_TEX_FILTER_MAGNIFY_NEAREST			0x10000000
+#define NV10_3D_TEX_FILTER_MAGNIFY_LINEAR			0x20000000
+
+#define NV10_3D_TEX_PALETTE_OFFSET(i0)			       (0x00000250 + 0x4*(i0))
+
+
+
+#define NV10_3D_RC_IN_ALPHA(i0)				       (0x00000260 + 0x4*(i0))
+#define NV10_3D_RC_IN_ALPHA_D_INPUT__MASK			0x0000000f
+#define NV10_3D_RC_IN_ALPHA_D_INPUT__SHIFT			0
+#define NV10_3D_RC_IN_ALPHA_D_INPUT_ZERO			0x00000000
+#define NV10_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR0		0x00000001
+#define NV10_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR1		0x00000002
+#define NV10_3D_RC_IN_ALPHA_D_INPUT_FOG				0x00000003
+#define NV10_3D_RC_IN_ALPHA_D_INPUT_PRIMARY_COLOR		0x00000004
+#define NV10_3D_RC_IN_ALPHA_D_INPUT_SECONDARY_COLOR		0x00000005
+#define NV10_3D_RC_IN_ALPHA_D_INPUT_TEXTURE0			0x00000008
+#define NV10_3D_RC_IN_ALPHA_D_INPUT_TEXTURE1			0x00000009
+#define NV10_3D_RC_IN_ALPHA_D_INPUT_TEXTURE2			0x0000000a
+#define NV10_3D_RC_IN_ALPHA_D_INPUT_TEXTURE3			0x0000000b
+#define NV10_3D_RC_IN_ALPHA_D_INPUT_SPARE0			0x0000000c
+#define NV10_3D_RC_IN_ALPHA_D_INPUT_SPARE1			0x0000000d
+#define NV10_3D_RC_IN_ALPHA_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR	0x0000000e
+#define NV10_3D_RC_IN_ALPHA_D_INPUT_E_TIMES_F			0x0000000f
+#define NV10_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__MASK		0x00000010
+#define NV10_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__SHIFT		4
+#define NV10_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_BLUE		0x00000000
+#define NV10_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_ALPHA		0x00000010
+#define NV10_3D_RC_IN_ALPHA_D_MAPPING__MASK			0x000000e0
+#define NV10_3D_RC_IN_ALPHA_D_MAPPING__SHIFT			5
+#define NV10_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_IDENTITY		0x00000000
+#define NV10_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_INVERT		0x00000020
+#define NV10_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NORMAL		0x00000040
+#define NV10_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NEGATE		0x00000060
+#define NV10_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NORMAL		0x00000080
+#define NV10_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NEGATE		0x000000a0
+#define NV10_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_IDENTITY		0x000000c0
+#define NV10_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_NEGATE		0x000000e0
+#define NV10_3D_RC_IN_ALPHA_C_INPUT__MASK			0x00000f00
+#define NV10_3D_RC_IN_ALPHA_C_INPUT__SHIFT			8
+#define NV10_3D_RC_IN_ALPHA_C_INPUT_ZERO			0x00000000
+#define NV10_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR0		0x00000100
+#define NV10_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR1		0x00000200
+#define NV10_3D_RC_IN_ALPHA_C_INPUT_FOG				0x00000300
+#define NV10_3D_RC_IN_ALPHA_C_INPUT_PRIMARY_COLOR		0x00000400
+#define NV10_3D_RC_IN_ALPHA_C_INPUT_SECONDARY_COLOR		0x00000500
+#define NV10_3D_RC_IN_ALPHA_C_INPUT_TEXTURE0			0x00000800
+#define NV10_3D_RC_IN_ALPHA_C_INPUT_TEXTURE1			0x00000900
+#define NV10_3D_RC_IN_ALPHA_C_INPUT_TEXTURE2			0x00000a00
+#define NV10_3D_RC_IN_ALPHA_C_INPUT_TEXTURE3			0x00000b00
+#define NV10_3D_RC_IN_ALPHA_C_INPUT_SPARE0			0x00000c00
+#define NV10_3D_RC_IN_ALPHA_C_INPUT_SPARE1			0x00000d00
+#define NV10_3D_RC_IN_ALPHA_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR	0x00000e00
+#define NV10_3D_RC_IN_ALPHA_C_INPUT_E_TIMES_F			0x00000f00
+#define NV10_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__MASK		0x00001000
+#define NV10_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__SHIFT		12
+#define NV10_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_BLUE		0x00000000
+#define NV10_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_ALPHA		0x00001000
+#define NV10_3D_RC_IN_ALPHA_C_MAPPING__MASK			0x0000e000
+#define NV10_3D_RC_IN_ALPHA_C_MAPPING__SHIFT			13
+#define NV10_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_IDENTITY		0x00000000
+#define NV10_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_INVERT		0x00002000
+#define NV10_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NORMAL		0x00004000
+#define NV10_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NEGATE		0x00006000
+#define NV10_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NORMAL		0x00008000
+#define NV10_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NEGATE		0x0000a000
+#define NV10_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_IDENTITY		0x0000c000
+#define NV10_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_NEGATE		0x0000e000
+#define NV10_3D_RC_IN_ALPHA_B_INPUT__MASK			0x000f0000
+#define NV10_3D_RC_IN_ALPHA_B_INPUT__SHIFT			16
+#define NV10_3D_RC_IN_ALPHA_B_INPUT_ZERO			0x00000000
+#define NV10_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR0		0x00010000
+#define NV10_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR1		0x00020000
+#define NV10_3D_RC_IN_ALPHA_B_INPUT_FOG				0x00030000
+#define NV10_3D_RC_IN_ALPHA_B_INPUT_PRIMARY_COLOR		0x00040000
+#define NV10_3D_RC_IN_ALPHA_B_INPUT_SECONDARY_COLOR		0x00050000
+#define NV10_3D_RC_IN_ALPHA_B_INPUT_TEXTURE0			0x00080000
+#define NV10_3D_RC_IN_ALPHA_B_INPUT_TEXTURE1			0x00090000
+#define NV10_3D_RC_IN_ALPHA_B_INPUT_TEXTURE2			0x000a0000
+#define NV10_3D_RC_IN_ALPHA_B_INPUT_TEXTURE3			0x000b0000
+#define NV10_3D_RC_IN_ALPHA_B_INPUT_SPARE0			0x000c0000
+#define NV10_3D_RC_IN_ALPHA_B_INPUT_SPARE1			0x000d0000
+#define NV10_3D_RC_IN_ALPHA_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR	0x000e0000
+#define NV10_3D_RC_IN_ALPHA_B_INPUT_E_TIMES_F			0x000f0000
+#define NV10_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__MASK		0x00100000
+#define NV10_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__SHIFT		20
+#define NV10_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_BLUE		0x00000000
+#define NV10_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_ALPHA		0x00100000
+#define NV10_3D_RC_IN_ALPHA_B_MAPPING__MASK			0x00e00000
+#define NV10_3D_RC_IN_ALPHA_B_MAPPING__SHIFT			21
+#define NV10_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_IDENTITY		0x00000000
+#define NV10_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_INVERT		0x00200000
+#define NV10_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NORMAL		0x00400000
+#define NV10_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NEGATE		0x00600000
+#define NV10_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NORMAL		0x00800000
+#define NV10_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NEGATE		0x00a00000
+#define NV10_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_IDENTITY		0x00c00000
+#define NV10_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_NEGATE		0x00e00000
+#define NV10_3D_RC_IN_ALPHA_A_INPUT__MASK			0x0f000000
+#define NV10_3D_RC_IN_ALPHA_A_INPUT__SHIFT			24
+#define NV10_3D_RC_IN_ALPHA_A_INPUT_ZERO			0x00000000
+#define NV10_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR0		0x01000000
+#define NV10_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR1		0x02000000
+#define NV10_3D_RC_IN_ALPHA_A_INPUT_FOG				0x03000000
+#define NV10_3D_RC_IN_ALPHA_A_INPUT_PRIMARY_COLOR		0x04000000
+#define NV10_3D_RC_IN_ALPHA_A_INPUT_SECONDARY_COLOR		0x05000000
+#define NV10_3D_RC_IN_ALPHA_A_INPUT_TEXTURE0			0x08000000
+#define NV10_3D_RC_IN_ALPHA_A_INPUT_TEXTURE1			0x09000000
+#define NV10_3D_RC_IN_ALPHA_A_INPUT_TEXTURE2			0x0a000000
+#define NV10_3D_RC_IN_ALPHA_A_INPUT_TEXTURE3			0x0b000000
+#define NV10_3D_RC_IN_ALPHA_A_INPUT_SPARE0			0x0c000000
+#define NV10_3D_RC_IN_ALPHA_A_INPUT_SPARE1			0x0d000000
+#define NV10_3D_RC_IN_ALPHA_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR	0x0e000000
+#define NV10_3D_RC_IN_ALPHA_A_INPUT_E_TIMES_F			0x0f000000
+#define NV10_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__MASK		0x10000000
+#define NV10_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__SHIFT		28
+#define NV10_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_BLUE		0x00000000
+#define NV10_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_ALPHA		0x10000000
+#define NV10_3D_RC_IN_ALPHA_A_MAPPING__MASK			0xe0000000
+#define NV10_3D_RC_IN_ALPHA_A_MAPPING__SHIFT			29
+#define NV10_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_IDENTITY		0x00000000
+#define NV10_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_INVERT		0x20000000
+#define NV10_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NORMAL		0x40000000
+#define NV10_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NEGATE		0x60000000
+#define NV10_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NORMAL		0x80000000
+#define NV10_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NEGATE		0xa0000000
+#define NV10_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_IDENTITY		0xc0000000
+#define NV10_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_NEGATE		0xe0000000
+
+#define NV10_3D_RC_IN_RGB(i0)				       (0x00000268 + 0x4*(i0))
+#define NV10_3D_RC_IN_RGB_D_INPUT__MASK				0x0000000f
+#define NV10_3D_RC_IN_RGB_D_INPUT__SHIFT			0
+#define NV10_3D_RC_IN_RGB_D_INPUT_ZERO				0x00000000
+#define NV10_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR0		0x00000001
+#define NV10_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR1		0x00000002
+#define NV10_3D_RC_IN_RGB_D_INPUT_FOG				0x00000003
+#define NV10_3D_RC_IN_RGB_D_INPUT_PRIMARY_COLOR			0x00000004
+#define NV10_3D_RC_IN_RGB_D_INPUT_SECONDARY_COLOR		0x00000005
+#define NV10_3D_RC_IN_RGB_D_INPUT_TEXTURE0			0x00000008
+#define NV10_3D_RC_IN_RGB_D_INPUT_TEXTURE1			0x00000009
+#define NV10_3D_RC_IN_RGB_D_INPUT_TEXTURE2			0x0000000a
+#define NV10_3D_RC_IN_RGB_D_INPUT_TEXTURE3			0x0000000b
+#define NV10_3D_RC_IN_RGB_D_INPUT_SPARE0			0x0000000c
+#define NV10_3D_RC_IN_RGB_D_INPUT_SPARE1			0x0000000d
+#define NV10_3D_RC_IN_RGB_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR	0x0000000e
+#define NV10_3D_RC_IN_RGB_D_INPUT_E_TIMES_F			0x0000000f
+#define NV10_3D_RC_IN_RGB_D_COMPONENT_USAGE__MASK		0x00000010
+#define NV10_3D_RC_IN_RGB_D_COMPONENT_USAGE__SHIFT		4
+#define NV10_3D_RC_IN_RGB_D_COMPONENT_USAGE_RGB			0x00000000
+#define NV10_3D_RC_IN_RGB_D_COMPONENT_USAGE_ALPHA		0x00000010
+#define NV10_3D_RC_IN_RGB_D_MAPPING__MASK			0x000000e0
+#define NV10_3D_RC_IN_RGB_D_MAPPING__SHIFT			5
+#define NV10_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_IDENTITY		0x00000000
+#define NV10_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_INVERT		0x00000020
+#define NV10_3D_RC_IN_RGB_D_MAPPING_EXPAND_NORMAL		0x00000040
+#define NV10_3D_RC_IN_RGB_D_MAPPING_EXPAND_NEGATE		0x00000060
+#define NV10_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NORMAL		0x00000080
+#define NV10_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NEGATE		0x000000a0
+#define NV10_3D_RC_IN_RGB_D_MAPPING_SIGNED_IDENTITY		0x000000c0
+#define NV10_3D_RC_IN_RGB_D_MAPPING_SIGNED_NEGATE		0x000000e0
+#define NV10_3D_RC_IN_RGB_C_INPUT__MASK				0x00000f00
+#define NV10_3D_RC_IN_RGB_C_INPUT__SHIFT			8
+#define NV10_3D_RC_IN_RGB_C_INPUT_ZERO				0x00000000
+#define NV10_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR0		0x00000100
+#define NV10_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR1		0x00000200
+#define NV10_3D_RC_IN_RGB_C_INPUT_FOG				0x00000300
+#define NV10_3D_RC_IN_RGB_C_INPUT_PRIMARY_COLOR			0x00000400
+#define NV10_3D_RC_IN_RGB_C_INPUT_SECONDARY_COLOR		0x00000500
+#define NV10_3D_RC_IN_RGB_C_INPUT_TEXTURE0			0x00000800
+#define NV10_3D_RC_IN_RGB_C_INPUT_TEXTURE1			0x00000900
+#define NV10_3D_RC_IN_RGB_C_INPUT_TEXTURE2			0x00000a00
+#define NV10_3D_RC_IN_RGB_C_INPUT_TEXTURE3			0x00000b00
+#define NV10_3D_RC_IN_RGB_C_INPUT_SPARE0			0x00000c00
+#define NV10_3D_RC_IN_RGB_C_INPUT_SPARE1			0x00000d00
+#define NV10_3D_RC_IN_RGB_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR	0x00000e00
+#define NV10_3D_RC_IN_RGB_C_INPUT_E_TIMES_F			0x00000f00
+#define NV10_3D_RC_IN_RGB_C_COMPONENT_USAGE__MASK		0x00001000
+#define NV10_3D_RC_IN_RGB_C_COMPONENT_USAGE__SHIFT		12
+#define NV10_3D_RC_IN_RGB_C_COMPONENT_USAGE_RGB			0x00000000
+#define NV10_3D_RC_IN_RGB_C_COMPONENT_USAGE_ALPHA		0x00001000
+#define NV10_3D_RC_IN_RGB_C_MAPPING__MASK			0x0000e000
+#define NV10_3D_RC_IN_RGB_C_MAPPING__SHIFT			13
+#define NV10_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_IDENTITY		0x00000000
+#define NV10_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_INVERT		0x00002000
+#define NV10_3D_RC_IN_RGB_C_MAPPING_EXPAND_NORMAL		0x00004000
+#define NV10_3D_RC_IN_RGB_C_MAPPING_EXPAND_NEGATE		0x00006000
+#define NV10_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NORMAL		0x00008000
+#define NV10_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NEGATE		0x0000a000
+#define NV10_3D_RC_IN_RGB_C_MAPPING_SIGNED_IDENTITY		0x0000c000
+#define NV10_3D_RC_IN_RGB_C_MAPPING_SIGNED_NEGATE		0x0000e000
+#define NV10_3D_RC_IN_RGB_B_INPUT__MASK				0x000f0000
+#define NV10_3D_RC_IN_RGB_B_INPUT__SHIFT			16
+#define NV10_3D_RC_IN_RGB_B_INPUT_ZERO				0x00000000
+#define NV10_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR0		0x00010000
+#define NV10_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR1		0x00020000
+#define NV10_3D_RC_IN_RGB_B_INPUT_FOG				0x00030000
+#define NV10_3D_RC_IN_RGB_B_INPUT_PRIMARY_COLOR			0x00040000
+#define NV10_3D_RC_IN_RGB_B_INPUT_SECONDARY_COLOR		0x00050000
+#define NV10_3D_RC_IN_RGB_B_INPUT_TEXTURE0			0x00080000
+#define NV10_3D_RC_IN_RGB_B_INPUT_TEXTURE1			0x00090000
+#define NV10_3D_RC_IN_RGB_B_INPUT_TEXTURE2			0x000a0000
+#define NV10_3D_RC_IN_RGB_B_INPUT_TEXTURE3			0x000b0000
+#define NV10_3D_RC_IN_RGB_B_INPUT_SPARE0			0x000c0000
+#define NV10_3D_RC_IN_RGB_B_INPUT_SPARE1			0x000d0000
+#define NV10_3D_RC_IN_RGB_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR	0x000e0000
+#define NV10_3D_RC_IN_RGB_B_INPUT_E_TIMES_F			0x000f0000
+#define NV10_3D_RC_IN_RGB_B_COMPONENT_USAGE__MASK		0x00100000
+#define NV10_3D_RC_IN_RGB_B_COMPONENT_USAGE__SHIFT		20
+#define NV10_3D_RC_IN_RGB_B_COMPONENT_USAGE_RGB			0x00000000
+#define NV10_3D_RC_IN_RGB_B_COMPONENT_USAGE_ALPHA		0x00100000
+#define NV10_3D_RC_IN_RGB_B_MAPPING__MASK			0x00e00000
+#define NV10_3D_RC_IN_RGB_B_MAPPING__SHIFT			21
+#define NV10_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_IDENTITY		0x00000000
+#define NV10_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_INVERT		0x00200000
+#define NV10_3D_RC_IN_RGB_B_MAPPING_EXPAND_NORMAL		0x00400000
+#define NV10_3D_RC_IN_RGB_B_MAPPING_EXPAND_NEGATE		0x00600000
+#define NV10_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NORMAL		0x00800000
+#define NV10_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NEGATE		0x00a00000
+#define NV10_3D_RC_IN_RGB_B_MAPPING_SIGNED_IDENTITY		0x00c00000
+#define NV10_3D_RC_IN_RGB_B_MAPPING_SIGNED_NEGATE		0x00e00000
+#define NV10_3D_RC_IN_RGB_A_INPUT__MASK				0x0f000000
+#define NV10_3D_RC_IN_RGB_A_INPUT__SHIFT			24
+#define NV10_3D_RC_IN_RGB_A_INPUT_ZERO				0x00000000
+#define NV10_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR0		0x01000000
+#define NV10_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR1		0x02000000
+#define NV10_3D_RC_IN_RGB_A_INPUT_FOG				0x03000000
+#define NV10_3D_RC_IN_RGB_A_INPUT_PRIMARY_COLOR			0x04000000
+#define NV10_3D_RC_IN_RGB_A_INPUT_SECONDARY_COLOR		0x05000000
+#define NV10_3D_RC_IN_RGB_A_INPUT_TEXTURE0			0x08000000
+#define NV10_3D_RC_IN_RGB_A_INPUT_TEXTURE1			0x09000000
+#define NV10_3D_RC_IN_RGB_A_INPUT_TEXTURE2			0x0a000000
+#define NV10_3D_RC_IN_RGB_A_INPUT_TEXTURE3			0x0b000000
+#define NV10_3D_RC_IN_RGB_A_INPUT_SPARE0			0x0c000000
+#define NV10_3D_RC_IN_RGB_A_INPUT_SPARE1			0x0d000000
+#define NV10_3D_RC_IN_RGB_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR	0x0e000000
+#define NV10_3D_RC_IN_RGB_A_INPUT_E_TIMES_F			0x0f000000
+#define NV10_3D_RC_IN_RGB_A_COMPONENT_USAGE__MASK		0x10000000
+#define NV10_3D_RC_IN_RGB_A_COMPONENT_USAGE__SHIFT		28
+#define NV10_3D_RC_IN_RGB_A_COMPONENT_USAGE_RGB			0x00000000
+#define NV10_3D_RC_IN_RGB_A_COMPONENT_USAGE_ALPHA		0x10000000
+#define NV10_3D_RC_IN_RGB_A_MAPPING__MASK			0xe0000000
+#define NV10_3D_RC_IN_RGB_A_MAPPING__SHIFT			29
+#define NV10_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_IDENTITY		0x00000000
+#define NV10_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_INVERT		0x20000000
+#define NV10_3D_RC_IN_RGB_A_MAPPING_EXPAND_NORMAL		0x40000000
+#define NV10_3D_RC_IN_RGB_A_MAPPING_EXPAND_NEGATE		0x60000000
+#define NV10_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NORMAL		0x80000000
+#define NV10_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NEGATE		0xa0000000
+#define NV10_3D_RC_IN_RGB_A_MAPPING_SIGNED_IDENTITY		0xc0000000
+#define NV10_3D_RC_IN_RGB_A_MAPPING_SIGNED_NEGATE		0xe0000000
+
+#define NV10_3D_RC_COLOR(i0)				       (0x00000270 + 0x4*(i0))
+#define NV10_3D_RC_COLOR_B__MASK				0x000000ff
+#define NV10_3D_RC_COLOR_B__SHIFT				0
+#define NV10_3D_RC_COLOR_G__MASK				0x0000ff00
+#define NV10_3D_RC_COLOR_G__SHIFT				8
+#define NV10_3D_RC_COLOR_R__MASK				0x00ff0000
+#define NV10_3D_RC_COLOR_R__SHIFT				16
+#define NV10_3D_RC_COLOR_A__MASK				0xff000000
+#define NV10_3D_RC_COLOR_A__SHIFT				24
+
+#define NV10_3D_RC_OUT_ALPHA(i0)			       (0x00000278 + 0x4*(i0))
+#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT__MASK			0x0000000f
+#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT__SHIFT			0
+#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_ZERO			0x00000000
+#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR0		0x00000001
+#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR1		0x00000002
+#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_FOG			0x00000003
+#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_PRIMARY_COLOR		0x00000004
+#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_SECONDARY_COLOR		0x00000005
+#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE0			0x00000008
+#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE1			0x00000009
+#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE2			0x0000000a
+#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE3			0x0000000b
+#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0			0x0000000c
+#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE1			0x0000000d
+#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR	0x0000000e
+#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_E_TIMES_F		0x0000000f
+#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT__MASK			0x000000f0
+#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT__SHIFT			4
+#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO			0x00000000
+#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0		0x00000010
+#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1		0x00000020
+#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG			0x00000030
+#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR		0x00000040
+#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR		0x00000050
+#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0			0x00000080
+#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1			0x00000090
+#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE2			0x000000a0
+#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE3			0x000000b0
+#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0			0x000000c0
+#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1			0x000000d0
+#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR	0x000000e0
+#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F		0x000000f0
+#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT__MASK			0x00000f00
+#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT__SHIFT			8
+#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO			0x00000000
+#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0		0x00000100
+#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1		0x00000200
+#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG			0x00000300
+#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR		0x00000400
+#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR		0x00000500
+#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0		0x00000800
+#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1		0x00000900
+#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE2		0x00000a00
+#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE3		0x00000b00
+#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0			0x00000c00
+#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1			0x00000d00
+#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR	0x00000e00
+#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F		0x00000f00
+#define NV10_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT			0x00001000
+#define NV10_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT			0x00002000
+#define NV10_3D_RC_OUT_ALPHA_MUX_SUM				0x00004000
+#define NV10_3D_RC_OUT_ALPHA_BIAS__MASK				0x00008000
+#define NV10_3D_RC_OUT_ALPHA_BIAS__SHIFT			15
+#define NV10_3D_RC_OUT_ALPHA_BIAS_NONE				0x00000000
+#define NV10_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF	0x00008000
+#define NV10_3D_RC_OUT_ALPHA_SCALE__MASK			0x00030000
+#define NV10_3D_RC_OUT_ALPHA_SCALE__SHIFT			16
+#define NV10_3D_RC_OUT_ALPHA_SCALE_NONE				0x00000000
+#define NV10_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO			0x00010000
+#define NV10_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR		0x00020000
+#define NV10_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF		0x00030000
+
+#define NV10_3D_RC_OUT_RGB(i0)				       (0x00000280 + 0x4*(i0))
+#define NV10_3D_RC_OUT_RGB_CD_OUTPUT__MASK			0x0000000f
+#define NV10_3D_RC_OUT_RGB_CD_OUTPUT__SHIFT			0
+#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_ZERO			0x00000000
+#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR0		0x00000001
+#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR1		0x00000002
+#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_FOG			0x00000003
+#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_PRIMARY_COLOR		0x00000004
+#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_SECONDARY_COLOR		0x00000005
+#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE0			0x00000008
+#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE1			0x00000009
+#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE2			0x0000000a
+#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE3			0x0000000b
+#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0			0x0000000c
+#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_SPARE1			0x0000000d
+#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR	0x0000000e
+#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_E_TIMES_F			0x0000000f
+#define NV10_3D_RC_OUT_RGB_AB_OUTPUT__MASK			0x000000f0
+#define NV10_3D_RC_OUT_RGB_AB_OUTPUT__SHIFT			4
+#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_ZERO			0x00000000
+#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0		0x00000010
+#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1		0x00000020
+#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_FOG			0x00000030
+#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR		0x00000040
+#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR		0x00000050
+#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0			0x00000080
+#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1			0x00000090
+#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE2			0x000000a0
+#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE3			0x000000b0
+#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0			0x000000c0
+#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1			0x000000d0
+#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR	0x000000e0
+#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F			0x000000f0
+#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT__MASK			0x00000f00
+#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT__SHIFT			8
+#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO			0x00000000
+#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0		0x00000100
+#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1		0x00000200
+#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_FOG			0x00000300
+#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR		0x00000400
+#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR		0x00000500
+#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0			0x00000800
+#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1			0x00000900
+#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE2			0x00000a00
+#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE3			0x00000b00
+#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0			0x00000c00
+#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1			0x00000d00
+#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR	0x00000e00
+#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F			0x00000f00
+#define NV10_3D_RC_OUT_RGB_CD_DOT_PRODUCT			0x00001000
+#define NV10_3D_RC_OUT_RGB_AB_DOT_PRODUCT			0x00002000
+#define NV10_3D_RC_OUT_RGB_MUX_SUM				0x00004000
+#define NV10_3D_RC_OUT_RGB_BIAS__MASK				0x00008000
+#define NV10_3D_RC_OUT_RGB_BIAS__SHIFT				15
+#define NV10_3D_RC_OUT_RGB_BIAS_NONE				0x00000000
+#define NV10_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF	0x00008000
+#define NV10_3D_RC_OUT_RGB_SCALE__MASK				0x00030000
+#define NV10_3D_RC_OUT_RGB_SCALE__SHIFT				16
+#define NV10_3D_RC_OUT_RGB_SCALE_NONE				0x00000000
+#define NV10_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO			0x00010000
+#define NV10_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR			0x00020000
+#define NV10_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF		0x00030000
+#define NV10_3D_RC_OUT_RGB_OPERATION__MASK			0x38000000
+#define NV10_3D_RC_OUT_RGB_OPERATION__SHIFT			27
+
+#define NV10_3D_RC_FINAL0					0x00000288
+#define NV10_3D_RC_FINAL0_D_INPUT__MASK				0x0000000f
+#define NV10_3D_RC_FINAL0_D_INPUT__SHIFT			0
+#define NV10_3D_RC_FINAL0_D_INPUT_ZERO				0x00000000
+#define NV10_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR0		0x00000001
+#define NV10_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR1		0x00000002
+#define NV10_3D_RC_FINAL0_D_INPUT_FOG				0x00000003
+#define NV10_3D_RC_FINAL0_D_INPUT_PRIMARY_COLOR			0x00000004
+#define NV10_3D_RC_FINAL0_D_INPUT_SECONDARY_COLOR		0x00000005
+#define NV10_3D_RC_FINAL0_D_INPUT_TEXTURE0			0x00000008
+#define NV10_3D_RC_FINAL0_D_INPUT_TEXTURE1			0x00000009
+#define NV10_3D_RC_FINAL0_D_INPUT_TEXTURE2			0x0000000a
+#define NV10_3D_RC_FINAL0_D_INPUT_TEXTURE3			0x0000000b
+#define NV10_3D_RC_FINAL0_D_INPUT_SPARE0			0x0000000c
+#define NV10_3D_RC_FINAL0_D_INPUT_SPARE1			0x0000000d
+#define NV10_3D_RC_FINAL0_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR	0x0000000e
+#define NV10_3D_RC_FINAL0_D_INPUT_E_TIMES_F			0x0000000f
+#define NV10_3D_RC_FINAL0_D_COMPONENT_USAGE__MASK		0x00000010
+#define NV10_3D_RC_FINAL0_D_COMPONENT_USAGE__SHIFT		4
+#define NV10_3D_RC_FINAL0_D_COMPONENT_USAGE_RGB			0x00000000
+#define NV10_3D_RC_FINAL0_D_COMPONENT_USAGE_ALPHA		0x00000010
+#define NV10_3D_RC_FINAL0_D_MAPPING__MASK			0x000000e0
+#define NV10_3D_RC_FINAL0_D_MAPPING__SHIFT			5
+#define NV10_3D_RC_FINAL0_D_MAPPING_UNSIGNED_IDENTITY		0x00000000
+#define NV10_3D_RC_FINAL0_D_MAPPING_UNSIGNED_INVERT		0x00000020
+#define NV10_3D_RC_FINAL0_D_MAPPING_EXPAND_NORMAL		0x00000040
+#define NV10_3D_RC_FINAL0_D_MAPPING_EXPAND_NEGATE		0x00000060
+#define NV10_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NORMAL		0x00000080
+#define NV10_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NEGATE		0x000000a0
+#define NV10_3D_RC_FINAL0_D_MAPPING_SIGNED_IDENTITY		0x000000c0
+#define NV10_3D_RC_FINAL0_D_MAPPING_SIGNED_NEGATE		0x000000e0
+#define NV10_3D_RC_FINAL0_C_INPUT__MASK				0x00000f00
+#define NV10_3D_RC_FINAL0_C_INPUT__SHIFT			8
+#define NV10_3D_RC_FINAL0_C_INPUT_ZERO				0x00000000
+#define NV10_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR0		0x00000100
+#define NV10_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR1		0x00000200
+#define NV10_3D_RC_FINAL0_C_INPUT_FOG				0x00000300
+#define NV10_3D_RC_FINAL0_C_INPUT_PRIMARY_COLOR			0x00000400
+#define NV10_3D_RC_FINAL0_C_INPUT_SECONDARY_COLOR		0x00000500
+#define NV10_3D_RC_FINAL0_C_INPUT_TEXTURE0			0x00000800
+#define NV10_3D_RC_FINAL0_C_INPUT_TEXTURE1			0x00000900
+#define NV10_3D_RC_FINAL0_C_INPUT_TEXTURE2			0x00000a00
+#define NV10_3D_RC_FINAL0_C_INPUT_TEXTURE3			0x00000b00
+#define NV10_3D_RC_FINAL0_C_INPUT_SPARE0			0x00000c00
+#define NV10_3D_RC_FINAL0_C_INPUT_SPARE1			0x00000d00
+#define NV10_3D_RC_FINAL0_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR	0x00000e00
+#define NV10_3D_RC_FINAL0_C_INPUT_E_TIMES_F			0x00000f00
+#define NV10_3D_RC_FINAL0_C_COMPONENT_USAGE__MASK		0x00001000
+#define NV10_3D_RC_FINAL0_C_COMPONENT_USAGE__SHIFT		12
+#define NV10_3D_RC_FINAL0_C_COMPONENT_USAGE_RGB			0x00000000
+#define NV10_3D_RC_FINAL0_C_COMPONENT_USAGE_ALPHA		0x00001000
+#define NV10_3D_RC_FINAL0_C_MAPPING__MASK			0x0000e000
+#define NV10_3D_RC_FINAL0_C_MAPPING__SHIFT			13
+#define NV10_3D_RC_FINAL0_C_MAPPING_UNSIGNED_IDENTITY		0x00000000
+#define NV10_3D_RC_FINAL0_C_MAPPING_UNSIGNED_INVERT		0x00002000
+#define NV10_3D_RC_FINAL0_C_MAPPING_EXPAND_NORMAL		0x00004000
+#define NV10_3D_RC_FINAL0_C_MAPPING_EXPAND_NEGATE		0x00006000
+#define NV10_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NORMAL		0x00008000
+#define NV10_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NEGATE		0x0000a000
+#define NV10_3D_RC_FINAL0_C_MAPPING_SIGNED_IDENTITY		0x0000c000
+#define NV10_3D_RC_FINAL0_C_MAPPING_SIGNED_NEGATE		0x0000e000
+#define NV10_3D_RC_FINAL0_B_INPUT__MASK				0x000f0000
+#define NV10_3D_RC_FINAL0_B_INPUT__SHIFT			16
+#define NV10_3D_RC_FINAL0_B_INPUT_ZERO				0x00000000
+#define NV10_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR0		0x00010000
+#define NV10_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR1		0x00020000
+#define NV10_3D_RC_FINAL0_B_INPUT_FOG				0x00030000
+#define NV10_3D_RC_FINAL0_B_INPUT_PRIMARY_COLOR			0x00040000
+#define NV10_3D_RC_FINAL0_B_INPUT_SECONDARY_COLOR		0x00050000
+#define NV10_3D_RC_FINAL0_B_INPUT_TEXTURE0			0x00080000
+#define NV10_3D_RC_FINAL0_B_INPUT_TEXTURE1			0x00090000
+#define NV10_3D_RC_FINAL0_B_INPUT_TEXTURE2			0x000a0000
+#define NV10_3D_RC_FINAL0_B_INPUT_TEXTURE3			0x000b0000
+#define NV10_3D_RC_FINAL0_B_INPUT_SPARE0			0x000c0000
+#define NV10_3D_RC_FINAL0_B_INPUT_SPARE1			0x000d0000
+#define NV10_3D_RC_FINAL0_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR	0x000e0000
+#define NV10_3D_RC_FINAL0_B_INPUT_E_TIMES_F			0x000f0000
+#define NV10_3D_RC_FINAL0_B_COMPONENT_USAGE__MASK		0x00100000
+#define NV10_3D_RC_FINAL0_B_COMPONENT_USAGE__SHIFT		20
+#define NV10_3D_RC_FINAL0_B_COMPONENT_USAGE_RGB			0x00000000
+#define NV10_3D_RC_FINAL0_B_COMPONENT_USAGE_ALPHA		0x00100000
+#define NV10_3D_RC_FINAL0_B_MAPPING__MASK			0x00e00000
+#define NV10_3D_RC_FINAL0_B_MAPPING__SHIFT			21
+#define NV10_3D_RC_FINAL0_B_MAPPING_UNSIGNED_IDENTITY		0x00000000
+#define NV10_3D_RC_FINAL0_B_MAPPING_UNSIGNED_INVERT		0x00200000
+#define NV10_3D_RC_FINAL0_B_MAPPING_EXPAND_NORMAL		0x00400000
+#define NV10_3D_RC_FINAL0_B_MAPPING_EXPAND_NEGATE		0x00600000
+#define NV10_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NORMAL		0x00800000
+#define NV10_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NEGATE		0x00a00000
+#define NV10_3D_RC_FINAL0_B_MAPPING_SIGNED_IDENTITY		0x00c00000
+#define NV10_3D_RC_FINAL0_B_MAPPING_SIGNED_NEGATE		0x00e00000
+#define NV10_3D_RC_FINAL0_A_INPUT__MASK				0x0f000000
+#define NV10_3D_RC_FINAL0_A_INPUT__SHIFT			24
+#define NV10_3D_RC_FINAL0_A_INPUT_ZERO				0x00000000
+#define NV10_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR0		0x01000000
+#define NV10_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR1		0x02000000
+#define NV10_3D_RC_FINAL0_A_INPUT_FOG				0x03000000
+#define NV10_3D_RC_FINAL0_A_INPUT_PRIMARY_COLOR			0x04000000
+#define NV10_3D_RC_FINAL0_A_INPUT_SECONDARY_COLOR		0x05000000
+#define NV10_3D_RC_FINAL0_A_INPUT_TEXTURE0			0x08000000
+#define NV10_3D_RC_FINAL0_A_INPUT_TEXTURE1			0x09000000
+#define NV10_3D_RC_FINAL0_A_INPUT_TEXTURE2			0x0a000000
+#define NV10_3D_RC_FINAL0_A_INPUT_TEXTURE3			0x0b000000
+#define NV10_3D_RC_FINAL0_A_INPUT_SPARE0			0x0c000000
+#define NV10_3D_RC_FINAL0_A_INPUT_SPARE1			0x0d000000
+#define NV10_3D_RC_FINAL0_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR	0x0e000000
+#define NV10_3D_RC_FINAL0_A_INPUT_E_TIMES_F			0x0f000000
+#define NV10_3D_RC_FINAL0_A_COMPONENT_USAGE__MASK		0x10000000
+#define NV10_3D_RC_FINAL0_A_COMPONENT_USAGE__SHIFT		28
+#define NV10_3D_RC_FINAL0_A_COMPONENT_USAGE_RGB			0x00000000
+#define NV10_3D_RC_FINAL0_A_COMPONENT_USAGE_ALPHA		0x10000000
+#define NV10_3D_RC_FINAL0_A_MAPPING__MASK			0xe0000000
+#define NV10_3D_RC_FINAL0_A_MAPPING__SHIFT			29
+#define NV10_3D_RC_FINAL0_A_MAPPING_UNSIGNED_IDENTITY		0x00000000
+#define NV10_3D_RC_FINAL0_A_MAPPING_UNSIGNED_INVERT		0x20000000
+#define NV10_3D_RC_FINAL0_A_MAPPING_EXPAND_NORMAL		0x40000000
+#define NV10_3D_RC_FINAL0_A_MAPPING_EXPAND_NEGATE		0x60000000
+#define NV10_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NORMAL		0x80000000
+#define NV10_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NEGATE		0xa0000000
+#define NV10_3D_RC_FINAL0_A_MAPPING_SIGNED_IDENTITY		0xc0000000
+#define NV10_3D_RC_FINAL0_A_MAPPING_SIGNED_NEGATE		0xe0000000
+
+#define NV10_3D_RC_FINAL1					0x0000028c
+#define NV10_3D_RC_FINAL1_COLOR_SUM_CLAMP			0x00000080
+#define NV10_3D_RC_FINAL1_G_INPUT__MASK				0x00000f00
+#define NV10_3D_RC_FINAL1_G_INPUT__SHIFT			8
+#define NV10_3D_RC_FINAL1_G_INPUT_ZERO				0x00000000
+#define NV10_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR0		0x00000100
+#define NV10_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR1		0x00000200
+#define NV10_3D_RC_FINAL1_G_INPUT_FOG				0x00000300
+#define NV10_3D_RC_FINAL1_G_INPUT_PRIMARY_COLOR			0x00000400
+#define NV10_3D_RC_FINAL1_G_INPUT_SECONDARY_COLOR		0x00000500
+#define NV10_3D_RC_FINAL1_G_INPUT_TEXTURE0			0x00000800
+#define NV10_3D_RC_FINAL1_G_INPUT_TEXTURE1			0x00000900
+#define NV10_3D_RC_FINAL1_G_INPUT_TEXTURE2			0x00000a00
+#define NV10_3D_RC_FINAL1_G_INPUT_TEXTURE3			0x00000b00
+#define NV10_3D_RC_FINAL1_G_INPUT_SPARE0			0x00000c00
+#define NV10_3D_RC_FINAL1_G_INPUT_SPARE1			0x00000d00
+#define NV10_3D_RC_FINAL1_G_INPUT_SPARE0_PLUS_SECONDARY_COLOR	0x00000e00
+#define NV10_3D_RC_FINAL1_G_INPUT_E_TIMES_F			0x00000f00
+#define NV10_3D_RC_FINAL1_G_COMPONENT_USAGE__MASK		0x00001000
+#define NV10_3D_RC_FINAL1_G_COMPONENT_USAGE__SHIFT		12
+#define NV10_3D_RC_FINAL1_G_COMPONENT_USAGE_RGB			0x00000000
+#define NV10_3D_RC_FINAL1_G_COMPONENT_USAGE_ALPHA		0x00001000
+#define NV10_3D_RC_FINAL1_G_MAPPING__MASK			0x0000e000
+#define NV10_3D_RC_FINAL1_G_MAPPING__SHIFT			13
+#define NV10_3D_RC_FINAL1_G_MAPPING_UNSIGNED_IDENTITY		0x00000000
+#define NV10_3D_RC_FINAL1_G_MAPPING_UNSIGNED_INVERT		0x00002000
+#define NV10_3D_RC_FINAL1_G_MAPPING_EXPAND_NORMAL		0x00004000
+#define NV10_3D_RC_FINAL1_G_MAPPING_EXPAND_NEGATE		0x00006000
+#define NV10_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NORMAL		0x00008000
+#define NV10_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NEGATE		0x0000a000
+#define NV10_3D_RC_FINAL1_G_MAPPING_SIGNED_IDENTITY		0x0000c000
+#define NV10_3D_RC_FINAL1_G_MAPPING_SIGNED_NEGATE		0x0000e000
+#define NV10_3D_RC_FINAL1_F_INPUT__MASK				0x000f0000
+#define NV10_3D_RC_FINAL1_F_INPUT__SHIFT			16
+#define NV10_3D_RC_FINAL1_F_INPUT_ZERO				0x00000000
+#define NV10_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR0		0x00010000
+#define NV10_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR1		0x00020000
+#define NV10_3D_RC_FINAL1_F_INPUT_FOG				0x00030000
+#define NV10_3D_RC_FINAL1_F_INPUT_PRIMARY_COLOR			0x00040000
+#define NV10_3D_RC_FINAL1_F_INPUT_SECONDARY_COLOR		0x00050000
+#define NV10_3D_RC_FINAL1_F_INPUT_TEXTURE0			0x00080000
+#define NV10_3D_RC_FINAL1_F_INPUT_TEXTURE1			0x00090000
+#define NV10_3D_RC_FINAL1_F_INPUT_TEXTURE2			0x000a0000
+#define NV10_3D_RC_FINAL1_F_INPUT_TEXTURE3			0x000b0000
+#define NV10_3D_RC_FINAL1_F_INPUT_SPARE0			0x000c0000
+#define NV10_3D_RC_FINAL1_F_INPUT_SPARE1			0x000d0000
+#define NV10_3D_RC_FINAL1_F_INPUT_SPARE0_PLUS_SECONDARY_COLOR	0x000e0000
+#define NV10_3D_RC_FINAL1_F_INPUT_E_TIMES_F			0x000f0000
+#define NV10_3D_RC_FINAL1_F_COMPONENT_USAGE__MASK		0x00100000
+#define NV10_3D_RC_FINAL1_F_COMPONENT_USAGE__SHIFT		20
+#define NV10_3D_RC_FINAL1_F_COMPONENT_USAGE_RGB			0x00000000
+#define NV10_3D_RC_FINAL1_F_COMPONENT_USAGE_ALPHA		0x00100000
+#define NV10_3D_RC_FINAL1_F_MAPPING__MASK			0x00e00000
+#define NV10_3D_RC_FINAL1_F_MAPPING__SHIFT			21
+#define NV10_3D_RC_FINAL1_F_MAPPING_UNSIGNED_IDENTITY		0x00000000
+#define NV10_3D_RC_FINAL1_F_MAPPING_UNSIGNED_INVERT		0x00200000
+#define NV10_3D_RC_FINAL1_F_MAPPING_EXPAND_NORMAL		0x00400000
+#define NV10_3D_RC_FINAL1_F_MAPPING_EXPAND_NEGATE		0x00600000
+#define NV10_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NORMAL		0x00800000
+#define NV10_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NEGATE		0x00a00000
+#define NV10_3D_RC_FINAL1_F_MAPPING_SIGNED_IDENTITY		0x00c00000
+#define NV10_3D_RC_FINAL1_F_MAPPING_SIGNED_NEGATE		0x00e00000
+#define NV10_3D_RC_FINAL1_E_INPUT__MASK				0x0f000000
+#define NV10_3D_RC_FINAL1_E_INPUT__SHIFT			24
+#define NV10_3D_RC_FINAL1_E_INPUT_ZERO				0x00000000
+#define NV10_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR0		0x01000000
+#define NV10_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR1		0x02000000
+#define NV10_3D_RC_FINAL1_E_INPUT_FOG				0x03000000
+#define NV10_3D_RC_FINAL1_E_INPUT_PRIMARY_COLOR			0x04000000
+#define NV10_3D_RC_FINAL1_E_INPUT_SECONDARY_COLOR		0x05000000
+#define NV10_3D_RC_FINAL1_E_INPUT_TEXTURE0			0x08000000
+#define NV10_3D_RC_FINAL1_E_INPUT_TEXTURE1			0x09000000
+#define NV10_3D_RC_FINAL1_E_INPUT_TEXTURE2			0x0a000000
+#define NV10_3D_RC_FINAL1_E_INPUT_TEXTURE3			0x0b000000
+#define NV10_3D_RC_FINAL1_E_INPUT_SPARE0			0x0c000000
+#define NV10_3D_RC_FINAL1_E_INPUT_SPARE1			0x0d000000
+#define NV10_3D_RC_FINAL1_E_INPUT_SPARE0_PLUS_SECONDARY_COLOR	0x0e000000
+#define NV10_3D_RC_FINAL1_E_INPUT_E_TIMES_F			0x0f000000
+#define NV10_3D_RC_FINAL1_E_COMPONENT_USAGE__MASK		0x10000000
+#define NV10_3D_RC_FINAL1_E_COMPONENT_USAGE__SHIFT		28
+#define NV10_3D_RC_FINAL1_E_COMPONENT_USAGE_RGB			0x00000000
+#define NV10_3D_RC_FINAL1_E_COMPONENT_USAGE_ALPHA		0x10000000
+#define NV10_3D_RC_FINAL1_E_MAPPING__MASK			0xe0000000
+#define NV10_3D_RC_FINAL1_E_MAPPING__SHIFT			29
+#define NV10_3D_RC_FINAL1_E_MAPPING_UNSIGNED_IDENTITY		0x00000000
+#define NV10_3D_RC_FINAL1_E_MAPPING_UNSIGNED_INVERT		0x20000000
+#define NV10_3D_RC_FINAL1_E_MAPPING_EXPAND_NORMAL		0x40000000
+#define NV10_3D_RC_FINAL1_E_MAPPING_EXPAND_NEGATE		0x60000000
+#define NV10_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NORMAL		0x80000000
+#define NV10_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NEGATE		0xa0000000
+#define NV10_3D_RC_FINAL1_E_MAPPING_SIGNED_IDENTITY		0xc0000000
+#define NV10_3D_RC_FINAL1_E_MAPPING_SIGNED_NEGATE		0xe0000000
+
+
+#define NV17_3D_DMA_LMA_DEPTH					0x000001b0
+
+#define NV17_3D_LMA_DEPTH_BUFFER_PITCH				0x00000d5c
+
+#define NV17_3D_LMA_DEPTH_BUFFER_OFFSET				0x00000d60
+
+#define NV17_3D_LMA_DEPTH_FILL_VALUE				0x00000d68
+
+#define NV17_3D_LMA_DEPTH_BUFFER_CLEAR				0x00000d6c
+
+#define NV17_3D_UNK0D74						0x00000d74
+
+#define NV17_3D_UNK0D84						0x00000d84
+
+
+#define NV17_3D_LMA_DEPTH_WINDOW				0x00001638
+
+
+#define NV17_3D_LMA_DEPTH_WINDOW_X				0x00001638
+
+#define NV17_3D_LMA_DEPTH_WINDOW_Y				0x0000163c
+
+#define NV17_3D_LMA_DEPTH_WINDOW_Z				0x00001640
+
+#define NV17_3D_LMA_DEPTH_WINDOW_W				0x00001644
+
+#define NV17_3D_LMA_DEPTH_ENABLE				0x00001658
+
+
+#define NV17_3D_UNK01AC						0x000001ac
+
+#define NV17_3D_UNK0258						0x00000258
+
+#define NV17_3D_UNK025C						0x0000025c
+
+#define NV10_3D_UNK0290						0x00000290
+
+#define NV17_3D_COLOR_MASK_ENABLE				0x000002bc
+
+#define NV10_3D_UNK03F0						0x000003f0
+
+#define NV10_3D_UNK03F4						0x000003f4
+
+#define NV17_3D_ZCLEAR_ENABLE					0x000003f8
+
+#define NV17_3D_ZCLEAR_VALUE					0x000003fc
+#define NV17_3D_ZCLEAR_VALUE_DEPTH__MASK			0xffffff00
+#define NV17_3D_ZCLEAR_VALUE_DEPTH__SHIFT			8
+#define NV17_3D_ZCLEAR_VALUE_SEQUENCE__MASK			0x000000ff
+#define NV17_3D_ZCLEAR_VALUE_SEQUENCE__SHIFT			0
+
+#define NV10_3D_POINT_SIZE					0x000003ec
+
+#define NV10_3D_POINT_PARAMETER(i0)			       (0x000006f8 + 0x4*(i0))
+#define NV10_3D_POINT_PARAMETER__ESIZE				0x00000004
+#define NV10_3D_POINT_PARAMETER__LEN				0x00000008
+
+#define NV11_3D_COLOR_LOGIC_OP					0x00000d40
+
+#define NV11_3D_COLOR_LOGIC_OP_ENABLE				0x00000d40
+
+#define NV11_3D_COLOR_LOGIC_OP_OP				0x00000d44
+#define NV11_3D_COLOR_LOGIC_OP_OP_CLEAR				0x00001500
+#define NV11_3D_COLOR_LOGIC_OP_OP_AND				0x00001501
+#define NV11_3D_COLOR_LOGIC_OP_OP_AND_REVERSE			0x00001502
+#define NV11_3D_COLOR_LOGIC_OP_OP_COPY				0x00001503
+#define NV11_3D_COLOR_LOGIC_OP_OP_AND_INVERTED			0x00001504
+#define NV11_3D_COLOR_LOGIC_OP_OP_NOOP				0x00001505
+#define NV11_3D_COLOR_LOGIC_OP_OP_XOR				0x00001506
+#define NV11_3D_COLOR_LOGIC_OP_OP_OR				0x00001507
+#define NV11_3D_COLOR_LOGIC_OP_OP_NOR				0x00001508
+#define NV11_3D_COLOR_LOGIC_OP_OP_EQUIV				0x00001509
+#define NV11_3D_COLOR_LOGIC_OP_OP_INVERT			0x0000150a
+#define NV11_3D_COLOR_LOGIC_OP_OP_OR_REVERSE			0x0000150b
+#define NV11_3D_COLOR_LOGIC_OP_OP_COPY_INVERTED			0x0000150c
+#define NV11_3D_COLOR_LOGIC_OP_OP_OR_INVERTED			0x0000150d
+#define NV11_3D_COLOR_LOGIC_OP_OP_NAND				0x0000150e
+#define NV11_3D_COLOR_LOGIC_OP_OP_SET				0x0000150f
+
+
+#endif /* NV10_3D_XML */
diff --git a/src/mesa/drivers/dri/nouveau/nv20_3d.xml.h b/src/mesa/drivers/dri/nouveau/nv20_3d.xml.h
new file mode 100644
index 0000000..2fed846
--- /dev/null
+++ b/src/mesa/drivers/dri/nouveau/nv20_3d.xml.h
@@ -0,0 +1,2085 @@
+#ifndef NV20_3D_XML
+#define NV20_3D_XML
+
+/* Autogenerated file, DO NOT EDIT manually!
+
+This file was generated by the rules-ng-ng headergen tool in this git repository:
+http://0x04.net/cgit/index.cgi/rules-ng-ng
+git clone git://0x04.net/rules-ng-ng
+
+The rules-ng-ng source files this header was generated from are:
+- nv20_3d.xml    (  21289 bytes, from 2010-10-30 15:45:10)
+- copyright.xml  (   6498 bytes, from 2010-10-24 16:03:07)
+- nv10_3d.xml    (  18508 bytes, from 2010-10-30 15:39:22)
+- nv_defs.xml    (   4437 bytes, from 2010-10-24 16:03:07)
+- nv_3ddefs.xml  (  16394 bytes, from 2010-10-30 15:15:23)
+- nv_object.xml  (  11547 bytes, from 2010-10-27 16:17:46)
+- nvchipsets.xml (   2991 bytes, from 2010-10-30 09:54:12)
+
+Copyright (C) 2006-2010 by the following authors:
+- Artur Huillet <arthur.huillet@free.fr> (ahuillet)
+- Ben Skeggs (darktama, darktama_)
+- B. R. <koala_br@users.sourceforge.net> (koala_br)
+- Carlos Martin <carlosmn@users.sf.net> (carlosmn)
+- Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr)
+- Dawid Gajownik <gajownik@users.sf.net> (gajownik)
+- Dmitry Baryshkov
+- Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag)
+- EdB <edb_@users.sf.net> (edb_)
+- Erik Waling <erikwailing@users.sf.net> (erikwaling)
+- Francisco Jerez <currojerez@riseup.net> (curro, curro_, currojerez)
+- imirkin <imirkin@users.sf.net> (imirkin)
+- jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
+- Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
+- Laurent Carlier <lordheavym@gmail.com> (lordheavy)
+- Luca Barbieri <luca@luca-barbieri.com> (lb, lb1)
+- Maarten Maathuis <madman2003@gmail.com> (stillunknown)
+- Marcin Kościelnicki <koriakin@0x04.net> (mwk, koriakin)
+- Mark Carey <mark.carey@gmail.com> (careym)
+- Matthieu Castet <matthieu.castet@parrot.com> (mat-c)
+- nvidiaman <nvidiaman@users.sf.net> (nvidiaman)
+- Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata)
+- Pekka Paalanen <pq@iki.fi> (pq, ppaalanen)
+- Peter Popov <ironpeter@users.sf.net> (ironpeter)
+- Richard Hughes <hughsient@users.sf.net> (hughsient)
+- Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar)
+- Serge Martin
+- Simon Raffeiner
+- Stephane Loeuillet <leroutier@users.sf.net> (leroutier)
+- Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu)
+- sturmflut <sturmflut@users.sf.net> (sturmflut)
+- Sylvain Munaut <tnt@246tNt.com>
+- Victor Stinner <victor.stinner@haypocalc.com> (haypo)
+- Wladmir van der Laan <laanwj@gmail.com> (miathan6)
+- Younes Manton <younes.m@gmail.com> (ymanton)
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+
+#define NV20_VERTEX_ATTR_POS					0x00000000
+#define NV20_VERTEX_ATTR_NORMAL					0x00000002
+#define NV20_VERTEX_ATTR_COLOR0					0x00000003
+#define NV20_VERTEX_ATTR_COLOR1					0x00000004
+#define NV20_VERTEX_ATTR_FOG					0x00000005
+#define NV20_VERTEX_ATTR_TEX0					0x00000009
+#define NV20_VERTEX_ATTR_TEX1					0x0000000a
+#define NV20_VERTEX_ATTR_TEX2					0x0000000b
+#define NV20_VERTEX_ATTR_TEX3					0x0000000c
+
+
+
+#define NV20_3D_FLIP_SET_READ					0x00000120
+
+#define NV20_3D_FLIP_SET_WRITE					0x00000124
+
+#define NV20_3D_FLIP_MAX					0x00000128
+
+#define NV20_3D_FLIP_INCR_WRITE					0x0000012c
+
+#define NV20_3D_FLIP_WAIT					0x00000130
+
+#define NV20_3D_DMA_NOTIFY					0x00000180
+
+#define NV20_3D_DMA_TEXTURE0					0x00000184
+
+#define NV20_3D_DMA_TEXTURE1					0x00000188
+
+#define NV20_3D_DMA_COLOR					0x00000194
+
+#define NV20_3D_DMA_ZETA					0x00000198
+
+#define NV20_3D_RT_HORIZ					0x00000200
+#define NV20_3D_RT_HORIZ_X__MASK				0x0000ffff
+#define NV20_3D_RT_HORIZ_X__SHIFT				0
+#define NV20_3D_RT_HORIZ_W__MASK				0xffff0000
+#define NV20_3D_RT_HORIZ_W__SHIFT				16
+
+#define NV20_3D_RT_VERT						0x00000204
+#define NV20_3D_RT_VERT_Y__MASK					0x0000ffff
+#define NV20_3D_RT_VERT_Y__SHIFT				0
+#define NV20_3D_RT_VERT_H__MASK					0xffff0000
+#define NV20_3D_RT_VERT_H__SHIFT				16
+
+#define NV20_3D_RT_FORMAT					0x00000208
+#define NV20_3D_RT_FORMAT_TYPE__MASK				0x00000f00
+#define NV20_3D_RT_FORMAT_TYPE__SHIFT				8
+#define NV20_3D_RT_FORMAT_TYPE_LINEAR				0x00000100
+#define NV20_3D_RT_FORMAT_TYPE_SWIZZLED				0x00000200
+#define NV20_3D_RT_FORMAT_DEPTH__MASK				0x00000030
+#define NV20_3D_RT_FORMAT_DEPTH__SHIFT				4
+#define NV20_3D_RT_FORMAT_DEPTH_Z16				0x00000010
+#define NV20_3D_RT_FORMAT_DEPTH_Z24S8				0x00000020
+#define NV20_3D_RT_FORMAT_COLOR__MASK				0x0000000f
+#define NV20_3D_RT_FORMAT_COLOR__SHIFT				0
+#define NV20_3D_RT_FORMAT_COLOR_R5G6B5				0x00000003
+#define NV20_3D_RT_FORMAT_COLOR_X8R8G8B8			0x00000005
+#define NV20_3D_RT_FORMAT_COLOR_A8R8G8B8			0x00000008
+#define NV20_3D_RT_FORMAT_COLOR_B8				0x00000009
+
+#define NV20_3D_RT_PITCH					0x0000020c
+#define NV20_3D_RT_PITCH_COLOR_PITCH__MASK			0x0000ffff
+#define NV20_3D_RT_PITCH_COLOR_PITCH__SHIFT			0
+#define NV20_3D_RT_PITCH_ZETA_PITCH__MASK			0xffff0000
+#define NV20_3D_RT_PITCH_ZETA_PITCH__SHIFT			16
+
+#define NV20_3D_COLOR_OFFSET					0x00000210
+
+#define NV20_3D_ZETA_OFFSET					0x00000214
+
+#define NV20_3D_UNK0290						0x00000290
+
+#define NV20_3D_VIEWPORT_CLIP_MODE				0x000002b4
+
+#define NV20_3D_VIEWPORT_CLIP_HORIZ(i0)			       (0x000002c0 + 0x4*(i0))
+#define NV20_3D_VIEWPORT_CLIP_HORIZ__ESIZE			0x00000004
+#define NV20_3D_VIEWPORT_CLIP_HORIZ__LEN			0x00000008
+#define NV20_3D_VIEWPORT_CLIP_HORIZ_CLIP_L__MASK		0x000007ff
+#define NV20_3D_VIEWPORT_CLIP_HORIZ_CLIP_L__SHIFT		0
+#define NV20_3D_VIEWPORT_CLIP_HORIZ_CLIP_R__MASK		0x07ff0000
+#define NV20_3D_VIEWPORT_CLIP_HORIZ_CLIP_R__SHIFT		16
+
+#define NV20_3D_VIEWPORT_CLIP_VERT(i0)			       (0x000002e0 + 0x4*(i0))
+#define NV20_3D_VIEWPORT_CLIP_VERT__ESIZE			0x00000004
+#define NV20_3D_VIEWPORT_CLIP_VERT__LEN				0x00000008
+#define NV20_3D_VIEWPORT_CLIP_VERT_CLIP_T__MASK			0x000007ff
+#define NV20_3D_VIEWPORT_CLIP_VERT_CLIP_T__SHIFT		0
+#define NV20_3D_VIEWPORT_CLIP_VERT_CLIP_B__MASK			0x07ff0000
+#define NV20_3D_VIEWPORT_CLIP_VERT_CLIP_B__SHIFT		16
+
+#define NV20_3D_ALPHA_FUNC_ENABLE				0x00000300
+
+#define NV20_3D_BLEND_FUNC_ENABLE				0x00000304
+
+#define NV20_3D_CULL_FACE_ENABLE				0x00000308
+
+#define NV20_3D_DEPTH_TEST_ENABLE				0x0000030c
+
+#define NV20_3D_DITHER_ENABLE					0x00000310
+
+#define NV20_3D_LIGHTING_ENABLE					0x00000314
+
+#define NV20_3D_POINT_PARAMETERS_ENABLE				0x00000318
+
+#define NV20_3D_POINT_SMOOTH_ENABLE				0x0000031c
+
+#define NV20_3D_LINE_SMOOTH_ENABLE				0x00000320
+
+#define NV20_3D_POLYGON_SMOOTH_ENABLE				0x00000324
+
+#define NV20_3D_STENCIL_ENABLE					0x0000032c
+
+#define NV20_3D_POLYGON_OFFSET_POINT_ENABLE			0x00000330
+
+#define NV20_3D_POLYGON_OFFSET_LINE_ENABLE			0x00000334
+
+#define NV20_3D_POLYGON_OFFSET_FILL_ENABLE			0x00000338
+
+#define NV20_3D_ALPHA_FUNC_FUNC					0x0000033c
+#define NV20_3D_ALPHA_FUNC_FUNC_NEVER				0x00000200
+#define NV20_3D_ALPHA_FUNC_FUNC_LESS				0x00000201
+#define NV20_3D_ALPHA_FUNC_FUNC_EQUAL				0x00000202
+#define NV20_3D_ALPHA_FUNC_FUNC_LEQUAL				0x00000203
+#define NV20_3D_ALPHA_FUNC_FUNC_GREATER				0x00000204
+#define NV20_3D_ALPHA_FUNC_FUNC_NOTEQUAL			0x00000205
+#define NV20_3D_ALPHA_FUNC_FUNC_GEQUAL				0x00000206
+#define NV20_3D_ALPHA_FUNC_FUNC_ALWAYS				0x00000207
+
+#define NV20_3D_ALPHA_FUNC_REF					0x00000340
+
+#define NV20_3D_BLEND_FUNC_SRC					0x00000344
+#define NV20_3D_BLEND_FUNC_SRC_ZERO				0x00000000
+#define NV20_3D_BLEND_FUNC_SRC_ONE				0x00000001
+#define NV20_3D_BLEND_FUNC_SRC_SRC_COLOR			0x00000300
+#define NV20_3D_BLEND_FUNC_SRC_ONE_MINUS_SRC_COLOR		0x00000301
+#define NV20_3D_BLEND_FUNC_SRC_SRC_ALPHA			0x00000302
+#define NV20_3D_BLEND_FUNC_SRC_ONE_MINUS_SRC_ALPHA		0x00000303
+#define NV20_3D_BLEND_FUNC_SRC_DST_ALPHA			0x00000304
+#define NV20_3D_BLEND_FUNC_SRC_ONE_MINUS_DST_ALPHA		0x00000305
+#define NV20_3D_BLEND_FUNC_SRC_DST_COLOR			0x00000306
+#define NV20_3D_BLEND_FUNC_SRC_ONE_MINUS_DST_COLOR		0x00000307
+#define NV20_3D_BLEND_FUNC_SRC_SRC_ALPHA_SATURATE		0x00000308
+#define NV20_3D_BLEND_FUNC_SRC_CONSTANT_COLOR			0x00008001
+#define NV20_3D_BLEND_FUNC_SRC_ONE_MINUS_CONSTANT_COLOR		0x00008002
+#define NV20_3D_BLEND_FUNC_SRC_CONSTANT_ALPHA			0x00008003
+#define NV20_3D_BLEND_FUNC_SRC_ONE_MINUS_CONSTANT_ALPHA		0x00008004
+
+#define NV20_3D_BLEND_FUNC_DST					0x00000348
+#define NV20_3D_BLEND_FUNC_DST_ZERO				0x00000000
+#define NV20_3D_BLEND_FUNC_DST_ONE				0x00000001
+#define NV20_3D_BLEND_FUNC_DST_SRC_COLOR			0x00000300
+#define NV20_3D_BLEND_FUNC_DST_ONE_MINUS_SRC_COLOR		0x00000301
+#define NV20_3D_BLEND_FUNC_DST_SRC_ALPHA			0x00000302
+#define NV20_3D_BLEND_FUNC_DST_ONE_MINUS_SRC_ALPHA		0x00000303
+#define NV20_3D_BLEND_FUNC_DST_DST_ALPHA			0x00000304
+#define NV20_3D_BLEND_FUNC_DST_ONE_MINUS_DST_ALPHA		0x00000305
+#define NV20_3D_BLEND_FUNC_DST_DST_COLOR			0x00000306
+#define NV20_3D_BLEND_FUNC_DST_ONE_MINUS_DST_COLOR		0x00000307
+#define NV20_3D_BLEND_FUNC_DST_SRC_ALPHA_SATURATE		0x00000308
+#define NV20_3D_BLEND_FUNC_DST_CONSTANT_COLOR			0x00008001
+#define NV20_3D_BLEND_FUNC_DST_ONE_MINUS_CONSTANT_COLOR		0x00008002
+#define NV20_3D_BLEND_FUNC_DST_CONSTANT_ALPHA			0x00008003
+#define NV20_3D_BLEND_FUNC_DST_ONE_MINUS_CONSTANT_ALPHA		0x00008004
+
+#define NV20_3D_BLEND_COLOR					0x0000034c
+#define NV20_3D_BLEND_COLOR_B__MASK				0x000000ff
+#define NV20_3D_BLEND_COLOR_B__SHIFT				0
+#define NV20_3D_BLEND_COLOR_G__MASK				0x0000ff00
+#define NV20_3D_BLEND_COLOR_G__SHIFT				8
+#define NV20_3D_BLEND_COLOR_R__MASK				0x00ff0000
+#define NV20_3D_BLEND_COLOR_R__SHIFT				16
+#define NV20_3D_BLEND_COLOR_A__MASK				0xff000000
+#define NV20_3D_BLEND_COLOR_A__SHIFT				24
+
+#define NV20_3D_BLEND_EQUATION					0x00000350
+#define NV20_3D_BLEND_EQUATION_FUNC_ADD				0x00008006
+#define NV20_3D_BLEND_EQUATION_MIN				0x00008007
+#define NV20_3D_BLEND_EQUATION_MAX				0x00008008
+#define NV20_3D_BLEND_EQUATION_FUNC_SUBTRACT			0x0000800a
+#define NV20_3D_BLEND_EQUATION_FUNC_REVERSE_SUBTRACT		0x0000800b
+
+#define NV20_3D_DEPTH_FUNC					0x00000354
+#define NV20_3D_DEPTH_FUNC_NEVER				0x00000200
+#define NV20_3D_DEPTH_FUNC_LESS					0x00000201
+#define NV20_3D_DEPTH_FUNC_EQUAL				0x00000202
+#define NV20_3D_DEPTH_FUNC_LEQUAL				0x00000203
+#define NV20_3D_DEPTH_FUNC_GREATER				0x00000204
+#define NV20_3D_DEPTH_FUNC_NOTEQUAL				0x00000205
+#define NV20_3D_DEPTH_FUNC_GEQUAL				0x00000206
+#define NV20_3D_DEPTH_FUNC_ALWAYS				0x00000207
+
+#define NV20_3D_COLOR_MASK					0x00000358
+#define NV20_3D_COLOR_MASK_B					0x00000001
+#define NV20_3D_COLOR_MASK_G					0x00000100
+#define NV20_3D_COLOR_MASK_R					0x00010000
+#define NV20_3D_COLOR_MASK_A					0x01000000
+
+#define NV20_3D_DEPTH_WRITE_ENABLE				0x0000035c
+
+#define NV20_3D_STENCIL_MASK					0x00000360
+
+#define NV20_3D_STENCIL_FUNC_FUNC				0x00000364
+#define NV20_3D_STENCIL_FUNC_FUNC_NEVER				0x00000200
+#define NV20_3D_STENCIL_FUNC_FUNC_LESS				0x00000201
+#define NV20_3D_STENCIL_FUNC_FUNC_EQUAL				0x00000202
+#define NV20_3D_STENCIL_FUNC_FUNC_LEQUAL			0x00000203
+#define NV20_3D_STENCIL_FUNC_FUNC_GREATER			0x00000204
+#define NV20_3D_STENCIL_FUNC_FUNC_NOTEQUAL			0x00000205
+#define NV20_3D_STENCIL_FUNC_FUNC_GEQUAL			0x00000206
+#define NV20_3D_STENCIL_FUNC_FUNC_ALWAYS			0x00000207
+
+#define NV20_3D_STENCIL_FUNC_REF				0x00000368
+
+#define NV20_3D_STENCIL_FUNC_MASK				0x0000036c
+
+#define NV20_3D_STENCIL_OP_FAIL					0x00000370
+#define NV20_3D_STENCIL_OP_FAIL_ZERO				0x00000000
+#define NV20_3D_STENCIL_OP_FAIL_INVERT				0x0000150a
+#define NV20_3D_STENCIL_OP_FAIL_KEEP				0x00001e00
+#define NV20_3D_STENCIL_OP_FAIL_REPLACE				0x00001e01
+#define NV20_3D_STENCIL_OP_FAIL_INCR				0x00001e02
+#define NV20_3D_STENCIL_OP_FAIL_DECR				0x00001e03
+#define NV20_3D_STENCIL_OP_FAIL_INCR_WRAP			0x00008507
+#define NV20_3D_STENCIL_OP_FAIL_DECR_WRAP			0x00008508
+
+#define NV20_3D_STENCIL_OP_ZFAIL				0x00000374
+#define NV20_3D_STENCIL_OP_ZFAIL_ZERO				0x00000000
+#define NV20_3D_STENCIL_OP_ZFAIL_INVERT				0x0000150a
+#define NV20_3D_STENCIL_OP_ZFAIL_KEEP				0x00001e00
+#define NV20_3D_STENCIL_OP_ZFAIL_REPLACE			0x00001e01
+#define NV20_3D_STENCIL_OP_ZFAIL_INCR				0x00001e02
+#define NV20_3D_STENCIL_OP_ZFAIL_DECR				0x00001e03
+#define NV20_3D_STENCIL_OP_ZFAIL_INCR_WRAP			0x00008507
+#define NV20_3D_STENCIL_OP_ZFAIL_DECR_WRAP			0x00008508
+
+#define NV20_3D_STENCIL_OP_ZPASS				0x00000378
+#define NV20_3D_STENCIL_OP_ZPASS_ZERO				0x00000000
+#define NV20_3D_STENCIL_OP_ZPASS_INVERT				0x0000150a
+#define NV20_3D_STENCIL_OP_ZPASS_KEEP				0x00001e00
+#define NV20_3D_STENCIL_OP_ZPASS_REPLACE			0x00001e01
+#define NV20_3D_STENCIL_OP_ZPASS_INCR				0x00001e02
+#define NV20_3D_STENCIL_OP_ZPASS_DECR				0x00001e03
+#define NV20_3D_STENCIL_OP_ZPASS_INCR_WRAP			0x00008507
+#define NV20_3D_STENCIL_OP_ZPASS_DECR_WRAP			0x00008508
+
+#define NV20_3D_SHADE_MODEL					0x0000037c
+#define NV20_3D_SHADE_MODEL_FLAT				0x00001d00
+#define NV20_3D_SHADE_MODEL_SMOOTH				0x00001d01
+
+#define NV20_3D_LINE_WIDTH					0x00000380
+
+#define NV20_3D_POLYGON_OFFSET_FACTOR				0x00000384
+
+#define NV20_3D_POLYGON_OFFSET_UNITS				0x00000388
+
+#define NV20_3D_POLYGON_MODE_FRONT				0x0000038c
+#define NV20_3D_POLYGON_MODE_FRONT_POINT			0x00001b00
+#define NV20_3D_POLYGON_MODE_FRONT_LINE				0x00001b01
+#define NV20_3D_POLYGON_MODE_FRONT_FILL				0x00001b02
+
+#define NV20_3D_POLYGON_MODE_BACK				0x00000390
+#define NV20_3D_POLYGON_MODE_BACK_POINT				0x00001b00
+#define NV20_3D_POLYGON_MODE_BACK_LINE				0x00001b01
+#define NV20_3D_POLYGON_MODE_BACK_FILL				0x00001b02
+
+#define NV20_3D_DEPTH_RANGE_NEAR				0x00000394
+
+#define NV20_3D_DEPTH_RANGE_FAR					0x00000398
+
+#define NV20_3D_CULL_FACE					0x0000039c
+#define NV20_3D_CULL_FACE_FRONT					0x00000404
+#define NV20_3D_CULL_FACE_BACK					0x00000405
+#define NV20_3D_CULL_FACE_FRONT_AND_BACK			0x00000408
+
+#define NV20_3D_FRONT_FACE					0x000003a0
+#define NV20_3D_FRONT_FACE_CW					0x00000900
+#define NV20_3D_FRONT_FACE_CCW					0x00000901
+
+#define NV20_3D_DMA_FENCE					0x000001a4
+
+#define NV20_3D_DMA_QUERY					0x000001a8
+
+
+#define NV20_3D_VERTEX_POS_3F					0x00001500
+
+
+#define NV20_3D_VERTEX_POS_3F_X					0x00001500
+
+#define NV20_3D_VERTEX_POS_3F_Y					0x00001504
+
+#define NV20_3D_VERTEX_POS_3F_Z					0x00001508
+
+#define NV20_3D_VERTEX_POS_4F					0x00001518
+
+
+#define NV20_3D_VERTEX_POS_4F_X					0x00001518
+
+#define NV20_3D_VERTEX_POS_4F_Y					0x0000151c
+
+#define NV20_3D_VERTEX_POS_4F_Z					0x00001520
+
+#define NV20_3D_VERTEX_POS_4F_W					0x00001524
+
+#define NV20_3D_VERTEX_POS_3I					0x00001528
+
+
+#define NV20_3D_VERTEX_POS_3I_XY				0x00001528
+#define NV20_3D_VERTEX_POS_3I_XY_X__MASK			0x0000ffff
+#define NV20_3D_VERTEX_POS_3I_XY_X__SHIFT			0
+#define NV20_3D_VERTEX_POS_3I_XY_Y__MASK			0xffff0000
+#define NV20_3D_VERTEX_POS_3I_XY_Y__SHIFT			16
+
+#define NV20_3D_VERTEX_POS_3I_Z					0x0000152c
+#define NV20_3D_VERTEX_POS_3I_Z_Z__MASK				0x0000ffff
+#define NV20_3D_VERTEX_POS_3I_Z_Z__SHIFT			0
+
+#define NV20_3D_VERTEX_NOR_3F					0x00001530
+
+
+#define NV20_3D_VERTEX_NOR_3F_X					0x00001530
+
+#define NV20_3D_VERTEX_NOR_3F_Y					0x00001534
+
+#define NV20_3D_VERTEX_NOR_3F_Z					0x00001538
+
+#define NV20_3D_VERTEX_NOR_3I					0x00001540
+
+
+#define NV20_3D_VERTEX_NOR_3I_XY				0x00001540
+#define NV20_3D_VERTEX_NOR_3I_XY_X__MASK			0x0000ffff
+#define NV20_3D_VERTEX_NOR_3I_XY_X__SHIFT			0
+#define NV20_3D_VERTEX_NOR_3I_XY_Y__MASK			0xffff0000
+#define NV20_3D_VERTEX_NOR_3I_XY_Y__SHIFT			16
+
+#define NV20_3D_VERTEX_NOR_3I_Z					0x00001544
+#define NV20_3D_VERTEX_NOR_3I_Z_Z__MASK				0x0000ffff
+#define NV20_3D_VERTEX_NOR_3I_Z_Z__SHIFT			0
+
+#define NV20_3D_VERTEX_COL_4F					0x00001550
+
+
+#define NV20_3D_VERTEX_COL_4F_R					0x00001550
+
+#define NV20_3D_VERTEX_COL_4F_G					0x00001554
+
+#define NV20_3D_VERTEX_COL_4F_B					0x00001558
+
+#define NV20_3D_VERTEX_COL_4F_A					0x0000155c
+
+#define NV20_3D_VERTEX_COL_3F					0x00001560
+
+
+#define NV20_3D_VERTEX_COL_3F_R					0x00001560
+
+#define NV20_3D_VERTEX_COL_3F_G					0x00001564
+
+#define NV20_3D_VERTEX_COL_3F_B					0x00001568
+
+#define NV20_3D_VERTEX_COL_4I					0x0000156c
+#define NV20_3D_VERTEX_COL_4I_R__MASK				0x000000ff
+#define NV20_3D_VERTEX_COL_4I_R__SHIFT				0
+#define NV20_3D_VERTEX_COL_4I_G__MASK				0x0000ff00
+#define NV20_3D_VERTEX_COL_4I_G__SHIFT				8
+#define NV20_3D_VERTEX_COL_4I_B__MASK				0x00ff0000
+#define NV20_3D_VERTEX_COL_4I_B__SHIFT				16
+#define NV20_3D_VERTEX_COL_4I_A__MASK				0xff000000
+#define NV20_3D_VERTEX_COL_4I_A__SHIFT				24
+
+#define NV20_3D_VERTEX_COL2_3F					0x00001580
+
+
+#define NV20_3D_VERTEX_COL2_3F_R				0x00001580
+
+#define NV20_3D_VERTEX_COL2_3F_G				0x00001584
+
+#define NV20_3D_VERTEX_COL2_3F_B				0x00001588
+
+#define NV20_3D_VERTEX_COL2_3I					0x0000158c
+#define NV20_3D_VERTEX_COL2_3I_R__MASK				0x000000ff
+#define NV20_3D_VERTEX_COL2_3I_R__SHIFT				0
+#define NV20_3D_VERTEX_COL2_3I_G__MASK				0x0000ff00
+#define NV20_3D_VERTEX_COL2_3I_G__SHIFT				8
+#define NV20_3D_VERTEX_COL2_3I_B__MASK				0x00ff0000
+#define NV20_3D_VERTEX_COL2_3I_B__SHIFT				16
+
+#define NV20_3D_VERTEX_TX0_2F					0x00001590
+
+
+#define NV20_3D_VERTEX_TX0_2F_S					0x00001590
+
+#define NV20_3D_VERTEX_TX0_2F_T					0x00001594
+
+#define NV20_3D_VERTEX_TX0_2I					0x00001598
+#define NV20_3D_VERTEX_TX0_2I_S__MASK				0x0000ffff
+#define NV20_3D_VERTEX_TX0_2I_S__SHIFT				0
+#define NV20_3D_VERTEX_TX0_2I_T__MASK				0xffff0000
+#define NV20_3D_VERTEX_TX0_2I_T__SHIFT				16
+
+#define NV20_3D_VERTEX_TX0_4F					0x000015a0
+
+
+#define NV20_3D_VERTEX_TX0_4F_S					0x000015a0
+
+#define NV20_3D_VERTEX_TX0_4F_T					0x000015a4
+
+#define NV20_3D_VERTEX_TX0_4F_R					0x000015a8
+
+#define NV20_3D_VERTEX_TX0_4F_Q					0x000015ac
+
+#define NV20_3D_VERTEX_TX0_4I					0x000015b0
+
+
+#define NV20_3D_VERTEX_TX0_4I_ST				0x000015b0
+#define NV20_3D_VERTEX_TX0_4I_ST_S__MASK			0x0000ffff
+#define NV20_3D_VERTEX_TX0_4I_ST_S__SHIFT			0
+#define NV20_3D_VERTEX_TX0_4I_ST_T__MASK			0xffff0000
+#define NV20_3D_VERTEX_TX0_4I_ST_T__SHIFT			16
+
+#define NV20_3D_VERTEX_TX0_4I_RQ				0x000015b4
+#define NV20_3D_VERTEX_TX0_4I_RQ_R__MASK			0x0000ffff
+#define NV20_3D_VERTEX_TX0_4I_RQ_R__SHIFT			0
+#define NV20_3D_VERTEX_TX0_4I_RQ_Q__MASK			0xffff0000
+#define NV20_3D_VERTEX_TX0_4I_RQ_Q__SHIFT			16
+
+#define NV20_3D_VERTEX_TX1_2F					0x000015b8
+
+
+#define NV20_3D_VERTEX_TX1_2F_S					0x000015b8
+
+#define NV20_3D_VERTEX_TX1_2F_T					0x000015bc
+
+#define NV20_3D_VERTEX_TX1_2I					0x000015c0
+#define NV20_3D_VERTEX_TX1_2I_S__MASK				0x0000ffff
+#define NV20_3D_VERTEX_TX1_2I_S__SHIFT				0
+#define NV20_3D_VERTEX_TX1_2I_T__MASK				0xffff0000
+#define NV20_3D_VERTEX_TX1_2I_T__SHIFT				16
+
+#define NV20_3D_VERTEX_TX1_4F					0x000015c8
+
+
+#define NV20_3D_VERTEX_TX1_4F_S					0x000015c8
+
+#define NV20_3D_VERTEX_TX1_4F_T					0x000015cc
+
+#define NV20_3D_VERTEX_TX1_4F_R					0x000015d0
+
+#define NV20_3D_VERTEX_TX1_4F_Q					0x000015d4
+
+#define NV20_3D_VERTEX_TX1_4I					0x000015d8
+
+
+#define NV20_3D_VERTEX_TX1_4I_ST				0x000015d8
+#define NV20_3D_VERTEX_TX1_4I_ST_S__MASK			0x0000ffff
+#define NV20_3D_VERTEX_TX1_4I_ST_S__SHIFT			0
+#define NV20_3D_VERTEX_TX1_4I_ST_T__MASK			0xffff0000
+#define NV20_3D_VERTEX_TX1_4I_ST_T__SHIFT			16
+
+#define NV20_3D_VERTEX_TX1_4I_RQ				0x000015dc
+#define NV20_3D_VERTEX_TX1_4I_RQ_R__MASK			0x0000ffff
+#define NV20_3D_VERTEX_TX1_4I_RQ_R__SHIFT			0
+#define NV20_3D_VERTEX_TX1_4I_RQ_Q__MASK			0xffff0000
+#define NV20_3D_VERTEX_TX1_4I_RQ_Q__SHIFT			16
+
+#define NV20_3D_VERTEX_TX2_2F					0x000015e0
+
+
+#define NV20_3D_VERTEX_TX2_2F_S					0x000015e0
+
+#define NV20_3D_VERTEX_TX2_2F_T					0x000015e4
+
+#define NV20_3D_VERTEX_TX2_2I					0x000015e8
+#define NV20_3D_VERTEX_TX2_2I_S__MASK				0x0000ffff
+#define NV20_3D_VERTEX_TX2_2I_S__SHIFT				0
+#define NV20_3D_VERTEX_TX2_2I_T__MASK				0xffff0000
+#define NV20_3D_VERTEX_TX2_2I_T__SHIFT				16
+
+#define NV20_3D_VERTEX_TX2_4F					0x000015f0
+
+
+#define NV20_3D_VERTEX_TX2_4F_S					0x000015f0
+
+#define NV20_3D_VERTEX_TX2_4F_T					0x000015f4
+
+#define NV20_3D_VERTEX_TX2_4F_R					0x000015f8
+
+#define NV20_3D_VERTEX_TX2_4F_Q					0x000015fc
+
+#define NV20_3D_VERTEX_TX2_4I					0x00001600
+
+
+#define NV20_3D_VERTEX_TX2_4I_ST				0x00001600
+#define NV20_3D_VERTEX_TX2_4I_ST_S__MASK			0x0000ffff
+#define NV20_3D_VERTEX_TX2_4I_ST_S__SHIFT			0
+#define NV20_3D_VERTEX_TX2_4I_ST_T__MASK			0xffff0000
+#define NV20_3D_VERTEX_TX2_4I_ST_T__SHIFT			16
+
+#define NV20_3D_VERTEX_TX2_4I_RQ				0x00001604
+#define NV20_3D_VERTEX_TX2_4I_RQ_R__MASK			0x0000ffff
+#define NV20_3D_VERTEX_TX2_4I_RQ_R__SHIFT			0
+#define NV20_3D_VERTEX_TX2_4I_RQ_Q__MASK			0xffff0000
+#define NV20_3D_VERTEX_TX2_4I_RQ_Q__SHIFT			16
+
+#define NV20_3D_VERTEX_TX3_2F					0x00001608
+
+
+#define NV20_3D_VERTEX_TX3_2F_S					0x00001608
+
+#define NV20_3D_VERTEX_TX3_2F_T					0x0000160c
+
+#define NV20_3D_VERTEX_TX3_2I					0x00001610
+#define NV20_3D_VERTEX_TX3_2I_S__MASK				0x0000ffff
+#define NV20_3D_VERTEX_TX3_2I_S__SHIFT				0
+#define NV20_3D_VERTEX_TX3_2I_T__MASK				0xffff0000
+#define NV20_3D_VERTEX_TX3_2I_T__SHIFT				16
+
+#define NV20_3D_VERTEX_TX3_4F					0x00001620
+
+
+#define NV20_3D_VERTEX_TX3_4F_S					0x00001620
+
+#define NV20_3D_VERTEX_TX3_4F_T					0x00001624
+
+#define NV20_3D_VERTEX_TX3_4F_R					0x00001628
+
+#define NV20_3D_VERTEX_TX3_4F_Q					0x0000162c
+
+#define NV20_3D_VERTEX_TX3_4I					0x00001630
+
+
+#define NV20_3D_VERTEX_TX3_4I_ST				0x00001630
+#define NV20_3D_VERTEX_TX3_4I_ST_S__MASK			0x0000ffff
+#define NV20_3D_VERTEX_TX3_4I_ST_S__SHIFT			0
+#define NV20_3D_VERTEX_TX3_4I_ST_T__MASK			0xffff0000
+#define NV20_3D_VERTEX_TX3_4I_ST_T__SHIFT			16
+
+#define NV20_3D_VERTEX_TX3_4I_RQ				0x00001634
+#define NV20_3D_VERTEX_TX3_4I_RQ_R__MASK			0x0000ffff
+#define NV20_3D_VERTEX_TX3_4I_RQ_R__SHIFT			0
+#define NV20_3D_VERTEX_TX3_4I_RQ_Q__MASK			0xffff0000
+#define NV20_3D_VERTEX_TX3_4I_RQ_Q__SHIFT			16
+
+#define NV20_3D_VERTEX_FOG_1F					0x00001698
+
+#define NV20_3D_EDGEFLAG_ENABLE					0x000016bc
+
+#define NV20_3D_VERTEX_ATTR_4F(i0)			       (0x00001a00 + 0x10*(i0))
+#define NV20_3D_VERTEX_ATTR_4F__ESIZE				0x00000010
+#define NV20_3D_VERTEX_ATTR_4F__LEN				0x00000010
+
+
+#define NV20_3D_VERTEX_ATTR_4F_X(i0)			       (0x00001a00 + 0x10*(i0))
+
+#define NV20_3D_VERTEX_ATTR_4F_Y(i0)			       (0x00001a04 + 0x10*(i0))
+
+#define NV20_3D_VERTEX_ATTR_4F_Z(i0)			       (0x00001a08 + 0x10*(i0))
+
+#define NV20_3D_VERTEX_ATTR_4F_W(i0)			       (0x00001a0c + 0x10*(i0))
+
+
+#define NV20_3D_DMA_VTXBUF0					0x0000019c
+
+#define NV20_3D_DMA_VTXBUF1					0x000001a0
+
+#define NV20_3D_VTXBUF_VALIDATE					0x00001710
+
+
+#define NV20_3D_VTXBUF_OFFSET(i0)			       (0x00001720 + 0x4*(i0))
+#define NV20_3D_VTXBUF_OFFSET_DMA1				0x80000000
+#define NV20_3D_VTXBUF_OFFSET_OFFSET__MASK			0x0fffffff
+#define NV20_3D_VTXBUF_OFFSET_OFFSET__SHIFT			0
+
+#define NV20_3D_VTXBUF_FMT(i0)				       (0x00001760 + 0x4*(i0))
+#define NV20_3D_VTXBUF_FMT_TYPE__MASK				0x0000000f
+#define NV20_3D_VTXBUF_FMT_TYPE__SHIFT				0
+#define NV20_3D_VTXBUF_FMT_TYPE_FLOAT				0x00000002
+#define NV20_3D_VTXBUF_FMT_TYPE_UBYTE				0x00000004
+#define NV20_3D_VTXBUF_FMT_TYPE_USHORT				0x00000005
+#define NV20_3D_VTXBUF_FMT_SIZE__MASK				0x000000f0
+#define NV20_3D_VTXBUF_FMT_SIZE__SHIFT				4
+#define NV20_3D_VTXBUF_FMT_STRIDE__MASK				0x0000ff00
+#define NV20_3D_VTXBUF_FMT_STRIDE__SHIFT			8
+
+#define NV20_3D_VERTEX_BEGIN_END				0x000017fc
+#define NV20_3D_VERTEX_BEGIN_END_STOP				0x00000000
+#define NV20_3D_VERTEX_BEGIN_END_POINTS				0x00000001
+#define NV20_3D_VERTEX_BEGIN_END_LINES				0x00000002
+#define NV20_3D_VERTEX_BEGIN_END_LINE_LOOP			0x00000003
+#define NV20_3D_VERTEX_BEGIN_END_LINE_STRIP			0x00000004
+#define NV20_3D_VERTEX_BEGIN_END_TRIANGLES			0x00000005
+#define NV20_3D_VERTEX_BEGIN_END_TRIANGLE_STRIP			0x00000006
+#define NV20_3D_VERTEX_BEGIN_END_TRIANGLE_FAN			0x00000007
+#define NV20_3D_VERTEX_BEGIN_END_QUADS				0x00000008
+#define NV20_3D_VERTEX_BEGIN_END_QUAD_STRIP			0x00000009
+#define NV20_3D_VERTEX_BEGIN_END_POLYGON			0x0000000a
+
+#define NV20_3D_VTXBUF_ELEMENT_U16				0x00001800
+#define NV20_3D_VTXBUF_ELEMENT_U16_I0__MASK			0x0000ffff
+#define NV20_3D_VTXBUF_ELEMENT_U16_I0__SHIFT			0
+#define NV20_3D_VTXBUF_ELEMENT_U16_I1__MASK			0xffff0000
+#define NV20_3D_VTXBUF_ELEMENT_U16_I1__SHIFT			16
+
+#define NV20_3D_VTXBUF_ELEMENT_U32				0x00001808
+
+#define NV20_3D_VTXBUF_BATCH					0x00001810
+#define NV20_3D_VTXBUF_BATCH_OFFSET__MASK			0x00ffffff
+#define NV20_3D_VTXBUF_BATCH_OFFSET__SHIFT			0
+#define NV20_3D_VTXBUF_BATCH_COUNT__MASK			0xff000000
+#define NV20_3D_VTXBUF_BATCH_COUNT__SHIFT			24
+
+#define NV20_3D_VTXBUF_DATA					0x00001818
+
+
+#define NV20_3D_ENGINE						0x00001e94
+#define NV20_3D_ENGINE_VP					0x00000002
+#define NV20_3D_ENGINE_FIXED					0x00000004
+
+#define NV20_3D_VP_UPLOAD_INST(i0)			       (0x00000b00 + 0x4*(i0))
+#define NV20_3D_VP_UPLOAD_INST__ESIZE				0x00000004
+#define NV20_3D_VP_UPLOAD_INST__LEN				0x00000004
+
+#define NV20_3D_VP_UPLOAD_CONST(i0)			       (0x00000b80 + 0x4*(i0))
+#define NV20_3D_VP_UPLOAD_CONST__ESIZE				0x00000004
+#define NV20_3D_VP_UPLOAD_CONST__LEN				0x00000004
+
+#define NV20_3D_VP_UPLOAD_FROM_ID				0x00001e9c
+
+#define NV20_3D_VP_START_FROM_ID				0x00001ea0
+
+#define NV20_3D_VP_UPLOAD_CONST_ID				0x00001ea4
+
+
+
+#define NV20_3D_MODELVIEW_MATRIX(i0, i1)		       (0x00000480 + 0x40*(i0) + 0x4*(i1))
+#define NV20_3D_MODELVIEW_MATRIX__ESIZE				0x00000004
+#define NV20_3D_MODELVIEW_MATRIX__LEN				0x00000010
+
+#define NV20_3D_INVERSE_MODELVIEW_MATRIX(i0, i1)	       (0x00000580 + 0x40*(i0) + 0x4*(i1))
+#define NV20_3D_INVERSE_MODELVIEW_MATRIX__ESIZE			0x00000004
+#define NV20_3D_INVERSE_MODELVIEW_MATRIX__LEN			0x00000010
+
+#define NV20_3D_PROJECTION_MATRIX(i0)			       (0x00000680 + 0x4*(i0))
+#define NV20_3D_PROJECTION_MATRIX__ESIZE			0x00000004
+#define NV20_3D_PROJECTION_MATRIX__LEN				0x00000010
+
+#define NV20_3D_VIEWPORT_TRANSLATE				0x00000a20
+
+
+#define NV20_3D_VIEWPORT_TRANSLATE_X				0x00000a20
+
+#define NV20_3D_VIEWPORT_TRANSLATE_Y				0x00000a24
+
+#define NV20_3D_VIEWPORT_TRANSLATE_Z				0x00000a28
+
+#define NV20_3D_VIEWPORT_TRANSLATE_W				0x00000a2c
+
+#define NV20_3D_VIEWPORT_SCALE					0x00000af0
+
+
+#define NV20_3D_VIEWPORT_SCALE_X				0x00000af0
+
+#define NV20_3D_VIEWPORT_SCALE_Y				0x00000af4
+
+#define NV20_3D_VIEWPORT_SCALE_Z				0x00000af8
+
+#define NV20_3D_VIEWPORT_SCALE_W				0x00000afc
+
+
+#define NV20_3D_NORMALIZE_ENABLE				0x000003a4
+
+#define NV20_3D_SEPARATE_SPECULAR_ENABLE			0x000003b8
+
+#define NV20_3D_LIGHT_MODEL_TWO_SIDE_ENABLE			0x000017c4
+
+#define NV20_3D_LIGHT_MODEL					0x00000294
+#define NV20_3D_LIGHT_MODEL_VIEWER__MASK			0x00030000
+#define NV20_3D_LIGHT_MODEL_VIEWER__SHIFT			16
+#define NV20_3D_LIGHT_MODEL_VIEWER_NONLOCAL			0x00020000
+#define NV20_3D_LIGHT_MODEL_VIEWER_LOCAL			0x00030000
+#define NV20_3D_LIGHT_MODEL_SEPARATE_SPECULAR			0x00000001
+
+#define NV20_3D_ENABLED_LIGHTS					0x000003bc
+#define NV20_3D_ENABLED_LIGHTS_0__MASK				0x00000003
+#define NV20_3D_ENABLED_LIGHTS_0__SHIFT				0
+#define NV20_3D_ENABLED_LIGHTS_0_DISABLED			0x00000000
+#define NV20_3D_ENABLED_LIGHTS_0_NONPOSITIONAL			0x00000001
+#define NV20_3D_ENABLED_LIGHTS_0_POSITIONAL			0x00000002
+#define NV20_3D_ENABLED_LIGHTS_0_DIRECTIONAL			0x00000003
+#define NV20_3D_ENABLED_LIGHTS_1__MASK				0x0000000c
+#define NV20_3D_ENABLED_LIGHTS_1__SHIFT				2
+#define NV20_3D_ENABLED_LIGHTS_1_DISABLED			0x00000000
+#define NV20_3D_ENABLED_LIGHTS_1_NONPOSITIONAL			0x00000004
+#define NV20_3D_ENABLED_LIGHTS_1_POSITIONAL			0x00000008
+#define NV20_3D_ENABLED_LIGHTS_1_DIRECTIONAL			0x0000000c
+#define NV20_3D_ENABLED_LIGHTS_2__MASK				0x00000030
+#define NV20_3D_ENABLED_LIGHTS_2__SHIFT				4
+#define NV20_3D_ENABLED_LIGHTS_2_DISABLED			0x00000000
+#define NV20_3D_ENABLED_LIGHTS_2_NONPOSITIONAL			0x00000010
+#define NV20_3D_ENABLED_LIGHTS_2_POSITIONAL			0x00000020
+#define NV20_3D_ENABLED_LIGHTS_2_DIRECTIONAL			0x00000030
+#define NV20_3D_ENABLED_LIGHTS_3__MASK				0x000000c0
+#define NV20_3D_ENABLED_LIGHTS_3__SHIFT				6
+#define NV20_3D_ENABLED_LIGHTS_3_DISABLED			0x00000000
+#define NV20_3D_ENABLED_LIGHTS_3_NONPOSITIONAL			0x00000040
+#define NV20_3D_ENABLED_LIGHTS_3_POSITIONAL			0x00000080
+#define NV20_3D_ENABLED_LIGHTS_3_DIRECTIONAL			0x000000c0
+#define NV20_3D_ENABLED_LIGHTS_4__MASK				0x00000300
+#define NV20_3D_ENABLED_LIGHTS_4__SHIFT				8
+#define NV20_3D_ENABLED_LIGHTS_4_DISABLED			0x00000000
+#define NV20_3D_ENABLED_LIGHTS_4_NONPOSITIONAL			0x00000100
+#define NV20_3D_ENABLED_LIGHTS_4_POSITIONAL			0x00000200
+#define NV20_3D_ENABLED_LIGHTS_4_DIRECTIONAL			0x00000300
+#define NV20_3D_ENABLED_LIGHTS_5__MASK				0x00000c00
+#define NV20_3D_ENABLED_LIGHTS_5__SHIFT				10
+#define NV20_3D_ENABLED_LIGHTS_5_DISABLED			0x00000000
+#define NV20_3D_ENABLED_LIGHTS_5_NONPOSITIONAL			0x00000400
+#define NV20_3D_ENABLED_LIGHTS_5_POSITIONAL			0x00000800
+#define NV20_3D_ENABLED_LIGHTS_5_DIRECTIONAL			0x00000c00
+#define NV20_3D_ENABLED_LIGHTS_6__MASK				0x00003000
+#define NV20_3D_ENABLED_LIGHTS_6__SHIFT				12
+#define NV20_3D_ENABLED_LIGHTS_6_DISABLED			0x00000000
+#define NV20_3D_ENABLED_LIGHTS_6_NONPOSITIONAL			0x00001000
+#define NV20_3D_ENABLED_LIGHTS_6_POSITIONAL			0x00002000
+#define NV20_3D_ENABLED_LIGHTS_6_DIRECTIONAL			0x00003000
+#define NV20_3D_ENABLED_LIGHTS_7__MASK				0x0000c000
+#define NV20_3D_ENABLED_LIGHTS_7__SHIFT				14
+#define NV20_3D_ENABLED_LIGHTS_7_DISABLED			0x00000000
+#define NV20_3D_ENABLED_LIGHTS_7_NONPOSITIONAL			0x00004000
+#define NV20_3D_ENABLED_LIGHTS_7_POSITIONAL			0x00008000
+#define NV20_3D_ENABLED_LIGHTS_7_DIRECTIONAL			0x0000c000
+
+#define NV20_3D_COLOR_MATERIAL					0x00000298
+#define NV20_3D_COLOR_MATERIAL_FRONT_EMISSION__MASK		0x00000003
+#define NV20_3D_COLOR_MATERIAL_FRONT_EMISSION__SHIFT		0
+#define NV20_3D_COLOR_MATERIAL_FRONT_EMISSION_OFF		0x00000000
+#define NV20_3D_COLOR_MATERIAL_FRONT_EMISSION_COL1		0x00000001
+#define NV20_3D_COLOR_MATERIAL_FRONT_EMISSION_COL2		0x00000002
+#define NV20_3D_COLOR_MATERIAL_FRONT_AMBIENT__MASK		0x0000000c
+#define NV20_3D_COLOR_MATERIAL_FRONT_AMBIENT__SHIFT		2
+#define NV20_3D_COLOR_MATERIAL_FRONT_AMBIENT_OFF		0x00000000
+#define NV20_3D_COLOR_MATERIAL_FRONT_AMBIENT_COL1		0x00000004
+#define NV20_3D_COLOR_MATERIAL_FRONT_AMBIENT_COL2		0x00000008
+#define NV20_3D_COLOR_MATERIAL_FRONT_DIFFUSE__MASK		0x00000030
+#define NV20_3D_COLOR_MATERIAL_FRONT_DIFFUSE__SHIFT		4
+#define NV20_3D_COLOR_MATERIAL_FRONT_DIFFUSE_OFF		0x00000000
+#define NV20_3D_COLOR_MATERIAL_FRONT_DIFFUSE_COL1		0x00000010
+#define NV20_3D_COLOR_MATERIAL_FRONT_DIFFUSE_COL2		0x00000020
+#define NV20_3D_COLOR_MATERIAL_FRONT_SPECULAR__MASK		0x000000c0
+#define NV20_3D_COLOR_MATERIAL_FRONT_SPECULAR__SHIFT		6
+#define NV20_3D_COLOR_MATERIAL_FRONT_SPECULAR_OFF		0x00000000
+#define NV20_3D_COLOR_MATERIAL_FRONT_SPECULAR_COL1		0x00000040
+#define NV20_3D_COLOR_MATERIAL_FRONT_SPECULAR_COL2		0x00000080
+#define NV20_3D_COLOR_MATERIAL_BACK_EMISSION__MASK		0x00000300
+#define NV20_3D_COLOR_MATERIAL_BACK_EMISSION__SHIFT		8
+#define NV20_3D_COLOR_MATERIAL_BACK_EMISSION_OFF		0x00000000
+#define NV20_3D_COLOR_MATERIAL_BACK_EMISSION_COL1		0x00000100
+#define NV20_3D_COLOR_MATERIAL_BACK_EMISSION_COL2		0x00000200
+#define NV20_3D_COLOR_MATERIAL_BACK_AMBIENT__MASK		0x00000c00
+#define NV20_3D_COLOR_MATERIAL_BACK_AMBIENT__SHIFT		10
+#define NV20_3D_COLOR_MATERIAL_BACK_AMBIENT_OFF			0x00000000
+#define NV20_3D_COLOR_MATERIAL_BACK_AMBIENT_COL1		0x00000400
+#define NV20_3D_COLOR_MATERIAL_BACK_AMBIENT_COL2		0x00000800
+#define NV20_3D_COLOR_MATERIAL_BACK_DIFFUSE__MASK		0x00003000
+#define NV20_3D_COLOR_MATERIAL_BACK_DIFFUSE__SHIFT		12
+#define NV20_3D_COLOR_MATERIAL_BACK_DIFFUSE_OFF			0x00000000
+#define NV20_3D_COLOR_MATERIAL_BACK_DIFFUSE_COL1		0x00001000
+#define NV20_3D_COLOR_MATERIAL_BACK_DIFFUSE_COL2		0x00002000
+#define NV20_3D_COLOR_MATERIAL_BACK_SPECULAR__MASK		0x0000c000
+#define NV20_3D_COLOR_MATERIAL_BACK_SPECULAR__SHIFT		14
+#define NV20_3D_COLOR_MATERIAL_BACK_SPECULAR_OFF		0x00000000
+#define NV20_3D_COLOR_MATERIAL_BACK_SPECULAR_COL1		0x00004000
+#define NV20_3D_COLOR_MATERIAL_BACK_SPECULAR_COL2		0x00008000
+
+#define NV20_3D_MATERIAL_FACTOR_FRONT				0x000003a8
+
+
+#define NV20_3D_MATERIAL_FACTOR_FRONT_R				0x000003a8
+
+#define NV20_3D_MATERIAL_FACTOR_FRONT_G				0x000003ac
+
+#define NV20_3D_MATERIAL_FACTOR_FRONT_B				0x000003b0
+
+#define NV20_3D_MATERIAL_FACTOR_BACK				0x000017b0
+
+
+#define NV20_3D_MATERIAL_FACTOR_BACK_R				0x000017b0
+
+#define NV20_3D_MATERIAL_FACTOR_BACK_G				0x000017b4
+
+#define NV20_3D_MATERIAL_FACTOR_BACK_B				0x000017b8
+
+#define NV20_3D_MATERIAL_FACTOR_FRONT_A				0x000003b4
+
+#define NV20_3D_MATERIAL_FACTOR_BACK_A				0x000017ac
+
+#define NV20_3D_LIGHT_MODEL_FRONT_AMBIENT			0x00000a10
+
+
+#define NV20_3D_LIGHT_MODEL_FRONT_AMBIENT_R			0x00000a10
+
+#define NV20_3D_LIGHT_MODEL_FRONT_AMBIENT_G			0x00000a14
+
+#define NV20_3D_LIGHT_MODEL_FRONT_AMBIENT_B			0x00000a18
+
+#define NV20_3D_LIGHT_MODEL_BACK_AMBIENT			0x000017a0
+
+
+#define NV20_3D_LIGHT_MODEL_BACK_AMBIENT_R			0x000017a0
+
+#define NV20_3D_LIGHT_MODEL_BACK_AMBIENT_G			0x000017a4
+
+#define NV20_3D_LIGHT_MODEL_BACK_AMBIENT_B			0x000017a8
+
+#define NV20_3D_FRONT_MATERIAL_SHININESS(i0)		       (0x000009e0 + 0x4*(i0))
+#define NV20_3D_FRONT_MATERIAL_SHININESS__ESIZE			0x00000004
+#define NV20_3D_FRONT_MATERIAL_SHININESS__LEN			0x00000006
+
+#define NV20_3D_BACK_MATERIAL_SHININESS(i0)		       (0x00001e28 + 0x4*(i0))
+#define NV20_3D_BACK_MATERIAL_SHININESS__ESIZE			0x00000004
+#define NV20_3D_BACK_MATERIAL_SHININESS__LEN			0x00000006
+
+
+
+#define NV20_3D_LIGHT_FRONT_AMBIENT(i0)			       (0x00001000 + 0x80*(i0))
+
+
+#define NV20_3D_LIGHT_FRONT_AMBIENT_R(i0)		       (0x00001000 + 0x80*(i0))
+
+#define NV20_3D_LIGHT_FRONT_AMBIENT_G(i0)		       (0x00001004 + 0x80*(i0))
+
+#define NV20_3D_LIGHT_FRONT_AMBIENT_B(i0)		       (0x00001008 + 0x80*(i0))
+
+#define NV20_3D_LIGHT_FRONT_DIFFUSE(i0)			       (0x0000100c + 0x80*(i0))
+
+
+#define NV20_3D_LIGHT_FRONT_DIFFUSE_R(i0)		       (0x0000100c + 0x80*(i0))
+
+#define NV20_3D_LIGHT_FRONT_DIFFUSE_G(i0)		       (0x00001010 + 0x80*(i0))
+
+#define NV20_3D_LIGHT_FRONT_DIFFUSE_B(i0)		       (0x00001014 + 0x80*(i0))
+
+#define NV20_3D_LIGHT_FRONT_SPECULAR(i0)		       (0x00001018 + 0x80*(i0))
+
+
+#define NV20_3D_LIGHT_FRONT_SPECULAR_R(i0)		       (0x00001018 + 0x80*(i0))
+
+#define NV20_3D_LIGHT_FRONT_SPECULAR_G(i0)		       (0x0000101c + 0x80*(i0))
+
+#define NV20_3D_LIGHT_FRONT_SPECULAR_B(i0)		       (0x00001020 + 0x80*(i0))
+
+
+#define NV20_3D_LIGHT_BACK_AMBIENT(i0)			       (0x00000c00 + 0x40*(i0))
+
+
+#define NV20_3D_LIGHT_BACK_AMBIENT_R(i0)		       (0x00000c00 + 0x40*(i0))
+
+#define NV20_3D_LIGHT_BACK_AMBIENT_G(i0)		       (0x00000c04 + 0x40*(i0))
+
+#define NV20_3D_LIGHT_BACK_AMBIENT_B(i0)		       (0x00000c08 + 0x40*(i0))
+
+#define NV20_3D_LIGHT_BACK_DIFFUSE(i0)			       (0x00000c0c + 0x40*(i0))
+
+
+#define NV20_3D_LIGHT_BACK_DIFFUSE_R(i0)		       (0x00000c0c + 0x40*(i0))
+
+#define NV20_3D_LIGHT_BACK_DIFFUSE_G(i0)		       (0x00000c10 + 0x40*(i0))
+
+#define NV20_3D_LIGHT_BACK_DIFFUSE_B(i0)		       (0x00000c14 + 0x40*(i0))
+
+#define NV20_3D_LIGHT_BACK_SPECULAR(i0)			       (0x00000c18 + 0x40*(i0))
+
+
+#define NV20_3D_LIGHT_BACK_SPECULAR_R(i0)		       (0x00000c18 + 0x40*(i0))
+
+#define NV20_3D_LIGHT_BACK_SPECULAR_G(i0)		       (0x00000c1c + 0x40*(i0))
+
+#define NV20_3D_LIGHT_BACK_SPECULAR_B(i0)		       (0x00000c20 + 0x40*(i0))
+
+
+#define NV20_3D_LIGHT_HALF_VECTOR(i0)			       (0x00001028 + 0x80*(i0))
+
+
+#define NV20_3D_LIGHT_HALF_VECTOR_X(i0)			       (0x00001028 + 0x80*(i0))
+
+#define NV20_3D_LIGHT_HALF_VECTOR_Y(i0)			       (0x0000102c + 0x80*(i0))
+
+#define NV20_3D_LIGHT_HALF_VECTOR_Z(i0)			       (0x00001030 + 0x80*(i0))
+
+#define NV20_3D_LIGHT_DIRECTION(i0)			       (0x00001034 + 0x80*(i0))
+
+
+#define NV20_3D_LIGHT_DIRECTION_X(i0)			       (0x00001034 + 0x80*(i0))
+
+#define NV20_3D_LIGHT_DIRECTION_Y(i0)			       (0x00001038 + 0x80*(i0))
+
+#define NV20_3D_LIGHT_DIRECTION_Z(i0)			       (0x0000103c + 0x80*(i0))
+
+#define NV20_3D_LIGHT_SPOT_CUTOFF(i0, i1)		       (0x00001040 + 0x80*(i0) + 0x4*(i1))
+#define NV20_3D_LIGHT_SPOT_CUTOFF__ESIZE			0x00000004
+#define NV20_3D_LIGHT_SPOT_CUTOFF__LEN				0x00000007
+
+#define NV20_3D_LIGHT_POSITION(i0)			       (0x0000105c + 0x80*(i0))
+
+
+#define NV20_3D_LIGHT_POSITION_X(i0)			       (0x0000105c + 0x80*(i0))
+
+#define NV20_3D_LIGHT_POSITION_Y(i0)			       (0x00001060 + 0x80*(i0))
+
+#define NV20_3D_LIGHT_POSITION_Z(i0)			       (0x00001064 + 0x80*(i0))
+
+#define NV20_3D_LIGHT_ATTENUATION(i0)			       (0x00001068 + 0x80*(i0))
+
+#define NV20_3D_LIGHT_ATTENUATION_CONSTANT(i0)		       (0x00001068 + 0x80*(i0))
+
+#define NV20_3D_LIGHT_ATTENUATION_LINEAR(i0)		       (0x0000106c + 0x80*(i0))
+
+#define NV20_3D_LIGHT_ATTENUATION_QUADRATIC(i0)		       (0x00001070 + 0x80*(i0))
+
+
+#define NV20_3D_FOG_MODE					0x0000029c
+#define NV20_3D_FOG_MODE_LINEAR_UNSIGNED			0x00000804
+#define NV20_3D_FOG_MODE_LINEAR_SIGNED				0x00002601
+#define NV20_3D_FOG_MODE_EXP_UNSIGNED				0x00000802
+#define NV20_3D_FOG_MODE_EXP_SIGNED				0x00000800
+#define NV20_3D_FOG_MODE_EXP2_UNSIGNED				0x00000803
+#define NV20_3D_FOG_MODE_EXP2_SIGNED				0x00000801
+
+#define NV20_3D_FOG_COORD					0x000002a0
+#define NV20_3D_FOG_COORD_DIST_RADIAL				0x00000001
+#define NV20_3D_FOG_COORD_DIST_ORTHOGONAL			0x00000002
+#define NV20_3D_FOG_COORD_DIST_ORTHOGONAL_ABS			0x00000003
+#define NV20_3D_FOG_COORD_FOG					0x00000006
+
+#define NV20_3D_FOG_ENABLE					0x000002a4
+
+#define NV20_3D_FOG_COLOR					0x000002a8
+#define NV20_3D_FOG_COLOR_R__MASK				0x000000ff
+#define NV20_3D_FOG_COLOR_R__SHIFT				0
+#define NV20_3D_FOG_COLOR_G__MASK				0x0000ff00
+#define NV20_3D_FOG_COLOR_G__SHIFT				8
+#define NV20_3D_FOG_COLOR_B__MASK				0x00ff0000
+#define NV20_3D_FOG_COLOR_B__SHIFT				16
+#define NV20_3D_FOG_COLOR_A__MASK				0xff000000
+#define NV20_3D_FOG_COLOR_A__SHIFT				24
+
+#define NV20_3D_FOG_COEFF(i0)				       (0x000009c0 + 0x4*(i0))
+#define NV20_3D_FOG_COEFF__ESIZE				0x00000004
+#define NV20_3D_FOG_COEFF__LEN					0x00000003
+
+
+
+#define NV20_3D_TEX_GEN_MODE(i0, i1)			       (0x000003c0 + 0x10*(i0) + 0x4*(i1))
+#define NV20_3D_TEX_GEN_MODE__ESIZE				0x00000004
+#define NV20_3D_TEX_GEN_MODE__LEN				0x00000004
+#define NV20_3D_TEX_GEN_MODE_FALSE				0x00000000
+#define NV20_3D_TEX_GEN_MODE_EYE_LINEAR				0x00002400
+#define NV20_3D_TEX_GEN_MODE_OBJECT_LINEAR			0x00002401
+#define NV20_3D_TEX_GEN_MODE_SPHERE_MAP				0x00002402
+#define NV20_3D_TEX_GEN_MODE_NORMAL_MAP				0x00008511
+#define NV20_3D_TEX_GEN_MODE_REFLECTION_MAP			0x00008512
+
+
+#define NV20_3D_TEX_GEN_COEFF(i0, i1)			       (0x00000840 + 0x40*(i0) + 0x10*(i1))
+#define NV20_3D_TEX_GEN_COEFF__ESIZE				0x00000010
+#define NV20_3D_TEX_GEN_COEFF__LEN				0x00000004
+
+#define NV20_3D_TEX_GEN_COEFF_A(i0, i1)			       (0x00000840 + 0x40*(i0) + 0x10*(i1))
+
+#define NV20_3D_TEX_GEN_COEFF_B(i0, i1)			       (0x00000844 + 0x40*(i0) + 0x10*(i1))
+
+#define NV20_3D_TEX_GEN_COEFF_C(i0, i1)			       (0x00000848 + 0x40*(i0) + 0x10*(i1))
+
+#define NV20_3D_TEX_GEN_COEFF_D(i0, i1)			       (0x0000084c + 0x40*(i0) + 0x10*(i1))
+
+#define NV20_3D_TEX_MATRIX_ENABLE(i0)			       (0x00000420 + 0x4*(i0))
+#define NV20_3D_TEX_MATRIX_ENABLE__ESIZE			0x00000004
+#define NV20_3D_TEX_MATRIX_ENABLE__LEN				0x00000004
+
+
+#define NV20_3D_TEX_MATRIX(i0, i1)			       (0x000006c0 + 0x40*(i0) + 0x4*(i1))
+#define NV20_3D_TEX_MATRIX__ESIZE				0x00000004
+#define NV20_3D_TEX_MATRIX__LEN					0x00000010
+
+#define NV20_3D_TEX_SHADER_CULL_MODE				0x000017f8
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_S__MASK		0x00000001
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_S__SHIFT		0
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_S_GEQUAL		0x00000000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_S_LESS			0x00000001
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_T__MASK		0x00000002
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_T__SHIFT		1
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_T_GEQUAL		0x00000000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_T_LESS			0x00000002
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_R__MASK		0x00000004
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_R__SHIFT		2
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_R_GEQUAL		0x00000000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_R_LESS			0x00000004
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_Q__MASK		0x00000008
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_Q__SHIFT		3
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_Q_GEQUAL		0x00000000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_Q_LESS			0x00000008
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_S__MASK		0x00000010
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_S__SHIFT		4
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_S_GEQUAL		0x00000000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_S_LESS			0x00000010
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_T__MASK		0x00000020
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_T__SHIFT		5
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_T_GEQUAL		0x00000000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_T_LESS			0x00000020
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_R__MASK		0x00000040
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_R__SHIFT		6
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_R_GEQUAL		0x00000000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_R_LESS			0x00000040
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_Q__MASK		0x00000080
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_Q__SHIFT		7
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_Q_GEQUAL		0x00000000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_Q_LESS			0x00000080
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_S__MASK		0x00000100
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_S__SHIFT		8
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_S_GEQUAL		0x00000000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_S_LESS			0x00000100
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_T__MASK		0x00000200
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_T__SHIFT		9
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_T_GEQUAL		0x00000000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_T_LESS			0x00000200
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_R__MASK		0x00000400
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_R__SHIFT		10
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_R_GEQUAL		0x00000000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_R_LESS			0x00000400
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_Q__MASK		0x00000800
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_Q__SHIFT		11
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_Q_GEQUAL		0x00000000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_Q_LESS			0x00000800
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_S__MASK		0x00001000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_S__SHIFT		12
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_S_GEQUAL		0x00000000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_S_LESS			0x00001000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_T__MASK		0x00002000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_T__SHIFT		13
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_T_GEQUAL		0x00000000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_T_LESS			0x00002000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_R__MASK		0x00004000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_R__SHIFT		14
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_R_GEQUAL		0x00000000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_R_LESS			0x00004000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_Q__MASK		0x00008000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_Q__SHIFT		15
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_Q_GEQUAL		0x00000000
+#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_Q_LESS			0x00008000
+
+#define NV20_3D_TEX_SHADER_CONST_EYE				0x0000181c
+
+
+#define NV20_3D_TEX_SHADER_CONST_EYE_X				0x0000181c
+
+#define NV20_3D_TEX_SHADER_CONST_EYE_Y				0x00001820
+
+#define NV20_3D_TEX_SHADER_CONST_EYE_Z				0x00001824
+
+
+#define NV20_3D_TEX_SHADER_OFFSET_MATRIX(i0, i1)	       (0x00001b28 + 0x40*(i0) + 0x4*(i1))
+#define NV20_3D_TEX_SHADER_OFFSET_MATRIX__ESIZE			0x00000004
+#define NV20_3D_TEX_SHADER_OFFSET_MATRIX__LEN			0x00000004
+
+#define NV20_3D_TEX_RCOMP					0x00001e6c
+#define NV20_3D_TEX_RCOMP_NEVER					0x00000000
+#define NV20_3D_TEX_RCOMP_GREATER				0x00000001
+#define NV20_3D_TEX_RCOMP_EQUAL					0x00000002
+#define NV20_3D_TEX_RCOMP_GEQUAL				0x00000003
+#define NV20_3D_TEX_RCOMP_LESS					0x00000004
+#define NV20_3D_TEX_RCOMP_NOTEQUAL				0x00000005
+#define NV20_3D_TEX_RCOMP_LEQUAL				0x00000006
+#define NV20_3D_TEX_RCOMP_ALWAYS				0x00000007
+
+#define NV20_3D_TEX_SHADER_OP					0x00001e70
+#define NV20_3D_TEX_SHADER_OP_TX0__MASK				0x0000001f
+#define NV20_3D_TEX_SHADER_OP_TX0__SHIFT			0
+#define NV20_3D_TEX_SHADER_OP_TX0_NONE				0x00000000
+#define NV20_3D_TEX_SHADER_OP_TX0_TEXTURE_2D			0x00000001
+#define NV20_3D_TEX_SHADER_OP_TX0_PASS_THROUGH			0x00000004
+#define NV20_3D_TEX_SHADER_OP_TX0_CULL_FRAGMENT			0x00000005
+#define NV20_3D_TEX_SHADER_OP_TX0_OFFSET_TEXTURE_2D		0x00000006
+#define NV20_3D_TEX_SHADER_OP_TX0_DOT_PRODUCT_TEXTURE_2D	0x00000009
+#define NV20_3D_TEX_SHADER_OP_TX0_DOT_PRODUCT_DEPTH_REPLACE	0x0000000a
+#define NV20_3D_TEX_SHADER_OP_TX0_DEPENDANT_AR_TEXTURE_2D	0x0000000f
+#define NV20_3D_TEX_SHADER_OP_TX0_DEPENDANT_GB_TEXTURE_2D	0x00000010
+#define NV20_3D_TEX_SHADER_OP_TX0_DOT_PRODUCT			0x00000011
+#define NV20_3D_TEX_SHADER_OP_TX1__MASK				0x000003e0
+#define NV20_3D_TEX_SHADER_OP_TX1__SHIFT			5
+#define NV20_3D_TEX_SHADER_OP_TX1_NONE				0x00000000
+#define NV20_3D_TEX_SHADER_OP_TX1_TEXTURE_2D			0x00000020
+#define NV20_3D_TEX_SHADER_OP_TX1_PASS_THROUGH			0x00000080
+#define NV20_3D_TEX_SHADER_OP_TX1_CULL_FRAGMENT			0x000000a0
+#define NV20_3D_TEX_SHADER_OP_TX1_OFFSET_TEXTURE_2D		0x000000c0
+#define NV20_3D_TEX_SHADER_OP_TX1_DOT_PRODUCT_TEXTURE_2D	0x00000120
+#define NV20_3D_TEX_SHADER_OP_TX1_DOT_PRODUCT_DEPTH_REPLACE	0x00000140
+#define NV20_3D_TEX_SHADER_OP_TX1_DEPENDANT_AR_TEXTURE_2D	0x000001e0
+#define NV20_3D_TEX_SHADER_OP_TX1_DEPENDANT_GB_TEXTURE_2D	0x00000200
+#define NV20_3D_TEX_SHADER_OP_TX1_DOT_PRODUCT			0x00000220
+#define NV20_3D_TEX_SHADER_OP_TX2__MASK				0x00007c00
+#define NV20_3D_TEX_SHADER_OP_TX2__SHIFT			10
+#define NV20_3D_TEX_SHADER_OP_TX2_NONE				0x00000000
+#define NV20_3D_TEX_SHADER_OP_TX2_TEXTURE_2D			0x00000400
+#define NV20_3D_TEX_SHADER_OP_TX2_PASS_THROUGH			0x00001000
+#define NV20_3D_TEX_SHADER_OP_TX2_CULL_FRAGMENT			0x00001400
+#define NV20_3D_TEX_SHADER_OP_TX2_OFFSET_TEXTURE_2D		0x00001800
+#define NV20_3D_TEX_SHADER_OP_TX2_DOT_PRODUCT_TEXTURE_2D	0x00002400
+#define NV20_3D_TEX_SHADER_OP_TX2_DOT_PRODUCT_DEPTH_REPLACE	0x00002800
+#define NV20_3D_TEX_SHADER_OP_TX2_DEPENDANT_AR_TEXTURE_2D	0x00003c00
+#define NV20_3D_TEX_SHADER_OP_TX2_DEPENDANT_GB_TEXTURE_2D	0x00004000
+#define NV20_3D_TEX_SHADER_OP_TX2_DOT_PRODUCT			0x00004400
+#define NV20_3D_TEX_SHADER_OP_TX3__MASK				0x000f8000
+#define NV20_3D_TEX_SHADER_OP_TX3__SHIFT			15
+#define NV20_3D_TEX_SHADER_OP_TX3_NONE				0x00000000
+#define NV20_3D_TEX_SHADER_OP_TX3_TEXTURE_2D			0x00008000
+#define NV20_3D_TEX_SHADER_OP_TX3_PASS_THROUGH			0x00020000
+#define NV20_3D_TEX_SHADER_OP_TX3_CULL_FRAGMENT			0x00028000
+#define NV20_3D_TEX_SHADER_OP_TX3_OFFSET_TEXTURE_2D		0x00030000
+#define NV20_3D_TEX_SHADER_OP_TX3_DOT_PRODUCT_TEXTURE_2D	0x00048000
+#define NV20_3D_TEX_SHADER_OP_TX3_DOT_PRODUCT_DEPTH_REPLACE	0x00050000
+#define NV20_3D_TEX_SHADER_OP_TX3_DEPENDANT_AR_TEXTURE_2D	0x00078000
+#define NV20_3D_TEX_SHADER_OP_TX3_DEPENDANT_GB_TEXTURE_2D	0x00080000
+#define NV20_3D_TEX_SHADER_OP_TX3_DOT_PRODUCT			0x00088000
+
+#define NV20_3D_TEX_SHADER_DOTMAPPING				0x00001e74
+#define NV20_3D_TEX_SHADER_DOTMAPPING_TX0__MASK			0x0000000f
+#define NV20_3D_TEX_SHADER_DOTMAPPING_TX0__SHIFT		0
+#define NV20_3D_TEX_SHADER_DOTMAPPING_TX1__MASK			0x000000f0
+#define NV20_3D_TEX_SHADER_DOTMAPPING_TX1__SHIFT		4
+#define NV20_3D_TEX_SHADER_DOTMAPPING_TX2__MASK			0x00000f00
+#define NV20_3D_TEX_SHADER_DOTMAPPING_TX2__SHIFT		8
+#define NV20_3D_TEX_SHADER_DOTMAPPING_TX3__MASK			0x0000f000
+#define NV20_3D_TEX_SHADER_DOTMAPPING_TX3__SHIFT		12
+
+#define NV20_3D_TEX_SHADER_PREVIOUS				0x00001e78
+#define NV20_3D_TEX_SHADER_PREVIOUS_TX0__MASK			0x00000f00
+#define NV20_3D_TEX_SHADER_PREVIOUS_TX0__SHIFT			8
+#define NV20_3D_TEX_SHADER_PREVIOUS_TX1__MASK			0x0000f000
+#define NV20_3D_TEX_SHADER_PREVIOUS_TX1__SHIFT			12
+#define NV20_3D_TEX_SHADER_PREVIOUS_TX2__MASK			0x00030000
+#define NV20_3D_TEX_SHADER_PREVIOUS_TX2__SHIFT			16
+#define NV20_3D_TEX_SHADER_PREVIOUS_TX3__MASK			0x00300000
+#define NV20_3D_TEX_SHADER_PREVIOUS_TX3__SHIFT			20
+
+
+#define NV20_3D_TEX_OFFSET(i0)				       (0x00001b00 + 0x40*(i0))
+
+#define NV20_3D_TEX_FORMAT(i0)				       (0x00001b04 + 0x40*(i0))
+#define NV20_3D_TEX_FORMAT_DMA0					0x00000001
+#define NV20_3D_TEX_FORMAT_DMA1					0x00000002
+#define NV20_3D_TEX_FORMAT_CUBIC				0x00000004
+#define NV20_3D_TEX_FORMAT_NO_BORDER				0x00000008
+#define NV20_3D_TEX_FORMAT_DIMS__MASK				0x000000f0
+#define NV20_3D_TEX_FORMAT_DIMS__SHIFT				4
+#define NV20_3D_TEX_FORMAT_DIMS_1D				0x00000010
+#define NV20_3D_TEX_FORMAT_DIMS_2D				0x00000020
+#define NV20_3D_TEX_FORMAT_DIMS_3D				0x00000030
+#define NV20_3D_TEX_FORMAT_FORMAT__MASK				0x0000ff00
+#define NV20_3D_TEX_FORMAT_FORMAT__SHIFT			8
+#define NV20_3D_TEX_FORMAT_FORMAT_L8				0x00000000
+#define NV20_3D_TEX_FORMAT_FORMAT_I8				0x00000100
+#define NV20_3D_TEX_FORMAT_FORMAT_A1R5G5B5			0x00000200
+#define NV20_3D_TEX_FORMAT_FORMAT_A4R4G4B4			0x00000400
+#define NV20_3D_TEX_FORMAT_FORMAT_R5G6B5			0x00000500
+#define NV20_3D_TEX_FORMAT_FORMAT_A8R8G8B8			0x00000600
+#define NV20_3D_TEX_FORMAT_FORMAT_X8R8G8B8			0x00000700
+#define NV20_3D_TEX_FORMAT_FORMAT_INDEX8			0x00000b00
+#define NV20_3D_TEX_FORMAT_FORMAT_DXT1				0x00000c00
+#define NV20_3D_TEX_FORMAT_FORMAT_DXT3				0x00000e00
+#define NV20_3D_TEX_FORMAT_FORMAT_DXT5				0x00000f00
+#define NV20_3D_TEX_FORMAT_FORMAT_A1R5G5B5_RECT			0x00001000
+#define NV20_3D_TEX_FORMAT_FORMAT_R5G6B5_RECT			0x00001100
+#define NV20_3D_TEX_FORMAT_FORMAT_A8R8G8B8_RECT			0x00001200
+#define NV20_3D_TEX_FORMAT_FORMAT_L8_RECT			0x00001300
+#define NV20_3D_TEX_FORMAT_FORMAT_DSDT8_RECT			0x00001700
+#define NV20_3D_TEX_FORMAT_FORMAT_A8L8				0x00001a00
+#define NV20_3D_TEX_FORMAT_FORMAT_I8_RECT			0x00001b00
+#define NV20_3D_TEX_FORMAT_FORMAT_A4R4G4B4_RECT			0x00001d00
+#define NV20_3D_TEX_FORMAT_FORMAT_R8G8B8_RECT			0x00001e00
+#define NV20_3D_TEX_FORMAT_FORMAT_A8L8_RECT			0x00002000
+#define NV20_3D_TEX_FORMAT_FORMAT_Z24				0x00002a00
+#define NV20_3D_TEX_FORMAT_FORMAT_Z24_RECT			0x00002b00
+#define NV20_3D_TEX_FORMAT_FORMAT_Z16				0x00002c00
+#define NV20_3D_TEX_FORMAT_FORMAT_Z16_RECT			0x00002d00
+#define NV20_3D_TEX_FORMAT_FORMAT_DSDT8				0x00002800
+#define NV20_3D_TEX_FORMAT_FORMAT_HILO16			0x00003300
+#define NV20_3D_TEX_FORMAT_FORMAT_HILO16_RECT			0x00003600
+#define NV20_3D_TEX_FORMAT_FORMAT_HILO8				0x00004400
+#define NV20_3D_TEX_FORMAT_FORMAT_SIGNED_HILO8			0x00004500
+#define NV20_3D_TEX_FORMAT_FORMAT_HILO8_RECT			0x00004600
+#define NV20_3D_TEX_FORMAT_FORMAT_SIGNED_HILO8_RECT		0x00004700
+#define NV20_3D_TEX_FORMAT_MIPMAP				0x00080000
+#define NV20_3D_TEX_FORMAT_BASE_SIZE_U__MASK			0x00f00000
+#define NV20_3D_TEX_FORMAT_BASE_SIZE_U__SHIFT			20
+#define NV20_3D_TEX_FORMAT_BASE_SIZE_V__MASK			0x0f000000
+#define NV20_3D_TEX_FORMAT_BASE_SIZE_V__SHIFT			24
+#define NV20_3D_TEX_FORMAT_BASE_SIZE_W__MASK			0xf0000000
+#define NV20_3D_TEX_FORMAT_BASE_SIZE_W__SHIFT			28
+
+#define NV20_3D_TEX_WRAP(i0)				       (0x00001b08 + 0x40*(i0))
+#define NV20_3D_TEX_WRAP_S__MASK				0x000000ff
+#define NV20_3D_TEX_WRAP_S__SHIFT				0
+#define NV20_3D_TEX_WRAP_S_REPEAT				0x00000001
+#define NV20_3D_TEX_WRAP_S_MIRRORED_REPEAT			0x00000002
+#define NV20_3D_TEX_WRAP_S_CLAMP_TO_EDGE			0x00000003
+#define NV20_3D_TEX_WRAP_S_CLAMP_TO_BORDER			0x00000004
+#define NV20_3D_TEX_WRAP_S_CLAMP				0x00000005
+#define NV20_3D_TEX_WRAP_T__MASK				0x00000f00
+#define NV20_3D_TEX_WRAP_T__SHIFT				8
+#define NV20_3D_TEX_WRAP_T_REPEAT				0x00000100
+#define NV20_3D_TEX_WRAP_T_MIRRORED_REPEAT			0x00000200
+#define NV20_3D_TEX_WRAP_T_CLAMP_TO_EDGE			0x00000300
+#define NV20_3D_TEX_WRAP_T_CLAMP_TO_BORDER			0x00000400
+#define NV20_3D_TEX_WRAP_T_CLAMP				0x00000500
+#define NV20_3D_TEX_WRAP_R__MASK				0x000f0000
+#define NV20_3D_TEX_WRAP_R__SHIFT				16
+#define NV20_3D_TEX_WRAP_R_REPEAT				0x00010000
+#define NV20_3D_TEX_WRAP_R_MIRRORED_REPEAT			0x00020000
+#define NV20_3D_TEX_WRAP_R_CLAMP_TO_EDGE			0x00030000
+#define NV20_3D_TEX_WRAP_R_CLAMP_TO_BORDER			0x00040000
+#define NV20_3D_TEX_WRAP_R_CLAMP				0x00050000
+
+#define NV20_3D_TEX_ENABLE(i0)				       (0x00001b0c + 0x40*(i0))
+#define NV20_3D_TEX_ENABLE_ANISO__MASK				0x00000030
+#define NV20_3D_TEX_ENABLE_ANISO__SHIFT				4
+#define NV20_3D_TEX_ENABLE_ANISO_NONE				0x00000000
+#define NV20_3D_TEX_ENABLE_ANISO_2X				0x00000010
+#define NV20_3D_TEX_ENABLE_ANISO_4X				0x00000020
+#define NV20_3D_TEX_ENABLE_ANISO_8X				0x00000030
+#define NV20_3D_TEX_ENABLE_MIPMAP_MAX_LOD__MASK			0x0003c000
+#define NV20_3D_TEX_ENABLE_MIPMAP_MAX_LOD__SHIFT		14
+#define NV20_3D_TEX_ENABLE_MIPMAP_MIN_LOD__MASK			0x3c000000
+#define NV20_3D_TEX_ENABLE_MIPMAP_MIN_LOD__SHIFT		26
+#define NV20_3D_TEX_ENABLE_ENABLE				0x40000000
+
+#define NV20_3D_TEX_NPOT_PITCH(i0)			       (0x00001b10 + 0x40*(i0))
+#define NV20_3D_TEX_NPOT_PITCH_PITCH__MASK			0xffff0000
+#define NV20_3D_TEX_NPOT_PITCH_PITCH__SHIFT			16
+
+#define NV20_3D_TEX_FILTER(i0)				       (0x00001b14 + 0x40*(i0))
+#define NV20_3D_TEX_FILTER_LOD_BIAS__MASK			0x00000f00
+#define NV20_3D_TEX_FILTER_LOD_BIAS__SHIFT			8
+#define NV20_3D_TEX_FILTER_MINIFY__MASK				0x000f0000
+#define NV20_3D_TEX_FILTER_MINIFY__SHIFT			16
+#define NV20_3D_TEX_FILTER_MINIFY_NEAREST			0x00010000
+#define NV20_3D_TEX_FILTER_MINIFY_LINEAR			0x00020000
+#define NV20_3D_TEX_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST	0x00030000
+#define NV20_3D_TEX_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST		0x00040000
+#define NV20_3D_TEX_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR		0x00050000
+#define NV20_3D_TEX_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR		0x00060000
+#define NV20_3D_TEX_FILTER_MAGNIFY__MASK			0x0f000000
+#define NV20_3D_TEX_FILTER_MAGNIFY__SHIFT			24
+#define NV20_3D_TEX_FILTER_MAGNIFY_NEAREST			0x01000000
+#define NV20_3D_TEX_FILTER_MAGNIFY_LINEAR			0x02000000
+
+#define NV20_3D_TEX_NPOT_SIZE(i0)			       (0x00001b1c + 0x40*(i0))
+#define NV20_3D_TEX_NPOT_SIZE_H__MASK				0x0000ffff
+#define NV20_3D_TEX_NPOT_SIZE_H__SHIFT				0
+#define NV20_3D_TEX_NPOT_SIZE_W__MASK				0xffff0000
+#define NV20_3D_TEX_NPOT_SIZE_W__SHIFT				16
+
+#define NV20_3D_TEX_PALETTE_OFFSET(i0)			       (0x00001b20 + 0x40*(i0))
+
+#define NV20_3D_TEX_BORDER_COLOR(i0)			       (0x00001b24 + 0x40*(i0))
+#define NV20_3D_TEX_BORDER_COLOR_B__MASK			0x000000ff
+#define NV20_3D_TEX_BORDER_COLOR_B__SHIFT			0
+#define NV20_3D_TEX_BORDER_COLOR_G__MASK			0x0000ff00
+#define NV20_3D_TEX_BORDER_COLOR_G__SHIFT			8
+#define NV20_3D_TEX_BORDER_COLOR_R__MASK			0x00ff0000
+#define NV20_3D_TEX_BORDER_COLOR_R__SHIFT			16
+#define NV20_3D_TEX_BORDER_COLOR_A__MASK			0xff000000
+#define NV20_3D_TEX_BORDER_COLOR_A__SHIFT			24
+
+
+
+#define NV20_3D_RC_IN_ALPHA(i0)				       (0x00000260 + 0x4*(i0))
+#define NV20_3D_RC_IN_ALPHA_D_INPUT__MASK			0x0000000f
+#define NV20_3D_RC_IN_ALPHA_D_INPUT__SHIFT			0
+#define NV20_3D_RC_IN_ALPHA_D_INPUT_ZERO			0x00000000
+#define NV20_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR0		0x00000001
+#define NV20_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR1		0x00000002
+#define NV20_3D_RC_IN_ALPHA_D_INPUT_FOG				0x00000003
+#define NV20_3D_RC_IN_ALPHA_D_INPUT_PRIMARY_COLOR		0x00000004
+#define NV20_3D_RC_IN_ALPHA_D_INPUT_SECONDARY_COLOR		0x00000005
+#define NV20_3D_RC_IN_ALPHA_D_INPUT_TEXTURE0			0x00000008
+#define NV20_3D_RC_IN_ALPHA_D_INPUT_TEXTURE1			0x00000009
+#define NV20_3D_RC_IN_ALPHA_D_INPUT_TEXTURE2			0x0000000a
+#define NV20_3D_RC_IN_ALPHA_D_INPUT_TEXTURE3			0x0000000b
+#define NV20_3D_RC_IN_ALPHA_D_INPUT_SPARE0			0x0000000c
+#define NV20_3D_RC_IN_ALPHA_D_INPUT_SPARE1			0x0000000d
+#define NV20_3D_RC_IN_ALPHA_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR	0x0000000e
+#define NV20_3D_RC_IN_ALPHA_D_INPUT_E_TIMES_F			0x0000000f
+#define NV20_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__MASK		0x00000010
+#define NV20_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__SHIFT		4
+#define NV20_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_BLUE		0x00000000
+#define NV20_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_ALPHA		0x00000010
+#define NV20_3D_RC_IN_ALPHA_D_MAPPING__MASK			0x000000e0
+#define NV20_3D_RC_IN_ALPHA_D_MAPPING__SHIFT			5
+#define NV20_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_IDENTITY		0x00000000
+#define NV20_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_INVERT		0x00000020
+#define NV20_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NORMAL		0x00000040
+#define NV20_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NEGATE		0x00000060
+#define NV20_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NORMAL		0x00000080
+#define NV20_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NEGATE		0x000000a0
+#define NV20_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_IDENTITY		0x000000c0
+#define NV20_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_NEGATE		0x000000e0
+#define NV20_3D_RC_IN_ALPHA_C_INPUT__MASK			0x00000f00
+#define NV20_3D_RC_IN_ALPHA_C_INPUT__SHIFT			8
+#define NV20_3D_RC_IN_ALPHA_C_INPUT_ZERO			0x00000000
+#define NV20_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR0		0x00000100
+#define NV20_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR1		0x00000200
+#define NV20_3D_RC_IN_ALPHA_C_INPUT_FOG				0x00000300
+#define NV20_3D_RC_IN_ALPHA_C_INPUT_PRIMARY_COLOR		0x00000400
+#define NV20_3D_RC_IN_ALPHA_C_INPUT_SECONDARY_COLOR		0x00000500
+#define NV20_3D_RC_IN_ALPHA_C_INPUT_TEXTURE0			0x00000800
+#define NV20_3D_RC_IN_ALPHA_C_INPUT_TEXTURE1			0x00000900
+#define NV20_3D_RC_IN_ALPHA_C_INPUT_TEXTURE2			0x00000a00
+#define NV20_3D_RC_IN_ALPHA_C_INPUT_TEXTURE3			0x00000b00
+#define NV20_3D_RC_IN_ALPHA_C_INPUT_SPARE0			0x00000c00
+#define NV20_3D_RC_IN_ALPHA_C_INPUT_SPARE1			0x00000d00
+#define NV20_3D_RC_IN_ALPHA_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR	0x00000e00
+#define NV20_3D_RC_IN_ALPHA_C_INPUT_E_TIMES_F			0x00000f00
+#define NV20_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__MASK		0x00001000
+#define NV20_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__SHIFT		12
+#define NV20_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_BLUE		0x00000000
+#define NV20_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_ALPHA		0x00001000
+#define NV20_3D_RC_IN_ALPHA_C_MAPPING__MASK			0x0000e000
+#define NV20_3D_RC_IN_ALPHA_C_MAPPING__SHIFT			13
+#define NV20_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_IDENTITY		0x00000000
+#define NV20_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_INVERT		0x00002000
+#define NV20_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NORMAL		0x00004000
+#define NV20_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NEGATE		0x00006000
+#define NV20_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NORMAL		0x00008000
+#define NV20_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NEGATE		0x0000a000
+#define NV20_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_IDENTITY		0x0000c000
+#define NV20_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_NEGATE		0x0000e000
+#define NV20_3D_RC_IN_ALPHA_B_INPUT__MASK			0x000f0000
+#define NV20_3D_RC_IN_ALPHA_B_INPUT__SHIFT			16
+#define NV20_3D_RC_IN_ALPHA_B_INPUT_ZERO			0x00000000
+#define NV20_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR0		0x00010000
+#define NV20_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR1		0x00020000
+#define NV20_3D_RC_IN_ALPHA_B_INPUT_FOG				0x00030000
+#define NV20_3D_RC_IN_ALPHA_B_INPUT_PRIMARY_COLOR		0x00040000
+#define NV20_3D_RC_IN_ALPHA_B_INPUT_SECONDARY_COLOR		0x00050000
+#define NV20_3D_RC_IN_ALPHA_B_INPUT_TEXTURE0			0x00080000
+#define NV20_3D_RC_IN_ALPHA_B_INPUT_TEXTURE1			0x00090000
+#define NV20_3D_RC_IN_ALPHA_B_INPUT_TEXTURE2			0x000a0000
+#define NV20_3D_RC_IN_ALPHA_B_INPUT_TEXTURE3			0x000b0000
+#define NV20_3D_RC_IN_ALPHA_B_INPUT_SPARE0			0x000c0000
+#define NV20_3D_RC_IN_ALPHA_B_INPUT_SPARE1			0x000d0000
+#define NV20_3D_RC_IN_ALPHA_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR	0x000e0000
+#define NV20_3D_RC_IN_ALPHA_B_INPUT_E_TIMES_F			0x000f0000
+#define NV20_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__MASK		0x00100000
+#define NV20_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__SHIFT		20
+#define NV20_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_BLUE		0x00000000
+#define NV20_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_ALPHA		0x00100000
+#define NV20_3D_RC_IN_ALPHA_B_MAPPING__MASK			0x00e00000
+#define NV20_3D_RC_IN_ALPHA_B_MAPPING__SHIFT			21
+#define NV20_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_IDENTITY		0x00000000
+#define NV20_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_INVERT		0x00200000
+#define NV20_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NORMAL		0x00400000
+#define NV20_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NEGATE		0x00600000
+#define NV20_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NORMAL		0x00800000
+#define NV20_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NEGATE		0x00a00000
+#define NV20_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_IDENTITY		0x00c00000
+#define NV20_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_NEGATE		0x00e00000
+#define NV20_3D_RC_IN_ALPHA_A_INPUT__MASK			0x0f000000
+#define NV20_3D_RC_IN_ALPHA_A_INPUT__SHIFT			24
+#define NV20_3D_RC_IN_ALPHA_A_INPUT_ZERO			0x00000000
+#define NV20_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR0		0x01000000
+#define NV20_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR1		0x02000000
+#define NV20_3D_RC_IN_ALPHA_A_INPUT_FOG				0x03000000
+#define NV20_3D_RC_IN_ALPHA_A_INPUT_PRIMARY_COLOR		0x04000000
+#define NV20_3D_RC_IN_ALPHA_A_INPUT_SECONDARY_COLOR		0x05000000
+#define NV20_3D_RC_IN_ALPHA_A_INPUT_TEXTURE0			0x08000000
+#define NV20_3D_RC_IN_ALPHA_A_INPUT_TEXTURE1			0x09000000
+#define NV20_3D_RC_IN_ALPHA_A_INPUT_TEXTURE2			0x0a000000
+#define NV20_3D_RC_IN_ALPHA_A_INPUT_TEXTURE3			0x0b000000
+#define NV20_3D_RC_IN_ALPHA_A_INPUT_SPARE0			0x0c000000
+#define NV20_3D_RC_IN_ALPHA_A_INPUT_SPARE1			0x0d000000
+#define NV20_3D_RC_IN_ALPHA_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR	0x0e000000
+#define NV20_3D_RC_IN_ALPHA_A_INPUT_E_TIMES_F			0x0f000000
+#define NV20_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__MASK		0x10000000
+#define NV20_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__SHIFT		28
+#define NV20_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_BLUE		0x00000000
+#define NV20_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_ALPHA		0x10000000
+#define NV20_3D_RC_IN_ALPHA_A_MAPPING__MASK			0xe0000000
+#define NV20_3D_RC_IN_ALPHA_A_MAPPING__SHIFT			29
+#define NV20_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_IDENTITY		0x00000000
+#define NV20_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_INVERT		0x20000000
+#define NV20_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NORMAL		0x40000000
+#define NV20_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NEGATE		0x60000000
+#define NV20_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NORMAL		0x80000000
+#define NV20_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NEGATE		0xa0000000
+#define NV20_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_IDENTITY		0xc0000000
+#define NV20_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_NEGATE		0xe0000000
+
+#define NV20_3D_RC_IN_RGB(i0)				       (0x00000ac0 + 0x4*(i0))
+#define NV20_3D_RC_IN_RGB_D_INPUT__MASK				0x0000000f
+#define NV20_3D_RC_IN_RGB_D_INPUT__SHIFT			0
+#define NV20_3D_RC_IN_RGB_D_INPUT_ZERO				0x00000000
+#define NV20_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR0		0x00000001
+#define NV20_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR1		0x00000002
+#define NV20_3D_RC_IN_RGB_D_INPUT_FOG				0x00000003
+#define NV20_3D_RC_IN_RGB_D_INPUT_PRIMARY_COLOR			0x00000004
+#define NV20_3D_RC_IN_RGB_D_INPUT_SECONDARY_COLOR		0x00000005
+#define NV20_3D_RC_IN_RGB_D_INPUT_TEXTURE0			0x00000008
+#define NV20_3D_RC_IN_RGB_D_INPUT_TEXTURE1			0x00000009
+#define NV20_3D_RC_IN_RGB_D_INPUT_TEXTURE2			0x0000000a
+#define NV20_3D_RC_IN_RGB_D_INPUT_TEXTURE3			0x0000000b
+#define NV20_3D_RC_IN_RGB_D_INPUT_SPARE0			0x0000000c
+#define NV20_3D_RC_IN_RGB_D_INPUT_SPARE1			0x0000000d
+#define NV20_3D_RC_IN_RGB_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR	0x0000000e
+#define NV20_3D_RC_IN_RGB_D_INPUT_E_TIMES_F			0x0000000f
+#define NV20_3D_RC_IN_RGB_D_COMPONENT_USAGE__MASK		0x00000010
+#define NV20_3D_RC_IN_RGB_D_COMPONENT_USAGE__SHIFT		4
+#define NV20_3D_RC_IN_RGB_D_COMPONENT_USAGE_RGB			0x00000000
+#define NV20_3D_RC_IN_RGB_D_COMPONENT_USAGE_ALPHA		0x00000010
+#define NV20_3D_RC_IN_RGB_D_MAPPING__MASK			0x000000e0
+#define NV20_3D_RC_IN_RGB_D_MAPPING__SHIFT			5
+#define NV20_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_IDENTITY		0x00000000
+#define NV20_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_INVERT		0x00000020
+#define NV20_3D_RC_IN_RGB_D_MAPPING_EXPAND_NORMAL		0x00000040
+#define NV20_3D_RC_IN_RGB_D_MAPPING_EXPAND_NEGATE		0x00000060
+#define NV20_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NORMAL		0x00000080
+#define NV20_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NEGATE		0x000000a0
+#define NV20_3D_RC_IN_RGB_D_MAPPING_SIGNED_IDENTITY		0x000000c0
+#define NV20_3D_RC_IN_RGB_D_MAPPING_SIGNED_NEGATE		0x000000e0
+#define NV20_3D_RC_IN_RGB_C_INPUT__MASK				0x00000f00
+#define NV20_3D_RC_IN_RGB_C_INPUT__SHIFT			8
+#define NV20_3D_RC_IN_RGB_C_INPUT_ZERO				0x00000000
+#define NV20_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR0		0x00000100
+#define NV20_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR1		0x00000200
+#define NV20_3D_RC_IN_RGB_C_INPUT_FOG				0x00000300
+#define NV20_3D_RC_IN_RGB_C_INPUT_PRIMARY_COLOR			0x00000400
+#define NV20_3D_RC_IN_RGB_C_INPUT_SECONDARY_COLOR		0x00000500
+#define NV20_3D_RC_IN_RGB_C_INPUT_TEXTURE0			0x00000800
+#define NV20_3D_RC_IN_RGB_C_INPUT_TEXTURE1			0x00000900
+#define NV20_3D_RC_IN_RGB_C_INPUT_TEXTURE2			0x00000a00
+#define NV20_3D_RC_IN_RGB_C_INPUT_TEXTURE3			0x00000b00
+#define NV20_3D_RC_IN_RGB_C_INPUT_SPARE0			0x00000c00
+#define NV20_3D_RC_IN_RGB_C_INPUT_SPARE1			0x00000d00
+#define NV20_3D_RC_IN_RGB_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR	0x00000e00
+#define NV20_3D_RC_IN_RGB_C_INPUT_E_TIMES_F			0x00000f00
+#define NV20_3D_RC_IN_RGB_C_COMPONENT_USAGE__MASK		0x00001000
+#define NV20_3D_RC_IN_RGB_C_COMPONENT_USAGE__SHIFT		12
+#define NV20_3D_RC_IN_RGB_C_COMPONENT_USAGE_RGB			0x00000000
+#define NV20_3D_RC_IN_RGB_C_COMPONENT_USAGE_ALPHA		0x00001000
+#define NV20_3D_RC_IN_RGB_C_MAPPING__MASK			0x0000e000
+#define NV20_3D_RC_IN_RGB_C_MAPPING__SHIFT			13
+#define NV20_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_IDENTITY		0x00000000
+#define NV20_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_INVERT		0x00002000
+#define NV20_3D_RC_IN_RGB_C_MAPPING_EXPAND_NORMAL		0x00004000
+#define NV20_3D_RC_IN_RGB_C_MAPPING_EXPAND_NEGATE		0x00006000
+#define NV20_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NORMAL		0x00008000
+#define NV20_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NEGATE		0x0000a000
+#define NV20_3D_RC_IN_RGB_C_MAPPING_SIGNED_IDENTITY		0x0000c000
+#define NV20_3D_RC_IN_RGB_C_MAPPING_SIGNED_NEGATE		0x0000e000
+#define NV20_3D_RC_IN_RGB_B_INPUT__MASK				0x000f0000
+#define NV20_3D_RC_IN_RGB_B_INPUT__SHIFT			16
+#define NV20_3D_RC_IN_RGB_B_INPUT_ZERO				0x00000000
+#define NV20_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR0		0x00010000
+#define NV20_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR1		0x00020000
+#define NV20_3D_RC_IN_RGB_B_INPUT_FOG				0x00030000
+#define NV20_3D_RC_IN_RGB_B_INPUT_PRIMARY_COLOR			0x00040000
+#define NV20_3D_RC_IN_RGB_B_INPUT_SECONDARY_COLOR		0x00050000
+#define NV20_3D_RC_IN_RGB_B_INPUT_TEXTURE0			0x00080000
+#define NV20_3D_RC_IN_RGB_B_INPUT_TEXTURE1			0x00090000
+#define NV20_3D_RC_IN_RGB_B_INPUT_TEXTURE2			0x000a0000
+#define NV20_3D_RC_IN_RGB_B_INPUT_TEXTURE3			0x000b0000
+#define NV20_3D_RC_IN_RGB_B_INPUT_SPARE0			0x000c0000
+#define NV20_3D_RC_IN_RGB_B_INPUT_SPARE1			0x000d0000
+#define NV20_3D_RC_IN_RGB_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR	0x000e0000
+#define NV20_3D_RC_IN_RGB_B_INPUT_E_TIMES_F			0x000f0000
+#define NV20_3D_RC_IN_RGB_B_COMPONENT_USAGE__MASK		0x00100000
+#define NV20_3D_RC_IN_RGB_B_COMPONENT_USAGE__SHIFT		20
+#define NV20_3D_RC_IN_RGB_B_COMPONENT_USAGE_RGB			0x00000000
+#define NV20_3D_RC_IN_RGB_B_COMPONENT_USAGE_ALPHA		0x00100000
+#define NV20_3D_RC_IN_RGB_B_MAPPING__MASK			0x00e00000
+#define NV20_3D_RC_IN_RGB_B_MAPPING__SHIFT			21
+#define NV20_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_IDENTITY		0x00000000
+#define NV20_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_INVERT		0x00200000
+#define NV20_3D_RC_IN_RGB_B_MAPPING_EXPAND_NORMAL		0x00400000
+#define NV20_3D_RC_IN_RGB_B_MAPPING_EXPAND_NEGATE		0x00600000
+#define NV20_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NORMAL		0x00800000
+#define NV20_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NEGATE		0x00a00000
+#define NV20_3D_RC_IN_RGB_B_MAPPING_SIGNED_IDENTITY		0x00c00000
+#define NV20_3D_RC_IN_RGB_B_MAPPING_SIGNED_NEGATE		0x00e00000
+#define NV20_3D_RC_IN_RGB_A_INPUT__MASK				0x0f000000
+#define NV20_3D_RC_IN_RGB_A_INPUT__SHIFT			24
+#define NV20_3D_RC_IN_RGB_A_INPUT_ZERO				0x00000000
+#define NV20_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR0		0x01000000
+#define NV20_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR1		0x02000000
+#define NV20_3D_RC_IN_RGB_A_INPUT_FOG				0x03000000
+#define NV20_3D_RC_IN_RGB_A_INPUT_PRIMARY_COLOR			0x04000000
+#define NV20_3D_RC_IN_RGB_A_INPUT_SECONDARY_COLOR		0x05000000
+#define NV20_3D_RC_IN_RGB_A_INPUT_TEXTURE0			0x08000000
+#define NV20_3D_RC_IN_RGB_A_INPUT_TEXTURE1			0x09000000
+#define NV20_3D_RC_IN_RGB_A_INPUT_TEXTURE2			0x0a000000
+#define NV20_3D_RC_IN_RGB_A_INPUT_TEXTURE3			0x0b000000
+#define NV20_3D_RC_IN_RGB_A_INPUT_SPARE0			0x0c000000
+#define NV20_3D_RC_IN_RGB_A_INPUT_SPARE1			0x0d000000
+#define NV20_3D_RC_IN_RGB_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR	0x0e000000
+#define NV20_3D_RC_IN_RGB_A_INPUT_E_TIMES_F			0x0f000000
+#define NV20_3D_RC_IN_RGB_A_COMPONENT_USAGE__MASK		0x10000000
+#define NV20_3D_RC_IN_RGB_A_COMPONENT_USAGE__SHIFT		28
+#define NV20_3D_RC_IN_RGB_A_COMPONENT_USAGE_RGB			0x00000000
+#define NV20_3D_RC_IN_RGB_A_COMPONENT_USAGE_ALPHA		0x10000000
+#define NV20_3D_RC_IN_RGB_A_MAPPING__MASK			0xe0000000
+#define NV20_3D_RC_IN_RGB_A_MAPPING__SHIFT			29
+#define NV20_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_IDENTITY		0x00000000
+#define NV20_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_INVERT		0x20000000
+#define NV20_3D_RC_IN_RGB_A_MAPPING_EXPAND_NORMAL		0x40000000
+#define NV20_3D_RC_IN_RGB_A_MAPPING_EXPAND_NEGATE		0x60000000
+#define NV20_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NORMAL		0x80000000
+#define NV20_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NEGATE		0xa0000000
+#define NV20_3D_RC_IN_RGB_A_MAPPING_SIGNED_IDENTITY		0xc0000000
+#define NV20_3D_RC_IN_RGB_A_MAPPING_SIGNED_NEGATE		0xe0000000
+
+#define NV20_3D_RC_CONSTANT_COLOR0(i0)			       (0x00000a60 + 0x4*(i0))
+#define NV20_3D_RC_CONSTANT_COLOR0_B__MASK			0x000000ff
+#define NV20_3D_RC_CONSTANT_COLOR0_B__SHIFT			0
+#define NV20_3D_RC_CONSTANT_COLOR0_G__MASK			0x0000ff00
+#define NV20_3D_RC_CONSTANT_COLOR0_G__SHIFT			8
+#define NV20_3D_RC_CONSTANT_COLOR0_R__MASK			0x00ff0000
+#define NV20_3D_RC_CONSTANT_COLOR0_R__SHIFT			16
+#define NV20_3D_RC_CONSTANT_COLOR0_A__MASK			0xff000000
+#define NV20_3D_RC_CONSTANT_COLOR0_A__SHIFT			24
+
+#define NV20_3D_RC_CONSTANT_COLOR1(i0)			       (0x00000a80 + 0x4*(i0))
+#define NV20_3D_RC_CONSTANT_COLOR1_B__MASK			0x000000ff
+#define NV20_3D_RC_CONSTANT_COLOR1_B__SHIFT			0
+#define NV20_3D_RC_CONSTANT_COLOR1_G__MASK			0x0000ff00
+#define NV20_3D_RC_CONSTANT_COLOR1_G__SHIFT			8
+#define NV20_3D_RC_CONSTANT_COLOR1_R__MASK			0x00ff0000
+#define NV20_3D_RC_CONSTANT_COLOR1_R__SHIFT			16
+#define NV20_3D_RC_CONSTANT_COLOR1_A__MASK			0xff000000
+#define NV20_3D_RC_CONSTANT_COLOR1_A__SHIFT			24
+
+#define NV20_3D_RC_OUT_ALPHA(i0)			       (0x00000aa0 + 0x4*(i0))
+#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT__MASK			0x0000000f
+#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT__SHIFT			0
+#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_ZERO			0x00000000
+#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR0		0x00000001
+#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR1		0x00000002
+#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_FOG			0x00000003
+#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_PRIMARY_COLOR		0x00000004
+#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_SECONDARY_COLOR		0x00000005
+#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE0			0x00000008
+#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE1			0x00000009
+#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE2			0x0000000a
+#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE3			0x0000000b
+#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0			0x0000000c
+#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE1			0x0000000d
+#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR	0x0000000e
+#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_E_TIMES_F		0x0000000f
+#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT__MASK			0x000000f0
+#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT__SHIFT			4
+#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO			0x00000000
+#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0		0x00000010
+#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1		0x00000020
+#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG			0x00000030
+#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR		0x00000040
+#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR		0x00000050
+#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0			0x00000080
+#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1			0x00000090
+#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE2			0x000000a0
+#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE3			0x000000b0
+#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0			0x000000c0
+#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1			0x000000d0
+#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR	0x000000e0
+#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F		0x000000f0
+#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT__MASK			0x00000f00
+#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT__SHIFT			8
+#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO			0x00000000
+#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0		0x00000100
+#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1		0x00000200
+#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG			0x00000300
+#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR		0x00000400
+#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR		0x00000500
+#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0		0x00000800
+#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1		0x00000900
+#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE2		0x00000a00
+#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE3		0x00000b00
+#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0			0x00000c00
+#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1			0x00000d00
+#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR	0x00000e00
+#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F		0x00000f00
+#define NV20_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT			0x00001000
+#define NV20_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT			0x00002000
+#define NV20_3D_RC_OUT_ALPHA_MUX_SUM				0x00004000
+#define NV20_3D_RC_OUT_ALPHA_BIAS__MASK				0x00008000
+#define NV20_3D_RC_OUT_ALPHA_BIAS__SHIFT			15
+#define NV20_3D_RC_OUT_ALPHA_BIAS_NONE				0x00000000
+#define NV20_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF	0x00008000
+#define NV20_3D_RC_OUT_ALPHA_SCALE__MASK			0x00030000
+#define NV20_3D_RC_OUT_ALPHA_SCALE__SHIFT			16
+#define NV20_3D_RC_OUT_ALPHA_SCALE_NONE				0x00000000
+#define NV20_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO			0x00010000
+#define NV20_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR		0x00020000
+#define NV20_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF		0x00030000
+
+#define NV20_3D_RC_OUT_RGB(i0)				       (0x00001e40 + 0x4*(i0))
+#define NV20_3D_RC_OUT_RGB_CD_OUTPUT__MASK			0x0000000f
+#define NV20_3D_RC_OUT_RGB_CD_OUTPUT__SHIFT			0
+#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_ZERO			0x00000000
+#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR0		0x00000001
+#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR1		0x00000002
+#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_FOG			0x00000003
+#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_PRIMARY_COLOR		0x00000004
+#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_SECONDARY_COLOR		0x00000005
+#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE0			0x00000008
+#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE1			0x00000009
+#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE2			0x0000000a
+#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE3			0x0000000b
+#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0			0x0000000c
+#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_SPARE1			0x0000000d
+#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR	0x0000000e
+#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_E_TIMES_F			0x0000000f
+#define NV20_3D_RC_OUT_RGB_AB_OUTPUT__MASK			0x000000f0
+#define NV20_3D_RC_OUT_RGB_AB_OUTPUT__SHIFT			4
+#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_ZERO			0x00000000
+#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0		0x00000010
+#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1		0x00000020
+#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_FOG			0x00000030
+#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR		0x00000040
+#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR		0x00000050
+#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0			0x00000080
+#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1			0x00000090
+#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE2			0x000000a0
+#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE3			0x000000b0
+#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0			0x000000c0
+#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1			0x000000d0
+#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR	0x000000e0
+#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F			0x000000f0
+#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT__MASK			0x00000f00
+#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT__SHIFT			8
+#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO			0x00000000
+#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0		0x00000100
+#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1		0x00000200
+#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_FOG			0x00000300
+#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR		0x00000400
+#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR		0x00000500
+#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0			0x00000800
+#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1			0x00000900
+#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE2			0x00000a00
+#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE3			0x00000b00
+#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0			0x00000c00
+#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1			0x00000d00
+#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR	0x00000e00
+#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F			0x00000f00
+#define NV20_3D_RC_OUT_RGB_CD_DOT_PRODUCT			0x00001000
+#define NV20_3D_RC_OUT_RGB_AB_DOT_PRODUCT			0x00002000
+#define NV20_3D_RC_OUT_RGB_MUX_SUM				0x00004000
+#define NV20_3D_RC_OUT_RGB_BIAS__MASK				0x00008000
+#define NV20_3D_RC_OUT_RGB_BIAS__SHIFT				15
+#define NV20_3D_RC_OUT_RGB_BIAS_NONE				0x00000000
+#define NV20_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF	0x00008000
+#define NV20_3D_RC_OUT_RGB_SCALE__MASK				0x00030000
+#define NV20_3D_RC_OUT_RGB_SCALE__SHIFT				16
+#define NV20_3D_RC_OUT_RGB_SCALE_NONE				0x00000000
+#define NV20_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO			0x00010000
+#define NV20_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR			0x00020000
+#define NV20_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF		0x00030000
+
+#define NV20_3D_RC_FINAL0					0x00000288
+#define NV20_3D_RC_FINAL0_D_INPUT__MASK				0x0000000f
+#define NV20_3D_RC_FINAL0_D_INPUT__SHIFT			0
+#define NV20_3D_RC_FINAL0_D_INPUT_ZERO				0x00000000
+#define NV20_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR0		0x00000001
+#define NV20_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR1		0x00000002
+#define NV20_3D_RC_FINAL0_D_INPUT_FOG				0x00000003
+#define NV20_3D_RC_FINAL0_D_INPUT_PRIMARY_COLOR			0x00000004
+#define NV20_3D_RC_FINAL0_D_INPUT_SECONDARY_COLOR		0x00000005
+#define NV20_3D_RC_FINAL0_D_INPUT_TEXTURE0			0x00000008
+#define NV20_3D_RC_FINAL0_D_INPUT_TEXTURE1			0x00000009
+#define NV20_3D_RC_FINAL0_D_INPUT_TEXTURE2			0x0000000a
+#define NV20_3D_RC_FINAL0_D_INPUT_TEXTURE3			0x0000000b
+#define NV20_3D_RC_FINAL0_D_INPUT_SPARE0			0x0000000c
+#define NV20_3D_RC_FINAL0_D_INPUT_SPARE1			0x0000000d
+#define NV20_3D_RC_FINAL0_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR	0x0000000e
+#define NV20_3D_RC_FINAL0_D_INPUT_E_TIMES_F			0x0000000f
+#define NV20_3D_RC_FINAL0_D_COMPONENT_USAGE__MASK		0x00000010
+#define NV20_3D_RC_FINAL0_D_COMPONENT_USAGE__SHIFT		4
+#define NV20_3D_RC_FINAL0_D_COMPONENT_USAGE_RGB			0x00000000
+#define NV20_3D_RC_FINAL0_D_COMPONENT_USAGE_ALPHA		0x00000010
+#define NV20_3D_RC_FINAL0_D_MAPPING__MASK			0x000000e0
+#define NV20_3D_RC_FINAL0_D_MAPPING__SHIFT			5
+#define NV20_3D_RC_FINAL0_D_MAPPING_UNSIGNED_IDENTITY		0x00000000
+#define NV20_3D_RC_FINAL0_D_MAPPING_UNSIGNED_INVERT		0x00000020
+#define NV20_3D_RC_FINAL0_D_MAPPING_EXPAND_NORMAL		0x00000040
+#define NV20_3D_RC_FINAL0_D_MAPPING_EXPAND_NEGATE		0x00000060
+#define NV20_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NORMAL		0x00000080
+#define NV20_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NEGATE		0x000000a0
+#define NV20_3D_RC_FINAL0_D_MAPPING_SIGNED_IDENTITY		0x000000c0
+#define NV20_3D_RC_FINAL0_D_MAPPING_SIGNED_NEGATE		0x000000e0
+#define NV20_3D_RC_FINAL0_C_INPUT__MASK				0x00000f00
+#define NV20_3D_RC_FINAL0_C_INPUT__SHIFT			8
+#define NV20_3D_RC_FINAL0_C_INPUT_ZERO				0x00000000
+#define NV20_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR0		0x00000100
+#define NV20_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR1		0x00000200
+#define NV20_3D_RC_FINAL0_C_INPUT_FOG				0x00000300
+#define NV20_3D_RC_FINAL0_C_INPUT_PRIMARY_COLOR			0x00000400
+#define NV20_3D_RC_FINAL0_C_INPUT_SECONDARY_COLOR		0x00000500
+#define NV20_3D_RC_FINAL0_C_INPUT_TEXTURE0			0x00000800
+#define NV20_3D_RC_FINAL0_C_INPUT_TEXTURE1			0x00000900
+#define NV20_3D_RC_FINAL0_C_INPUT_TEXTURE2			0x00000a00
+#define NV20_3D_RC_FINAL0_C_INPUT_TEXTURE3			0x00000b00
+#define NV20_3D_RC_FINAL0_C_INPUT_SPARE0			0x00000c00
+#define NV20_3D_RC_FINAL0_C_INPUT_SPARE1			0x00000d00
+#define NV20_3D_RC_FINAL0_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR	0x00000e00
+#define NV20_3D_RC_FINAL0_C_INPUT_E_TIMES_F			0x00000f00
+#define NV20_3D_RC_FINAL0_C_COMPONENT_USAGE__MASK		0x00001000
+#define NV20_3D_RC_FINAL0_C_COMPONENT_USAGE__SHIFT		12
+#define NV20_3D_RC_FINAL0_C_COMPONENT_USAGE_RGB			0x00000000
+#define NV20_3D_RC_FINAL0_C_COMPONENT_USAGE_ALPHA		0x00001000
+#define NV20_3D_RC_FINAL0_C_MAPPING__MASK			0x0000e000
+#define NV20_3D_RC_FINAL0_C_MAPPING__SHIFT			13
+#define NV20_3D_RC_FINAL0_C_MAPPING_UNSIGNED_IDENTITY		0x00000000
+#define NV20_3D_RC_FINAL0_C_MAPPING_UNSIGNED_INVERT		0x00002000
+#define NV20_3D_RC_FINAL0_C_MAPPING_EXPAND_NORMAL		0x00004000
+#define NV20_3D_RC_FINAL0_C_MAPPING_EXPAND_NEGATE		0x00006000
+#define NV20_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NORMAL		0x00008000
+#define NV20_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NEGATE		0x0000a000
+#define NV20_3D_RC_FINAL0_C_MAPPING_SIGNED_IDENTITY		0x0000c000
+#define NV20_3D_RC_FINAL0_C_MAPPING_SIGNED_NEGATE		0x0000e000
+#define NV20_3D_RC_FINAL0_B_INPUT__MASK				0x000f0000
+#define NV20_3D_RC_FINAL0_B_INPUT__SHIFT			16
+#define NV20_3D_RC_FINAL0_B_INPUT_ZERO				0x00000000
+#define NV20_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR0		0x00010000
+#define NV20_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR1		0x00020000
+#define NV20_3D_RC_FINAL0_B_INPUT_FOG				0x00030000
+#define NV20_3D_RC_FINAL0_B_INPUT_PRIMARY_COLOR			0x00040000
+#define NV20_3D_RC_FINAL0_B_INPUT_SECONDARY_COLOR		0x00050000
+#define NV20_3D_RC_FINAL0_B_INPUT_TEXTURE0			0x00080000
+#define NV20_3D_RC_FINAL0_B_INPUT_TEXTURE1			0x00090000
+#define NV20_3D_RC_FINAL0_B_INPUT_TEXTURE2			0x000a0000
+#define NV20_3D_RC_FINAL0_B_INPUT_TEXTURE3			0x000b0000
+#define NV20_3D_RC_FINAL0_B_INPUT_SPARE0			0x000c0000
+#define NV20_3D_RC_FINAL0_B_INPUT_SPARE1			0x000d0000
+#define NV20_3D_RC_FINAL0_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR	0x000e0000
+#define NV20_3D_RC_FINAL0_B_INPUT_E_TIMES_F			0x000f0000
+#define NV20_3D_RC_FINAL0_B_COMPONENT_USAGE__MASK		0x00100000
+#define NV20_3D_RC_FINAL0_B_COMPONENT_USAGE__SHIFT		20
+#define NV20_3D_RC_FINAL0_B_COMPONENT_USAGE_RGB			0x00000000
+#define NV20_3D_RC_FINAL0_B_COMPONENT_USAGE_ALPHA		0x00100000
+#define NV20_3D_RC_FINAL0_B_MAPPING__MASK			0x00e00000
+#define NV20_3D_RC_FINAL0_B_MAPPING__SHIFT			21
+#define NV20_3D_RC_FINAL0_B_MAPPING_UNSIGNED_IDENTITY		0x00000000
+#define NV20_3D_RC_FINAL0_B_MAPPING_UNSIGNED_INVERT		0x00200000
+#define NV20_3D_RC_FINAL0_B_MAPPING_EXPAND_NORMAL		0x00400000
+#define NV20_3D_RC_FINAL0_B_MAPPING_EXPAND_NEGATE		0x00600000
+#define NV20_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NORMAL		0x00800000
+#define NV20_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NEGATE		0x00a00000
+#define NV20_3D_RC_FINAL0_B_MAPPING_SIGNED_IDENTITY		0x00c00000
+#define NV20_3D_RC_FINAL0_B_MAPPING_SIGNED_NEGATE		0x00e00000
+#define NV20_3D_RC_FINAL0_A_INPUT__MASK				0x0f000000
+#define NV20_3D_RC_FINAL0_A_INPUT__SHIFT			24
+#define NV20_3D_RC_FINAL0_A_INPUT_ZERO				0x00000000
+#define NV20_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR0		0x01000000
+#define NV20_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR1		0x02000000
+#define NV20_3D_RC_FINAL0_A_INPUT_FOG				0x03000000
+#define NV20_3D_RC_FINAL0_A_INPUT_PRIMARY_COLOR			0x04000000
+#define NV20_3D_RC_FINAL0_A_INPUT_SECONDARY_COLOR		0x05000000
+#define NV20_3D_RC_FINAL0_A_INPUT_TEXTURE0			0x08000000
+#define NV20_3D_RC_FINAL0_A_INPUT_TEXTURE1			0x09000000
+#define NV20_3D_RC_FINAL0_A_INPUT_TEXTURE2			0x0a000000
+#define NV20_3D_RC_FINAL0_A_INPUT_TEXTURE3			0x0b000000
+#define NV20_3D_RC_FINAL0_A_INPUT_SPARE0			0x0c000000
+#define NV20_3D_RC_FINAL0_A_INPUT_SPARE1			0x0d000000
+#define NV20_3D_RC_FINAL0_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR	0x0e000000
+#define NV20_3D_RC_FINAL0_A_INPUT_E_TIMES_F			0x0f000000
+#define NV20_3D_RC_FINAL0_A_COMPONENT_USAGE__MASK		0x10000000
+#define NV20_3D_RC_FINAL0_A_COMPONENT_USAGE__SHIFT		28
+#define NV20_3D_RC_FINAL0_A_COMPONENT_USAGE_RGB			0x00000000
+#define NV20_3D_RC_FINAL0_A_COMPONENT_USAGE_ALPHA		0x10000000
+#define NV20_3D_RC_FINAL0_A_MAPPING__MASK			0xe0000000
+#define NV20_3D_RC_FINAL0_A_MAPPING__SHIFT			29
+#define NV20_3D_RC_FINAL0_A_MAPPING_UNSIGNED_IDENTITY		0x00000000
+#define NV20_3D_RC_FINAL0_A_MAPPING_UNSIGNED_INVERT		0x20000000
+#define NV20_3D_RC_FINAL0_A_MAPPING_EXPAND_NORMAL		0x40000000
+#define NV20_3D_RC_FINAL0_A_MAPPING_EXPAND_NEGATE		0x60000000
+#define NV20_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NORMAL		0x80000000
+#define NV20_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NEGATE		0xa0000000
+#define NV20_3D_RC_FINAL0_A_MAPPING_SIGNED_IDENTITY		0xc0000000
+#define NV20_3D_RC_FINAL0_A_MAPPING_SIGNED_NEGATE		0xe0000000
+
+#define NV20_3D_RC_FINAL1					0x0000028c
+#define NV20_3D_RC_FINAL1_COLOR_SUM_CLAMP			0x00000080
+#define NV20_3D_RC_FINAL1_G_INPUT__MASK				0x00000f00
+#define NV20_3D_RC_FINAL1_G_INPUT__SHIFT			8
+#define NV20_3D_RC_FINAL1_G_INPUT_ZERO				0x00000000
+#define NV20_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR0		0x00000100
+#define NV20_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR1		0x00000200
+#define NV20_3D_RC_FINAL1_G_INPUT_FOG				0x00000300
+#define NV20_3D_RC_FINAL1_G_INPUT_PRIMARY_COLOR			0x00000400
+#define NV20_3D_RC_FINAL1_G_INPUT_SECONDARY_COLOR		0x00000500
+#define NV20_3D_RC_FINAL1_G_INPUT_TEXTURE0			0x00000800
+#define NV20_3D_RC_FINAL1_G_INPUT_TEXTURE1			0x00000900
+#define NV20_3D_RC_FINAL1_G_INPUT_TEXTURE2			0x00000a00
+#define NV20_3D_RC_FINAL1_G_INPUT_TEXTURE3			0x00000b00
+#define NV20_3D_RC_FINAL1_G_INPUT_SPARE0			0x00000c00
+#define NV20_3D_RC_FINAL1_G_INPUT_SPARE1			0x00000d00
+#define NV20_3D_RC_FINAL1_G_INPUT_SPARE0_PLUS_SECONDARY_COLOR	0x00000e00
+#define NV20_3D_RC_FINAL1_G_INPUT_E_TIMES_F			0x00000f00
+#define NV20_3D_RC_FINAL1_G_COMPONENT_USAGE__MASK		0x00001000
+#define NV20_3D_RC_FINAL1_G_COMPONENT_USAGE__SHIFT		12
+#define NV20_3D_RC_FINAL1_G_COMPONENT_USAGE_RGB			0x00000000
+#define NV20_3D_RC_FINAL1_G_COMPONENT_USAGE_ALPHA		0x00001000
+#define NV20_3D_RC_FINAL1_G_MAPPING__MASK			0x0000e000
+#define NV20_3D_RC_FINAL1_G_MAPPING__SHIFT			13
+#define NV20_3D_RC_FINAL1_G_MAPPING_UNSIGNED_IDENTITY		0x00000000
+#define NV20_3D_RC_FINAL1_G_MAPPING_UNSIGNED_INVERT		0x00002000
+#define NV20_3D_RC_FINAL1_G_MAPPING_EXPAND_NORMAL		0x00004000
+#define NV20_3D_RC_FINAL1_G_MAPPING_EXPAND_NEGATE		0x00006000
+#define NV20_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NORMAL		0x00008000
+#define NV20_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NEGATE		0x0000a000
+#define NV20_3D_RC_FINAL1_G_MAPPING_SIGNED_IDENTITY		0x0000c000
+#define NV20_3D_RC_FINAL1_G_MAPPING_SIGNED_NEGATE		0x0000e000
+#define NV20_3D_RC_FINAL1_F_INPUT__MASK				0x000f0000
+#define NV20_3D_RC_FINAL1_F_INPUT__SHIFT			16
+#define NV20_3D_RC_FINAL1_F_INPUT_ZERO				0x00000000
+#define NV20_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR0		0x00010000
+#define NV20_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR1		0x00020000
+#define NV20_3D_RC_FINAL1_F_INPUT_FOG				0x00030000
+#define NV20_3D_RC_FINAL1_F_INPUT_PRIMARY_COLOR			0x00040000
+#define NV20_3D_RC_FINAL1_F_INPUT_SECONDARY_COLOR		0x00050000
+#define NV20_3D_RC_FINAL1_F_INPUT_TEXTURE0			0x00080000
+#define NV20_3D_RC_FINAL1_F_INPUT_TEXTURE1			0x00090000
+#define NV20_3D_RC_FINAL1_F_INPUT_TEXTURE2			0x000a0000
+#define NV20_3D_RC_FINAL1_F_INPUT_TEXTURE3			0x000b0000
+#define NV20_3D_RC_FINAL1_F_INPUT_SPARE0			0x000c0000
+#define NV20_3D_RC_FINAL1_F_INPUT_SPARE1			0x000d0000
+#define NV20_3D_RC_FINAL1_F_INPUT_SPARE0_PLUS_SECONDARY_COLOR	0x000e0000
+#define NV20_3D_RC_FINAL1_F_INPUT_E_TIMES_F			0x000f0000
+#define NV20_3D_RC_FINAL1_F_COMPONENT_USAGE__MASK		0x00100000
+#define NV20_3D_RC_FINAL1_F_COMPONENT_USAGE__SHIFT		20
+#define NV20_3D_RC_FINAL1_F_COMPONENT_USAGE_RGB			0x00000000
+#define NV20_3D_RC_FINAL1_F_COMPONENT_USAGE_ALPHA		0x00100000
+#define NV20_3D_RC_FINAL1_F_MAPPING__MASK			0x00e00000
+#define NV20_3D_RC_FINAL1_F_MAPPING__SHIFT			21
+#define NV20_3D_RC_FINAL1_F_MAPPING_UNSIGNED_IDENTITY		0x00000000
+#define NV20_3D_RC_FINAL1_F_MAPPING_UNSIGNED_INVERT		0x00200000
+#define NV20_3D_RC_FINAL1_F_MAPPING_EXPAND_NORMAL		0x00400000
+#define NV20_3D_RC_FINAL1_F_MAPPING_EXPAND_NEGATE		0x00600000
+#define NV20_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NORMAL		0x00800000
+#define NV20_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NEGATE		0x00a00000
+#define NV20_3D_RC_FINAL1_F_MAPPING_SIGNED_IDENTITY		0x00c00000
+#define NV20_3D_RC_FINAL1_F_MAPPING_SIGNED_NEGATE		0x00e00000
+#define NV20_3D_RC_FINAL1_E_INPUT__MASK				0x0f000000
+#define NV20_3D_RC_FINAL1_E_INPUT__SHIFT			24
+#define NV20_3D_RC_FINAL1_E_INPUT_ZERO				0x00000000
+#define NV20_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR0		0x01000000
+#define NV20_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR1		0x02000000
+#define NV20_3D_RC_FINAL1_E_INPUT_FOG				0x03000000
+#define NV20_3D_RC_FINAL1_E_INPUT_PRIMARY_COLOR			0x04000000
+#define NV20_3D_RC_FINAL1_E_INPUT_SECONDARY_COLOR		0x05000000
+#define NV20_3D_RC_FINAL1_E_INPUT_TEXTURE0			0x08000000
+#define NV20_3D_RC_FINAL1_E_INPUT_TEXTURE1			0x09000000
+#define NV20_3D_RC_FINAL1_E_INPUT_TEXTURE2			0x0a000000
+#define NV20_3D_RC_FINAL1_E_INPUT_TEXTURE3			0x0b000000
+#define NV20_3D_RC_FINAL1_E_INPUT_SPARE0			0x0c000000
+#define NV20_3D_RC_FINAL1_E_INPUT_SPARE1			0x0d000000
+#define NV20_3D_RC_FINAL1_E_INPUT_SPARE0_PLUS_SECONDARY_COLOR	0x0e000000
+#define NV20_3D_RC_FINAL1_E_INPUT_E_TIMES_F			0x0f000000
+#define NV20_3D_RC_FINAL1_E_COMPONENT_USAGE__MASK		0x10000000
+#define NV20_3D_RC_FINAL1_E_COMPONENT_USAGE__SHIFT		28
+#define NV20_3D_RC_FINAL1_E_COMPONENT_USAGE_RGB			0x00000000
+#define NV20_3D_RC_FINAL1_E_COMPONENT_USAGE_ALPHA		0x10000000
+#define NV20_3D_RC_FINAL1_E_MAPPING__MASK			0xe0000000
+#define NV20_3D_RC_FINAL1_E_MAPPING__SHIFT			29
+#define NV20_3D_RC_FINAL1_E_MAPPING_UNSIGNED_IDENTITY		0x00000000
+#define NV20_3D_RC_FINAL1_E_MAPPING_UNSIGNED_INVERT		0x20000000
+#define NV20_3D_RC_FINAL1_E_MAPPING_EXPAND_NORMAL		0x40000000
+#define NV20_3D_RC_FINAL1_E_MAPPING_EXPAND_NEGATE		0x60000000
+#define NV20_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NORMAL		0x80000000
+#define NV20_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NEGATE		0xa0000000
+#define NV20_3D_RC_FINAL1_E_MAPPING_SIGNED_IDENTITY		0xc0000000
+#define NV20_3D_RC_FINAL1_E_MAPPING_SIGNED_NEGATE		0xe0000000
+
+#define NV20_3D_RC_COLOR0					0x00001e20
+#define NV20_3D_RC_COLOR0_B__MASK				0x000000ff
+#define NV20_3D_RC_COLOR0_B__SHIFT				0
+#define NV20_3D_RC_COLOR0_G__MASK				0x0000ff00
+#define NV20_3D_RC_COLOR0_G__SHIFT				8
+#define NV20_3D_RC_COLOR0_R__MASK				0x00ff0000
+#define NV20_3D_RC_COLOR0_R__SHIFT				16
+#define NV20_3D_RC_COLOR0_A__MASK				0xff000000
+#define NV20_3D_RC_COLOR0_A__SHIFT				24
+
+#define NV20_3D_RC_COLOR1					0x00001e24
+#define NV20_3D_RC_COLOR1_B__MASK				0x000000ff
+#define NV20_3D_RC_COLOR1_B__SHIFT				0
+#define NV20_3D_RC_COLOR1_G__MASK				0x0000ff00
+#define NV20_3D_RC_COLOR1_G__SHIFT				8
+#define NV20_3D_RC_COLOR1_R__MASK				0x00ff0000
+#define NV20_3D_RC_COLOR1_R__SHIFT				16
+#define NV20_3D_RC_COLOR1_A__MASK				0xff000000
+#define NV20_3D_RC_COLOR1_A__SHIFT				24
+
+#define NV20_3D_RC_ENABLE					0x00001e60
+#define NV20_3D_RC_ENABLE_NUM_COMBINERS__MASK			0x0000000f
+#define NV20_3D_RC_ENABLE_NUM_COMBINERS__SHIFT			0
+
+
+#define NV20_3D_POINT_SIZE					0x0000043c
+
+#define NV20_3D_POINT_PARAMETER(i0)			       (0x00000a30 + 0x4*(i0))
+#define NV20_3D_POINT_PARAMETER__ESIZE				0x00000004
+#define NV20_3D_POINT_PARAMETER__LEN				0x00000008
+
+#define NV20_3D_POLYGON_STIPPLE_ENABLE				0x0000147c
+
+#define NV20_3D_POLYGON_STIPPLE_PATTERN(i0)		       (0x00001480 + 0x4*(i0))
+#define NV20_3D_POLYGON_STIPPLE_PATTERN__ESIZE			0x00000004
+#define NV20_3D_POLYGON_STIPPLE_PATTERN__LEN			0x00000020
+
+#define NV20_3D_COLOR_LOGIC_OP_ENABLE				0x000017bc
+
+#define NV20_3D_COLOR_LOGIC_OP_OP				0x000017c0
+#define NV20_3D_COLOR_LOGIC_OP_OP_CLEAR				0x00001500
+#define NV20_3D_COLOR_LOGIC_OP_OP_AND				0x00001501
+#define NV20_3D_COLOR_LOGIC_OP_OP_AND_REVERSE			0x00001502
+#define NV20_3D_COLOR_LOGIC_OP_OP_COPY				0x00001503
+#define NV20_3D_COLOR_LOGIC_OP_OP_AND_INVERTED			0x00001504
+#define NV20_3D_COLOR_LOGIC_OP_OP_NOOP				0x00001505
+#define NV20_3D_COLOR_LOGIC_OP_OP_XOR				0x00001506
+#define NV20_3D_COLOR_LOGIC_OP_OP_OR				0x00001507
+#define NV20_3D_COLOR_LOGIC_OP_OP_NOR				0x00001508
+#define NV20_3D_COLOR_LOGIC_OP_OP_EQUIV				0x00001509
+#define NV20_3D_COLOR_LOGIC_OP_OP_INVERT			0x0000150a
+#define NV20_3D_COLOR_LOGIC_OP_OP_OR_REVERSE			0x0000150b
+#define NV20_3D_COLOR_LOGIC_OP_OP_COPY_INVERTED			0x0000150c
+#define NV20_3D_COLOR_LOGIC_OP_OP_OR_INVERTED			0x0000150d
+#define NV20_3D_COLOR_LOGIC_OP_OP_NAND				0x0000150e
+#define NV20_3D_COLOR_LOGIC_OP_OP_SET				0x0000150f
+
+#define NV20_3D_DEPTH_CLAMP					0x00001d78
+
+#define NV20_3D_MULTISAMPLE_CONTROL				0x00001d7c
+
+
+#define NV20_3D_CLEAR_DEPTH_VALUE				0x00001d8c
+
+#define NV20_3D_CLEAR_VALUE					0x00001d90
+
+#define NV20_3D_CLEAR_BUFFERS					0x00001d94
+#define NV20_3D_CLEAR_BUFFERS_COLOR_A				0x00000080
+#define NV20_3D_CLEAR_BUFFERS_COLOR_B				0x00000040
+#define NV20_3D_CLEAR_BUFFERS_COLOR_G				0x00000020
+#define NV20_3D_CLEAR_BUFFERS_COLOR_R				0x00000010
+#define NV20_3D_CLEAR_BUFFERS_STENCIL				0x00000002
+#define NV20_3D_CLEAR_BUFFERS_DEPTH				0x00000001
+
+
+#define NV25_3D_DMA_LMA_DEPTH					0x000001b0
+
+#define NV25_3D_LMA_DEPTH_BUFFER_PITCH				0x0000022c
+
+#define NV25_3D_LMA_DEPTH_BUFFER_OFFSET				0x00000230
+
+
+#define NV25_3D_LMA_DEPTH_WINDOW				0x00001f00
+
+
+#define NV25_3D_LMA_DEPTH_WINDOW_X				0x00001f00
+
+#define NV25_3D_LMA_DEPTH_WINDOW_Y				0x00001f04
+
+#define NV25_3D_LMA_DEPTH_WINDOW_Z				0x00001f08
+
+#define NV25_3D_LMA_DEPTH_WINDOW_W				0x00001f0c
+
+#define NV20_3D_UNK09F8						0x000009f8
+
+#define NV20_3D_UNK09FC						0x000009fc
+
+#define NV20_3D_UNK17CC						0x000017cc
+
+#define NV20_3D_UNK17E0						0x000017e0
+
+#define NV20_3D_UNK17E4						0x000017e4
+
+#define NV20_3D_UNK17E8						0x000017e8
+
+#define NV20_3D_UNK17EC						0x000017ec
+
+#define NV20_3D_UNK17F0						0x000017f0
+
+#define NV20_3D_UNK17F4						0x000017f4
+
+#define NV20_3D_UNK1D80						0x00001d80
+
+#define NV20_3D_UNK1D84						0x00001d84
+
+#define NV20_3D_UNK1E68						0x00001e68
+
+#define NV20_3D_UNK1E98						0x00001e98
+
+
+#define NV25_3D_UNK01AC						0x000001ac
+
+#define NV25_3D_UNK0A1C						0x00000a1c
+
+#define NV25_3D_UNK1D88						0x00001d88
+
+#define NV25_3D_UNK1DA4						0x00001da4
+
+
+#endif /* NV20_3D_XML */
diff --git a/src/mesa/drivers/dri/nouveau/nv_m2mf.xml.h b/src/mesa/drivers/dri/nouveau/nv_m2mf.xml.h
new file mode 100644
index 0000000..0738baf
--- /dev/null
+++ b/src/mesa/drivers/dri/nouveau/nv_m2mf.xml.h
@@ -0,0 +1,155 @@
+#ifndef NV_M2MF_XML
+#define NV_M2MF_XML
+
+/* Autogenerated file, DO NOT EDIT manually!
+
+This file was generated by the rules-ng-ng headergen tool in this git repository:
+http://0x04.net/cgit/index.cgi/rules-ng-ng
+git clone git://0x04.net/rules-ng-ng
+
+The rules-ng-ng source files this header was generated from are:
+- nv_m2mf.xml    (   2710 bytes, from 2010-10-24 16:03:07)
+- copyright.xml  (   6498 bytes, from 2010-10-24 16:03:07)
+- nv_object.xml  (  11547 bytes, from 2010-10-27 16:17:46)
+- nvchipsets.xml (   2907 bytes, from 2010-10-24 16:03:07)
+- nv_defs.xml    (   4437 bytes, from 2010-10-24 16:03:07)
+
+Copyright (C) 2006-2010 by the following authors:
+- Artur Huillet <arthur.huillet@free.fr> (ahuillet)
+- Ben Skeggs (darktama, darktama_)
+- B. R. <koala_br@users.sourceforge.net> (koala_br)
+- Carlos Martin <carlosmn@users.sf.net> (carlosmn)
+- Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr)
+- Dawid Gajownik <gajownik@users.sf.net> (gajownik)
+- Dmitry Baryshkov
+- Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag)
+- EdB <edb_@users.sf.net> (edb_)
+- Erik Waling <erikwailing@users.sf.net> (erikwaling)
+- Francisco Jerez <currojerez@riseup.net> (curro, curro_, currojerez)
+- imirkin <imirkin@users.sf.net> (imirkin)
+- jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
+- Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
+- Laurent Carlier <lordheavym@gmail.com> (lordheavy)
+- Luca Barbieri <luca@luca-barbieri.com> (lb, lb1)
+- Maarten Maathuis <madman2003@gmail.com> (stillunknown)
+- Marcin Kościelnicki <koriakin@0x04.net> (mwk, koriakin)
+- Mark Carey <mark.carey@gmail.com> (careym)
+- Matthieu Castet <matthieu.castet@parrot.com> (mat-c)
+- nvidiaman <nvidiaman@users.sf.net> (nvidiaman)
+- Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata)
+- Pekka Paalanen <pq@iki.fi> (pq, ppaalanen)
+- Peter Popov <ironpeter@users.sf.net> (ironpeter)
+- Richard Hughes <hughsient@users.sf.net> (hughsient)
+- Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar)
+- Serge Martin
+- Simon Raffeiner
+- Stephane Loeuillet <leroutier@users.sf.net> (leroutier)
+- Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu)
+- sturmflut <sturmflut@users.sf.net> (sturmflut)
+- Sylvain Munaut <tnt@246tNt.com>
+- Victor Stinner <victor.stinner@haypocalc.com> (haypo)
+- Wladmir van der Laan <laanwj@gmail.com> (miathan6)
+- Younes Manton <younes.m@gmail.com> (ymanton)
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+
+
+#define NV04_M2MF_DMA_NOTIFY					0x00000180
+
+#define NV04_M2MF_DMA_BUFFER_IN					0x00000184
+
+#define NV04_M2MF_DMA_BUFFER_OUT				0x00000188
+
+
+#define NV50_M2MF_LINEAR_IN					0x00000200
+
+#define NV50_M2MF_TILING_MODE_IN				0x00000204
+
+#define NV50_M2MF_TILING_PITCH_IN				0x00000208
+
+#define NV50_M2MF_TILING_HEIGHT_IN				0x0000020c
+
+#define NV50_M2MF_TILING_DEPTH_IN				0x00000210
+
+#define NV50_M2MF_TILING_POSITION_IN_Z				0x00000214
+
+#define NV50_M2MF_TILING_POSITION_IN				0x00000218
+#define NV50_M2MF_TILING_POSITION_IN_X__MASK			0x0000ffff
+#define NV50_M2MF_TILING_POSITION_IN_X__SHIFT			0
+#define NV50_M2MF_TILING_POSITION_IN_Y__MASK			0xffff0000
+#define NV50_M2MF_TILING_POSITION_IN_Y__SHIFT			16
+
+#define NV50_M2MF_LINEAR_OUT					0x0000021c
+
+#define NV50_M2MF_TILING_MODE_OUT				0x00000220
+
+#define NV50_M2MF_TILING_PITCH_OUT				0x00000224
+
+#define NV50_M2MF_TILING_HEIGHT_OUT				0x00000228
+
+#define NV50_M2MF_TILING_DEPTH_OUT				0x0000022c
+
+#define NV50_M2MF_TILING_POSITION_OUT_Z				0x00000230
+
+#define NV50_M2MF_TILING_POSITION_OUT				0x00000234
+#define NV50_M2MF_TILING_POSITION_OUT_X__MASK			0x0000ffff
+#define NV50_M2MF_TILING_POSITION_OUT_X__SHIFT			0
+#define NV50_M2MF_TILING_POSITION_OUT_Y__MASK			0xffff0000
+#define NV50_M2MF_TILING_POSITION_OUT_Y__SHIFT			16
+
+#define NV50_M2MF_OFFSET_IN_HIGH				0x00000238
+
+#define NV50_M2MF_OFFSET_OUT_HIGH				0x0000023c
+
+#define NV04_M2MF_OFFSET_IN					0x0000030c
+
+#define NV04_M2MF_OFFSET_OUT					0x00000310
+
+#define NV04_M2MF_PITCH_IN					0x00000314
+
+#define NV04_M2MF_PITCH_OUT					0x00000318
+
+#define NV04_M2MF_LINE_LENGTH_IN				0x0000031c
+
+#define NV04_M2MF_LINE_COUNT					0x00000320
+
+#define NV04_M2MF_FORMAT					0x00000324
+#define NV04_M2MF_FORMAT_INPUT_INC__MASK			0x000000ff
+#define NV04_M2MF_FORMAT_INPUT_INC__SHIFT			0
+#define NV04_M2MF_FORMAT_INPUT_INC_1				0x00000001
+#define NV04_M2MF_FORMAT_INPUT_INC_2				0x00000002
+#define NV04_M2MF_FORMAT_INPUT_INC_4				0x00000004
+#define NV50_M2MF_FORMAT_INPUT_INC_8				0x00000008
+#define NV50_M2MF_FORMAT_INPUT_INC_16				0x00000010
+#define NV04_M2MF_FORMAT_OUTPUT_INC__MASK			0x0000ff00
+#define NV04_M2MF_FORMAT_OUTPUT_INC__SHIFT			8
+#define NV04_M2MF_FORMAT_OUTPUT_INC_1				0x00000100
+#define NV04_M2MF_FORMAT_OUTPUT_INC_2				0x00000200
+#define NV04_M2MF_FORMAT_OUTPUT_INC_4				0x00000400
+#define NV50_M2MF_FORMAT_OUTPUT_INC_8				0x00000800
+#define NV50_M2MF_FORMAT_OUTPUT_INC_16				0x00001000
+
+#define NV04_M2MF_BUF_NOTIFY					0x00000328
+
+
+#endif /* NV_M2MF_XML */
diff --git a/src/mesa/drivers/dri/nouveau/nv_object.xml.h b/src/mesa/drivers/dri/nouveau/nv_object.xml.h
new file mode 100644
index 0000000..86add5d
--- /dev/null
+++ b/src/mesa/drivers/dri/nouveau/nv_object.xml.h
@@ -0,0 +1,268 @@
+#ifndef NV_OBJECT_XML
+#define NV_OBJECT_XML
+
+/* Autogenerated file, DO NOT EDIT manually!
+
+This file was generated by the rules-ng-ng headergen tool in this git repository:
+http://0x04.net/cgit/index.cgi/rules-ng-ng
+git clone git://0x04.net/rules-ng-ng
+
+The rules-ng-ng source files this header was generated from are:
+- nv_object.xml  (  11547 bytes, from 2010-10-31 18:33:58)
+- copyright.xml  (   6498 bytes, from 2010-10-24 16:03:07)
+- nvchipsets.xml (   2991 bytes, from 2010-10-30 09:54:12)
+- nv_defs.xml    (   4437 bytes, from 2010-10-24 16:03:07)
+
+Copyright (C) 2006-2010 by the following authors:
+- Artur Huillet <arthur.huillet@free.fr> (ahuillet)
+- Ben Skeggs (darktama, darktama_)
+- B. R. <koala_br@users.sourceforge.net> (koala_br)
+- Carlos Martin <carlosmn@users.sf.net> (carlosmn)
+- Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr)
+- Dawid Gajownik <gajownik@users.sf.net> (gajownik)
+- Dmitry Baryshkov
+- Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag)
+- EdB <edb_@users.sf.net> (edb_)
+- Erik Waling <erikwailing@users.sf.net> (erikwaling)
+- Francisco Jerez <currojerez@riseup.net> (curro, curro_, currojerez)
+- imirkin <imirkin@users.sf.net> (imirkin)
+- jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
+- Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
+- Laurent Carlier <lordheavym@gmail.com> (lordheavy)
+- Luca Barbieri <luca@luca-barbieri.com> (lb, lb1)
+- Maarten Maathuis <madman2003@gmail.com> (stillunknown)
+- Marcin Kościelnicki <koriakin@0x04.net> (mwk, koriakin)
+- Mark Carey <mark.carey@gmail.com> (careym)
+- Matthieu Castet <matthieu.castet@parrot.com> (mat-c)
+- nvidiaman <nvidiaman@users.sf.net> (nvidiaman)
+- Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata)
+- Pekka Paalanen <pq@iki.fi> (pq, ppaalanen)
+- Peter Popov <ironpeter@users.sf.net> (ironpeter)
+- Richard Hughes <hughsient@users.sf.net> (hughsient)
+- Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar)
+- Serge Martin
+- Simon Raffeiner
+- Stephane Loeuillet <leroutier@users.sf.net> (leroutier)
+- Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu)
+- sturmflut <sturmflut@users.sf.net> (sturmflut)
+- Sylvain Munaut <tnt@246tNt.com>
+- Victor Stinner <victor.stinner@haypocalc.com> (haypo)
+- Wladmir van der Laan <laanwj@gmail.com> (miathan6)
+- Younes Manton <younes.m@gmail.com> (ymanton)
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+
+#define NV01_ROOT						0x00000001
+#define NV01_CONTEXT_DMA					0x00000002
+#define NV01_DEVICE						0x00000003
+#define NV01_TIMER						0x00000004
+#define NV01_NULL						0x00000030
+#define NV01_MEMORY_LOCAL_BANKED				0x0000003d
+#define NV01_MAPPING_SYSTEM					0x0000003e
+#define NV03_MEMORY_LOCAL_CURSOR				0x0000003f
+#define NV01_MEMORY_LOCAL_LINEAR				0x00000040
+#define NV01_MAPPING_LOCAL					0x00000041
+#define NV03_VIDEO_LUT_CURSOR_DAC				0x00000046
+#define NV03_CHANNEL_PIO					0x0000006a
+#define NV03_CHANNEL_DMA					0x0000006b
+#define NV10_VIDEO_DISPLAY					0x0000007c
+#define NV01_CONTEXT_BETA1					0x00000012
+#define NV04_BETA_SOLID						0x00000072
+#define NV01_CONTEXT_COLOR_KEY					0x00000017
+#define NV04_CONTEXT_COLOR_KEY					0x00000057
+#define NV01_CONTEXT_PATTERN					0x00000018
+#define NV01_CONTEXT_CLIP_RECTANGLE				0x00000019
+#define NV03_CONTEXT_ROP					0x00000043
+#define NV04_IMAGE_PATTERN					0x00000044
+#define NV01_RENDER_SOLID_LINE					0x0000001c
+#define NV04_RENDER_SOLID_LINE					0x0000005c
+#define NV30_RENDER_SOLID_LINE					0x0000035c
+#define NV40_RENDER_SOLID_LINE					0x0000305c
+#define NV01_RENDER_SOLID_TRIANGLE				0x0000001d
+#define NV04_RENDER_SOLID_TRIANGLE				0x0000005d
+#define NV01_RENDER_SOLID_RECTANGLE				0x0000001e
+#define NV04_RENDER_SOLID_RECTANGLE				0x0000005e
+#define NV01_IMAGE_BLIT						0x0000001f
+#define NV04_IMAGE_BLIT						0x0000005f
+#define NV11_IMAGE_BLIT						0x0000009f
+#define NV01_IMAGE_FROM_CPU					0x00000021
+#define NV04_IMAGE_FROM_CPU					0x00000061
+#define NV05_IMAGE_FROM_CPU					0x00000065
+#define NV10_IMAGE_FROM_CPU					0x0000008a
+#define NV30_IMAGE_FROM_CPU					0x0000038a
+#define NV40_IMAGE_FROM_CPU					0x0000308a
+#define NV03_STRETCHED_IMAGE_FROM_CPU				0x00000036
+#define NV04_STRETCHED_IMAGE_FROM_CPU				0x00000076
+#define NV05_STRETCHED_IMAGE_FROM_CPU				0x00000066
+#define NV30_STRETCHED_IMAGE_FROM_CPU				0x00000366
+#define NV40_STRETCHED_IMAGE_FROM_CPU				0x00003066
+#define NV03_SCALED_IMAGE_FROM_MEMORY				0x00000037
+#define NV04_SCALED_IMAGE_FROM_MEMORY				0x00000077
+#define NV05_SCALED_IMAGE_FROM_MEMORY				0x00000063
+#define NV10_SCALED_IMAGE_FROM_MEMORY				0x00000089
+#define NV30_SCALED_IMAGE_FROM_MEMORY				0x00000389
+#define NV40_SCALED_IMAGE_FROM_MEMORY				0x00003089
+#define NV50_SCALED_IMAGE_FROM_MEMORY				0x00005089
+#define NV04_DVD_SUBPICTURE					0x00000038
+#define NV10_DVD_SUBPICTURE					0x00000088
+#define NV03_GDI_RECTANGLE_TEXT					0x0000004b
+#define NV04_GDI_RECTANGLE_TEXT					0x0000004a
+#define NV04_SWIZZLED_SURFACE					0x00000052
+#define NV20_SWIZZLED_SURFACE					0x0000009e
+#define NV30_SWIZZLED_SURFACE					0x0000039e
+#define NV40_SWIZZLED_SURFACE					0x0000309e
+#define NV03_CONTEXT_SURFACE_DST				0x00000058
+#define NV03_CONTEXT_SURFACE_SRC				0x00000059
+#define NV04_CONTEXT_SURFACES_2D				0x00000042
+#define NV10_CONTEXT_SURFACES_2D				0x00000062
+#define NV30_CONTEXT_SURFACES_2D				0x00000362
+#define NV40_CONTEXT_SURFACES_2D				0x00003062
+#define NV50_CONTEXT_SURFACES_2D				0x00005062
+#define NV04_INDEXED_IMAGE_FROM_CPU				0x00000060
+#define NV05_INDEXED_IMAGE_FROM_CPU				0x00000064
+#define NV30_INDEXED_IMAGE_FROM_CPU				0x00000364
+#define NV40_INDEXED_IMAGE_FROM_CPU				0x00003064
+#define NV10_TEXTURE_FROM_CPU					0x0000007b
+#define NV30_TEXTURE_FROM_CPU					0x0000037b
+#define NV40_TEXTURE_FROM_CPU					0x0000307b
+#define NV04_M2MF						0x00000039
+#define NV50_M2MF						0x00005039
+#define NVC0_M2MF						0x00009039
+#define NV03_TEXTURED_TRIANGLE					0x00000048
+#define NV04_TEXTURED_TRIANGLE					0x00000054
+#define NV10_TEXTURED_TRIANGLE					0x00000094
+#define NV04_MULTITEX_TRIANGLE					0x00000055
+#define NV10_MULTITEX_TRIANGLE					0x00000095
+#define NV03_CONTEXT_SURFACE_COLOR				0x0000005a
+#define NV03_CONTEXT_SURFACE_ZETA				0x0000005b
+#define NV04_CONTEXT_SURFACES_3D				0x00000053
+#define NV10_CONTEXT_SURFACES_3D				0x00000093
+#define NV10_3D							0x00000056
+#define NV11_3D							0x00000096
+#define NV17_3D							0x00000099
+#define NV20_3D							0x00000097
+#define NV25_3D							0x00000597
+#define NV30_3D							0x00000397
+#define NV35_3D							0x00000497
+#define NV34_3D							0x00000697
+#define NV40_3D							0x00004097
+#define NV44_3D							0x00004497
+#define NV50_3D							0x00005097
+#define NV84_3D							0x00008297
+#define NVA0_3D							0x00008397
+#define NVA3_3D							0x00008597
+#define NVAF_3D							0x00008697
+#define NVC0_3D							0x00009097
+#define NV50_2D							0x0000502d
+#define NVC0_2D							0x0000902d
+#define NV50_COMPUTE						0x000050c0
+#define NVA3_COMPUTE						0x000085c0
+#define NVC0_COMPUTE						0x000090c0
+#define NV84_CRYPT						0x000074c1
+#define NV01_SUBCHAN__SIZE					0x00002000
+#define NV01_SUBCHAN						0x00000000
+
+#define NV01_SUBCHAN_OBJECT					0x00000000
+
+
+#define NV84_SUBCHAN_QUERY_ADDRESS_HIGH				0x00000010
+
+#define NV84_SUBCHAN_QUERY_ADDRESS_LOW				0x00000014
+
+#define NV84_SUBCHAN_QUERY_COUNTER				0x00000018
+
+#define NV84_SUBCHAN_QUERY_GET					0x0000001c
+
+#define NV84_SUBCHAN_QUERY_INTR					0x00000020
+
+#define NV84_SUBCHAN_WRCACHE_FLUSH				0x00000024
+
+#define NV10_SUBCHAN_REF_CNT					0x00000050
+
+
+#define NV11_SUBCHAN_DMA_SEMAPHORE				0x00000060
+
+#define NV11_SUBCHAN_SEMAPHORE_OFFSET				0x00000064
+
+#define NV11_SUBCHAN_SEMAPHORE_ACQUIRE				0x00000068
+
+#define NV11_SUBCHAN_SEMAPHORE_RELEASE				0x0000006c
+
+#define NV40_SUBCHAN_YIELD					0x00000080
+
+#define NV01_GRAPH						0x00000000
+
+#define NV04_GRAPH_NOP						0x00000100
+
+#define NV01_GRAPH_NOTIFY					0x00000104
+#define NV01_GRAPH_NOTIFY_WRITE					0x00000000
+#define NV01_GRAPH_NOTIFY_WRITE_AND_AWAKEN			0x00000001
+
+#define NV50_GRAPH_WAIT_FOR_IDLE				0x00000110
+
+#define NVA3_GRAPH_UNK0120					0x00000120
+
+#define NVA3_GRAPH_UNK0124					0x00000124
+
+#define NV40_GRAPH_PM_TRIGGER					0x00000140
+
+#define NVC0_SUBCHAN__SIZE					0x00008000
+#define NVC0_SUBCHAN						0x00000000
+
+#define NVC0_SUBCHAN_OBJECT					0x00000000
+
+
+#define NVC0_SUBCHAN_QUERY_ADDRESS_HIGH				0x00000010
+
+#define NVC0_SUBCHAN_QUERY_ADDRESS_LOW				0x00000014
+
+#define NVC0_SUBCHAN_QUERY_SEQUENCE				0x00000018
+
+#define NVC0_SUBCHAN_QUERY_GET					0x0000001c
+
+#define NVC0_SUBCHAN_REF_CNT					0x00000050
+
+#define NVC0_GRAPH						0x00000000
+
+#define NVC0_GRAPH_NOP						0x00000100
+
+#define NVC0_GRAPH_NOTIFY_ADDRESS_HIGH				0x00000104
+
+#define NVC0_GRAPH_NOTIFY_ADDRESS_LOW				0x00000108
+
+#define NVC0_GRAPH_NOTIFY					0x0000010c
+#define NVC0_GRAPH_NOTIFY_WRITE					0x00000000
+#define NVC0_GRAPH_NOTIFY_WRITE_AND_AWAKEN			0x00000001
+
+#define NVC0_GRAPH_SERIALIZE					0x00000110
+
+#define NVC0_GRAPH_MACRO_UPLOAD_POS				0x00000114
+
+#define NVC0_GRAPH_MACRO_UPLOAD_DATA				0x00000118
+
+#define NVC0_GRAPH_MACRO_ID					0x0000011c
+
+#define NVC0_GRAPH_MACRO_POS					0x00000120
+
+
+#endif /* NV_OBJECT_XML */
-- 
1.7.3.2

_______________________________________________
Nouveau mailing list
Nouveau@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/nouveau

^ permalink raw reply related	[flat|nested] 18+ messages in thread

* [PATCH 2/5] dri/nouveau: nv04: Use rules-ng-ng headers
       [not found] ` <1288571454-8151-1-git-send-email-noviktor-9Vj9tDbzfuSlVyrhU4qvOw@public.gmane.org>
  2010-11-01  0:30   ` [PATCH 1/5] dri/nouveau: Import headers from rules-ng-ng Viktor Novotný
@ 2010-11-01  0:30   ` Viktor Novotný
  2010-11-01  0:30   ` [PATCH 3/5] dri/nouveau: nv10: " Viktor Novotný
                     ` (8 subsequent siblings)
  10 siblings, 0 replies; 18+ messages in thread
From: Viktor Novotný @ 2010-11-01  0:30 UTC (permalink / raw)
  To: nouveau

From: Viktor Novotný <noviktor@seznam.cz>

---
 src/mesa/drivers/dri/nouveau/nv04_context.c      |    3 ++-
 src/mesa/drivers/dri/nouveau/nv04_render.c       |    3 ++-
 src/mesa/drivers/dri/nouveau/nv04_state_fb.c     |    2 +-
 src/mesa/drivers/dri/nouveau/nv04_state_frag.c   |    7 ++++---
 src/mesa/drivers/dri/nouveau/nv04_state_raster.c |    7 ++++---
 src/mesa/drivers/dri/nouveau/nv04_state_tex.c    |    3 ++-
 src/mesa/drivers/dri/nouveau/nv04_surface.c      |   15 +++++++++------
 7 files changed, 24 insertions(+), 16 deletions(-)

diff --git a/src/mesa/drivers/dri/nouveau/nv04_context.c b/src/mesa/drivers/dri/nouveau/nv04_context.c
index 8683343..17d6280 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_context.c
+++ b/src/mesa/drivers/dri/nouveau/nv04_context.c
@@ -28,7 +28,8 @@
 #include "nouveau_context.h"
 #include "nouveau_fbo.h"
 #include "nouveau_util.h"
-#include "nouveau_class.h"
+#include "nv_object.xml.h"
+#include "nv04_3d.xml.h"
 #include "nv04_driver.h"
 
 static GLboolean
diff --git a/src/mesa/drivers/dri/nouveau/nv04_render.c b/src/mesa/drivers/dri/nouveau/nv04_render.c
index 47bad24..448211c 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_render.c
+++ b/src/mesa/drivers/dri/nouveau/nv04_render.c
@@ -27,7 +27,8 @@
 #include "nouveau_driver.h"
 #include "nouveau_context.h"
 #include "nouveau_util.h"
-#include "nouveau_class.h"
+#include "nv_object.xml.h"
+#include "nv04_3d.xml.h"
 #include "nv04_driver.h"
 
 #include "tnl/tnl.h"
diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_fb.c b/src/mesa/drivers/dri/nouveau/nv04_state_fb.c
index a3e3436..730f91f 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_state_fb.c
+++ b/src/mesa/drivers/dri/nouveau/nv04_state_fb.c
@@ -28,7 +28,7 @@
 #include "nouveau_context.h"
 #include "nouveau_fbo.h"
 #include "nouveau_util.h"
-#include "nouveau_class.h"
+#include "nv04_3d.xml.h"
 #include "nv04_driver.h"
 
 static inline unsigned
diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_frag.c b/src/mesa/drivers/dri/nouveau/nv04_state_frag.c
index 658b23a..21478de 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_state_frag.c
+++ b/src/mesa/drivers/dri/nouveau/nv04_state_frag.c
@@ -27,12 +27,13 @@
 #include "nouveau_driver.h"
 #include "nouveau_context.h"
 #include "nouveau_util.h"
-#include "nouveau_class.h"
+#include "nv_object.xml.h"
+#include "nv04_3d.xml.h"
 #include "nv04_driver.h"
 
 #define COMBINER_SHIFT(in)						\
-	(NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT##in##_SHIFT	\
-	 - NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_SHIFT)
+	(NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT##in##__SHIFT	\
+	 - NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0__SHIFT)
 #define COMBINER_SOURCE(reg)					\
 	NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_##reg
 #define COMBINER_INVERT					\
diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_raster.c b/src/mesa/drivers/dri/nouveau/nv04_state_raster.c
index a114f44..98f2f98 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_state_raster.c
+++ b/src/mesa/drivers/dri/nouveau/nv04_state_raster.c
@@ -27,7 +27,8 @@
 #include "nouveau_driver.h"
 #include "nouveau_context.h"
 #include "nouveau_util.h"
-#include "nouveau_class.h"
+#include "nv_object.xml.h"
+#include "nv04_3d.xml.h"
 #include "nv04_driver.h"
 
 static unsigned
@@ -142,7 +143,7 @@ nv04_emit_control(struct gl_context *ctx, int emit)
 		int cull_mode = ctx->Polygon.CullFaceMode;
 		int front_face = ctx->Polygon.FrontFace;
 		uint32_t ctrl0 = 1 << 30 |
-			NV04_MULTITEX_TRIANGLE_CONTROL0_ORIGIN;
+			NV04_MULTITEX_TRIANGLE_CONTROL0_ORIGIN_CORNER;
 		uint32_t ctrl1 = 0, ctrl2 = 0;
 
 		/* Color mask. */
@@ -210,7 +211,7 @@ nv04_emit_control(struct gl_context *ctx, int emit)
 		int cull_mode = ctx->Polygon.CullFaceMode;
 		int front_face = ctx->Polygon.FrontFace;
 		uint32_t ctrl = 1 << 30 |
-			NV04_TEXTURED_TRIANGLE_CONTROL_ORIGIN;
+			NV04_TEXTURED_TRIANGLE_CONTROL_ORIGIN_CORNER;
 
 		/* Dithering. */
 		if (ctx->Color.DitherFlag)
diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_tex.c b/src/mesa/drivers/dri/nouveau/nv04_state_tex.c
index 1fe47a3..5ed8b14 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_state_tex.c
+++ b/src/mesa/drivers/dri/nouveau/nv04_state_tex.c
@@ -29,7 +29,8 @@
 #include "nouveau_texture.h"
 #include "nouveau_util.h"
 #include "nouveau_gldefs.h"
-#include "nouveau_class.h"
+#include "nv_object.xml.h"
+#include "nv04_3d.xml.h"
 #include "nv04_driver.h"
 
 static uint32_t
diff --git a/src/mesa/drivers/dri/nouveau/nv04_surface.c b/src/mesa/drivers/dri/nouveau/nv04_surface.c
index 6d3ffa2..b073932 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_surface.c
+++ b/src/mesa/drivers/dri/nouveau/nv04_surface.c
@@ -25,7 +25,10 @@
  */
 
 #include "nouveau_driver.h"
-#include "nouveau_class.h"
+#include "nv_object.xml.h"
+#include "nv_m2mf.xml.h"
+#include "nv01_2d.xml.h"
+#include "nv04_3d.xml.h"
 #include "nouveau_context.h"
 #include "nouveau_util.h"
 #include "nv04_driver.h"
@@ -283,9 +286,9 @@ nv04_surface_copy_m2mf(struct gl_context *ctx,
 	unsigned dst_offset = dst->offset + dy * dst->pitch + dx * dst->cpp;
 	unsigned src_offset = src->offset + sy * src->pitch + sx * src->cpp;
 
-	nouveau_bo_marko(bctx, m2mf, NV04_MEMORY_TO_MEMORY_FORMAT_DMA_BUFFER_IN,
+	nouveau_bo_marko(bctx, m2mf, NV04_M2MF_DMA_BUFFER_IN,
 			 src->bo, bo_flags | NOUVEAU_BO_RD);
-	nouveau_bo_marko(bctx, m2mf, NV04_MEMORY_TO_MEMORY_FORMAT_DMA_BUFFER_OUT,
+	nouveau_bo_marko(bctx, m2mf, NV04_M2MF_DMA_BUFFER_OUT,
 			 dst->bo, bo_flags | NOUVEAU_BO_WR);
 
 	while (h) {
@@ -293,7 +296,7 @@ nv04_surface_copy_m2mf(struct gl_context *ctx,
 
 		MARK_RING(chan, 9, 2);
 
-		BEGIN_RING(chan, m2mf, NV04_MEMORY_TO_MEMORY_FORMAT_OFFSET_IN, 8);
+		BEGIN_RING(chan, m2mf, NV04_M2MF_OFFSET_IN, 8);
 		OUT_RELOCl(chan, src->bo, src_offset,
 			   bo_flags | NOUVEAU_BO_RD);
 		OUT_RELOCl(chan, dst->bo, dst_offset,
@@ -488,12 +491,12 @@ nv04_surface_init(struct gl_context *ctx)
 		goto fail;
 
 	/* Memory to memory format. */
-	ret = nouveau_grobj_alloc(chan, handle++, NV04_MEMORY_TO_MEMORY_FORMAT,
+	ret = nouveau_grobj_alloc(chan, handle++, NV04_M2MF,
 				  &hw->m2mf);
 	if (ret)
 		goto fail;
 
-	BEGIN_RING(chan, hw->m2mf, NV04_MEMORY_TO_MEMORY_FORMAT_DMA_NOTIFY, 1);
+	BEGIN_RING(chan, hw->m2mf, NV04_M2MF_DMA_NOTIFY, 1);
 	OUT_RING  (chan, hw->ntfy->handle);
 
 	/* Context surfaces 2D. */
-- 
1.7.3.2

_______________________________________________
Nouveau mailing list
Nouveau@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/nouveau

^ permalink raw reply related	[flat|nested] 18+ messages in thread

* [PATCH 3/5] dri/nouveau: nv10: Use rules-ng-ng headers
       [not found] ` <1288571454-8151-1-git-send-email-noviktor-9Vj9tDbzfuSlVyrhU4qvOw@public.gmane.org>
  2010-11-01  0:30   ` [PATCH 1/5] dri/nouveau: Import headers from rules-ng-ng Viktor Novotný
  2010-11-01  0:30   ` [PATCH 2/5] dri/nouveau: nv04: Use rules-ng-ng headers Viktor Novotný
@ 2010-11-01  0:30   ` Viktor Novotný
  2010-11-01  0:30   ` [PATCH 4/5] dri/nouveau nv20: " Viktor Novotný
                     ` (7 subsequent siblings)
  10 siblings, 0 replies; 18+ messages in thread
From: Viktor Novotný @ 2010-11-01  0:30 UTC (permalink / raw)
  To: nouveau

From: Viktor Novotný <noviktor@seznam.cz>

---
 src/mesa/drivers/dri/nouveau/nv10_context.c       |  127 +++++++++++----------
 src/mesa/drivers/dri/nouveau/nv10_render.c        |   42 ++++----
 src/mesa/drivers/dri/nouveau/nv10_state_fb.c      |   33 +++---
 src/mesa/drivers/dri/nouveau/nv10_state_frag.c    |   36 +++---
 src/mesa/drivers/dri/nouveau/nv10_state_polygon.c |   32 +++---
 src/mesa/drivers/dri/nouveau/nv10_state_raster.c  |   38 +++---
 src/mesa/drivers/dri/nouveau/nv10_state_tex.c     |   64 +++++------
 src/mesa/drivers/dri/nouveau/nv10_state_tnl.c     |   82 +++++++-------
 8 files changed, 226 insertions(+), 228 deletions(-)

diff --git a/src/mesa/drivers/dri/nouveau/nv10_context.c b/src/mesa/drivers/dri/nouveau/nv10_context.c
index 78be401..f90faa0 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_context.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_context.c
@@ -29,7 +29,8 @@
 #include "nouveau_context.h"
 #include "nouveau_fbo.h"
 #include "nouveau_util.h"
-#include "nouveau_class.h"
+#include "nv_object.xml.h"
+#include "nv10_3d.xml.h"
 #include "nv04_driver.h"
 #include "nv10_driver.h"
 
@@ -157,9 +158,9 @@ nv17_zclear(struct gl_context *ctx, GLbitfield *buffers)
 		nfb->base._DepthBuffer->Wrapped)->surface;
 
 	/* Clear the hierarchical depth buffer */
-	BEGIN_RING(chan, celsius, NV17TCL_LMA_DEPTH_FILL_VALUE, 1);
+	BEGIN_RING(chan, celsius, NV17_3D_LMA_DEPTH_FILL_VALUE, 1);
 	OUT_RING(chan, pack_zs_f(s->format, ctx->Depth.Clear, 0));
-	BEGIN_RING(chan, celsius, NV17TCL_LMA_DEPTH_BUFFER_CLEAR, 1);
+	BEGIN_RING(chan, celsius, NV17_3D_LMA_DEPTH_BUFFER_CLEAR, 1);
 	OUT_RING(chan, 1);
 
 	/* Mark the depth buffer as cleared */
@@ -201,33 +202,33 @@ nv10_hwctx_init(struct gl_context *ctx)
 	struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
 	int i;
 
-	BEGIN_RING(chan, celsius, NV10TCL_DMA_NOTIFY, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_DMA_NOTIFY, 1);
 	OUT_RING(chan, hw->ntfy->handle);
 
-	BEGIN_RING(chan, celsius, NV10TCL_DMA_IN_MEMORY0, 3);
+	BEGIN_RING(chan, celsius, NV10_3D_DMA_TEXTURE0, 3);
 	OUT_RING(chan, chan->vram->handle);
 	OUT_RING(chan, chan->gart->handle);
 	OUT_RING(chan, chan->gart->handle);
-	BEGIN_RING(chan, celsius, NV10TCL_DMA_IN_MEMORY2, 2);
+	BEGIN_RING(chan, celsius, NV10_3D_DMA_COLOR, 2);
 	OUT_RING(chan, chan->vram->handle);
 	OUT_RING(chan, chan->vram->handle);
 
-	BEGIN_RING(chan, celsius, NV10TCL_NOP, 1);
+	BEGIN_RING(chan, celsius, NV04_GRAPH_NOP, 1);
 	OUT_RING(chan, 0);
 
-	BEGIN_RING(chan, celsius, NV10TCL_RT_HORIZ, 2);
+	BEGIN_RING(chan, celsius, NV10_3D_RT_HORIZ, 2);
 	OUT_RING(chan, 0);
 	OUT_RING(chan, 0);
 
-	BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_CLIP_HORIZ(0), 1);
+	BEGIN_RING(chan, celsius, NV10_3D_VIEWPORT_CLIP_HORIZ(0), 1);
 	OUT_RING(chan, 0x7ff << 16 | 0x800);
-	BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_CLIP_VERT(0), 1);
+	BEGIN_RING(chan, celsius, NV10_3D_VIEWPORT_CLIP_VERT(0), 1);
 	OUT_RING(chan, 0x7ff << 16 | 0x800);
 
 	for (i = 1; i < 8; i++) {
-		BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_CLIP_HORIZ(i), 1);
+		BEGIN_RING(chan, celsius, NV10_3D_VIEWPORT_CLIP_HORIZ(i), 1);
 		OUT_RING(chan, 0);
-		BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_CLIP_VERT(i), 1);
+		BEGIN_RING(chan, celsius, NV10_3D_VIEWPORT_CLIP_VERT(i), 1);
 		OUT_RING(chan, 0);
 	}
 
@@ -236,18 +237,18 @@ nv10_hwctx_init(struct gl_context *ctx)
 	BEGIN_RING(chan, celsius, 0x3f4, 1);
 	OUT_RING(chan, 0);
 
-	BEGIN_RING(chan, celsius, NV10TCL_NOP, 1);
+	BEGIN_RING(chan, celsius,  NV04_GRAPH_NOP, 1);
 	OUT_RING(chan, 0);
 
 	if (context_chipset(ctx) >= 0x17) {
-		BEGIN_RING(chan, celsius, NV17TCL_DMA_IN_MEMORY4, 2);
+		BEGIN_RING(chan, celsius, NV17_3D_UNK01AC, 2);
 		OUT_RING(chan, chan->vram->handle);
 		OUT_RING(chan, chan->vram->handle);
 
 		BEGIN_RING(chan, celsius, 0xd84, 1);
 		OUT_RING(chan, 0x3);
 
-		BEGIN_RING(chan, celsius, NV17TCL_COLOR_MASK_ENABLE, 1);
+		BEGIN_RING(chan, celsius, NV17_3D_COLOR_MASK_ENABLE, 1);
 		OUT_RING(chan, 1);
 	}
 
@@ -257,41 +258,41 @@ nv10_hwctx_init(struct gl_context *ctx)
 		OUT_RING(chan, 1);
 		OUT_RING(chan, 2);
 
-		BEGIN_RING(chan, celsius, NV10TCL_NOP, 1);
+		BEGIN_RING(chan, celsius, NV04_GRAPH_NOP, 1);
 		OUT_RING(chan, 0);
 	}
 
-	BEGIN_RING(chan, celsius, NV10TCL_NOP, 1);
+	BEGIN_RING(chan, celsius,  NV04_GRAPH_NOP, 1);
 	OUT_RING(chan, 0);
 
 	/* Set state */
-	BEGIN_RING(chan, celsius, NV10TCL_FOG_ENABLE, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_FOG_ENABLE, 1);
 	OUT_RING(chan, 0);
-	BEGIN_RING(chan, celsius, NV10TCL_ALPHA_FUNC_ENABLE, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_ALPHA_FUNC_ENABLE, 1);
 	OUT_RING(chan, 0);
-	BEGIN_RING(chan, celsius, NV10TCL_ALPHA_FUNC_FUNC, 2);
+	BEGIN_RING(chan, celsius, NV10_3D_ALPHA_FUNC_FUNC, 2);
 	OUT_RING(chan, 0x207);
 	OUT_RING(chan, 0);
-	BEGIN_RING(chan, celsius, NV10TCL_TX_ENABLE(0), 2);
+	BEGIN_RING(chan, celsius, NV10_3D_TEX_ENABLE(0), 2);
 	OUT_RING(chan, 0);
 	OUT_RING(chan, 0);
 
-	BEGIN_RING(chan, celsius, NV10TCL_BLEND_FUNC_ENABLE, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_BLEND_FUNC_ENABLE, 1);
 	OUT_RING(chan, 0);
-	BEGIN_RING(chan, celsius, NV10TCL_DITHER_ENABLE, 2);
+	BEGIN_RING(chan, celsius, NV10_3D_DITHER_ENABLE, 2);
 	OUT_RING(chan, 1);
 	OUT_RING(chan, 0);
-	BEGIN_RING(chan, celsius, NV10TCL_LINE_SMOOTH_ENABLE, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_LINE_SMOOTH_ENABLE, 1);
 	OUT_RING(chan, 0);
-	BEGIN_RING(chan, celsius, NV10TCL_VERTEX_WEIGHT_ENABLE, 2);
+	BEGIN_RING(chan, celsius, NV10_3D_VERTEX_WEIGHT_ENABLE, 2);
 	OUT_RING(chan, 0);
 	OUT_RING(chan, 0);
-	BEGIN_RING(chan, celsius, NV10TCL_BLEND_FUNC_SRC, 4);
+	BEGIN_RING(chan, celsius, NV10_3D_BLEND_FUNC_SRC, 4);
 	OUT_RING(chan, 1);
 	OUT_RING(chan, 0);
 	OUT_RING(chan, 0);
 	OUT_RING(chan, 0x8006);
-	BEGIN_RING(chan, celsius, NV10TCL_STENCIL_MASK, 8);
+	BEGIN_RING(chan, celsius, NV10_3D_STENCIL_MASK, 8);
 	OUT_RING(chan, 0xff);
 	OUT_RING(chan, 0x207);
 	OUT_RING(chan, 0);
@@ -300,105 +301,105 @@ nv10_hwctx_init(struct gl_context *ctx)
 	OUT_RING(chan, 0x1e00);
 	OUT_RING(chan, 0x1e00);
 	OUT_RING(chan, 0x1d01);
-	BEGIN_RING(chan, celsius, NV10TCL_NORMALIZE_ENABLE, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_NORMALIZE_ENABLE, 1);
 	OUT_RING(chan, 0);
-	BEGIN_RING(chan, celsius, NV10TCL_FOG_ENABLE, 2);
+	BEGIN_RING(chan, celsius, NV10_3D_FOG_ENABLE, 2);
 	OUT_RING(chan, 0);
 	OUT_RING(chan, 0);
-	BEGIN_RING(chan, celsius, NV10TCL_LIGHT_MODEL, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_LIGHT_MODEL, 1);
 	OUT_RING(chan, 0);
-	BEGIN_RING(chan, celsius, NV10TCL_SEPARATE_SPECULAR_ENABLE, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_SEPARATE_SPECULAR_ENABLE, 1);
 	OUT_RING(chan, 0);
-	BEGIN_RING(chan, celsius, NV10TCL_ENABLED_LIGHTS, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_ENABLED_LIGHTS, 1);
 	OUT_RING(chan, 0);
-	BEGIN_RING(chan, celsius, NV10TCL_POLYGON_OFFSET_POINT_ENABLE, 3);
+	BEGIN_RING(chan, celsius, NV10_3D_POLYGON_OFFSET_POINT_ENABLE, 3);
 	OUT_RING(chan, 0);
 	OUT_RING(chan, 0);
 	OUT_RING(chan, 0);
-	BEGIN_RING(chan, celsius, NV10TCL_DEPTH_FUNC, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_DEPTH_FUNC, 1);
 	OUT_RING(chan, 0x201);
-	BEGIN_RING(chan, celsius, NV10TCL_DEPTH_WRITE_ENABLE, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_DEPTH_WRITE_ENABLE, 1);
 	OUT_RING(chan, 0);
-	BEGIN_RING(chan, celsius, NV10TCL_DEPTH_TEST_ENABLE, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_DEPTH_TEST_ENABLE, 1);
 	OUT_RING(chan, 0);
-	BEGIN_RING(chan, celsius, NV10TCL_POLYGON_OFFSET_FACTOR, 2);
+	BEGIN_RING(chan, celsius, NV10_3D_POLYGON_OFFSET_FACTOR, 2);
 	OUT_RING(chan, 0);
 	OUT_RING(chan, 0);
-	BEGIN_RING(chan, celsius, NV10TCL_POINT_SIZE, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_POINT_SIZE, 1);
 	OUT_RING(chan, 8);
-	BEGIN_RING(chan, celsius, NV10TCL_POINT_PARAMETERS_ENABLE, 2);
+	BEGIN_RING(chan, celsius, NV10_3D_POINT_PARAMETERS_ENABLE, 2);
 	OUT_RING(chan, 0);
 	OUT_RING(chan, 0);
-	BEGIN_RING(chan, celsius, NV10TCL_LINE_WIDTH, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_LINE_WIDTH, 1);
 	OUT_RING(chan, 8);
-	BEGIN_RING(chan, celsius, NV10TCL_LINE_SMOOTH_ENABLE, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_LINE_SMOOTH_ENABLE, 1);
 	OUT_RING(chan, 0);
-	BEGIN_RING(chan, celsius, NV10TCL_POLYGON_MODE_FRONT, 2);
+	BEGIN_RING(chan, celsius, NV10_3D_POLYGON_MODE_FRONT, 2);
 	OUT_RING(chan, 0x1b02);
 	OUT_RING(chan, 0x1b02);
-	BEGIN_RING(chan, celsius, NV10TCL_CULL_FACE, 2);
+	BEGIN_RING(chan, celsius, NV10_3D_CULL_FACE, 2);
 	OUT_RING(chan, 0x405);
 	OUT_RING(chan, 0x901);
-	BEGIN_RING(chan, celsius, NV10TCL_POLYGON_SMOOTH_ENABLE, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_POLYGON_SMOOTH_ENABLE, 1);
 	OUT_RING(chan, 0);
-	BEGIN_RING(chan, celsius, NV10TCL_CULL_FACE_ENABLE, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_CULL_FACE_ENABLE, 1);
 	OUT_RING(chan, 0);
-	BEGIN_RING(chan, celsius, NV10TCL_TX_GEN_MODE_S(0), 8);
+	BEGIN_RING(chan, celsius, NV10_3D_TEX_GEN_MODE(0, 0), 8);
 	for (i = 0; i < 8; i++)
 		OUT_RING(chan, 0);
 
-	BEGIN_RING(chan, celsius, NV10TCL_TX_MATRIX_ENABLE(0), 2);
+	BEGIN_RING(chan, celsius, NV10_3D_TEX_MATRIX_ENABLE(0), 2);
 	OUT_RING(chan, 0);
 	OUT_RING(chan, 0);
-	BEGIN_RING(chan, celsius, NV10TCL_FOG_EQUATION_CONSTANT, 3);
+	BEGIN_RING(chan, celsius, NV10_3D_FOG_COEFF(0), 3);
 	OUT_RING(chan, 0x3fc00000);	/* -1.50 */
 	OUT_RING(chan, 0xbdb8aa0a);	/* -0.09 */
 	OUT_RING(chan, 0);		/*  0.00 */
 
-	BEGIN_RING(chan, celsius, NV10TCL_NOP, 1);
+	BEGIN_RING(chan, celsius,  NV04_GRAPH_NOP, 1);
 	OUT_RING(chan, 0);
 
-	BEGIN_RING(chan, celsius, NV10TCL_FOG_MODE, 2);
+	BEGIN_RING(chan, celsius, NV10_3D_FOG_MODE, 2);
 	OUT_RING(chan, 0x802);
 	OUT_RING(chan, 2);
 	/* for some reason VIEW_MATRIX_ENABLE need to be 6 instead of 4 when
 	 * using texturing, except when using the texture matrix
 	 */
-	BEGIN_RING(chan, celsius, NV10TCL_VIEW_MATRIX_ENABLE, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_VIEW_MATRIX_ENABLE, 1);
 	OUT_RING(chan, 6);
-	BEGIN_RING(chan, celsius, NV10TCL_COLOR_MASK, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_COLOR_MASK, 1);
 	OUT_RING(chan, 0x01010101);
 
 	/* Set vertex component */
-	BEGIN_RING(chan, celsius, NV10TCL_VERTEX_COL_4F_R, 4);
+	BEGIN_RING(chan, celsius, NV10_3D_VERTEX_COL_4F_R, 4);
 	OUT_RINGf(chan, 1.0);
 	OUT_RINGf(chan, 0.0);
 	OUT_RINGf(chan, 0.0);
 	OUT_RINGf(chan, 1.0);
-	BEGIN_RING(chan, celsius, NV10TCL_VERTEX_COL2_3F_R, 3);
+	BEGIN_RING(chan, celsius, NV10_3D_VERTEX_COL2_3F_R, 3);
 	OUT_RING(chan, 0);
 	OUT_RING(chan, 0);
 	OUT_RING(chan, 0);
-	BEGIN_RING(chan, celsius, NV10TCL_VERTEX_NOR_3F_X, 3);
+	BEGIN_RING(chan, celsius, NV10_3D_VERTEX_NOR_3F_X, 3);
 	OUT_RING(chan, 0);
 	OUT_RING(chan, 0);
 	OUT_RINGf(chan, 1.0);
-	BEGIN_RING(chan, celsius, NV10TCL_VERTEX_TX0_4F_S, 4);
+	BEGIN_RING(chan, celsius, NV10_3D_VERTEX_TX0_4F_S, 4);
 	OUT_RINGf(chan, 0.0);
 	OUT_RINGf(chan, 0.0);
 	OUT_RINGf(chan, 0.0);
 	OUT_RINGf(chan, 1.0);
-	BEGIN_RING(chan, celsius, NV10TCL_VERTEX_TX1_4F_S, 4);
+	BEGIN_RING(chan, celsius, NV10_3D_VERTEX_TX1_4F_S, 4);
 	OUT_RINGf(chan, 0.0);
 	OUT_RINGf(chan, 0.0);
 	OUT_RINGf(chan, 0.0);
 	OUT_RINGf(chan, 1.0);
-	BEGIN_RING(chan, celsius, NV10TCL_VERTEX_FOG_1F, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_VERTEX_FOG_1F, 1);
 	OUT_RINGf(chan, 0.0);
-	BEGIN_RING(chan, celsius, NV10TCL_EDGEFLAG_ENABLE, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_EDGEFLAG_ENABLE, 1);
 	OUT_RING(chan, 1);
 
-	BEGIN_RING(chan, celsius, NV10TCL_DEPTH_RANGE_NEAR, 2);
+	BEGIN_RING(chan, celsius, NV10_3D_DEPTH_RANGE_NEAR, 2);
 	OUT_RINGf(chan, 0.0);
 	OUT_RINGf(chan, 16777216.0);
 
@@ -455,11 +456,11 @@ nv10_context_create(struct nouveau_screen *screen, const struct gl_config *visua
 
 	/* 3D engine. */
 	if (context_chipset(ctx) >= 0x17)
-		celsius_class = NV17TCL;
+		celsius_class = NV17_3D;
 	else if (context_chipset(ctx) >= 0x11)
-		celsius_class = NV11TCL;
+		celsius_class = NV11_3D;
 	else
-		celsius_class = NV10TCL;
+		celsius_class = NV10_3D;
 
 	ret = nouveau_grobj_alloc(context_chan(ctx), 0xbeef0001, celsius_class,
 				  &nctx->hw.eng3d);
diff --git a/src/mesa/drivers/dri/nouveau/nv10_render.c b/src/mesa/drivers/dri/nouveau/nv10_render.c
index 94ff3ed..71496c1 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_render.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_render.c
@@ -26,7 +26,7 @@
 
 #include "nouveau_driver.h"
 #include "nouveau_context.h"
-#include "nouveau_class.h"
+#include "nv10_3d.xml.h"
 #include "nv10_driver.h"
 
 #define NUM_VERTEX_ATTRS 8
@@ -39,37 +39,37 @@ nv10_emit_material(struct gl_context *ctx, struct nouveau_array *a,
 static struct nouveau_attr_info nv10_vertex_attrs[VERT_ATTRIB_MAX] = {
 	[VERT_ATTRIB_POS] = {
 		.vbo_index = 0,
-		.imm_method = NV10TCL_VERTEX_POS_4F_X,
+		.imm_method = NV10_3D_VERTEX_POS_4F_X,
 		.imm_fields = 4,
 	},
 	[VERT_ATTRIB_COLOR0] = {
 		.vbo_index = 1,
-		.imm_method = NV10TCL_VERTEX_COL_4F_R,
+		.imm_method = NV10_3D_VERTEX_COL_4F_R,
 		.imm_fields = 4,
 	},
 	[VERT_ATTRIB_COLOR1] = {
 		.vbo_index = 2,
-		.imm_method = NV10TCL_VERTEX_COL2_3F_R,
+		.imm_method = NV10_3D_VERTEX_COL2_3F_R,
 		.imm_fields = 3,
 	},
 	[VERT_ATTRIB_TEX0] = {
 		.vbo_index = 3,
-		.imm_method = NV10TCL_VERTEX_TX0_4F_S,
+		.imm_method = NV10_3D_VERTEX_TX0_4F_S,
 		.imm_fields = 4,
 	},
 	[VERT_ATTRIB_TEX1] = {
 		.vbo_index = 4,
-		.imm_method = NV10TCL_VERTEX_TX1_4F_S,
+		.imm_method = NV10_3D_VERTEX_TX1_4F_S,
 		.imm_fields = 4,
 	},
 	[VERT_ATTRIB_NORMAL] = {
 		.vbo_index = 5,
-		.imm_method = NV10TCL_VERTEX_NOR_3F_X,
+		.imm_method = NV10_3D_VERTEX_NOR_3F_X,
 		.imm_fields = 3,
 	},
 	[VERT_ATTRIB_FOG] = {
 		.vbo_index = 7,
-		.imm_method = NV10TCL_VERTEX_FOG_1F,
+		.imm_method = NV10_3D_VERTEX_FOG_1F,
 		.imm_fields = 1,
 	},
 	[VERT_ATTRIB_GENERIC0] = {
@@ -94,12 +94,12 @@ get_hw_format(int type)
 {
 	switch (type) {
 	case GL_FLOAT:
-		return NV10TCL_VTXFMT_TYPE_FLOAT;
+		return NV10_3D_VTXBUF_FMT_TYPE_V32_FLOAT;
 	case GL_SHORT:
 	case GL_UNSIGNED_SHORT:
-		return NV10TCL_VTXFMT_TYPE_SHORT;
+		return NV10_3D_VTXBUF_FMT_TYPE_V16_SNORM;
 	case GL_UNSIGNED_BYTE:
-		return NV10TCL_VTXFMT_TYPE_BYTE_RGBA;
+		return NV10_3D_VTXBUF_FMT_TYPE_B8G8R8A8_UNORM;
 	default:
 		assert(0);
 	}
@@ -122,13 +122,13 @@ nv10_render_set_format(struct gl_context *ctx)
 				get_hw_format(a->type);
 
 			if (attr == VERT_ATTRIB_POS && a->fields == 4)
-				hw_format |= NV10TCL_VTXFMT_POS_HOMOGENEOUS;
+				hw_format |= NV10_3D_VTXBUF_FMT_POS_HOMOGENEOUS;
 		} else {
 			/* Unused attribute. */
-			hw_format = NV10TCL_VTXFMT_TYPE_FLOAT;
+			hw_format = NV10_3D_VTXBUF_FMT_TYPE_V32_FLOAT;
 		}
 
-		BEGIN_RING(chan, celsius, NV10TCL_VTXFMT(i), 1);
+		BEGIN_RING(chan, celsius, NV10_3D_VTXBUF_FMT(i), 1);
 		OUT_RING(chan, hw_format);
 	}
 }
@@ -145,7 +145,7 @@ nv10_render_bind_vertices(struct gl_context *ctx)
 		struct nouveau_array *a = &render->attrs[attr];
 
 		nouveau_bo_markl(bctx, celsius,
-				 NV10TCL_VTXBUF_ADDRESS(i),
+				 NV10_3D_VTXBUF_OFFSET(i),
 				 a->bo, a->offset,
 				 NOUVEAU_BO_GART | NOUVEAU_BO_RD);
 	}
@@ -156,33 +156,33 @@ nv10_render_bind_vertices(struct gl_context *ctx)
 	struct nouveau_grobj *celsius = context_eng3d(ctx)
 
 #define BATCH_VALIDATE()						\
-	BEGIN_RING(chan, celsius, NV10TCL_VERTEX_ARRAY_VALIDATE, 1);	\
+	BEGIN_RING(chan, celsius, NV10_3D_VTXBUF_VALIDATE, 1);	\
 	OUT_RING(chan, 0)
 
 #define BATCH_BEGIN(prim)						\
-	BEGIN_RING(chan, celsius, NV10TCL_VERTEX_BUFFER_BEGIN_END, 1);	\
+	BEGIN_RING(chan, celsius, NV10_3D_VTXBUF_BEGIN_END, 1);	\
 	OUT_RING(chan, prim)
 #define BATCH_END()							\
-	BEGIN_RING(chan, celsius, NV10TCL_VERTEX_BUFFER_BEGIN_END, 1);	\
+	BEGIN_RING(chan, celsius, NV10_3D_VTXBUF_BEGIN_END, 1);	\
 	OUT_RING(chan, 0)
 
 #define MAX_PACKET 0x400
 
 #define MAX_OUT_L 0x100
 #define BATCH_PACKET_L(n)						\
-	BEGIN_RING_NI(chan, celsius, NV10TCL_VERTEX_BUFFER_DRAW_ARRAYS, n)
+	BEGIN_RING_NI(chan, celsius, NV10_3D_VTXBUF_BATCH, n)
 #define BATCH_OUT_L(i, n)			\
 	OUT_RING(chan, ((n) - 1) << 24 | (i))
 
 #define MAX_OUT_I16 0x2
 #define BATCH_PACKET_I16(n)						\
-	BEGIN_RING_NI(chan, celsius, NV10TCL_VB_ELEMENT_U16, n)
+	BEGIN_RING_NI(chan, celsius, NV10_3D_VTXBUF_ELEMENT_U16, n)
 #define BATCH_OUT_I16(i0, i1)			\
 	OUT_RING(chan, (i1) << 16 | (i0))
 
 #define MAX_OUT_I32 0x1
 #define BATCH_PACKET_I32(n)						\
-	BEGIN_RING_NI(chan, celsius, NV10TCL_VB_ELEMENT_U32, n)
+	BEGIN_RING_NI(chan, celsius, NV10_3D_VTXBUF_ELEMENT_U32, n)
 #define BATCH_OUT_I32(i)			\
 	OUT_RING(chan, i)
 
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_fb.c b/src/mesa/drivers/dri/nouveau/nv10_state_fb.c
index 0fda9fa..dbdfe7c 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_state_fb.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_state_fb.c
@@ -27,7 +27,8 @@
 #include "nouveau_driver.h"
 #include "nouveau_context.h"
 #include "nouveau_fbo.h"
-#include "nouveau_class.h"
+#include "nv_object.xml.h"
+#include "nv10_3d.xml.h"
 #include "nouveau_util.h"
 #include "nv10_driver.h"
 
@@ -68,20 +69,20 @@ setup_hierz_buffer(struct gl_context *ctx)
 				    0, NOUVEAU_BO_TILE_ZETA, &nfb->hierz.bo);
 	}
 
-	nouveau_bo_markl(bctx, celsius, NV17TCL_LMA_DEPTH_BUFFER_OFFSET,
+	nouveau_bo_markl(bctx, celsius, NV17_3D_LMA_DEPTH_BUFFER_OFFSET,
 			 nfb->hierz.bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
 
 	WAIT_RING(chan, 9);
-	BEGIN_RING(chan, celsius, NV17TCL_LMA_DEPTH_WINDOW_X, 4);
+	BEGIN_RING(chan, celsius, NV17_3D_LMA_DEPTH_WINDOW_X, 4);
 	OUT_RINGf(chan, - 1792);
 	OUT_RINGf(chan, - 2304 + fb->Height);
 	OUT_RINGf(chan, fb->_DepthMaxF / 2);
 	OUT_RINGf(chan, 0);
 
-	BEGIN_RING(chan, celsius, NV17TCL_LMA_DEPTH_BUFFER_PITCH, 1);
+	BEGIN_RING(chan, celsius, NV17_3D_LMA_DEPTH_BUFFER_PITCH, 1);
 	OUT_RING(chan, pitch);
 
-	BEGIN_RING(chan, celsius, NV17TCL_LMA_DEPTH_ENABLE, 1);
+	BEGIN_RING(chan, celsius, NV17_3D_LMA_DEPTH_ENABLE, 1);
 	OUT_RING(chan, 1);
 }
 
@@ -93,7 +94,7 @@ nv10_emit_framebuffer(struct gl_context *ctx, int emit)
 	struct nouveau_bo_context *bctx = context_bctx(ctx, FRAMEBUFFER);
 	struct gl_framebuffer *fb = ctx->DrawBuffer;
 	struct nouveau_surface *s;
-	unsigned rt_format = NV10TCL_RT_FORMAT_TYPE_LINEAR;
+	unsigned rt_format = NV10_3D_RT_FORMAT_TYPE_LINEAR;
 	unsigned rt_pitch = 0, zeta_pitch = 0;
 	unsigned bo_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR;
 
@@ -106,7 +107,7 @@ nv10_emit_framebuffer(struct gl_context *ctx, int emit)
 		int i;
 
 		for (i = 0; i < 6; i++) {
-			BEGIN_RING(chan, celsius, NV10TCL_NOP, 1);
+			BEGIN_RING(chan, celsius, NV04_GRAPH_NOP, 1);
 			OUT_RING(chan, 0);
 		}
 	}
@@ -119,7 +120,7 @@ nv10_emit_framebuffer(struct gl_context *ctx, int emit)
 		rt_format |= get_rt_format(s->format);
 		zeta_pitch = rt_pitch = s->pitch;
 
-		nouveau_bo_markl(bctx, celsius, NV10TCL_COLOR_OFFSET,
+		nouveau_bo_markl(bctx, celsius, NV10_3D_COLOR_OFFSET,
 				 s->bo, 0, bo_flags);
 	}
 
@@ -131,7 +132,7 @@ nv10_emit_framebuffer(struct gl_context *ctx, int emit)
 		rt_format |= get_rt_format(s->format);
 		zeta_pitch = s->pitch;
 
-		nouveau_bo_markl(bctx, celsius, NV10TCL_ZETA_OFFSET,
+		nouveau_bo_markl(bctx, celsius, NV10_3D_ZETA_OFFSET,
 				 s->bo, 0, bo_flags);
 
 		if (context_chipset(ctx) >= 0x17) {
@@ -140,7 +141,7 @@ nv10_emit_framebuffer(struct gl_context *ctx, int emit)
 		}
 	}
 
-	BEGIN_RING(chan, celsius, NV10TCL_RT_FORMAT, 2);
+	BEGIN_RING(chan, celsius, NV10_3D_RT_FORMAT, 2);
 	OUT_RING(chan, rt_format);
 	OUT_RING(chan, zeta_pitch << 16 | rt_pitch);
 
@@ -162,7 +163,7 @@ nv10_emit_scissor(struct gl_context *ctx, int emit)
 
 	get_scissors(ctx->DrawBuffer, &x, &y, &w, &h);
 
-	BEGIN_RING(chan, celsius, NV10TCL_RT_HORIZ, 2);
+	BEGIN_RING(chan, celsius, NV10_3D_RT_HORIZ, 2);
 	OUT_RING(chan, w << 16 | x);
 	OUT_RING(chan, h << 16 | y);
 }
@@ -182,12 +183,12 @@ nv10_emit_viewport(struct gl_context *ctx, int emit)
 	if (nv10_use_viewport_zclear(ctx))
 		a[2] = nv10_transform_depth(ctx, (vp->Far + vp->Near) / 2);
 
-	BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_TRANSLATE_X, 4);
+	BEGIN_RING(chan, celsius, NV10_3D_VIEWPORT_TRANSLATE_X, 4);
 	OUT_RINGp(chan, a, 4);
 
-	BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_CLIP_HORIZ(0), 1);
+	BEGIN_RING(chan, celsius, NV10_3D_VIEWPORT_CLIP_HORIZ(0), 1);
 	OUT_RING(chan, (fb->Width - 1) << 16 | 0x08000800);
-	BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_CLIP_VERT(0), 1);
+	BEGIN_RING(chan, celsius, NV10_3D_VIEWPORT_CLIP_VERT(0), 1);
 	OUT_RING(chan, (fb->Height - 1) << 16 | 0x08000800);
 
 	context_dirty(ctx, PROJECTION);
@@ -203,12 +204,12 @@ nv10_emit_zclear(struct gl_context *ctx, int emit)
 		to_nouveau_framebuffer(ctx->DrawBuffer);
 
 	if (nfb->hierz.bo) {
-		BEGIN_RING(chan, celsius, NV17TCL_ZCLEAR_ENABLE, 2);
+		BEGIN_RING(chan, celsius, NV17_3D_ZCLEAR_ENABLE, 2);
 		OUT_RING(chan, nctx->hierz.clear_blocked ? 0 : 1);
 		OUT_RING(chan, nfb->hierz.clear_value |
 			 (nctx->hierz.clear_seq & 0xff));
 	} else {
-		BEGIN_RING(chan, celsius, NV10TCL_DEPTH_RANGE_NEAR, 2);
+		BEGIN_RING(chan, celsius, NV10_3D_DEPTH_RANGE_NEAR, 2);
 		OUT_RINGf(chan, nv10_transform_depth(ctx, 0));
 		OUT_RINGf(chan, nv10_transform_depth(ctx, 1));
 		context_dirty(ctx, VIEWPORT);
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_frag.c b/src/mesa/drivers/dri/nouveau/nv10_state_frag.c
index 5138c36..1adc860 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_state_frag.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_state_frag.c
@@ -27,7 +27,7 @@
 #include "nouveau_driver.h"
 #include "nouveau_context.h"
 #include "nouveau_gldefs.h"
-#include "nouveau_class.h"
+#include "nv10_3d.xml.h"
 #include "nouveau_util.h"
 #include "nv10_driver.h"
 #include "nv20_driver.h"
@@ -41,24 +41,24 @@
 #define RC_IN_SHIFT_G	40
 
 #define RC_IN_SOURCE(source)				\
-	((uint64_t)NV10TCL_RC_IN_RGB_D_INPUT_##source)
+	((uint64_t)NV10_3D_RC_IN_RGB_D_INPUT_##source)
 #define RC_IN_USAGE(usage)					\
-	((uint64_t)NV10TCL_RC_IN_RGB_D_COMPONENT_USAGE_##usage)
+	((uint64_t)NV10_3D_RC_IN_RGB_D_COMPONENT_USAGE_##usage)
 #define RC_IN_MAPPING(mapping)					\
-	((uint64_t)NV10TCL_RC_IN_RGB_D_MAPPING_##mapping)
+	((uint64_t)NV10_3D_RC_IN_RGB_D_MAPPING_##mapping)
 
-#define RC_OUT_BIAS	NV10TCL_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF
-#define RC_OUT_SCALE_1	NV10TCL_RC_OUT_RGB_SCALE_NONE
-#define RC_OUT_SCALE_2	NV10TCL_RC_OUT_RGB_SCALE_SCALE_BY_TWO
-#define RC_OUT_SCALE_4	NV10TCL_RC_OUT_RGB_SCALE_SCALE_BY_FOUR
+#define RC_OUT_BIAS	NV10_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF
+#define RC_OUT_SCALE_1	NV10_3D_RC_OUT_RGB_SCALE_NONE
+#define RC_OUT_SCALE_2	NV10_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO
+#define RC_OUT_SCALE_4	NV10_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR
 
 /* Make the combiner do: spare0_i = A_i * B_i */
-#define RC_OUT_AB	NV10TCL_RC_OUT_RGB_AB_OUTPUT_SPARE0
+#define RC_OUT_AB	NV10_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0
 /* spare0_i = dot3(A, B) */
-#define RC_OUT_DOT_AB	(NV10TCL_RC_OUT_RGB_AB_OUTPUT_SPARE0 |	\
-			 NV10TCL_RC_OUT_RGB_AB_DOT_PRODUCT)
+#define RC_OUT_DOT_AB	(NV10_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0 |	\
+			 NV10_3D_RC_OUT_RGB_AB_DOT_PRODUCT)
 /* spare0_i = A_i * B_i + C_i * D_i */
-#define RC_OUT_SUM	NV10TCL_RC_OUT_RGB_SUM_OUTPUT_SPARE0
+#define RC_OUT_SUM	NV10_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0
 
 struct combiner_state {
 	struct gl_context *ctx;
@@ -383,15 +383,15 @@ nv10_emit_tex_env(struct gl_context *ctx, int emit)
 			c_out |= 0x3 << 27;
 	}
 
-	BEGIN_RING(chan, celsius, NV10TCL_RC_IN_ALPHA(i), 1);
+	BEGIN_RING(chan, celsius, NV10_3D_RC_IN_ALPHA(i), 1);
 	OUT_RING(chan, a_in);
-	BEGIN_RING(chan, celsius, NV10TCL_RC_IN_RGB(i), 1);
+	BEGIN_RING(chan, celsius, NV10_3D_RC_IN_RGB(i), 1);
 	OUT_RING(chan, c_in);
-	BEGIN_RING(chan, celsius, NV10TCL_RC_COLOR(i), 1);
+	BEGIN_RING(chan, celsius, NV10_3D_RC_COLOR(i), 1);
 	OUT_RING(chan, k);
-	BEGIN_RING(chan, celsius, NV10TCL_RC_OUT_ALPHA(i), 1);
+	BEGIN_RING(chan, celsius, NV10_3D_RC_OUT_ALPHA(i), 1);
 	OUT_RING(chan, a_out);
-	BEGIN_RING(chan, celsius, NV10TCL_RC_OUT_RGB(i), 1);
+	BEGIN_RING(chan, celsius, NV10_3D_RC_OUT_RGB(i), 1);
 	OUT_RING(chan, c_out);
 
 	context_dirty(ctx, FRAG);
@@ -407,7 +407,7 @@ nv10_emit_frag(struct gl_context *ctx, int emit)
 
 	nv10_get_final_combiner(ctx, &in, &n);
 
-	BEGIN_RING(chan, celsius, NV10TCL_RC_FINAL0, 2);
+	BEGIN_RING(chan, celsius, NV10_3D_RC_FINAL0, 2);
 	OUT_RING(chan, in);
 	OUT_RING(chan, in >> 32);
 }
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_polygon.c b/src/mesa/drivers/dri/nouveau/nv10_state_polygon.c
index 4e49b02..f0f7dd2 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_state_polygon.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_state_polygon.c
@@ -27,7 +27,7 @@
 #include "nouveau_driver.h"
 #include "nouveau_context.h"
 #include "nouveau_gldefs.h"
-#include "nouveau_class.h"
+#include "nv10_3d.xml.h"
 #include "nv10_driver.h"
 
 void
@@ -37,13 +37,13 @@ nv10_emit_cull_face(struct gl_context *ctx, int emit)
 	struct nouveau_grobj *celsius = context_eng3d(ctx);
 	GLenum mode = ctx->Polygon.CullFaceMode;
 
-	BEGIN_RING(chan, celsius, NV10TCL_CULL_FACE_ENABLE, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_CULL_FACE_ENABLE, 1);
 	OUT_RING(chan, ctx->Polygon.CullFlag ? 1 : 0);
 
-	BEGIN_RING(chan, celsius, NV10TCL_CULL_FACE, 1);
-	OUT_RING(chan, (mode == GL_FRONT ? NV10TCL_CULL_FACE_FRONT :
-			mode == GL_BACK ? NV10TCL_CULL_FACE_BACK :
-			NV10TCL_CULL_FACE_FRONT_AND_BACK));
+	BEGIN_RING(chan, celsius, NV10_3D_CULL_FACE, 1);
+	OUT_RING(chan, (mode == GL_FRONT ? NV10_3D_CULL_FACE_FRONT :
+			mode == GL_BACK ? NV10_3D_CULL_FACE_BACK :
+			NV10_3D_CULL_FACE_FRONT_AND_BACK));
 }
 
 void
@@ -52,9 +52,9 @@ nv10_emit_front_face(struct gl_context *ctx, int emit)
 	struct nouveau_channel *chan = context_chan(ctx);
 	struct nouveau_grobj *celsius = context_eng3d(ctx);
 
-	BEGIN_RING(chan, celsius, NV10TCL_FRONT_FACE, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_FRONT_FACE, 1);
 	OUT_RING(chan, ctx->Polygon.FrontFace == GL_CW ?
-		 NV10TCL_FRONT_FACE_CW : NV10TCL_FRONT_FACE_CCW);
+		 NV10_3D_FRONT_FACE_CW : NV10_3D_FRONT_FACE_CCW);
 }
 
 void
@@ -65,10 +65,10 @@ nv10_emit_line_mode(struct gl_context *ctx, int emit)
 	GLboolean smooth = ctx->Line.SmoothFlag &&
 		ctx->Hint.LineSmooth == GL_NICEST;
 
-	BEGIN_RING(chan, celsius, NV10TCL_LINE_WIDTH, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_LINE_WIDTH, 1);
 	OUT_RING(chan, MAX2(smooth ? 0 : 1,
 			    ctx->Line.Width) * 8);
-	BEGIN_RING(chan, celsius, NV10TCL_LINE_SMOOTH_ENABLE, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_LINE_SMOOTH_ENABLE, 1);
 	OUT_RING(chan, smooth ? 1 : 0);
 }
 
@@ -83,10 +83,10 @@ nv10_emit_point_mode(struct gl_context *ctx, int emit)
 	struct nouveau_channel *chan = context_chan(ctx);
 	struct nouveau_grobj *celsius = context_eng3d(ctx);
 
-	BEGIN_RING(chan, celsius, NV10TCL_POINT_SIZE, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_POINT_SIZE, 1);
 	OUT_RING(chan, (uint32_t)(ctx->Point.Size * 8));
 
-	BEGIN_RING(chan, celsius, NV10TCL_POINT_SMOOTH_ENABLE, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_POINT_SMOOTH_ENABLE, 1);
 	OUT_RING(chan, ctx->Point.SmoothFlag ? 1 : 0);
 }
 
@@ -96,11 +96,11 @@ nv10_emit_polygon_mode(struct gl_context *ctx, int emit)
 	struct nouveau_channel *chan = context_chan(ctx);
 	struct nouveau_grobj *celsius = context_eng3d(ctx);
 
-	BEGIN_RING(chan, celsius, NV10TCL_POLYGON_MODE_FRONT, 2);
+	BEGIN_RING(chan, celsius, NV10_3D_POLYGON_MODE_FRONT, 2);
 	OUT_RING(chan, nvgl_polygon_mode(ctx->Polygon.FrontMode));
 	OUT_RING(chan, nvgl_polygon_mode(ctx->Polygon.BackMode));
 
-	BEGIN_RING(chan, celsius, NV10TCL_POLYGON_SMOOTH_ENABLE, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_POLYGON_SMOOTH_ENABLE, 1);
 	OUT_RING(chan, ctx->Polygon.SmoothFlag ? 1 : 0);
 }
 
@@ -110,12 +110,12 @@ nv10_emit_polygon_offset(struct gl_context *ctx, int emit)
 	struct nouveau_channel *chan = context_chan(ctx);
 	struct nouveau_grobj *celsius = context_eng3d(ctx);
 
-	BEGIN_RING(chan, celsius, NV10TCL_POLYGON_OFFSET_POINT_ENABLE, 3);
+	BEGIN_RING(chan, celsius, NV10_3D_POLYGON_OFFSET_POINT_ENABLE, 3);
 	OUT_RING(chan, ctx->Polygon.OffsetPoint ? 1 : 0);
 	OUT_RING(chan, ctx->Polygon.OffsetLine ? 1 : 0);
 	OUT_RING(chan, ctx->Polygon.OffsetFill ? 1 : 0);
 
-	BEGIN_RING(chan, celsius, NV10TCL_POLYGON_OFFSET_FACTOR, 2);
+	BEGIN_RING(chan, celsius, NV10_3D_POLYGON_OFFSET_FACTOR, 2);
 	OUT_RINGf(chan, ctx->Polygon.OffsetFactor);
 	OUT_RINGf(chan, ctx->Polygon.OffsetUnits);
 }
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_raster.c b/src/mesa/drivers/dri/nouveau/nv10_state_raster.c
index 9960984..9215391 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_state_raster.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_state_raster.c
@@ -27,7 +27,7 @@
 #include "nouveau_driver.h"
 #include "nouveau_context.h"
 #include "nouveau_gldefs.h"
-#include "nouveau_class.h"
+#include "nv10_3d.xml.h"
 #include "nv10_driver.h"
 
 void
@@ -36,10 +36,10 @@ nv10_emit_alpha_func(struct gl_context *ctx, int emit)
 	struct nouveau_channel *chan = context_chan(ctx);
 	struct nouveau_grobj *celsius = context_eng3d(ctx);
 
-	BEGIN_RING(chan, celsius, NV10TCL_ALPHA_FUNC_ENABLE, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_ALPHA_FUNC_ENABLE, 1);
 	OUT_RING(chan, ctx->Color.AlphaEnabled ? 1 : 0);
 
-	BEGIN_RING(chan, celsius, NV10TCL_ALPHA_FUNC_FUNC, 2);
+	BEGIN_RING(chan, celsius, NV10_3D_ALPHA_FUNC_FUNC, 2);
 	OUT_RING(chan, nvgl_comparison_op(ctx->Color.AlphaFunc));
 	OUT_RING(chan, FLOAT_TO_UBYTE(ctx->Color.AlphaRef));
 }
@@ -50,7 +50,7 @@ nv10_emit_blend_color(struct gl_context *ctx, int emit)
 	struct nouveau_channel *chan = context_chan(ctx);
 	struct nouveau_grobj *celsius = context_eng3d(ctx);
 
-	BEGIN_RING(chan, celsius, NV10TCL_BLEND_COLOR, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_BLEND_COLOR, 1);
 	OUT_RING(chan, FLOAT_TO_UBYTE(ctx->Color.BlendColor[3]) << 24 |
 		 FLOAT_TO_UBYTE(ctx->Color.BlendColor[0]) << 16 |
 		 FLOAT_TO_UBYTE(ctx->Color.BlendColor[1]) << 8 |
@@ -63,10 +63,10 @@ nv10_emit_blend_equation(struct gl_context *ctx, int emit)
 	struct nouveau_channel *chan = context_chan(ctx);
 	struct nouveau_grobj *celsius = context_eng3d(ctx);
 
-	BEGIN_RING(chan, celsius, NV10TCL_BLEND_FUNC_ENABLE, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_BLEND_FUNC_ENABLE, 1);
 	OUT_RING(chan, ctx->Color.BlendEnabled ? 1 : 0);
 
-	BEGIN_RING(chan, celsius, NV10TCL_BLEND_EQUATION, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_BLEND_EQUATION, 1);
 	OUT_RING(chan, nvgl_blend_eqn(ctx->Color.BlendEquationRGB));
 }
 
@@ -76,7 +76,7 @@ nv10_emit_blend_func(struct gl_context *ctx, int emit)
 	struct nouveau_channel *chan = context_chan(ctx);
 	struct nouveau_grobj *celsius = context_eng3d(ctx);
 
-	BEGIN_RING(chan, celsius, NV10TCL_BLEND_FUNC_SRC, 2);
+	BEGIN_RING(chan, celsius, NV10_3D_BLEND_FUNC_SRC, 2);
 	OUT_RING(chan, nvgl_blend_func(ctx->Color.BlendSrcRGB));
 	OUT_RING(chan, nvgl_blend_func(ctx->Color.BlendDstRGB));
 }
@@ -87,7 +87,7 @@ nv10_emit_color_mask(struct gl_context *ctx, int emit)
 	struct nouveau_channel *chan = context_chan(ctx);
 	struct nouveau_grobj *celsius = context_eng3d(ctx);
 
-	BEGIN_RING(chan, celsius, NV10TCL_COLOR_MASK, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_COLOR_MASK, 1);
 	OUT_RING(chan, ((ctx->Color.ColorMask[0][3] ? 1 << 24 : 0) |
 			(ctx->Color.ColorMask[0][0] ? 1 << 16 : 0) |
 			(ctx->Color.ColorMask[0][1] ? 1 << 8 : 0) |
@@ -100,11 +100,11 @@ nv10_emit_depth(struct gl_context *ctx, int emit)
 	struct nouveau_channel *chan = context_chan(ctx);
 	struct nouveau_grobj *celsius = context_eng3d(ctx);
 
-	BEGIN_RING(chan, celsius, NV10TCL_DEPTH_TEST_ENABLE, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_DEPTH_TEST_ENABLE, 1);
 	OUT_RING(chan, ctx->Depth.Test ? 1 : 0);
-	BEGIN_RING(chan, celsius, NV10TCL_DEPTH_WRITE_ENABLE, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_DEPTH_WRITE_ENABLE, 1);
 	OUT_RING(chan, ctx->Depth.Mask ? 1 : 0);
-	BEGIN_RING(chan, celsius, NV10TCL_DEPTH_FUNC, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_DEPTH_FUNC, 1);
 	OUT_RING(chan, nvgl_comparison_op(ctx->Depth.Func));
 }
 
@@ -114,7 +114,7 @@ nv10_emit_dither(struct gl_context *ctx, int emit)
 	struct nouveau_channel *chan = context_chan(ctx);
 	struct nouveau_grobj *celsius = context_eng3d(ctx);
 
-	BEGIN_RING(chan, celsius, NV10TCL_DITHER_ENABLE, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_DITHER_ENABLE, 1);
 	OUT_RING(chan, ctx->Color.DitherFlag ? 1 : 0);
 }
 
@@ -127,7 +127,7 @@ nv10_emit_logic_opcode(struct gl_context *ctx, int emit)
 	assert(!ctx->Color.ColorLogicOpEnabled
 	       || context_chipset(ctx) >= 0x11);
 
-	BEGIN_RING(chan, celsius, NV11TCL_COLOR_LOGIC_OP_ENABLE, 2);
+	BEGIN_RING(chan, celsius, NV11_3D_COLOR_LOGIC_OP_ENABLE, 2);
 	OUT_RING(chan, ctx->Color.ColorLogicOpEnabled ? 1 : 0);
 	OUT_RING(chan, nvgl_logicop_func(ctx->Color.LogicOp));
 }
@@ -138,9 +138,9 @@ nv10_emit_shade_model(struct gl_context *ctx, int emit)
 	struct nouveau_channel *chan = context_chan(ctx);
 	struct nouveau_grobj *celsius = context_eng3d(ctx);
 
-	BEGIN_RING(chan, celsius, NV10TCL_SHADE_MODEL, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_SHADE_MODEL, 1);
 	OUT_RING(chan, ctx->Light.ShadeModel == GL_SMOOTH ?
-		 NV10TCL_SHADE_MODEL_SMOOTH : NV10TCL_SHADE_MODEL_FLAT);
+		 NV10_3D_SHADE_MODEL_SMOOTH : NV10_3D_SHADE_MODEL_FLAT);
 }
 
 void
@@ -149,10 +149,10 @@ nv10_emit_stencil_func(struct gl_context *ctx, int emit)
 	struct nouveau_channel *chan = context_chan(ctx);
 	struct nouveau_grobj *celsius = context_eng3d(ctx);
 
-	BEGIN_RING(chan, celsius, NV10TCL_STENCIL_ENABLE, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_STENCIL_ENABLE, 1);
 	OUT_RING(chan, ctx->Stencil.Enabled ? 1 : 0);
 
-	BEGIN_RING(chan, celsius, NV10TCL_STENCIL_FUNC_FUNC, 3);
+	BEGIN_RING(chan, celsius, NV10_3D_STENCIL_FUNC_FUNC, 3);
 	OUT_RING(chan, nvgl_comparison_op(ctx->Stencil.Function[0]));
 	OUT_RING(chan, ctx->Stencil.Ref[0]);
 	OUT_RING(chan, ctx->Stencil.ValueMask[0]);
@@ -164,7 +164,7 @@ nv10_emit_stencil_mask(struct gl_context *ctx, int emit)
 	struct nouveau_channel *chan = context_chan(ctx);
 	struct nouveau_grobj *celsius = context_eng3d(ctx);
 
-	BEGIN_RING(chan, celsius, NV10TCL_STENCIL_MASK, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_STENCIL_MASK, 1);
 	OUT_RING(chan, ctx->Stencil.WriteMask[0]);
 }
 
@@ -174,7 +174,7 @@ nv10_emit_stencil_op(struct gl_context *ctx, int emit)
 	struct nouveau_channel *chan = context_chan(ctx);
 	struct nouveau_grobj *celsius = context_eng3d(ctx);
 
-	BEGIN_RING(chan, celsius, NV10TCL_STENCIL_OP_FAIL, 3);
+	BEGIN_RING(chan, celsius, NV10_3D_STENCIL_OP_FAIL, 3);
 	OUT_RING(chan, nvgl_stencil_op(ctx->Stencil.FailFunc[0]));
 	OUT_RING(chan, nvgl_stencil_op(ctx->Stencil.ZFailFunc[0]));
 	OUT_RING(chan, nvgl_stencil_op(ctx->Stencil.ZPassFunc[0]));
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_tex.c b/src/mesa/drivers/dri/nouveau/nv10_state_tex.c
index 0092ad0..4dc21f4 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_state_tex.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_state_tex.c
@@ -28,14 +28,10 @@
 #include "nouveau_context.h"
 #include "nouveau_gldefs.h"
 #include "nouveau_texture.h"
-#include "nouveau_class.h"
+#include "nv10_3d.xml.h"
 #include "nouveau_util.h"
 #include "nv10_driver.h"
 
-#define TX_GEN_MODE(i, j) (NV10TCL_TX_GEN_MODE_S(i) + 4 * (j))
-#define TX_GEN_COEFF(i, j) (NV10TCL_TX_GEN_COEFF_S_A(i) + 16 * (j))
-#define TX_MATRIX(i) (NV10TCL_TX0_MATRIX(0) + 64 * (i))
-
 void
 nv10_emit_tex_gen(struct gl_context *ctx, int emit)
 {
@@ -53,15 +49,15 @@ nv10_emit_tex_gen(struct gl_context *ctx, int emit)
 
 			if (k) {
 				BEGIN_RING(chan, celsius,
-					   TX_GEN_COEFF(i, j), 4);
+					   NV10_3D_TEX_GEN_COEFF(i, j), 4);
 				OUT_RINGp(chan, k, 4);
 			}
 
-			BEGIN_RING(chan, celsius, TX_GEN_MODE(i, j), 1);
+			BEGIN_RING(chan, celsius, NV10_3D_TEX_GEN_MODE(i, j), 1);
 			OUT_RING(chan, nvgl_texgen_mode(coord->Mode));
 
 		} else {
-			BEGIN_RING(chan, celsius, TX_GEN_MODE(i, j), 1);
+			BEGIN_RING(chan, celsius, NV10_3D_TEX_GEN_MODE(i, j), 1);
 			OUT_RING(chan, 0);
 		}
 	}
@@ -80,14 +76,14 @@ nv10_emit_tex_mat(struct gl_context *ctx, int emit)
 	if (nctx->fallback == HWTNL &&
 	    ((ctx->Texture._TexMatEnabled & 1 << i) ||
 	     ctx->Texture.Unit[i]._GenFlags)) {
-		BEGIN_RING(chan, celsius, NV10TCL_TX_MATRIX_ENABLE(i), 1);
+		BEGIN_RING(chan, celsius, NV10_3D_TEX_MATRIX_ENABLE(i), 1);
 		OUT_RING(chan, 1);
 
-		BEGIN_RING(chan, celsius, TX_MATRIX(i), 16);
+		BEGIN_RING(chan, celsius, NV10_3D_TEX_MATRIX(i, 0), 16);
 		OUT_RINGm(chan, ctx->TextureMatrixStack[i].Top->m);
 
 	} else {
-		BEGIN_RING(chan, celsius, NV10TCL_TX_MATRIX_ENABLE(i), 1);
+		BEGIN_RING(chan, celsius, NV10_3D_TEX_MATRIX_ENABLE(i), 1);
 		OUT_RING(chan, 0);
 	}
 }
@@ -97,29 +93,29 @@ get_tex_format_pot(struct gl_texture_image *ti)
 {
 	switch (ti->TexFormat) {
 	case MESA_FORMAT_ARGB8888:
-		return NV10TCL_TX_FORMAT_FORMAT_A8R8G8B8;
+		return NV10_3D_TEX_FORMAT_FORMAT_A8R8G8B8;
 
 	case MESA_FORMAT_XRGB8888:
-		return NV10TCL_TX_FORMAT_FORMAT_X8R8G8B8;
+		return NV10_3D_TEX_FORMAT_FORMAT_X8R8G8B8;
 
 	case MESA_FORMAT_ARGB1555:
-		return NV10TCL_TX_FORMAT_FORMAT_A1R5G5B5;
+		return NV10_3D_TEX_FORMAT_FORMAT_A1R5G5B5;
 
 	case MESA_FORMAT_ARGB4444:
-		return NV10TCL_TX_FORMAT_FORMAT_A4R4G4B4;
+		return NV10_3D_TEX_FORMAT_FORMAT_A4R4G4B4;
 
 	case MESA_FORMAT_RGB565:
-		return NV10TCL_TX_FORMAT_FORMAT_R5G6B5;
+		return NV10_3D_TEX_FORMAT_FORMAT_R5G6B5;
 
 	case MESA_FORMAT_A8:
 	case MESA_FORMAT_I8:
-		return NV10TCL_TX_FORMAT_FORMAT_A8;
+		return NV10_3D_TEX_FORMAT_FORMAT_I8;
 
 	case MESA_FORMAT_L8:
-		return NV10TCL_TX_FORMAT_FORMAT_L8;
+		return NV10_3D_TEX_FORMAT_FORMAT_L8;
 
 	case MESA_FORMAT_CI8:
-		return NV10TCL_TX_FORMAT_FORMAT_INDEX8;
+		return NV10_3D_TEX_FORMAT_FORMAT_INDEX8;
 
 	default:
 		assert(0);
@@ -131,19 +127,19 @@ get_tex_format_rect(struct gl_texture_image *ti)
 {
 	switch (ti->TexFormat) {
 	case MESA_FORMAT_ARGB1555:
-		return NV10TCL_TX_FORMAT_FORMAT_A1R5G5B5_RECT;
+		return NV10_3D_TEX_FORMAT_FORMAT_A1R5G5B5_RECT;
 
 	case MESA_FORMAT_RGB565:
-		return NV10TCL_TX_FORMAT_FORMAT_R5G6B5_RECT;
+		return NV10_3D_TEX_FORMAT_FORMAT_R5G6B5_RECT;
 
 	case MESA_FORMAT_ARGB8888:
 	case MESA_FORMAT_XRGB8888:
-		return NV10TCL_TX_FORMAT_FORMAT_A8R8G8B8_RECT;
+		return NV10_3D_TEX_FORMAT_FORMAT_A8R8G8B8_RECT;
 
 	case MESA_FORMAT_A8:
 	case MESA_FORMAT_L8:
 	case MESA_FORMAT_I8:
-		return NV10TCL_TX_FORMAT_FORMAT_A8_RECT;
+		return NV10_3D_TEX_FORMAT_FORMAT_I8_RECT;
 
 	default:
 		assert(0);
@@ -164,7 +160,7 @@ nv10_emit_tex_obj(struct gl_context *ctx, int emit)
 	uint32_t tx_format, tx_filter, tx_enable;
 
 	if (!ctx->Texture.Unit[i]._ReallyEnabled) {
-		BEGIN_RING(chan, celsius, NV10TCL_TX_ENABLE(i), 1);
+		BEGIN_RING(chan, celsius, NV10_3D_TEX_ENABLE(i), 1);
 		OUT_RING(chan, 0);
 		return;
 	}
@@ -186,13 +182,13 @@ nv10_emit_tex_obj(struct gl_context *ctx, int emit)
 	tx_filter = nvgl_filter_mode(t->MagFilter) << 28
 		| nvgl_filter_mode(t->MinFilter) << 24;
 
-	tx_enable = NV10TCL_TX_ENABLE_ENABLE
+	tx_enable = NV10_3D_TEX_ENABLE_ENABLE
 		| log2i(t->MaxAnisotropy) << 4;
 
 	if (t->Target == GL_TEXTURE_RECTANGLE) {
-		BEGIN_RING(chan, celsius, NV10TCL_TX_NPOT_PITCH(i), 1);
+		BEGIN_RING(chan, celsius, NV10_3D_TEX_NPOT_PITCH(i), 1);
 		OUT_RING(chan, s->pitch << 16);
-		BEGIN_RING(chan, celsius, NV10TCL_TX_NPOT_SIZE(i), 1);
+		BEGIN_RING(chan, celsius, NV10_3D_TEX_NPOT_SIZE(i), 1);
 		OUT_RING(chan, align(s->width, 2) << 16 | s->height);
 
 		tx_format |= get_tex_format_rect(ti);
@@ -211,26 +207,26 @@ nv10_emit_tex_obj(struct gl_context *ctx, int emit)
 		lod_min = CLAMP(lod_min, 0, 15);
 		lod_bias = CLAMP(lod_bias, 0, 15);
 
-		tx_format |= NV10TCL_TX_FORMAT_MIPMAP;
+		tx_format |= NV10_3D_TEX_FORMAT_MIPMAP;
 		tx_filter |= lod_bias << 8;
 		tx_enable |= lod_min << 26
 			| lod_max << 14;
 	}
 
 	/* Write it to the hardware. */
-	nouveau_bo_mark(bctx, celsius, NV10TCL_TX_FORMAT(i),
+	nouveau_bo_mark(bctx, celsius, NV10_3D_TEX_FORMAT(i),
 			s->bo, tx_format, 0,
-			NV10TCL_TX_FORMAT_DMA0,
-			NV10TCL_TX_FORMAT_DMA1,
+			NV10_3D_TEX_FORMAT_DMA0,
+			NV10_3D_TEX_FORMAT_DMA1,
 			bo_flags | NOUVEAU_BO_OR);
 
-	nouveau_bo_markl(bctx, celsius, NV10TCL_TX_OFFSET(i),
+	nouveau_bo_markl(bctx, celsius, NV10_3D_TEX_OFFSET(i),
 			 s->bo, s->offset, bo_flags);
 
-	BEGIN_RING(chan, celsius, NV10TCL_TX_FILTER(i), 1);
+	BEGIN_RING(chan, celsius, NV10_3D_TEX_FILTER(i), 1);
 	OUT_RING(chan, tx_filter);
 
-	BEGIN_RING(chan, celsius, NV10TCL_TX_ENABLE(i), 1);
+	BEGIN_RING(chan, celsius, NV10_3D_TEX_ENABLE(i), 1);
 	OUT_RING(chan, tx_enable);
 }
 
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c b/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c
index 175abfc..b9d07c1 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c
@@ -28,7 +28,7 @@
 #include "nouveau_context.h"
 #include "nouveau_gldefs.h"
 #include "nouveau_util.h"
-#include "nouveau_class.h"
+#include "nv10_3d.xml.h"
 #include "nv10_driver.h"
 
 void
@@ -42,13 +42,13 @@ get_material_bitmask(unsigned m)
 	unsigned ret = 0;
 
 	if (m & MAT_BIT_FRONT_EMISSION)
-		ret |= NV10TCL_COLOR_MATERIAL_EMISSION;
+		ret |= NV10_3D_COLOR_MATERIAL_EMISSION;
 	if (m & MAT_BIT_FRONT_AMBIENT)
-		ret |= NV10TCL_COLOR_MATERIAL_AMBIENT;
+		ret |= NV10_3D_COLOR_MATERIAL_AMBIENT;
 	if (m & MAT_BIT_FRONT_DIFFUSE)
-		ret |= NV10TCL_COLOR_MATERIAL_DIFFUSE;
+		ret |= NV10_3D_COLOR_MATERIAL_DIFFUSE;
 	if (m & MAT_BIT_FRONT_SPECULAR)
-		ret |= NV10TCL_COLOR_MATERIAL_SPECULAR;
+		ret |= NV10_3D_COLOR_MATERIAL_SPECULAR;
 
 	return ret;
 }
@@ -60,7 +60,7 @@ nv10_emit_color_material(struct gl_context *ctx, int emit)
 	struct nouveau_grobj *celsius = context_eng3d(ctx);
 	unsigned mask = get_material_bitmask(ctx->Light.ColorMaterialBitmask);
 
-	BEGIN_RING(chan, celsius, NV10TCL_COLOR_MATERIAL, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_COLOR_MATERIAL, 1);
 	OUT_RING(chan, ctx->Light.ColorMaterialEnabled ? mask : 0);
 }
 
@@ -69,11 +69,11 @@ get_fog_mode(unsigned mode)
 {
 	switch (mode) {
 	case GL_LINEAR:
-		return NV10TCL_FOG_MODE_LINEAR;
+		return NV10_3D_FOG_MODE_LINEAR;
 	case GL_EXP:
-		return NV10TCL_FOG_MODE_EXP;
+		return NV10_3D_FOG_MODE_EXP;
 	case GL_EXP2:
-		return NV10TCL_FOG_MODE_EXP2;
+		return NV10_3D_FOG_MODE_EXP2;
 	default:
 		assert(0);
 	}
@@ -84,9 +84,9 @@ get_fog_source(unsigned source)
 {
 	switch (source) {
 	case GL_FOG_COORDINATE_EXT:
-		return NV10TCL_FOG_COORD_FOG;
+		return NV10_3D_FOG_COORD_FOG;
 	case GL_FRAGMENT_DEPTH_EXT:
-		return NV10TCL_FOG_COORD_DIST_ORTHOGONAL_ABS;
+		return NV10_3D_FOG_COORD_DIST_ORTHOGONAL_ABS;
 	default:
 		assert(0);
 	}
@@ -133,13 +133,13 @@ nv10_emit_fog(struct gl_context *ctx, int emit)
 
 	nv10_get_fog_coeff(ctx, k);
 
-	BEGIN_RING(chan, celsius, NV10TCL_FOG_MODE, 4);
+	BEGIN_RING(chan, celsius, NV10_3D_FOG_MODE, 4);
 	OUT_RING(chan, get_fog_mode(f->Mode));
 	OUT_RING(chan, get_fog_source(source));
 	OUT_RING(chan, f->Enabled ? 1 : 0);
 	OUT_RING(chan, pack_rgba_f(MESA_FORMAT_RGBA8888_REV, f->Color));
 
-	BEGIN_RING(chan, celsius, NV10TCL_FOG_EQUATION_CONSTANT, 3);
+	BEGIN_RING(chan, celsius, NV10_3D_FOG_COEFF(0), 3);
 	OUT_RINGp(chan, k, 3);
 
 	context_dirty(ctx, FRAG);
@@ -150,13 +150,13 @@ get_light_mode(struct gl_light *l)
 {
 	if (l->Enabled) {
 		if (l->_Flags & LIGHT_SPOT)
-			return NV10TCL_ENABLED_LIGHTS_0_DIRECTIONAL;
+			return NV10_3D_ENABLED_LIGHTS_0_DIRECTIONAL;
 		else if (l->_Flags & LIGHT_POSITIONAL)
-			return NV10TCL_ENABLED_LIGHTS_0_POSITIONAL;
+			return NV10_3D_ENABLED_LIGHTS_0_POSITIONAL;
 		else
-			return NV10TCL_ENABLED_LIGHTS_0_NONPOSITIONAL;
+			return NV10_3D_ENABLED_LIGHTS_0_NONPOSITIONAL;
 	} else {
-		return NV10TCL_ENABLED_LIGHTS_0_DISABLED;
+		return NV10_3D_ENABLED_LIGHTS_0_DISABLED;
 	}
 }
 
@@ -170,7 +170,7 @@ nv10_emit_light_enable(struct gl_context *ctx, int emit)
 	int i;
 
 	if (nctx->fallback != HWTNL) {
-		BEGIN_RING(chan, celsius, NV10TCL_LIGHTING_ENABLE, 1);
+		BEGIN_RING(chan, celsius, NV10_3D_LIGHTING_ENABLE, 1);
 		OUT_RING(chan, 0);
 		return;
 	}
@@ -178,11 +178,11 @@ nv10_emit_light_enable(struct gl_context *ctx, int emit)
 	for (i = 0; i < MAX_LIGHTS; i++)
 		en_lights |= get_light_mode(&ctx->Light.Light[i]) << 2 * i;
 
-	BEGIN_RING(chan, celsius, NV10TCL_ENABLED_LIGHTS, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_ENABLED_LIGHTS, 1);
 	OUT_RING(chan, en_lights);
-	BEGIN_RING(chan, celsius, NV10TCL_LIGHTING_ENABLE, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_LIGHTING_ENABLE, 1);
 	OUT_RING(chan, ctx->Light.Enabled ? 1 : 0);
-	BEGIN_RING(chan, celsius, NV10TCL_NORMALIZE_ENABLE, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_NORMALIZE_ENABLE, 1);
 	OUT_RING(chan, ctx->Transform.Normalize ? 1 : 0);
 }
 
@@ -193,16 +193,16 @@ nv10_emit_light_model(struct gl_context *ctx, int emit)
 	struct nouveau_grobj *celsius = context_eng3d(ctx);
 	struct gl_lightmodel *m = &ctx->Light.Model;
 
-	BEGIN_RING(chan, celsius, NV10TCL_SEPARATE_SPECULAR_ENABLE, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_SEPARATE_SPECULAR_ENABLE, 1);
 	OUT_RING(chan, m->ColorControl == GL_SEPARATE_SPECULAR_COLOR ? 1 : 0);
 
-	BEGIN_RING(chan, celsius, NV10TCL_LIGHT_MODEL, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_LIGHT_MODEL, 1);
 	OUT_RING(chan, ((m->LocalViewer ?
-			 NV10TCL_LIGHT_MODEL_LOCAL_VIEWER : 0) |
+			 NV10_3D_LIGHT_MODEL_LOCAL_VIEWER : 0) |
 			(NEED_SECONDARY_COLOR(ctx) ?
-			 NV10TCL_LIGHT_MODEL_SEPARATE_SPECULAR : 0) |
+			 NV10_3D_LIGHT_MODEL_SEPARATE_SPECULAR : 0) |
 			(!ctx->Light.Enabled && ctx->Fog.ColorSumEnabled ?
-			 NV10TCL_LIGHT_MODEL_VERTEX_SPECULAR : 0)));
+			 NV10_3D_LIGHT_MODEL_VERTEX_SPECULAR : 0)));
 }
 
 static float
@@ -281,20 +281,20 @@ nv10_emit_light_source(struct gl_context *ctx, int emit)
 	struct gl_light *l = &ctx->Light.Light[i];
 
 	if (l->_Flags & LIGHT_POSITIONAL) {
-		BEGIN_RING(chan, celsius, NV10TCL_LIGHT_POSITION_X(i), 3);
+		BEGIN_RING(chan, celsius, NV10_3D_LIGHT_POSITION_X(i), 3);
 		OUT_RINGp(chan, l->_Position, 3);
 
 		BEGIN_RING(chan, celsius,
-			   NV10TCL_LIGHT_ATTENUATION_CONSTANT(i), 3);
+			   NV10_3D_LIGHT_ATTENUATION_CONSTANT(i), 3);
 		OUT_RINGf(chan, l->ConstantAttenuation);
 		OUT_RINGf(chan, l->LinearAttenuation);
 		OUT_RINGf(chan, l->QuadraticAttenuation);
 
 	} else {
-		BEGIN_RING(chan, celsius, NV10TCL_LIGHT_DIRECTION_X(i), 3);
+		BEGIN_RING(chan, celsius, NV10_3D_LIGHT_DIRECTION_X(i), 3);
 		OUT_RINGp(chan, l->_VP_inf_norm, 3);
 
-		BEGIN_RING(chan, celsius, NV10TCL_LIGHT_HALF_VECTOR_X(i), 3);
+		BEGIN_RING(chan, celsius, NV10_3D_LIGHT_HALF_VECTOR_X(i), 3);
 		OUT_RINGp(chan, l->_h_inf_norm, 3);
 	}
 
@@ -303,7 +303,7 @@ nv10_emit_light_source(struct gl_context *ctx, int emit)
 
 		nv10_get_spot_coeff(l, k);
 
-		BEGIN_RING(chan, celsius, NV10TCL_LIGHT_SPOT_CUTOFF_A(i), 7);
+		BEGIN_RING(chan, celsius, NV10_3D_LIGHT_SPOT_CUTOFF(i, 0), 7);
 		OUT_RINGp(chan, k, 7);
 	}
 }
@@ -335,11 +335,11 @@ nv10_emit_material_ambient(struct gl_context *ctx, int emit)
 		ZERO_3V(c_factor);
 	}
 
-	BEGIN_RING(chan, celsius, NV10TCL_LIGHT_MODEL_AMBIENT_R, 3);
+	BEGIN_RING(chan, celsius, NV10_3D_LIGHT_MODEL_AMBIENT_R, 3);
 	OUT_RINGp(chan, c_scene, 3);
 
 	if (ctx->Light.ColorMaterialEnabled) {
-		BEGIN_RING(chan, celsius, NV10TCL_MATERIAL_FACTOR_R, 3);
+		BEGIN_RING(chan, celsius, NV10_3D_MATERIAL_FACTOR_R, 3);
 		OUT_RINGp(chan, c_factor, 3);
 	}
 
@@ -349,7 +349,7 @@ nv10_emit_material_ambient(struct gl_context *ctx, int emit)
 				  l->Ambient :
 				  l->_MatAmbient[0]);
 
-		BEGIN_RING(chan, celsius, NV10TCL_LIGHT_AMBIENT_R(i), 3);
+		BEGIN_RING(chan, celsius, NV10_3D_LIGHT_AMBIENT_R(i), 3);
 		OUT_RINGp(chan, c_light, 3);
 	}
 }
@@ -362,7 +362,7 @@ nv10_emit_material_diffuse(struct gl_context *ctx, int emit)
 	GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
 	struct gl_light *l;
 
-	BEGIN_RING(chan, celsius, NV10TCL_MATERIAL_FACTOR_A, 1);
+	BEGIN_RING(chan, celsius, NV10_3D_MATERIAL_FACTOR_A, 1);
 	OUT_RINGf(chan, mat[MAT_ATTRIB_FRONT_DIFFUSE][3]);
 
 	foreach(l, &ctx->Light.EnabledList) {
@@ -371,7 +371,7 @@ nv10_emit_material_diffuse(struct gl_context *ctx, int emit)
 				  l->Diffuse :
 				  l->_MatDiffuse[0]);
 
-		BEGIN_RING(chan, celsius, NV10TCL_LIGHT_DIFFUSE_R(i), 3);
+		BEGIN_RING(chan, celsius, NV10_3D_LIGHT_DIFFUSE_R(i), 3);
 		OUT_RINGp(chan, c_light, 3);
 	}
 }
@@ -389,7 +389,7 @@ nv10_emit_material_specular(struct gl_context *ctx, int emit)
 				  l->Specular :
 				  l->_MatSpecular[0]);
 
-		BEGIN_RING(chan, celsius, NV10TCL_LIGHT_SPECULAR_R(i), 3);
+		BEGIN_RING(chan, celsius, NV10_3D_LIGHT_SPECULAR_R(i), 3);
 		OUT_RINGp(chan, c_light, 3);
 	}
 }
@@ -430,7 +430,7 @@ nv10_emit_material_shininess(struct gl_context *ctx, int emit)
 		CLAMP(mat[MAT_ATTRIB_FRONT_SHININESS][0], 0, 1024),
 		k);
 
-	BEGIN_RING(chan, celsius, NV10TCL_MATERIAL_SHININESS(0), 6);
+	BEGIN_RING(chan, celsius, NV10_3D_MATERIAL_SHININESS(0), 6);
 	OUT_RINGp(chan, k, 6);
 }
 
@@ -447,7 +447,7 @@ nv10_emit_modelview(struct gl_context *ctx, int emit)
 
 	if (ctx->Light._NeedEyeCoords || ctx->Fog.Enabled ||
 	    (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD)) {
-		BEGIN_RING(chan, celsius, NV10TCL_MODELVIEW0_MATRIX(0), 16);
+		BEGIN_RING(chan, celsius, NV10_3D_MODELVIEW_MATRIX(0, 0), 16);
 		OUT_RINGm(chan, m->m);
 	}
 
@@ -456,7 +456,7 @@ nv10_emit_modelview(struct gl_context *ctx, int emit)
 		int i, j;
 
 		BEGIN_RING(chan, celsius,
-			   NV10TCL_INVERSE_MODELVIEW0_MATRIX(0), 12);
+			   NV10_3D_INVERSE_MODELVIEW_MATRIX(0, 0), 12);
 		for (i = 0; i < 3; i++)
 			for (j = 0; j < 4; j++)
 				OUT_RINGf(chan, m->inv[4*i + j]);
@@ -485,7 +485,7 @@ nv10_emit_projection(struct gl_context *ctx, int emit)
 	if (nctx->fallback == HWTNL)
 		_math_matrix_mul_matrix(&m, &m, &ctx->_ModelProjectMatrix);
 
-	BEGIN_RING(chan, celsius, NV10TCL_PROJECTION_MATRIX(0), 16);
+	BEGIN_RING(chan, celsius, NV10_3D_PROJECTION_MATRIX(0), 16);
 	OUT_RINGm(chan, m.m);
 
 	_math_matrix_dtr(&m);
-- 
1.7.3.2

_______________________________________________
Nouveau mailing list
Nouveau@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/nouveau

^ permalink raw reply related	[flat|nested] 18+ messages in thread

* [PATCH 4/5] dri/nouveau nv20: Use rules-ng-ng headers
       [not found] ` <1288571454-8151-1-git-send-email-noviktor-9Vj9tDbzfuSlVyrhU4qvOw@public.gmane.org>
                     ` (2 preceding siblings ...)
  2010-11-01  0:30   ` [PATCH 3/5] dri/nouveau: nv10: " Viktor Novotný
@ 2010-11-01  0:30   ` Viktor Novotný
  2010-11-01  0:30   ` [PATCH 5/5] dri/nouveau: Remove nouveau_class.h, finishing switch to " Viktor Novotný
                     ` (6 subsequent siblings)
  10 siblings, 0 replies; 18+ messages in thread
From: Viktor Novotný @ 2010-11-01  0:30 UTC (permalink / raw)
  To: nouveau

From: Viktor Novotný <noviktor@seznam.cz>

---
 src/mesa/drivers/dri/nouveau/nv20_context.c       |  231 +++++++++++----------
 src/mesa/drivers/dri/nouveau/nv20_render.c        |   46 ++--
 src/mesa/drivers/dri/nouveau/nv20_state_fb.c      |   20 +-
 src/mesa/drivers/dri/nouveau/nv20_state_frag.c    |   16 +-
 src/mesa/drivers/dri/nouveau/nv20_state_polygon.c |    4 +-
 src/mesa/drivers/dri/nouveau/nv20_state_raster.c  |    4 +-
 src/mesa/drivers/dri/nouveau/nv20_state_tex.c     |   80 ++++----
 src/mesa/drivers/dri/nouveau/nv20_state_tnl.c     |   96 +++++-----
 8 files changed, 247 insertions(+), 250 deletions(-)

diff --git a/src/mesa/drivers/dri/nouveau/nv20_context.c b/src/mesa/drivers/dri/nouveau/nv20_context.c
index c31fd39..a2b17f1 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_context.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_context.c
@@ -28,7 +28,8 @@
 #include "nouveau_context.h"
 #include "nouveau_fbo.h"
 #include "nouveau_util.h"
-#include "nouveau_class.h"
+#include "nv_object.xml.h"
+#include "nv20_3d.xml.h"
 #include "nv04_driver.h"
 #include "nv10_driver.h"
 #include "nv20_driver.h"
@@ -56,15 +57,15 @@ nv20_clear(struct gl_context *ctx, GLbitfield buffers)
 			fb->_ColorDrawBuffers[0])->surface;
 
 		if (ctx->Color.ColorMask[0][RCOMP])
-			clear |= NV20TCL_CLEAR_BUFFERS_COLOR_R;
+			clear |= NV20_3D_CLEAR_BUFFERS_COLOR_R;
 		if (ctx->Color.ColorMask[0][GCOMP])
-			clear |= NV20TCL_CLEAR_BUFFERS_COLOR_G;
+			clear |= NV20_3D_CLEAR_BUFFERS_COLOR_G;
 		if (ctx->Color.ColorMask[0][BCOMP])
-			clear |= NV20TCL_CLEAR_BUFFERS_COLOR_B;
+			clear |= NV20_3D_CLEAR_BUFFERS_COLOR_B;
 		if (ctx->Color.ColorMask[0][ACOMP])
-			clear |= NV20TCL_CLEAR_BUFFERS_COLOR_A;
+			clear |= NV20_3D_CLEAR_BUFFERS_COLOR_A;
 
-		BEGIN_RING(chan, kelvin, NV20TCL_CLEAR_VALUE, 1);
+		BEGIN_RING(chan, kelvin, NV20_3D_CLEAR_VALUE, 1);
 		OUT_RING(chan, pack_rgba_f(s->format, ctx->Color.ClearColor));
 
 		buffers &= ~BUFFER_BITS_COLOR;
@@ -75,18 +76,18 @@ nv20_clear(struct gl_context *ctx, GLbitfield buffers)
 			fb->_DepthBuffer->Wrapped)->surface;
 
 		if (buffers & BUFFER_BIT_DEPTH && ctx->Depth.Mask)
-			clear |= NV20TCL_CLEAR_BUFFERS_DEPTH;
+			clear |= NV20_3D_CLEAR_BUFFERS_DEPTH;
 		if (buffers & BUFFER_BIT_STENCIL && ctx->Stencil.WriteMask[0])
-			clear |= NV20TCL_CLEAR_BUFFERS_STENCIL;
+			clear |= NV20_3D_CLEAR_BUFFERS_STENCIL;
 
-		BEGIN_RING(chan, kelvin, NV20TCL_CLEAR_DEPTH_VALUE, 1);
+		BEGIN_RING(chan, kelvin, NV20_3D_CLEAR_DEPTH_VALUE, 1);
 		OUT_RING(chan, pack_zs_f(s->format, ctx->Depth.Clear,
 					 ctx->Stencil.Clear));
 
 		buffers &= ~(BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL);
 	}
 
-	BEGIN_RING(chan, kelvin, NV20TCL_CLEAR_BUFFERS, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_CLEAR_BUFFERS, 1);
 	OUT_RING(chan, clear);
 
 	nouveau_clear(ctx, buffers);
@@ -100,38 +101,38 @@ nv20_hwctx_init(struct gl_context *ctx)
 	struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
 	int i;
 
-	BEGIN_RING(chan, kelvin, NV20TCL_DMA_NOTIFY, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_DMA_NOTIFY, 1);
 	OUT_RING  (chan, hw->ntfy->handle);
-	BEGIN_RING(chan, kelvin, NV20TCL_DMA_TEXTURE0, 2);
+	BEGIN_RING(chan, kelvin, NV20_3D_DMA_TEXTURE0, 2);
 	OUT_RING  (chan, chan->vram->handle);
 	OUT_RING  (chan, chan->gart->handle);
-	BEGIN_RING(chan, kelvin, NV20TCL_DMA_COLOR, 2);
+	BEGIN_RING(chan, kelvin, NV20_3D_DMA_COLOR, 2);
 	OUT_RING  (chan, chan->vram->handle);
 	OUT_RING  (chan, chan->vram->handle);
-	BEGIN_RING(chan, kelvin, NV20TCL_DMA_VTXBUF0, 2);
+	BEGIN_RING(chan, kelvin, NV20_3D_DMA_VTXBUF0, 2);
 	OUT_RING(chan, chan->vram->handle);
 	OUT_RING(chan, chan->gart->handle);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_DMA_QUERY, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_DMA_QUERY, 1);
 	OUT_RING  (chan, 0);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_RT_HORIZ, 2);
+	BEGIN_RING(chan, kelvin, NV20_3D_RT_HORIZ, 2);
 	OUT_RING  (chan, 0);
 	OUT_RING  (chan, 0);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_HORIZ(0), 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_CLIP_HORIZ(0), 1);
 	OUT_RING  (chan, 0xfff << 16 | 0x0);
-	BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_VERT(0), 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_CLIP_VERT(0), 1);
 	OUT_RING  (chan, 0xfff << 16 | 0x0);
 
-	for (i = 1; i < NV20TCL_VIEWPORT_CLIP_HORIZ__SIZE; i++) {
-		BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_HORIZ(i), 1);
+	for (i = 1; i < NV20_3D_VIEWPORT_CLIP_HORIZ__LEN; i++) {
+		BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_CLIP_HORIZ(i), 1);
 		OUT_RING  (chan, 0);
-		BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_VERT(i), 1);
+		BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_CLIP_VERT(i), 1);
 		OUT_RING  (chan, 0);
 	}
 
-	BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_MODE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_CLIP_MODE, 1);
 	OUT_RING  (chan, 0);
 
 	BEGIN_RING(chan, kelvin, 0x17e0, 3);
@@ -140,13 +141,13 @@ nv20_hwctx_init(struct gl_context *ctx)
 	OUT_RINGf (chan, 1.0);
 
 	if (context_chipset(ctx) >= 0x25) {
-		BEGIN_RING(chan, kelvin, NV20TCL_TX_RCOMP, 1);
-		OUT_RING  (chan, NV20TCL_TX_RCOMP_LEQUAL | 0xdb0);
+		BEGIN_RING(chan, kelvin, NV20_3D_TEX_RCOMP, 1);
+		OUT_RING  (chan, NV20_3D_TEX_RCOMP_LEQUAL | 0xdb0);
 	} else {
 		BEGIN_RING(chan, kelvin, 0x1e68, 1);
 		OUT_RING  (chan, 0x4b800000); /* 16777216.000000 */
-		BEGIN_RING(chan, kelvin, NV20TCL_TX_RCOMP, 1);
-		OUT_RING  (chan, NV20TCL_TX_RCOMP_LEQUAL);
+		BEGIN_RING(chan, kelvin, NV20_3D_TEX_RCOMP, 1);
+		OUT_RING  (chan, NV20_3D_TEX_RCOMP_LEQUAL);
 	}
 
 	BEGIN_RING(chan, kelvin, 0x290, 1);
@@ -166,19 +167,19 @@ nv20_hwctx_init(struct gl_context *ctx)
 		BEGIN_RING(chan, kelvin, 0x1d88, 1);
 		OUT_RING  (chan, 3);
 
-		BEGIN_RING(chan, kelvin, NV25TCL_DMA_IN_MEMORY9, 1);
+		BEGIN_RING(chan, kelvin, NV25_3D_DMA_LMA_DEPTH, 1);
 		OUT_RING  (chan, chan->vram->handle);
-		BEGIN_RING(chan, kelvin, NV25TCL_DMA_IN_MEMORY8, 1);
+		BEGIN_RING(chan, kelvin, NV25_3D_UNK01AC, 1);
 		OUT_RING  (chan, chan->vram->handle);
 	}
 
-	BEGIN_RING(chan, kelvin, NV20TCL_DMA_FENCE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_DMA_FENCE, 1);
 	OUT_RING  (chan, 0);
 
 	BEGIN_RING(chan, kelvin, 0x1e98, 1);
 	OUT_RING  (chan, 0);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_NOTIFY, 1);
+	BEGIN_RING(chan, kelvin, NV01_GRAPH_NOTIFY, 1);
 	OUT_RING  (chan, 0);
 
 	BEGIN_RING(chan, kelvin, 0x120, 3);
@@ -191,189 +192,189 @@ nv20_hwctx_init(struct gl_context *ctx)
 		OUT_RING  (chan, 0);
 	}
 
-	BEGIN_RING(chan, kelvin, NV20TCL_RT_HORIZ, 2);
+	BEGIN_RING(chan, kelvin, NV20_3D_RT_HORIZ, 2);
 	OUT_RING  (chan, 0 << 16 | 0);
 	OUT_RING  (chan, 0 << 16 | 0);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_ALPHA_FUNC_ENABLE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_ALPHA_FUNC_ENABLE, 1);
 	OUT_RING  (chan, 0);
-	BEGIN_RING(chan, kelvin, NV20TCL_ALPHA_FUNC_FUNC, 2);
-	OUT_RING  (chan, NV20TCL_ALPHA_FUNC_FUNC_ALWAYS);
+	BEGIN_RING(chan, kelvin, NV20_3D_ALPHA_FUNC_FUNC, 2);
+	OUT_RING  (chan, NV20_3D_ALPHA_FUNC_FUNC_ALWAYS);
 	OUT_RING  (chan, 0);
 
-	for (i = 0; i < NV20TCL_TX_ENABLE__SIZE; i++) {
-		BEGIN_RING(chan, kelvin, NV20TCL_TX_ENABLE(i), 1);
+	for (i = 0; i < 0x04; i++) { /* XXX NV20_3D_TEX_ENABLE__LEN?*/
+		BEGIN_RING(chan, kelvin, NV20_3D_TEX_ENABLE(i), 1);
 		OUT_RING  (chan, 0);
 	}
 
-	BEGIN_RING(chan, kelvin, NV20TCL_TX_SHADER_OP, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_TEX_SHADER_OP, 1);
 	OUT_RING  (chan, 0);
-	BEGIN_RING(chan, kelvin, NV20TCL_TX_SHADER_CULL_MODE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_TEX_SHADER_CULL_MODE, 1);
 	OUT_RING  (chan, 0);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_RC_IN_ALPHA(0), 4);
+	BEGIN_RING(chan, kelvin, NV20_3D_RC_IN_ALPHA(0), 4);
 	OUT_RING  (chan, 0x30d410d0);
 	OUT_RING  (chan, 0);
 	OUT_RING  (chan, 0);
 	OUT_RING  (chan, 0);
-	BEGIN_RING(chan, kelvin, NV20TCL_RC_OUT_RGB(0), 4);
+	BEGIN_RING(chan, kelvin, NV20_3D_RC_OUT_RGB(0), 4);
 	OUT_RING  (chan, 0x00000c00);
 	OUT_RING  (chan, 0);
 	OUT_RING  (chan, 0);
 	OUT_RING  (chan, 0);
-	BEGIN_RING(chan, kelvin, NV20TCL_RC_ENABLE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_RC_ENABLE, 1);
 	OUT_RING  (chan, 0x00011101);
-	BEGIN_RING(chan, kelvin, NV20TCL_RC_FINAL0, 2);
+	BEGIN_RING(chan, kelvin, NV20_3D_RC_FINAL0, 2);
 	OUT_RING  (chan, 0x130e0300);
 	OUT_RING  (chan, 0x0c091c80);
-	BEGIN_RING(chan, kelvin, NV20TCL_RC_OUT_ALPHA(0), 4);
+	BEGIN_RING(chan, kelvin, NV20_3D_RC_OUT_ALPHA(0), 4);
 	OUT_RING  (chan, 0x00000c00);
 	OUT_RING  (chan, 0);
 	OUT_RING  (chan, 0);
 	OUT_RING  (chan, 0);
-	BEGIN_RING(chan, kelvin, NV20TCL_RC_IN_RGB(0), 4);
+	BEGIN_RING(chan, kelvin, NV20_3D_RC_IN_RGB(0), 4);
 	OUT_RING  (chan, 0x20c400c0);
 	OUT_RING  (chan, 0);
 	OUT_RING  (chan, 0);
 	OUT_RING  (chan, 0);
-	BEGIN_RING(chan, kelvin, NV20TCL_RC_COLOR0, 2);
+	BEGIN_RING(chan, kelvin, NV20_3D_RC_COLOR0, 2);
 	OUT_RING  (chan, 0);
 	OUT_RING  (chan, 0);
-	BEGIN_RING(chan, kelvin, NV20TCL_RC_CONSTANT_COLOR0(0), 4);
+	BEGIN_RING(chan, kelvin, NV20_3D_RC_CONSTANT_COLOR0(0), 4);
 	OUT_RING  (chan, 0x035125a0);
 	OUT_RING  (chan, 0);
 	OUT_RING  (chan, 0x40002000);
 	OUT_RING  (chan, 0);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_MULTISAMPLE_CONTROL, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_MULTISAMPLE_CONTROL, 1);
 	OUT_RING  (chan, 0xffff0000);
-	BEGIN_RING(chan, kelvin, NV20TCL_BLEND_FUNC_ENABLE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_BLEND_FUNC_ENABLE, 1);
 	OUT_RING  (chan, 0);
-	BEGIN_RING(chan, kelvin, NV20TCL_DITHER_ENABLE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_DITHER_ENABLE, 1);
 	OUT_RING  (chan, 0);
-	BEGIN_RING(chan, kelvin, NV20TCL_STENCIL_ENABLE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_STENCIL_ENABLE, 1);
 	OUT_RING  (chan, 0);
-	BEGIN_RING(chan, kelvin, NV20TCL_BLEND_FUNC_SRC, 4);
-	OUT_RING  (chan, NV20TCL_BLEND_FUNC_SRC_ONE);
-	OUT_RING  (chan, NV20TCL_BLEND_FUNC_DST_ZERO);
+	BEGIN_RING(chan, kelvin, NV20_3D_BLEND_FUNC_SRC, 4);
+	OUT_RING  (chan, NV20_3D_BLEND_FUNC_SRC_ONE);
+	OUT_RING  (chan, NV20_3D_BLEND_FUNC_DST_ZERO);
 	OUT_RING  (chan, 0);
-	OUT_RING  (chan, NV20TCL_BLEND_EQUATION_FUNC_ADD);
-	BEGIN_RING(chan, kelvin, NV20TCL_STENCIL_MASK, 7);
+	OUT_RING  (chan, NV20_3D_BLEND_EQUATION_FUNC_ADD);
+	BEGIN_RING(chan, kelvin, NV20_3D_STENCIL_MASK, 7);
 	OUT_RING  (chan, 0xff);
-	OUT_RING  (chan, NV20TCL_STENCIL_FUNC_FUNC_ALWAYS);
+	OUT_RING  (chan, NV20_3D_STENCIL_FUNC_FUNC_ALWAYS);
 	OUT_RING  (chan, 0);
 	OUT_RING  (chan, 0xff);
-	OUT_RING  (chan, NV20TCL_STENCIL_OP_FAIL_KEEP);
-	OUT_RING  (chan, NV20TCL_STENCIL_OP_ZFAIL_KEEP);
-	OUT_RING  (chan, NV20TCL_STENCIL_OP_ZPASS_KEEP);
+	OUT_RING  (chan, NV20_3D_STENCIL_OP_FAIL_KEEP);
+	OUT_RING  (chan, NV20_3D_STENCIL_OP_ZFAIL_KEEP);
+	OUT_RING  (chan, NV20_3D_STENCIL_OP_ZPASS_KEEP);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_COLOR_LOGIC_OP_ENABLE, 2);
+	BEGIN_RING(chan, kelvin, NV20_3D_COLOR_LOGIC_OP_ENABLE, 2);
 	OUT_RING  (chan, 0);
-	OUT_RING  (chan, NV20TCL_COLOR_LOGIC_OP_OP_COPY);
+	OUT_RING  (chan, NV20_3D_COLOR_LOGIC_OP_OP_COPY);
 	BEGIN_RING(chan, kelvin, 0x17cc, 1);
 	OUT_RING  (chan, 0);
 	if (context_chipset(ctx) >= 0x25) {
 		BEGIN_RING(chan, kelvin, 0x1d84, 1);
 		OUT_RING  (chan, 1);
 	}
-	BEGIN_RING(chan, kelvin, NV20TCL_LIGHTING_ENABLE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_LIGHTING_ENABLE, 1);
 	OUT_RING  (chan, 0);
-	BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_MODEL, 1);
-	OUT_RING  (chan, NV20TCL_LIGHT_MODEL_VIEWER_NONLOCAL);
-	BEGIN_RING(chan, kelvin, NV20TCL_SEPARATE_SPECULAR_ENABLE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_MODEL, 1);
+	OUT_RING  (chan, NV20_3D_LIGHT_MODEL_VIEWER_NONLOCAL);
+	BEGIN_RING(chan, kelvin, NV20_3D_SEPARATE_SPECULAR_ENABLE, 1);
 	OUT_RING  (chan, 0);
-	BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_MODEL_TWO_SIDE_ENABLE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_MODEL_TWO_SIDE_ENABLE, 1);
 	OUT_RING  (chan, 0);
-	BEGIN_RING(chan, kelvin, NV20TCL_ENABLED_LIGHTS, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_ENABLED_LIGHTS, 1);
 	OUT_RING  (chan, 0);
-	BEGIN_RING(chan, kelvin, NV20TCL_NORMALIZE_ENABLE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_NORMALIZE_ENABLE, 1);
 	OUT_RING  (chan, 0);
-	BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_STIPPLE_PATTERN(0),
-		   NV20TCL_POLYGON_STIPPLE_PATTERN__SIZE);
-	for (i = 0; i < NV20TCL_POLYGON_STIPPLE_PATTERN__SIZE; i++) {
+	BEGIN_RING(chan, kelvin, NV20_3D_POLYGON_STIPPLE_PATTERN(0),
+		   NV20_3D_POLYGON_STIPPLE_PATTERN__LEN);
+	for (i = 0; i < NV20_3D_POLYGON_STIPPLE_PATTERN__LEN; i++) {
 		OUT_RING(chan, 0xffffffff);
 	}
 
-	BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_OFFSET_POINT_ENABLE, 3);
+	BEGIN_RING(chan, kelvin, NV20_3D_POLYGON_OFFSET_POINT_ENABLE, 3);
 	OUT_RING  (chan, 0);
 	OUT_RING  (chan, 0);
 	OUT_RING  (chan, 0);
-	BEGIN_RING(chan, kelvin, NV20TCL_DEPTH_FUNC, 1);
-	OUT_RING  (chan, NV20TCL_DEPTH_FUNC_LESS);
-	BEGIN_RING(chan, kelvin, NV20TCL_DEPTH_WRITE_ENABLE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_DEPTH_FUNC, 1);
+	OUT_RING  (chan, NV20_3D_DEPTH_FUNC_LESS);
+	BEGIN_RING(chan, kelvin, NV20_3D_DEPTH_WRITE_ENABLE, 1);
 	OUT_RING  (chan, 0);
-	BEGIN_RING(chan, kelvin, NV20TCL_DEPTH_TEST_ENABLE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_DEPTH_TEST_ENABLE, 1);
 	OUT_RING  (chan, 0);
-	BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_OFFSET_FACTOR, 2);
+	BEGIN_RING(chan, kelvin, NV20_3D_POLYGON_OFFSET_FACTOR, 2);
 	OUT_RINGf (chan, 0.0);
 	OUT_RINGf (chan, 0.0);
-	BEGIN_RING(chan, kelvin, NV20TCL_DEPTH_UNK17D8, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_DEPTH_CLAMP, 1);
 	OUT_RING  (chan, 1);
 	if (context_chipset(ctx) < 0x25) {
 		BEGIN_RING(chan, kelvin, 0x1d84, 1);
 		OUT_RING  (chan, 3);
 	}
-	BEGIN_RING(chan, kelvin, NV20TCL_POINT_SIZE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_POINT_SIZE, 1);
 	if (context_chipset(ctx) >= 0x25)
 		OUT_RINGf (chan, 1.0);
 	else
 		OUT_RING  (chan, 8);
 
 	if (context_chipset(ctx) >= 0x25) {
-		BEGIN_RING(chan, kelvin, NV20TCL_POINT_PARAMETERS_ENABLE, 1);
+		BEGIN_RING(chan, kelvin, NV20_3D_POINT_PARAMETERS_ENABLE, 1);
 		OUT_RING  (chan, 0);
 		BEGIN_RING(chan, kelvin, 0x0a1c, 1);
 		OUT_RING  (chan, 0x800);
 	} else {
-		BEGIN_RING(chan, kelvin, NV20TCL_POINT_PARAMETERS_ENABLE, 2);
+		BEGIN_RING(chan, kelvin, NV20_3D_POINT_PARAMETERS_ENABLE, 2);
 		OUT_RING  (chan, 0);
 		OUT_RING  (chan, 0);
 	}
 
-	BEGIN_RING(chan, kelvin, NV20TCL_LINE_WIDTH, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_LINE_WIDTH, 1);
 	OUT_RING  (chan, 8);
-	BEGIN_RING(chan, kelvin, NV20TCL_LINE_SMOOTH_ENABLE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_LINE_SMOOTH_ENABLE, 1);
 	OUT_RING  (chan, 0);
-	BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_MODE_FRONT, 2);
-	OUT_RING  (chan, NV20TCL_POLYGON_MODE_FRONT_FILL);
-	OUT_RING  (chan, NV20TCL_POLYGON_MODE_BACK_FILL);
-	BEGIN_RING(chan, kelvin, NV20TCL_CULL_FACE, 2);
-	OUT_RING  (chan, NV20TCL_CULL_FACE_BACK);
-	OUT_RING  (chan, NV20TCL_FRONT_FACE_CCW);
-	BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_SMOOTH_ENABLE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_POLYGON_MODE_FRONT, 2);
+	OUT_RING  (chan, NV20_3D_POLYGON_MODE_FRONT_FILL);
+	OUT_RING  (chan, NV20_3D_POLYGON_MODE_BACK_FILL);
+	BEGIN_RING(chan, kelvin, NV20_3D_CULL_FACE, 2);
+	OUT_RING  (chan, NV20_3D_CULL_FACE_BACK);
+	OUT_RING  (chan, NV20_3D_FRONT_FACE_CCW);
+	BEGIN_RING(chan, kelvin, NV20_3D_POLYGON_SMOOTH_ENABLE, 1);
 	OUT_RING  (chan, 0);
-	BEGIN_RING(chan, kelvin, NV20TCL_CULL_FACE_ENABLE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_CULL_FACE_ENABLE, 1);
 	OUT_RING  (chan, 0);
-	BEGIN_RING(chan, kelvin, NV20TCL_SHADE_MODEL, 1);
-	OUT_RING  (chan, NV20TCL_SHADE_MODEL_SMOOTH);
-	BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_STIPPLE_ENABLE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_SHADE_MODEL, 1);
+	OUT_RING  (chan, NV20_3D_SHADE_MODEL_SMOOTH);
+	BEGIN_RING(chan, kelvin, NV20_3D_POLYGON_STIPPLE_ENABLE, 1);
 	OUT_RING  (chan, 0);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_TX_GEN_MODE_S(0),
-		   4 * NV20TCL_TX_GEN_MODE_S__SIZE);
-	for (i=0; i < 4 * NV20TCL_TX_GEN_MODE_S__SIZE; i++)
+	BEGIN_RING(chan, kelvin, NV20_3D_TEX_GEN_MODE(0,0),
+		   4 * NV20_3D_TEX_GEN_MODE__ESIZE);
+	for (i=0; i < 4 * NV20_3D_TEX_GEN_MODE__LEN; i++)
 		OUT_RING(chan, 0);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_FOG_EQUATION_CONSTANT, 3);
+	BEGIN_RING(chan, kelvin, NV20_3D_FOG_COEFF(0), 3);
 	OUT_RINGf (chan, 1.5);
 	OUT_RINGf (chan, -0.090168);
 	OUT_RINGf (chan, 0.0);
-	BEGIN_RING(chan, kelvin, NV20TCL_FOG_MODE, 2);
-	OUT_RING  (chan, NV20TCL_FOG_MODE_EXP_SIGNED);
-	OUT_RING  (chan, NV20TCL_FOG_COORD_FOG);
-	BEGIN_RING(chan, kelvin, NV20TCL_FOG_ENABLE, 2);
+	BEGIN_RING(chan, kelvin, NV20_3D_FOG_MODE, 2);
+	OUT_RING  (chan, NV20_3D_FOG_MODE_EXP_SIGNED);
+	OUT_RING  (chan, NV20_3D_FOG_COORD_FOG);
+	BEGIN_RING(chan, kelvin, NV20_3D_FOG_ENABLE, 2);
 	OUT_RING  (chan, 0);
 	OUT_RING  (chan, 0);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_ENGINE, 1);
-	OUT_RING  (chan, NV20TCL_ENGINE_FIXED);
+	BEGIN_RING(chan, kelvin, NV20_3D_ENGINE, 1);
+	OUT_RING  (chan, NV20_3D_ENGINE_FIXED);
 
-	for (i = 0; i < NV20TCL_TX_MATRIX_ENABLE__SIZE; i++) {
-		BEGIN_RING(chan, kelvin, NV20TCL_TX_MATRIX_ENABLE(i), 1);
+	for (i = 0; i < NV20_3D_TEX_MATRIX_ENABLE__LEN; i++) {
+		BEGIN_RING(chan, kelvin, NV20_3D_TEX_MATRIX_ENABLE(i), 1);
 		OUT_RING  (chan, 0);
 	}
 
-	BEGIN_RING(chan, kelvin, NV20TCL_VTX_ATTR_4F_X(1), 4 * 15);
+	BEGIN_RING(chan, kelvin, NV20_3D_VERTEX_ATTR_4F_X(1), 4 * 15);
 	OUT_RINGf(chan, 1.0);
 	OUT_RINGf(chan, 0.0);
 	OUT_RINGf(chan, 0.0);
@@ -393,24 +394,24 @@ nv20_hwctx_init(struct gl_context *ctx)
 		OUT_RINGf(chan, 1.0);
 	}
 
-	BEGIN_RING(chan, kelvin, NV20TCL_EDGEFLAG_ENABLE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_EDGEFLAG_ENABLE, 1);
 	OUT_RING  (chan, 1);
-	BEGIN_RING(chan, kelvin, NV20TCL_COLOR_MASK, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_COLOR_MASK, 1);
 	OUT_RING (chan, 0x00010101);
-	BEGIN_RING(chan, kelvin, NV20TCL_CLEAR_VALUE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_CLEAR_VALUE, 1);
 	OUT_RING (chan, 0);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_DEPTH_RANGE_NEAR, 2);
+	BEGIN_RING(chan, kelvin, NV20_3D_DEPTH_RANGE_NEAR, 2);
 	OUT_RINGf (chan, 0.0);
 	OUT_RINGf (chan, 16777216.0);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_TRANSLATE_X, 4);
+	BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_TRANSLATE_X, 4);
 	OUT_RINGf (chan, 0.0);
 	OUT_RINGf (chan, 0.0);
 	OUT_RINGf (chan, 0.0);
 	OUT_RINGf (chan, 16777215.0);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_SCALE_X, 4);
+	BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_SCALE_X, 4);
 	OUT_RINGf (chan, 0.0);
 	OUT_RINGf (chan, 0.0);
 	OUT_RINGf (chan, 16777215.0 * 0.5);
@@ -468,9 +469,9 @@ nv20_context_create(struct nouveau_screen *screen, const struct gl_config *visua
 
 	/* 3D engine. */
 	if (context_chipset(ctx) >= 0x25)
-		kelvin_class = NV25TCL;
+		kelvin_class = NV25_3D;
 	else
-		kelvin_class = NV20TCL;
+		kelvin_class = NV20_3D;
 
 	ret = nouveau_grobj_alloc(context_chan(ctx), 0xbeef0001, kelvin_class,
 				  &nctx->hw.eng3d);
diff --git a/src/mesa/drivers/dri/nouveau/nv20_render.c b/src/mesa/drivers/dri/nouveau/nv20_render.c
index 19fc1e8..0016805 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_render.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_render.c
@@ -26,7 +26,7 @@
 
 #include "nouveau_driver.h"
 #include "nouveau_context.h"
-#include "nouveau_class.h"
+#include "nv20_3d.xml.h"
 #include "nv20_driver.h"
 
 #define NUM_VERTEX_ATTRS 16
@@ -39,47 +39,47 @@ nv20_emit_material(struct gl_context *ctx, struct nouveau_array *a,
 static struct nouveau_attr_info nv20_vertex_attrs[VERT_ATTRIB_MAX] = {
 	[VERT_ATTRIB_POS] = {
 		.vbo_index = 0,
-		.imm_method = NV20TCL_VERTEX_POS_4F_X,
+		.imm_method = NV20_3D_VERTEX_POS_4F_X,
 		.imm_fields = 4,
 	},
 	[VERT_ATTRIB_NORMAL] = {
 		.vbo_index = 2,
-		.imm_method = NV20TCL_VERTEX_NOR_3F_X,
+		.imm_method = NV20_3D_VERTEX_NOR_3F_X,
 		.imm_fields = 3,
 	},
 	[VERT_ATTRIB_COLOR0] = {
 		.vbo_index = 3,
-		.imm_method = NV20TCL_VERTEX_COL_4F_X,
+		.imm_method = NV20_3D_VERTEX_COL_4F,
 		.imm_fields = 4,
 	},
 	[VERT_ATTRIB_COLOR1] = {
 		.vbo_index = 4,
-		.imm_method = NV20TCL_VERTEX_COL2_3F_X,
+		.imm_method = NV20_3D_VERTEX_COL2_3F,
 		.imm_fields = 3,
 	},
 	[VERT_ATTRIB_FOG] = {
 		.vbo_index = 5,
-		.imm_method = NV20TCL_VERTEX_FOG_1F,
+		.imm_method = NV20_3D_VERTEX_FOG_1F,
 		.imm_fields = 1,
 	},
 	[VERT_ATTRIB_TEX0] = {
 		.vbo_index = 9,
-		.imm_method = NV20TCL_VERTEX_TX0_4F_S,
+		.imm_method = NV20_3D_VERTEX_TX0_4F_S,
 		.imm_fields = 4,
 	},
 	[VERT_ATTRIB_TEX1] = {
 		.vbo_index = 10,
-		.imm_method = NV20TCL_VERTEX_TX1_4F_S,
+		.imm_method = NV20_3D_VERTEX_TX1_4F_S,
 		.imm_fields = 4,
 	},
 	[VERT_ATTRIB_TEX2] = {
 		.vbo_index = 11,
-		.imm_method = NV20TCL_VERTEX_TX2_4F_S,
+		.imm_method = NV20_3D_VERTEX_TX2_4F_S,
 		.imm_fields = 4,
 	},
 	[VERT_ATTRIB_TEX3] = {
 		.vbo_index = 12,
-		.imm_method = NV20TCL_VERTEX_TX3_4F_S,
+		.imm_method = NV20_3D_VERTEX_TX3_4F_S,
 		.imm_fields = 4,
 	},
 	[VERT_ATTRIB_GENERIC0] = {
@@ -119,11 +119,11 @@ get_hw_format(int type)
 {
 	switch (type) {
 	case GL_FLOAT:
-		return NV20TCL_VTXFMT_TYPE_FLOAT;
+		return NV20_3D_VTXBUF_FMT_TYPE_FLOAT;
 	case GL_UNSIGNED_SHORT:
-		return NV20TCL_VTXFMT_TYPE_USHORT;
+		return NV20_3D_VTXBUF_FMT_TYPE_USHORT;
 	case GL_UNSIGNED_BYTE:
-		return NV20TCL_VTXFMT_TYPE_UBYTE;
+		return NV20_3D_VTXBUF_FMT_TYPE_UBYTE;
 	default:
 		assert(0);
 	}
@@ -147,10 +147,10 @@ nv20_render_set_format(struct gl_context *ctx)
 
 		} else {
 			/* Unused attribute. */
-			hw_format = NV10TCL_VTXFMT_TYPE_FLOAT;
+			hw_format = NV20_3D_VTXBUF_FMT_TYPE_FLOAT;
 		}
 
-		BEGIN_RING(chan, kelvin, NV20TCL_VTXFMT(i), 1);
+		BEGIN_RING(chan, kelvin, NV20_3D_VTXBUF_FMT(i), 1);
 		OUT_RING(chan, hw_format);
 	}
 }
@@ -167,9 +167,9 @@ nv20_render_bind_vertices(struct gl_context *ctx)
 		struct nouveau_array *a = &render->attrs[attr];
 
 		nouveau_bo_mark(bctx, kelvin,
-				NV20TCL_VTXBUF_ADDRESS(i),
+				NV20_3D_VTXBUF_OFFSET(i),
 				a->bo, a->offset, 0,
-				0, NV20TCL_VTXBUF_ADDRESS_DMA1,
+				0, NV20_3D_VTXBUF_OFFSET_DMA1,
 				NOUVEAU_BO_LOW | NOUVEAU_BO_OR |
 				NOUVEAU_BO_GART | NOUVEAU_BO_RD);
 	}
@@ -180,33 +180,33 @@ nv20_render_bind_vertices(struct gl_context *ctx)
 	struct nouveau_grobj *kelvin = context_eng3d(ctx)
 
 #define BATCH_VALIDATE()						\
-	BEGIN_RING(chan, kelvin, NV20TCL_VTX_CACHE_INVALIDATE, 1);	\
+	BEGIN_RING(chan, kelvin, NV20_3D_VTXBUF_VALIDATE, 1);	\
 	OUT_RING(chan, 0)
 
 #define BATCH_BEGIN(prim)					\
-	BEGIN_RING(chan, kelvin, NV20TCL_VERTEX_BEGIN_END, 1);	\
+	BEGIN_RING(chan, kelvin, NV20_3D_VERTEX_BEGIN_END, 1);	\
 	OUT_RING(chan, prim)
 #define BATCH_END()						\
-	BEGIN_RING(chan, kelvin, NV20TCL_VERTEX_BEGIN_END, 1);	\
+	BEGIN_RING(chan, kelvin, NV20_3D_VERTEX_BEGIN_END, 1);	\
 	OUT_RING(chan, 0)
 
 #define MAX_PACKET 0x400
 
 #define MAX_OUT_L 0x100
 #define BATCH_PACKET_L(n)						\
-	BEGIN_RING_NI(chan, kelvin, NV20TCL_VB_VERTEX_BATCH, n)
+	BEGIN_RING_NI(chan, kelvin, NV20_3D_VTXBUF_BATCH, n)
 #define BATCH_OUT_L(i, n)			\
 	OUT_RING(chan, ((n) - 1) << 24 | (i))
 
 #define MAX_OUT_I16 0x2
 #define BATCH_PACKET_I16(n)					\
-	BEGIN_RING_NI(chan, kelvin, NV20TCL_VB_ELEMENT_U16, n)
+	BEGIN_RING_NI(chan, kelvin, NV20_3D_VTXBUF_ELEMENT_U16, n)
 #define BATCH_OUT_I16(i0, i1)			\
 	OUT_RING(chan, (i1) << 16 | (i0))
 
 #define MAX_OUT_I32 0x1
 #define BATCH_PACKET_I32(n)					\
-	BEGIN_RING_NI(chan, kelvin, NV20TCL_VB_ELEMENT_U32, n)
+	BEGIN_RING_NI(chan, kelvin, NV20_3D_VTXBUF_ELEMENT_U32, n)
 #define BATCH_OUT_I32(i)			\
 	OUT_RING(chan, i)
 
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_fb.c b/src/mesa/drivers/dri/nouveau/nv20_state_fb.c
index 854392f..f4e3763 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_state_fb.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_state_fb.c
@@ -29,7 +29,7 @@
 #include "nouveau_fbo.h"
 #include "nouveau_gldefs.h"
 #include "nouveau_util.h"
-#include "nouveau_class.h"
+#include "nv20_3d.xml.h"
 #include "nv20_driver.h"
 
 static inline unsigned
@@ -69,10 +69,10 @@ setup_hierz_buffer(struct gl_context *ctx)
 			       &nfb->hierz.bo);
 	}
 
-	BEGIN_RING(chan, kelvin, NV25TCL_HIERZ_PITCH, 1);
+	BEGIN_RING(chan, kelvin, NV25_3D_LMA_DEPTH_BUFFER_PITCH, 1);
 	OUT_RING(chan, pitch);
 
-	nouveau_bo_markl(bctx, kelvin, NV25TCL_HIERZ_OFFSET, nfb->hierz.bo,
+	nouveau_bo_markl(bctx, kelvin, NV25_3D_LMA_DEPTH_BUFFER_PITCH, nfb->hierz.bo,
 			 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
 }
 
@@ -84,7 +84,7 @@ nv20_emit_framebuffer(struct gl_context *ctx, int emit)
 	struct nouveau_bo_context *bctx = context_bctx(ctx, FRAMEBUFFER);
 	struct gl_framebuffer *fb = ctx->DrawBuffer;
 	struct nouveau_surface *s;
-	unsigned rt_format = NV20TCL_RT_FORMAT_TYPE_LINEAR;
+	unsigned rt_format = NV20_3D_RT_FORMAT_TYPE_LINEAR;
 	unsigned rt_pitch = 0, zeta_pitch = 0;
 	unsigned bo_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR;
 
@@ -99,7 +99,7 @@ nv20_emit_framebuffer(struct gl_context *ctx, int emit)
 		rt_format |= get_rt_format(s->format);
 		rt_pitch = s->pitch;
 
-		nouveau_bo_markl(bctx, kelvin, NV20TCL_COLOR_OFFSET,
+		nouveau_bo_markl(bctx, kelvin, NV20_3D_COLOR_OFFSET,
 				 s->bo, 0, bo_flags);
 	}
 
@@ -111,7 +111,7 @@ nv20_emit_framebuffer(struct gl_context *ctx, int emit)
 		rt_format |= get_rt_format(s->format);
 		zeta_pitch = s->pitch;
 
-		nouveau_bo_markl(bctx, kelvin, NV20TCL_ZETA_OFFSET,
+		nouveau_bo_markl(bctx, kelvin, NV20_3D_ZETA_OFFSET,
 				 s->bo, 0, bo_flags);
 
 		if (context_chipset(ctx) >= 0x25)
@@ -121,7 +121,7 @@ nv20_emit_framebuffer(struct gl_context *ctx, int emit)
 		zeta_pitch = rt_pitch;
 	}
 
-	BEGIN_RING(chan, kelvin, NV20TCL_RT_FORMAT, 2);
+	BEGIN_RING(chan, kelvin, NV20_3D_RT_FORMAT, 2);
 	OUT_RING(chan, rt_format);
 	OUT_RING(chan, zeta_pitch << 16 | rt_pitch);
 
@@ -140,12 +140,12 @@ nv20_emit_viewport(struct gl_context *ctx, int emit)
 
 	get_viewport_translate(ctx, a);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_TRANSLATE_X, 4);
+	BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_TRANSLATE_X, 4);
 	OUT_RINGp(chan, a, 4);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_HORIZ(0), 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_CLIP_HORIZ(0), 1);
 	OUT_RING(chan, (fb->Width - 1) << 16);
-	BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_VERT(0), 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_CLIP_VERT(0), 1);
 	OUT_RING(chan, (fb->Height - 1) << 16);
 
 	context_dirty(ctx, PROJECTION);
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_frag.c b/src/mesa/drivers/dri/nouveau/nv20_state_frag.c
index f9212d8..0624de4 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_state_frag.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_state_frag.c
@@ -26,7 +26,7 @@
 
 #include "nouveau_driver.h"
 #include "nouveau_context.h"
-#include "nouveau_class.h"
+#include "nv20_3d.xml.h"
 #include "nv10_driver.h"
 #include "nv20_driver.h"
 
@@ -40,15 +40,15 @@ nv20_emit_tex_env(struct gl_context *ctx, int emit)
 
 	nv10_get_general_combiner(ctx, i, &a_in, &a_out, &c_in, &c_out, &k);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_RC_IN_ALPHA(i), 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_RC_IN_ALPHA(i), 1);
 	OUT_RING(chan, a_in);
-	BEGIN_RING(chan, kelvin, NV20TCL_RC_OUT_ALPHA(i), 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_RC_OUT_ALPHA(i), 1);
 	OUT_RING(chan, a_out);
-	BEGIN_RING(chan, kelvin, NV20TCL_RC_IN_RGB(i), 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_RC_IN_RGB(i), 1);
 	OUT_RING(chan, c_in);
-	BEGIN_RING(chan, kelvin, NV20TCL_RC_OUT_RGB(i), 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_RC_OUT_RGB(i), 1);
 	OUT_RING(chan, c_out);
-	BEGIN_RING(chan, kelvin, NV20TCL_RC_CONSTANT_COLOR0(i), 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_RC_CONSTANT_COLOR0(i), 1);
 	OUT_RING(chan, k);
 
 	context_dirty(ctx, FRAG);
@@ -64,10 +64,10 @@ nv20_emit_frag(struct gl_context *ctx, int emit)
 
 	nv10_get_final_combiner(ctx, &in, &n);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_RC_FINAL0, 2);
+	BEGIN_RING(chan, kelvin, NV20_3D_RC_FINAL0, 2);
 	OUT_RING(chan, in);
 	OUT_RING(chan, in >> 32);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_RC_ENABLE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_RC_ENABLE, 1);
 	OUT_RING(chan, n);
 }
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_polygon.c b/src/mesa/drivers/dri/nouveau/nv20_state_polygon.c
index a6e237f..85f30dc 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_state_polygon.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_state_polygon.c
@@ -27,7 +27,7 @@
 #include "nouveau_driver.h"
 #include "nouveau_context.h"
 #include "nouveau_gldefs.h"
-#include "nouveau_class.h"
+#include "nv20_3d.xml.h"
 #include "nv20_driver.h"
 
 void
@@ -36,7 +36,7 @@ nv20_emit_point_mode(struct gl_context *ctx, int emit)
 	struct nouveau_channel *chan = context_chan(ctx);
 	struct nouveau_grobj *kelvin = context_eng3d(ctx);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_POINT_SIZE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_POINT_SIZE, 1);
 	if (context_chipset(ctx) >= 0x25)
 		OUT_RINGf(chan, ctx->Point.Size);
 	else
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_raster.c b/src/mesa/drivers/dri/nouveau/nv20_state_raster.c
index 0fc7a32..4716952 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_state_raster.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_state_raster.c
@@ -27,7 +27,7 @@
 #include "nouveau_driver.h"
 #include "nouveau_context.h"
 #include "nouveau_gldefs.h"
-#include "nouveau_class.h"
+#include "nv20_3d.xml.h"
 #include "nv20_driver.h"
 
 void
@@ -36,7 +36,7 @@ nv20_emit_logic_opcode(struct gl_context *ctx, int emit)
 	struct nouveau_channel *chan = context_chan(ctx);
 	struct nouveau_grobj *kelvin = context_eng3d(ctx);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_COLOR_LOGIC_OP_ENABLE, 2);
+	BEGIN_RING(chan, kelvin, NV20_3D_COLOR_LOGIC_OP_ENABLE, 2);
 	OUT_RING(chan, ctx->Color.ColorLogicOpEnabled ? 1 : 0);
 	OUT_RING(chan, nvgl_logicop_func(ctx->Color.LogicOp));
 }
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
index cfff1fe..83dbf3f 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
@@ -28,14 +28,10 @@
 #include "nouveau_context.h"
 #include "nouveau_gldefs.h"
 #include "nouveau_texture.h"
-#include "nouveau_class.h"
+#include "nv20_3d.xml.h"
 #include "nouveau_util.h"
 #include "nv20_driver.h"
 
-#define TX_GEN_MODE(i, j) (NV20TCL_TX_GEN_MODE_S(i) + 4 * (j))
-#define TX_GEN_COEFF(i, j) (NV20TCL_TX_GEN_COEFF_S_A(i) + 16 * (j))
-#define TX_MATRIX(i) (NV20TCL_TX0_MATRIX(0) + 64 * (i))
-
 void
 nv20_emit_tex_gen(struct gl_context *ctx, int emit)
 {
@@ -52,15 +48,15 @@ nv20_emit_tex_gen(struct gl_context *ctx, int emit)
 			float *k = get_texgen_coeff(coord);
 
 			if (k) {
-				BEGIN_RING(chan, kelvin, TX_GEN_COEFF(i, j), 4);
+				BEGIN_RING(chan, kelvin, NV20_3D_TEX_GEN_COEFF(i, j), 4);
 				OUT_RINGp(chan, k, 4);
 			}
 
-			BEGIN_RING(chan, kelvin, TX_GEN_MODE(i, j), 1);
+			BEGIN_RING(chan, kelvin, NV20_3D_TEX_GEN_MODE(i, j), 1);
 			OUT_RING(chan, nvgl_texgen_mode(coord->Mode));
 
 		} else {
-			BEGIN_RING(chan, kelvin, TX_GEN_MODE(i, j), 1);
+			BEGIN_RING(chan, kelvin, NV20_3D_TEX_GEN_MODE(i, j), 1);
 			OUT_RING(chan, 0);
 		}
 	}
@@ -76,14 +72,14 @@ nv20_emit_tex_mat(struct gl_context *ctx, int emit)
 
 	if (nctx->fallback == HWTNL &&
 	    (ctx->Texture._TexMatEnabled & 1 << i)) {
-		BEGIN_RING(chan, kelvin, NV20TCL_TX_MATRIX_ENABLE(i), 1);
+		BEGIN_RING(chan, kelvin, NV20_3D_TEX_MATRIX_ENABLE(i), 1);
 		OUT_RING(chan, 1);
 
-		BEGIN_RING(chan, kelvin, TX_MATRIX(i), 16);
+		BEGIN_RING(chan, kelvin, NV20_3D_TEX_MATRIX(i,0), 16);
 		OUT_RINGm(chan, ctx->TextureMatrixStack[i].Top->m);
 
 	} else {
-		BEGIN_RING(chan, kelvin, NV20TCL_TX_MATRIX_ENABLE(i), 1);
+		BEGIN_RING(chan, kelvin, NV20_3D_TEX_MATRIX_ENABLE(i), 1);
 		OUT_RING(chan, 0);
 	}
 }
@@ -93,29 +89,29 @@ get_tex_format_pot(struct gl_texture_image *ti)
 {
 	switch (ti->TexFormat) {
 	case MESA_FORMAT_ARGB8888:
-		return NV20TCL_TX_FORMAT_FORMAT_A8R8G8B8;
+		return NV20_3D_TEX_FORMAT_FORMAT_A8R8G8B8;
 
 	case MESA_FORMAT_ARGB1555:
-		return NV20TCL_TX_FORMAT_FORMAT_A1R5G5B5;
+		return NV20_3D_TEX_FORMAT_FORMAT_A1R5G5B5;
 
 	case MESA_FORMAT_ARGB4444:
-		return NV20TCL_TX_FORMAT_FORMAT_A4R4G4B4;
+		return NV20_3D_TEX_FORMAT_FORMAT_A4R4G4B4;
 
 	case MESA_FORMAT_XRGB8888:
-		return NV20TCL_TX_FORMAT_FORMAT_X8R8G8B8;
+		return NV20_3D_TEX_FORMAT_FORMAT_X8R8G8B8;
 
 	case MESA_FORMAT_RGB565:
-		return NV20TCL_TX_FORMAT_FORMAT_R5G6B5;
+		return NV20_3D_TEX_FORMAT_FORMAT_R5G6B5;
 
 	case MESA_FORMAT_A8:
 	case MESA_FORMAT_I8:
-		return NV20TCL_TX_FORMAT_FORMAT_A8;
+		return NV20_3D_TEX_FORMAT_FORMAT_I8;
 
 	case MESA_FORMAT_L8:
-		return NV20TCL_TX_FORMAT_FORMAT_L8;
+		return NV20_3D_TEX_FORMAT_FORMAT_L8;
 
 	case MESA_FORMAT_CI8:
-		return NV20TCL_TX_FORMAT_FORMAT_INDEX8;
+		return NV20_3D_TEX_FORMAT_FORMAT_INDEX8;
 
 	default:
 		assert(0);
@@ -127,26 +123,26 @@ get_tex_format_rect(struct gl_texture_image *ti)
 {
 	switch (ti->TexFormat) {
 	case MESA_FORMAT_ARGB8888:
-		return NV20TCL_TX_FORMAT_FORMAT_A8R8G8B8_RECT;
+		return NV20_3D_TEX_FORMAT_FORMAT_A8R8G8B8_RECT;
 
 	case MESA_FORMAT_ARGB1555:
-		return NV20TCL_TX_FORMAT_FORMAT_A1R5G5B5_RECT;
+		return NV20_3D_TEX_FORMAT_FORMAT_A1R5G5B5_RECT;
 
 	case MESA_FORMAT_ARGB4444:
-		return NV20TCL_TX_FORMAT_FORMAT_A4R4G4B4_RECT;
+		return NV20_3D_TEX_FORMAT_FORMAT_A4R4G4B4_RECT;
 
 	case MESA_FORMAT_XRGB8888:
-		return NV20TCL_TX_FORMAT_FORMAT_R8G8B8_RECT;
+		return NV20_3D_TEX_FORMAT_FORMAT_R8G8B8_RECT;
 
 	case MESA_FORMAT_RGB565:
-		return NV20TCL_TX_FORMAT_FORMAT_R5G6B5_RECT;
+		return NV20_3D_TEX_FORMAT_FORMAT_R5G6B5_RECT;
 
 	case MESA_FORMAT_L8:
-		return NV20TCL_TX_FORMAT_FORMAT_L8_RECT;
+		return NV20_3D_TEX_FORMAT_FORMAT_L8_RECT;
 
 	case MESA_FORMAT_A8:
 	case MESA_FORMAT_I8:
-		return NV20TCL_TX_FORMAT_FORMAT_A8_RECT;
+		return NV20_3D_TEX_FORMAT_FORMAT_I8_RECT;
 
 	default:
 		assert(0);
@@ -167,7 +163,7 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit)
 	uint32_t tx_format, tx_filter, tx_wrap, tx_enable;
 
 	if (!ctx->Texture.Unit[i]._ReallyEnabled) {
-		BEGIN_RING(chan, kelvin, NV20TCL_TX_ENABLE(i), 1);
+		BEGIN_RING(chan, kelvin, NV20_3D_TEX_ENABLE(i), 1);
 		OUT_RING(chan, 0);
 
 		context_dirty(ctx, TEX_SHADER);
@@ -185,8 +181,8 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit)
 	tx_format = ti->DepthLog2 << 28
 		| ti->HeightLog2 << 24
 		| ti->WidthLog2 << 20
-		| NV20TCL_TX_FORMAT_DIMS_2D
-		| NV20TCL_TX_FORMAT_NO_BORDER
+		| NV20_3D_TEX_FORMAT_DIMS_2D
+		| NV20_3D_TEX_FORMAT_NO_BORDER
 		| 1 << 16;
 
 	tx_wrap = nvgl_wrap_mode(t->WrapR) << 16
@@ -197,13 +193,13 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit)
 		| nvgl_filter_mode(t->MinFilter) << 16
 		| 2 << 12;
 
-	tx_enable = NV20TCL_TX_ENABLE_ENABLE
+	tx_enable = NV20_3D_TEX_ENABLE_ENABLE
 		| log2i(t->MaxAnisotropy) << 4;
 
 	if (t->Target == GL_TEXTURE_RECTANGLE) {
-		BEGIN_RING(chan, kelvin, NV20TCL_TX_NPOT_PITCH(i), 1);
+		BEGIN_RING(chan, kelvin, NV20_3D_TEX_NPOT_PITCH(i), 1);
 		OUT_RING(chan, s->pitch << 16);
-		BEGIN_RING(chan, kelvin, NV20TCL_TX_NPOT_SIZE(i), 1);
+		BEGIN_RING(chan, kelvin, NV20_3D_TEX_NPOT_SIZE(i), 1);
 		OUT_RING(chan, s->width << 16 | s->height);
 
 		tx_format |= get_tex_format_rect(ti);
@@ -222,29 +218,29 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit)
 		lod_min = CLAMP(lod_min, 0, 15);
 		lod_bias = CLAMP(lod_bias, 0, 15);
 
-		tx_format |= NV20TCL_TX_FORMAT_MIPMAP;
+		tx_format |= NV20_3D_TEX_FORMAT_MIPMAP;
 		tx_filter |= lod_bias << 8;
 		tx_enable |= lod_min << 26
 			| lod_max << 14;
 	}
 
 	/* Write it to the hardware. */
-	nouveau_bo_mark(bctx, kelvin, NV20TCL_TX_FORMAT(i),
+	nouveau_bo_mark(bctx, kelvin, NV20_3D_TEX_FORMAT(i),
 			s->bo, tx_format, 0,
-			NV20TCL_TX_FORMAT_DMA0,
-			NV20TCL_TX_FORMAT_DMA1,
+			NV20_3D_TEX_FORMAT_DMA0,
+			NV20_3D_TEX_FORMAT_DMA1,
 			bo_flags | NOUVEAU_BO_OR);
 
-	nouveau_bo_markl(bctx, kelvin, NV20TCL_TX_OFFSET(i),
+	nouveau_bo_markl(bctx, kelvin, NV20_3D_TEX_OFFSET(i),
 			 s->bo, s->offset, bo_flags);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_TX_WRAP(i), 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_TEX_WRAP(i), 1);
 	OUT_RING(chan, tx_wrap);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_TX_FILTER(i), 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_TEX_FILTER(i), 1);
 	OUT_RING(chan, tx_filter);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_TX_ENABLE(i), 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_TEX_ENABLE(i), 1);
 	OUT_RING(chan, tx_enable);
 
 	context_dirty(ctx, TEX_SHADER);
@@ -262,9 +258,9 @@ nv20_emit_tex_shader(struct gl_context *ctx, int emit)
 		if (!ctx->Texture.Unit[i]._ReallyEnabled)
 			continue;
 
-		tx_shader_op |= NV20TCL_TX_SHADER_OP_TX0_TEXTURE_2D << 5 * i;
+		tx_shader_op |= NV20_3D_TEX_SHADER_OP_TX0_TEXTURE_2D << 5 * i;
 	}
 
-	BEGIN_RING(chan, kelvin, NV20TCL_TX_SHADER_OP, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_TEX_SHADER_OP, 1);
 	OUT_RING(chan, tx_shader_op);
 }
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c b/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c
index b65cd9a..e7e9833 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c
@@ -28,31 +28,31 @@
 #include "nouveau_context.h"
 #include "nouveau_gldefs.h"
 #include "nouveau_util.h"
-#include "nouveau_class.h"
+#include "nv20_3d.xml.h"
 #include "nv10_driver.h"
 #include "nv20_driver.h"
 
 #define LIGHT_MODEL_AMBIENT_R(side)			\
-	((side) ? NV20TCL_LIGHT_MODEL_BACK_AMBIENT_R :	\
-	 NV20TCL_LIGHT_MODEL_FRONT_AMBIENT_R)
+	((side) ? NV20_3D_LIGHT_MODEL_BACK_AMBIENT_R :	\
+	 NV20_3D_LIGHT_MODEL_FRONT_AMBIENT_R)
 #define LIGHT_AMBIENT_R(side, i)			\
-	((side) ? NV20TCL_LIGHT_BACK_AMBIENT_R(i) :	\
-	 NV20TCL_LIGHT_FRONT_AMBIENT_R(i))
+	((side) ? NV20_3D_LIGHT_BACK_AMBIENT_R(i) :	\
+	 NV20_3D_LIGHT_FRONT_AMBIENT_R(i))
 #define LIGHT_DIFFUSE_R(side, i)			\
-	((side) ? NV20TCL_LIGHT_BACK_DIFFUSE_R(i) :	\
-	 NV20TCL_LIGHT_FRONT_DIFFUSE_R(i))
+	((side) ? NV20_3D_LIGHT_BACK_DIFFUSE_R(i) :	\
+	 NV20_3D_LIGHT_FRONT_DIFFUSE_R(i))
 #define LIGHT_SPECULAR_R(side, i)			\
-	((side) ? NV20TCL_LIGHT_BACK_SPECULAR_R(i) :	\
-	 NV20TCL_LIGHT_FRONT_SPECULAR_R(i))
+	((side) ? NV20_3D_LIGHT_BACK_SPECULAR_R(i) :	\
+	 NV20_3D_LIGHT_FRONT_SPECULAR_R(i))
 #define MATERIAL_FACTOR_R(side)				\
-	((side) ? NV20TCL_MATERIAL_FACTOR_BACK_R :	\
-	 NV20TCL_MATERIAL_FACTOR_FRONT_R)
+	((side) ? NV20_3D_MATERIAL_FACTOR_BACK_R :	\
+	 NV20_3D_MATERIAL_FACTOR_FRONT_R)
 #define MATERIAL_FACTOR_A(side)				\
-	((side) ? NV20TCL_MATERIAL_FACTOR_BACK_A :	\
-	 NV20TCL_MATERIAL_FACTOR_FRONT_A)
+	((side) ? NV20_3D_MATERIAL_FACTOR_BACK_A :	\
+	 NV20_3D_MATERIAL_FACTOR_FRONT_A)
 #define MATERIAL_SHININESS(side)			\
-	((side) ? NV20TCL_BACK_MATERIAL_SHININESS(0) :	\
-	 NV20TCL_FRONT_MATERIAL_SHININESS(0))
+	((side) ? NV20_3D_BACK_MATERIAL_SHININESS(0) :	\
+	 NV20_3D_FRONT_MATERIAL_SHININESS(0))
 
 void
 nv20_emit_clip_plane(struct gl_context *ctx, int emit)
@@ -65,22 +65,22 @@ get_material_bitmask(unsigned m)
 	unsigned ret = 0;
 
 	if (m & MAT_BIT_FRONT_EMISSION)
-		ret |= NV20TCL_COLOR_MATERIAL_FRONT_EMISSION_COL1;
+		ret |= NV20_3D_COLOR_MATERIAL_FRONT_EMISSION_COL1;
 	if (m & MAT_BIT_FRONT_AMBIENT)
-		ret |= NV20TCL_COLOR_MATERIAL_FRONT_AMBIENT_COL1;
+		ret |= NV20_3D_COLOR_MATERIAL_FRONT_AMBIENT_COL1;
 	if (m & MAT_BIT_FRONT_DIFFUSE)
-		ret |= NV20TCL_COLOR_MATERIAL_FRONT_DIFFUSE_COL1;
+		ret |= NV20_3D_COLOR_MATERIAL_FRONT_DIFFUSE_COL1;
 	if (m & MAT_BIT_FRONT_SPECULAR)
-		ret |= NV20TCL_COLOR_MATERIAL_FRONT_SPECULAR_COL1;
+		ret |= NV20_3D_COLOR_MATERIAL_FRONT_SPECULAR_COL1;
 
 	if (m & MAT_BIT_BACK_EMISSION)
-		ret |= NV20TCL_COLOR_MATERIAL_BACK_EMISSION_COL1;
+		ret |= NV20_3D_COLOR_MATERIAL_BACK_EMISSION_COL1;
 	if (m & MAT_BIT_BACK_AMBIENT)
-		ret |= NV20TCL_COLOR_MATERIAL_BACK_AMBIENT_COL1;
+		ret |= NV20_3D_COLOR_MATERIAL_BACK_AMBIENT_COL1;
 	if (m & MAT_BIT_BACK_DIFFUSE)
-		ret |= NV20TCL_COLOR_MATERIAL_BACK_DIFFUSE_COL1;
+		ret |= NV20_3D_COLOR_MATERIAL_BACK_DIFFUSE_COL1;
 	if (m & MAT_BIT_BACK_SPECULAR)
-		ret |= NV20TCL_COLOR_MATERIAL_BACK_SPECULAR_COL1;
+		ret |= NV20_3D_COLOR_MATERIAL_BACK_SPECULAR_COL1;
 
 	return ret;
 }
@@ -92,7 +92,7 @@ nv20_emit_color_material(struct gl_context *ctx, int emit)
 	struct nouveau_grobj *kelvin = context_eng3d(ctx);
 	unsigned mask = get_material_bitmask(ctx->Light.ColorMaterialBitmask);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_COLOR_MATERIAL, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_COLOR_MATERIAL, 1);
 	OUT_RING(chan, ctx->Light.ColorMaterialEnabled ? mask : 0);
 }
 
@@ -101,11 +101,11 @@ get_fog_mode_signed(unsigned mode)
 {
 	switch (mode) {
 	case GL_LINEAR:
-		return NV20TCL_FOG_MODE_LINEAR_SIGNED;
+		return NV20_3D_FOG_MODE_LINEAR_SIGNED;
 	case GL_EXP:
-		return NV20TCL_FOG_MODE_EXP_SIGNED;
+		return NV20_3D_FOG_MODE_EXP_SIGNED;
 	case GL_EXP2:
-		return NV20TCL_FOG_MODE_EXP2_SIGNED;
+		return NV20_3D_FOG_MODE_EXP2_SIGNED;
 	default:
 		assert(0);
 	}
@@ -116,11 +116,11 @@ get_fog_mode_unsigned(unsigned mode)
 {
 	switch (mode) {
 	case GL_LINEAR:
-		return NV20TCL_FOG_MODE_LINEAR_UNSIGNED;
+		return NV20_3D_FOG_MODE_LINEAR_UNSIGNED;
 	case GL_EXP:
-		return NV20TCL_FOG_MODE_EXP_UNSIGNED;
+		return NV20_3D_FOG_MODE_EXP_UNSIGNED;
 	case GL_EXP2:
-		return NV20TCL_FOG_MODE_EXP2_UNSIGNED;
+		return NV20_3D_FOG_MODE_EXP2_UNSIGNED;
 	default:
 		assert(0);
 	}
@@ -131,9 +131,9 @@ get_fog_source(unsigned source)
 {
 	switch (source) {
 	case GL_FOG_COORDINATE_EXT:
-		return NV20TCL_FOG_COORD_FOG;
+		return NV20_3D_FOG_COORD_FOG;
 	case GL_FRAGMENT_DEPTH_EXT:
-		return NV20TCL_FOG_COORD_DIST_ORTHOGONAL_ABS;
+		return NV20_3D_FOG_COORD_DIST_ORTHOGONAL_ABS;
 	default:
 		assert(0);
 	}
@@ -152,7 +152,7 @@ nv20_emit_fog(struct gl_context *ctx, int emit)
 
 	nv10_get_fog_coeff(ctx, k);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_FOG_MODE, 4);
+	BEGIN_RING(chan, kelvin, NV20_3D_FOG_MODE, 4);
 	OUT_RING(chan, (source == GL_FOG_COORDINATE_EXT ?
 			get_fog_mode_signed(f->Mode) :
 			get_fog_mode_unsigned(f->Mode)));
@@ -160,7 +160,7 @@ nv20_emit_fog(struct gl_context *ctx, int emit)
 	OUT_RING(chan, f->Enabled ? 1 : 0);
 	OUT_RING(chan, pack_rgba_f(MESA_FORMAT_RGBA8888_REV, f->Color));
 
-	BEGIN_RING(chan, kelvin, NV20TCL_FOG_EQUATION_CONSTANT, 3);
+	BEGIN_RING(chan, kelvin, NV20_3D_FOG_COEFF(0), 3);
 	OUT_RINGp(chan, k, 3);
 }
 
@@ -171,18 +171,18 @@ nv20_emit_light_model(struct gl_context *ctx, int emit)
 	struct nouveau_grobj *kelvin = context_eng3d(ctx);
 	struct gl_lightmodel *m = &ctx->Light.Model;
 
-	BEGIN_RING(chan, kelvin, NV20TCL_SEPARATE_SPECULAR_ENABLE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_SEPARATE_SPECULAR_ENABLE, 1);
 	OUT_RING(chan, m->ColorControl == GL_SEPARATE_SPECULAR_COLOR ? 1 : 0);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_MODEL, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_MODEL, 1);
 	OUT_RING(chan, ((m->LocalViewer ?
-			 NV20TCL_LIGHT_MODEL_VIEWER_LOCAL :
-			 NV20TCL_LIGHT_MODEL_VIEWER_NONLOCAL) |
+			 NV20_3D_LIGHT_MODEL_VIEWER_LOCAL :
+			 NV20_3D_LIGHT_MODEL_VIEWER_NONLOCAL) |
 			(NEED_SECONDARY_COLOR(ctx) ?
-			 NV20TCL_LIGHT_MODEL_SEPARATE_SPECULAR :
+			 NV20_3D_LIGHT_MODEL_SEPARATE_SPECULAR :
 			 0)));
 
-	BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_MODEL_TWO_SIDE_ENABLE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_MODEL_TWO_SIDE_ENABLE, 1);
 	OUT_RING(chan, ctx->Light.Model.TwoSide ? 1 : 0);
 }
 
@@ -195,19 +195,19 @@ nv20_emit_light_source(struct gl_context *ctx, int emit)
 	struct gl_light *l = &ctx->Light.Light[i];
 
 	if (l->_Flags & LIGHT_POSITIONAL) {
-		BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_POSITION_X(i), 3);
+		BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_POSITION_X(i), 3);
 		OUT_RINGp(chan, l->_Position, 3);
 
-		BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_ATTENUATION_CONSTANT(i), 3);
+		BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_ATTENUATION_CONSTANT(i), 3);
 		OUT_RINGf(chan, l->ConstantAttenuation);
 		OUT_RINGf(chan, l->LinearAttenuation);
 		OUT_RINGf(chan, l->QuadraticAttenuation);
 
 	} else {
-		BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_DIRECTION_X(i), 3);
+		BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_DIRECTION_X(i), 3);
 		OUT_RINGp(chan, l->_VP_inf_norm, 3);
 
-		BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_HALF_VECTOR_X(i), 3);
+		BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_HALF_VECTOR_X(i), 3);
 		OUT_RINGp(chan, l->_h_inf_norm, 3);
 	}
 
@@ -216,7 +216,7 @@ nv20_emit_light_source(struct gl_context *ctx, int emit)
 
 		nv10_get_spot_coeff(l, k);
 
-		BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_SPOT_CUTOFF_A(i), 7);
+		BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_SPOT_CUTOFF(i,0), 7);
 		OUT_RINGp(chan, k, 7);
 	}
 }
@@ -340,7 +340,7 @@ nv20_emit_modelview(struct gl_context *ctx, int emit)
 
 	if (ctx->Light._NeedEyeCoords || ctx->Fog.Enabled ||
 	    (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD)) {
-		BEGIN_RING(chan, kelvin, NV20TCL_MODELVIEW0_MATRIX(0), 16);
+		BEGIN_RING(chan, kelvin, NV20_3D_MODELVIEW_MATRIX(0, 0), 16);
 		OUT_RINGm(chan, m->m);
 	}
 
@@ -349,7 +349,7 @@ nv20_emit_modelview(struct gl_context *ctx, int emit)
 		int i, j;
 
 		BEGIN_RING(chan, kelvin,
-			   NV20TCL_INVERSE_MODELVIEW0_MATRIX(0), 12);
+			   NV20_3D_INVERSE_MODELVIEW_MATRIX(0, 0), 12);
 		for (i = 0; i < 3; i++)
 			for (j = 0; j < 4; j++)
 				OUT_RINGf(chan, m->inv[4*i + j]);
@@ -370,7 +370,7 @@ nv20_emit_projection(struct gl_context *ctx, int emit)
 	if (nctx->fallback == HWTNL)
 		_math_matrix_mul_matrix(&m, &m, &ctx->_ModelProjectMatrix);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_PROJECTION_MATRIX(0), 16);
+	BEGIN_RING(chan, kelvin, NV20_3D_PROJECTION_MATRIX(0), 16);
 	OUT_RINGm(chan, m.m);
 
 	_math_matrix_dtr(&m);
-- 
1.7.3.2

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Nouveau@lists.freedesktop.org
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^ permalink raw reply related	[flat|nested] 18+ messages in thread

* [PATCH 5/5] dri/nouveau: Remove nouveau_class.h, finishing switch to rules-ng-ng headers
       [not found] ` <1288571454-8151-1-git-send-email-noviktor-9Vj9tDbzfuSlVyrhU4qvOw@public.gmane.org>
                     ` (3 preceding siblings ...)
  2010-11-01  0:30   ` [PATCH 4/5] dri/nouveau nv20: " Viktor Novotný
@ 2010-11-01  0:30   ` Viktor Novotný
  2010-11-01  0:30   ` [PATCH 1/4] nv05: Fix SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION(from renouveau) Viktor Novotný
                     ` (5 subsequent siblings)
  10 siblings, 0 replies; 18+ messages in thread
From: Viktor Novotný @ 2010-11-01  0:30 UTC (permalink / raw)
  To: nouveau

From: Viktor Novotný <noviktor@seznam.cz>

---
 src/mesa/drivers/dri/nouveau/nouveau_class.h | 4961 --------------------------
 1 files changed, 0 insertions(+), 4961 deletions(-)
 delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_class.h

diff --git a/src/mesa/drivers/dri/nouveau/nouveau_class.h b/src/mesa/drivers/dri/nouveau/nouveau_class.h
deleted file mode 100644
index 687b847..0000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_class.h
+++ /dev/null
@@ -1,4961 +0,0 @@
-/*************************************************************************
-
-   Autogenerated file, do not edit !
-
-   This file was generated by renouveau-gen from renouveau.xml, the
-   XML database of nvidia objects and methods. renouveau-gen and
-   renouveau.xml can be found in CVS module renouveau of sourceforge.net
-   project nouveau:
-
-cvs -z3 -d:pserver:anonymous@nouveau.cvs.sourceforge.net:/cvsroot/nouveau co -P renouveau
-
-**************************************************************************
-
-   Copyright (C) 2006-2008 :
-   Dmitry Baryshkov,
-   Laurent Carlier,
-   Matthieu Castet,
-   Dawid Gajownik,
-   Jeremy Kolb,
-   Stephane Loeuillet,
-   Patrice Mandin,
-   Stephane Marchesin,
-   Serge Martin,
-   Sylvain Munaut,
-   Simon Raffeiner,
-   Ben Skeggs,
-   Erik Waling,
-   koala_br,
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining
-a copy of this software and associated documentation files (the
-"Software"), to deal in the Software without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sublicense, and/or sell copies of the Software, and to
-permit persons to whom the Software is furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice (including the
-next paragraph) shall be included in all copies or substantial
-portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
-LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-*************************************************************************/
-
-
-#ifndef NOUVEAU_REG_H
-#define NOUVEAU_REG_H 1
-
-
-#define NV01_ROOT									0x00000001
-
-
-
-#define NV01_CONTEXT_DMA								0x00000002
-
-
-
-#define NV01_DEVICE									0x00000003
-
-
-
-#define NV01_TIMER									0x00000004
-
-#define  NV01_TIMER_SYNCHRONIZE								0x00000100
-#define  NV01_TIMER_STOP_ALARM								0x00000104
-#define  NV01_TIMER_DMA_NOTIFY								0x00000180
-#define  NV01_TIMER_TIME(x)								(0x00000300+((x)*4))
-#define  NV01_TIMER_TIME__SIZE								0x00000002
-#define  NV01_TIMER_ALARM_NOTIFY							0x00000308
-
-
-#define NV01_CONTEXT_BETA1								0x00000012
-
-#define  NV01_CONTEXT_BETA1_NOP								0x00000100
-#define  NV01_CONTEXT_BETA1_NOTIFY							0x00000104
-#define  NV01_CONTEXT_BETA1_DMA_NOTIFY							0x00000180
-#define  NV01_CONTEXT_BETA1_BETA_1D31							0x00000300
-
-
-#define NV01_CONTEXT_COLOR_KEY								0x00000017
-
-#define  NV01_CONTEXT_COLOR_KEY_NOP							0x00000100
-#define  NV01_CONTEXT_COLOR_KEY_NOTIFY							0x00000104
-#define  NV01_CONTEXT_COLOR_KEY_DMA_NOTIFY						0x00000180
-#define  NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT						0x00000300
-#define   NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT_X16A8Y8					0x00000001
-#define   NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT_X24Y8					0x00000002
-#define   NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT_X16A1R5G5B5				0x00000003
-#define   NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT_X17R5G5B5					0x00000004
-#define   NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT_A8R8G8B8					0x00000005
-#define   NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT_X8R8G8B8					0x00000006
-#define   NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT_A16Y16					0x00000007
-#define   NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT_X16Y16					0x00000008
-#define  NV01_CONTEXT_COLOR_KEY_COLOR							0x00000304
-
-
-#define NV04_CONTEXT_COLOR_KEY								0x00000057
-
-
-
-#define NV01_CONTEXT_PATTERN								0x00000018
-
-#define  NV01_CONTEXT_PATTERN_NOP							0x00000100
-#define  NV01_CONTEXT_PATTERN_NOTIFY							0x00000104
-#define  NV01_CONTEXT_PATTERN_DMA_NOTIFY						0x00000180
-#define  NV01_CONTEXT_PATTERN_COLOR_FORMAT						0x00000300
-#define  NV01_CONTEXT_PATTERN_MONOCHROME_FORMAT						0x00000304
-#define  NV01_CONTEXT_PATTERN_SHAPE							0x00000308
-#define  NV01_CONTEXT_PATTERN_COLOR(x)							(0x00000310+((x)*4))
-#define  NV01_CONTEXT_PATTERN_COLOR__SIZE						0x00000002
-#define  NV01_CONTEXT_PATTERN_PATTERN(x)						(0x00000318+((x)*4))
-#define  NV01_CONTEXT_PATTERN_PATTERN__SIZE						0x00000002
-
-
-#define NV01_CONTEXT_CLIP_RECTANGLE							0x00000019
-
-#define  NV01_CONTEXT_CLIP_RECTANGLE_NOP						0x00000100
-#define  NV01_CONTEXT_CLIP_RECTANGLE_NOTIFY						0x00000104
-#define  NV01_CONTEXT_CLIP_RECTANGLE_DMA_NOTIFY						0x00000180
-#define  NV01_CONTEXT_CLIP_RECTANGLE_POINT						0x00000300
-#define   NV01_CONTEXT_CLIP_RECTANGLE_POINT_X_SHIFT					0
-#define   NV01_CONTEXT_CLIP_RECTANGLE_POINT_X_MASK					0x0000ffff
-#define   NV01_CONTEXT_CLIP_RECTANGLE_POINT_Y_SHIFT					16
-#define   NV01_CONTEXT_CLIP_RECTANGLE_POINT_Y_MASK					0xffff0000
-#define  NV01_CONTEXT_CLIP_RECTANGLE_SIZE						0x00000304
-#define   NV01_CONTEXT_CLIP_RECTANGLE_SIZE_W_SHIFT					0
-#define   NV01_CONTEXT_CLIP_RECTANGLE_SIZE_W_MASK					0x0000ffff
-#define   NV01_CONTEXT_CLIP_RECTANGLE_SIZE_H_SHIFT					16
-#define   NV01_CONTEXT_CLIP_RECTANGLE_SIZE_H_MASK					0xffff0000
-
-
-#define NV01_RENDER_SOLID_LINE								0x0000001c
-
-#define  NV01_RENDER_SOLID_LINE_NOP							0x00000100
-#define  NV01_RENDER_SOLID_LINE_NOTIFY							0x00000104
-#define  NV01_RENDER_SOLID_LINE_PATCH							0x0000010c
-#define  NV01_RENDER_SOLID_LINE_DMA_NOTIFY						0x00000180
-#define  NV01_RENDER_SOLID_LINE_CLIP_RECTANGLE						0x00000184
-#define  NV01_RENDER_SOLID_LINE_PATTERN							0x00000188
-#define  NV01_RENDER_SOLID_LINE_ROP							0x0000018c
-#define  NV01_RENDER_SOLID_LINE_BETA1							0x00000190
-#define  NV01_RENDER_SOLID_LINE_SURFACE							0x00000194
-#define  NV01_RENDER_SOLID_LINE_OPERATION						0x000002fc
-#define   NV01_RENDER_SOLID_LINE_OPERATION_SRCCOPY_AND					0x00000000
-#define   NV01_RENDER_SOLID_LINE_OPERATION_ROP_AND					0x00000001
-#define   NV01_RENDER_SOLID_LINE_OPERATION_BLEND_AND					0x00000002
-#define   NV01_RENDER_SOLID_LINE_OPERATION_SRCCOPY					0x00000003
-#define   NV01_RENDER_SOLID_LINE_OPERATION_SRCCOPY_PREMULT				0x00000004
-#define   NV01_RENDER_SOLID_LINE_OPERATION_BLEND_PREMULT				0x00000005
-#define  NV01_RENDER_SOLID_LINE_COLOR_FORMAT						0x00000300
-#define   NV01_RENDER_SOLID_LINE_COLOR_FORMAT_X16A8Y8					0x00000001
-#define   NV01_RENDER_SOLID_LINE_COLOR_FORMAT_X24Y8					0x00000002
-#define   NV01_RENDER_SOLID_LINE_COLOR_FORMAT_X16A1R5G5B5				0x00000003
-#define   NV01_RENDER_SOLID_LINE_COLOR_FORMAT_X17R5G5B5					0x00000004
-#define   NV01_RENDER_SOLID_LINE_COLOR_FORMAT_A8R8G8B8					0x00000005
-#define   NV01_RENDER_SOLID_LINE_COLOR_FORMAT_X8R8G8B8					0x00000006
-#define   NV01_RENDER_SOLID_LINE_COLOR_FORMAT_A16Y16					0x00000007
-#define   NV01_RENDER_SOLID_LINE_COLOR_FORMAT_X16Y16					0x00000008
-#define  NV01_RENDER_SOLID_LINE_COLOR							0x00000304
-#define  NV01_RENDER_SOLID_LINE_LINE_POINT0(x)						(0x00000400+((x)*8))
-#define  NV01_RENDER_SOLID_LINE_LINE_POINT0__SIZE					0x00000010
-#define   NV01_RENDER_SOLID_LINE_LINE_POINT0_X_SHIFT					0
-#define   NV01_RENDER_SOLID_LINE_LINE_POINT0_X_MASK					0x0000ffff
-#define   NV01_RENDER_SOLID_LINE_LINE_POINT0_Y_SHIFT					16
-#define   NV01_RENDER_SOLID_LINE_LINE_POINT0_Y_MASK					0xffff0000
-#define  NV01_RENDER_SOLID_LINE_LINE_POINT1(x)						(0x00000404+((x)*8))
-#define  NV01_RENDER_SOLID_LINE_LINE_POINT1__SIZE					0x00000010
-#define   NV01_RENDER_SOLID_LINE_LINE_POINT1_X_SHIFT					0
-#define   NV01_RENDER_SOLID_LINE_LINE_POINT1_X_MASK					0x0000ffff
-#define   NV01_RENDER_SOLID_LINE_LINE_POINT1_Y_SHIFT					16
-#define   NV01_RENDER_SOLID_LINE_LINE_POINT1_Y_MASK					0xffff0000
-#define  NV01_RENDER_SOLID_LINE_LINE32_POINT0_X(x)					(0x00000480+((x)*16))
-#define  NV01_RENDER_SOLID_LINE_LINE32_POINT0_X__SIZE					0x00000010
-#define  NV01_RENDER_SOLID_LINE_LINE32_POINT0_Y(x)					(0x00000484+((x)*16))
-#define  NV01_RENDER_SOLID_LINE_LINE32_POINT0_Y__SIZE					0x00000010
-#define  NV01_RENDER_SOLID_LINE_LINE32_POINT1_X(x)					(0x00000488+((x)*16))
-#define  NV01_RENDER_SOLID_LINE_LINE32_POINT1_X__SIZE					0x00000010
-#define  NV01_RENDER_SOLID_LINE_LINE32_POINT1_Y(x)					(0x0000048c+((x)*16))
-#define  NV01_RENDER_SOLID_LINE_LINE32_POINT1_Y__SIZE					0x00000010
-#define  NV01_RENDER_SOLID_LINE_POLYLINE(x)						(0x00000500+((x)*4))
-#define  NV01_RENDER_SOLID_LINE_POLYLINE__SIZE						0x00000020
-#define   NV01_RENDER_SOLID_LINE_POLYLINE_X_SHIFT					0
-#define   NV01_RENDER_SOLID_LINE_POLYLINE_X_MASK					0x0000ffff
-#define   NV01_RENDER_SOLID_LINE_POLYLINE_Y_SHIFT					16
-#define   NV01_RENDER_SOLID_LINE_POLYLINE_Y_MASK					0xffff0000
-#define  NV01_RENDER_SOLID_LINE_POLYLINE32_POINT_X(x)					(0x00000580+((x)*8))
-#define  NV01_RENDER_SOLID_LINE_POLYLINE32_POINT_X__SIZE				0x00000010
-#define  NV01_RENDER_SOLID_LINE_POLYLINE32_POINT_Y(x)					(0x00000584+((x)*8))
-#define  NV01_RENDER_SOLID_LINE_POLYLINE32_POINT_Y__SIZE				0x00000010
-#define  NV01_RENDER_SOLID_LINE_CPOLYLINE_COLOR(x)					(0x00000600+((x)*8))
-#define  NV01_RENDER_SOLID_LINE_CPOLYLINE_COLOR__SIZE					0x00000010
-#define  NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT(x)					(0x00000604+((x)*8))
-#define  NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT__SIZE					0x00000010
-#define   NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT_X_SHIFT				0
-#define   NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT_X_MASK					0x0000ffff
-#define   NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT_Y_SHIFT				16
-#define   NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT_Y_MASK					0xffff0000
-
-
-#define NV04_RENDER_SOLID_LINE								0x0000005c
-
-#define  NV04_RENDER_SOLID_LINE_BETA4							0x00000194
-#define  NV04_RENDER_SOLID_LINE_SURFACE							0x00000198
-
-
-#define NV01_RENDER_SOLID_TRIANGLE							0x0000001d
-
-#define  NV01_RENDER_SOLID_TRIANGLE_NOP							0x00000100
-#define  NV01_RENDER_SOLID_TRIANGLE_NOTIFY						0x00000104
-#define  NV01_RENDER_SOLID_TRIANGLE_PATCH						0x0000010c
-#define  NV01_RENDER_SOLID_TRIANGLE_DMA_NOTIFY						0x00000180
-#define  NV01_RENDER_SOLID_TRIANGLE_CLIP_RECTANGLE					0x00000184
-#define  NV01_RENDER_SOLID_TRIANGLE_PATTERN						0x00000188
-#define  NV01_RENDER_SOLID_TRIANGLE_ROP							0x0000018c
-#define  NV01_RENDER_SOLID_TRIANGLE_BETA1						0x00000190
-#define  NV01_RENDER_SOLID_TRIANGLE_SURFACE						0x00000194
-#define  NV01_RENDER_SOLID_TRIANGLE_OPERATION						0x000002fc
-#define   NV01_RENDER_SOLID_TRIANGLE_OPERATION_SRCCOPY_AND				0x00000000
-#define   NV01_RENDER_SOLID_TRIANGLE_OPERATION_ROP_AND					0x00000001
-#define   NV01_RENDER_SOLID_TRIANGLE_OPERATION_BLEND_AND				0x00000002
-#define   NV01_RENDER_SOLID_TRIANGLE_OPERATION_SRCCOPY					0x00000003
-#define   NV01_RENDER_SOLID_TRIANGLE_OPERATION_SRCCOPY_PREMULT				0x00000004
-#define   NV01_RENDER_SOLID_TRIANGLE_OPERATION_BLEND_PREMULT				0x00000005
-#define  NV01_RENDER_SOLID_TRIANGLE_COLOR_FORMAT					0x00000300
-#define  NV01_RENDER_SOLID_TRIANGLE_COLOR						0x00000304
-#define  NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT0					0x00000310
-#define   NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT0_X_SHIFT				0
-#define   NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT0_X_MASK				0x0000ffff
-#define   NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT0_Y_SHIFT				16
-#define   NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT0_Y_MASK				0xffff0000
-#define  NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT1					0x00000314
-#define   NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT1_X_SHIFT				0
-#define   NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT1_X_MASK				0x0000ffff
-#define   NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT1_Y_SHIFT				16
-#define   NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT1_Y_MASK				0xffff0000
-#define  NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT2					0x00000318
-#define   NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT2_X_SHIFT				0
-#define   NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT2_X_MASK				0x0000ffff
-#define   NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT2_Y_SHIFT				16
-#define   NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT2_Y_MASK				0xffff0000
-#define  NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT0_X					0x00000320
-#define  NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT0_Y					0x00000324
-#define  NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT1_X					0x00000328
-#define  NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT1_Y					0x0000032c
-#define  NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT2_X					0x00000330
-#define  NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT2_Y					0x00000334
-#define  NV01_RENDER_SOLID_TRIANGLE_TRIMESH(x)						(0x00000400+((x)*4))
-#define  NV01_RENDER_SOLID_TRIANGLE_TRIMESH__SIZE					0x00000020
-#define   NV01_RENDER_SOLID_TRIANGLE_TRIMESH_X_SHIFT					0
-#define   NV01_RENDER_SOLID_TRIANGLE_TRIMESH_X_MASK					0x0000ffff
-#define   NV01_RENDER_SOLID_TRIANGLE_TRIMESH_Y_SHIFT					16
-#define   NV01_RENDER_SOLID_TRIANGLE_TRIMESH_Y_MASK					0xffff0000
-#define  NV01_RENDER_SOLID_TRIANGLE_TRIMESH32_POINT_X(x)				(0x00000480+((x)*8))
-#define  NV01_RENDER_SOLID_TRIANGLE_TRIMESH32_POINT_X__SIZE				0x00000010
-#define  NV01_RENDER_SOLID_TRIANGLE_TRIMESH32_POINT_Y(x)				(0x00000484+((x)*8))
-#define  NV01_RENDER_SOLID_TRIANGLE_TRIMESH32_POINT_Y__SIZE				0x00000010
-#define  NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_COLOR(x)					(0x00000500+((x)*16))
-#define  NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_COLOR__SIZE				0x00000008
-#define  NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0(x)					(0x00000504+((x)*16))
-#define  NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0__SIZE				0x00000008
-#define   NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0_X_SHIFT				0
-#define   NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0_X_MASK				0x0000ffff
-#define   NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0_Y_SHIFT				16
-#define   NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0_Y_MASK				0xffff0000
-#define  NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1(x)					(0x00000508+((x)*16))
-#define  NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1__SIZE				0x00000008
-#define   NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1_X_SHIFT				0
-#define   NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1_X_MASK				0x0000ffff
-#define   NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1_Y_SHIFT				16
-#define   NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1_Y_MASK				0xffff0000
-#define  NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2(x)					(0x0000050c+((x)*16))
-#define  NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2__SIZE				0x00000008
-#define   NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2_X_SHIFT				0
-#define   NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2_X_MASK				0x0000ffff
-#define   NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2_Y_SHIFT				16
-#define   NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2_Y_MASK				0xffff0000
-#define  NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_COLOR(x)					(0x00000580+((x)*8))
-#define  NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_COLOR__SIZE				0x00000010
-#define  NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT(x)					(0x00000584+((x)*8))
-#define  NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT__SIZE				0x00000010
-#define   NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT_X_SHIFT				0
-#define   NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT_X_MASK				0x0000ffff
-#define   NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT_Y_SHIFT				16
-#define   NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT_Y_MASK				0xffff0000
-
-
-#define NV04_RENDER_SOLID_TRIANGLE							0x0000005d
-
-#define  NV04_RENDER_SOLID_TRIANGLE_BETA4						0x00000194
-#define  NV04_RENDER_SOLID_TRIANGLE_SURFACE						0x00000198
-
-
-#define NV01_RENDER_SOLID_RECTANGLE							0x0000001e
-
-#define  NV01_RENDER_SOLID_RECTANGLE_NOP						0x00000100
-#define  NV01_RENDER_SOLID_RECTANGLE_NOTIFY						0x00000104
-#define  NV01_RENDER_SOLID_RECTANGLE_PATCH						0x0000010c
-#define  NV01_RENDER_SOLID_RECTANGLE_DMA_NOTIFY						0x00000180
-#define  NV01_RENDER_SOLID_RECTANGLE_CLIP_RECTANGLE					0x00000184
-#define  NV01_RENDER_SOLID_RECTANGLE_PATTERN						0x00000188
-#define  NV01_RENDER_SOLID_RECTANGLE_ROP						0x0000018c
-#define  NV01_RENDER_SOLID_RECTANGLE_BETA1						0x00000190
-#define  NV01_RENDER_SOLID_RECTANGLE_SURFACE						0x00000194
-#define  NV01_RENDER_SOLID_RECTANGLE_OPERATION						0x000002fc
-#define   NV01_RENDER_SOLID_RECTANGLE_OPERATION_SRCCOPY_AND				0x00000000
-#define   NV01_RENDER_SOLID_RECTANGLE_OPERATION_ROP_AND					0x00000001
-#define   NV01_RENDER_SOLID_RECTANGLE_OPERATION_BLEND_AND				0x00000002
-#define   NV01_RENDER_SOLID_RECTANGLE_OPERATION_SRCCOPY					0x00000003
-#define   NV01_RENDER_SOLID_RECTANGLE_OPERATION_SRCCOPY_PREMULT				0x00000004
-#define   NV01_RENDER_SOLID_RECTANGLE_OPERATION_BLEND_PREMULT				0x00000005
-#define  NV01_RENDER_SOLID_RECTANGLE_COLOR_FORMAT					0x00000300
-#define  NV01_RENDER_SOLID_RECTANGLE_COLOR						0x00000304
-#define  NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT(x)					(0x00000400+((x)*8))
-#define  NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT__SIZE				0x00000010
-#define   NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT_X_SHIFT				0
-#define   NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT_X_MASK				0x0000ffff
-#define   NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT_Y_SHIFT				16
-#define   NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT_Y_MASK				0xffff0000
-#define  NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE(x)					(0x00000404+((x)*8))
-#define  NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE__SIZE				0x00000010
-#define   NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE_W_SHIFT				0
-#define   NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE_W_MASK				0x0000ffff
-#define   NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE_H_SHIFT				16
-#define   NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE_H_MASK				0xffff0000
-
-
-#define NV04_RENDER_SOLID_RECTANGLE							0x0000005e
-
-#define  NV04_RENDER_SOLID_RECTANGLE_BETA4						0x00000194
-#define  NV04_RENDER_SOLID_RECTANGLE_SURFACE						0x00000198
-
-
-#define NV01_IMAGE_BLIT									0x0000001f
-
-#define  NV01_IMAGE_BLIT_NOP								0x00000100
-#define  NV01_IMAGE_BLIT_NOTIFY								0x00000104
-#define  NV01_IMAGE_BLIT_PATCH								0x0000010c
-#define  NV01_IMAGE_BLIT_DMA_NOTIFY							0x00000180
-#define  NV01_IMAGE_BLIT_COLOR_KEY							0x00000184
-#define  NV01_IMAGE_BLIT_CLIP_RECTANGLE							0x00000188
-#define  NV01_IMAGE_BLIT_PATTERN							0x0000018c
-#define  NV01_IMAGE_BLIT_ROP								0x00000190
-#define  NV01_IMAGE_BLIT_BETA1								0x00000194
-#define  NV01_IMAGE_BLIT_SURFACE							0x0000019c
-#define  NV01_IMAGE_BLIT_OPERATION							0x000002fc
-#define   NV01_IMAGE_BLIT_OPERATION_SRCCOPY_AND						0x00000000
-#define   NV01_IMAGE_BLIT_OPERATION_ROP_AND						0x00000001
-#define   NV01_IMAGE_BLIT_OPERATION_BLEND_AND						0x00000002
-#define   NV01_IMAGE_BLIT_OPERATION_SRCCOPY						0x00000003
-#define   NV01_IMAGE_BLIT_OPERATION_SRCCOPY_PREMULT					0x00000004
-#define   NV01_IMAGE_BLIT_OPERATION_BLEND_PREMULT					0x00000005
-#define  NV01_IMAGE_BLIT_IMAGE_INPUT							0x00000204
-#define  NV01_IMAGE_BLIT_POINT_IN							0x00000300
-#define   NV01_IMAGE_BLIT_POINT_IN_X_SHIFT						0
-#define   NV01_IMAGE_BLIT_POINT_IN_X_MASK						0x0000ffff
-#define   NV01_IMAGE_BLIT_POINT_IN_Y_SHIFT						16
-#define   NV01_IMAGE_BLIT_POINT_IN_Y_MASK						0xffff0000
-#define  NV01_IMAGE_BLIT_POINT_OUT							0x00000304
-#define   NV01_IMAGE_BLIT_POINT_OUT_X_SHIFT						0
-#define   NV01_IMAGE_BLIT_POINT_OUT_X_MASK						0x0000ffff
-#define   NV01_IMAGE_BLIT_POINT_OUT_Y_SHIFT						16
-#define   NV01_IMAGE_BLIT_POINT_OUT_Y_MASK						0xffff0000
-#define  NV01_IMAGE_BLIT_SIZE								0x00000308
-#define   NV01_IMAGE_BLIT_SIZE_W_SHIFT							0
-#define   NV01_IMAGE_BLIT_SIZE_W_MASK							0x0000ffff
-#define   NV01_IMAGE_BLIT_SIZE_H_SHIFT							16
-#define   NV01_IMAGE_BLIT_SIZE_H_MASK							0xffff0000
-
-
-#define NV04_IMAGE_BLIT									0x0000005f
-
-#define  NV04_IMAGE_BLIT_ROP								0x00000190
-#define  NV04_IMAGE_BLIT_BETA4								0x00000198
-#define  NV04_IMAGE_BLIT_SURFACE							0x0000019c
-
-
-#define NV12_IMAGE_BLIT									0x0000009f
-
-#define  NV12_IMAGE_BLIT_WAIT_FOR_IDLE							0x00000108
-
-
-#define NV01_IMAGE_FROM_CPU								0x00000021
-
-#define  NV01_IMAGE_FROM_CPU_NOP							0x00000100
-#define  NV01_IMAGE_FROM_CPU_NOTIFY							0x00000104
-#define  NV01_IMAGE_FROM_CPU_PATCH							0x0000010c
-#define  NV01_IMAGE_FROM_CPU_DMA_NOTIFY							0x00000180
-#define  NV01_IMAGE_FROM_CPU_COLOR_KEY							0x00000184
-#define  NV01_IMAGE_FROM_CPU_CLIP_RECTANGLE						0x00000188
-#define  NV01_IMAGE_FROM_CPU_PATTERN							0x0000018c
-#define  NV01_IMAGE_FROM_CPU_ROP							0x00000190
-#define  NV01_IMAGE_FROM_CPU_BETA1							0x00000194
-#define  NV01_IMAGE_FROM_CPU_SURFACE							0x00000198
-#define  NV01_IMAGE_FROM_CPU_OPERATION							0x000002fc
-#define   NV01_IMAGE_FROM_CPU_OPERATION_SRCCOPY_AND					0x00000000
-#define   NV01_IMAGE_FROM_CPU_OPERATION_ROP_AND						0x00000001
-#define   NV01_IMAGE_FROM_CPU_OPERATION_BLEND_AND					0x00000002
-#define   NV01_IMAGE_FROM_CPU_OPERATION_SRCCOPY						0x00000003
-#define   NV01_IMAGE_FROM_CPU_OPERATION_SRCCOPY_PREMULT					0x00000004
-#define   NV01_IMAGE_FROM_CPU_OPERATION_BLEND_PREMULT					0x00000005
-#define  NV01_IMAGE_FROM_CPU_COLOR_FORMAT						0x00000300
-#define   NV01_IMAGE_FROM_CPU_COLOR_FORMAT_Y8						0x00000001
-#define   NV01_IMAGE_FROM_CPU_COLOR_FORMAT_A1R5G5B5					0x00000002
-#define   NV01_IMAGE_FROM_CPU_COLOR_FORMAT_X1R5G5B5					0x00000003
-#define   NV01_IMAGE_FROM_CPU_COLOR_FORMAT_A8R8G8B8					0x00000004
-#define   NV01_IMAGE_FROM_CPU_COLOR_FORMAT_X8R8G8B8					0x00000005
-#define  NV01_IMAGE_FROM_CPU_POINT							0x00000304
-#define   NV01_IMAGE_FROM_CPU_POINT_X_SHIFT						0
-#define   NV01_IMAGE_FROM_CPU_POINT_X_MASK						0x0000ffff
-#define   NV01_IMAGE_FROM_CPU_POINT_Y_SHIFT						16
-#define   NV01_IMAGE_FROM_CPU_POINT_Y_MASK						0xffff0000
-#define  NV01_IMAGE_FROM_CPU_SIZE_OUT							0x00000308
-#define   NV01_IMAGE_FROM_CPU_SIZE_OUT_W_SHIFT						0
-#define   NV01_IMAGE_FROM_CPU_SIZE_OUT_W_MASK						0x0000ffff
-#define   NV01_IMAGE_FROM_CPU_SIZE_OUT_H_SHIFT						16
-#define   NV01_IMAGE_FROM_CPU_SIZE_OUT_H_MASK						0xffff0000
-#define  NV01_IMAGE_FROM_CPU_SIZE_IN							0x0000030c
-#define   NV01_IMAGE_FROM_CPU_SIZE_IN_W_SHIFT						0
-#define   NV01_IMAGE_FROM_CPU_SIZE_IN_W_MASK						0x0000ffff
-#define   NV01_IMAGE_FROM_CPU_SIZE_IN_H_SHIFT						16
-#define   NV01_IMAGE_FROM_CPU_SIZE_IN_H_MASK						0xffff0000
-#define  NV01_IMAGE_FROM_CPU_COLOR(x)							(0x00000400+((x)*4))
-#define  NV01_IMAGE_FROM_CPU_COLOR__SIZE						0x00000020
-
-
-#define NV04_IMAGE_FROM_CPU								0x00000061
-
-#define  NV04_IMAGE_FROM_CPU_BETA4							0x00000198
-#define  NV04_IMAGE_FROM_CPU_SURFACE							0x0000019c
-
-
-#define NV05_IMAGE_FROM_CPU								0x00000065
-
-#define  NV05_IMAGE_FROM_CPU_COLOR_CONVERSION						0x000002f8
-
-
-#define NV10_IMAGE_FROM_CPU								0x0000008a
-
-#define  NV10_IMAGE_FROM_CPU_WAIT_FOR_IDLE						0x00000108
-
-
-#define NV30_IMAGE_FROM_CPU								0x0000038a
-
-
-
-#define NV40_IMAGE_FROM_CPU								0x0000308a
-
-
-
-#define NV01_NULL									0x00000030
-
-
-
-#define NV03_STRETCHED_IMAGE_FROM_CPU							0x00000036
-
-#define  NV03_STRETCHED_IMAGE_FROM_CPU_NOP						0x00000100
-#define  NV03_STRETCHED_IMAGE_FROM_CPU_NOTIFY						0x00000104
-#define  NV03_STRETCHED_IMAGE_FROM_CPU_PATCH						0x0000010c
-#define  NV03_STRETCHED_IMAGE_FROM_CPU_DMA_NOTIFY					0x00000180
-#define  NV03_STRETCHED_IMAGE_FROM_CPU_COLOR_KEY					0x00000184
-#define  NV03_STRETCHED_IMAGE_FROM_CPU_PATTERN						0x00000188
-#define  NV03_STRETCHED_IMAGE_FROM_CPU_ROP						0x0000018c
-#define  NV03_STRETCHED_IMAGE_FROM_CPU_BETA1						0x00000190
-#define  NV03_STRETCHED_IMAGE_FROM_CPU_SURFACE						0x00000194
-#define  NV03_STRETCHED_IMAGE_FROM_CPU_OPERATION					0x000002fc
-#define  NV03_STRETCHED_IMAGE_FROM_CPU_COLOR_FORMAT					0x00000300
-#define  NV03_STRETCHED_IMAGE_FROM_CPU_SIZE_IN						0x00000304
-#define   NV03_STRETCHED_IMAGE_FROM_CPU_SIZE_IN_W_SHIFT					0
-#define   NV03_STRETCHED_IMAGE_FROM_CPU_SIZE_IN_W_MASK					0x0000ffff
-#define   NV03_STRETCHED_IMAGE_FROM_CPU_SIZE_IN_H_SHIFT					16
-#define   NV03_STRETCHED_IMAGE_FROM_CPU_SIZE_IN_H_MASK					0xffff0000
-#define  NV03_STRETCHED_IMAGE_FROM_CPU_DX_DU						0x00000308
-#define  NV03_STRETCHED_IMAGE_FROM_CPU_DY_DV						0x0000030c
-#define  NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_POINT					0x00000310
-#define   NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_POINT_X_SHIFT				0
-#define   NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_POINT_X_MASK				0x0000ffff
-#define   NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_POINT_Y_SHIFT				16
-#define   NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_POINT_Y_MASK				0xffff0000
-#define  NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_SIZE					0x00000314
-#define   NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_SIZE_W_SHIFT				0
-#define   NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_SIZE_W_MASK				0x0000ffff
-#define   NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_SIZE_H_SHIFT				16
-#define   NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_SIZE_H_MASK				0xffff0000
-#define  NV03_STRETCHED_IMAGE_FROM_CPU_POINT12D4					0x00000318
-#define   NV03_STRETCHED_IMAGE_FROM_CPU_POINT12D4_X_SHIFT				0
-#define   NV03_STRETCHED_IMAGE_FROM_CPU_POINT12D4_X_MASK				0x0000ffff
-#define   NV03_STRETCHED_IMAGE_FROM_CPU_POINT12D4_Y_SHIFT				16
-#define   NV03_STRETCHED_IMAGE_FROM_CPU_POINT12D4_Y_MASK				0xffff0000
-#define  NV03_STRETCHED_IMAGE_FROM_CPU_COLOR(x)						(0x00000400+((x)*4))
-#define  NV03_STRETCHED_IMAGE_FROM_CPU_COLOR__SIZE					0x00000020
-
-
-#define NV04_STRETCHED_IMAGE_FROM_CPU							0x00000076
-
-#define  NV04_STRETCHED_IMAGE_FROM_CPU_BETA4						0x00000194
-#define  NV04_STRETCHED_IMAGE_FROM_CPU_SURFACE						0x00000198
-
-
-#define NV05_STRETCHED_IMAGE_FROM_CPU							0x00000066
-
-#define  NV05_STRETCHED_IMAGE_FROM_CPU_COLOR_CONVERSION					0x000002f8
-
-
-#define NV30_STRETCHED_IMAGE_FROM_CPU							0x00000366
-
-
-
-#define NV40_STRETCHED_IMAGE_FROM_CPU							0x00003066
-
-
-
-#define NV03_SCALED_IMAGE_FROM_MEMORY							0x00000037
-
-#define  NV03_SCALED_IMAGE_FROM_MEMORY_NOP						0x00000100
-#define  NV03_SCALED_IMAGE_FROM_MEMORY_NOTIFY						0x00000104
-#define  NV03_SCALED_IMAGE_FROM_MEMORY_DMA_NOTIFY					0x00000180
-#define  NV03_SCALED_IMAGE_FROM_MEMORY_DMA_IMAGE					0x00000184
-#define  NV03_SCALED_IMAGE_FROM_MEMORY_PATTERN						0x00000188
-#define  NV03_SCALED_IMAGE_FROM_MEMORY_ROP						0x0000018c
-#define  NV03_SCALED_IMAGE_FROM_MEMORY_BETA1						0x00000190
-#define  NV03_SCALED_IMAGE_FROM_MEMORY_SURFACE						0x00000194
-#define  NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT					0x00000300
-#define   NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_A1R5G5B5				0x00000001
-#define   NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_X1R5G5B5				0x00000002
-#define   NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_A8R8G8B8				0x00000003
-#define   NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_X8R8G8B8				0x00000004
-#define   NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_V8YB8U8YA8				0x00000005
-#define   NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_YB8V8YA8U8				0x00000006
-#define   NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_R5G6B5				0x00000007
-#define   NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_Y8					0x00000008
-#define   NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_AY8				0x00000009
-#define  NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION					0x00000304
-#define   NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_SRCCOPY_AND				0x00000000
-#define   NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_ROP_AND				0x00000001
-#define   NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_BLEND_AND				0x00000002
-#define   NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_SRCCOPY				0x00000003
-#define   NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_SRCCOPY_PREMULT			0x00000004
-#define   NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_BLEND_PREMULT				0x00000005
-#define  NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_POINT					0x00000308
-#define   NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_POINT_X_SHIFT				0
-#define   NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_POINT_X_MASK				0x0000ffff
-#define   NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_POINT_Y_SHIFT				16
-#define   NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_POINT_Y_MASK				0xffff0000
-#define  NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE					0x0000030c
-#define   NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_W_SHIFT				0
-#define   NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_W_MASK				0x0000ffff
-#define   NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_H_SHIFT				16
-#define   NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_H_MASK				0xffff0000
-#define  NV03_SCALED_IMAGE_FROM_MEMORY_OUT_POINT					0x00000310
-#define   NV03_SCALED_IMAGE_FROM_MEMORY_OUT_POINT_X_SHIFT				0
-#define   NV03_SCALED_IMAGE_FROM_MEMORY_OUT_POINT_X_MASK				0x0000ffff
-#define   NV03_SCALED_IMAGE_FROM_MEMORY_OUT_POINT_Y_SHIFT				16
-#define   NV03_SCALED_IMAGE_FROM_MEMORY_OUT_POINT_Y_MASK				0xffff0000
-#define  NV03_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE						0x00000314
-#define   NV03_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_W_SHIFT				0
-#define   NV03_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_W_MASK					0x0000ffff
-#define   NV03_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_H_SHIFT				16
-#define   NV03_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_H_MASK					0xffff0000
-#define  NV03_SCALED_IMAGE_FROM_MEMORY_DU_DX						0x00000318
-#define  NV03_SCALED_IMAGE_FROM_MEMORY_DV_DY						0x0000031c
-#define  NV03_SCALED_IMAGE_FROM_MEMORY_SIZE						0x00000400
-#define   NV03_SCALED_IMAGE_FROM_MEMORY_SIZE_W_SHIFT					0
-#define   NV03_SCALED_IMAGE_FROM_MEMORY_SIZE_W_MASK					0x0000ffff
-#define   NV03_SCALED_IMAGE_FROM_MEMORY_SIZE_H_SHIFT					16
-#define   NV03_SCALED_IMAGE_FROM_MEMORY_SIZE_H_MASK					0xffff0000
-#define  NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT						0x00000404
-#define   NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_PITCH_SHIFT				0
-#define   NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_PITCH_MASK				0x0000ffff
-#define   NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_SHIFT				16
-#define   NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_MASK				0x00ff0000
-#define    NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_CENTER				0x00010000
-#define    NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_CORNER				0x00020000
-#define   NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_SHIFT				24
-#define   NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_MASK				0xff000000
-#define    NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_POINT_SAMPLE			0x00000000
-#define    NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_BILINEAR				0x01000000
-#define  NV03_SCALED_IMAGE_FROM_MEMORY_OFFSET						0x00000408
-#define  NV03_SCALED_IMAGE_FROM_MEMORY_POINT						0x0000040c
-#define   NV03_SCALED_IMAGE_FROM_MEMORY_POINT_U_SHIFT					0
-#define   NV03_SCALED_IMAGE_FROM_MEMORY_POINT_U_MASK					0x0000ffff
-#define   NV03_SCALED_IMAGE_FROM_MEMORY_POINT_V_SHIFT					16
-#define   NV03_SCALED_IMAGE_FROM_MEMORY_POINT_V_MASK					0xffff0000
-
-
-#define NV04_SCALED_IMAGE_FROM_MEMORY							0x00000077
-
-#define  NV04_SCALED_IMAGE_FROM_MEMORY_BETA4						0x00000194
-#define  NV04_SCALED_IMAGE_FROM_MEMORY_SURFACE						0x00000198
-
-
-#define NV05_SCALED_IMAGE_FROM_MEMORY							0x00000063
-
-#define  NV05_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION					0x000002fc
-#define   NV05_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION_DITHER				0x00000000
-#define   NV05_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION_TRUNCATE			0x00000001
-#define   NV05_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION_SUBTR_TRUNCATE			0x00000002
-
-
-#define NV10_SCALED_IMAGE_FROM_MEMORY							0x00000089
-
-#define  NV10_SCALED_IMAGE_FROM_MEMORY_WAIT_FOR_IDLE					0x00000108
-
-
-#define NV30_SCALED_IMAGE_FROM_MEMORY							0x00000389
-
-
-
-#define NV40_SCALED_IMAGE_FROM_MEMORY							0x00003089
-
-
-
-#define NV04_DVD_SUBPICTURE								0x00000038
-
-#define  NV04_DVD_SUBPICTURE_NOP							0x00000100
-#define  NV04_DVD_SUBPICTURE_NOTIFY							0x00000104
-#define  NV04_DVD_SUBPICTURE_DMA_NOTIFY							0x00000180
-#define  NV04_DVD_SUBPICTURE_DMA_OVERLAY						0x00000184
-#define  NV04_DVD_SUBPICTURE_DMA_IMAGEIN						0x00000188
-#define  NV04_DVD_SUBPICTURE_DMA_IMAGEOUT						0x0000018c
-#define  NV04_DVD_SUBPICTURE_IMAGEOUT_POINT						0x00000300
-#define   NV04_DVD_SUBPICTURE_IMAGEOUT_POINT_X_SHIFT					0
-#define   NV04_DVD_SUBPICTURE_IMAGEOUT_POINT_X_MASK					0x0000ffff
-#define   NV04_DVD_SUBPICTURE_IMAGEOUT_POINT_Y_SHIFT					16
-#define   NV04_DVD_SUBPICTURE_IMAGEOUT_POINT_Y_MASK					0xffff0000
-#define  NV04_DVD_SUBPICTURE_IMAGEOUT_SIZE						0x00000304
-#define   NV04_DVD_SUBPICTURE_IMAGEOUT_SIZE_W_SHIFT					0
-#define   NV04_DVD_SUBPICTURE_IMAGEOUT_SIZE_W_MASK					0x0000ffff
-#define   NV04_DVD_SUBPICTURE_IMAGEOUT_SIZE_H_SHIFT					16
-#define   NV04_DVD_SUBPICTURE_IMAGEOUT_SIZE_H_MASK					0xffff0000
-#define  NV04_DVD_SUBPICTURE_IMAGEOUT_FORMAT						0x00000308
-#define   NV04_DVD_SUBPICTURE_IMAGEOUT_FORMAT_PITCH_SHIFT				0
-#define   NV04_DVD_SUBPICTURE_IMAGEOUT_FORMAT_PITCH_MASK				0x0000ffff
-#define   NV04_DVD_SUBPICTURE_IMAGEOUT_FORMAT_COLOR_SHIFT				16
-#define   NV04_DVD_SUBPICTURE_IMAGEOUT_FORMAT_COLOR_MASK				0xffff0000
-#define  NV04_DVD_SUBPICTURE_IMAGEOUT_OFFSET						0x0000030c
-#define  NV04_DVD_SUBPICTURE_IMAGEIN_DELTA_DU_DX					0x00000310
-#define  NV04_DVD_SUBPICTURE_IMAGEIN_DELTA_DV_DY					0x00000314
-#define  NV04_DVD_SUBPICTURE_IMAGEIN_SIZE						0x00000318
-#define   NV04_DVD_SUBPICTURE_IMAGEIN_SIZE_W_SHIFT					0
-#define   NV04_DVD_SUBPICTURE_IMAGEIN_SIZE_W_MASK					0x0000ffff
-#define   NV04_DVD_SUBPICTURE_IMAGEIN_SIZE_H_SHIFT					16
-#define   NV04_DVD_SUBPICTURE_IMAGEIN_SIZE_H_MASK					0xffff0000
-#define  NV04_DVD_SUBPICTURE_IMAGEIN_FORMAT						0x0000031c
-#define   NV04_DVD_SUBPICTURE_IMAGEIN_FORMAT_PITCH_SHIFT				0
-#define   NV04_DVD_SUBPICTURE_IMAGEIN_FORMAT_PITCH_MASK					0x0000ffff
-#define   NV04_DVD_SUBPICTURE_IMAGEIN_FORMAT_COLOR_SHIFT				16
-#define   NV04_DVD_SUBPICTURE_IMAGEIN_FORMAT_COLOR_MASK					0xffff0000
-#define  NV04_DVD_SUBPICTURE_IMAGEIN_OFFSET						0x00000320
-#define  NV04_DVD_SUBPICTURE_IMAGEIN_POINT						0x00000324
-#define   NV04_DVD_SUBPICTURE_IMAGEIN_POINT_U_SHIFT					0
-#define   NV04_DVD_SUBPICTURE_IMAGEIN_POINT_U_MASK					0x0000ffff
-#define   NV04_DVD_SUBPICTURE_IMAGEIN_POINT_V_SHIFT					16
-#define   NV04_DVD_SUBPICTURE_IMAGEIN_POINT_V_MASK					0xffff0000
-#define  NV04_DVD_SUBPICTURE_OVERLAY_DELTA_DU_DX					0x00000328
-#define  NV04_DVD_SUBPICTURE_OVERLAY_DELTA_DV_DY					0x0000032c
-#define  NV04_DVD_SUBPICTURE_OVERLAY_SIZE						0x00000330
-#define   NV04_DVD_SUBPICTURE_OVERLAY_SIZE_W_SHIFT					0
-#define   NV04_DVD_SUBPICTURE_OVERLAY_SIZE_W_MASK					0x0000ffff
-#define   NV04_DVD_SUBPICTURE_OVERLAY_SIZE_H_SHIFT					16
-#define   NV04_DVD_SUBPICTURE_OVERLAY_SIZE_H_MASK					0xffff0000
-#define  NV04_DVD_SUBPICTURE_OVERLAY_FORMAT						0x00000334
-#define   NV04_DVD_SUBPICTURE_OVERLAY_FORMAT_PITCH_SHIFT				0
-#define   NV04_DVD_SUBPICTURE_OVERLAY_FORMAT_PITCH_MASK					0x0000ffff
-#define   NV04_DVD_SUBPICTURE_OVERLAY_FORMAT_COLOR_SHIFT				16
-#define   NV04_DVD_SUBPICTURE_OVERLAY_FORMAT_COLOR_MASK					0xffff0000
-#define  NV04_DVD_SUBPICTURE_OVERLAY_OFFSET						0x00000338
-#define  NV04_DVD_SUBPICTURE_OVERLAY_POINT						0x0000033c
-#define   NV04_DVD_SUBPICTURE_OVERLAY_POINT_U_SHIFT					0
-#define   NV04_DVD_SUBPICTURE_OVERLAY_POINT_U_MASK					0x0000ffff
-#define   NV04_DVD_SUBPICTURE_OVERLAY_POINT_V_SHIFT					16
-#define   NV04_DVD_SUBPICTURE_OVERLAY_POINT_V_MASK					0xffff0000
-
-
-#define NV10_DVD_SUBPICTURE								0x00000088
-
-#define  NV10_DVD_SUBPICTURE_WAIT_FOR_IDLE						0x00000108
-
-
-#define NV04_MEMORY_TO_MEMORY_FORMAT							0x00000039
-
-#define  NV04_MEMORY_TO_MEMORY_FORMAT_NOP						0x00000100
-#define  NV04_MEMORY_TO_MEMORY_FORMAT_NOTIFY						0x00000104
-#define  NV04_MEMORY_TO_MEMORY_FORMAT_DMA_NOTIFY					0x00000180
-#define  NV04_MEMORY_TO_MEMORY_FORMAT_DMA_BUFFER_IN					0x00000184
-#define  NV04_MEMORY_TO_MEMORY_FORMAT_DMA_BUFFER_OUT					0x00000188
-#define  NV04_MEMORY_TO_MEMORY_FORMAT_OFFSET_IN						0x0000030c
-#define  NV04_MEMORY_TO_MEMORY_FORMAT_OFFSET_OUT					0x00000310
-#define  NV04_MEMORY_TO_MEMORY_FORMAT_PITCH_IN						0x00000314
-#define  NV04_MEMORY_TO_MEMORY_FORMAT_PITCH_OUT						0x00000318
-#define  NV04_MEMORY_TO_MEMORY_FORMAT_LINE_LENGTH_IN					0x0000031c
-#define  NV04_MEMORY_TO_MEMORY_FORMAT_LINE_COUNT					0x00000320
-#define  NV04_MEMORY_TO_MEMORY_FORMAT_FORMAT						0x00000324
-#define   NV04_MEMORY_TO_MEMORY_FORMAT_FORMAT_INPUT_INC_SHIFT				0
-#define   NV04_MEMORY_TO_MEMORY_FORMAT_FORMAT_INPUT_INC_MASK				0x000000ff
-#define   NV04_MEMORY_TO_MEMORY_FORMAT_FORMAT_OUTPUT_INC_SHIFT				8
-#define   NV04_MEMORY_TO_MEMORY_FORMAT_FORMAT_OUTPUT_INC_MASK				0x0000ff00
-#define  NV04_MEMORY_TO_MEMORY_FORMAT_BUF_NOTIFY					0x00000328
-
-
-#define NV50_MEMORY_TO_MEMORY_FORMAT							0x00005039
-
-#define  NV50_MEMORY_TO_MEMORY_FORMAT_SERIALIZE						0x00000110
-#define  NV50_MEMORY_TO_MEMORY_FORMAT_LINEAR_IN						0x00000200
-#define  NV50_MEMORY_TO_MEMORY_FORMAT_TILING_MODE_IN					0x00000204
-#define  NV50_MEMORY_TO_MEMORY_FORMAT_TILING_PITCH_IN					0x00000208
-#define  NV50_MEMORY_TO_MEMORY_FORMAT_TILING_HEIGHT_IN					0x0000020c
-#define  NV50_MEMORY_TO_MEMORY_FORMAT_TILING_DEPTH_IN					0x00000210
-#define  NV50_MEMORY_TO_MEMORY_FORMAT_TILING_POSITION_IN_Z				0x00000214
-#define  NV50_MEMORY_TO_MEMORY_FORMAT_TILING_POSITION_IN				0x00000218
-#define   NV50_MEMORY_TO_MEMORY_FORMAT_TILING_POSITION_IN_X_SHIFT			0
-#define   NV50_MEMORY_TO_MEMORY_FORMAT_TILING_POSITION_IN_X_MASK			0x0000ffff
-#define   NV50_MEMORY_TO_MEMORY_FORMAT_TILING_POSITION_IN_Y_SHIFT			16
-#define   NV50_MEMORY_TO_MEMORY_FORMAT_TILING_POSITION_IN_Y_MASK			0xffff0000
-#define  NV50_MEMORY_TO_MEMORY_FORMAT_LINEAR_OUT					0x0000021c
-#define  NV50_MEMORY_TO_MEMORY_FORMAT_TILING_MODE_OUT					0x00000220
-#define  NV50_MEMORY_TO_MEMORY_FORMAT_TILING_PITCH_OUT					0x00000224
-#define  NV50_MEMORY_TO_MEMORY_FORMAT_TILING_HEIGHT_OUT					0x00000228
-#define  NV50_MEMORY_TO_MEMORY_FORMAT_TILING_DEPTH_OUT					0x0000022c
-#define  NV50_MEMORY_TO_MEMORY_FORMAT_TILING_POSITION_OUT_Z				0x00000230
-#define  NV50_MEMORY_TO_MEMORY_FORMAT_TILING_POSITION_OUT				0x00000234
-#define   NV50_MEMORY_TO_MEMORY_FORMAT_TILING_POSITION_OUT_X_SHIFT			0
-#define   NV50_MEMORY_TO_MEMORY_FORMAT_TILING_POSITION_OUT_X_MASK			0x0000ffff
-#define   NV50_MEMORY_TO_MEMORY_FORMAT_TILING_POSITION_OUT_Y_SHIFT			16
-#define   NV50_MEMORY_TO_MEMORY_FORMAT_TILING_POSITION_OUT_Y_MASK			0xffff0000
-#define  NV50_MEMORY_TO_MEMORY_FORMAT_OFFSET_IN_HIGH					0x00000238
-#define  NV50_MEMORY_TO_MEMORY_FORMAT_OFFSET_OUT_HIGH					0x0000023c
-
-
-#define NV01_MEMORY_LOCAL_BANKED							0x0000003d
-
-
-
-#define NV01_MAPPING_SYSTEM								0x0000003e
-
-
-
-#define NV03_MEMORY_LOCAL_CURSOR							0x0000003f
-
-
-
-#define NV01_MEMORY_LOCAL_LINEAR							0x00000040
-
-
-
-#define NV01_MAPPING_LOCAL								0x00000041
-
-
-
-#define NV04_CONTEXT_SURFACES_2D							0x00000042
-
-#define  NV04_CONTEXT_SURFACES_2D_NOP							0x00000100
-#define  NV04_CONTEXT_SURFACES_2D_NOTIFY						0x00000104
-#define  NV04_CONTEXT_SURFACES_2D_PM_TRIGGER						0x00000140
-#define  NV04_CONTEXT_SURFACES_2D_DMA_NOTIFY						0x00000180
-#define  NV04_CONTEXT_SURFACES_2D_DMA_IMAGE_SOURCE					0x00000184
-#define  NV04_CONTEXT_SURFACES_2D_DMA_IMAGE_DESTIN					0x00000188
-#define  NV04_CONTEXT_SURFACES_2D_FORMAT						0x00000300
-#define   NV04_CONTEXT_SURFACES_2D_FORMAT_Y8						0x00000001
-#define   NV04_CONTEXT_SURFACES_2D_FORMAT_X1R5G5B5_Z1R5G5B5				0x00000002
-#define   NV04_CONTEXT_SURFACES_2D_FORMAT_X1R5G5B5_X1R5G5B5				0x00000003
-#define   NV04_CONTEXT_SURFACES_2D_FORMAT_R5G6B5					0x00000004
-#define   NV04_CONTEXT_SURFACES_2D_FORMAT_Y16						0x00000005
-#define   NV04_CONTEXT_SURFACES_2D_FORMAT_X8R8G8B8_Z8R8G8B8				0x00000006
-#define   NV04_CONTEXT_SURFACES_2D_FORMAT_X8R8G8B8_X8R8G8B8				0x00000007
-#define   NV04_CONTEXT_SURFACES_2D_FORMAT_X1A7R8G8B8_Z1A7R8G8B8				0x00000008
-#define   NV04_CONTEXT_SURFACES_2D_FORMAT_X1A7R8G8B8_X1A7R8G8B8				0x00000009
-#define   NV04_CONTEXT_SURFACES_2D_FORMAT_A8R8G8B8					0x0000000a
-#define   NV04_CONTEXT_SURFACES_2D_FORMAT_Y32						0x0000000b
-#define  NV04_CONTEXT_SURFACES_2D_PITCH							0x00000304
-#define   NV04_CONTEXT_SURFACES_2D_PITCH_SOURCE_SHIFT					0
-#define   NV04_CONTEXT_SURFACES_2D_PITCH_SOURCE_MASK					0x0000ffff
-#define   NV04_CONTEXT_SURFACES_2D_PITCH_DESTIN_SHIFT					16
-#define   NV04_CONTEXT_SURFACES_2D_PITCH_DESTIN_MASK					0xffff0000
-#define  NV04_CONTEXT_SURFACES_2D_OFFSET_SOURCE						0x00000308
-#define  NV04_CONTEXT_SURFACES_2D_OFFSET_DESTIN						0x0000030c
-
-
-#define NV10_CONTEXT_SURFACES_2D							0x00000062
-
-
-
-#define NV30_CONTEXT_SURFACES_2D							0x00000362
-
-
-
-#define NV40_CONTEXT_SURFACES_2D							0x00003062
-
-
-
-#define NV03_CONTEXT_ROP								0x00000043
-
-#define  NV03_CONTEXT_ROP_NOP								0x00000100
-#define  NV03_CONTEXT_ROP_NOTIFY							0x00000104
-#define  NV03_CONTEXT_ROP_DMA_NOTIFY							0x00000180
-#define  NV03_CONTEXT_ROP_ROP								0x00000300
-#define   NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_SHIFT					0
-#define   NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_MASK					0x0000000f
-#define    NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_CLEAR					0x00000000
-#define    NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_NOR					0x00000001
-#define    NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_AND_INVERTED				0x00000002
-#define    NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_COPY_INVERTED				0x00000003
-#define    NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_AND_REVERSE				0x00000004
-#define    NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_INVERT					0x00000005
-#define    NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_XOR					0x00000006
-#define    NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_NAND					0x00000007
-#define    NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_AND					0x00000008
-#define    NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_EQUI					0x00000009
-#define    NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_NOOP					0x0000000a
-#define    NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_OR_INVERTED				0x0000000b
-#define    NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_COPY					0x0000000c
-#define    NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_OR_REVERSE					0x0000000d
-#define    NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_OR						0x0000000e
-#define    NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_SET					0x0000000f
-#define   NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_SHIFT					4
-#define   NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_MASK					0x000000f0
-#define    NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_CLEAR					0x00000000
-#define    NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_NOR					0x00000010
-#define    NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_AND_INVERTED				0x00000020
-#define    NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_COPY_INVERTED				0x00000030
-#define    NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_AND_REVERSE				0x00000040
-#define    NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_INVERT					0x00000050
-#define    NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_XOR					0x00000060
-#define    NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_NAND					0x00000070
-#define    NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_AND					0x00000080
-#define    NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_EQUI					0x00000090
-#define    NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_NOOP					0x000000a0
-#define    NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_OR_INVERTED				0x000000b0
-#define    NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_COPY					0x000000c0
-#define    NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_OR_REVERSE					0x000000d0
-#define    NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_OR						0x000000e0
-#define    NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_SET					0x000000f0
-
-
-#define NV04_IMAGE_PATTERN								0x00000044
-
-#define  NV04_IMAGE_PATTERN_NOP								0x00000100
-#define  NV04_IMAGE_PATTERN_NOTIFY							0x00000104
-#define  NV04_IMAGE_PATTERN_DMA_NOTIFY							0x00000180
-#define  NV04_IMAGE_PATTERN_COLOR_FORMAT						0x00000300
-#define   NV04_IMAGE_PATTERN_COLOR_FORMAT_A16R5G6B5					0x00000001
-#define   NV04_IMAGE_PATTERN_COLOR_FORMAT_X16A1R5G5B5					0x00000002
-#define   NV04_IMAGE_PATTERN_COLOR_FORMAT_A8R8G8B8					0x00000003
-#define  NV04_IMAGE_PATTERN_MONOCHROME_FORMAT						0x00000304
-#define   NV04_IMAGE_PATTERN_MONOCHROME_FORMAT_CGA6					0x00000001
-#define   NV04_IMAGE_PATTERN_MONOCHROME_FORMAT_LE					0x00000002
-#define  NV04_IMAGE_PATTERN_MONOCHROME_SHAPE						0x00000308
-#define   NV04_IMAGE_PATTERN_MONOCHROME_SHAPE_8X8					0x00000000
-#define   NV04_IMAGE_PATTERN_MONOCHROME_SHAPE_64X1					0x00000001
-#define   NV04_IMAGE_PATTERN_MONOCHROME_SHAPE_1X64					0x00000002
-#define  NV04_IMAGE_PATTERN_PATTERN_SELECT						0x0000030c
-#define   NV04_IMAGE_PATTERN_PATTERN_SELECT_MONO					0x00000001
-#define   NV04_IMAGE_PATTERN_PATTERN_SELECT_COLOR					0x00000002
-#define  NV04_IMAGE_PATTERN_MONOCHROME_COLOR0						0x00000310
-#define  NV04_IMAGE_PATTERN_MONOCHROME_COLOR1						0x00000314
-#define  NV04_IMAGE_PATTERN_MONOCHROME_PATTERN0						0x00000318
-#define  NV04_IMAGE_PATTERN_MONOCHROME_PATTERN1						0x0000031c
-#define  NV04_IMAGE_PATTERN_PATTERN_Y8(x)						(0x00000400+((x)*4))
-#define  NV04_IMAGE_PATTERN_PATTERN_Y8__SIZE						0x00000010
-#define   NV04_IMAGE_PATTERN_PATTERN_Y8_Y0_SHIFT					0
-#define   NV04_IMAGE_PATTERN_PATTERN_Y8_Y0_MASK						0x000000ff
-#define   NV04_IMAGE_PATTERN_PATTERN_Y8_Y1_SHIFT					8
-#define   NV04_IMAGE_PATTERN_PATTERN_Y8_Y1_MASK						0x0000ff00
-#define   NV04_IMAGE_PATTERN_PATTERN_Y8_Y2_SHIFT					16
-#define   NV04_IMAGE_PATTERN_PATTERN_Y8_Y2_MASK						0x00ff0000
-#define   NV04_IMAGE_PATTERN_PATTERN_Y8_Y3_SHIFT					24
-#define   NV04_IMAGE_PATTERN_PATTERN_Y8_Y3_MASK						0xff000000
-#define  NV04_IMAGE_PATTERN_PATTERN_R5G6B5(x)						(0x00000500+((x)*4))
-#define  NV04_IMAGE_PATTERN_PATTERN_R5G6B5__SIZE					0x00000020
-#define   NV04_IMAGE_PATTERN_PATTERN_R5G6B5_B0_SHIFT					0
-#define   NV04_IMAGE_PATTERN_PATTERN_R5G6B5_B0_MASK					0x0000001f
-#define   NV04_IMAGE_PATTERN_PATTERN_R5G6B5_G0_SHIFT					5
-#define   NV04_IMAGE_PATTERN_PATTERN_R5G6B5_G0_MASK					0x000007e0
-#define   NV04_IMAGE_PATTERN_PATTERN_R5G6B5_R0_SHIFT					11
-#define   NV04_IMAGE_PATTERN_PATTERN_R5G6B5_R0_MASK					0x0000f800
-#define   NV04_IMAGE_PATTERN_PATTERN_R5G6B5_B1_SHIFT					16
-#define   NV04_IMAGE_PATTERN_PATTERN_R5G6B5_B1_MASK					0x001f0000
-#define   NV04_IMAGE_PATTERN_PATTERN_R5G6B5_G1_SHIFT					21
-#define   NV04_IMAGE_PATTERN_PATTERN_R5G6B5_G1_MASK					0x07e00000
-#define   NV04_IMAGE_PATTERN_PATTERN_R5G6B5_R1_SHIFT					27
-#define   NV04_IMAGE_PATTERN_PATTERN_R5G6B5_R1_MASK					0xf8000000
-#define  NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5(x)						(0x00000600+((x)*4))
-#define  NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5__SIZE					0x00000020
-#define   NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_B0_SHIFT					0
-#define   NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_B0_MASK					0x0000001f
-#define   NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_G0_SHIFT					5
-#define   NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_G0_MASK					0x000003e0
-#define   NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_R0_SHIFT					10
-#define   NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_R0_MASK					0x00007c00
-#define   NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_B1_SHIFT					16
-#define   NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_B1_MASK					0x001f0000
-#define   NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_G1_SHIFT					21
-#define   NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_G1_MASK					0x03e00000
-#define   NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_R1_SHIFT					26
-#define   NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_R1_MASK					0x7c000000
-#define  NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8(x)						(0x00000700+((x)*4))
-#define  NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8__SIZE					0x00000040
-#define   NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_B_SHIFT					0
-#define   NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_B_MASK					0x000000ff
-#define   NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_G_SHIFT					8
-#define   NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_G_MASK					0x0000ff00
-#define   NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_R_SHIFT					16
-#define   NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_R_MASK					0x00ff0000
-
-
-#define NV03_VIDEO_LUT_CURSOR_DAC							0x00000046
-
-#define  NV03_VIDEO_LUT_CURSOR_DAC_SYNCHRONIZE						0x00000100
-#define  NV03_VIDEO_LUT_CURSOR_DAC_STOP_IMAGE						0x00000104
-#define  NV03_VIDEO_LUT_CURSOR_DAC_STOP_CURSOR						0x00000108
-#define  NV03_VIDEO_LUT_CURSOR_DAC_STOP_DAC						0x0000010c
-#define  NV03_VIDEO_LUT_CURSOR_DAC_DMA_NOTIFY						0x00000180
-#define  NV03_VIDEO_LUT_CURSOR_DAC_DMA_IMAGE(x)						(0x00000184+((x)*4))
-#define  NV03_VIDEO_LUT_CURSOR_DAC_DMA_IMAGE__SIZE					0x00000002
-#define  NV03_VIDEO_LUT_CURSOR_DAC_DMA_LUT(x)						(0x0000018c+((x)*4))
-#define  NV03_VIDEO_LUT_CURSOR_DAC_DMA_LUT__SIZE					0x00000002
-#define  NV03_VIDEO_LUT_CURSOR_DAC_DMA_CURSOR(x)					(0x00000194+((x)*4))
-#define  NV03_VIDEO_LUT_CURSOR_DAC_DMA_CURSOR__SIZE					0x00000002
-#define  NV03_VIDEO_LUT_CURSOR_DAC_GET							0x000002fc
-#define  NV03_VIDEO_LUT_CURSOR_DAC_SET_IMAGE_OFFSET(x)					(0x00000300+((x)*8))
-#define  NV03_VIDEO_LUT_CURSOR_DAC_SET_IMAGE_OFFSET__SIZE				0x00000002
-#define  NV03_VIDEO_LUT_CURSOR_DAC_SET_IMAGE_FORMAT(x)					(0x00000304+((x)*8))
-#define  NV03_VIDEO_LUT_CURSOR_DAC_SET_IMAGE_FORMAT__SIZE				0x00000002
-#define   NV03_VIDEO_LUT_CURSOR_DAC_SET_IMAGE_FORMAT_PITCH_SHIFT			0
-#define   NV03_VIDEO_LUT_CURSOR_DAC_SET_IMAGE_FORMAT_PITCH_MASK				0x0000ffff
-#define   NV03_VIDEO_LUT_CURSOR_DAC_SET_IMAGE_FORMAT_COLOR_SHIFT			16
-#define   NV03_VIDEO_LUT_CURSOR_DAC_SET_IMAGE_FORMAT_COLOR_MASK				0x0fff0000
-#define   NV03_VIDEO_LUT_CURSOR_DAC_SET_IMAGE_FORMAT_NOTIFY_SHIFT			28
-#define   NV03_VIDEO_LUT_CURSOR_DAC_SET_IMAGE_FORMAT_NOTIFY_MASK			0xf0000000
-#define  NV03_VIDEO_LUT_CURSOR_DAC_SET_CURSOR_OFFSET(x)					(0x00000340+((x)*12))
-#define  NV03_VIDEO_LUT_CURSOR_DAC_SET_CURSOR_OFFSET__SIZE				0x00000002
-#define  NV03_VIDEO_LUT_CURSOR_DAC_SET_CURSOR_POINT_OUT(x)				(0x00000344+((x)*12))
-#define  NV03_VIDEO_LUT_CURSOR_DAC_SET_CURSOR_POINT_OUT__SIZE				0x00000002
-#define   NV03_VIDEO_LUT_CURSOR_DAC_SET_CURSOR_POINT_OUT_X_SHIFT			0
-#define   NV03_VIDEO_LUT_CURSOR_DAC_SET_CURSOR_POINT_OUT_X_MASK				0x0000ffff
-#define   NV03_VIDEO_LUT_CURSOR_DAC_SET_CURSOR_POINT_OUT_Y_SHIFT			16
-#define   NV03_VIDEO_LUT_CURSOR_DAC_SET_CURSOR_POINT_OUT_Y_MASK				0xffff0000
-#define  NV03_VIDEO_LUT_CURSOR_DAC_SET_CURSOR_FORMAT(x)					(0x00000348+((x)*12))
-#define  NV03_VIDEO_LUT_CURSOR_DAC_SET_CURSOR_FORMAT__SIZE				0x00000002
-#define  NV03_VIDEO_LUT_CURSOR_DAC_SET_CURSOR_POINT_OUT_A				0x00000358
-#define   NV03_VIDEO_LUT_CURSOR_DAC_SET_CURSOR_POINT_OUT_A_X_SHIFT			0
-#define   NV03_VIDEO_LUT_CURSOR_DAC_SET_CURSOR_POINT_OUT_A_X_MASK			0x0000ffff
-#define   NV03_VIDEO_LUT_CURSOR_DAC_SET_CURSOR_POINT_OUT_A_Y_SHIFT			16
-#define   NV03_VIDEO_LUT_CURSOR_DAC_SET_CURSOR_POINT_OUT_A_Y_MASK			0xffff0000
-#define  NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_IMAGE_SIZE(x)				(0x00000380+((x)*16))
-#define  NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_IMAGE_SIZE__SIZE				0x00000002
-#define   NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_IMAGE_SIZE_W_SHIFT				0
-#define   NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_IMAGE_SIZE_W_MASK				0x0000ffff
-#define   NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_IMAGE_SIZE_H_SHIFT				16
-#define   NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_IMAGE_SIZE_H_MASK				0xffff0000
-#define  NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_HSYNC(x)					(0x00000384+((x)*16))
-#define  NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_HSYNC__SIZE					0x00000002
-#define   NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_HSYNC_START_SHIFT				0
-#define   NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_HSYNC_START_MASK				0x0000ffff
-#define   NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_HSYNC_WIDTH_SHIFT				16
-#define   NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_HSYNC_WIDTH_MASK				0x0fff0000
-#define   NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_HSYNC_POLARITY_SHIFT			28
-#define   NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_HSYNC_POLARITY_MASK				0xf0000000
-#define  NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_VSYNC(x)					(0x00000388+((x)*16))
-#define  NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_VSYNC__SIZE					0x00000002
-#define   NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_VSYNC_START_SHIFT				0
-#define   NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_VSYNC_START_MASK				0x0000ffff
-#define   NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_VSYNC_WIDTH_SHIFT				16
-#define   NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_VSYNC_WIDTH_MASK				0x0fff0000
-#define   NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_VSYNC_POLARITY_SHIFT			28
-#define   NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_VSYNC_POLARITY_MASK				0xf0000000
-#define  NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_TOTAL_SIZE(x)				(0x0000038c+((x)*16))
-#define  NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_TOTAL_SIZE__SIZE				0x00000002
-#define   NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_TOTAL_SIZE_WIDTH_SHIFT			0
-#define   NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_TOTAL_SIZE_WIDTH_MASK			0x0000ffff
-#define   NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_TOTAL_SIZE_HEIGHT_SHIFT			16
-#define   NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_TOTAL_SIZE_HEIGHT_MASK			0x0fff0000
-#define   NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_TOTAL_SIZE_NOTIFY_SHIFT			28
-#define   NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_TOTAL_SIZE_NOTIFY_MASK			0xf0000000
-#define  NV03_VIDEO_LUT_CURSOR_DAC_SET_PIXEL_CLOCK					0x000003a0
-
-
-#define NV03_TEXTURED_TRIANGLE								0x00000048
-
-#define  NV03_TEXTURED_TRIANGLE_NOP							0x00000100
-#define  NV03_TEXTURED_TRIANGLE_NOTIFY							0x00000104
-#define  NV03_TEXTURED_TRIANGLE_PATCH							0x0000010c
-#define  NV03_TEXTURED_TRIANGLE_DMA_NOTIFY						0x00000180
-#define  NV03_TEXTURED_TRIANGLE_DMA_TEXTURE						0x00000184
-#define  NV03_TEXTURED_TRIANGLE_CLIP_RECTANGLE						0x00000188
-#define  NV03_TEXTURED_TRIANGLE_SURFACE							0x0000018c
-#define  NV03_TEXTURED_TRIANGLE_TEXTURE_OFFSET						0x00000304
-#define  NV03_TEXTURED_TRIANGLE_TEXTURE_FORMAT						0x00000308
-#define   NV03_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_KEY_MASK_SHIFT			0
-#define   NV03_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_KEY_MASK_MASK			0x0000ffff
-#define   NV03_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_KEY_ENABLE_SHIFT			16
-#define   NV03_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_KEY_ENABLE_MASK			0x000f0000
-#define   NV03_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_SHIFT				20
-#define   NV03_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_MASK				0x00f00000
-#define   NV03_TEXTURED_TRIANGLE_TEXTURE_FORMAT_SIZE_MIN_SHIFT				24
-#define   NV03_TEXTURED_TRIANGLE_TEXTURE_FORMAT_SIZE_MIN_MASK				0x0f000000
-#define   NV03_TEXTURED_TRIANGLE_TEXTURE_FORMAT_SIZE_MAX_SHIFT				28
-#define   NV03_TEXTURED_TRIANGLE_TEXTURE_FORMAT_SIZE_MAX_MASK				0xf0000000
-#define  NV03_TEXTURED_TRIANGLE_FILTER							0x0000030c
-#define   NV03_TEXTURED_TRIANGLE_FILTER_SPREAD_X_SHIFT					0
-#define   NV03_TEXTURED_TRIANGLE_FILTER_SPREAD_X_MASK					0x0000001f
-#define   NV03_TEXTURED_TRIANGLE_FILTER_SPREAD_Y_SHIFT					8
-#define   NV03_TEXTURED_TRIANGLE_FILTER_SPREAD_Y_MASK					0x00001f00
-#define   NV03_TEXTURED_TRIANGLE_FILTER_SIZE_ADJUST_SHIFT				16
-#define   NV03_TEXTURED_TRIANGLE_FILTER_SIZE_ADJUST_MASK				0x00ff0000
-#define  NV03_TEXTURED_TRIANGLE_FOG_COLOR						0x00000310
-#define   NV03_TEXTURED_TRIANGLE_FOG_COLOR_B_SHIFT					0
-#define   NV03_TEXTURED_TRIANGLE_FOG_COLOR_B_MASK					0x000000ff
-#define   NV03_TEXTURED_TRIANGLE_FOG_COLOR_G_SHIFT					8
-#define   NV03_TEXTURED_TRIANGLE_FOG_COLOR_G_MASK					0x0000ff00
-#define   NV03_TEXTURED_TRIANGLE_FOG_COLOR_R_SHIFT					16
-#define   NV03_TEXTURED_TRIANGLE_FOG_COLOR_R_MASK					0x00ff0000
-#define  NV03_TEXTURED_TRIANGLE_CONTROL_OUT						0x00000314
-#define   NV03_TEXTURED_TRIANGLE_CONTROL_OUT_INTERPOLATOR_SHIFT				0
-#define   NV03_TEXTURED_TRIANGLE_CONTROL_OUT_INTERPOLATOR_MASK				0x0000000f
-#define   NV03_TEXTURED_TRIANGLE_CONTROL_OUT_WRAP_U_SHIFT				4
-#define   NV03_TEXTURED_TRIANGLE_CONTROL_OUT_WRAP_U_MASK				0x00000030
-#define   NV03_TEXTURED_TRIANGLE_CONTROL_OUT_WRAP_V_SHIFT				6
-#define   NV03_TEXTURED_TRIANGLE_CONTROL_OUT_WRAP_V_MASK				0x000000c0
-#define   NV03_TEXTURED_TRIANGLE_CONTROL_OUT_SOURCE_COLOR_SHIFT				8
-#define   NV03_TEXTURED_TRIANGLE_CONTROL_OUT_SOURCE_COLOR_MASK				0x00000f00
-#define   NV03_TEXTURED_TRIANGLE_CONTROL_OUT_CULLING_SHIFT				12
-#define   NV03_TEXTURED_TRIANGLE_CONTROL_OUT_CULLING_MASK				0x00007000
-#define   NV03_TEXTURED_TRIANGLE_CONTROL_OUT_Z_PERSPECTIVE_ENABLE			(1 << 15)
-#define   NV03_TEXTURED_TRIANGLE_CONTROL_OUT_Z_FUNC_SHIFT				16
-#define   NV03_TEXTURED_TRIANGLE_CONTROL_OUT_Z_FUNC_MASK				0x000f0000
-#define   NV03_TEXTURED_TRIANGLE_CONTROL_OUT_Z_WRITE_ENABLE_SHIFT			20
-#define   NV03_TEXTURED_TRIANGLE_CONTROL_OUT_Z_WRITE_ENABLE_MASK			0x00f00000
-#define   NV03_TEXTURED_TRIANGLE_CONTROL_OUT_COLOR_WRITE_ENABLE_SHIFT			24
-#define   NV03_TEXTURED_TRIANGLE_CONTROL_OUT_COLOR_WRITE_ENABLE_MASK			0x07000000
-#define   NV03_TEXTURED_TRIANGLE_CONTROL_OUT_ROP_SHIFT					27
-#define   NV03_TEXTURED_TRIANGLE_CONTROL_OUT_ROP_MASK					0x18000000
-#define   NV03_TEXTURED_TRIANGLE_CONTROL_OUT_BETA					(1 << 29)
-#define   NV03_TEXTURED_TRIANGLE_CONTROL_OUT_DST_BLEND					(1 << 30)
-#define   NV03_TEXTURED_TRIANGLE_CONTROL_OUT_SRC_BLEND					(1 << 31)
-#define  NV03_TEXTURED_TRIANGLE_ALPHA_CONTROL						0x00000318
-#define   NV03_TEXTURED_TRIANGLE_ALPHA_CONTROL_ALPHA_REF_SHIFT				0
-#define   NV03_TEXTURED_TRIANGLE_ALPHA_CONTROL_ALPHA_REF_MASK				0x000000ff
-#define   NV03_TEXTURED_TRIANGLE_ALPHA_CONTROL_ALPHA_FUNC_SHIFT				8
-#define   NV03_TEXTURED_TRIANGLE_ALPHA_CONTROL_ALPHA_FUNC_MASK				0xffffff00
-#define  NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR(x)					(0x00001000+((x)*32))
-#define  NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR__SIZE					0x00000080
-#define   NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_I0_SHIFT				0
-#define   NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_I0_MASK				0x0000000f
-#define   NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_I1_SHIFT				4
-#define   NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_I1_MASK				0x000000f0
-#define   NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_I2_SHIFT				8
-#define   NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_I2_MASK				0x00000f00
-#define   NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_I3_SHIFT				12
-#define   NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_I3_MASK				0x0000f000
-#define   NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_I4_SHIFT				16
-#define   NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_I4_MASK				0x000f0000
-#define   NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_I5_SHIFT				20
-#define   NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_I5_MASK				0x00f00000
-#define   NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_FOG_SHIFT				24
-#define   NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_FOG_MASK				0xff000000
-#define  NV03_TEXTURED_TRIANGLE_TLVERTEX_COLOR(x)					(0x00001004+((x)*32))
-#define  NV03_TEXTURED_TRIANGLE_TLVERTEX_COLOR__SIZE					0x00000080
-#define  NV03_TEXTURED_TRIANGLE_TLVERTEX_SX(x)						(0x00001008+((x)*32))
-#define  NV03_TEXTURED_TRIANGLE_TLVERTEX_SX__SIZE					0x00000080
-#define  NV03_TEXTURED_TRIANGLE_TLVERTEX_SY(x)						(0x0000100c+((x)*32))
-#define  NV03_TEXTURED_TRIANGLE_TLVERTEX_SY__SIZE					0x00000080
-#define  NV03_TEXTURED_TRIANGLE_TLVERTEX_SZ(x)						(0x00001010+((x)*32))
-#define  NV03_TEXTURED_TRIANGLE_TLVERTEX_SZ__SIZE					0x00000080
-#define  NV03_TEXTURED_TRIANGLE_TLVERTEX_RHW(x)						(0x00001014+((x)*32))
-#define  NV03_TEXTURED_TRIANGLE_TLVERTEX_RHW__SIZE					0x00000080
-#define  NV03_TEXTURED_TRIANGLE_TLVERTEX_TU(x)						(0x00001018+((x)*32))
-#define  NV03_TEXTURED_TRIANGLE_TLVERTEX_TU__SIZE					0x00000080
-#define  NV03_TEXTURED_TRIANGLE_TLVERTEX_TV(x)						(0x0000101c+((x)*32))
-#define  NV03_TEXTURED_TRIANGLE_TLVERTEX_TV__SIZE					0x00000080
-
-
-#define NV04_GDI_RECTANGLE_TEXT								0x0000004a
-
-#define  NV04_GDI_RECTANGLE_TEXT_NOP							0x00000100
-#define  NV04_GDI_RECTANGLE_TEXT_NOTIFY							0x00000104
-#define  NV04_GDI_RECTANGLE_TEXT_PATCH							0x0000010c
-#define  NV04_GDI_RECTANGLE_TEXT_PM_TRIGGER						0x00000140
-#define  NV04_GDI_RECTANGLE_TEXT_DMA_NOTIFY						0x00000180
-#define  NV04_GDI_RECTANGLE_TEXT_DMA_FONTS						0x00000184
-#define  NV04_GDI_RECTANGLE_TEXT_PATTERN						0x00000188
-#define  NV04_GDI_RECTANGLE_TEXT_ROP							0x0000018c
-#define  NV04_GDI_RECTANGLE_TEXT_BETA1							0x00000190
-#define  NV04_GDI_RECTANGLE_TEXT_BETA4							0x00000194
-#define  NV04_GDI_RECTANGLE_TEXT_SURFACE						0x00000198
-#define  NV04_GDI_RECTANGLE_TEXT_OPERATION						0x000002fc
-#define   NV04_GDI_RECTANGLE_TEXT_OPERATION_SRCCOPY_AND					0x00000000
-#define   NV04_GDI_RECTANGLE_TEXT_OPERATION_ROP_AND					0x00000001
-#define   NV04_GDI_RECTANGLE_TEXT_OPERATION_BLEND_AND					0x00000002
-#define   NV04_GDI_RECTANGLE_TEXT_OPERATION_SRCCOPY					0x00000003
-#define   NV04_GDI_RECTANGLE_TEXT_OPERATION_SRCCOPY_PREMULT				0x00000004
-#define   NV04_GDI_RECTANGLE_TEXT_OPERATION_BLEND_PREMULT				0x00000005
-#define  NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT						0x00000300
-#define   NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT_A16R5G6B5				0x00000001
-#define   NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT_X16A1R5G5B5				0x00000002
-#define   NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT_A8R8G8B8					0x00000003
-#define  NV04_GDI_RECTANGLE_TEXT_MONOCHROME_FORMAT					0x00000304
-#define   NV04_GDI_RECTANGLE_TEXT_MONOCHROME_FORMAT_CGA6				0x00000001
-#define   NV04_GDI_RECTANGLE_TEXT_MONOCHROME_FORMAT_LE					0x00000002
-#define  NV04_GDI_RECTANGLE_TEXT_COLOR1_A						0x000003fc
-#define  NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT(x)				(0x00000400+((x)*8))
-#define  NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT__SIZE			0x00000020
-#define   NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_Y_SHIFT			0
-#define   NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_Y_MASK			0x0000ffff
-#define   NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_X_SHIFT			16
-#define   NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_X_MASK			0xffff0000
-#define  NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE(x)				(0x00000404+((x)*8))
-#define  NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE__SIZE				0x00000020
-#define   NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_H_SHIFT			0
-#define   NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_H_MASK			0x0000ffff
-#define   NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_W_SHIFT			16
-#define   NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_W_MASK			0xffff0000
-#define  NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT0						0x000005f4
-#define   NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT0_L_SHIFT					0
-#define   NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT0_L_MASK					0x0000ffff
-#define   NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT0_T_SHIFT					16
-#define   NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT0_T_MASK					0xffff0000
-#define  NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT1						0x000005f8
-#define   NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT1_R_SHIFT					0
-#define   NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT1_R_MASK					0x0000ffff
-#define   NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT1_B_SHIFT					16
-#define   NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT1_B_MASK					0xffff0000
-#define  NV04_GDI_RECTANGLE_TEXT_COLOR1_B						0x000005fc
-#define  NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0(x)				(0x00000600+((x)*8))
-#define  NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0__SIZE			0x00000020
-#define   NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_L_SHIFT			0
-#define   NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_L_MASK			0x0000ffff
-#define   NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_T_SHIFT			16
-#define   NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_T_MASK			0xffff0000
-#define  NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1(x)				(0x00000604+((x)*8))
-#define  NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1__SIZE			0x00000020
-#define   NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_R_SHIFT			0
-#define   NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_R_MASK			0x0000ffff
-#define   NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_B_SHIFT			16
-#define   NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_B_MASK			0xffff0000
-#define  NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT0						0x000007ec
-#define   NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_L_SHIFT					0
-#define   NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_L_MASK					0x0000ffff
-#define   NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_T_SHIFT					16
-#define   NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_T_MASK					0xffff0000
-#define  NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT1						0x000007f0
-#define   NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_R_SHIFT					0
-#define   NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_R_MASK					0x0000ffff
-#define   NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_B_SHIFT					16
-#define   NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_B_MASK					0xffff0000
-#define  NV04_GDI_RECTANGLE_TEXT_COLOR1_C						0x000007f4
-#define  NV04_GDI_RECTANGLE_TEXT_SIZE_C							0x000007f8
-#define   NV04_GDI_RECTANGLE_TEXT_SIZE_C_W_SHIFT					0
-#define   NV04_GDI_RECTANGLE_TEXT_SIZE_C_W_MASK						0x0000ffff
-#define   NV04_GDI_RECTANGLE_TEXT_SIZE_C_H_SHIFT					16
-#define   NV04_GDI_RECTANGLE_TEXT_SIZE_C_H_MASK						0xffff0000
-#define  NV04_GDI_RECTANGLE_TEXT_POINT_C						0x000007fc
-#define   NV04_GDI_RECTANGLE_TEXT_POINT_C_X_SHIFT					0
-#define   NV04_GDI_RECTANGLE_TEXT_POINT_C_X_MASK					0x0000ffff
-#define   NV04_GDI_RECTANGLE_TEXT_POINT_C_Y_SHIFT					16
-#define   NV04_GDI_RECTANGLE_TEXT_POINT_C_Y_MASK					0xffff0000
-#define  NV04_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_C(x)					(0x00000800+((x)*4))
-#define  NV04_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_C__SIZE				0x00000080
-#define  NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT0						0x00000be4
-#define   NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_L_SHIFT					0
-#define   NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_L_MASK					0x0000ffff
-#define   NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_T_SHIFT					16
-#define   NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_T_MASK					0xffff0000
-#define  NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT1						0x00000be8
-#define   NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_R_SHIFT					0
-#define   NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_R_MASK					0x0000ffff
-#define   NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_B_SHIFT					16
-#define   NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_B_MASK					0xffff0000
-#define  NV04_GDI_RECTANGLE_TEXT_COLOR0_E						0x00000bec
-#define  NV04_GDI_RECTANGLE_TEXT_COLOR1_E						0x00000bf0
-#define  NV04_GDI_RECTANGLE_TEXT_SIZE_IN_E						0x00000bf4
-#define   NV04_GDI_RECTANGLE_TEXT_SIZE_IN_E_W_SHIFT					0
-#define   NV04_GDI_RECTANGLE_TEXT_SIZE_IN_E_W_MASK					0x0000ffff
-#define   NV04_GDI_RECTANGLE_TEXT_SIZE_IN_E_H_SHIFT					16
-#define   NV04_GDI_RECTANGLE_TEXT_SIZE_IN_E_H_MASK					0xffff0000
-#define  NV04_GDI_RECTANGLE_TEXT_SIZE_OUT_E						0x00000bf8
-#define   NV04_GDI_RECTANGLE_TEXT_SIZE_OUT_E_W_SHIFT					0
-#define   NV04_GDI_RECTANGLE_TEXT_SIZE_OUT_E_W_MASK					0x0000ffff
-#define   NV04_GDI_RECTANGLE_TEXT_SIZE_OUT_E_H_SHIFT					16
-#define   NV04_GDI_RECTANGLE_TEXT_SIZE_OUT_E_H_MASK					0xffff0000
-#define  NV04_GDI_RECTANGLE_TEXT_POINT_E						0x00000bfc
-#define   NV04_GDI_RECTANGLE_TEXT_POINT_E_X_SHIFT					0
-#define   NV04_GDI_RECTANGLE_TEXT_POINT_E_X_MASK					0x0000ffff
-#define   NV04_GDI_RECTANGLE_TEXT_POINT_E_Y_SHIFT					16
-#define   NV04_GDI_RECTANGLE_TEXT_POINT_E_Y_MASK					0xffff0000
-#define  NV04_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR01_E(x)				(0x00000c00+((x)*4))
-#define  NV04_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR01_E__SIZE				0x00000080
-#define  NV04_GDI_RECTANGLE_TEXT_FONT_F							0x00000ff0
-#define   NV04_GDI_RECTANGLE_TEXT_FONT_F_OFFSET_SHIFT					0
-#define   NV04_GDI_RECTANGLE_TEXT_FONT_F_OFFSET_MASK					0x0fffffff
-#define   NV04_GDI_RECTANGLE_TEXT_FONT_F_PITCH_SHIFT					28
-#define   NV04_GDI_RECTANGLE_TEXT_FONT_F_PITCH_MASK					0xf0000000
-#define  NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT0						0x00000ff4
-#define   NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT0_L_SHIFT					0
-#define   NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT0_L_MASK					0x0000ffff
-#define   NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT0_T_SHIFT					16
-#define   NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT0_T_MASK					0xffff0000
-#define  NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT1						0x00000ff8
-#define   NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT1_R_SHIFT					0
-#define   NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT1_R_MASK					0x0000ffff
-#define   NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT1_B_SHIFT					16
-#define   NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT1_B_MASK					0xffff0000
-#define  NV04_GDI_RECTANGLE_TEXT_COLOR1_F						0x00000ffc
-#define  NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F(x)					(0x00001000+((x)*4))
-#define  NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F__SIZE				0x00000100
-#define   NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_INDEX_SHIFT			0
-#define   NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_INDEX_MASK				0x000000ff
-#define   NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_X_SHIFT				8
-#define   NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_X_MASK				0x000fff00
-#define   NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_Y_SHIFT				20
-#define   NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_Y_MASK				0xfff00000
-#define  NV04_GDI_RECTANGLE_TEXT_FONT_G							0x000017f0
-#define   NV04_GDI_RECTANGLE_TEXT_FONT_G_OFFSET_SHIFT					0
-#define   NV04_GDI_RECTANGLE_TEXT_FONT_G_OFFSET_MASK					0x0fffffff
-#define   NV04_GDI_RECTANGLE_TEXT_FONT_G_PITCH_SHIFT					28
-#define   NV04_GDI_RECTANGLE_TEXT_FONT_G_PITCH_MASK					0xf0000000
-#define  NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT0						0x000017f4
-#define   NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT0_L_SHIFT					0
-#define   NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT0_L_MASK					0x0000ffff
-#define   NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT0_T_SHIFT					16
-#define   NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT0_T_MASK					0xffff0000
-#define  NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT1						0x000017f8
-#define   NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT1_R_SHIFT					0
-#define   NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT1_R_MASK					0x0000ffff
-#define   NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT1_B_SHIFT					16
-#define   NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT1_B_MASK					0xffff0000
-#define  NV04_GDI_RECTANGLE_TEXT_COLOR1_G						0x000017fc
-#define  NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT(x)				(0x00001800+((x)*8))
-#define  NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT__SIZE				0x00000100
-#define   NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT_X_SHIFT			0
-#define   NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT_X_MASK			0x0000ffff
-#define   NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT_Y_SHIFT			16
-#define   NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT_Y_MASK			0xffff0000
-#define  NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_INDEX(x)				(0x00001804+((x)*8))
-#define  NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_INDEX__SIZE				0x00000100
-
-
-#define NV03_GDI_RECTANGLE_TEXT								0x0000004b
-
-#define  NV03_GDI_RECTANGLE_TEXT_NOP							0x00000100
-#define  NV03_GDI_RECTANGLE_TEXT_NOTIFY							0x00000104
-#define  NV03_GDI_RECTANGLE_TEXT_DMA_NOTIFY						0x00000180
-#define  NV03_GDI_RECTANGLE_TEXT_PATTERN						0x00000184
-#define  NV03_GDI_RECTANGLE_TEXT_ROP							0x00000188
-#define  NV03_GDI_RECTANGLE_TEXT_BETA1							0x0000018c
-#define  NV03_GDI_RECTANGLE_TEXT_SURFACE						0x00000190
-#define  NV03_GDI_RECTANGLE_TEXT_OPERATION						0x000002fc
-#define  NV03_GDI_RECTANGLE_TEXT_COLOR_FORMAT						0x00000300
-#define  NV03_GDI_RECTANGLE_TEXT_MONOCHROME_FORMAT					0x00000304
-#define  NV03_GDI_RECTANGLE_TEXT_COLOR1_A						0x000003fc
-#define  NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT				0x00000400
-#define   NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_Y_SHIFT			0
-#define   NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_Y_MASK			0x0000ffff
-#define   NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_X_SHIFT			16
-#define   NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_X_MASK			0xffff0000
-#define  NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE				0x00000404
-#define   NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_H_SHIFT			0
-#define   NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_H_MASK			0x0000ffff
-#define   NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_W_SHIFT			16
-#define   NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_W_MASK			0xffff0000
-#define  NV03_GDI_RECTANGLE_TEXT_CLIP_POINT0_B						0x000007f4
-#define   NV03_GDI_RECTANGLE_TEXT_CLIP_POINT0_B_L_SHIFT					0
-#define   NV03_GDI_RECTANGLE_TEXT_CLIP_POINT0_B_L_MASK					0x0000ffff
-#define   NV03_GDI_RECTANGLE_TEXT_CLIP_POINT0_B_T_SHIFT					16
-#define   NV03_GDI_RECTANGLE_TEXT_CLIP_POINT0_B_T_MASK					0xffff0000
-#define  NV03_GDI_RECTANGLE_TEXT_CLIP_POINT1_B						0x000007f8
-#define   NV03_GDI_RECTANGLE_TEXT_CLIP_POINT1_B_R_SHIFT					0
-#define   NV03_GDI_RECTANGLE_TEXT_CLIP_POINT1_B_R_MASK					0x0000ffff
-#define   NV03_GDI_RECTANGLE_TEXT_CLIP_POINT1_B_B_SHIFT					16
-#define   NV03_GDI_RECTANGLE_TEXT_CLIP_POINT1_B_B_MASK					0xffff0000
-#define  NV03_GDI_RECTANGLE_TEXT_COLOR1_B						0x000007fc
-#define  NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0				0x00000800
-#define   NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_L_SHIFT			0
-#define   NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_L_MASK			0x0000ffff
-#define   NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_T_SHIFT			16
-#define   NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_T_MASK			0xffff0000
-#define  NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1				0x00000804
-#define   NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_R_SHIFT			0
-#define   NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_R_MASK			0x0000ffff
-#define   NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_B_SHIFT			16
-#define   NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_B_MASK			0xffff0000
-#define  NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT0						0x00000bec
-#define   NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_L_SHIFT					0
-#define   NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_L_MASK					0x0000ffff
-#define   NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_T_SHIFT					16
-#define   NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_T_MASK					0xffff0000
-#define  NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT1						0x00000bf0
-#define   NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_R_SHIFT					0
-#define   NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_R_MASK					0x0000ffff
-#define   NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_B_SHIFT					16
-#define   NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_B_MASK					0xffff0000
-#define  NV03_GDI_RECTANGLE_TEXT_COLOR1_C						0x00000bf4
-#define  NV03_GDI_RECTANGLE_TEXT_SIZE_C							0x00000bf8
-#define   NV03_GDI_RECTANGLE_TEXT_SIZE_C_W_SHIFT					0
-#define   NV03_GDI_RECTANGLE_TEXT_SIZE_C_W_MASK						0x0000ffff
-#define   NV03_GDI_RECTANGLE_TEXT_SIZE_C_H_SHIFT					16
-#define   NV03_GDI_RECTANGLE_TEXT_SIZE_C_H_MASK						0xffff0000
-#define  NV03_GDI_RECTANGLE_TEXT_POINT_C						0x00000bfc
-#define   NV03_GDI_RECTANGLE_TEXT_POINT_C_X_SHIFT					0
-#define   NV03_GDI_RECTANGLE_TEXT_POINT_C_X_MASK					0x0000ffff
-#define   NV03_GDI_RECTANGLE_TEXT_POINT_C_Y_SHIFT					16
-#define   NV03_GDI_RECTANGLE_TEXT_POINT_C_Y_MASK					0xffff0000
-#define  NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_C(x)					(0x00000c00+((x)*4))
-#define  NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_C__SIZE				0x00000020
-#define  NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT0						0x00000fe8
-#define   NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT0_L_SHIFT					0
-#define   NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT0_L_MASK					0x0000ffff
-#define   NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT0_T_SHIFT					16
-#define   NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT0_T_MASK					0xffff0000
-#define  NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT1						0x00000fec
-#define   NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT1_R_SHIFT					0
-#define   NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT1_R_MASK					0x0000ffff
-#define   NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT1_B_SHIFT					16
-#define   NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT1_B_MASK					0xffff0000
-#define  NV03_GDI_RECTANGLE_TEXT_COLOR1_D						0x00000ff0
-#define  NV03_GDI_RECTANGLE_TEXT_SIZE_IN_D						0x00000ff4
-#define   NV03_GDI_RECTANGLE_TEXT_SIZE_IN_D_W_SHIFT					0
-#define   NV03_GDI_RECTANGLE_TEXT_SIZE_IN_D_W_MASK					0x0000ffff
-#define   NV03_GDI_RECTANGLE_TEXT_SIZE_IN_D_H_SHIFT					16
-#define   NV03_GDI_RECTANGLE_TEXT_SIZE_IN_D_H_MASK					0xffff0000
-#define  NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_D						0x00000ff8
-#define   NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_D_W_SHIFT					0
-#define   NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_D_W_MASK					0x0000ffff
-#define   NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_D_H_SHIFT					16
-#define   NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_D_H_MASK					0xffff0000
-#define  NV03_GDI_RECTANGLE_TEXT_POINT_D						0x00000ffc
-#define   NV03_GDI_RECTANGLE_TEXT_POINT_D_X_SHIFT					0
-#define   NV03_GDI_RECTANGLE_TEXT_POINT_D_X_MASK					0x0000ffff
-#define   NV03_GDI_RECTANGLE_TEXT_POINT_D_Y_SHIFT					16
-#define   NV03_GDI_RECTANGLE_TEXT_POINT_D_Y_MASK					0xffff0000
-#define  NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_D(x)					(0x00001000+((x)*4))
-#define  NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_D__SIZE				0x00000020
-#define  NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT0						0x000013e4
-#define   NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_L_SHIFT					0
-#define   NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_L_MASK					0x0000ffff
-#define   NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_T_SHIFT					16
-#define   NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_T_MASK					0xffff0000
-#define  NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT1						0x000013e8
-#define   NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_R_SHIFT					0
-#define   NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_R_MASK					0x0000ffff
-#define   NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_B_SHIFT					16
-#define   NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_B_MASK					0xffff0000
-#define  NV03_GDI_RECTANGLE_TEXT_COLOR0_E						0x000013ec
-#define  NV03_GDI_RECTANGLE_TEXT_COLOR1_E						0x000013f0
-#define  NV03_GDI_RECTANGLE_TEXT_SIZE_IN_E						0x000013f4
-#define   NV03_GDI_RECTANGLE_TEXT_SIZE_IN_E_W_SHIFT					0
-#define   NV03_GDI_RECTANGLE_TEXT_SIZE_IN_E_W_MASK					0x0000ffff
-#define   NV03_GDI_RECTANGLE_TEXT_SIZE_IN_E_H_SHIFT					16
-#define   NV03_GDI_RECTANGLE_TEXT_SIZE_IN_E_H_MASK					0xffff0000
-#define  NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_E						0x000013f8
-#define   NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_E_W_SHIFT					0
-#define   NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_E_W_MASK					0x0000ffff
-#define   NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_E_H_SHIFT					16
-#define   NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_E_H_MASK					0xffff0000
-#define  NV03_GDI_RECTANGLE_TEXT_POINT_E						0x000013fc
-#define   NV03_GDI_RECTANGLE_TEXT_POINT_E_X_SHIFT					0
-#define   NV03_GDI_RECTANGLE_TEXT_POINT_E_X_MASK					0x0000ffff
-#define   NV03_GDI_RECTANGLE_TEXT_POINT_E_Y_SHIFT					16
-#define   NV03_GDI_RECTANGLE_TEXT_POINT_E_Y_MASK					0xffff0000
-#define  NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR01_E(x)				(0x00001400+((x)*4))
-#define  NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR01_E__SIZE				0x00000020
-
-
-#define NV04_SWIZZLED_SURFACE								0x00000052
-
-#define  NV04_SWIZZLED_SURFACE_NOP							0x00000100
-#define  NV04_SWIZZLED_SURFACE_NOTIFY							0x00000104
-#define  NV04_SWIZZLED_SURFACE_DMA_NOTIFY						0x00000180
-#define  NV04_SWIZZLED_SURFACE_DMA_IMAGE						0x00000184
-#define  NV04_SWIZZLED_SURFACE_FORMAT							0x00000300
-#define   NV04_SWIZZLED_SURFACE_FORMAT_COLOR_SHIFT					0
-#define   NV04_SWIZZLED_SURFACE_FORMAT_COLOR_MASK					0x000000ff
-#define    NV04_SWIZZLED_SURFACE_FORMAT_COLOR_Y8					0x00000001
-#define    NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X1R5G5B5_Z1R5G5B5				0x00000002
-#define    NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X1R5G5B5_X1R5G5B5				0x00000003
-#define    NV04_SWIZZLED_SURFACE_FORMAT_COLOR_R5G6B5					0x00000004
-#define    NV04_SWIZZLED_SURFACE_FORMAT_COLOR_Y16					0x00000005
-#define    NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X8R8G8B8_Z8R8G8B8				0x00000006
-#define    NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X8R8G8B8_X8R8G8B8				0x00000007
-#define    NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X1A7R8G8B8_Z1A7R8G8B8			0x00000008
-#define    NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X1A7R8G8B8_X1A7R8G8B8			0x00000009
-#define    NV04_SWIZZLED_SURFACE_FORMAT_COLOR_A8R8G8B8					0x0000000a
-#define    NV04_SWIZZLED_SURFACE_FORMAT_COLOR_Y32					0x0000000b
-#define   NV04_SWIZZLED_SURFACE_FORMAT_BASE_SIZE_U_SHIFT				16
-#define   NV04_SWIZZLED_SURFACE_FORMAT_BASE_SIZE_U_MASK					0x00ff0000
-#define   NV04_SWIZZLED_SURFACE_FORMAT_BASE_SIZE_V_SHIFT				24
-#define   NV04_SWIZZLED_SURFACE_FORMAT_BASE_SIZE_V_MASK					0xff000000
-#define  NV04_SWIZZLED_SURFACE_OFFSET							0x00000304
-
-
-#define NV20_SWIZZLED_SURFACE								0x0000009e
-
-
-
-#define NV30_SWIZZLED_SURFACE								0x0000039e
-
-
-
-#define NV40_SWIZZLED_SURFACE								0x0000309e
-
-
-
-#define NV04_CONTEXT_SURFACES_3D							0x00000053
-
-#define  NV04_CONTEXT_SURFACES_3D_NOP							0x00000100
-#define  NV04_CONTEXT_SURFACES_3D_NOTIFY						0x00000104
-#define  NV04_CONTEXT_SURFACES_3D_DMA_NOTIFY						0x00000180
-#define  NV04_CONTEXT_SURFACES_3D_DMA_COLOR						0x00000184
-#define  NV04_CONTEXT_SURFACES_3D_DMA_ZETA						0x00000188
-#define  NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL					0x000002f8
-#define   NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_X_SHIFT				0
-#define   NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_X_MASK				0x0000ffff
-#define   NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_W_SHIFT				16
-#define   NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_W_MASK				0xffff0000
-#define  NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL						0x000002fc
-#define   NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_Y_SHIFT				0
-#define   NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_Y_MASK					0x0000ffff
-#define   NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_H_SHIFT				16
-#define   NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_H_MASK					0xffff0000
-#define  NV04_CONTEXT_SURFACES_3D_FORMAT						0x00000300
-#define   NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_SHIFT					0
-#define   NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_MASK					0x000000ff
-#define    NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X1R5G5B5_Z1R5G5B5			0x00000001
-#define    NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X1R5G5B5_X1R5G5B5			0x00000002
-#define    NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_R5G6B5					0x00000003
-#define    NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X8R8G8B8_Z8R8G8B8			0x00000004
-#define    NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X8R8G8B8_X8R8G8B8			0x00000005
-#define    NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X1A7R8G8B8_Z1A7R8G8B8			0x00000006
-#define    NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X1A7R8G8B8_X1A7R8G8B8			0x00000007
-#define    NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_A8R8G8B8				0x00000008
-#define   NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_SHIFT					8
-#define   NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_MASK					0x0000ff00
-#define    NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_PITCH					0x00000100
-#define    NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_SWIZZLE					0x00000200
-#define   NV04_CONTEXT_SURFACES_3D_FORMAT_BASE_SIZE_U_SHIFT				16
-#define   NV04_CONTEXT_SURFACES_3D_FORMAT_BASE_SIZE_U_MASK				0x00ff0000
-#define   NV04_CONTEXT_SURFACES_3D_FORMAT_BASE_SIZE_V_SHIFT				24
-#define   NV04_CONTEXT_SURFACES_3D_FORMAT_BASE_SIZE_V_MASK				0xff000000
-#define  NV04_CONTEXT_SURFACES_3D_CLIP_SIZE						0x00000304
-#define   NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_W_SHIFT					0
-#define   NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_W_MASK					0x0000ffff
-#define   NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_H_SHIFT					16
-#define   NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_H_MASK					0xffff0000
-#define  NV04_CONTEXT_SURFACES_3D_PITCH							0x00000308
-#define   NV04_CONTEXT_SURFACES_3D_PITCH_COLOR_SHIFT					0
-#define   NV04_CONTEXT_SURFACES_3D_PITCH_COLOR_MASK					0x0000ffff
-#define   NV04_CONTEXT_SURFACES_3D_PITCH_ZETA_SHIFT					16
-#define   NV04_CONTEXT_SURFACES_3D_PITCH_ZETA_MASK					0xffff0000
-#define  NV04_CONTEXT_SURFACES_3D_OFFSET_COLOR						0x0000030c
-#define  NV04_CONTEXT_SURFACES_3D_OFFSET_ZETA						0x00000310
-
-
-#define NV10_CONTEXT_SURFACES_3D							0x00000093
-
-
-
-#define NV04_TEXTURED_TRIANGLE								0x00000054
-
-#define  NV04_TEXTURED_TRIANGLE_NOP							0x00000100
-#define  NV04_TEXTURED_TRIANGLE_NOTIFY							0x00000104
-#define  NV04_TEXTURED_TRIANGLE_DMA_NOTIFY						0x00000180
-#define  NV04_TEXTURED_TRIANGLE_DMA_A							0x00000184
-#define  NV04_TEXTURED_TRIANGLE_DMA_B							0x00000188
-#define  NV04_TEXTURED_TRIANGLE_SURFACE							0x0000018c
-#define  NV04_TEXTURED_TRIANGLE_COLORKEY						0x00000300
-#define  NV04_TEXTURED_TRIANGLE_OFFSET							0x00000304
-#define  NV04_TEXTURED_TRIANGLE_FORMAT							0x00000308
-#define   NV04_TEXTURED_TRIANGLE_FORMAT_DMA_A						(1 <<  0)
-#define   NV04_TEXTURED_TRIANGLE_FORMAT_DMA_B						(1 <<  1)
-#define   NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_KEY_MATCH_SHIFT				2
-#define   NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_KEY_MATCH_MASK				0x0000000c
-#define   NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_ZOH_SHIFT				4
-#define   NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_ZOH_MASK					0x00000030
-#define    NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_ZOH_CENTER				0x00000010
-#define    NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_ZOH_CORNER				0x00000020
-#define   NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_FOH_SHIFT				6
-#define   NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_FOH_MASK					0x000000c0
-#define    NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_FOH_CENTER				0x00000040
-#define    NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_FOH_CORNER				0x00000080
-#define   NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_SHIFT					8
-#define   NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_MASK					0x00000f00
-#define    NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_Y8					0x00000100
-#define    NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A1R5G5B5					0x00000200
-#define    NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_X1R5G5B5					0x00000300
-#define    NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A4R4G4B4					0x00000400
-#define    NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_R5G6B5					0x00000500
-#define    NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A8R8G8B8					0x00000600
-#define    NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_X8R8G8B8					0x00000700
-#define   NV04_TEXTURED_TRIANGLE_FORMAT_MIPMAP_LEVELS_SHIFT				12
-#define   NV04_TEXTURED_TRIANGLE_FORMAT_MIPMAP_LEVELS_MASK				0x0000f000
-#define   NV04_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_U_SHIFT				16
-#define   NV04_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_U_MASK				0x000f0000
-#define   NV04_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_V_SHIFT				20
-#define   NV04_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_V_MASK				0x00f00000
-#define   NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_SHIFT					24
-#define   NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_MASK					0x07000000
-#define    NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_REPEAT				0x01000000
-#define    NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_MIRRORED_REPEAT			0x02000000
-#define    NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_EDGE				0x03000000
-#define    NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_BORDER			0x04000000
-#define    NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP					0x05000000
-#define   NV04_TEXTURED_TRIANGLE_FORMAT_WRAPU						(1 << 27)
-#define   NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_SHIFT					28
-#define   NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_MASK					0x70000000
-#define    NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_REPEAT				0x10000000
-#define    NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_MIRRORED_REPEAT			0x20000000
-#define    NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_CLAMP_TO_EDGE				0x30000000
-#define    NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_CLAMP_TO_BORDER			0x40000000
-#define    NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_CLAMP					0x50000000
-#define   NV04_TEXTURED_TRIANGLE_FORMAT_WRAPV						(1 << 31)
-#define  NV04_TEXTURED_TRIANGLE_FILTER							0x0000030c
-#define   NV04_TEXTURED_TRIANGLE_FILTER_KERNEL_SIZE_X_SHIFT				0
-#define   NV04_TEXTURED_TRIANGLE_FILTER_KERNEL_SIZE_X_MASK				0x000000ff
-#define   NV04_TEXTURED_TRIANGLE_FILTER_KERNEL_SIZE_Y_SHIFT				8
-#define   NV04_TEXTURED_TRIANGLE_FILTER_KERNEL_SIZE_Y_MASK				0x00007f00
-#define   NV04_TEXTURED_TRIANGLE_FILTER_MIPMAP_DITHER_ENABLE				(1 << 15)
-#define   NV04_TEXTURED_TRIANGLE_FILTER_MIPMAP_LODBIAS_SHIFT				16
-#define   NV04_TEXTURED_TRIANGLE_FILTER_MIPMAP_LODBIAS_MASK				0x00ff0000
-#define   NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_SHIFT					24
-#define   NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_MASK					0x07000000
-#define    NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST					0x01000000
-#define    NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR					0x02000000
-#define    NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST			0x03000000
-#define    NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST			0x04000000
-#define    NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR			0x05000000
-#define    NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR			0x06000000
-#define   NV04_TEXTURED_TRIANGLE_FILTER_ANISOTROPIC_MINIFY_ENABLE			(1 << 27)
-#define   NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY_SHIFT					28
-#define   NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY_MASK					0x70000000
-#define    NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY_NEAREST				0x10000000
-#define    NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY_LINEAR					0x20000000
-#define   NV04_TEXTURED_TRIANGLE_FILTER_ANISOTROPIC_MAGNIFY_ENABLE			(1 << 31)
-#define  NV04_TEXTURED_TRIANGLE_BLEND							0x00000310
-#define   NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_SHIFT				0
-#define   NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_MASK					0x0000000f
-#define   NV04_TEXTURED_TRIANGLE_BLEND_MASK_BIT_SHIFT					4
-#define   NV04_TEXTURED_TRIANGLE_BLEND_MASK_BIT_MASK					0x00000030
-#define   NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_SHIFT					6
-#define   NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_MASK					0x000000c0
-#define    NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_FLAT					0x00000040
-#define    NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_GOURAUD				0x00000080
-#define    NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_PHONG				0x000000c0
-#define   NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_PERSPECTIVE_ENABLE			(1 <<  8)
-#define   NV04_TEXTURED_TRIANGLE_BLEND_SPECULAR_ENABLE					(1 << 12)
-#define   NV04_TEXTURED_TRIANGLE_BLEND_FOG_ENABLE					(1 << 16)
-#define   NV04_TEXTURED_TRIANGLE_BLEND_BLEND_ENABLE					(1 << 20)
-#define   NV04_TEXTURED_TRIANGLE_BLEND_SRC_SHIFT					24
-#define   NV04_TEXTURED_TRIANGLE_BLEND_SRC_MASK						0x0f000000
-#define   NV04_TEXTURED_TRIANGLE_BLEND_DST_SHIFT					28
-#define   NV04_TEXTURED_TRIANGLE_BLEND_DST_MASK						0xf0000000
-#define  NV04_TEXTURED_TRIANGLE_CONTROL							0x00000314
-#define   NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_REF_SHIFT				0
-#define   NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_REF_MASK					0x000000ff
-#define   NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_SHIFT				8
-#define   NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_MASK				0x00000f00
-#define   NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_ENABLE					(1 << 12)
-#define   NV04_TEXTURED_TRIANGLE_CONTROL_ORIGIN						(1 << 13)
-#define   NV04_TEXTURED_TRIANGLE_CONTROL_Z_ENABLE					(1 << 14)
-#define   NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_SHIFT					16
-#define   NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_MASK					0x000f0000
-#define   NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_SHIFT				20
-#define   NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_MASK					0x00300000
-#define    NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_BOTH				0x00000000
-#define    NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_NONE				0x00100000
-#define    NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_CW					0x00200000
-#define    NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_CCW					0x00300000
-#define   NV04_TEXTURED_TRIANGLE_CONTROL_DITHER_ENABLE					(1 << 22)
-#define   NV04_TEXTURED_TRIANGLE_CONTROL_Z_PERSPECTIVE_ENABLE				(1 << 23)
-#define   NV04_TEXTURED_TRIANGLE_CONTROL_Z_WRITE					(1 << 24)
-#define   NV04_TEXTURED_TRIANGLE_CONTROL_Z_FORMAT_SHIFT					30
-#define   NV04_TEXTURED_TRIANGLE_CONTROL_Z_FORMAT_MASK					0xc0000000
-#define  NV04_TEXTURED_TRIANGLE_FOGCOLOR						0x00000318
-#define   NV04_TEXTURED_TRIANGLE_FOGCOLOR_B_SHIFT					0
-#define   NV04_TEXTURED_TRIANGLE_FOGCOLOR_B_MASK					0x000000ff
-#define   NV04_TEXTURED_TRIANGLE_FOGCOLOR_G_SHIFT					8
-#define   NV04_TEXTURED_TRIANGLE_FOGCOLOR_G_MASK					0x0000ff00
-#define   NV04_TEXTURED_TRIANGLE_FOGCOLOR_R_SHIFT					16
-#define   NV04_TEXTURED_TRIANGLE_FOGCOLOR_R_MASK					0x00ff0000
-#define   NV04_TEXTURED_TRIANGLE_FOGCOLOR_A_SHIFT					24
-#define   NV04_TEXTURED_TRIANGLE_FOGCOLOR_A_MASK					0xff000000
-#define  NV04_TEXTURED_TRIANGLE_TLVERTEX_SX(x)						(0x00000400+((x)*32))
-#define  NV04_TEXTURED_TRIANGLE_TLVERTEX_SX__SIZE					0x00000010
-#define  NV04_TEXTURED_TRIANGLE_TLVERTEX_SY(x)						(0x00000404+((x)*32))
-#define  NV04_TEXTURED_TRIANGLE_TLVERTEX_SY__SIZE					0x00000010
-#define  NV04_TEXTURED_TRIANGLE_TLVERTEX_SZ(x)						(0x00000408+((x)*32))
-#define  NV04_TEXTURED_TRIANGLE_TLVERTEX_SZ__SIZE					0x00000010
-#define  NV04_TEXTURED_TRIANGLE_TLVERTEX_RHW(x)						(0x0000040c+((x)*32))
-#define  NV04_TEXTURED_TRIANGLE_TLVERTEX_RHW__SIZE					0x00000010
-#define  NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR(x)					(0x00000410+((x)*32))
-#define  NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR__SIZE					0x00000010
-#define   NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_B_SHIFT					0
-#define   NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_B_MASK					0x000000ff
-#define   NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_G_SHIFT					8
-#define   NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_G_MASK					0x0000ff00
-#define   NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_R_SHIFT					16
-#define   NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_R_MASK					0x00ff0000
-#define   NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_A_SHIFT					24
-#define   NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_A_MASK					0xff000000
-#define  NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR(x)					(0x00000414+((x)*32))
-#define  NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR__SIZE					0x00000010
-#define   NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_B_SHIFT				0
-#define   NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_B_MASK				0x000000ff
-#define   NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_G_SHIFT				8
-#define   NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_G_MASK				0x0000ff00
-#define   NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_R_SHIFT				16
-#define   NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_R_MASK				0x00ff0000
-#define   NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_FOG_SHIFT				24
-#define   NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_FOG_MASK				0xff000000
-#define  NV04_TEXTURED_TRIANGLE_TLVERTEX_TU(x)						(0x00000418+((x)*32))
-#define  NV04_TEXTURED_TRIANGLE_TLVERTEX_TU__SIZE					0x00000010
-#define  NV04_TEXTURED_TRIANGLE_TLVERTEX_TV(x)						(0x0000041c+((x)*32))
-#define  NV04_TEXTURED_TRIANGLE_TLVERTEX_TV__SIZE					0x00000010
-#define  NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE(x)					(0x00000600+((x)*4))
-#define  NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE__SIZE					0x00000040
-#define   NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I0_SHIFT					0
-#define   NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I0_MASK					0x0000000f
-#define   NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I1_SHIFT					4
-#define   NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I1_MASK					0x000000f0
-#define   NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I2_SHIFT					8
-#define   NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I2_MASK					0x00000f00
-#define   NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I3_SHIFT					12
-#define   NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I3_MASK					0x0000f000
-#define   NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I4_SHIFT					16
-#define   NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I4_MASK					0x000f0000
-#define   NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I5_SHIFT					20
-#define   NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I5_MASK					0x00f00000
-
-
-#define NV10_TEXTURED_TRIANGLE								0x00000094
-
-
-
-#define NV04_MULTITEX_TRIANGLE								0x00000055
-
-#define  NV04_MULTITEX_TRIANGLE_NOP							0x00000100
-#define  NV04_MULTITEX_TRIANGLE_NOTIFY							0x00000104
-#define  NV04_MULTITEX_TRIANGLE_DMA_NOTIFY						0x00000180
-#define  NV04_MULTITEX_TRIANGLE_DMA_A							0x00000184
-#define  NV04_MULTITEX_TRIANGLE_DMA_B							0x00000188
-#define  NV04_MULTITEX_TRIANGLE_SURFACE							0x0000018c
-#define  NV04_MULTITEX_TRIANGLE_OFFSET(x)						(0x00000308+((x)*4))
-#define  NV04_MULTITEX_TRIANGLE_OFFSET__SIZE						0x00000002
-#define  NV04_MULTITEX_TRIANGLE_FORMAT(x)						(0x00000310+((x)*4))
-#define  NV04_MULTITEX_TRIANGLE_FORMAT__SIZE						0x00000002
-#define   NV04_MULTITEX_TRIANGLE_FORMAT_DMA_A						(1 <<  0)
-#define   NV04_MULTITEX_TRIANGLE_FORMAT_DMA_B						(1 <<  1)
-#define   NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_ZOH_SHIFT				4
-#define   NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_ZOH_MASK					0x00000030
-#define   NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_FOH_SHIFT				6
-#define   NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_FOH_MASK					0x000000c0
-#define   NV04_MULTITEX_TRIANGLE_FORMAT_COLOR_SHIFT					8
-#define   NV04_MULTITEX_TRIANGLE_FORMAT_COLOR_MASK					0x00000f00
-#define   NV04_MULTITEX_TRIANGLE_FORMAT_MIPMAP_LEVELS_SHIFT				12
-#define   NV04_MULTITEX_TRIANGLE_FORMAT_MIPMAP_LEVELS_MASK				0x0000f000
-#define   NV04_MULTITEX_TRIANGLE_FORMAT_BASE_SIZE_U_SHIFT				16
-#define   NV04_MULTITEX_TRIANGLE_FORMAT_BASE_SIZE_U_MASK				0x000f0000
-#define   NV04_MULTITEX_TRIANGLE_FORMAT_BASE_SIZE_V_SHIFT				20
-#define   NV04_MULTITEX_TRIANGLE_FORMAT_BASE_SIZE_V_MASK				0x00f00000
-#define   NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSU_SHIFT					24
-#define   NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSU_MASK					0x07000000
-#define   NV04_MULTITEX_TRIANGLE_FORMAT_WRAPU						(1 << 27)
-#define   NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSV_SHIFT					28
-#define   NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSV_MASK					0x70000000
-#define   NV04_MULTITEX_TRIANGLE_FORMAT_WRAPV						(1 << 31)
-#define  NV04_MULTITEX_TRIANGLE_FILTER(x)						(0x00000318+((x)*4))
-#define  NV04_MULTITEX_TRIANGLE_FILTER__SIZE						0x00000002
-#define   NV04_MULTITEX_TRIANGLE_FILTER_KERNEL_SIZE_X_SHIFT				0
-#define   NV04_MULTITEX_TRIANGLE_FILTER_KERNEL_SIZE_X_MASK				0x000000ff
-#define   NV04_MULTITEX_TRIANGLE_FILTER_KERNEL_SIZE_Y_SHIFT				8
-#define   NV04_MULTITEX_TRIANGLE_FILTER_KERNEL_SIZE_Y_MASK				0x00007f00
-#define   NV04_MULTITEX_TRIANGLE_FILTER_MIPMAP_DITHER_ENABLE				(1 << 15)
-#define   NV04_MULTITEX_TRIANGLE_FILTER_MIPMAP_LODBIAS_SHIFT				16
-#define   NV04_MULTITEX_TRIANGLE_FILTER_MIPMAP_LODBIAS_MASK				0x00ff0000
-#define   NV04_MULTITEX_TRIANGLE_FILTER_MINIFY_SHIFT					24
-#define   NV04_MULTITEX_TRIANGLE_FILTER_MINIFY_MASK					0x07000000
-#define   NV04_MULTITEX_TRIANGLE_FILTER_ANISOTROPIC_MINIFY_ENABLE			(1 << 27)
-#define   NV04_MULTITEX_TRIANGLE_FILTER_MAGNIFY_SHIFT					28
-#define   NV04_MULTITEX_TRIANGLE_FILTER_MAGNIFY_MASK					0x70000000
-#define   NV04_MULTITEX_TRIANGLE_FILTER_ANISOTROPIC_MAGNIFY_ENABLE			(1 << 31)
-#define  NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA(x)					(0x00000320+((x)*12))
-#define  NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA__SIZE					0x00000002
-#define   NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_INVERSE0					(1 <<  0)
-#define   NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_SHIFT				2
-#define   NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_MASK				0x000000fc
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_ZERO				0x00000004
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_CONSTANT			0x00000008
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_PRIMARY_COLOR			0x0000000c
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_PREVIOUS			0x00000010
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_TEXTURE0			0x00000014
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_TEXTURE1			0x00000018
-#define   NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_INVERSE1					(1 <<  8)
-#define   NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_SHIFT				10
-#define   NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_MASK				0x0000fc00
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_ZERO				0x00000400
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_CONSTANT			0x00000800
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_PRIMARY_COLOR			0x00000c00
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_PREVIOUS			0x00001000
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_TEXTURE0			0x00001400
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_TEXTURE1			0x00001800
-#define   NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_INVERSE2					(1 << 16)
-#define   NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_SHIFT				18
-#define   NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_MASK				0x00fc0000
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_ZERO				0x00040000
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_CONSTANT			0x00080000
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_PRIMARY_COLOR			0x000c0000
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_PREVIOUS			0x00100000
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_TEXTURE0			0x00140000
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_TEXTURE1			0x00180000
-#define   NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_INVERSE3					(1 << 24)
-#define   NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_SHIFT				26
-#define   NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_MASK				0x1c000000
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_ZERO				0x04000000
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_CONSTANT			0x08000000
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_PRIMARY_COLOR			0x0c000000
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_PREVIOUS			0x10000000
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_TEXTURE0			0x14000000
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_TEXTURE1			0x18000000
-#define   NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_SHIFT				29
-#define   NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_MASK					0xe0000000
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_IDENTITY				0x20000000
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_SCALE2				0x40000000
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_SCALE4				0x60000000
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_BIAS				0x80000000
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_BIAS_SCALE2				0xe0000000
-#define  NV04_MULTITEX_TRIANGLE_COMBINE_COLOR(x)					(0x00000324+((x)*12))
-#define  NV04_MULTITEX_TRIANGLE_COMBINE_COLOR__SIZE					0x00000002
-#define   NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_INVERSE0					(1 <<  0)
-#define   NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ALPHA0					(1 <<  1)
-#define   NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_SHIFT				2
-#define   NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_MASK				0x000000fc
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_ZERO				0x00000004
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_CONSTANT			0x00000008
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_PRIMARY_COLOR			0x0000000c
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_PREVIOUS			0x00000010
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_TEXTURE0			0x00000014
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_TEXTURE1			0x00000018
-#define   NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_INVERSE1					(1 <<  8)
-#define   NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ALPHA1					(1 <<  9)
-#define   NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_SHIFT				10
-#define   NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_MASK				0x0000fc00
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_ZERO				0x00000400
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_CONSTANT			0x00000800
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_PRIMARY_COLOR			0x00000c00
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_PREVIOUS			0x00001000
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_TEXTURE0			0x00001400
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_TEXTURE1			0x00001800
-#define   NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_INVERSE2					(1 << 16)
-#define   NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ALPHA2					(1 << 17)
-#define   NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_SHIFT				18
-#define   NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_MASK				0x00fc0000
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_ZERO				0x00040000
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_CONSTANT			0x00080000
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_PRIMARY_COLOR			0x000c0000
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_PREVIOUS			0x00100000
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_TEXTURE0			0x00140000
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_TEXTURE1			0x00180000
-#define   NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_INVERSE3					(1 << 24)
-#define   NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ALPHA3					(1 << 25)
-#define   NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_SHIFT				26
-#define   NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_MASK				0x1c000000
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_ZERO				0x04000000
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_CONSTANT			0x08000000
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_PRIMARY_COLOR			0x0c000000
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_PREVIOUS			0x10000000
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_TEXTURE0			0x14000000
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_TEXTURE1			0x18000000
-#define   NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_SHIFT				29
-#define   NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_MASK					0xe0000000
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_IDENTITY				0x20000000
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_SCALE2				0x40000000
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_SCALE4				0x60000000
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_BIAS				0x80000000
-#define    NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_BIAS_SCALE2				0xe0000000
-#define  NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR						0x00000334
-#define   NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_B_SHIFT					0
-#define   NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_B_MASK					0x000000ff
-#define   NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_G_SHIFT					8
-#define   NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_G_MASK					0x0000ff00
-#define   NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_R_SHIFT					16
-#define   NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_R_MASK					0x00ff0000
-#define   NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_A_SHIFT					24
-#define   NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_A_MASK					0xff000000
-#define  NV04_MULTITEX_TRIANGLE_BLEND							0x00000338
-#define   NV04_MULTITEX_TRIANGLE_BLEND_MASK_BIT_SHIFT					4
-#define   NV04_MULTITEX_TRIANGLE_BLEND_MASK_BIT_MASK					0x00000030
-#define   NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE_SHIFT					6
-#define   NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE_MASK					0x000000c0
-#define    NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE_FLAT					0x00000040
-#define    NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE_GOURAUD				0x00000080
-#define    NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE_PHONG				0x000000c0
-#define   NV04_MULTITEX_TRIANGLE_BLEND_TEXTURE_PERSPECTIVE_ENABLE			(1 <<  8)
-#define   NV04_MULTITEX_TRIANGLE_BLEND_SPECULAR_ENABLE					(1 << 12)
-#define   NV04_MULTITEX_TRIANGLE_BLEND_FOG_ENABLE					(1 << 16)
-#define   NV04_MULTITEX_TRIANGLE_BLEND_BLEND_ENABLE					(1 << 20)
-#define   NV04_MULTITEX_TRIANGLE_BLEND_SRC_SHIFT					24
-#define   NV04_MULTITEX_TRIANGLE_BLEND_SRC_MASK						0x0f000000
-#define   NV04_MULTITEX_TRIANGLE_BLEND_DST_SHIFT					28
-#define   NV04_MULTITEX_TRIANGLE_BLEND_DST_MASK						0xf0000000
-#define  NV04_MULTITEX_TRIANGLE_CONTROL0						0x0000033c
-#define   NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_REF_SHIFT				0
-#define   NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_REF_MASK				0x000000ff
-#define   NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_SHIFT				8
-#define   NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_MASK				0x00000f00
-#define   NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_ENABLE					(1 << 12)
-#define   NV04_MULTITEX_TRIANGLE_CONTROL0_ORIGIN					(1 << 13)
-#define   NV04_MULTITEX_TRIANGLE_CONTROL0_Z_ENABLE					(1 << 14)
-#define   NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_SHIFT					16
-#define   NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_MASK					0x000f0000
-#define   NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_SHIFT				20
-#define   NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_MASK				0x00300000
-#define    NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_BOTH				0x00000000
-#define    NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_NONE				0x00100000
-#define    NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_CW					0x00200000
-#define    NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_CCW				0x00300000
-#define   NV04_MULTITEX_TRIANGLE_CONTROL0_DITHER_ENABLE					(1 << 22)
-#define   NV04_MULTITEX_TRIANGLE_CONTROL0_Z_PERSPECTIVE_ENABLE				(1 << 23)
-#define   NV04_MULTITEX_TRIANGLE_CONTROL0_Z_WRITE					(1 << 24)
-#define   NV04_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE					(1 << 25)
-#define   NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE					(1 << 26)
-#define   NV04_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE					(1 << 27)
-#define   NV04_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE					(1 << 28)
-#define   NV04_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE					(1 << 29)
-#define   NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FORMAT_SHIFT				30
-#define   NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FORMAT_MASK					0xc0000000
-#define  NV04_MULTITEX_TRIANGLE_CONTROL1						0x00000340
-#define   NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_ENABLE				(1 <<  0)
-#define   NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_FUNC_SHIFT				4
-#define   NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_FUNC_MASK				0x000000f0
-#define   NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_REF_SHIFT				8
-#define   NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_REF_MASK				0x0000ff00
-#define   NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_READ_SHIFT			16
-#define   NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_READ_MASK			0x00ff0000
-#define   NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_WRITE_SHIFT			24
-#define   NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_WRITE_MASK			0xff000000
-#define  NV04_MULTITEX_TRIANGLE_CONTROL2						0x00000344
-#define   NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_FAIL_SHIFT				0
-#define   NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_FAIL_MASK				0x0000000f
-#define   NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_ZFAIL_SHIFT			4
-#define   NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_ZFAIL_MASK				0x000000f0
-#define   NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_ZPASS_SHIFT			8
-#define   NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_ZPASS_MASK				0x00000f00
-#define  NV04_MULTITEX_TRIANGLE_FOGCOLOR						0x00000348
-#define   NV04_MULTITEX_TRIANGLE_FOGCOLOR_B_SHIFT					0
-#define   NV04_MULTITEX_TRIANGLE_FOGCOLOR_B_MASK					0x000000ff
-#define   NV04_MULTITEX_TRIANGLE_FOGCOLOR_G_SHIFT					8
-#define   NV04_MULTITEX_TRIANGLE_FOGCOLOR_G_MASK					0x0000ff00
-#define   NV04_MULTITEX_TRIANGLE_FOGCOLOR_R_SHIFT					16
-#define   NV04_MULTITEX_TRIANGLE_FOGCOLOR_R_MASK					0x00ff0000
-#define   NV04_MULTITEX_TRIANGLE_FOGCOLOR_A_SHIFT					24
-#define   NV04_MULTITEX_TRIANGLE_FOGCOLOR_A_MASK					0xff000000
-#define  NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SX(x)					(0x00000400+((x)*40))
-#define  NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SX__SIZE					0x00000008
-#define  NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SY(x)					(0x00000404+((x)*40))
-#define  NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SY__SIZE					0x00000008
-#define  NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SZ(x)					(0x00000408+((x)*40))
-#define  NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SZ__SIZE					0x00000008
-#define  NV04_MULTITEX_TRIANGLE_TLMTVERTEX_RHW(x)					(0x0000040c+((x)*40))
-#define  NV04_MULTITEX_TRIANGLE_TLMTVERTEX_RHW__SIZE					0x00000008
-#define  NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR(x)					(0x00000410+((x)*40))
-#define  NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR__SIZE					0x00000008
-#define   NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_B_SHIFT				0
-#define   NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_B_MASK				0x000000ff
-#define   NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_G_SHIFT				8
-#define   NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_G_MASK				0x0000ff00
-#define   NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_R_SHIFT				16
-#define   NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_R_MASK				0x00ff0000
-#define   NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_A_SHIFT				24
-#define   NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_A_MASK				0xff000000
-#define  NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR(x)					(0x00000414+((x)*40))
-#define  NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR__SIZE				0x00000008
-#define   NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_B_SHIFT				0
-#define   NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_B_MASK				0x000000ff
-#define   NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_G_SHIFT				8
-#define   NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_G_MASK				0x0000ff00
-#define   NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_R_SHIFT				16
-#define   NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_R_MASK				0x00ff0000
-#define   NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_FOG_SHIFT				24
-#define   NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_FOG_MASK				0xff000000
-#define  NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TU0(x)					(0x00000418+((x)*40))
-#define  NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TU0__SIZE					0x00000008
-#define  NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TV0(x)					(0x0000041c+((x)*40))
-#define  NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TV0__SIZE					0x00000008
-#define  NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TU1(x)					(0x00000420+((x)*40))
-#define  NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TU1__SIZE					0x00000008
-#define  NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TV1(x)					(0x00000424+((x)*40))
-#define  NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TV1__SIZE					0x00000008
-#define  NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE(x)					(0x00000540+((x)*4))
-#define  NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE__SIZE					0x00000030
-#define   NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I0_SHIFT					0
-#define   NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I0_MASK					0x0000000f
-#define   NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I1_SHIFT					4
-#define   NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I1_MASK					0x000000f0
-#define   NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I2_SHIFT					8
-#define   NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I2_MASK					0x00000f00
-#define   NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I3_SHIFT					12
-#define   NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I3_MASK					0x0000f000
-#define   NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I4_SHIFT					16
-#define   NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I4_MASK					0x000f0000
-#define   NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I5_SHIFT					20
-#define   NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I5_MASK					0x00f00000
-
-
-#define NV10_MULTITEX_TRIANGLE								0x00000095
-
-
-
-#define NV10TCL										0x00000056
-
-#define  NV10TCL_NOP									0x00000100
-#define  NV10TCL_NOTIFY									0x00000104
-#define  NV10TCL_DMA_NOTIFY								0x00000180
-#define  NV10TCL_DMA_IN_MEMORY0								0x00000184
-#define  NV10TCL_DMA_IN_MEMORY1								0x00000188
-#define  NV10TCL_DMA_VTXBUF0								0x0000018c
-#define  NV10TCL_DMA_IN_MEMORY2								0x00000194
-#define  NV10TCL_DMA_IN_MEMORY3								0x00000198
-#define  NV10TCL_RT_HORIZ								0x00000200
-#define   NV10TCL_RT_HORIZ_X_SHIFT							0
-#define   NV10TCL_RT_HORIZ_X_MASK							0x0000ffff
-#define   NV10TCL_RT_HORIZ_W_SHIFT							16
-#define   NV10TCL_RT_HORIZ_W_MASK							0xffff0000
-#define  NV10TCL_RT_VERT								0x00000204
-#define   NV10TCL_RT_VERT_Y_SHIFT							0
-#define   NV10TCL_RT_VERT_Y_MASK							0x0000ffff
-#define   NV10TCL_RT_VERT_H_SHIFT							16
-#define   NV10TCL_RT_VERT_H_MASK							0xffff0000
-#define  NV10TCL_RT_FORMAT								0x00000208
-#define   NV10TCL_RT_FORMAT_TYPE_SHIFT							8
-#define   NV10TCL_RT_FORMAT_TYPE_MASK							0x00000f00
-#define    NV10TCL_RT_FORMAT_TYPE_LINEAR						0x00000100
-#define    NV10TCL_RT_FORMAT_TYPE_SWIZZLED						0x00000200
-#define   NV10TCL_RT_FORMAT_COLOR_SHIFT							0
-#define   NV10TCL_RT_FORMAT_COLOR_MASK							0x0000001f
-#define    NV10TCL_RT_FORMAT_COLOR_R5G6B5						0x00000003
-#define    NV10TCL_RT_FORMAT_COLOR_X8R8G8B8						0x00000005
-#define    NV10TCL_RT_FORMAT_COLOR_A8R8G8B8						0x00000008
-#define    NV10TCL_RT_FORMAT_COLOR_B8							0x00000009
-#define    NV10TCL_RT_FORMAT_COLOR_UNKNOWN						0x0000000d
-#define    NV10TCL_RT_FORMAT_COLOR_X8B8G8R8						0x0000000f
-#define    NV10TCL_RT_FORMAT_COLOR_A8B8G8R8						0x00000010
-#define  NV10TCL_RT_PITCH								0x0000020c
-#define   NV10TCL_RT_PITCH_COLOR_PITCH_SHIFT						0
-#define   NV10TCL_RT_PITCH_COLOR_PITCH_MASK						0x0000ffff
-#define   NV10TCL_RT_PITCH_ZETA_PITCH_SHIFT						16
-#define   NV10TCL_RT_PITCH_ZETA_PITCH_MASK						0xffff0000
-#define  NV10TCL_COLOR_OFFSET								0x00000210
-#define  NV10TCL_ZETA_OFFSET								0x00000214
-#define  NV10TCL_TX_OFFSET(x)								(0x00000218+((x)*4))
-#define  NV10TCL_TX_OFFSET__SIZE							0x00000002
-#define  NV10TCL_TX_FORMAT(x)								(0x00000220+((x)*4))
-#define  NV10TCL_TX_FORMAT__SIZE							0x00000002
-#define   NV10TCL_TX_FORMAT_DMA0							(1 <<  0)
-#define   NV10TCL_TX_FORMAT_DMA1							(1 <<  1)
-#define   NV10TCL_TX_FORMAT_CUBE_MAP							(1 <<  2)
-#define   NV10TCL_TX_FORMAT_FORMAT_SHIFT						7
-#define   NV10TCL_TX_FORMAT_FORMAT_MASK							0x00000f80
-#define    NV10TCL_TX_FORMAT_FORMAT_L8							0x00000000
-#define    NV10TCL_TX_FORMAT_FORMAT_A8							0x00000080
-#define    NV10TCL_TX_FORMAT_FORMAT_A1R5G5B5						0x00000100
-#define    NV10TCL_TX_FORMAT_FORMAT_A4R4G4B4						0x00000200
-#define    NV10TCL_TX_FORMAT_FORMAT_R5G6B5						0x00000280
-#define    NV10TCL_TX_FORMAT_FORMAT_A8R8G8B8						0x00000300
-#define    NV10TCL_TX_FORMAT_FORMAT_X8R8G8B8						0x00000380
-#define    NV10TCL_TX_FORMAT_FORMAT_INDEX8						0x00000580
-#define    NV10TCL_TX_FORMAT_FORMAT_DXT1						0x00000600
-#define    NV10TCL_TX_FORMAT_FORMAT_DXT3						0x00000700
-#define    NV10TCL_TX_FORMAT_FORMAT_DXT5						0x00000780
-#define    NV10TCL_TX_FORMAT_FORMAT_A1R5G5B5_RECT					0x00000800
-#define    NV10TCL_TX_FORMAT_FORMAT_R5G6B5_RECT						0x00000880
-#define    NV10TCL_TX_FORMAT_FORMAT_A8R8G8B8_RECT					0x00000900
-#define    NV10TCL_TX_FORMAT_FORMAT_A8_RECT						0x00000980
-#define   NV10TCL_TX_FORMAT_MIPMAP							(1 << 15)
-#define   NV10TCL_TX_FORMAT_BASE_SIZE_U_SHIFT						16
-#define   NV10TCL_TX_FORMAT_BASE_SIZE_U_MASK						0x000f0000
-#define   NV10TCL_TX_FORMAT_BASE_SIZE_V_SHIFT						20
-#define   NV10TCL_TX_FORMAT_BASE_SIZE_V_MASK						0x00f00000
-#define   NV10TCL_TX_FORMAT_WRAP_S_SHIFT						24
-#define   NV10TCL_TX_FORMAT_WRAP_S_MASK							0x0f000000
-#define    NV10TCL_TX_FORMAT_WRAP_S_REPEAT						0x01000000
-#define    NV10TCL_TX_FORMAT_WRAP_S_MIRRORED_REPEAT					0x02000000
-#define    NV10TCL_TX_FORMAT_WRAP_S_CLAMP_TO_EDGE					0x03000000
-#define    NV10TCL_TX_FORMAT_WRAP_S_CLAMP_TO_BORDER					0x04000000
-#define    NV10TCL_TX_FORMAT_WRAP_S_CLAMP						0x05000000
-#define   NV10TCL_TX_FORMAT_WRAP_T_SHIFT						28
-#define   NV10TCL_TX_FORMAT_WRAP_T_MASK							0xf0000000
-#define    NV10TCL_TX_FORMAT_WRAP_T_REPEAT						0x10000000
-#define    NV10TCL_TX_FORMAT_WRAP_T_MIRRORED_REPEAT					0x20000000
-#define    NV10TCL_TX_FORMAT_WRAP_T_CLAMP_TO_EDGE					0x30000000
-#define    NV10TCL_TX_FORMAT_WRAP_T_CLAMP_TO_BORDER					0x40000000
-#define    NV10TCL_TX_FORMAT_WRAP_T_CLAMP						0x50000000
-#define  NV10TCL_TX_ENABLE(x)								(0x00000228+((x)*4))
-#define  NV10TCL_TX_ENABLE__SIZE							0x00000002
-#define   NV10TCL_TX_ENABLE_CULL_SHIFT							0
-#define   NV10TCL_TX_ENABLE_CULL_MASK							0x0000000f
-#define    NV10TCL_TX_ENABLE_CULL_DISABLED						0x00000000
-#define    NV10TCL_TX_ENABLE_CULL_TEST_ALL						0x00000003
-#define    NV10TCL_TX_ENABLE_CULL_TEST_ALPHA						0x00000004
-#define   NV10TCL_TX_ENABLE_ANISOTROPY_SHIFT						4
-#define   NV10TCL_TX_ENABLE_ANISOTROPY_MASK						0x00000030
-#define   NV10TCL_TX_ENABLE_MIPMAP_MAX_LOD_SHIFT					14
-#define   NV10TCL_TX_ENABLE_MIPMAP_MAX_LOD_MASK						0x0003c000
-#define   NV10TCL_TX_ENABLE_MIPMAP_MIN_LOD_SHIFT					26
-#define   NV10TCL_TX_ENABLE_MIPMAP_MIN_LOD_MASK						0x3c000000
-#define   NV10TCL_TX_ENABLE_ENABLE							(1 << 30)
-#define  NV10TCL_TX_NPOT_PITCH(x)							(0x00000230+((x)*4))
-#define  NV10TCL_TX_NPOT_PITCH__SIZE							0x00000002
-#define   NV10TCL_TX_NPOT_PITCH_PITCH_SHIFT						16
-#define   NV10TCL_TX_NPOT_PITCH_PITCH_MASK						0xffff0000
-#define  NV10TCL_TX_NPOT_SIZE(x)							(0x00000240+((x)*4))
-#define  NV10TCL_TX_NPOT_SIZE__SIZE							0x00000002
-#define   NV10TCL_TX_NPOT_SIZE_H_SHIFT							0
-#define   NV10TCL_TX_NPOT_SIZE_H_MASK							0x0000ffff
-#define   NV10TCL_TX_NPOT_SIZE_W_SHIFT							16
-#define   NV10TCL_TX_NPOT_SIZE_W_MASK							0xffff0000
-#define  NV10TCL_TX_FILTER(x)								(0x00000248+((x)*4))
-#define  NV10TCL_TX_FILTER__SIZE							0x00000002
-#define   NV10TCL_TX_FILTER_LOD_BIAS_SHIFT						8
-#define   NV10TCL_TX_FILTER_LOD_BIAS_MASK						0x00000f00
-#define   NV10TCL_TX_FILTER_MINIFY_SHIFT						24
-#define   NV10TCL_TX_FILTER_MINIFY_MASK							0x0f000000
-#define    NV10TCL_TX_FILTER_MINIFY_NEAREST						0x01000000
-#define    NV10TCL_TX_FILTER_MINIFY_LINEAR						0x02000000
-#define    NV10TCL_TX_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST				0x03000000
-#define    NV10TCL_TX_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST				0x04000000
-#define    NV10TCL_TX_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR				0x05000000
-#define    NV10TCL_TX_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR				0x06000000
-#define   NV10TCL_TX_FILTER_MAGNIFY_SHIFT						28
-#define   NV10TCL_TX_FILTER_MAGNIFY_MASK						0xf0000000
-#define    NV10TCL_TX_FILTER_MAGNIFY_NEAREST						0x10000000
-#define    NV10TCL_TX_FILTER_MAGNIFY_LINEAR						0x20000000
-#define  NV10TCL_TX_PALETTE_OFFSET(x)							(0x00000250+((x)*4))
-#define  NV10TCL_TX_PALETTE_OFFSET__SIZE						0x00000002
-#define  NV10TCL_RC_IN_ALPHA(x)								(0x00000260+((x)*4))
-#define  NV10TCL_RC_IN_ALPHA__SIZE							0x00000002
-#define   NV10TCL_RC_IN_ALPHA_D_INPUT_SHIFT						0
-#define   NV10TCL_RC_IN_ALPHA_D_INPUT_MASK						0x0000000f
-#define    NV10TCL_RC_IN_ALPHA_D_INPUT_ZERO						0x00000000
-#define    NV10TCL_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR0					0x00000001
-#define    NV10TCL_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR1					0x00000002
-#define    NV10TCL_RC_IN_ALPHA_D_INPUT_FOG						0x00000003
-#define    NV10TCL_RC_IN_ALPHA_D_INPUT_PRIMARY_COLOR					0x00000004
-#define    NV10TCL_RC_IN_ALPHA_D_INPUT_SECONDARY_COLOR					0x00000005
-#define    NV10TCL_RC_IN_ALPHA_D_INPUT_TEXTURE0						0x00000008
-#define    NV10TCL_RC_IN_ALPHA_D_INPUT_TEXTURE1						0x00000009
-#define    NV10TCL_RC_IN_ALPHA_D_INPUT_SPARE0						0x0000000c
-#define    NV10TCL_RC_IN_ALPHA_D_INPUT_SPARE1						0x0000000d
-#define    NV10TCL_RC_IN_ALPHA_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR			0x0000000e
-#define    NV10TCL_RC_IN_ALPHA_D_INPUT_E_TIMES_F					0x0000000f
-#define    NV10TCL_RC_IN_ALPHA_D_INPUT_TEXTURE2						0x0000000a
-#define    NV10TCL_RC_IN_ALPHA_D_INPUT_TEXTURE3						0x0000000b
-#define   NV10TCL_RC_IN_ALPHA_D_COMPONENT_USAGE						(1 <<  4)
-#define    NV10TCL_RC_IN_ALPHA_D_COMPONENT_USAGE_BLUE					0x00000000
-#define    NV10TCL_RC_IN_ALPHA_D_COMPONENT_USAGE_ALPHA					0x00000010
-#define   NV10TCL_RC_IN_ALPHA_D_MAPPING_SHIFT						5
-#define   NV10TCL_RC_IN_ALPHA_D_MAPPING_MASK						0x000000e0
-#define    NV10TCL_RC_IN_ALPHA_D_MAPPING_UNSIGNED_IDENTITY				0x00000000
-#define    NV10TCL_RC_IN_ALPHA_D_MAPPING_UNSIGNED_INVERT				0x00000020
-#define    NV10TCL_RC_IN_ALPHA_D_MAPPING_EXPAND_NORMAL					0x00000040
-#define    NV10TCL_RC_IN_ALPHA_D_MAPPING_EXPAND_NEGATE					0x00000060
-#define    NV10TCL_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NORMAL				0x00000080
-#define    NV10TCL_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NEGATE				0x000000a0
-#define    NV10TCL_RC_IN_ALPHA_D_MAPPING_SIGNED_IDENTITY				0x000000c0
-#define    NV10TCL_RC_IN_ALPHA_D_MAPPING_SIGNED_NEGATE					0x000000e0
-#define   NV10TCL_RC_IN_ALPHA_C_INPUT_SHIFT						8
-#define   NV10TCL_RC_IN_ALPHA_C_INPUT_MASK						0x00000f00
-#define    NV10TCL_RC_IN_ALPHA_C_INPUT_ZERO						0x00000000
-#define    NV10TCL_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR0					0x00000100
-#define    NV10TCL_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR1					0x00000200
-#define    NV10TCL_RC_IN_ALPHA_C_INPUT_FOG						0x00000300
-#define    NV10TCL_RC_IN_ALPHA_C_INPUT_PRIMARY_COLOR					0x00000400
-#define    NV10TCL_RC_IN_ALPHA_C_INPUT_SECONDARY_COLOR					0x00000500
-#define    NV10TCL_RC_IN_ALPHA_C_INPUT_TEXTURE0						0x00000800
-#define    NV10TCL_RC_IN_ALPHA_C_INPUT_TEXTURE1						0x00000900
-#define    NV10TCL_RC_IN_ALPHA_C_INPUT_SPARE0						0x00000c00
-#define    NV10TCL_RC_IN_ALPHA_C_INPUT_SPARE1						0x00000d00
-#define    NV10TCL_RC_IN_ALPHA_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR			0x00000e00
-#define    NV10TCL_RC_IN_ALPHA_C_INPUT_E_TIMES_F					0x00000f00
-#define    NV10TCL_RC_IN_ALPHA_C_INPUT_TEXTURE2						0x00000a00
-#define    NV10TCL_RC_IN_ALPHA_C_INPUT_TEXTURE3						0x00000b00
-#define   NV10TCL_RC_IN_ALPHA_C_COMPONENT_USAGE						(1 << 12)
-#define    NV10TCL_RC_IN_ALPHA_C_COMPONENT_USAGE_BLUE					0x00000000
-#define    NV10TCL_RC_IN_ALPHA_C_COMPONENT_USAGE_ALPHA					0x00001000
-#define   NV10TCL_RC_IN_ALPHA_C_MAPPING_SHIFT						13
-#define   NV10TCL_RC_IN_ALPHA_C_MAPPING_MASK						0x0000e000
-#define    NV10TCL_RC_IN_ALPHA_C_MAPPING_UNSIGNED_IDENTITY				0x00000000
-#define    NV10TCL_RC_IN_ALPHA_C_MAPPING_UNSIGNED_INVERT				0x00002000
-#define    NV10TCL_RC_IN_ALPHA_C_MAPPING_EXPAND_NORMAL					0x00004000
-#define    NV10TCL_RC_IN_ALPHA_C_MAPPING_EXPAND_NEGATE					0x00006000
-#define    NV10TCL_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NORMAL				0x00008000
-#define    NV10TCL_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NEGATE				0x0000a000
-#define    NV10TCL_RC_IN_ALPHA_C_MAPPING_SIGNED_IDENTITY				0x0000c000
-#define    NV10TCL_RC_IN_ALPHA_C_MAPPING_SIGNED_NEGATE					0x0000e000
-#define   NV10TCL_RC_IN_ALPHA_B_INPUT_SHIFT						16
-#define   NV10TCL_RC_IN_ALPHA_B_INPUT_MASK						0x000f0000
-#define    NV10TCL_RC_IN_ALPHA_B_INPUT_ZERO						0x00000000
-#define    NV10TCL_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR0					0x00010000
-#define    NV10TCL_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR1					0x00020000
-#define    NV10TCL_RC_IN_ALPHA_B_INPUT_FOG						0x00030000
-#define    NV10TCL_RC_IN_ALPHA_B_INPUT_PRIMARY_COLOR					0x00040000
-#define    NV10TCL_RC_IN_ALPHA_B_INPUT_SECONDARY_COLOR					0x00050000
-#define    NV10TCL_RC_IN_ALPHA_B_INPUT_TEXTURE0						0x00080000
-#define    NV10TCL_RC_IN_ALPHA_B_INPUT_TEXTURE1						0x00090000
-#define    NV10TCL_RC_IN_ALPHA_B_INPUT_SPARE0						0x000c0000
-#define    NV10TCL_RC_IN_ALPHA_B_INPUT_SPARE1						0x000d0000
-#define    NV10TCL_RC_IN_ALPHA_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR			0x000e0000
-#define    NV10TCL_RC_IN_ALPHA_B_INPUT_E_TIMES_F					0x000f0000
-#define    NV10TCL_RC_IN_ALPHA_B_INPUT_TEXTURE2						0x000a0000
-#define    NV10TCL_RC_IN_ALPHA_B_INPUT_TEXTURE3						0x000b0000
-#define   NV10TCL_RC_IN_ALPHA_B_COMPONENT_USAGE						(1 << 20)
-#define    NV10TCL_RC_IN_ALPHA_B_COMPONENT_USAGE_BLUE					0x00000000
-#define    NV10TCL_RC_IN_ALPHA_B_COMPONENT_USAGE_ALPHA					0x00100000
-#define   NV10TCL_RC_IN_ALPHA_B_MAPPING_SHIFT						21
-#define   NV10TCL_RC_IN_ALPHA_B_MAPPING_MASK						0x00e00000
-#define    NV10TCL_RC_IN_ALPHA_B_MAPPING_UNSIGNED_IDENTITY				0x00000000
-#define    NV10TCL_RC_IN_ALPHA_B_MAPPING_UNSIGNED_INVERT				0x00200000
-#define    NV10TCL_RC_IN_ALPHA_B_MAPPING_EXPAND_NORMAL					0x00400000
-#define    NV10TCL_RC_IN_ALPHA_B_MAPPING_EXPAND_NEGATE					0x00600000
-#define    NV10TCL_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NORMAL				0x00800000
-#define    NV10TCL_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NEGATE				0x00a00000
-#define    NV10TCL_RC_IN_ALPHA_B_MAPPING_SIGNED_IDENTITY				0x00c00000
-#define    NV10TCL_RC_IN_ALPHA_B_MAPPING_SIGNED_NEGATE					0x00e00000
-#define   NV10TCL_RC_IN_ALPHA_A_INPUT_SHIFT						24
-#define   NV10TCL_RC_IN_ALPHA_A_INPUT_MASK						0x0f000000
-#define    NV10TCL_RC_IN_ALPHA_A_INPUT_ZERO						0x00000000
-#define    NV10TCL_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR0					0x01000000
-#define    NV10TCL_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR1					0x02000000
-#define    NV10TCL_RC_IN_ALPHA_A_INPUT_FOG						0x03000000
-#define    NV10TCL_RC_IN_ALPHA_A_INPUT_PRIMARY_COLOR					0x04000000
-#define    NV10TCL_RC_IN_ALPHA_A_INPUT_SECONDARY_COLOR					0x05000000
-#define    NV10TCL_RC_IN_ALPHA_A_INPUT_TEXTURE0						0x08000000
-#define    NV10TCL_RC_IN_ALPHA_A_INPUT_TEXTURE1						0x09000000
-#define    NV10TCL_RC_IN_ALPHA_A_INPUT_SPARE0						0x0c000000
-#define    NV10TCL_RC_IN_ALPHA_A_INPUT_SPARE1						0x0d000000
-#define    NV10TCL_RC_IN_ALPHA_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR			0x0e000000
-#define    NV10TCL_RC_IN_ALPHA_A_INPUT_E_TIMES_F					0x0f000000
-#define    NV10TCL_RC_IN_ALPHA_A_INPUT_TEXTURE2						0x0a000000
-#define    NV10TCL_RC_IN_ALPHA_A_INPUT_TEXTURE3						0x0b000000
-#define   NV10TCL_RC_IN_ALPHA_A_COMPONENT_USAGE						(1 << 28)
-#define    NV10TCL_RC_IN_ALPHA_A_COMPONENT_USAGE_BLUE					0x00000000
-#define    NV10TCL_RC_IN_ALPHA_A_COMPONENT_USAGE_ALPHA					0x10000000
-#define   NV10TCL_RC_IN_ALPHA_A_MAPPING_SHIFT						29
-#define   NV10TCL_RC_IN_ALPHA_A_MAPPING_MASK						0xe0000000
-#define    NV10TCL_RC_IN_ALPHA_A_MAPPING_UNSIGNED_IDENTITY				0x00000000
-#define    NV10TCL_RC_IN_ALPHA_A_MAPPING_UNSIGNED_INVERT				0x20000000
-#define    NV10TCL_RC_IN_ALPHA_A_MAPPING_EXPAND_NORMAL					0x40000000
-#define    NV10TCL_RC_IN_ALPHA_A_MAPPING_EXPAND_NEGATE					0x60000000
-#define    NV10TCL_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NORMAL				0x80000000
-#define    NV10TCL_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NEGATE				0xa0000000
-#define    NV10TCL_RC_IN_ALPHA_A_MAPPING_SIGNED_IDENTITY				0xc0000000
-#define    NV10TCL_RC_IN_ALPHA_A_MAPPING_SIGNED_NEGATE					0xe0000000
-#define  NV10TCL_RC_IN_RGB(x)								(0x00000268+((x)*4))
-#define  NV10TCL_RC_IN_RGB__SIZE							0x00000002
-#define   NV10TCL_RC_IN_RGB_D_INPUT_SHIFT						0
-#define   NV10TCL_RC_IN_RGB_D_INPUT_MASK						0x0000000f
-#define    NV10TCL_RC_IN_RGB_D_INPUT_ZERO						0x00000000
-#define    NV10TCL_RC_IN_RGB_D_INPUT_CONSTANT_COLOR0					0x00000001
-#define    NV10TCL_RC_IN_RGB_D_INPUT_CONSTANT_COLOR1					0x00000002
-#define    NV10TCL_RC_IN_RGB_D_INPUT_FOG						0x00000003
-#define    NV10TCL_RC_IN_RGB_D_INPUT_PRIMARY_COLOR					0x00000004
-#define    NV10TCL_RC_IN_RGB_D_INPUT_SECONDARY_COLOR					0x00000005
-#define    NV10TCL_RC_IN_RGB_D_INPUT_TEXTURE0						0x00000008
-#define    NV10TCL_RC_IN_RGB_D_INPUT_TEXTURE1						0x00000009
-#define    NV10TCL_RC_IN_RGB_D_INPUT_SPARE0						0x0000000c
-#define    NV10TCL_RC_IN_RGB_D_INPUT_SPARE1						0x0000000d
-#define    NV10TCL_RC_IN_RGB_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR			0x0000000e
-#define    NV10TCL_RC_IN_RGB_D_INPUT_E_TIMES_F						0x0000000f
-#define    NV10TCL_RC_IN_RGB_D_INPUT_TEXTURE2						0x0000000a
-#define    NV10TCL_RC_IN_RGB_D_INPUT_TEXTURE3						0x0000000b
-#define   NV10TCL_RC_IN_RGB_D_COMPONENT_USAGE						(1 <<  4)
-#define    NV10TCL_RC_IN_RGB_D_COMPONENT_USAGE_RGB					0x00000000
-#define    NV10TCL_RC_IN_RGB_D_COMPONENT_USAGE_ALPHA					0x00000010
-#define   NV10TCL_RC_IN_RGB_D_MAPPING_SHIFT						5
-#define   NV10TCL_RC_IN_RGB_D_MAPPING_MASK						0x000000e0
-#define    NV10TCL_RC_IN_RGB_D_MAPPING_UNSIGNED_IDENTITY				0x00000000
-#define    NV10TCL_RC_IN_RGB_D_MAPPING_UNSIGNED_INVERT					0x00000020
-#define    NV10TCL_RC_IN_RGB_D_MAPPING_EXPAND_NORMAL					0x00000040
-#define    NV10TCL_RC_IN_RGB_D_MAPPING_EXPAND_NEGATE					0x00000060
-#define    NV10TCL_RC_IN_RGB_D_MAPPING_HALF_BIAS_NORMAL					0x00000080
-#define    NV10TCL_RC_IN_RGB_D_MAPPING_HALF_BIAS_NEGATE					0x000000a0
-#define    NV10TCL_RC_IN_RGB_D_MAPPING_SIGNED_IDENTITY					0x000000c0
-#define    NV10TCL_RC_IN_RGB_D_MAPPING_SIGNED_NEGATE					0x000000e0
-#define   NV10TCL_RC_IN_RGB_C_INPUT_SHIFT						8
-#define   NV10TCL_RC_IN_RGB_C_INPUT_MASK						0x00000f00
-#define    NV10TCL_RC_IN_RGB_C_INPUT_ZERO						0x00000000
-#define    NV10TCL_RC_IN_RGB_C_INPUT_CONSTANT_COLOR0					0x00000100
-#define    NV10TCL_RC_IN_RGB_C_INPUT_CONSTANT_COLOR1					0x00000200
-#define    NV10TCL_RC_IN_RGB_C_INPUT_FOG						0x00000300
-#define    NV10TCL_RC_IN_RGB_C_INPUT_PRIMARY_COLOR					0x00000400
-#define    NV10TCL_RC_IN_RGB_C_INPUT_SECONDARY_COLOR					0x00000500
-#define    NV10TCL_RC_IN_RGB_C_INPUT_TEXTURE0						0x00000800
-#define    NV10TCL_RC_IN_RGB_C_INPUT_TEXTURE1						0x00000900
-#define    NV10TCL_RC_IN_RGB_C_INPUT_SPARE0						0x00000c00
-#define    NV10TCL_RC_IN_RGB_C_INPUT_SPARE1						0x00000d00
-#define    NV10TCL_RC_IN_RGB_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR			0x00000e00
-#define    NV10TCL_RC_IN_RGB_C_INPUT_E_TIMES_F						0x00000f00
-#define    NV10TCL_RC_IN_RGB_C_INPUT_TEXTURE2						0x00000a00
-#define    NV10TCL_RC_IN_RGB_C_INPUT_TEXTURE3						0x00000b00
-#define   NV10TCL_RC_IN_RGB_C_COMPONENT_USAGE						(1 << 12)
-#define    NV10TCL_RC_IN_RGB_C_COMPONENT_USAGE_RGB					0x00000000
-#define    NV10TCL_RC_IN_RGB_C_COMPONENT_USAGE_ALPHA					0x00001000
-#define   NV10TCL_RC_IN_RGB_C_MAPPING_SHIFT						13
-#define   NV10TCL_RC_IN_RGB_C_MAPPING_MASK						0x0000e000
-#define    NV10TCL_RC_IN_RGB_C_MAPPING_UNSIGNED_IDENTITY				0x00000000
-#define    NV10TCL_RC_IN_RGB_C_MAPPING_UNSIGNED_INVERT					0x00002000
-#define    NV10TCL_RC_IN_RGB_C_MAPPING_EXPAND_NORMAL					0x00004000
-#define    NV10TCL_RC_IN_RGB_C_MAPPING_EXPAND_NEGATE					0x00006000
-#define    NV10TCL_RC_IN_RGB_C_MAPPING_HALF_BIAS_NORMAL					0x00008000
-#define    NV10TCL_RC_IN_RGB_C_MAPPING_HALF_BIAS_NEGATE					0x0000a000
-#define    NV10TCL_RC_IN_RGB_C_MAPPING_SIGNED_IDENTITY					0x0000c000
-#define    NV10TCL_RC_IN_RGB_C_MAPPING_SIGNED_NEGATE					0x0000e000
-#define   NV10TCL_RC_IN_RGB_B_INPUT_SHIFT						16
-#define   NV10TCL_RC_IN_RGB_B_INPUT_MASK						0x000f0000
-#define    NV10TCL_RC_IN_RGB_B_INPUT_ZERO						0x00000000
-#define    NV10TCL_RC_IN_RGB_B_INPUT_CONSTANT_COLOR0					0x00010000
-#define    NV10TCL_RC_IN_RGB_B_INPUT_CONSTANT_COLOR1					0x00020000
-#define    NV10TCL_RC_IN_RGB_B_INPUT_FOG						0x00030000
-#define    NV10TCL_RC_IN_RGB_B_INPUT_PRIMARY_COLOR					0x00040000
-#define    NV10TCL_RC_IN_RGB_B_INPUT_SECONDARY_COLOR					0x00050000
-#define    NV10TCL_RC_IN_RGB_B_INPUT_TEXTURE0						0x00080000
-#define    NV10TCL_RC_IN_RGB_B_INPUT_TEXTURE1						0x00090000
-#define    NV10TCL_RC_IN_RGB_B_INPUT_SPARE0						0x000c0000
-#define    NV10TCL_RC_IN_RGB_B_INPUT_SPARE1						0x000d0000
-#define    NV10TCL_RC_IN_RGB_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR			0x000e0000
-#define    NV10TCL_RC_IN_RGB_B_INPUT_E_TIMES_F						0x000f0000
-#define    NV10TCL_RC_IN_RGB_B_INPUT_TEXTURE2						0x000a0000
-#define    NV10TCL_RC_IN_RGB_B_INPUT_TEXTURE3						0x000b0000
-#define   NV10TCL_RC_IN_RGB_B_COMPONENT_USAGE						(1 << 20)
-#define    NV10TCL_RC_IN_RGB_B_COMPONENT_USAGE_RGB					0x00000000
-#define    NV10TCL_RC_IN_RGB_B_COMPONENT_USAGE_ALPHA					0x00100000
-#define   NV10TCL_RC_IN_RGB_B_MAPPING_SHIFT						21
-#define   NV10TCL_RC_IN_RGB_B_MAPPING_MASK						0x00e00000
-#define    NV10TCL_RC_IN_RGB_B_MAPPING_UNSIGNED_IDENTITY				0x00000000
-#define    NV10TCL_RC_IN_RGB_B_MAPPING_UNSIGNED_INVERT					0x00200000
-#define    NV10TCL_RC_IN_RGB_B_MAPPING_EXPAND_NORMAL					0x00400000
-#define    NV10TCL_RC_IN_RGB_B_MAPPING_EXPAND_NEGATE					0x00600000
-#define    NV10TCL_RC_IN_RGB_B_MAPPING_HALF_BIAS_NORMAL					0x00800000
-#define    NV10TCL_RC_IN_RGB_B_MAPPING_HALF_BIAS_NEGATE					0x00a00000
-#define    NV10TCL_RC_IN_RGB_B_MAPPING_SIGNED_IDENTITY					0x00c00000
-#define    NV10TCL_RC_IN_RGB_B_MAPPING_SIGNED_NEGATE					0x00e00000
-#define   NV10TCL_RC_IN_RGB_A_INPUT_SHIFT						24
-#define   NV10TCL_RC_IN_RGB_A_INPUT_MASK						0x0f000000
-#define    NV10TCL_RC_IN_RGB_A_INPUT_ZERO						0x00000000
-#define    NV10TCL_RC_IN_RGB_A_INPUT_CONSTANT_COLOR0					0x01000000
-#define    NV10TCL_RC_IN_RGB_A_INPUT_CONSTANT_COLOR1					0x02000000
-#define    NV10TCL_RC_IN_RGB_A_INPUT_FOG						0x03000000
-#define    NV10TCL_RC_IN_RGB_A_INPUT_PRIMARY_COLOR					0x04000000
-#define    NV10TCL_RC_IN_RGB_A_INPUT_SECONDARY_COLOR					0x05000000
-#define    NV10TCL_RC_IN_RGB_A_INPUT_TEXTURE0						0x08000000
-#define    NV10TCL_RC_IN_RGB_A_INPUT_TEXTURE1						0x09000000
-#define    NV10TCL_RC_IN_RGB_A_INPUT_SPARE0						0x0c000000
-#define    NV10TCL_RC_IN_RGB_A_INPUT_SPARE1						0x0d000000
-#define    NV10TCL_RC_IN_RGB_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR			0x0e000000
-#define    NV10TCL_RC_IN_RGB_A_INPUT_E_TIMES_F						0x0f000000
-#define    NV10TCL_RC_IN_RGB_A_INPUT_TEXTURE2						0x0a000000
-#define    NV10TCL_RC_IN_RGB_A_INPUT_TEXTURE3						0x0b000000
-#define   NV10TCL_RC_IN_RGB_A_COMPONENT_USAGE						(1 << 28)
-#define    NV10TCL_RC_IN_RGB_A_COMPONENT_USAGE_RGB					0x00000000
-#define    NV10TCL_RC_IN_RGB_A_COMPONENT_USAGE_ALPHA					0x10000000
-#define   NV10TCL_RC_IN_RGB_A_MAPPING_SHIFT						29
-#define   NV10TCL_RC_IN_RGB_A_MAPPING_MASK						0xe0000000
-#define    NV10TCL_RC_IN_RGB_A_MAPPING_UNSIGNED_IDENTITY				0x00000000
-#define    NV10TCL_RC_IN_RGB_A_MAPPING_UNSIGNED_INVERT					0x20000000
-#define    NV10TCL_RC_IN_RGB_A_MAPPING_EXPAND_NORMAL					0x40000000
-#define    NV10TCL_RC_IN_RGB_A_MAPPING_EXPAND_NEGATE					0x60000000
-#define    NV10TCL_RC_IN_RGB_A_MAPPING_HALF_BIAS_NORMAL					0x80000000
-#define    NV10TCL_RC_IN_RGB_A_MAPPING_HALF_BIAS_NEGATE					0xa0000000
-#define    NV10TCL_RC_IN_RGB_A_MAPPING_SIGNED_IDENTITY					0xc0000000
-#define    NV10TCL_RC_IN_RGB_A_MAPPING_SIGNED_NEGATE					0xe0000000
-#define  NV10TCL_RC_COLOR(x)								(0x00000270+((x)*4))
-#define  NV10TCL_RC_COLOR__SIZE								0x00000002
-#define   NV10TCL_RC_COLOR_B_SHIFT							0
-#define   NV10TCL_RC_COLOR_B_MASK							0x000000ff
-#define   NV10TCL_RC_COLOR_G_SHIFT							8
-#define   NV10TCL_RC_COLOR_G_MASK							0x0000ff00
-#define   NV10TCL_RC_COLOR_R_SHIFT							16
-#define   NV10TCL_RC_COLOR_R_MASK							0x00ff0000
-#define   NV10TCL_RC_COLOR_A_SHIFT							24
-#define   NV10TCL_RC_COLOR_A_MASK							0xff000000
-#define  NV10TCL_RC_OUT_ALPHA(x)							(0x00000278+((x)*4))
-#define  NV10TCL_RC_OUT_ALPHA__SIZE							0x00000002
-#define   NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_SHIFT						0
-#define   NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_MASK						0x0000000f
-#define    NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_ZERO						0x00000000
-#define    NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR0				0x00000001
-#define    NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR1				0x00000002
-#define    NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_FOG						0x00000003
-#define    NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_PRIMARY_COLOR					0x00000004
-#define    NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_SECONDARY_COLOR				0x00000005
-#define    NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE0					0x00000008
-#define    NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE1					0x00000009
-#define    NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_SPARE0					0x0000000c
-#define    NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_SPARE1					0x0000000d
-#define    NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR			0x0000000e
-#define    NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_E_TIMES_F					0x0000000f
-#define    NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE2					0x0000000a
-#define    NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE3					0x0000000b
-#define   NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_SHIFT						4
-#define   NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_MASK						0x000000f0
-#define    NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_ZERO						0x00000000
-#define    NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0				0x00000010
-#define    NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1				0x00000020
-#define    NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_FOG						0x00000030
-#define    NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR					0x00000040
-#define    NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR				0x00000050
-#define    NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0					0x00000080
-#define    NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1					0x00000090
-#define    NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_SPARE0					0x000000c0
-#define    NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_SPARE1					0x000000d0
-#define    NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR			0x000000e0
-#define    NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F					0x000000f0
-#define    NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE2					0x000000a0
-#define    NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE3					0x000000b0
-#define   NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_SHIFT						8
-#define   NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_MASK						0x00000f00
-#define    NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_ZERO						0x00000000
-#define    NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0				0x00000100
-#define    NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1				0x00000200
-#define    NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_FOG						0x00000300
-#define    NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR				0x00000400
-#define    NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR				0x00000500
-#define    NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0					0x00000800
-#define    NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1					0x00000900
-#define    NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0					0x00000c00
-#define    NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1					0x00000d00
-#define    NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR			0x00000e00
-#define    NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F					0x00000f00
-#define    NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE2					0x00000a00
-#define    NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE3					0x00000b00
-#define   NV10TCL_RC_OUT_ALPHA_CD_DOT_PRODUCT						(1 << 12)
-#define   NV10TCL_RC_OUT_ALPHA_AB_DOT_PRODUCT						(1 << 13)
-#define   NV10TCL_RC_OUT_ALPHA_MUX_SUM							(1 << 14)
-#define   NV10TCL_RC_OUT_ALPHA_BIAS							(1 << 15)
-#define    NV10TCL_RC_OUT_ALPHA_BIAS_NONE						0x00000000
-#define    NV10TCL_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF				0x00008000
-#define   NV10TCL_RC_OUT_ALPHA_SCALE_SHIFT						16
-#define   NV10TCL_RC_OUT_ALPHA_SCALE_MASK						0x00030000
-#define    NV10TCL_RC_OUT_ALPHA_SCALE_NONE						0x00000000
-#define    NV10TCL_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO					0x00010000
-#define    NV10TCL_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR					0x00020000
-#define    NV10TCL_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF					0x00030000
-#define  NV10TCL_RC_OUT_RGB(x)								(0x00000280+((x)*4))
-#define  NV10TCL_RC_OUT_RGB__SIZE							0x00000002
-#define   NV10TCL_RC_OUT_RGB_CD_OUTPUT_SHIFT						0
-#define   NV10TCL_RC_OUT_RGB_CD_OUTPUT_MASK						0x0000000f
-#define    NV10TCL_RC_OUT_RGB_CD_OUTPUT_ZERO						0x00000000
-#define    NV10TCL_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR0					0x00000001
-#define    NV10TCL_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR1					0x00000002
-#define    NV10TCL_RC_OUT_RGB_CD_OUTPUT_FOG						0x00000003
-#define    NV10TCL_RC_OUT_RGB_CD_OUTPUT_PRIMARY_COLOR					0x00000004
-#define    NV10TCL_RC_OUT_RGB_CD_OUTPUT_SECONDARY_COLOR					0x00000005
-#define    NV10TCL_RC_OUT_RGB_CD_OUTPUT_TEXTURE0					0x00000008
-#define    NV10TCL_RC_OUT_RGB_CD_OUTPUT_TEXTURE1					0x00000009
-#define    NV10TCL_RC_OUT_RGB_CD_OUTPUT_SPARE0						0x0000000c
-#define    NV10TCL_RC_OUT_RGB_CD_OUTPUT_SPARE1						0x0000000d
-#define    NV10TCL_RC_OUT_RGB_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR			0x0000000e
-#define    NV10TCL_RC_OUT_RGB_CD_OUTPUT_E_TIMES_F					0x0000000f
-#define    NV10TCL_RC_OUT_RGB_CD_OUTPUT_TEXTURE2					0x0000000a
-#define    NV10TCL_RC_OUT_RGB_CD_OUTPUT_TEXTURE3					0x0000000b
-#define   NV10TCL_RC_OUT_RGB_AB_OUTPUT_SHIFT						4
-#define   NV10TCL_RC_OUT_RGB_AB_OUTPUT_MASK						0x000000f0
-#define    NV10TCL_RC_OUT_RGB_AB_OUTPUT_ZERO						0x00000000
-#define    NV10TCL_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0					0x00000010
-#define    NV10TCL_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1					0x00000020
-#define    NV10TCL_RC_OUT_RGB_AB_OUTPUT_FOG						0x00000030
-#define    NV10TCL_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR					0x00000040
-#define    NV10TCL_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR					0x00000050
-#define    NV10TCL_RC_OUT_RGB_AB_OUTPUT_TEXTURE0					0x00000080
-#define    NV10TCL_RC_OUT_RGB_AB_OUTPUT_TEXTURE1					0x00000090
-#define    NV10TCL_RC_OUT_RGB_AB_OUTPUT_SPARE0						0x000000c0
-#define    NV10TCL_RC_OUT_RGB_AB_OUTPUT_SPARE1						0x000000d0
-#define    NV10TCL_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR			0x000000e0
-#define    NV10TCL_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F					0x000000f0
-#define    NV10TCL_RC_OUT_RGB_AB_OUTPUT_TEXTURE2					0x000000a0
-#define    NV10TCL_RC_OUT_RGB_AB_OUTPUT_TEXTURE3					0x000000b0
-#define   NV10TCL_RC_OUT_RGB_SUM_OUTPUT_SHIFT						8
-#define   NV10TCL_RC_OUT_RGB_SUM_OUTPUT_MASK						0x00000f00
-#define    NV10TCL_RC_OUT_RGB_SUM_OUTPUT_ZERO						0x00000000
-#define    NV10TCL_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0				0x00000100
-#define    NV10TCL_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1				0x00000200
-#define    NV10TCL_RC_OUT_RGB_SUM_OUTPUT_FOG						0x00000300
-#define    NV10TCL_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR					0x00000400
-#define    NV10TCL_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR				0x00000500
-#define    NV10TCL_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0					0x00000800
-#define    NV10TCL_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1					0x00000900
-#define    NV10TCL_RC_OUT_RGB_SUM_OUTPUT_SPARE0						0x00000c00
-#define    NV10TCL_RC_OUT_RGB_SUM_OUTPUT_SPARE1						0x00000d00
-#define    NV10TCL_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR			0x00000e00
-#define    NV10TCL_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F					0x00000f00
-#define    NV10TCL_RC_OUT_RGB_SUM_OUTPUT_TEXTURE2					0x00000a00
-#define    NV10TCL_RC_OUT_RGB_SUM_OUTPUT_TEXTURE3					0x00000b00
-#define   NV10TCL_RC_OUT_RGB_CD_DOT_PRODUCT						(1 << 12)
-#define   NV10TCL_RC_OUT_RGB_AB_DOT_PRODUCT						(1 << 13)
-#define   NV10TCL_RC_OUT_RGB_MUX_SUM							(1 << 14)
-#define   NV10TCL_RC_OUT_RGB_BIAS							(1 << 15)
-#define    NV10TCL_RC_OUT_RGB_BIAS_NONE							0x00000000
-#define    NV10TCL_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF				0x00008000
-#define   NV10TCL_RC_OUT_RGB_SCALE_SHIFT						16
-#define   NV10TCL_RC_OUT_RGB_SCALE_MASK							0x00030000
-#define    NV10TCL_RC_OUT_RGB_SCALE_NONE						0x00000000
-#define    NV10TCL_RC_OUT_RGB_SCALE_SCALE_BY_TWO					0x00010000
-#define    NV10TCL_RC_OUT_RGB_SCALE_SCALE_BY_FOUR					0x00020000
-#define    NV10TCL_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF					0x00030000
-#define   NV10TCL_RC_OUT_RGB_OPERATION_SHIFT						27
-#define   NV10TCL_RC_OUT_RGB_OPERATION_MASK						0x38000000
-#define  NV10TCL_RC_FINAL0								0x00000288
-#define   NV10TCL_RC_FINAL0_D_INPUT_SHIFT						0
-#define   NV10TCL_RC_FINAL0_D_INPUT_MASK						0x0000000f
-#define    NV10TCL_RC_FINAL0_D_INPUT_ZERO						0x00000000
-#define    NV10TCL_RC_FINAL0_D_INPUT_CONSTANT_COLOR0					0x00000001
-#define    NV10TCL_RC_FINAL0_D_INPUT_CONSTANT_COLOR1					0x00000002
-#define    NV10TCL_RC_FINAL0_D_INPUT_FOG						0x00000003
-#define    NV10TCL_RC_FINAL0_D_INPUT_PRIMARY_COLOR					0x00000004
-#define    NV10TCL_RC_FINAL0_D_INPUT_SECONDARY_COLOR					0x00000005
-#define    NV10TCL_RC_FINAL0_D_INPUT_TEXTURE0						0x00000008
-#define    NV10TCL_RC_FINAL0_D_INPUT_TEXTURE1						0x00000009
-#define    NV10TCL_RC_FINAL0_D_INPUT_SPARE0						0x0000000c
-#define    NV10TCL_RC_FINAL0_D_INPUT_SPARE1						0x0000000d
-#define    NV10TCL_RC_FINAL0_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR			0x0000000e
-#define    NV10TCL_RC_FINAL0_D_INPUT_E_TIMES_F						0x0000000f
-#define    NV10TCL_RC_FINAL0_D_INPUT_TEXTURE2						0x0000000a
-#define    NV10TCL_RC_FINAL0_D_INPUT_TEXTURE3						0x0000000b
-#define   NV10TCL_RC_FINAL0_D_COMPONENT_USAGE						(1 <<  4)
-#define    NV10TCL_RC_FINAL0_D_COMPONENT_USAGE_RGB					0x00000000
-#define    NV10TCL_RC_FINAL0_D_COMPONENT_USAGE_ALPHA					0x00000010
-#define   NV10TCL_RC_FINAL0_D_MAPPING_SHIFT						5
-#define   NV10TCL_RC_FINAL0_D_MAPPING_MASK						0x000000e0
-#define    NV10TCL_RC_FINAL0_D_MAPPING_UNSIGNED_IDENTITY				0x00000000
-#define    NV10TCL_RC_FINAL0_D_MAPPING_UNSIGNED_INVERT					0x00000020
-#define    NV10TCL_RC_FINAL0_D_MAPPING_EXPAND_NORMAL					0x00000040
-#define    NV10TCL_RC_FINAL0_D_MAPPING_EXPAND_NEGATE					0x00000060
-#define    NV10TCL_RC_FINAL0_D_MAPPING_HALF_BIAS_NORMAL					0x00000080
-#define    NV10TCL_RC_FINAL0_D_MAPPING_HALF_BIAS_NEGATE					0x000000a0
-#define    NV10TCL_RC_FINAL0_D_MAPPING_SIGNED_IDENTITY					0x000000c0
-#define    NV10TCL_RC_FINAL0_D_MAPPING_SIGNED_NEGATE					0x000000e0
-#define   NV10TCL_RC_FINAL0_C_INPUT_SHIFT						8
-#define   NV10TCL_RC_FINAL0_C_INPUT_MASK						0x00000f00
-#define    NV10TCL_RC_FINAL0_C_INPUT_ZERO						0x00000000
-#define    NV10TCL_RC_FINAL0_C_INPUT_CONSTANT_COLOR0					0x00000100
-#define    NV10TCL_RC_FINAL0_C_INPUT_CONSTANT_COLOR1					0x00000200
-#define    NV10TCL_RC_FINAL0_C_INPUT_FOG						0x00000300
-#define    NV10TCL_RC_FINAL0_C_INPUT_PRIMARY_COLOR					0x00000400
-#define    NV10TCL_RC_FINAL0_C_INPUT_SECONDARY_COLOR					0x00000500
-#define    NV10TCL_RC_FINAL0_C_INPUT_TEXTURE0						0x00000800
-#define    NV10TCL_RC_FINAL0_C_INPUT_TEXTURE1						0x00000900
-#define    NV10TCL_RC_FINAL0_C_INPUT_SPARE0						0x00000c00
-#define    NV10TCL_RC_FINAL0_C_INPUT_SPARE1						0x00000d00
-#define    NV10TCL_RC_FINAL0_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR			0x00000e00
-#define    NV10TCL_RC_FINAL0_C_INPUT_E_TIMES_F						0x00000f00
-#define    NV10TCL_RC_FINAL0_C_INPUT_TEXTURE2						0x00000a00
-#define    NV10TCL_RC_FINAL0_C_INPUT_TEXTURE3						0x00000b00
-#define   NV10TCL_RC_FINAL0_C_COMPONENT_USAGE						(1 << 12)
-#define    NV10TCL_RC_FINAL0_C_COMPONENT_USAGE_RGB					0x00000000
-#define    NV10TCL_RC_FINAL0_C_COMPONENT_USAGE_ALPHA					0x00001000
-#define   NV10TCL_RC_FINAL0_C_MAPPING_SHIFT						13
-#define   NV10TCL_RC_FINAL0_C_MAPPING_MASK						0x0000e000
-#define    NV10TCL_RC_FINAL0_C_MAPPING_UNSIGNED_IDENTITY				0x00000000
-#define    NV10TCL_RC_FINAL0_C_MAPPING_UNSIGNED_INVERT					0x00002000
-#define    NV10TCL_RC_FINAL0_C_MAPPING_EXPAND_NORMAL					0x00004000
-#define    NV10TCL_RC_FINAL0_C_MAPPING_EXPAND_NEGATE					0x00006000
-#define    NV10TCL_RC_FINAL0_C_MAPPING_HALF_BIAS_NORMAL					0x00008000
-#define    NV10TCL_RC_FINAL0_C_MAPPING_HALF_BIAS_NEGATE					0x0000a000
-#define    NV10TCL_RC_FINAL0_C_MAPPING_SIGNED_IDENTITY					0x0000c000
-#define    NV10TCL_RC_FINAL0_C_MAPPING_SIGNED_NEGATE					0x0000e000
-#define   NV10TCL_RC_FINAL0_B_INPUT_SHIFT						16
-#define   NV10TCL_RC_FINAL0_B_INPUT_MASK						0x000f0000
-#define    NV10TCL_RC_FINAL0_B_INPUT_ZERO						0x00000000
-#define    NV10TCL_RC_FINAL0_B_INPUT_CONSTANT_COLOR0					0x00010000
-#define    NV10TCL_RC_FINAL0_B_INPUT_CONSTANT_COLOR1					0x00020000
-#define    NV10TCL_RC_FINAL0_B_INPUT_FOG						0x00030000
-#define    NV10TCL_RC_FINAL0_B_INPUT_PRIMARY_COLOR					0x00040000
-#define    NV10TCL_RC_FINAL0_B_INPUT_SECONDARY_COLOR					0x00050000
-#define    NV10TCL_RC_FINAL0_B_INPUT_TEXTURE0						0x00080000
-#define    NV10TCL_RC_FINAL0_B_INPUT_TEXTURE1						0x00090000
-#define    NV10TCL_RC_FINAL0_B_INPUT_SPARE0						0x000c0000
-#define    NV10TCL_RC_FINAL0_B_INPUT_SPARE1						0x000d0000
-#define    NV10TCL_RC_FINAL0_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR			0x000e0000
-#define    NV10TCL_RC_FINAL0_B_INPUT_E_TIMES_F						0x000f0000
-#define    NV10TCL_RC_FINAL0_B_INPUT_TEXTURE2						0x000a0000
-#define    NV10TCL_RC_FINAL0_B_INPUT_TEXTURE3						0x000b0000
-#define   NV10TCL_RC_FINAL0_B_COMPONENT_USAGE						(1 << 20)
-#define    NV10TCL_RC_FINAL0_B_COMPONENT_USAGE_RGB					0x00000000
-#define    NV10TCL_RC_FINAL0_B_COMPONENT_USAGE_ALPHA					0x00100000
-#define   NV10TCL_RC_FINAL0_B_MAPPING_SHIFT						21
-#define   NV10TCL_RC_FINAL0_B_MAPPING_MASK						0x00e00000
-#define    NV10TCL_RC_FINAL0_B_MAPPING_UNSIGNED_IDENTITY				0x00000000
-#define    NV10TCL_RC_FINAL0_B_MAPPING_UNSIGNED_INVERT					0x00200000
-#define    NV10TCL_RC_FINAL0_B_MAPPING_EXPAND_NORMAL					0x00400000
-#define    NV10TCL_RC_FINAL0_B_MAPPING_EXPAND_NEGATE					0x00600000
-#define    NV10TCL_RC_FINAL0_B_MAPPING_HALF_BIAS_NORMAL					0x00800000
-#define    NV10TCL_RC_FINAL0_B_MAPPING_HALF_BIAS_NEGATE					0x00a00000
-#define    NV10TCL_RC_FINAL0_B_MAPPING_SIGNED_IDENTITY					0x00c00000
-#define    NV10TCL_RC_FINAL0_B_MAPPING_SIGNED_NEGATE					0x00e00000
-#define   NV10TCL_RC_FINAL0_A_INPUT_SHIFT						24
-#define   NV10TCL_RC_FINAL0_A_INPUT_MASK						0x0f000000
-#define    NV10TCL_RC_FINAL0_A_INPUT_ZERO						0x00000000
-#define    NV10TCL_RC_FINAL0_A_INPUT_CONSTANT_COLOR0					0x01000000
-#define    NV10TCL_RC_FINAL0_A_INPUT_CONSTANT_COLOR1					0x02000000
-#define    NV10TCL_RC_FINAL0_A_INPUT_FOG						0x03000000
-#define    NV10TCL_RC_FINAL0_A_INPUT_PRIMARY_COLOR					0x04000000
-#define    NV10TCL_RC_FINAL0_A_INPUT_SECONDARY_COLOR					0x05000000
-#define    NV10TCL_RC_FINAL0_A_INPUT_TEXTURE0						0x08000000
-#define    NV10TCL_RC_FINAL0_A_INPUT_TEXTURE1						0x09000000
-#define    NV10TCL_RC_FINAL0_A_INPUT_SPARE0						0x0c000000
-#define    NV10TCL_RC_FINAL0_A_INPUT_SPARE1						0x0d000000
-#define    NV10TCL_RC_FINAL0_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR			0x0e000000
-#define    NV10TCL_RC_FINAL0_A_INPUT_E_TIMES_F						0x0f000000
-#define    NV10TCL_RC_FINAL0_A_INPUT_TEXTURE2						0x0a000000
-#define    NV10TCL_RC_FINAL0_A_INPUT_TEXTURE3						0x0b000000
-#define   NV10TCL_RC_FINAL0_A_COMPONENT_USAGE						(1 << 28)
-#define    NV10TCL_RC_FINAL0_A_COMPONENT_USAGE_RGB					0x00000000
-#define    NV10TCL_RC_FINAL0_A_COMPONENT_USAGE_ALPHA					0x10000000
-#define   NV10TCL_RC_FINAL0_A_MAPPING_SHIFT						29
-#define   NV10TCL_RC_FINAL0_A_MAPPING_MASK						0xe0000000
-#define    NV10TCL_RC_FINAL0_A_MAPPING_UNSIGNED_IDENTITY				0x00000000
-#define    NV10TCL_RC_FINAL0_A_MAPPING_UNSIGNED_INVERT					0x20000000
-#define    NV10TCL_RC_FINAL0_A_MAPPING_EXPAND_NORMAL					0x40000000
-#define    NV10TCL_RC_FINAL0_A_MAPPING_EXPAND_NEGATE					0x60000000
-#define    NV10TCL_RC_FINAL0_A_MAPPING_HALF_BIAS_NORMAL					0x80000000
-#define    NV10TCL_RC_FINAL0_A_MAPPING_HALF_BIAS_NEGATE					0xa0000000
-#define    NV10TCL_RC_FINAL0_A_MAPPING_SIGNED_IDENTITY					0xc0000000
-#define    NV10TCL_RC_FINAL0_A_MAPPING_SIGNED_NEGATE					0xe0000000
-#define  NV10TCL_RC_FINAL1								0x0000028c
-#define   NV10TCL_RC_FINAL1_COLOR_SUM_CLAMP						(1 <<  7)
-#define   NV10TCL_RC_FINAL1_G_INPUT_SHIFT						8
-#define   NV10TCL_RC_FINAL1_G_INPUT_MASK						0x00000f00
-#define    NV10TCL_RC_FINAL1_G_INPUT_ZERO						0x00000000
-#define    NV10TCL_RC_FINAL1_G_INPUT_CONSTANT_COLOR0					0x00000100
-#define    NV10TCL_RC_FINAL1_G_INPUT_CONSTANT_COLOR1					0x00000200
-#define    NV10TCL_RC_FINAL1_G_INPUT_FOG						0x00000300
-#define    NV10TCL_RC_FINAL1_G_INPUT_PRIMARY_COLOR					0x00000400
-#define    NV10TCL_RC_FINAL1_G_INPUT_SECONDARY_COLOR					0x00000500
-#define    NV10TCL_RC_FINAL1_G_INPUT_TEXTURE0						0x00000800
-#define    NV10TCL_RC_FINAL1_G_INPUT_TEXTURE1						0x00000900
-#define    NV10TCL_RC_FINAL1_G_INPUT_SPARE0						0x00000c00
-#define    NV10TCL_RC_FINAL1_G_INPUT_SPARE1						0x00000d00
-#define    NV10TCL_RC_FINAL1_G_INPUT_SPARE0_PLUS_SECONDARY_COLOR			0x00000e00
-#define    NV10TCL_RC_FINAL1_G_INPUT_E_TIMES_F						0x00000f00
-#define    NV10TCL_RC_FINAL1_G_INPUT_TEXTURE2						0x00000a00
-#define    NV10TCL_RC_FINAL1_G_INPUT_TEXTURE3						0x00000b00
-#define   NV10TCL_RC_FINAL1_G_COMPONENT_USAGE						(1 << 12)
-#define    NV10TCL_RC_FINAL1_G_COMPONENT_USAGE_RGB					0x00000000
-#define    NV10TCL_RC_FINAL1_G_COMPONENT_USAGE_ALPHA					0x00001000
-#define   NV10TCL_RC_FINAL1_G_MAPPING_SHIFT						13
-#define   NV10TCL_RC_FINAL1_G_MAPPING_MASK						0x0000e000
-#define    NV10TCL_RC_FINAL1_G_MAPPING_UNSIGNED_IDENTITY				0x00000000
-#define    NV10TCL_RC_FINAL1_G_MAPPING_UNSIGNED_INVERT					0x00002000
-#define    NV10TCL_RC_FINAL1_G_MAPPING_EXPAND_NORMAL					0x00004000
-#define    NV10TCL_RC_FINAL1_G_MAPPING_EXPAND_NEGATE					0x00006000
-#define    NV10TCL_RC_FINAL1_G_MAPPING_HALF_BIAS_NORMAL					0x00008000
-#define    NV10TCL_RC_FINAL1_G_MAPPING_HALF_BIAS_NEGATE					0x0000a000
-#define    NV10TCL_RC_FINAL1_G_MAPPING_SIGNED_IDENTITY					0x0000c000
-#define    NV10TCL_RC_FINAL1_G_MAPPING_SIGNED_NEGATE					0x0000e000
-#define   NV10TCL_RC_FINAL1_F_INPUT_SHIFT						16
-#define   NV10TCL_RC_FINAL1_F_INPUT_MASK						0x000f0000
-#define    NV10TCL_RC_FINAL1_F_INPUT_ZERO						0x00000000
-#define    NV10TCL_RC_FINAL1_F_INPUT_CONSTANT_COLOR0					0x00010000
-#define    NV10TCL_RC_FINAL1_F_INPUT_CONSTANT_COLOR1					0x00020000
-#define    NV10TCL_RC_FINAL1_F_INPUT_FOG						0x00030000
-#define    NV10TCL_RC_FINAL1_F_INPUT_PRIMARY_COLOR					0x00040000
-#define    NV10TCL_RC_FINAL1_F_INPUT_SECONDARY_COLOR					0x00050000
-#define    NV10TCL_RC_FINAL1_F_INPUT_TEXTURE0						0x00080000
-#define    NV10TCL_RC_FINAL1_F_INPUT_TEXTURE1						0x00090000
-#define    NV10TCL_RC_FINAL1_F_INPUT_SPARE0						0x000c0000
-#define    NV10TCL_RC_FINAL1_F_INPUT_SPARE1						0x000d0000
-#define    NV10TCL_RC_FINAL1_F_INPUT_SPARE0_PLUS_SECONDARY_COLOR			0x000e0000
-#define    NV10TCL_RC_FINAL1_F_INPUT_E_TIMES_F						0x000f0000
-#define    NV10TCL_RC_FINAL1_F_INPUT_TEXTURE2						0x000a0000
-#define    NV10TCL_RC_FINAL1_F_INPUT_TEXTURE3						0x000b0000
-#define   NV10TCL_RC_FINAL1_F_COMPONENT_USAGE						(1 << 20)
-#define    NV10TCL_RC_FINAL1_F_COMPONENT_USAGE_RGB					0x00000000
-#define    NV10TCL_RC_FINAL1_F_COMPONENT_USAGE_ALPHA					0x00100000
-#define   NV10TCL_RC_FINAL1_F_MAPPING_SHIFT						21
-#define   NV10TCL_RC_FINAL1_F_MAPPING_MASK						0x00e00000
-#define    NV10TCL_RC_FINAL1_F_MAPPING_UNSIGNED_IDENTITY				0x00000000
-#define    NV10TCL_RC_FINAL1_F_MAPPING_UNSIGNED_INVERT					0x00200000
-#define    NV10TCL_RC_FINAL1_F_MAPPING_EXPAND_NORMAL					0x00400000
-#define    NV10TCL_RC_FINAL1_F_MAPPING_EXPAND_NEGATE					0x00600000
-#define    NV10TCL_RC_FINAL1_F_MAPPING_HALF_BIAS_NORMAL					0x00800000
-#define    NV10TCL_RC_FINAL1_F_MAPPING_HALF_BIAS_NEGATE					0x00a00000
-#define    NV10TCL_RC_FINAL1_F_MAPPING_SIGNED_IDENTITY					0x00c00000
-#define    NV10TCL_RC_FINAL1_F_MAPPING_SIGNED_NEGATE					0x00e00000
-#define   NV10TCL_RC_FINAL1_E_INPUT_SHIFT						24
-#define   NV10TCL_RC_FINAL1_E_INPUT_MASK						0x0f000000
-#define    NV10TCL_RC_FINAL1_E_INPUT_ZERO						0x00000000
-#define    NV10TCL_RC_FINAL1_E_INPUT_CONSTANT_COLOR0					0x01000000
-#define    NV10TCL_RC_FINAL1_E_INPUT_CONSTANT_COLOR1					0x02000000
-#define    NV10TCL_RC_FINAL1_E_INPUT_FOG						0x03000000
-#define    NV10TCL_RC_FINAL1_E_INPUT_PRIMARY_COLOR					0x04000000
-#define    NV10TCL_RC_FINAL1_E_INPUT_SECONDARY_COLOR					0x05000000
-#define    NV10TCL_RC_FINAL1_E_INPUT_TEXTURE0						0x08000000
-#define    NV10TCL_RC_FINAL1_E_INPUT_TEXTURE1						0x09000000
-#define    NV10TCL_RC_FINAL1_E_INPUT_SPARE0						0x0c000000
-#define    NV10TCL_RC_FINAL1_E_INPUT_SPARE1						0x0d000000
-#define    NV10TCL_RC_FINAL1_E_INPUT_SPARE0_PLUS_SECONDARY_COLOR			0x0e000000
-#define    NV10TCL_RC_FINAL1_E_INPUT_E_TIMES_F						0x0f000000
-#define    NV10TCL_RC_FINAL1_E_INPUT_TEXTURE2						0x0a000000
-#define    NV10TCL_RC_FINAL1_E_INPUT_TEXTURE3						0x0b000000
-#define   NV10TCL_RC_FINAL1_E_COMPONENT_USAGE						(1 << 28)
-#define    NV10TCL_RC_FINAL1_E_COMPONENT_USAGE_RGB					0x00000000
-#define    NV10TCL_RC_FINAL1_E_COMPONENT_USAGE_ALPHA					0x10000000
-#define   NV10TCL_RC_FINAL1_E_MAPPING_SHIFT						29
-#define   NV10TCL_RC_FINAL1_E_MAPPING_MASK						0xe0000000
-#define    NV10TCL_RC_FINAL1_E_MAPPING_UNSIGNED_IDENTITY				0x00000000
-#define    NV10TCL_RC_FINAL1_E_MAPPING_UNSIGNED_INVERT					0x20000000
-#define    NV10TCL_RC_FINAL1_E_MAPPING_EXPAND_NORMAL					0x40000000
-#define    NV10TCL_RC_FINAL1_E_MAPPING_EXPAND_NEGATE					0x60000000
-#define    NV10TCL_RC_FINAL1_E_MAPPING_HALF_BIAS_NORMAL					0x80000000
-#define    NV10TCL_RC_FINAL1_E_MAPPING_HALF_BIAS_NEGATE					0xa0000000
-#define    NV10TCL_RC_FINAL1_E_MAPPING_SIGNED_IDENTITY					0xc0000000
-#define    NV10TCL_RC_FINAL1_E_MAPPING_SIGNED_NEGATE					0xe0000000
-#define  NV10TCL_LIGHT_MODEL								0x00000294
-#define   NV10TCL_LIGHT_MODEL_VERTEX_SPECULAR						(1 <<  0)
-#define   NV10TCL_LIGHT_MODEL_SEPARATE_SPECULAR						(1 <<  1)
-#define   NV10TCL_LIGHT_MODEL_LOCAL_VIEWER						(1 << 16)
-#define  NV10TCL_COLOR_MATERIAL								0x00000298
-#define   NV10TCL_COLOR_MATERIAL_EMISSION						(1 <<  0)
-#define   NV10TCL_COLOR_MATERIAL_AMBIENT						(1 <<  1)
-#define   NV10TCL_COLOR_MATERIAL_DIFFUSE						(1 <<  2)
-#define   NV10TCL_COLOR_MATERIAL_SPECULAR						(1 <<  3)
-#define  NV10TCL_FOG_MODE								0x0000029c
-#define   NV10TCL_FOG_MODE_LINEAR							0x00002601
-#define   NV10TCL_FOG_MODE_EXP								0x00000800
-#define   NV10TCL_FOG_MODE_EXP_ABS							0x00000802
-#define   NV10TCL_FOG_MODE_EXP2								0x00000803
-#define  NV10TCL_FOG_COORD								0x000002a0
-#define   NV10TCL_FOG_COORD_FOG								0x00000000
-#define   NV10TCL_FOG_COORD_DIST_RADIAL							0x00000001
-#define   NV10TCL_FOG_COORD_DIST_ORTHOGONAL						0x00000002
-#define   NV10TCL_FOG_COORD_DIST_ORTHOGONAL_ABS						0x00000003
-#define  NV10TCL_FOG_ENABLE								0x000002a4
-#define  NV10TCL_FOG_COLOR								0x000002a8
-#define   NV10TCL_FOG_COLOR_R_SHIFT							0
-#define   NV10TCL_FOG_COLOR_R_MASK							0x000000ff
-#define   NV10TCL_FOG_COLOR_G_SHIFT							8
-#define   NV10TCL_FOG_COLOR_G_MASK							0x0000ff00
-#define   NV10TCL_FOG_COLOR_B_SHIFT							16
-#define   NV10TCL_FOG_COLOR_B_MASK							0x00ff0000
-#define   NV10TCL_FOG_COLOR_A_SHIFT							24
-#define   NV10TCL_FOG_COLOR_A_MASK							0xff000000
-#define  NV10TCL_VIEWPORT_CLIP_MODE							0x000002b4
-#define  NV10TCL_VIEWPORT_CLIP_HORIZ(x)							(0x000002c0+((x)*4))
-#define  NV10TCL_VIEWPORT_CLIP_HORIZ__SIZE						0x00000008
-#define   NV10TCL_VIEWPORT_CLIP_HORIZ_CLIP_L_SHIFT					0
-#define   NV10TCL_VIEWPORT_CLIP_HORIZ_CLIP_L_MASK					0x000007ff
-#define   NV10TCL_VIEWPORT_CLIP_HORIZ_CLIP_LEFT_ENABLE					(1 << 11)
-#define   NV10TCL_VIEWPORT_CLIP_HORIZ_CLIP_R_SHIFT					16
-#define   NV10TCL_VIEWPORT_CLIP_HORIZ_CLIP_R_MASK					0x07ff0000
-#define   NV10TCL_VIEWPORT_CLIP_HORIZ_CLIP_RIGHT_ENABLE					(1 << 27)
-#define  NV10TCL_VIEWPORT_CLIP_VERT(x)							(0x000002e0+((x)*4))
-#define  NV10TCL_VIEWPORT_CLIP_VERT__SIZE						0x00000008
-#define   NV10TCL_VIEWPORT_CLIP_VERT_CLIP_T_SHIFT					0
-#define   NV10TCL_VIEWPORT_CLIP_VERT_CLIP_T_MASK					0x000007ff
-#define   NV10TCL_VIEWPORT_CLIP_VERT_CLIP_TOP_ENABLE					(1 << 11)
-#define   NV10TCL_VIEWPORT_CLIP_VERT_CLIP_B_SHIFT					16
-#define   NV10TCL_VIEWPORT_CLIP_VERT_CLIP_B_MASK					0x07ff0000
-#define   NV10TCL_VIEWPORT_CLIP_VERT_CLIP_BOTTOM_ENABLE					(1 << 27)
-#define  NV10TCL_ALPHA_FUNC_ENABLE							0x00000300
-#define  NV10TCL_BLEND_FUNC_ENABLE							0x00000304
-#define  NV10TCL_CULL_FACE_ENABLE							0x00000308
-#define  NV10TCL_DEPTH_TEST_ENABLE							0x0000030c
-#define  NV10TCL_DITHER_ENABLE								0x00000310
-#define  NV10TCL_LIGHTING_ENABLE							0x00000314
-#define  NV10TCL_POINT_PARAMETERS_ENABLE						0x00000318
-#define  NV10TCL_POINT_SMOOTH_ENABLE							0x0000031c
-#define  NV10TCL_LINE_SMOOTH_ENABLE							0x00000320
-#define  NV10TCL_POLYGON_SMOOTH_ENABLE							0x00000324
-#define  NV10TCL_VERTEX_WEIGHT_ENABLE							0x00000328
-#define  NV10TCL_STENCIL_ENABLE								0x0000032c
-#define  NV10TCL_POLYGON_OFFSET_POINT_ENABLE						0x00000330
-#define  NV10TCL_POLYGON_OFFSET_LINE_ENABLE						0x00000334
-#define  NV10TCL_POLYGON_OFFSET_FILL_ENABLE						0x00000338
-#define  NV10TCL_ALPHA_FUNC_FUNC							0x0000033c
-#define   NV10TCL_ALPHA_FUNC_FUNC_NEVER							0x00000200
-#define   NV10TCL_ALPHA_FUNC_FUNC_LESS							0x00000201
-#define   NV10TCL_ALPHA_FUNC_FUNC_EQUAL							0x00000202
-#define   NV10TCL_ALPHA_FUNC_FUNC_LEQUAL						0x00000203
-#define   NV10TCL_ALPHA_FUNC_FUNC_GREATER						0x00000204
-#define   NV10TCL_ALPHA_FUNC_FUNC_NOTEQUAL						0x00000205
-#define   NV10TCL_ALPHA_FUNC_FUNC_GEQUAL						0x00000206
-#define   NV10TCL_ALPHA_FUNC_FUNC_ALWAYS						0x00000207
-#define  NV10TCL_ALPHA_FUNC_REF								0x00000340
-#define  NV10TCL_BLEND_FUNC_SRC								0x00000344
-#define   NV10TCL_BLEND_FUNC_SRC_ZERO							0x00000000
-#define   NV10TCL_BLEND_FUNC_SRC_ONE							0x00000001
-#define   NV10TCL_BLEND_FUNC_SRC_SRC_COLOR						0x00000300
-#define   NV10TCL_BLEND_FUNC_SRC_ONE_MINUS_SRC_COLOR					0x00000301
-#define   NV10TCL_BLEND_FUNC_SRC_SRC_ALPHA						0x00000302
-#define   NV10TCL_BLEND_FUNC_SRC_ONE_MINUS_SRC_ALPHA					0x00000303
-#define   NV10TCL_BLEND_FUNC_SRC_DST_ALPHA						0x00000304
-#define   NV10TCL_BLEND_FUNC_SRC_ONE_MINUS_DST_ALPHA					0x00000305
-#define   NV10TCL_BLEND_FUNC_SRC_DST_COLOR						0x00000306
-#define   NV10TCL_BLEND_FUNC_SRC_ONE_MINUS_DST_COLOR					0x00000307
-#define   NV10TCL_BLEND_FUNC_SRC_SRC_ALPHA_SATURATE					0x00000308
-#define   NV10TCL_BLEND_FUNC_SRC_CONSTANT_COLOR						0x00008001
-#define   NV10TCL_BLEND_FUNC_SRC_ONE_MINUS_CONSTANT_COLOR				0x00008002
-#define   NV10TCL_BLEND_FUNC_SRC_CONSTANT_ALPHA						0x00008003
-#define   NV10TCL_BLEND_FUNC_SRC_ONE_MINUS_CONSTANT_ALPHA				0x00008004
-#define  NV10TCL_BLEND_FUNC_DST								0x00000348
-#define   NV10TCL_BLEND_FUNC_DST_ZERO							0x00000000
-#define   NV10TCL_BLEND_FUNC_DST_ONE							0x00000001
-#define   NV10TCL_BLEND_FUNC_DST_SRC_COLOR						0x00000300
-#define   NV10TCL_BLEND_FUNC_DST_ONE_MINUS_SRC_COLOR					0x00000301
-#define   NV10TCL_BLEND_FUNC_DST_SRC_ALPHA						0x00000302
-#define   NV10TCL_BLEND_FUNC_DST_ONE_MINUS_SRC_ALPHA					0x00000303
-#define   NV10TCL_BLEND_FUNC_DST_DST_ALPHA						0x00000304
-#define   NV10TCL_BLEND_FUNC_DST_ONE_MINUS_DST_ALPHA					0x00000305
-#define   NV10TCL_BLEND_FUNC_DST_DST_COLOR						0x00000306
-#define   NV10TCL_BLEND_FUNC_DST_ONE_MINUS_DST_COLOR					0x00000307
-#define   NV10TCL_BLEND_FUNC_DST_SRC_ALPHA_SATURATE					0x00000308
-#define   NV10TCL_BLEND_FUNC_DST_CONSTANT_COLOR						0x00008001
-#define   NV10TCL_BLEND_FUNC_DST_ONE_MINUS_CONSTANT_COLOR				0x00008002
-#define   NV10TCL_BLEND_FUNC_DST_CONSTANT_ALPHA						0x00008003
-#define   NV10TCL_BLEND_FUNC_DST_ONE_MINUS_CONSTANT_ALPHA				0x00008004
-#define  NV10TCL_BLEND_COLOR								0x0000034c
-#define   NV10TCL_BLEND_COLOR_B_SHIFT							0
-#define   NV10TCL_BLEND_COLOR_B_MASK							0x000000ff
-#define   NV10TCL_BLEND_COLOR_G_SHIFT							8
-#define   NV10TCL_BLEND_COLOR_G_MASK							0x0000ff00
-#define   NV10TCL_BLEND_COLOR_R_SHIFT							16
-#define   NV10TCL_BLEND_COLOR_R_MASK							0x00ff0000
-#define   NV10TCL_BLEND_COLOR_A_SHIFT							24
-#define   NV10TCL_BLEND_COLOR_A_MASK							0xff000000
-#define  NV10TCL_BLEND_EQUATION								0x00000350
-#define   NV10TCL_BLEND_EQUATION_FUNC_ADD						0x00008006
-#define   NV10TCL_BLEND_EQUATION_MIN							0x00008007
-#define   NV10TCL_BLEND_EQUATION_MAX							0x00008008
-#define   NV10TCL_BLEND_EQUATION_FUNC_SUBTRACT						0x0000800a
-#define   NV10TCL_BLEND_EQUATION_FUNC_REVERSE_SUBTRACT					0x0000800b
-#define  NV10TCL_DEPTH_FUNC								0x00000354
-#define   NV10TCL_DEPTH_FUNC_NEVER							0x00000200
-#define   NV10TCL_DEPTH_FUNC_LESS							0x00000201
-#define   NV10TCL_DEPTH_FUNC_EQUAL							0x00000202
-#define   NV10TCL_DEPTH_FUNC_LEQUAL							0x00000203
-#define   NV10TCL_DEPTH_FUNC_GREATER							0x00000204
-#define   NV10TCL_DEPTH_FUNC_NOTEQUAL							0x00000205
-#define   NV10TCL_DEPTH_FUNC_GEQUAL							0x00000206
-#define   NV10TCL_DEPTH_FUNC_ALWAYS							0x00000207
-#define  NV10TCL_COLOR_MASK								0x00000358
-#define   NV10TCL_COLOR_MASK_B								(1 <<  0)
-#define   NV10TCL_COLOR_MASK_G								(1 <<  8)
-#define   NV10TCL_COLOR_MASK_R								(1 << 16)
-#define   NV10TCL_COLOR_MASK_A								(1 << 24)
-#define  NV10TCL_DEPTH_WRITE_ENABLE							0x0000035c
-#define  NV10TCL_STENCIL_MASK								0x00000360
-#define  NV10TCL_STENCIL_FUNC_FUNC							0x00000364
-#define   NV10TCL_STENCIL_FUNC_FUNC_NEVER						0x00000200
-#define   NV10TCL_STENCIL_FUNC_FUNC_LESS						0x00000201
-#define   NV10TCL_STENCIL_FUNC_FUNC_EQUAL						0x00000202
-#define   NV10TCL_STENCIL_FUNC_FUNC_LEQUAL						0x00000203
-#define   NV10TCL_STENCIL_FUNC_FUNC_GREATER						0x00000204
-#define   NV10TCL_STENCIL_FUNC_FUNC_NOTEQUAL						0x00000205
-#define   NV10TCL_STENCIL_FUNC_FUNC_GEQUAL						0x00000206
-#define   NV10TCL_STENCIL_FUNC_FUNC_ALWAYS						0x00000207
-#define  NV10TCL_STENCIL_FUNC_REF							0x00000368
-#define  NV10TCL_STENCIL_FUNC_MASK							0x0000036c
-#define  NV10TCL_STENCIL_OP_FAIL							0x00000370
-#define   NV10TCL_STENCIL_OP_FAIL_ZERO							0x00000000
-#define   NV10TCL_STENCIL_OP_FAIL_INVERT						0x0000150a
-#define   NV10TCL_STENCIL_OP_FAIL_KEEP							0x00001e00
-#define   NV10TCL_STENCIL_OP_FAIL_REPLACE						0x00001e01
-#define   NV10TCL_STENCIL_OP_FAIL_INCR							0x00001e02
-#define   NV10TCL_STENCIL_OP_FAIL_DECR							0x00001e03
-#define   NV10TCL_STENCIL_OP_FAIL_INCR_WRAP						0x00008507
-#define   NV10TCL_STENCIL_OP_FAIL_DECR_WRAP						0x00008508
-#define  NV10TCL_STENCIL_OP_ZFAIL							0x00000374
-#define   NV10TCL_STENCIL_OP_ZFAIL_ZERO							0x00000000
-#define   NV10TCL_STENCIL_OP_ZFAIL_INVERT						0x0000150a
-#define   NV10TCL_STENCIL_OP_ZFAIL_KEEP							0x00001e00
-#define   NV10TCL_STENCIL_OP_ZFAIL_REPLACE						0x00001e01
-#define   NV10TCL_STENCIL_OP_ZFAIL_INCR							0x00001e02
-#define   NV10TCL_STENCIL_OP_ZFAIL_DECR							0x00001e03
-#define   NV10TCL_STENCIL_OP_ZFAIL_INCR_WRAP						0x00008507
-#define   NV10TCL_STENCIL_OP_ZFAIL_DECR_WRAP						0x00008508
-#define  NV10TCL_STENCIL_OP_ZPASS							0x00000378
-#define   NV10TCL_STENCIL_OP_ZPASS_ZERO							0x00000000
-#define   NV10TCL_STENCIL_OP_ZPASS_INVERT						0x0000150a
-#define   NV10TCL_STENCIL_OP_ZPASS_KEEP							0x00001e00
-#define   NV10TCL_STENCIL_OP_ZPASS_REPLACE						0x00001e01
-#define   NV10TCL_STENCIL_OP_ZPASS_INCR							0x00001e02
-#define   NV10TCL_STENCIL_OP_ZPASS_DECR							0x00001e03
-#define   NV10TCL_STENCIL_OP_ZPASS_INCR_WRAP						0x00008507
-#define   NV10TCL_STENCIL_OP_ZPASS_DECR_WRAP						0x00008508
-#define  NV10TCL_SHADE_MODEL								0x0000037c
-#define   NV10TCL_SHADE_MODEL_FLAT							0x00001d00
-#define   NV10TCL_SHADE_MODEL_SMOOTH							0x00001d01
-#define  NV10TCL_LINE_WIDTH								0x00000380
-#define  NV10TCL_POLYGON_OFFSET_FACTOR							0x00000384
-#define  NV10TCL_POLYGON_OFFSET_UNITS							0x00000388
-#define  NV10TCL_POLYGON_MODE_FRONT							0x0000038c
-#define   NV10TCL_POLYGON_MODE_FRONT_POINT						0x00001b00
-#define   NV10TCL_POLYGON_MODE_FRONT_LINE						0x00001b01
-#define   NV10TCL_POLYGON_MODE_FRONT_FILL						0x00001b02
-#define  NV10TCL_POLYGON_MODE_BACK							0x00000390
-#define   NV10TCL_POLYGON_MODE_BACK_POINT						0x00001b00
-#define   NV10TCL_POLYGON_MODE_BACK_LINE						0x00001b01
-#define   NV10TCL_POLYGON_MODE_BACK_FILL						0x00001b02
-#define  NV10TCL_DEPTH_RANGE_NEAR							0x00000394
-#define  NV10TCL_DEPTH_RANGE_FAR							0x00000398
-#define  NV10TCL_CULL_FACE								0x0000039c
-#define   NV10TCL_CULL_FACE_FRONT							0x00000404
-#define   NV10TCL_CULL_FACE_BACK							0x00000405
-#define   NV10TCL_CULL_FACE_FRONT_AND_BACK						0x00000408
-#define  NV10TCL_FRONT_FACE								0x000003a0
-#define   NV10TCL_FRONT_FACE_CW								0x00000900
-#define   NV10TCL_FRONT_FACE_CCW							0x00000901
-#define  NV10TCL_NORMALIZE_ENABLE							0x000003a4
-#define  NV10TCL_MATERIAL_FACTOR_R							0x000003a8
-#define  NV10TCL_MATERIAL_FACTOR_G							0x000003ac
-#define  NV10TCL_MATERIAL_FACTOR_B							0x000003b0
-#define  NV10TCL_MATERIAL_FACTOR_A							0x000003b4
-#define  NV10TCL_SEPARATE_SPECULAR_ENABLE						0x000003b8
-#define  NV10TCL_ENABLED_LIGHTS								0x000003bc
-#define   NV10TCL_ENABLED_LIGHTS_0_SHIFT						0
-#define   NV10TCL_ENABLED_LIGHTS_0_MASK							0x00000003
-#define    NV10TCL_ENABLED_LIGHTS_0_DISABLED						0x00000000
-#define    NV10TCL_ENABLED_LIGHTS_0_NONPOSITIONAL					0x00000001
-#define    NV10TCL_ENABLED_LIGHTS_0_POSITIONAL						0x00000002
-#define    NV10TCL_ENABLED_LIGHTS_0_DIRECTIONAL						0x00000003
-#define   NV10TCL_ENABLED_LIGHTS_1_SHIFT						2
-#define   NV10TCL_ENABLED_LIGHTS_1_MASK							0x0000000c
-#define    NV10TCL_ENABLED_LIGHTS_1_DISABLED						0x00000000
-#define    NV10TCL_ENABLED_LIGHTS_1_NONPOSITIONAL					0x00000004
-#define    NV10TCL_ENABLED_LIGHTS_1_POSITIONAL						0x00000008
-#define    NV10TCL_ENABLED_LIGHTS_1_DIRECTIONAL						0x0000000c
-#define   NV10TCL_ENABLED_LIGHTS_2_SHIFT						4
-#define   NV10TCL_ENABLED_LIGHTS_2_MASK							0x00000030
-#define    NV10TCL_ENABLED_LIGHTS_2_DISABLED						0x00000000
-#define    NV10TCL_ENABLED_LIGHTS_2_NONPOSITIONAL					0x00000010
-#define    NV10TCL_ENABLED_LIGHTS_2_POSITIONAL						0x00000020
-#define    NV10TCL_ENABLED_LIGHTS_2_DIRECTIONAL						0x00000030
-#define   NV10TCL_ENABLED_LIGHTS_3_SHIFT						6
-#define   NV10TCL_ENABLED_LIGHTS_3_MASK							0x000000c0
-#define    NV10TCL_ENABLED_LIGHTS_3_DISABLED						0x00000000
-#define    NV10TCL_ENABLED_LIGHTS_3_NONPOSITIONAL					0x00000040
-#define    NV10TCL_ENABLED_LIGHTS_3_POSITIONAL						0x00000080
-#define    NV10TCL_ENABLED_LIGHTS_3_DIRECTIONAL						0x000000c0
-#define   NV10TCL_ENABLED_LIGHTS_4_SHIFT						8
-#define   NV10TCL_ENABLED_LIGHTS_4_MASK							0x00000300
-#define    NV10TCL_ENABLED_LIGHTS_4_DISABLED						0x00000000
-#define    NV10TCL_ENABLED_LIGHTS_4_NONPOSITIONAL					0x00000100
-#define    NV10TCL_ENABLED_LIGHTS_4_POSITIONAL						0x00000200
-#define    NV10TCL_ENABLED_LIGHTS_4_DIRECTIONAL						0x00000300
-#define   NV10TCL_ENABLED_LIGHTS_5_SHIFT						10
-#define   NV10TCL_ENABLED_LIGHTS_5_MASK							0x00000c00
-#define    NV10TCL_ENABLED_LIGHTS_5_DISABLED						0x00000000
-#define    NV10TCL_ENABLED_LIGHTS_5_NONPOSITIONAL					0x00000400
-#define    NV10TCL_ENABLED_LIGHTS_5_POSITIONAL						0x00000800
-#define    NV10TCL_ENABLED_LIGHTS_5_DIRECTIONAL						0x00000c00
-#define   NV10TCL_ENABLED_LIGHTS_6_SHIFT						12
-#define   NV10TCL_ENABLED_LIGHTS_6_MASK							0x00003000
-#define    NV10TCL_ENABLED_LIGHTS_6_DISABLED						0x00000000
-#define    NV10TCL_ENABLED_LIGHTS_6_NONPOSITIONAL					0x00001000
-#define    NV10TCL_ENABLED_LIGHTS_6_POSITIONAL						0x00002000
-#define    NV10TCL_ENABLED_LIGHTS_6_DIRECTIONAL						0x00003000
-#define   NV10TCL_ENABLED_LIGHTS_7_SHIFT						14
-#define   NV10TCL_ENABLED_LIGHTS_7_MASK							0x0000c000
-#define    NV10TCL_ENABLED_LIGHTS_7_DISABLED						0x00000000
-#define    NV10TCL_ENABLED_LIGHTS_7_NONPOSITIONAL					0x00004000
-#define    NV10TCL_ENABLED_LIGHTS_7_POSITIONAL						0x00008000
-#define    NV10TCL_ENABLED_LIGHTS_7_DIRECTIONAL						0x0000c000
-#define  NV10TCL_TX_GEN_MODE_S(x)							(0x000003c0+((x)*16))
-#define  NV10TCL_TX_GEN_MODE_S__SIZE							0x00000002
-#define   NV10TCL_TX_GEN_MODE_S_FALSE							0x00000000
-#define   NV10TCL_TX_GEN_MODE_S_EYE_LINEAR						0x00002400
-#define   NV10TCL_TX_GEN_MODE_S_OBJECT_LINEAR						0x00002401
-#define   NV10TCL_TX_GEN_MODE_S_SPHERE_MAP						0x00002402
-#define   NV10TCL_TX_GEN_MODE_S_NORMAL_MAP						0x00008511
-#define   NV10TCL_TX_GEN_MODE_S_REFLECTION_MAP						0x00008512
-#define  NV10TCL_TX_GEN_MODE_T(x)							(0x000003c4+((x)*16))
-#define  NV10TCL_TX_GEN_MODE_T__SIZE							0x00000002
-#define   NV10TCL_TX_GEN_MODE_T_FALSE							0x00000000
-#define   NV10TCL_TX_GEN_MODE_T_EYE_LINEAR						0x00002400
-#define   NV10TCL_TX_GEN_MODE_T_OBJECT_LINEAR						0x00002401
-#define   NV10TCL_TX_GEN_MODE_T_SPHERE_MAP						0x00002402
-#define   NV10TCL_TX_GEN_MODE_T_NORMAL_MAP						0x00008511
-#define   NV10TCL_TX_GEN_MODE_T_REFLECTION_MAP						0x00008512
-#define  NV10TCL_TX_GEN_MODE_R(x)							(0x000003c8+((x)*16))
-#define  NV10TCL_TX_GEN_MODE_R__SIZE							0x00000002
-#define   NV10TCL_TX_GEN_MODE_R_FALSE							0x00000000
-#define   NV10TCL_TX_GEN_MODE_R_EYE_LINEAR						0x00002400
-#define   NV10TCL_TX_GEN_MODE_R_OBJECT_LINEAR						0x00002401
-#define   NV10TCL_TX_GEN_MODE_R_SPHERE_MAP						0x00002402
-#define   NV10TCL_TX_GEN_MODE_R_NORMAL_MAP						0x00008511
-#define   NV10TCL_TX_GEN_MODE_R_REFLECTION_MAP						0x00008512
-#define  NV10TCL_TX_GEN_MODE_Q(x)							(0x000003cc+((x)*16))
-#define  NV10TCL_TX_GEN_MODE_Q__SIZE							0x00000002
-#define   NV10TCL_TX_GEN_MODE_Q_FALSE							0x00000000
-#define   NV10TCL_TX_GEN_MODE_Q_EYE_LINEAR						0x00002400
-#define   NV10TCL_TX_GEN_MODE_Q_OBJECT_LINEAR						0x00002401
-#define   NV10TCL_TX_GEN_MODE_Q_SPHERE_MAP						0x00002402
-#define   NV10TCL_TX_GEN_MODE_Q_NORMAL_MAP						0x00008511
-#define   NV10TCL_TX_GEN_MODE_Q_REFLECTION_MAP						0x00008512
-#define  NV10TCL_TX_MATRIX_ENABLE(x)							(0x000003e0+((x)*4))
-#define  NV10TCL_TX_MATRIX_ENABLE__SIZE							0x00000002
-#define  NV10TCL_VIEW_MATRIX_ENABLE							0x000003e8
-#define   NV10TCL_VIEW_MATRIX_ENABLE_MODELVIEW1						(1 <<  0)
-#define   NV10TCL_VIEW_MATRIX_ENABLE_MODELVIEW0						(1 <<  1)
-#define   NV10TCL_VIEW_MATRIX_ENABLE_PROJECTION						(1 <<  2)
-#define  NV10TCL_POINT_SIZE								0x000003ec
-#define  NV10TCL_MODELVIEW0_MATRIX(x)							(0x00000400+((x)*4))
-#define  NV10TCL_MODELVIEW0_MATRIX__SIZE						0x00000010
-#define  NV10TCL_MODELVIEW1_MATRIX(x)							(0x00000440+((x)*4))
-#define  NV10TCL_MODELVIEW1_MATRIX__SIZE						0x00000010
-#define  NV10TCL_INVERSE_MODELVIEW0_MATRIX(x)						(0x00000480+((x)*4))
-#define  NV10TCL_INVERSE_MODELVIEW0_MATRIX__SIZE					0x00000010
-#define  NV10TCL_INVERSE_MODELVIEW1_MATRIX(x)						(0x000004c0+((x)*4))
-#define  NV10TCL_INVERSE_MODELVIEW1_MATRIX__SIZE					0x00000010
-#define  NV10TCL_PROJECTION_MATRIX(x)							(0x00000500+((x)*4))
-#define  NV10TCL_PROJECTION_MATRIX__SIZE						0x00000010
-#define  NV10TCL_TX0_MATRIX(x)								(0x00000540+((x)*4))
-#define  NV10TCL_TX0_MATRIX__SIZE							0x00000010
-#define  NV10TCL_TX1_MATRIX(x)								(0x00000580+((x)*4))
-#define  NV10TCL_TX1_MATRIX__SIZE							0x00000010
-#define  NV10TCL_TX_GEN_COEFF_S_A(x)							(0x00000600+((x)*64))
-#define  NV10TCL_TX_GEN_COEFF_S_A__SIZE							0x00000002
-#define  NV10TCL_TX_GEN_COEFF_S_B(x)							(0x00000604+((x)*64))
-#define  NV10TCL_TX_GEN_COEFF_S_B__SIZE							0x00000002
-#define  NV10TCL_TX_GEN_COEFF_S_C(x)							(0x00000608+((x)*64))
-#define  NV10TCL_TX_GEN_COEFF_S_C__SIZE							0x00000002
-#define  NV10TCL_TX_GEN_COEFF_S_D(x)							(0x0000060c+((x)*64))
-#define  NV10TCL_TX_GEN_COEFF_S_D__SIZE							0x00000002
-#define  NV10TCL_TX_GEN_COEFF_T_A(x)							(0x00000610+((x)*64))
-#define  NV10TCL_TX_GEN_COEFF_T_A__SIZE							0x00000002
-#define  NV10TCL_TX_GEN_COEFF_T_B(x)							(0x00000614+((x)*64))
-#define  NV10TCL_TX_GEN_COEFF_T_B__SIZE							0x00000002
-#define  NV10TCL_TX_GEN_COEFF_T_C(x)							(0x00000618+((x)*64))
-#define  NV10TCL_TX_GEN_COEFF_T_C__SIZE							0x00000002
-#define  NV10TCL_TX_GEN_COEFF_T_D(x)							(0x0000061c+((x)*64))
-#define  NV10TCL_TX_GEN_COEFF_T_D__SIZE							0x00000002
-#define  NV10TCL_TX_GEN_COEFF_R_A(x)							(0x00000620+((x)*64))
-#define  NV10TCL_TX_GEN_COEFF_R_A__SIZE							0x00000002
-#define  NV10TCL_TX_GEN_COEFF_R_B(x)							(0x00000624+((x)*64))
-#define  NV10TCL_TX_GEN_COEFF_R_B__SIZE							0x00000002
-#define  NV10TCL_TX_GEN_COEFF_R_C(x)							(0x00000628+((x)*64))
-#define  NV10TCL_TX_GEN_COEFF_R_C__SIZE							0x00000002
-#define  NV10TCL_TX_GEN_COEFF_R_D(x)							(0x0000062c+((x)*64))
-#define  NV10TCL_TX_GEN_COEFF_R_D__SIZE							0x00000002
-#define  NV10TCL_TX_GEN_COEFF_Q_A(x)							(0x00000630+((x)*64))
-#define  NV10TCL_TX_GEN_COEFF_Q_A__SIZE							0x00000002
-#define  NV10TCL_TX_GEN_COEFF_Q_B(x)							(0x00000634+((x)*64))
-#define  NV10TCL_TX_GEN_COEFF_Q_B__SIZE							0x00000002
-#define  NV10TCL_TX_GEN_COEFF_Q_C(x)							(0x00000638+((x)*64))
-#define  NV10TCL_TX_GEN_COEFF_Q_C__SIZE							0x00000002
-#define  NV10TCL_TX_GEN_COEFF_Q_D(x)							(0x0000063c+((x)*64))
-#define  NV10TCL_TX_GEN_COEFF_Q_D__SIZE							0x00000002
-#define  NV10TCL_FOG_EQUATION_CONSTANT							0x00000680
-#define  NV10TCL_FOG_EQUATION_LINEAR							0x00000684
-#define  NV10TCL_FOG_EQUATION_QUADRATIC							0x00000688
-#define  NV10TCL_MATERIAL_SHININESS(x)							(0x000006a0+((x)*4))
-#define  NV10TCL_MATERIAL_SHININESS__SIZE						0x00000006
-#define  NV10TCL_LIGHT_MODEL_AMBIENT_R							0x000006c4
-#define  NV10TCL_LIGHT_MODEL_AMBIENT_G							0x000006c8
-#define  NV10TCL_LIGHT_MODEL_AMBIENT_B							0x000006cc
-#define  NV10TCL_VIEWPORT_TRANSLATE_X							0x000006e8
-#define  NV10TCL_VIEWPORT_TRANSLATE_Y							0x000006ec
-#define  NV10TCL_VIEWPORT_TRANSLATE_Z							0x000006f0
-#define  NV10TCL_VIEWPORT_TRANSLATE_W							0x000006f4
-#define  NV10TCL_POINT_PARAMETER(x)							(0x000006f8+((x)*4))
-#define  NV10TCL_POINT_PARAMETER__SIZE							0x00000008
-#define  NV10TCL_LIGHT_AMBIENT_R(x)							(0x00000800+((x)*128))
-#define  NV10TCL_LIGHT_AMBIENT_R__SIZE							0x00000008
-#define  NV10TCL_LIGHT_AMBIENT_G(x)							(0x00000804+((x)*128))
-#define  NV10TCL_LIGHT_AMBIENT_G__SIZE							0x00000008
-#define  NV10TCL_LIGHT_AMBIENT_B(x)							(0x00000808+((x)*128))
-#define  NV10TCL_LIGHT_AMBIENT_B__SIZE							0x00000008
-#define  NV10TCL_LIGHT_DIFFUSE_R(x)							(0x0000080c+((x)*128))
-#define  NV10TCL_LIGHT_DIFFUSE_R__SIZE							0x00000008
-#define  NV10TCL_LIGHT_DIFFUSE_G(x)							(0x00000810+((x)*128))
-#define  NV10TCL_LIGHT_DIFFUSE_G__SIZE							0x00000008
-#define  NV10TCL_LIGHT_DIFFUSE_B(x)							(0x00000814+((x)*128))
-#define  NV10TCL_LIGHT_DIFFUSE_B__SIZE							0x00000008
-#define  NV10TCL_LIGHT_SPECULAR_R(x)							(0x00000818+((x)*128))
-#define  NV10TCL_LIGHT_SPECULAR_R__SIZE							0x00000008
-#define  NV10TCL_LIGHT_SPECULAR_G(x)							(0x0000081c+((x)*128))
-#define  NV10TCL_LIGHT_SPECULAR_G__SIZE							0x00000008
-#define  NV10TCL_LIGHT_SPECULAR_B(x)							(0x00000820+((x)*128))
-#define  NV10TCL_LIGHT_SPECULAR_B__SIZE							0x00000008
-#define  NV10TCL_LIGHT_HALF_VECTOR_X(x)							(0x00000828+((x)*128))
-#define  NV10TCL_LIGHT_HALF_VECTOR_X__SIZE						0x00000008
-#define  NV10TCL_LIGHT_HALF_VECTOR_Y(x)							(0x0000082c+((x)*128))
-#define  NV10TCL_LIGHT_HALF_VECTOR_Y__SIZE						0x00000008
-#define  NV10TCL_LIGHT_HALF_VECTOR_Z(x)							(0x00000830+((x)*128))
-#define  NV10TCL_LIGHT_HALF_VECTOR_Z__SIZE						0x00000008
-#define  NV10TCL_LIGHT_DIRECTION_X(x)							(0x00000834+((x)*128))
-#define  NV10TCL_LIGHT_DIRECTION_X__SIZE						0x00000008
-#define  NV10TCL_LIGHT_DIRECTION_Y(x)							(0x00000838+((x)*128))
-#define  NV10TCL_LIGHT_DIRECTION_Y__SIZE						0x00000008
-#define  NV10TCL_LIGHT_DIRECTION_Z(x)							(0x0000083c+((x)*128))
-#define  NV10TCL_LIGHT_DIRECTION_Z__SIZE						0x00000008
-#define  NV10TCL_LIGHT_SPOT_CUTOFF_A(x)							(0x00000840+((x)*128))
-#define  NV10TCL_LIGHT_SPOT_CUTOFF_A__SIZE						0x00000008
-#define  NV10TCL_LIGHT_SPOT_CUTOFF_B(x)							(0x00000844+((x)*128))
-#define  NV10TCL_LIGHT_SPOT_CUTOFF_B__SIZE						0x00000008
-#define  NV10TCL_LIGHT_SPOT_CUTOFF_C(x)							(0x00000848+((x)*128))
-#define  NV10TCL_LIGHT_SPOT_CUTOFF_C__SIZE						0x00000008
-#define  NV10TCL_LIGHT_SPOT_DIR_X(x)							(0x0000084c+((x)*128))
-#define  NV10TCL_LIGHT_SPOT_DIR_X__SIZE							0x00000008
-#define  NV10TCL_LIGHT_SPOT_DIR_Y(x)							(0x00000850+((x)*128))
-#define  NV10TCL_LIGHT_SPOT_DIR_Y__SIZE							0x00000008
-#define  NV10TCL_LIGHT_SPOT_DIR_Z(x)							(0x00000854+((x)*128))
-#define  NV10TCL_LIGHT_SPOT_DIR_Z__SIZE							0x00000008
-#define  NV10TCL_LIGHT_SPOT_CUTOFF_D(x)							(0x00000858+((x)*128))
-#define  NV10TCL_LIGHT_SPOT_CUTOFF_D__SIZE						0x00000008
-#define  NV10TCL_LIGHT_POSITION_X(x)							(0x0000085c+((x)*128))
-#define  NV10TCL_LIGHT_POSITION_X__SIZE							0x00000008
-#define  NV10TCL_LIGHT_POSITION_Y(x)							(0x00000860+((x)*128))
-#define  NV10TCL_LIGHT_POSITION_Y__SIZE							0x00000008
-#define  NV10TCL_LIGHT_POSITION_Z(x)							(0x00000864+((x)*128))
-#define  NV10TCL_LIGHT_POSITION_Z__SIZE							0x00000008
-#define  NV10TCL_LIGHT_ATTENUATION_CONSTANT(x)						(0x00000868+((x)*128))
-#define  NV10TCL_LIGHT_ATTENUATION_CONSTANT__SIZE					0x00000008
-#define  NV10TCL_LIGHT_ATTENUATION_LINEAR(x)						(0x0000086c+((x)*128))
-#define  NV10TCL_LIGHT_ATTENUATION_LINEAR__SIZE						0x00000008
-#define  NV10TCL_LIGHT_ATTENUATION_QUADRATIC(x)						(0x00000870+((x)*128))
-#define  NV10TCL_LIGHT_ATTENUATION_QUADRATIC__SIZE					0x00000008
-#define  NV10TCL_VERTEX_POS_3F_X							0x00000c00
-#define  NV10TCL_VERTEX_POS_3F_Y							0x00000c04
-#define  NV10TCL_VERTEX_POS_3F_Z							0x00000c08
-#define  NV10TCL_VERTEX_POS_4F_X							0x00000c18
-#define  NV10TCL_VERTEX_POS_4F_Y							0x00000c1c
-#define  NV10TCL_VERTEX_POS_4F_Z							0x00000c20
-#define  NV10TCL_VERTEX_POS_4F_W							0x00000c24
-#define  NV10TCL_VERTEX_NOR_3F_X							0x00000c30
-#define  NV10TCL_VERTEX_NOR_3F_Y							0x00000c34
-#define  NV10TCL_VERTEX_NOR_3F_Z							0x00000c38
-#define  NV10TCL_VERTEX_NOR_3I_XY							0x00000c40
-#define   NV10TCL_VERTEX_NOR_3I_XY_X_SHIFT						0
-#define   NV10TCL_VERTEX_NOR_3I_XY_X_MASK						0x0000ffff
-#define   NV10TCL_VERTEX_NOR_3I_XY_Y_SHIFT						16
-#define   NV10TCL_VERTEX_NOR_3I_XY_Y_MASK						0xffff0000
-#define  NV10TCL_VERTEX_NOR_3I_Z							0x00000c44
-#define   NV10TCL_VERTEX_NOR_3I_Z_Z_SHIFT						0
-#define   NV10TCL_VERTEX_NOR_3I_Z_Z_MASK						0x0000ffff
-#define  NV10TCL_VERTEX_COL_4F_R							0x00000c50
-#define  NV10TCL_VERTEX_COL_4F_G							0x00000c54
-#define  NV10TCL_VERTEX_COL_4F_B							0x00000c58
-#define  NV10TCL_VERTEX_COL_4F_A							0x00000c5c
-#define  NV10TCL_VERTEX_COL_3F_R							0x00000c60
-#define  NV10TCL_VERTEX_COL_3F_G							0x00000c64
-#define  NV10TCL_VERTEX_COL_3F_B							0x00000c68
-#define  NV10TCL_VERTEX_COL_4I								0x00000c6c
-#define   NV10TCL_VERTEX_COL_4I_R_SHIFT							0
-#define   NV10TCL_VERTEX_COL_4I_R_MASK							0x000000ff
-#define   NV10TCL_VERTEX_COL_4I_G_SHIFT							8
-#define   NV10TCL_VERTEX_COL_4I_G_MASK							0x0000ff00
-#define   NV10TCL_VERTEX_COL_4I_B_SHIFT							16
-#define   NV10TCL_VERTEX_COL_4I_B_MASK							0x00ff0000
-#define   NV10TCL_VERTEX_COL_4I_A_SHIFT							24
-#define   NV10TCL_VERTEX_COL_4I_A_MASK							0xff000000
-#define  NV10TCL_VERTEX_COL2_3F_R							0x00000c80
-#define  NV10TCL_VERTEX_COL2_3F_G							0x00000c84
-#define  NV10TCL_VERTEX_COL2_3F_B							0x00000c88
-#define  NV10TCL_VERTEX_COL2_3I								0x00000c8c
-#define   NV10TCL_VERTEX_COL2_3I_R_SHIFT						0
-#define   NV10TCL_VERTEX_COL2_3I_R_MASK							0x000000ff
-#define   NV10TCL_VERTEX_COL2_3I_G_SHIFT						8
-#define   NV10TCL_VERTEX_COL2_3I_G_MASK							0x0000ff00
-#define   NV10TCL_VERTEX_COL2_3I_B_SHIFT						16
-#define   NV10TCL_VERTEX_COL2_3I_B_MASK							0x00ff0000
-#define  NV10TCL_VERTEX_TX0_2F_S							0x00000c90
-#define  NV10TCL_VERTEX_TX0_2F_T							0x00000c94
-#define  NV10TCL_VERTEX_TX0_2I								0x00000c98
-#define   NV10TCL_VERTEX_TX0_2I_S_SHIFT							0
-#define   NV10TCL_VERTEX_TX0_2I_S_MASK							0x0000ffff
-#define   NV10TCL_VERTEX_TX0_2I_T_SHIFT							16
-#define   NV10TCL_VERTEX_TX0_2I_T_MASK							0xffff0000
-#define  NV10TCL_VERTEX_TX0_4F_S							0x00000ca0
-#define  NV10TCL_VERTEX_TX0_4F_T							0x00000ca4
-#define  NV10TCL_VERTEX_TX0_4F_R							0x00000ca8
-#define  NV10TCL_VERTEX_TX0_4F_Q							0x00000cac
-#define  NV10TCL_VERTEX_TX0_4I_ST							0x00000cb0
-#define   NV10TCL_VERTEX_TX0_4I_ST_S_SHIFT						0
-#define   NV10TCL_VERTEX_TX0_4I_ST_S_MASK						0x0000ffff
-#define   NV10TCL_VERTEX_TX0_4I_ST_T_SHIFT						16
-#define   NV10TCL_VERTEX_TX0_4I_ST_T_MASK						0xffff0000
-#define  NV10TCL_VERTEX_TX0_4I_RQ							0x00000cb4
-#define   NV10TCL_VERTEX_TX0_4I_RQ_R_SHIFT						0
-#define   NV10TCL_VERTEX_TX0_4I_RQ_R_MASK						0x0000ffff
-#define   NV10TCL_VERTEX_TX0_4I_RQ_Q_SHIFT						16
-#define   NV10TCL_VERTEX_TX0_4I_RQ_Q_MASK						0xffff0000
-#define  NV10TCL_VERTEX_TX1_2F_S							0x00000cb8
-#define  NV10TCL_VERTEX_TX1_2F_T							0x00000cbc
-#define  NV10TCL_VERTEX_TX1_2I								0x00000cc0
-#define   NV10TCL_VERTEX_TX1_2I_S_SHIFT							0
-#define   NV10TCL_VERTEX_TX1_2I_S_MASK							0x0000ffff
-#define   NV10TCL_VERTEX_TX1_2I_T_SHIFT							16
-#define   NV10TCL_VERTEX_TX1_2I_T_MASK							0xffff0000
-#define  NV10TCL_VERTEX_TX1_4F_S							0x00000cc8
-#define  NV10TCL_VERTEX_TX1_4F_T							0x00000ccc
-#define  NV10TCL_VERTEX_TX1_4F_R							0x00000cd0
-#define  NV10TCL_VERTEX_TX1_4F_Q							0x00000cd4
-#define  NV10TCL_VERTEX_TX1_4I_ST							0x00000cd8
-#define   NV10TCL_VERTEX_TX1_4I_ST_S_SHIFT						0
-#define   NV10TCL_VERTEX_TX1_4I_ST_S_MASK						0x0000ffff
-#define   NV10TCL_VERTEX_TX1_4I_ST_T_SHIFT						16
-#define   NV10TCL_VERTEX_TX1_4I_ST_T_MASK						0xffff0000
-#define  NV10TCL_VERTEX_TX1_4I_RQ							0x00000cdc
-#define   NV10TCL_VERTEX_TX1_4I_RQ_R_SHIFT						0
-#define   NV10TCL_VERTEX_TX1_4I_RQ_R_MASK						0x0000ffff
-#define   NV10TCL_VERTEX_TX1_4I_RQ_Q_SHIFT						16
-#define   NV10TCL_VERTEX_TX1_4I_RQ_Q_MASK						0xffff0000
-#define  NV10TCL_VERTEX_FOG_1F								0x00000ce0
-#define  NV10TCL_VERTEX_WGH_1F								0x00000ce4
-#define  NV10TCL_EDGEFLAG_ENABLE							0x00000cec
-#define  NV10TCL_VERTEX_ARRAY_VALIDATE							0x00000cf0
-#define  NV10TCL_VTXBUF_ADDRESS(x)							(0x00000d00+((x)*8))
-#define  NV10TCL_VTXBUF_ADDRESS__SIZE							0x00000008
-#define  NV10TCL_VTXFMT(x)								(0x00000d04+((x)*8))
-#define  NV10TCL_VTXFMT__SIZE								0x00000008
-#define   NV10TCL_VTXFMT_TYPE_SHIFT							0
-#define   NV10TCL_VTXFMT_TYPE_MASK							0x0000000f
-#define    NV10TCL_VTXFMT_TYPE_BYTE_BGRA						0x00000000
-#define    NV10TCL_VTXFMT_TYPE_SHORT							0x00000001
-#define    NV10TCL_VTXFMT_TYPE_FLOAT							0x00000002
-#define    NV10TCL_VTXFMT_TYPE_BYTE_RGBA						0x00000004
-#define   NV10TCL_VTXFMT_FIELDS_SHIFT							4
-#define   NV10TCL_VTXFMT_FIELDS_MASK							0x000000f0
-#define   NV10TCL_VTXFMT_STRIDE_SHIFT							8
-#define   NV10TCL_VTXFMT_STRIDE_MASK							0x0000ff00
-#define   NV10TCL_VTXFMT_POS_HOMOGENEOUS						(1 << 24)
-#define  NV10TCL_VERTEX_BEGIN_END							0x00000dfc
-#define   NV10TCL_VERTEX_BEGIN_END_STOP							0x00000000
-#define   NV10TCL_VERTEX_BEGIN_END_POINTS						0x00000001
-#define   NV10TCL_VERTEX_BEGIN_END_LINES						0x00000002
-#define   NV10TCL_VERTEX_BEGIN_END_LINE_LOOP						0x00000003
-#define   NV10TCL_VERTEX_BEGIN_END_LINE_STRIP						0x00000004
-#define   NV10TCL_VERTEX_BEGIN_END_TRIANGLES						0x00000005
-#define   NV10TCL_VERTEX_BEGIN_END_TRIANGLE_STRIP					0x00000006
-#define   NV10TCL_VERTEX_BEGIN_END_TRIANGLE_FAN						0x00000007
-#define   NV10TCL_VERTEX_BEGIN_END_QUADS						0x00000008
-#define   NV10TCL_VERTEX_BEGIN_END_QUAD_STRIP						0x00000009
-#define   NV10TCL_VERTEX_BEGIN_END_POLYGON						0x0000000a
-#define  NV10TCL_VB_ELEMENT_U16								0x00000e00
-#define   NV10TCL_VB_ELEMENT_U16_I0_SHIFT						0
-#define   NV10TCL_VB_ELEMENT_U16_I0_MASK						0x0000ffff
-#define   NV10TCL_VB_ELEMENT_U16_I1_SHIFT						16
-#define   NV10TCL_VB_ELEMENT_U16_I1_MASK						0xffff0000
-#define  NV10TCL_VB_ELEMENT_U32								0x00001100
-#define  NV10TCL_VERTEX_BUFFER_BEGIN_END						0x000013fc
-#define   NV10TCL_VERTEX_BUFFER_BEGIN_END_STOP						0x00000000
-#define   NV10TCL_VERTEX_BUFFER_BEGIN_END_POINTS					0x00000001
-#define   NV10TCL_VERTEX_BUFFER_BEGIN_END_LINES						0x00000002
-#define   NV10TCL_VERTEX_BUFFER_BEGIN_END_LINE_LOOP					0x00000003
-#define   NV10TCL_VERTEX_BUFFER_BEGIN_END_LINE_STRIP					0x00000004
-#define   NV10TCL_VERTEX_BUFFER_BEGIN_END_TRIANGLES					0x00000005
-#define   NV10TCL_VERTEX_BUFFER_BEGIN_END_TRIANGLE_STRIP				0x00000006
-#define   NV10TCL_VERTEX_BUFFER_BEGIN_END_TRIANGLE_FAN					0x00000007
-#define   NV10TCL_VERTEX_BUFFER_BEGIN_END_QUADS						0x00000008
-#define   NV10TCL_VERTEX_BUFFER_BEGIN_END_QUAD_STRIP					0x00000009
-#define   NV10TCL_VERTEX_BUFFER_BEGIN_END_POLYGON					0x0000000a
-#define  NV10TCL_VERTEX_BUFFER_DRAW_ARRAYS						0x00001400
-#define   NV10TCL_VERTEX_BUFFER_DRAW_ARRAYS_FIRST_SHIFT					0
-#define   NV10TCL_VERTEX_BUFFER_DRAW_ARRAYS_FIRST_MASK					0x0000ffff
-#define   NV10TCL_VERTEX_BUFFER_DRAW_ARRAYS_LAST_SHIFT					24
-#define   NV10TCL_VERTEX_BUFFER_DRAW_ARRAYS_LAST_MASK					0xff000000
-#define  NV10TCL_VERTEX_ARRAY_DATA							0x00001800
-
-
-#define NV11TCL										0x00000096
-
-#define  NV11TCL_COLOR_LOGIC_OP_ENABLE							0x00000d40
-#define  NV11TCL_COLOR_LOGIC_OP_OP							0x00000d44
-#define   NV11TCL_COLOR_LOGIC_OP_OP_CLEAR						0x00001500
-#define   NV11TCL_COLOR_LOGIC_OP_OP_AND							0x00001501
-#define   NV11TCL_COLOR_LOGIC_OP_OP_AND_REVERSE						0x00001502
-#define   NV11TCL_COLOR_LOGIC_OP_OP_COPY						0x00001503
-#define   NV11TCL_COLOR_LOGIC_OP_OP_AND_INVERTED					0x00001504
-#define   NV11TCL_COLOR_LOGIC_OP_OP_NOOP						0x00001505
-#define   NV11TCL_COLOR_LOGIC_OP_OP_XOR							0x00001506
-#define   NV11TCL_COLOR_LOGIC_OP_OP_OR							0x00001507
-#define   NV11TCL_COLOR_LOGIC_OP_OP_NOR							0x00001508
-#define   NV11TCL_COLOR_LOGIC_OP_OP_EQUIV						0x00001509
-#define   NV11TCL_COLOR_LOGIC_OP_OP_INVERT						0x0000150a
-#define   NV11TCL_COLOR_LOGIC_OP_OP_OR_REVERSE						0x0000150b
-#define   NV11TCL_COLOR_LOGIC_OP_OP_COPY_INVERTED					0x0000150c
-#define   NV11TCL_COLOR_LOGIC_OP_OP_OR_INVERTED						0x0000150d
-#define   NV11TCL_COLOR_LOGIC_OP_OP_NAND						0x0000150e
-#define   NV11TCL_COLOR_LOGIC_OP_OP_SET							0x0000150f
-
-
-#define NV17TCL										0x00000099
-
-#define  NV17TCL_DMA_IN_MEMORY4								0x000001ac
-#define  NV17TCL_DMA_IN_MEMORY5								0x000001b0
-#define  NV17TCL_COLOR_MASK_ENABLE							0x000002bc
-#define  NV17TCL_ZCLEAR_ENABLE								0x000003f8
-#define  NV17TCL_ZCLEAR_VALUE								0x000003fc
-#define   NV17TCL_ZCLEAR_VALUE_DEPTH_SHIFT						8
-#define   NV17TCL_ZCLEAR_VALUE_DEPTH_MASK						0xffffff00
-#define   NV17TCL_ZCLEAR_VALUE_SEQUENCE_SHIFT						0
-#define   NV17TCL_ZCLEAR_VALUE_SEQUENCE_MASK						0x000000ff
-#define  NV17TCL_LMA_DEPTH_BUFFER_PITCH							0x00000d5c
-#define  NV17TCL_LMA_DEPTH_BUFFER_OFFSET						0x00000d60
-#define  NV17TCL_LMA_DEPTH_FILL_VALUE							0x00000d68
-#define  NV17TCL_LMA_DEPTH_BUFFER_CLEAR							0x00000d6c
-#define  NV17TCL_LMA_DEPTH_WINDOW_X							0x00001638
-#define  NV17TCL_LMA_DEPTH_WINDOW_Y							0x0000163c
-#define  NV17TCL_LMA_DEPTH_WINDOW_Z							0x00001640
-#define  NV17TCL_LMA_DEPTH_WINDOW_W							0x00001644
-#define  NV17TCL_LMA_DEPTH_ENABLE							0x00001658
-
-
-#define NV03_CONTEXT_SURFACES_2D							0x00000058
-
-#define  NV03_CONTEXT_SURFACES_2D_SYNCHRONIZE						0x00000100
-#define  NV03_CONTEXT_SURFACES_2D_DMA_NOTIFY						0x00000180
-#define  NV03_CONTEXT_SURFACES_2D_DMA_SOURCE						0x00000184
-#define  NV03_CONTEXT_SURFACES_2D_DMA_DESTIN						0x00000188
-#define  NV03_CONTEXT_SURFACES_2D_COLOR_FORMAT						0x00000300
-#define  NV03_CONTEXT_SURFACES_2D_PITCH							0x00000304
-#define   NV03_CONTEXT_SURFACES_2D_PITCH_SOURCE_SHIFT					0
-#define   NV03_CONTEXT_SURFACES_2D_PITCH_SOURCE_MASK					0x0000ffff
-#define   NV03_CONTEXT_SURFACES_2D_PITCH_DESTIN_SHIFT					16
-#define   NV03_CONTEXT_SURFACES_2D_PITCH_DESTIN_MASK					0xffff0000
-#define  NV03_CONTEXT_SURFACES_2D_OFFSET_SOURCE						0x00000308
-#define  NV03_CONTEXT_SURFACES_2D_OFFSET_DESTIN						0x0000030c
-
-
-#define NV03_CONTEXT_SURFACES_3D							0x0000005a
-
-#define  NV03_CONTEXT_SURFACES_3D_SYNCHRONIZE						0x00000100
-#define  NV03_CONTEXT_SURFACES_3D_DMA_NOTIFY						0x00000180
-#define  NV03_CONTEXT_SURFACES_3D_DMA_SURFACE						0x00000184
-#define  NV03_CONTEXT_SURFACES_3D_PITCH							0x00000300
-#define  NV03_CONTEXT_SURFACES_3D_OFFSET_COLOR						0x00000304
-#define  NV03_CONTEXT_SURFACES_3D_OFFSET_ZETA						0x00000308
-
-
-#define NV04_INDEXED_IMAGE_FROM_CPU							0x00000060
-
-#define  NV04_INDEXED_IMAGE_FROM_CPU_NOP						0x00000100
-#define  NV04_INDEXED_IMAGE_FROM_CPU_NOTIFY						0x00000104
-#define  NV04_INDEXED_IMAGE_FROM_CPU_PATCH						0x0000010c
-#define  NV04_INDEXED_IMAGE_FROM_CPU_DMA_NOTIFY						0x00000180
-#define  NV04_INDEXED_IMAGE_FROM_CPU_DMA_LUT						0x00000184
-#define  NV04_INDEXED_IMAGE_FROM_CPU_COLOR_KEY						0x00000188
-#define  NV04_INDEXED_IMAGE_FROM_CPU_CLIP_RECTANGLE					0x0000018c
-#define  NV04_INDEXED_IMAGE_FROM_CPU_PATTERN						0x00000190
-#define  NV04_INDEXED_IMAGE_FROM_CPU_ROP						0x00000194
-#define  NV04_INDEXED_IMAGE_FROM_CPU_BETA1						0x00000198
-#define  NV04_INDEXED_IMAGE_FROM_CPU_BETA4						0x0000019c
-#define  NV04_INDEXED_IMAGE_FROM_CPU_SURFACE						0x000001a0
-#define  NV04_INDEXED_IMAGE_FROM_CPU_OPERATION						0x000003e4
-#define  NV04_INDEXED_IMAGE_FROM_CPU_COLOR_FORMAT					0x000003e8
-#define  NV04_INDEXED_IMAGE_FROM_CPU_INDEX_FORMAT					0x000003ec
-#define  NV04_INDEXED_IMAGE_FROM_CPU_LUT_OFFSET						0x000003f0
-#define  NV04_INDEXED_IMAGE_FROM_CPU_POINT						0x000003f4
-#define  NV04_INDEXED_IMAGE_FROM_CPU_SIZE_OUT						0x000003f8
-#define  NV04_INDEXED_IMAGE_FROM_CPU_SIZE_IN						0x000003fc
-#define  NV04_INDEXED_IMAGE_FROM_CPU_COLOR(x)						(0x00000400+((x)*4))
-#define  NV04_INDEXED_IMAGE_FROM_CPU_COLOR__SIZE					0x00000700
-
-
-#define NV05_INDEXED_IMAGE_FROM_CPU							0x00000064
-
-#define  NV05_INDEXED_IMAGE_FROM_CPU_COLOR_CONVERSION					0x000003e0
-
-
-#define NV03_CHANNEL_PIO								0x0000006a
-
-
-
-#define NV03_CHANNEL_DMA								0x0000006b
-
-
-
-#define NV04_BETA_SOLID									0x00000072
-
-#define  NV04_BETA_SOLID_NOP								0x00000100
-#define  NV04_BETA_SOLID_NOTIFY								0x00000104
-#define  NV04_BETA_SOLID_DMA_NOTIFY							0x00000180
-#define  NV04_BETA_SOLID_BETA_OUTPUT							0x00000200
-#define  NV04_BETA_SOLID_BETA_FACTOR							0x00000300
-
-
-#define NV10_TEXTURE_FROM_CPU								0x0000007b
-
-#define  NV10_TEXTURE_FROM_CPU_NOP							0x00000100
-#define  NV10_TEXTURE_FROM_CPU_NOTIFY							0x00000104
-#define  NV10_TEXTURE_FROM_CPU_WAIT_FOR_IDLE						0x00000108
-#define  NV10_TEXTURE_FROM_CPU_PM_TRIGGER						0x00000140
-#define  NV10_TEXTURE_FROM_CPU_DMA_NOTIFY						0x00000180
-#define  NV10_TEXTURE_FROM_CPU_SURFACE							0x00000184
-#define  NV10_TEXTURE_FROM_CPU_COLOR_FORMAT						0x00000300
-#define  NV10_TEXTURE_FROM_CPU_POINT							0x00000304
-#define   NV10_TEXTURE_FROM_CPU_POINT_X_SHIFT						0
-#define   NV10_TEXTURE_FROM_CPU_POINT_X_MASK						0x0000ffff
-#define   NV10_TEXTURE_FROM_CPU_POINT_Y_SHIFT						16
-#define   NV10_TEXTURE_FROM_CPU_POINT_Y_MASK						0xffff0000
-#define  NV10_TEXTURE_FROM_CPU_SIZE							0x00000308
-#define   NV10_TEXTURE_FROM_CPU_SIZE_W_SHIFT						0
-#define   NV10_TEXTURE_FROM_CPU_SIZE_W_MASK						0x0000ffff
-#define   NV10_TEXTURE_FROM_CPU_SIZE_H_SHIFT						16
-#define   NV10_TEXTURE_FROM_CPU_SIZE_H_MASK						0xffff0000
-#define  NV10_TEXTURE_FROM_CPU_CLIP_HORIZONTAL						0x0000030c
-#define   NV10_TEXTURE_FROM_CPU_CLIP_HORIZONTAL_X_SHIFT					0
-#define   NV10_TEXTURE_FROM_CPU_CLIP_HORIZONTAL_X_MASK					0x0000ffff
-#define   NV10_TEXTURE_FROM_CPU_CLIP_HORIZONTAL_W_SHIFT					16
-#define   NV10_TEXTURE_FROM_CPU_CLIP_HORIZONTAL_W_MASK					0xffff0000
-#define  NV10_TEXTURE_FROM_CPU_CLIP_VERTICAL						0x00000310
-#define   NV10_TEXTURE_FROM_CPU_CLIP_VERTICAL_Y_SHIFT					0
-#define   NV10_TEXTURE_FROM_CPU_CLIP_VERTICAL_Y_MASK					0x0000ffff
-#define   NV10_TEXTURE_FROM_CPU_CLIP_VERTICAL_H_SHIFT					16
-#define   NV10_TEXTURE_FROM_CPU_CLIP_VERTICAL_H_MASK					0xffff0000
-#define  NV10_TEXTURE_FROM_CPU_COLOR(x)							(0x00000400+((x)*4))
-#define  NV10_TEXTURE_FROM_CPU_COLOR__SIZE						0x00000700
-
-
-#define NV30_TEXTURE_FROM_CPU								0x0000037b
-
-
-
-#define NV40_TEXTURE_FROM_CPU								0x0000307b
-
-
-
-#define NV10_VIDEO_DISPLAY								0x0000007c
-
-
-
-#define NV20TCL										0x00000097
-
-#define  NV20TCL_NOP									0x00000100
-#define  NV20TCL_NOTIFY									0x00000104
-#define  NV20TCL_DMA_NOTIFY								0x00000180
-#define  NV20TCL_DMA_TEXTURE0								0x00000184
-#define  NV20TCL_DMA_TEXTURE1								0x00000188
-#define  NV20TCL_DMA_COLOR								0x00000194
-#define  NV20TCL_DMA_ZETA								0x00000198
-#define  NV20TCL_DMA_VTXBUF0								0x0000019c
-#define  NV20TCL_DMA_VTXBUF1								0x000001a0
-#define  NV20TCL_DMA_FENCE								0x000001a4
-#define  NV20TCL_DMA_QUERY								0x000001a8
-#define  NV20TCL_RT_HORIZ								0x00000200
-#define   NV20TCL_RT_HORIZ_X_SHIFT							0
-#define   NV20TCL_RT_HORIZ_X_MASK							0x0000ffff
-#define   NV20TCL_RT_HORIZ_W_SHIFT							16
-#define   NV20TCL_RT_HORIZ_W_MASK							0xffff0000
-#define  NV20TCL_RT_VERT								0x00000204
-#define   NV20TCL_RT_VERT_Y_SHIFT							0
-#define   NV20TCL_RT_VERT_Y_MASK							0x0000ffff
-#define   NV20TCL_RT_VERT_H_SHIFT							16
-#define   NV20TCL_RT_VERT_H_MASK							0xffff0000
-#define  NV20TCL_RT_FORMAT								0x00000208
-#define   NV20TCL_RT_FORMAT_TYPE_SHIFT							8
-#define   NV20TCL_RT_FORMAT_TYPE_MASK							0x00000f00
-#define    NV20TCL_RT_FORMAT_TYPE_LINEAR						0x00000100
-#define    NV20TCL_RT_FORMAT_TYPE_SWIZZLED						0x00000200
-#define   NV20TCL_RT_FORMAT_COLOR_SHIFT							0
-#define   NV20TCL_RT_FORMAT_COLOR_MASK							0x0000001f
-#define    NV20TCL_RT_FORMAT_COLOR_R5G6B5						0x00000003
-#define    NV20TCL_RT_FORMAT_COLOR_X8R8G8B8						0x00000005
-#define    NV20TCL_RT_FORMAT_COLOR_A8R8G8B8						0x00000008
-#define    NV20TCL_RT_FORMAT_COLOR_B8							0x00000009
-#define    NV20TCL_RT_FORMAT_COLOR_UNKNOWN						0x0000000d
-#define    NV20TCL_RT_FORMAT_COLOR_X8B8G8R8						0x0000000f
-#define    NV20TCL_RT_FORMAT_COLOR_A8B8G8R8						0x00000010
-#define  NV20TCL_RT_PITCH								0x0000020c
-#define   NV20TCL_RT_PITCH_COLOR_PITCH_SHIFT						0
-#define   NV20TCL_RT_PITCH_COLOR_PITCH_MASK						0x0000ffff
-#define   NV20TCL_RT_PITCH_ZETA_PITCH_SHIFT						16
-#define   NV20TCL_RT_PITCH_ZETA_PITCH_MASK						0xffff0000
-#define  NV20TCL_COLOR_OFFSET								0x00000210
-#define  NV20TCL_ZETA_OFFSET								0x00000214
-#define  NV20TCL_RC_IN_ALPHA(x)								(0x00000260+((x)*4))
-#define  NV20TCL_RC_IN_ALPHA__SIZE							0x00000008
-#define   NV20TCL_RC_IN_ALPHA_D_INPUT_SHIFT						0
-#define   NV20TCL_RC_IN_ALPHA_D_INPUT_MASK						0x0000000f
-#define    NV20TCL_RC_IN_ALPHA_D_INPUT_ZERO						0x00000000
-#define    NV20TCL_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR0					0x00000001
-#define    NV20TCL_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR1					0x00000002
-#define    NV20TCL_RC_IN_ALPHA_D_INPUT_FOG						0x00000003
-#define    NV20TCL_RC_IN_ALPHA_D_INPUT_PRIMARY_COLOR					0x00000004
-#define    NV20TCL_RC_IN_ALPHA_D_INPUT_SECONDARY_COLOR					0x00000005
-#define    NV20TCL_RC_IN_ALPHA_D_INPUT_TEXTURE0						0x00000008
-#define    NV20TCL_RC_IN_ALPHA_D_INPUT_TEXTURE1						0x00000009
-#define    NV20TCL_RC_IN_ALPHA_D_INPUT_SPARE0						0x0000000c
-#define    NV20TCL_RC_IN_ALPHA_D_INPUT_SPARE1						0x0000000d
-#define    NV20TCL_RC_IN_ALPHA_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR			0x0000000e
-#define    NV20TCL_RC_IN_ALPHA_D_INPUT_E_TIMES_F					0x0000000f
-#define    NV20TCL_RC_IN_ALPHA_D_INPUT_TEXTURE2						0x0000000a
-#define    NV20TCL_RC_IN_ALPHA_D_INPUT_TEXTURE3						0x0000000b
-#define   NV20TCL_RC_IN_ALPHA_D_COMPONENT_USAGE						(1 <<  4)
-#define    NV20TCL_RC_IN_ALPHA_D_COMPONENT_USAGE_BLUE					0x00000000
-#define    NV20TCL_RC_IN_ALPHA_D_COMPONENT_USAGE_ALPHA					0x00000010
-#define   NV20TCL_RC_IN_ALPHA_D_MAPPING_SHIFT						5
-#define   NV20TCL_RC_IN_ALPHA_D_MAPPING_MASK						0x000000e0
-#define    NV20TCL_RC_IN_ALPHA_D_MAPPING_UNSIGNED_IDENTITY				0x00000000
-#define    NV20TCL_RC_IN_ALPHA_D_MAPPING_UNSIGNED_INVERT				0x00000020
-#define    NV20TCL_RC_IN_ALPHA_D_MAPPING_EXPAND_NORMAL					0x00000040
-#define    NV20TCL_RC_IN_ALPHA_D_MAPPING_EXPAND_NEGATE					0x00000060
-#define    NV20TCL_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NORMAL				0x00000080
-#define    NV20TCL_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NEGATE				0x000000a0
-#define    NV20TCL_RC_IN_ALPHA_D_MAPPING_SIGNED_IDENTITY				0x000000c0
-#define    NV20TCL_RC_IN_ALPHA_D_MAPPING_SIGNED_NEGATE					0x000000e0
-#define   NV20TCL_RC_IN_ALPHA_C_INPUT_SHIFT						8
-#define   NV20TCL_RC_IN_ALPHA_C_INPUT_MASK						0x00000f00
-#define    NV20TCL_RC_IN_ALPHA_C_INPUT_ZERO						0x00000000
-#define    NV20TCL_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR0					0x00000100
-#define    NV20TCL_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR1					0x00000200
-#define    NV20TCL_RC_IN_ALPHA_C_INPUT_FOG						0x00000300
-#define    NV20TCL_RC_IN_ALPHA_C_INPUT_PRIMARY_COLOR					0x00000400
-#define    NV20TCL_RC_IN_ALPHA_C_INPUT_SECONDARY_COLOR					0x00000500
-#define    NV20TCL_RC_IN_ALPHA_C_INPUT_TEXTURE0						0x00000800
-#define    NV20TCL_RC_IN_ALPHA_C_INPUT_TEXTURE1						0x00000900
-#define    NV20TCL_RC_IN_ALPHA_C_INPUT_SPARE0						0x00000c00
-#define    NV20TCL_RC_IN_ALPHA_C_INPUT_SPARE1						0x00000d00
-#define    NV20TCL_RC_IN_ALPHA_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR			0x00000e00
-#define    NV20TCL_RC_IN_ALPHA_C_INPUT_E_TIMES_F					0x00000f00
-#define    NV20TCL_RC_IN_ALPHA_C_INPUT_TEXTURE2						0x00000a00
-#define    NV20TCL_RC_IN_ALPHA_C_INPUT_TEXTURE3						0x00000b00
-#define   NV20TCL_RC_IN_ALPHA_C_COMPONENT_USAGE						(1 << 12)
-#define    NV20TCL_RC_IN_ALPHA_C_COMPONENT_USAGE_BLUE					0x00000000
-#define    NV20TCL_RC_IN_ALPHA_C_COMPONENT_USAGE_ALPHA					0x00001000
-#define   NV20TCL_RC_IN_ALPHA_C_MAPPING_SHIFT						13
-#define   NV20TCL_RC_IN_ALPHA_C_MAPPING_MASK						0x0000e000
-#define    NV20TCL_RC_IN_ALPHA_C_MAPPING_UNSIGNED_IDENTITY				0x00000000
-#define    NV20TCL_RC_IN_ALPHA_C_MAPPING_UNSIGNED_INVERT				0x00002000
-#define    NV20TCL_RC_IN_ALPHA_C_MAPPING_EXPAND_NORMAL					0x00004000
-#define    NV20TCL_RC_IN_ALPHA_C_MAPPING_EXPAND_NEGATE					0x00006000
-#define    NV20TCL_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NORMAL				0x00008000
-#define    NV20TCL_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NEGATE				0x0000a000
-#define    NV20TCL_RC_IN_ALPHA_C_MAPPING_SIGNED_IDENTITY				0x0000c000
-#define    NV20TCL_RC_IN_ALPHA_C_MAPPING_SIGNED_NEGATE					0x0000e000
-#define   NV20TCL_RC_IN_ALPHA_B_INPUT_SHIFT						16
-#define   NV20TCL_RC_IN_ALPHA_B_INPUT_MASK						0x000f0000
-#define    NV20TCL_RC_IN_ALPHA_B_INPUT_ZERO						0x00000000
-#define    NV20TCL_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR0					0x00010000
-#define    NV20TCL_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR1					0x00020000
-#define    NV20TCL_RC_IN_ALPHA_B_INPUT_FOG						0x00030000
-#define    NV20TCL_RC_IN_ALPHA_B_INPUT_PRIMARY_COLOR					0x00040000
-#define    NV20TCL_RC_IN_ALPHA_B_INPUT_SECONDARY_COLOR					0x00050000
-#define    NV20TCL_RC_IN_ALPHA_B_INPUT_TEXTURE0						0x00080000
-#define    NV20TCL_RC_IN_ALPHA_B_INPUT_TEXTURE1						0x00090000
-#define    NV20TCL_RC_IN_ALPHA_B_INPUT_SPARE0						0x000c0000
-#define    NV20TCL_RC_IN_ALPHA_B_INPUT_SPARE1						0x000d0000
-#define    NV20TCL_RC_IN_ALPHA_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR			0x000e0000
-#define    NV20TCL_RC_IN_ALPHA_B_INPUT_E_TIMES_F					0x000f0000
-#define    NV20TCL_RC_IN_ALPHA_B_INPUT_TEXTURE2						0x000a0000
-#define    NV20TCL_RC_IN_ALPHA_B_INPUT_TEXTURE3						0x000b0000
-#define   NV20TCL_RC_IN_ALPHA_B_COMPONENT_USAGE						(1 << 20)
-#define    NV20TCL_RC_IN_ALPHA_B_COMPONENT_USAGE_BLUE					0x00000000
-#define    NV20TCL_RC_IN_ALPHA_B_COMPONENT_USAGE_ALPHA					0x00100000
-#define   NV20TCL_RC_IN_ALPHA_B_MAPPING_SHIFT						21
-#define   NV20TCL_RC_IN_ALPHA_B_MAPPING_MASK						0x00e00000
-#define    NV20TCL_RC_IN_ALPHA_B_MAPPING_UNSIGNED_IDENTITY				0x00000000
-#define    NV20TCL_RC_IN_ALPHA_B_MAPPING_UNSIGNED_INVERT				0x00200000
-#define    NV20TCL_RC_IN_ALPHA_B_MAPPING_EXPAND_NORMAL					0x00400000
-#define    NV20TCL_RC_IN_ALPHA_B_MAPPING_EXPAND_NEGATE					0x00600000
-#define    NV20TCL_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NORMAL				0x00800000
-#define    NV20TCL_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NEGATE				0x00a00000
-#define    NV20TCL_RC_IN_ALPHA_B_MAPPING_SIGNED_IDENTITY				0x00c00000
-#define    NV20TCL_RC_IN_ALPHA_B_MAPPING_SIGNED_NEGATE					0x00e00000
-#define   NV20TCL_RC_IN_ALPHA_A_INPUT_SHIFT						24
-#define   NV20TCL_RC_IN_ALPHA_A_INPUT_MASK						0x0f000000
-#define    NV20TCL_RC_IN_ALPHA_A_INPUT_ZERO						0x00000000
-#define    NV20TCL_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR0					0x01000000
-#define    NV20TCL_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR1					0x02000000
-#define    NV20TCL_RC_IN_ALPHA_A_INPUT_FOG						0x03000000
-#define    NV20TCL_RC_IN_ALPHA_A_INPUT_PRIMARY_COLOR					0x04000000
-#define    NV20TCL_RC_IN_ALPHA_A_INPUT_SECONDARY_COLOR					0x05000000
-#define    NV20TCL_RC_IN_ALPHA_A_INPUT_TEXTURE0						0x08000000
-#define    NV20TCL_RC_IN_ALPHA_A_INPUT_TEXTURE1						0x09000000
-#define    NV20TCL_RC_IN_ALPHA_A_INPUT_SPARE0						0x0c000000
-#define    NV20TCL_RC_IN_ALPHA_A_INPUT_SPARE1						0x0d000000
-#define    NV20TCL_RC_IN_ALPHA_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR			0x0e000000
-#define    NV20TCL_RC_IN_ALPHA_A_INPUT_E_TIMES_F					0x0f000000
-#define    NV20TCL_RC_IN_ALPHA_A_INPUT_TEXTURE2						0x0a000000
-#define    NV20TCL_RC_IN_ALPHA_A_INPUT_TEXTURE3						0x0b000000
-#define   NV20TCL_RC_IN_ALPHA_A_COMPONENT_USAGE						(1 << 28)
-#define    NV20TCL_RC_IN_ALPHA_A_COMPONENT_USAGE_BLUE					0x00000000
-#define    NV20TCL_RC_IN_ALPHA_A_COMPONENT_USAGE_ALPHA					0x10000000
-#define   NV20TCL_RC_IN_ALPHA_A_MAPPING_SHIFT						29
-#define   NV20TCL_RC_IN_ALPHA_A_MAPPING_MASK						0xe0000000
-#define    NV20TCL_RC_IN_ALPHA_A_MAPPING_UNSIGNED_IDENTITY				0x00000000
-#define    NV20TCL_RC_IN_ALPHA_A_MAPPING_UNSIGNED_INVERT				0x20000000
-#define    NV20TCL_RC_IN_ALPHA_A_MAPPING_EXPAND_NORMAL					0x40000000
-#define    NV20TCL_RC_IN_ALPHA_A_MAPPING_EXPAND_NEGATE					0x60000000
-#define    NV20TCL_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NORMAL				0x80000000
-#define    NV20TCL_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NEGATE				0xa0000000
-#define    NV20TCL_RC_IN_ALPHA_A_MAPPING_SIGNED_IDENTITY				0xc0000000
-#define    NV20TCL_RC_IN_ALPHA_A_MAPPING_SIGNED_NEGATE					0xe0000000
-#define  NV20TCL_RC_FINAL0								0x00000288
-#define   NV20TCL_RC_FINAL0_D_INPUT_SHIFT						0
-#define   NV20TCL_RC_FINAL0_D_INPUT_MASK						0x0000000f
-#define    NV20TCL_RC_FINAL0_D_INPUT_ZERO						0x00000000
-#define    NV20TCL_RC_FINAL0_D_INPUT_CONSTANT_COLOR0					0x00000001
-#define    NV20TCL_RC_FINAL0_D_INPUT_CONSTANT_COLOR1					0x00000002
-#define    NV20TCL_RC_FINAL0_D_INPUT_FOG						0x00000003
-#define    NV20TCL_RC_FINAL0_D_INPUT_PRIMARY_COLOR					0x00000004
-#define    NV20TCL_RC_FINAL0_D_INPUT_SECONDARY_COLOR					0x00000005
-#define    NV20TCL_RC_FINAL0_D_INPUT_TEXTURE0						0x00000008
-#define    NV20TCL_RC_FINAL0_D_INPUT_TEXTURE1						0x00000009
-#define    NV20TCL_RC_FINAL0_D_INPUT_SPARE0						0x0000000c
-#define    NV20TCL_RC_FINAL0_D_INPUT_SPARE1						0x0000000d
-#define    NV20TCL_RC_FINAL0_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR			0x0000000e
-#define    NV20TCL_RC_FINAL0_D_INPUT_E_TIMES_F						0x0000000f
-#define    NV20TCL_RC_FINAL0_D_INPUT_TEXTURE2						0x0000000a
-#define    NV20TCL_RC_FINAL0_D_INPUT_TEXTURE3						0x0000000b
-#define   NV20TCL_RC_FINAL0_D_COMPONENT_USAGE						(1 <<  4)
-#define    NV20TCL_RC_FINAL0_D_COMPONENT_USAGE_RGB					0x00000000
-#define    NV20TCL_RC_FINAL0_D_COMPONENT_USAGE_ALPHA					0x00000010
-#define   NV20TCL_RC_FINAL0_D_MAPPING_SHIFT						5
-#define   NV20TCL_RC_FINAL0_D_MAPPING_MASK						0x000000e0
-#define    NV20TCL_RC_FINAL0_D_MAPPING_UNSIGNED_IDENTITY				0x00000000
-#define    NV20TCL_RC_FINAL0_D_MAPPING_UNSIGNED_INVERT					0x00000020
-#define    NV20TCL_RC_FINAL0_D_MAPPING_EXPAND_NORMAL					0x00000040
-#define    NV20TCL_RC_FINAL0_D_MAPPING_EXPAND_NEGATE					0x00000060
-#define    NV20TCL_RC_FINAL0_D_MAPPING_HALF_BIAS_NORMAL					0x00000080
-#define    NV20TCL_RC_FINAL0_D_MAPPING_HALF_BIAS_NEGATE					0x000000a0
-#define    NV20TCL_RC_FINAL0_D_MAPPING_SIGNED_IDENTITY					0x000000c0
-#define    NV20TCL_RC_FINAL0_D_MAPPING_SIGNED_NEGATE					0x000000e0
-#define   NV20TCL_RC_FINAL0_C_INPUT_SHIFT						8
-#define   NV20TCL_RC_FINAL0_C_INPUT_MASK						0x00000f00
-#define    NV20TCL_RC_FINAL0_C_INPUT_ZERO						0x00000000
-#define    NV20TCL_RC_FINAL0_C_INPUT_CONSTANT_COLOR0					0x00000100
-#define    NV20TCL_RC_FINAL0_C_INPUT_CONSTANT_COLOR1					0x00000200
-#define    NV20TCL_RC_FINAL0_C_INPUT_FOG						0x00000300
-#define    NV20TCL_RC_FINAL0_C_INPUT_PRIMARY_COLOR					0x00000400
-#define    NV20TCL_RC_FINAL0_C_INPUT_SECONDARY_COLOR					0x00000500
-#define    NV20TCL_RC_FINAL0_C_INPUT_TEXTURE0						0x00000800
-#define    NV20TCL_RC_FINAL0_C_INPUT_TEXTURE1						0x00000900
-#define    NV20TCL_RC_FINAL0_C_INPUT_SPARE0						0x00000c00
-#define    NV20TCL_RC_FINAL0_C_INPUT_SPARE1						0x00000d00
-#define    NV20TCL_RC_FINAL0_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR			0x00000e00
-#define    NV20TCL_RC_FINAL0_C_INPUT_E_TIMES_F						0x00000f00
-#define    NV20TCL_RC_FINAL0_C_INPUT_TEXTURE2						0x00000a00
-#define    NV20TCL_RC_FINAL0_C_INPUT_TEXTURE3						0x00000b00
-#define   NV20TCL_RC_FINAL0_C_COMPONENT_USAGE						(1 << 12)
-#define    NV20TCL_RC_FINAL0_C_COMPONENT_USAGE_RGB					0x00000000
-#define    NV20TCL_RC_FINAL0_C_COMPONENT_USAGE_ALPHA					0x00001000
-#define   NV20TCL_RC_FINAL0_C_MAPPING_SHIFT						13
-#define   NV20TCL_RC_FINAL0_C_MAPPING_MASK						0x0000e000
-#define    NV20TCL_RC_FINAL0_C_MAPPING_UNSIGNED_IDENTITY				0x00000000
-#define    NV20TCL_RC_FINAL0_C_MAPPING_UNSIGNED_INVERT					0x00002000
-#define    NV20TCL_RC_FINAL0_C_MAPPING_EXPAND_NORMAL					0x00004000
-#define    NV20TCL_RC_FINAL0_C_MAPPING_EXPAND_NEGATE					0x00006000
-#define    NV20TCL_RC_FINAL0_C_MAPPING_HALF_BIAS_NORMAL					0x00008000
-#define    NV20TCL_RC_FINAL0_C_MAPPING_HALF_BIAS_NEGATE					0x0000a000
-#define    NV20TCL_RC_FINAL0_C_MAPPING_SIGNED_IDENTITY					0x0000c000
-#define    NV20TCL_RC_FINAL0_C_MAPPING_SIGNED_NEGATE					0x0000e000
-#define   NV20TCL_RC_FINAL0_B_INPUT_SHIFT						16
-#define   NV20TCL_RC_FINAL0_B_INPUT_MASK						0x000f0000
-#define    NV20TCL_RC_FINAL0_B_INPUT_ZERO						0x00000000
-#define    NV20TCL_RC_FINAL0_B_INPUT_CONSTANT_COLOR0					0x00010000
-#define    NV20TCL_RC_FINAL0_B_INPUT_CONSTANT_COLOR1					0x00020000
-#define    NV20TCL_RC_FINAL0_B_INPUT_FOG						0x00030000
-#define    NV20TCL_RC_FINAL0_B_INPUT_PRIMARY_COLOR					0x00040000
-#define    NV20TCL_RC_FINAL0_B_INPUT_SECONDARY_COLOR					0x00050000
-#define    NV20TCL_RC_FINAL0_B_INPUT_TEXTURE0						0x00080000
-#define    NV20TCL_RC_FINAL0_B_INPUT_TEXTURE1						0x00090000
-#define    NV20TCL_RC_FINAL0_B_INPUT_SPARE0						0x000c0000
-#define    NV20TCL_RC_FINAL0_B_INPUT_SPARE1						0x000d0000
-#define    NV20TCL_RC_FINAL0_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR			0x000e0000
-#define    NV20TCL_RC_FINAL0_B_INPUT_E_TIMES_F						0x000f0000
-#define    NV20TCL_RC_FINAL0_B_INPUT_TEXTURE2						0x000a0000
-#define    NV20TCL_RC_FINAL0_B_INPUT_TEXTURE3						0x000b0000
-#define   NV20TCL_RC_FINAL0_B_COMPONENT_USAGE						(1 << 20)
-#define    NV20TCL_RC_FINAL0_B_COMPONENT_USAGE_RGB					0x00000000
-#define    NV20TCL_RC_FINAL0_B_COMPONENT_USAGE_ALPHA					0x00100000
-#define   NV20TCL_RC_FINAL0_B_MAPPING_SHIFT						21
-#define   NV20TCL_RC_FINAL0_B_MAPPING_MASK						0x00e00000
-#define    NV20TCL_RC_FINAL0_B_MAPPING_UNSIGNED_IDENTITY				0x00000000
-#define    NV20TCL_RC_FINAL0_B_MAPPING_UNSIGNED_INVERT					0x00200000
-#define    NV20TCL_RC_FINAL0_B_MAPPING_EXPAND_NORMAL					0x00400000
-#define    NV20TCL_RC_FINAL0_B_MAPPING_EXPAND_NEGATE					0x00600000
-#define    NV20TCL_RC_FINAL0_B_MAPPING_HALF_BIAS_NORMAL					0x00800000
-#define    NV20TCL_RC_FINAL0_B_MAPPING_HALF_BIAS_NEGATE					0x00a00000
-#define    NV20TCL_RC_FINAL0_B_MAPPING_SIGNED_IDENTITY					0x00c00000
-#define    NV20TCL_RC_FINAL0_B_MAPPING_SIGNED_NEGATE					0x00e00000
-#define   NV20TCL_RC_FINAL0_A_INPUT_SHIFT						24
-#define   NV20TCL_RC_FINAL0_A_INPUT_MASK						0x0f000000
-#define    NV20TCL_RC_FINAL0_A_INPUT_ZERO						0x00000000
-#define    NV20TCL_RC_FINAL0_A_INPUT_CONSTANT_COLOR0					0x01000000
-#define    NV20TCL_RC_FINAL0_A_INPUT_CONSTANT_COLOR1					0x02000000
-#define    NV20TCL_RC_FINAL0_A_INPUT_FOG						0x03000000
-#define    NV20TCL_RC_FINAL0_A_INPUT_PRIMARY_COLOR					0x04000000
-#define    NV20TCL_RC_FINAL0_A_INPUT_SECONDARY_COLOR					0x05000000
-#define    NV20TCL_RC_FINAL0_A_INPUT_TEXTURE0						0x08000000
-#define    NV20TCL_RC_FINAL0_A_INPUT_TEXTURE1						0x09000000
-#define    NV20TCL_RC_FINAL0_A_INPUT_SPARE0						0x0c000000
-#define    NV20TCL_RC_FINAL0_A_INPUT_SPARE1						0x0d000000
-#define    NV20TCL_RC_FINAL0_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR			0x0e000000
-#define    NV20TCL_RC_FINAL0_A_INPUT_E_TIMES_F						0x0f000000
-#define    NV20TCL_RC_FINAL0_A_INPUT_TEXTURE2						0x0a000000
-#define    NV20TCL_RC_FINAL0_A_INPUT_TEXTURE3						0x0b000000
-#define   NV20TCL_RC_FINAL0_A_COMPONENT_USAGE						(1 << 28)
-#define    NV20TCL_RC_FINAL0_A_COMPONENT_USAGE_RGB					0x00000000
-#define    NV20TCL_RC_FINAL0_A_COMPONENT_USAGE_ALPHA					0x10000000
-#define   NV20TCL_RC_FINAL0_A_MAPPING_SHIFT						29
-#define   NV20TCL_RC_FINAL0_A_MAPPING_MASK						0xe0000000
-#define    NV20TCL_RC_FINAL0_A_MAPPING_UNSIGNED_IDENTITY				0x00000000
-#define    NV20TCL_RC_FINAL0_A_MAPPING_UNSIGNED_INVERT					0x20000000
-#define    NV20TCL_RC_FINAL0_A_MAPPING_EXPAND_NORMAL					0x40000000
-#define    NV20TCL_RC_FINAL0_A_MAPPING_EXPAND_NEGATE					0x60000000
-#define    NV20TCL_RC_FINAL0_A_MAPPING_HALF_BIAS_NORMAL					0x80000000
-#define    NV20TCL_RC_FINAL0_A_MAPPING_HALF_BIAS_NEGATE					0xa0000000
-#define    NV20TCL_RC_FINAL0_A_MAPPING_SIGNED_IDENTITY					0xc0000000
-#define    NV20TCL_RC_FINAL0_A_MAPPING_SIGNED_NEGATE					0xe0000000
-#define  NV20TCL_RC_FINAL1								0x0000028c
-#define   NV20TCL_RC_FINAL1_COLOR_SUM_CLAMP						(1 <<  7)
-#define   NV20TCL_RC_FINAL1_G_INPUT_SHIFT						8
-#define   NV20TCL_RC_FINAL1_G_INPUT_MASK						0x00000f00
-#define    NV20TCL_RC_FINAL1_G_INPUT_ZERO						0x00000000
-#define    NV20TCL_RC_FINAL1_G_INPUT_CONSTANT_COLOR0					0x00000100
-#define    NV20TCL_RC_FINAL1_G_INPUT_CONSTANT_COLOR1					0x00000200
-#define    NV20TCL_RC_FINAL1_G_INPUT_FOG						0x00000300
-#define    NV20TCL_RC_FINAL1_G_INPUT_PRIMARY_COLOR					0x00000400
-#define    NV20TCL_RC_FINAL1_G_INPUT_SECONDARY_COLOR					0x00000500
-#define    NV20TCL_RC_FINAL1_G_INPUT_TEXTURE0						0x00000800
-#define    NV20TCL_RC_FINAL1_G_INPUT_TEXTURE1						0x00000900
-#define    NV20TCL_RC_FINAL1_G_INPUT_SPARE0						0x00000c00
-#define    NV20TCL_RC_FINAL1_G_INPUT_SPARE1						0x00000d00
-#define    NV20TCL_RC_FINAL1_G_INPUT_SPARE0_PLUS_SECONDARY_COLOR			0x00000e00
-#define    NV20TCL_RC_FINAL1_G_INPUT_E_TIMES_F						0x00000f00
-#define    NV20TCL_RC_FINAL1_G_INPUT_TEXTURE2						0x00000a00
-#define    NV20TCL_RC_FINAL1_G_INPUT_TEXTURE3						0x00000b00
-#define   NV20TCL_RC_FINAL1_G_COMPONENT_USAGE						(1 << 12)
-#define    NV20TCL_RC_FINAL1_G_COMPONENT_USAGE_RGB					0x00000000
-#define    NV20TCL_RC_FINAL1_G_COMPONENT_USAGE_ALPHA					0x00001000
-#define   NV20TCL_RC_FINAL1_G_MAPPING_SHIFT						13
-#define   NV20TCL_RC_FINAL1_G_MAPPING_MASK						0x0000e000
-#define    NV20TCL_RC_FINAL1_G_MAPPING_UNSIGNED_IDENTITY				0x00000000
-#define    NV20TCL_RC_FINAL1_G_MAPPING_UNSIGNED_INVERT					0x00002000
-#define    NV20TCL_RC_FINAL1_G_MAPPING_EXPAND_NORMAL					0x00004000
-#define    NV20TCL_RC_FINAL1_G_MAPPING_EXPAND_NEGATE					0x00006000
-#define    NV20TCL_RC_FINAL1_G_MAPPING_HALF_BIAS_NORMAL					0x00008000
-#define    NV20TCL_RC_FINAL1_G_MAPPING_HALF_BIAS_NEGATE					0x0000a000
-#define    NV20TCL_RC_FINAL1_G_MAPPING_SIGNED_IDENTITY					0x0000c000
-#define    NV20TCL_RC_FINAL1_G_MAPPING_SIGNED_NEGATE					0x0000e000
-#define   NV20TCL_RC_FINAL1_F_INPUT_SHIFT						16
-#define   NV20TCL_RC_FINAL1_F_INPUT_MASK						0x000f0000
-#define    NV20TCL_RC_FINAL1_F_INPUT_ZERO						0x00000000
-#define    NV20TCL_RC_FINAL1_F_INPUT_CONSTANT_COLOR0					0x00010000
-#define    NV20TCL_RC_FINAL1_F_INPUT_CONSTANT_COLOR1					0x00020000
-#define    NV20TCL_RC_FINAL1_F_INPUT_FOG						0x00030000
-#define    NV20TCL_RC_FINAL1_F_INPUT_PRIMARY_COLOR					0x00040000
-#define    NV20TCL_RC_FINAL1_F_INPUT_SECONDARY_COLOR					0x00050000
-#define    NV20TCL_RC_FINAL1_F_INPUT_TEXTURE0						0x00080000
-#define    NV20TCL_RC_FINAL1_F_INPUT_TEXTURE1						0x00090000
-#define    NV20TCL_RC_FINAL1_F_INPUT_SPARE0						0x000c0000
-#define    NV20TCL_RC_FINAL1_F_INPUT_SPARE1						0x000d0000
-#define    NV20TCL_RC_FINAL1_F_INPUT_SPARE0_PLUS_SECONDARY_COLOR			0x000e0000
-#define    NV20TCL_RC_FINAL1_F_INPUT_E_TIMES_F						0x000f0000
-#define    NV20TCL_RC_FINAL1_F_INPUT_TEXTURE2						0x000a0000
-#define    NV20TCL_RC_FINAL1_F_INPUT_TEXTURE3						0x000b0000
-#define   NV20TCL_RC_FINAL1_F_COMPONENT_USAGE						(1 << 20)
-#define    NV20TCL_RC_FINAL1_F_COMPONENT_USAGE_RGB					0x00000000
-#define    NV20TCL_RC_FINAL1_F_COMPONENT_USAGE_ALPHA					0x00100000
-#define   NV20TCL_RC_FINAL1_F_MAPPING_SHIFT						21
-#define   NV20TCL_RC_FINAL1_F_MAPPING_MASK						0x00e00000
-#define    NV20TCL_RC_FINAL1_F_MAPPING_UNSIGNED_IDENTITY				0x00000000
-#define    NV20TCL_RC_FINAL1_F_MAPPING_UNSIGNED_INVERT					0x00200000
-#define    NV20TCL_RC_FINAL1_F_MAPPING_EXPAND_NORMAL					0x00400000
-#define    NV20TCL_RC_FINAL1_F_MAPPING_EXPAND_NEGATE					0x00600000
-#define    NV20TCL_RC_FINAL1_F_MAPPING_HALF_BIAS_NORMAL					0x00800000
-#define    NV20TCL_RC_FINAL1_F_MAPPING_HALF_BIAS_NEGATE					0x00a00000
-#define    NV20TCL_RC_FINAL1_F_MAPPING_SIGNED_IDENTITY					0x00c00000
-#define    NV20TCL_RC_FINAL1_F_MAPPING_SIGNED_NEGATE					0x00e00000
-#define   NV20TCL_RC_FINAL1_E_INPUT_SHIFT						24
-#define   NV20TCL_RC_FINAL1_E_INPUT_MASK						0x0f000000
-#define    NV20TCL_RC_FINAL1_E_INPUT_ZERO						0x00000000
-#define    NV20TCL_RC_FINAL1_E_INPUT_CONSTANT_COLOR0					0x01000000
-#define    NV20TCL_RC_FINAL1_E_INPUT_CONSTANT_COLOR1					0x02000000
-#define    NV20TCL_RC_FINAL1_E_INPUT_FOG						0x03000000
-#define    NV20TCL_RC_FINAL1_E_INPUT_PRIMARY_COLOR					0x04000000
-#define    NV20TCL_RC_FINAL1_E_INPUT_SECONDARY_COLOR					0x05000000
-#define    NV20TCL_RC_FINAL1_E_INPUT_TEXTURE0						0x08000000
-#define    NV20TCL_RC_FINAL1_E_INPUT_TEXTURE1						0x09000000
-#define    NV20TCL_RC_FINAL1_E_INPUT_SPARE0						0x0c000000
-#define    NV20TCL_RC_FINAL1_E_INPUT_SPARE1						0x0d000000
-#define    NV20TCL_RC_FINAL1_E_INPUT_SPARE0_PLUS_SECONDARY_COLOR			0x0e000000
-#define    NV20TCL_RC_FINAL1_E_INPUT_E_TIMES_F						0x0f000000
-#define    NV20TCL_RC_FINAL1_E_INPUT_TEXTURE2						0x0a000000
-#define    NV20TCL_RC_FINAL1_E_INPUT_TEXTURE3						0x0b000000
-#define   NV20TCL_RC_FINAL1_E_COMPONENT_USAGE						(1 << 28)
-#define    NV20TCL_RC_FINAL1_E_COMPONENT_USAGE_RGB					0x00000000
-#define    NV20TCL_RC_FINAL1_E_COMPONENT_USAGE_ALPHA					0x10000000
-#define   NV20TCL_RC_FINAL1_E_MAPPING_SHIFT						29
-#define   NV20TCL_RC_FINAL1_E_MAPPING_MASK						0xe0000000
-#define    NV20TCL_RC_FINAL1_E_MAPPING_UNSIGNED_IDENTITY				0x00000000
-#define    NV20TCL_RC_FINAL1_E_MAPPING_UNSIGNED_INVERT					0x20000000
-#define    NV20TCL_RC_FINAL1_E_MAPPING_EXPAND_NORMAL					0x40000000
-#define    NV20TCL_RC_FINAL1_E_MAPPING_EXPAND_NEGATE					0x60000000
-#define    NV20TCL_RC_FINAL1_E_MAPPING_HALF_BIAS_NORMAL					0x80000000
-#define    NV20TCL_RC_FINAL1_E_MAPPING_HALF_BIAS_NEGATE					0xa0000000
-#define    NV20TCL_RC_FINAL1_E_MAPPING_SIGNED_IDENTITY					0xc0000000
-#define    NV20TCL_RC_FINAL1_E_MAPPING_SIGNED_NEGATE					0xe0000000
-#define  NV20TCL_LIGHT_MODEL								0x00000294
-#define   NV20TCL_LIGHT_MODEL_VIEWER_SHIFT						16
-#define   NV20TCL_LIGHT_MODEL_VIEWER_MASK						0x00030000
-#define    NV20TCL_LIGHT_MODEL_VIEWER_NONLOCAL						0x00020000
-#define    NV20TCL_LIGHT_MODEL_VIEWER_LOCAL						0x00030000
-#define   NV20TCL_LIGHT_MODEL_SEPARATE_SPECULAR						(1 <<  0)
-#define  NV20TCL_COLOR_MATERIAL								0x00000298
-#define   NV20TCL_COLOR_MATERIAL_FRONT_EMISSION_SHIFT					0
-#define   NV20TCL_COLOR_MATERIAL_FRONT_EMISSION_MASK					0x00000003
-#define    NV20TCL_COLOR_MATERIAL_FRONT_EMISSION_OFF					0x00000000
-#define    NV20TCL_COLOR_MATERIAL_FRONT_EMISSION_COL1					0x00000001
-#define    NV20TCL_COLOR_MATERIAL_FRONT_EMISSION_COL2					0x00000002
-#define   NV20TCL_COLOR_MATERIAL_FRONT_AMBIENT_SHIFT					2
-#define   NV20TCL_COLOR_MATERIAL_FRONT_AMBIENT_MASK					0x0000000c
-#define    NV20TCL_COLOR_MATERIAL_FRONT_AMBIENT_OFF					0x00000000
-#define    NV20TCL_COLOR_MATERIAL_FRONT_AMBIENT_COL1					0x00000004
-#define    NV20TCL_COLOR_MATERIAL_FRONT_AMBIENT_COL2					0x00000008
-#define   NV20TCL_COLOR_MATERIAL_FRONT_DIFFUSE_SHIFT					4
-#define   NV20TCL_COLOR_MATERIAL_FRONT_DIFFUSE_MASK					0x00000030
-#define    NV20TCL_COLOR_MATERIAL_FRONT_DIFFUSE_OFF					0x00000000
-#define    NV20TCL_COLOR_MATERIAL_FRONT_DIFFUSE_COL1					0x00000010
-#define    NV20TCL_COLOR_MATERIAL_FRONT_DIFFUSE_COL2					0x00000020
-#define   NV20TCL_COLOR_MATERIAL_FRONT_SPECULAR_SHIFT					6
-#define   NV20TCL_COLOR_MATERIAL_FRONT_SPECULAR_MASK					0x000000c0
-#define    NV20TCL_COLOR_MATERIAL_FRONT_SPECULAR_OFF					0x00000000
-#define    NV20TCL_COLOR_MATERIAL_FRONT_SPECULAR_COL1					0x00000040
-#define    NV20TCL_COLOR_MATERIAL_FRONT_SPECULAR_COL2					0x00000080
-#define   NV20TCL_COLOR_MATERIAL_BACK_EMISSION_SHIFT					8
-#define   NV20TCL_COLOR_MATERIAL_BACK_EMISSION_MASK					0x00000300
-#define    NV20TCL_COLOR_MATERIAL_BACK_EMISSION_OFF					0x00000000
-#define    NV20TCL_COLOR_MATERIAL_BACK_EMISSION_COL1					0x00000100
-#define    NV20TCL_COLOR_MATERIAL_BACK_EMISSION_COL2					0x00000200
-#define   NV20TCL_COLOR_MATERIAL_BACK_AMBIENT_SHIFT					10
-#define   NV20TCL_COLOR_MATERIAL_BACK_AMBIENT_MASK					0x00000c00
-#define    NV20TCL_COLOR_MATERIAL_BACK_AMBIENT_OFF					0x00000000
-#define    NV20TCL_COLOR_MATERIAL_BACK_AMBIENT_COL1					0x00000400
-#define    NV20TCL_COLOR_MATERIAL_BACK_AMBIENT_COL2					0x00000800
-#define   NV20TCL_COLOR_MATERIAL_BACK_DIFFUSE_SHIFT					12
-#define   NV20TCL_COLOR_MATERIAL_BACK_DIFFUSE_MASK					0x00003000
-#define    NV20TCL_COLOR_MATERIAL_BACK_DIFFUSE_OFF					0x00000000
-#define    NV20TCL_COLOR_MATERIAL_BACK_DIFFUSE_COL1					0x00001000
-#define    NV20TCL_COLOR_MATERIAL_BACK_DIFFUSE_COL2					0x00002000
-#define   NV20TCL_COLOR_MATERIAL_BACK_SPECULAR_SHIFT					14
-#define   NV20TCL_COLOR_MATERIAL_BACK_SPECULAR_MASK					0x0000c000
-#define    NV20TCL_COLOR_MATERIAL_BACK_SPECULAR_OFF					0x00000000
-#define    NV20TCL_COLOR_MATERIAL_BACK_SPECULAR_COL1					0x00004000
-#define    NV20TCL_COLOR_MATERIAL_BACK_SPECULAR_COL2					0x00008000
-#define  NV20TCL_FOG_MODE								0x0000029c
-#define   NV20TCL_FOG_MODE_LINEAR_UNSIGNED						0x00000804
-#define   NV20TCL_FOG_MODE_LINEAR_SIGNED						0x00002601
-#define   NV20TCL_FOG_MODE_EXP_UNSIGNED							0x00000802
-#define   NV20TCL_FOG_MODE_EXP_SIGNED							0x00000800
-#define   NV20TCL_FOG_MODE_EXP2_UNSIGNED						0x00000803
-#define   NV20TCL_FOG_MODE_EXP2_SIGNED							0x00000801
-#define  NV20TCL_FOG_COORD								0x000002a0
-#define   NV20TCL_FOG_COORD_DIST_RADIAL							0x00000001
-#define   NV20TCL_FOG_COORD_DIST_ORTHOGONAL						0x00000002
-#define   NV20TCL_FOG_COORD_DIST_ORTHOGONAL_ABS						0x00000003
-#define   NV20TCL_FOG_COORD_FOG								0x00000006
-#define  NV20TCL_FOG_ENABLE								0x000002a4
-#define  NV20TCL_FOG_COLOR								0x000002a8
-#define   NV20TCL_FOG_COLOR_R_SHIFT							0
-#define   NV20TCL_FOG_COLOR_R_MASK							0x000000ff
-#define   NV20TCL_FOG_COLOR_G_SHIFT							8
-#define   NV20TCL_FOG_COLOR_G_MASK							0x0000ff00
-#define   NV20TCL_FOG_COLOR_B_SHIFT							16
-#define   NV20TCL_FOG_COLOR_B_MASK							0x00ff0000
-#define   NV20TCL_FOG_COLOR_A_SHIFT							24
-#define   NV20TCL_FOG_COLOR_A_MASK							0xff000000
-#define  NV20TCL_VIEWPORT_CLIP_MODE							0x000002b4
-#define  NV20TCL_VIEWPORT_CLIP_HORIZ(x)							(0x000002c0+((x)*4))
-#define  NV20TCL_VIEWPORT_CLIP_HORIZ__SIZE						0x00000008
-#define  NV20TCL_VIEWPORT_CLIP_VERT(x)							(0x000002e0+((x)*4))
-#define  NV20TCL_VIEWPORT_CLIP_VERT__SIZE						0x00000008
-#define  NV20TCL_ALPHA_FUNC_ENABLE							0x00000300
-#define  NV20TCL_BLEND_FUNC_ENABLE							0x00000304
-#define  NV20TCL_CULL_FACE_ENABLE							0x00000308
-#define  NV20TCL_DEPTH_TEST_ENABLE							0x0000030c
-#define  NV20TCL_DITHER_ENABLE								0x00000310
-#define  NV20TCL_LIGHTING_ENABLE							0x00000314
-#define  NV20TCL_POINT_PARAMETERS_ENABLE						0x00000318
-#define  NV20TCL_POINT_SMOOTH_ENABLE							0x0000031c
-#define  NV20TCL_LINE_SMOOTH_ENABLE							0x00000320
-#define  NV20TCL_POLYGON_SMOOTH_ENABLE							0x00000324
-#define  NV20TCL_STENCIL_ENABLE								0x0000032c
-#define  NV20TCL_POLYGON_OFFSET_POINT_ENABLE						0x00000330
-#define  NV20TCL_POLYGON_OFFSET_LINE_ENABLE						0x00000334
-#define  NV20TCL_POLYGON_OFFSET_FILL_ENABLE						0x00000338
-#define  NV20TCL_ALPHA_FUNC_FUNC							0x0000033c
-#define   NV20TCL_ALPHA_FUNC_FUNC_NEVER							0x00000200
-#define   NV20TCL_ALPHA_FUNC_FUNC_LESS							0x00000201
-#define   NV20TCL_ALPHA_FUNC_FUNC_EQUAL							0x00000202
-#define   NV20TCL_ALPHA_FUNC_FUNC_LEQUAL						0x00000203
-#define   NV20TCL_ALPHA_FUNC_FUNC_GREATER						0x00000204
-#define   NV20TCL_ALPHA_FUNC_FUNC_NOTEQUAL						0x00000205
-#define   NV20TCL_ALPHA_FUNC_FUNC_GEQUAL						0x00000206
-#define   NV20TCL_ALPHA_FUNC_FUNC_ALWAYS						0x00000207
-#define  NV20TCL_ALPHA_FUNC_REF								0x00000340
-#define  NV20TCL_BLEND_FUNC_SRC								0x00000344
-#define   NV20TCL_BLEND_FUNC_SRC_ZERO							0x00000000
-#define   NV20TCL_BLEND_FUNC_SRC_ONE							0x00000001
-#define   NV20TCL_BLEND_FUNC_SRC_SRC_COLOR						0x00000300
-#define   NV20TCL_BLEND_FUNC_SRC_ONE_MINUS_SRC_COLOR					0x00000301
-#define   NV20TCL_BLEND_FUNC_SRC_SRC_ALPHA						0x00000302
-#define   NV20TCL_BLEND_FUNC_SRC_ONE_MINUS_SRC_ALPHA					0x00000303
-#define   NV20TCL_BLEND_FUNC_SRC_DST_ALPHA						0x00000304
-#define   NV20TCL_BLEND_FUNC_SRC_ONE_MINUS_DST_ALPHA					0x00000305
-#define   NV20TCL_BLEND_FUNC_SRC_DST_COLOR						0x00000306
-#define   NV20TCL_BLEND_FUNC_SRC_ONE_MINUS_DST_COLOR					0x00000307
-#define   NV20TCL_BLEND_FUNC_SRC_SRC_ALPHA_SATURATE					0x00000308
-#define   NV20TCL_BLEND_FUNC_SRC_CONSTANT_COLOR						0x00008001
-#define   NV20TCL_BLEND_FUNC_SRC_ONE_MINUS_CONSTANT_COLOR				0x00008002
-#define   NV20TCL_BLEND_FUNC_SRC_CONSTANT_ALPHA						0x00008003
-#define   NV20TCL_BLEND_FUNC_SRC_ONE_MINUS_CONSTANT_ALPHA				0x00008004
-#define  NV20TCL_BLEND_FUNC_DST								0x00000348
-#define   NV20TCL_BLEND_FUNC_DST_ZERO							0x00000000
-#define   NV20TCL_BLEND_FUNC_DST_ONE							0x00000001
-#define   NV20TCL_BLEND_FUNC_DST_SRC_COLOR						0x00000300
-#define   NV20TCL_BLEND_FUNC_DST_ONE_MINUS_SRC_COLOR					0x00000301
-#define   NV20TCL_BLEND_FUNC_DST_SRC_ALPHA						0x00000302
-#define   NV20TCL_BLEND_FUNC_DST_ONE_MINUS_SRC_ALPHA					0x00000303
-#define   NV20TCL_BLEND_FUNC_DST_DST_ALPHA						0x00000304
-#define   NV20TCL_BLEND_FUNC_DST_ONE_MINUS_DST_ALPHA					0x00000305
-#define   NV20TCL_BLEND_FUNC_DST_DST_COLOR						0x00000306
-#define   NV20TCL_BLEND_FUNC_DST_ONE_MINUS_DST_COLOR					0x00000307
-#define   NV20TCL_BLEND_FUNC_DST_SRC_ALPHA_SATURATE					0x00000308
-#define   NV20TCL_BLEND_FUNC_DST_CONSTANT_COLOR						0x00008001
-#define   NV20TCL_BLEND_FUNC_DST_ONE_MINUS_CONSTANT_COLOR				0x00008002
-#define   NV20TCL_BLEND_FUNC_DST_CONSTANT_ALPHA						0x00008003
-#define   NV20TCL_BLEND_FUNC_DST_ONE_MINUS_CONSTANT_ALPHA				0x00008004
-#define  NV20TCL_BLEND_COLOR								0x0000034c
-#define   NV20TCL_BLEND_COLOR_B_SHIFT							0
-#define   NV20TCL_BLEND_COLOR_B_MASK							0x000000ff
-#define   NV20TCL_BLEND_COLOR_G_SHIFT							8
-#define   NV20TCL_BLEND_COLOR_G_MASK							0x0000ff00
-#define   NV20TCL_BLEND_COLOR_R_SHIFT							16
-#define   NV20TCL_BLEND_COLOR_R_MASK							0x00ff0000
-#define   NV20TCL_BLEND_COLOR_A_SHIFT							24
-#define   NV20TCL_BLEND_COLOR_A_MASK							0xff000000
-#define  NV20TCL_BLEND_EQUATION								0x00000350
-#define   NV20TCL_BLEND_EQUATION_FUNC_ADD						0x00008006
-#define   NV20TCL_BLEND_EQUATION_MIN							0x00008007
-#define   NV20TCL_BLEND_EQUATION_MAX							0x00008008
-#define   NV20TCL_BLEND_EQUATION_FUNC_SUBTRACT						0x0000800a
-#define   NV20TCL_BLEND_EQUATION_FUNC_REVERSE_SUBTRACT					0x0000800b
-#define  NV20TCL_DEPTH_FUNC								0x00000354
-#define   NV20TCL_DEPTH_FUNC_NEVER							0x00000200
-#define   NV20TCL_DEPTH_FUNC_LESS							0x00000201
-#define   NV20TCL_DEPTH_FUNC_EQUAL							0x00000202
-#define   NV20TCL_DEPTH_FUNC_LEQUAL							0x00000203
-#define   NV20TCL_DEPTH_FUNC_GREATER							0x00000204
-#define   NV20TCL_DEPTH_FUNC_NOTEQUAL							0x00000205
-#define   NV20TCL_DEPTH_FUNC_GEQUAL							0x00000206
-#define   NV20TCL_DEPTH_FUNC_ALWAYS							0x00000207
-#define  NV20TCL_COLOR_MASK								0x00000358
-#define   NV20TCL_COLOR_MASK_B								(1 <<  0)
-#define   NV20TCL_COLOR_MASK_G								(1 <<  8)
-#define   NV20TCL_COLOR_MASK_R								(1 << 16)
-#define   NV20TCL_COLOR_MASK_A								(1 << 24)
-#define  NV20TCL_DEPTH_WRITE_ENABLE							0x0000035c
-#define  NV20TCL_STENCIL_MASK								0x00000360
-#define  NV20TCL_STENCIL_FUNC_FUNC							0x00000364
-#define   NV20TCL_STENCIL_FUNC_FUNC_NEVER						0x00000200
-#define   NV20TCL_STENCIL_FUNC_FUNC_LESS						0x00000201
-#define   NV20TCL_STENCIL_FUNC_FUNC_EQUAL						0x00000202
-#define   NV20TCL_STENCIL_FUNC_FUNC_LEQUAL						0x00000203
-#define   NV20TCL_STENCIL_FUNC_FUNC_GREATER						0x00000204
-#define   NV20TCL_STENCIL_FUNC_FUNC_NOTEQUAL						0x00000205
-#define   NV20TCL_STENCIL_FUNC_FUNC_GEQUAL						0x00000206
-#define   NV20TCL_STENCIL_FUNC_FUNC_ALWAYS						0x00000207
-#define  NV20TCL_STENCIL_FUNC_REF							0x00000368
-#define  NV20TCL_STENCIL_FUNC_MASK							0x0000036c
-#define  NV20TCL_STENCIL_OP_FAIL							0x00000370
-#define   NV20TCL_STENCIL_OP_FAIL_ZERO							0x00000000
-#define   NV20TCL_STENCIL_OP_FAIL_INVERT						0x0000150a
-#define   NV20TCL_STENCIL_OP_FAIL_KEEP							0x00001e00
-#define   NV20TCL_STENCIL_OP_FAIL_REPLACE						0x00001e01
-#define   NV20TCL_STENCIL_OP_FAIL_INCR							0x00001e02
-#define   NV20TCL_STENCIL_OP_FAIL_DECR							0x00001e03
-#define   NV20TCL_STENCIL_OP_FAIL_INCR_WRAP						0x00008507
-#define   NV20TCL_STENCIL_OP_FAIL_DECR_WRAP						0x00008508
-#define  NV20TCL_STENCIL_OP_ZFAIL							0x00000374
-#define   NV20TCL_STENCIL_OP_ZFAIL_ZERO							0x00000000
-#define   NV20TCL_STENCIL_OP_ZFAIL_INVERT						0x0000150a
-#define   NV20TCL_STENCIL_OP_ZFAIL_KEEP							0x00001e00
-#define   NV20TCL_STENCIL_OP_ZFAIL_REPLACE						0x00001e01
-#define   NV20TCL_STENCIL_OP_ZFAIL_INCR							0x00001e02
-#define   NV20TCL_STENCIL_OP_ZFAIL_DECR							0x00001e03
-#define   NV20TCL_STENCIL_OP_ZFAIL_INCR_WRAP						0x00008507
-#define   NV20TCL_STENCIL_OP_ZFAIL_DECR_WRAP						0x00008508
-#define  NV20TCL_STENCIL_OP_ZPASS							0x00000378
-#define   NV20TCL_STENCIL_OP_ZPASS_ZERO							0x00000000
-#define   NV20TCL_STENCIL_OP_ZPASS_INVERT						0x0000150a
-#define   NV20TCL_STENCIL_OP_ZPASS_KEEP							0x00001e00
-#define   NV20TCL_STENCIL_OP_ZPASS_REPLACE						0x00001e01
-#define   NV20TCL_STENCIL_OP_ZPASS_INCR							0x00001e02
-#define   NV20TCL_STENCIL_OP_ZPASS_DECR							0x00001e03
-#define   NV20TCL_STENCIL_OP_ZPASS_INCR_WRAP						0x00008507
-#define   NV20TCL_STENCIL_OP_ZPASS_DECR_WRAP						0x00008508
-#define  NV20TCL_SHADE_MODEL								0x0000037c
-#define   NV20TCL_SHADE_MODEL_FLAT							0x00001d00
-#define   NV20TCL_SHADE_MODEL_SMOOTH							0x00001d01
-#define  NV20TCL_LINE_WIDTH								0x00000380
-#define  NV20TCL_POLYGON_OFFSET_FACTOR							0x00000384
-#define  NV20TCL_POLYGON_OFFSET_UNITS							0x00000388
-#define  NV20TCL_POLYGON_MODE_FRONT							0x0000038c
-#define   NV20TCL_POLYGON_MODE_FRONT_POINT						0x00001b00
-#define   NV20TCL_POLYGON_MODE_FRONT_LINE						0x00001b01
-#define   NV20TCL_POLYGON_MODE_FRONT_FILL						0x00001b02
-#define  NV20TCL_POLYGON_MODE_BACK							0x00000390
-#define   NV20TCL_POLYGON_MODE_BACK_POINT						0x00001b00
-#define   NV20TCL_POLYGON_MODE_BACK_LINE						0x00001b01
-#define   NV20TCL_POLYGON_MODE_BACK_FILL						0x00001b02
-#define  NV20TCL_DEPTH_RANGE_NEAR							0x00000394
-#define  NV20TCL_DEPTH_RANGE_FAR							0x00000398
-#define  NV20TCL_CULL_FACE								0x0000039c
-#define   NV20TCL_CULL_FACE_FRONT							0x00000404
-#define   NV20TCL_CULL_FACE_BACK							0x00000405
-#define   NV20TCL_CULL_FACE_FRONT_AND_BACK						0x00000408
-#define  NV20TCL_FRONT_FACE								0x000003a0
-#define   NV20TCL_FRONT_FACE_CW								0x00000900
-#define   NV20TCL_FRONT_FACE_CCW							0x00000901
-#define  NV20TCL_NORMALIZE_ENABLE							0x000003a4
-#define  NV20TCL_MATERIAL_FACTOR_FRONT_R						0x000003a8
-#define  NV20TCL_MATERIAL_FACTOR_FRONT_G						0x000003ac
-#define  NV20TCL_MATERIAL_FACTOR_FRONT_B						0x000003b0
-#define  NV20TCL_MATERIAL_FACTOR_FRONT_A						0x000003b4
-#define  NV20TCL_SEPARATE_SPECULAR_ENABLE						0x000003b8
-#define  NV20TCL_ENABLED_LIGHTS								0x000003bc
-#define   NV20TCL_ENABLED_LIGHTS_0_SHIFT						0
-#define   NV20TCL_ENABLED_LIGHTS_0_MASK							0x00000003
-#define    NV20TCL_ENABLED_LIGHTS_0_DISABLED						0x00000000
-#define    NV20TCL_ENABLED_LIGHTS_0_NONPOSITIONAL					0x00000001
-#define    NV20TCL_ENABLED_LIGHTS_0_POSITIONAL						0x00000002
-#define    NV20TCL_ENABLED_LIGHTS_0_DIRECTIONAL						0x00000003
-#define   NV20TCL_ENABLED_LIGHTS_1_SHIFT						2
-#define   NV20TCL_ENABLED_LIGHTS_1_MASK							0x0000000c
-#define    NV20TCL_ENABLED_LIGHTS_1_DISABLED						0x00000000
-#define    NV20TCL_ENABLED_LIGHTS_1_NONPOSITIONAL					0x00000004
-#define    NV20TCL_ENABLED_LIGHTS_1_POSITIONAL						0x00000008
-#define    NV20TCL_ENABLED_LIGHTS_1_DIRECTIONAL						0x0000000c
-#define   NV20TCL_ENABLED_LIGHTS_2_SHIFT						4
-#define   NV20TCL_ENABLED_LIGHTS_2_MASK							0x00000030
-#define    NV20TCL_ENABLED_LIGHTS_2_DISABLED						0x00000000
-#define    NV20TCL_ENABLED_LIGHTS_2_NONPOSITIONAL					0x00000010
-#define    NV20TCL_ENABLED_LIGHTS_2_POSITIONAL						0x00000020
-#define    NV20TCL_ENABLED_LIGHTS_2_DIRECTIONAL						0x00000030
-#define   NV20TCL_ENABLED_LIGHTS_3_SHIFT						6
-#define   NV20TCL_ENABLED_LIGHTS_3_MASK							0x000000c0
-#define    NV20TCL_ENABLED_LIGHTS_3_DISABLED						0x00000000
-#define    NV20TCL_ENABLED_LIGHTS_3_NONPOSITIONAL					0x00000040
-#define    NV20TCL_ENABLED_LIGHTS_3_POSITIONAL						0x00000080
-#define    NV20TCL_ENABLED_LIGHTS_3_DIRECTIONAL						0x000000c0
-#define   NV20TCL_ENABLED_LIGHTS_4_SHIFT						8
-#define   NV20TCL_ENABLED_LIGHTS_4_MASK							0x00000300
-#define    NV20TCL_ENABLED_LIGHTS_4_DISABLED						0x00000000
-#define    NV20TCL_ENABLED_LIGHTS_4_NONPOSITIONAL					0x00000100
-#define    NV20TCL_ENABLED_LIGHTS_4_POSITIONAL						0x00000200
-#define    NV20TCL_ENABLED_LIGHTS_4_DIRECTIONAL						0x00000300
-#define   NV20TCL_ENABLED_LIGHTS_5_SHIFT						10
-#define   NV20TCL_ENABLED_LIGHTS_5_MASK							0x00000c00
-#define    NV20TCL_ENABLED_LIGHTS_5_DISABLED						0x00000000
-#define    NV20TCL_ENABLED_LIGHTS_5_NONPOSITIONAL					0x00000400
-#define    NV20TCL_ENABLED_LIGHTS_5_POSITIONAL						0x00000800
-#define    NV20TCL_ENABLED_LIGHTS_5_DIRECTIONAL						0x00000c00
-#define   NV20TCL_ENABLED_LIGHTS_6_SHIFT						12
-#define   NV20TCL_ENABLED_LIGHTS_6_MASK							0x00003000
-#define    NV20TCL_ENABLED_LIGHTS_6_DISABLED						0x00000000
-#define    NV20TCL_ENABLED_LIGHTS_6_NONPOSITIONAL					0x00001000
-#define    NV20TCL_ENABLED_LIGHTS_6_POSITIONAL						0x00002000
-#define    NV20TCL_ENABLED_LIGHTS_6_DIRECTIONAL						0x00003000
-#define   NV20TCL_ENABLED_LIGHTS_7_SHIFT						14
-#define   NV20TCL_ENABLED_LIGHTS_7_MASK							0x0000c000
-#define    NV20TCL_ENABLED_LIGHTS_7_DISABLED						0x00000000
-#define    NV20TCL_ENABLED_LIGHTS_7_NONPOSITIONAL					0x00004000
-#define    NV20TCL_ENABLED_LIGHTS_7_POSITIONAL						0x00008000
-#define    NV20TCL_ENABLED_LIGHTS_7_DIRECTIONAL						0x0000c000
-#define  NV20TCL_TX_GEN_MODE_S(x)							(0x000003c0+((x)*16))
-#define  NV20TCL_TX_GEN_MODE_S__SIZE							0x00000004
-#define   NV20TCL_TX_GEN_MODE_S_FALSE							0x00000000
-#define   NV20TCL_TX_GEN_MODE_S_EYE_LINEAR						0x00002400
-#define   NV20TCL_TX_GEN_MODE_S_OBJECT_LINEAR						0x00002401
-#define   NV20TCL_TX_GEN_MODE_S_SPHERE_MAP						0x00002402
-#define   NV20TCL_TX_GEN_MODE_S_NORMAL_MAP						0x00008511
-#define   NV20TCL_TX_GEN_MODE_S_REFLECTION_MAP						0x00008512
-#define  NV20TCL_TX_GEN_MODE_T(x)							(0x000003c4+((x)*16))
-#define  NV20TCL_TX_GEN_MODE_T__SIZE							0x00000004
-#define   NV20TCL_TX_GEN_MODE_T_FALSE							0x00000000
-#define   NV20TCL_TX_GEN_MODE_T_EYE_LINEAR						0x00002400
-#define   NV20TCL_TX_GEN_MODE_T_OBJECT_LINEAR						0x00002401
-#define   NV20TCL_TX_GEN_MODE_T_SPHERE_MAP						0x00002402
-#define   NV20TCL_TX_GEN_MODE_T_NORMAL_MAP						0x00008511
-#define   NV20TCL_TX_GEN_MODE_T_REFLECTION_MAP						0x00008512
-#define  NV20TCL_TX_GEN_MODE_R(x)							(0x000003c8+((x)*16))
-#define  NV20TCL_TX_GEN_MODE_R__SIZE							0x00000004
-#define   NV20TCL_TX_GEN_MODE_R_FALSE							0x00000000
-#define   NV20TCL_TX_GEN_MODE_R_EYE_LINEAR						0x00002400
-#define   NV20TCL_TX_GEN_MODE_R_OBJECT_LINEAR						0x00002401
-#define   NV20TCL_TX_GEN_MODE_R_SPHERE_MAP						0x00002402
-#define   NV20TCL_TX_GEN_MODE_R_NORMAL_MAP						0x00008511
-#define   NV20TCL_TX_GEN_MODE_R_REFLECTION_MAP						0x00008512
-#define  NV20TCL_TX_GEN_MODE_Q(x)							(0x000003cc+((x)*16))
-#define  NV20TCL_TX_GEN_MODE_Q__SIZE							0x00000004
-#define   NV20TCL_TX_GEN_MODE_Q_FALSE							0x00000000
-#define   NV20TCL_TX_GEN_MODE_Q_EYE_LINEAR						0x00002400
-#define   NV20TCL_TX_GEN_MODE_Q_OBJECT_LINEAR						0x00002401
-#define   NV20TCL_TX_GEN_MODE_Q_SPHERE_MAP						0x00002402
-#define   NV20TCL_TX_GEN_MODE_Q_NORMAL_MAP						0x00008511
-#define   NV20TCL_TX_GEN_MODE_Q_REFLECTION_MAP						0x00008512
-#define  NV20TCL_TX_MATRIX_ENABLE(x)							(0x00000420+((x)*4))
-#define  NV20TCL_TX_MATRIX_ENABLE__SIZE							0x00000004
-#define  NV20TCL_POINT_SIZE								0x0000043c
-#define  NV20TCL_MODELVIEW0_MATRIX(x)							(0x00000480+((x)*4))
-#define  NV20TCL_MODELVIEW0_MATRIX__SIZE						0x00000010
-#define  NV20TCL_MODELVIEW1_MATRIX(x)							(0x000004c0+((x)*4))
-#define  NV20TCL_MODELVIEW1_MATRIX__SIZE						0x00000010
-#define  NV20TCL_MODELVIEW2_MATRIX(x)							(0x00000500+((x)*4))
-#define  NV20TCL_MODELVIEW2_MATRIX__SIZE						0x00000010
-#define  NV20TCL_MODELVIEW3_MATRIX(x)							(0x00000540+((x)*4))
-#define  NV20TCL_MODELVIEW3_MATRIX__SIZE						0x00000010
-#define  NV20TCL_INVERSE_MODELVIEW0_MATRIX(x)						(0x00000580+((x)*4))
-#define  NV20TCL_INVERSE_MODELVIEW0_MATRIX__SIZE					0x00000010
-#define  NV20TCL_INVERSE_MODELVIEW1_MATRIX(x)						(0x000005c0+((x)*4))
-#define  NV20TCL_INVERSE_MODELVIEW1_MATRIX__SIZE					0x00000010
-#define  NV20TCL_INVERSE_MODELVIEW2_MATRIX(x)						(0x00000600+((x)*4))
-#define  NV20TCL_INVERSE_MODELVIEW2_MATRIX__SIZE					0x00000010
-#define  NV20TCL_INVERSE_MODELVIEW3_MATRIX(x)						(0x00000640+((x)*4))
-#define  NV20TCL_INVERSE_MODELVIEW3_MATRIX__SIZE					0x00000010
-#define  NV20TCL_PROJECTION_MATRIX(x)							(0x00000680+((x)*4))
-#define  NV20TCL_PROJECTION_MATRIX__SIZE						0x00000010
-#define  NV20TCL_TX0_MATRIX(x)								(0x000006c0+((x)*4))
-#define  NV20TCL_TX0_MATRIX__SIZE							0x00000010
-#define  NV20TCL_TX1_MATRIX(x)								(0x00000700+((x)*4))
-#define  NV20TCL_TX1_MATRIX__SIZE							0x00000010
-#define  NV20TCL_TX2_MATRIX(x)								(0x00000740+((x)*4))
-#define  NV20TCL_TX2_MATRIX__SIZE							0x00000010
-#define  NV20TCL_TX3_MATRIX(x)								(0x00000780+((x)*4))
-#define  NV20TCL_TX3_MATRIX__SIZE							0x00000010
-#define  NV20TCL_TX_GEN_COEFF_S_A(x)							(0x00000840+((x)*64))
-#define  NV20TCL_TX_GEN_COEFF_S_A__SIZE							0x00000004
-#define  NV20TCL_TX_GEN_COEFF_S_B(x)							(0x00000844+((x)*64))
-#define  NV20TCL_TX_GEN_COEFF_S_B__SIZE							0x00000004
-#define  NV20TCL_TX_GEN_COEFF_S_C(x)							(0x00000848+((x)*64))
-#define  NV20TCL_TX_GEN_COEFF_S_C__SIZE							0x00000004
-#define  NV20TCL_TX_GEN_COEFF_S_D(x)							(0x0000084c+((x)*64))
-#define  NV20TCL_TX_GEN_COEFF_S_D__SIZE							0x00000004
-#define  NV20TCL_TX_GEN_COEFF_T_A(x)							(0x00000850+((x)*64))
-#define  NV20TCL_TX_GEN_COEFF_T_A__SIZE							0x00000004
-#define  NV20TCL_TX_GEN_COEFF_T_B(x)							(0x00000854+((x)*64))
-#define  NV20TCL_TX_GEN_COEFF_T_B__SIZE							0x00000004
-#define  NV20TCL_TX_GEN_COEFF_T_C(x)							(0x00000858+((x)*64))
-#define  NV20TCL_TX_GEN_COEFF_T_C__SIZE							0x00000004
-#define  NV20TCL_TX_GEN_COEFF_T_D(x)							(0x0000085c+((x)*64))
-#define  NV20TCL_TX_GEN_COEFF_T_D__SIZE							0x00000004
-#define  NV20TCL_TX_GEN_COEFF_R_A(x)							(0x00000860+((x)*64))
-#define  NV20TCL_TX_GEN_COEFF_R_A__SIZE							0x00000004
-#define  NV20TCL_TX_GEN_COEFF_R_B(x)							(0x00000864+((x)*64))
-#define  NV20TCL_TX_GEN_COEFF_R_B__SIZE							0x00000004
-#define  NV20TCL_TX_GEN_COEFF_R_C(x)							(0x00000868+((x)*64))
-#define  NV20TCL_TX_GEN_COEFF_R_C__SIZE							0x00000004
-#define  NV20TCL_TX_GEN_COEFF_R_D(x)							(0x0000086c+((x)*64))
-#define  NV20TCL_TX_GEN_COEFF_R_D__SIZE							0x00000004
-#define  NV20TCL_TX_GEN_COEFF_Q_A(x)							(0x00000870+((x)*64))
-#define  NV20TCL_TX_GEN_COEFF_Q_A__SIZE							0x00000004
-#define  NV20TCL_TX_GEN_COEFF_Q_B(x)							(0x00000874+((x)*64))
-#define  NV20TCL_TX_GEN_COEFF_Q_B__SIZE							0x00000004
-#define  NV20TCL_TX_GEN_COEFF_Q_C(x)							(0x00000878+((x)*64))
-#define  NV20TCL_TX_GEN_COEFF_Q_C__SIZE							0x00000004
-#define  NV20TCL_TX_GEN_COEFF_Q_D(x)							(0x0000087c+((x)*64))
-#define  NV20TCL_TX_GEN_COEFF_Q_D__SIZE							0x00000004
-#define  NV20TCL_FOG_EQUATION_CONSTANT							0x000009c0
-#define  NV20TCL_FOG_EQUATION_LINEAR							0x000009c4
-#define  NV20TCL_FOG_EQUATION_QUADRATIC							0x000009c8
-#define  NV20TCL_FRONT_MATERIAL_SHININESS(x)						(0x000009e0+((x)*4))
-#define  NV20TCL_FRONT_MATERIAL_SHININESS__SIZE						0x00000006
-#define  NV20TCL_LIGHT_MODEL_FRONT_AMBIENT_R						0x00000a10
-#define  NV20TCL_LIGHT_MODEL_FRONT_AMBIENT_G						0x00000a14
-#define  NV20TCL_LIGHT_MODEL_FRONT_AMBIENT_B						0x00000a18
-#define  NV20TCL_VIEWPORT_TRANSLATE_X							0x00000a20
-#define  NV20TCL_VIEWPORT_TRANSLATE_Y							0x00000a24
-#define  NV20TCL_VIEWPORT_TRANSLATE_Z							0x00000a28
-#define  NV20TCL_VIEWPORT_TRANSLATE_W							0x00000a2c
-#define  NV20TCL_POINT_PARAMETER(x)							(0x00000a30+((x)*4))
-#define  NV20TCL_POINT_PARAMETER__SIZE							0x00000008
-#define  NV20TCL_RC_CONSTANT_COLOR0(x)							(0x00000a60+((x)*4))
-#define  NV20TCL_RC_CONSTANT_COLOR0__SIZE						0x00000008
-#define   NV20TCL_RC_CONSTANT_COLOR0_B_SHIFT						0
-#define   NV20TCL_RC_CONSTANT_COLOR0_B_MASK						0x000000ff
-#define   NV20TCL_RC_CONSTANT_COLOR0_G_SHIFT						8
-#define   NV20TCL_RC_CONSTANT_COLOR0_G_MASK						0x0000ff00
-#define   NV20TCL_RC_CONSTANT_COLOR0_R_SHIFT						16
-#define   NV20TCL_RC_CONSTANT_COLOR0_R_MASK						0x00ff0000
-#define   NV20TCL_RC_CONSTANT_COLOR0_A_SHIFT						24
-#define   NV20TCL_RC_CONSTANT_COLOR0_A_MASK						0xff000000
-#define  NV20TCL_RC_CONSTANT_COLOR1(x)							(0x00000a80+((x)*4))
-#define  NV20TCL_RC_CONSTANT_COLOR1__SIZE						0x00000008
-#define   NV20TCL_RC_CONSTANT_COLOR1_B_SHIFT						0
-#define   NV20TCL_RC_CONSTANT_COLOR1_B_MASK						0x000000ff
-#define   NV20TCL_RC_CONSTANT_COLOR1_G_SHIFT						8
-#define   NV20TCL_RC_CONSTANT_COLOR1_G_MASK						0x0000ff00
-#define   NV20TCL_RC_CONSTANT_COLOR1_R_SHIFT						16
-#define   NV20TCL_RC_CONSTANT_COLOR1_R_MASK						0x00ff0000
-#define   NV20TCL_RC_CONSTANT_COLOR1_A_SHIFT						24
-#define   NV20TCL_RC_CONSTANT_COLOR1_A_MASK						0xff000000
-#define  NV20TCL_RC_OUT_ALPHA(x)							(0x00000aa0+((x)*4))
-#define  NV20TCL_RC_OUT_ALPHA__SIZE							0x00000008
-#define   NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_SHIFT						0
-#define   NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_MASK						0x0000000f
-#define    NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_ZERO						0x00000000
-#define    NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR0				0x00000001
-#define    NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR1				0x00000002
-#define    NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_FOG						0x00000003
-#define    NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_PRIMARY_COLOR					0x00000004
-#define    NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_SECONDARY_COLOR				0x00000005
-#define    NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE0					0x00000008
-#define    NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE1					0x00000009
-#define    NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_SPARE0					0x0000000c
-#define    NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_SPARE1					0x0000000d
-#define    NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR			0x0000000e
-#define    NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_E_TIMES_F					0x0000000f
-#define    NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE2					0x0000000a
-#define    NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE3					0x0000000b
-#define   NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_SHIFT						4
-#define   NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_MASK						0x000000f0
-#define    NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_ZERO						0x00000000
-#define    NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0				0x00000010
-#define    NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1				0x00000020
-#define    NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_FOG						0x00000030
-#define    NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR					0x00000040
-#define    NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR				0x00000050
-#define    NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0					0x00000080
-#define    NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1					0x00000090
-#define    NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_SPARE0					0x000000c0
-#define    NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_SPARE1					0x000000d0
-#define    NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR			0x000000e0
-#define    NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F					0x000000f0
-#define    NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE2					0x000000a0
-#define    NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE3					0x000000b0
-#define   NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_SHIFT						8
-#define   NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_MASK						0x00000f00
-#define    NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_ZERO						0x00000000
-#define    NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0				0x00000100
-#define    NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1				0x00000200
-#define    NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_FOG						0x00000300
-#define    NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR				0x00000400
-#define    NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR				0x00000500
-#define    NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0					0x00000800
-#define    NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1					0x00000900
-#define    NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0					0x00000c00
-#define    NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1					0x00000d00
-#define    NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR			0x00000e00
-#define    NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F					0x00000f00
-#define    NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE2					0x00000a00
-#define    NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE3					0x00000b00
-#define   NV20TCL_RC_OUT_ALPHA_CD_DOT_PRODUCT						(1 << 12)
-#define   NV20TCL_RC_OUT_ALPHA_AB_DOT_PRODUCT						(1 << 13)
-#define   NV20TCL_RC_OUT_ALPHA_MUX_SUM							(1 << 14)
-#define   NV20TCL_RC_OUT_ALPHA_BIAS							(1 << 15)
-#define    NV20TCL_RC_OUT_ALPHA_BIAS_NONE						0x00000000
-#define    NV20TCL_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF				0x00008000
-#define   NV20TCL_RC_OUT_ALPHA_SCALE_SHIFT						16
-#define   NV20TCL_RC_OUT_ALPHA_SCALE_MASK						0x00030000
-#define    NV20TCL_RC_OUT_ALPHA_SCALE_NONE						0x00000000
-#define    NV20TCL_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO					0x00010000
-#define    NV20TCL_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR					0x00020000
-#define    NV20TCL_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF					0x00030000
-#define  NV20TCL_RC_IN_RGB(x)								(0x00000ac0+((x)*4))
-#define  NV20TCL_RC_IN_RGB__SIZE							0x00000008
-#define   NV20TCL_RC_IN_RGB_D_INPUT_SHIFT						0
-#define   NV20TCL_RC_IN_RGB_D_INPUT_MASK						0x0000000f
-#define    NV20TCL_RC_IN_RGB_D_INPUT_ZERO						0x00000000
-#define    NV20TCL_RC_IN_RGB_D_INPUT_CONSTANT_COLOR0					0x00000001
-#define    NV20TCL_RC_IN_RGB_D_INPUT_CONSTANT_COLOR1					0x00000002
-#define    NV20TCL_RC_IN_RGB_D_INPUT_FOG						0x00000003
-#define    NV20TCL_RC_IN_RGB_D_INPUT_PRIMARY_COLOR					0x00000004
-#define    NV20TCL_RC_IN_RGB_D_INPUT_SECONDARY_COLOR					0x00000005
-#define    NV20TCL_RC_IN_RGB_D_INPUT_TEXTURE0						0x00000008
-#define    NV20TCL_RC_IN_RGB_D_INPUT_TEXTURE1						0x00000009
-#define    NV20TCL_RC_IN_RGB_D_INPUT_SPARE0						0x0000000c
-#define    NV20TCL_RC_IN_RGB_D_INPUT_SPARE1						0x0000000d
-#define    NV20TCL_RC_IN_RGB_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR			0x0000000e
-#define    NV20TCL_RC_IN_RGB_D_INPUT_E_TIMES_F						0x0000000f
-#define    NV20TCL_RC_IN_RGB_D_INPUT_TEXTURE2						0x0000000a
-#define    NV20TCL_RC_IN_RGB_D_INPUT_TEXTURE3						0x0000000b
-#define   NV20TCL_RC_IN_RGB_D_COMPONENT_USAGE						(1 <<  4)
-#define    NV20TCL_RC_IN_RGB_D_COMPONENT_USAGE_RGB					0x00000000
-#define    NV20TCL_RC_IN_RGB_D_COMPONENT_USAGE_ALPHA					0x00000010
-#define   NV20TCL_RC_IN_RGB_D_MAPPING_SHIFT						5
-#define   NV20TCL_RC_IN_RGB_D_MAPPING_MASK						0x000000e0
-#define    NV20TCL_RC_IN_RGB_D_MAPPING_UNSIGNED_IDENTITY				0x00000000
-#define    NV20TCL_RC_IN_RGB_D_MAPPING_UNSIGNED_INVERT					0x00000020
-#define    NV20TCL_RC_IN_RGB_D_MAPPING_EXPAND_NORMAL					0x00000040
-#define    NV20TCL_RC_IN_RGB_D_MAPPING_EXPAND_NEGATE					0x00000060
-#define    NV20TCL_RC_IN_RGB_D_MAPPING_HALF_BIAS_NORMAL					0x00000080
-#define    NV20TCL_RC_IN_RGB_D_MAPPING_HALF_BIAS_NEGATE					0x000000a0
-#define    NV20TCL_RC_IN_RGB_D_MAPPING_SIGNED_IDENTITY					0x000000c0
-#define    NV20TCL_RC_IN_RGB_D_MAPPING_SIGNED_NEGATE					0x000000e0
-#define   NV20TCL_RC_IN_RGB_C_INPUT_SHIFT						8
-#define   NV20TCL_RC_IN_RGB_C_INPUT_MASK						0x00000f00
-#define    NV20TCL_RC_IN_RGB_C_INPUT_ZERO						0x00000000
-#define    NV20TCL_RC_IN_RGB_C_INPUT_CONSTANT_COLOR0					0x00000100
-#define    NV20TCL_RC_IN_RGB_C_INPUT_CONSTANT_COLOR1					0x00000200
-#define    NV20TCL_RC_IN_RGB_C_INPUT_FOG						0x00000300
-#define    NV20TCL_RC_IN_RGB_C_INPUT_PRIMARY_COLOR					0x00000400
-#define    NV20TCL_RC_IN_RGB_C_INPUT_SECONDARY_COLOR					0x00000500
-#define    NV20TCL_RC_IN_RGB_C_INPUT_TEXTURE0						0x00000800
-#define    NV20TCL_RC_IN_RGB_C_INPUT_TEXTURE1						0x00000900
-#define    NV20TCL_RC_IN_RGB_C_INPUT_SPARE0						0x00000c00
-#define    NV20TCL_RC_IN_RGB_C_INPUT_SPARE1						0x00000d00
-#define    NV20TCL_RC_IN_RGB_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR			0x00000e00
-#define    NV20TCL_RC_IN_RGB_C_INPUT_E_TIMES_F						0x00000f00
-#define    NV20TCL_RC_IN_RGB_C_INPUT_TEXTURE2						0x00000a00
-#define    NV20TCL_RC_IN_RGB_C_INPUT_TEXTURE3						0x00000b00
-#define   NV20TCL_RC_IN_RGB_C_COMPONENT_USAGE						(1 << 12)
-#define    NV20TCL_RC_IN_RGB_C_COMPONENT_USAGE_RGB					0x00000000
-#define    NV20TCL_RC_IN_RGB_C_COMPONENT_USAGE_ALPHA					0x00001000
-#define   NV20TCL_RC_IN_RGB_C_MAPPING_SHIFT						13
-#define   NV20TCL_RC_IN_RGB_C_MAPPING_MASK						0x0000e000
-#define    NV20TCL_RC_IN_RGB_C_MAPPING_UNSIGNED_IDENTITY				0x00000000
-#define    NV20TCL_RC_IN_RGB_C_MAPPING_UNSIGNED_INVERT					0x00002000
-#define    NV20TCL_RC_IN_RGB_C_MAPPING_EXPAND_NORMAL					0x00004000
-#define    NV20TCL_RC_IN_RGB_C_MAPPING_EXPAND_NEGATE					0x00006000
-#define    NV20TCL_RC_IN_RGB_C_MAPPING_HALF_BIAS_NORMAL					0x00008000
-#define    NV20TCL_RC_IN_RGB_C_MAPPING_HALF_BIAS_NEGATE					0x0000a000
-#define    NV20TCL_RC_IN_RGB_C_MAPPING_SIGNED_IDENTITY					0x0000c000
-#define    NV20TCL_RC_IN_RGB_C_MAPPING_SIGNED_NEGATE					0x0000e000
-#define   NV20TCL_RC_IN_RGB_B_INPUT_SHIFT						16
-#define   NV20TCL_RC_IN_RGB_B_INPUT_MASK						0x000f0000
-#define    NV20TCL_RC_IN_RGB_B_INPUT_ZERO						0x00000000
-#define    NV20TCL_RC_IN_RGB_B_INPUT_CONSTANT_COLOR0					0x00010000
-#define    NV20TCL_RC_IN_RGB_B_INPUT_CONSTANT_COLOR1					0x00020000
-#define    NV20TCL_RC_IN_RGB_B_INPUT_FOG						0x00030000
-#define    NV20TCL_RC_IN_RGB_B_INPUT_PRIMARY_COLOR					0x00040000
-#define    NV20TCL_RC_IN_RGB_B_INPUT_SECONDARY_COLOR					0x00050000
-#define    NV20TCL_RC_IN_RGB_B_INPUT_TEXTURE0						0x00080000
-#define    NV20TCL_RC_IN_RGB_B_INPUT_TEXTURE1						0x00090000
-#define    NV20TCL_RC_IN_RGB_B_INPUT_SPARE0						0x000c0000
-#define    NV20TCL_RC_IN_RGB_B_INPUT_SPARE1						0x000d0000
-#define    NV20TCL_RC_IN_RGB_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR			0x000e0000
-#define    NV20TCL_RC_IN_RGB_B_INPUT_E_TIMES_F						0x000f0000
-#define    NV20TCL_RC_IN_RGB_B_INPUT_TEXTURE2						0x000a0000
-#define    NV20TCL_RC_IN_RGB_B_INPUT_TEXTURE3						0x000b0000
-#define   NV20TCL_RC_IN_RGB_B_COMPONENT_USAGE						(1 << 20)
-#define    NV20TCL_RC_IN_RGB_B_COMPONENT_USAGE_RGB					0x00000000
-#define    NV20TCL_RC_IN_RGB_B_COMPONENT_USAGE_ALPHA					0x00100000
-#define   NV20TCL_RC_IN_RGB_B_MAPPING_SHIFT						21
-#define   NV20TCL_RC_IN_RGB_B_MAPPING_MASK						0x00e00000
-#define    NV20TCL_RC_IN_RGB_B_MAPPING_UNSIGNED_IDENTITY				0x00000000
-#define    NV20TCL_RC_IN_RGB_B_MAPPING_UNSIGNED_INVERT					0x00200000
-#define    NV20TCL_RC_IN_RGB_B_MAPPING_EXPAND_NORMAL					0x00400000
-#define    NV20TCL_RC_IN_RGB_B_MAPPING_EXPAND_NEGATE					0x00600000
-#define    NV20TCL_RC_IN_RGB_B_MAPPING_HALF_BIAS_NORMAL					0x00800000
-#define    NV20TCL_RC_IN_RGB_B_MAPPING_HALF_BIAS_NEGATE					0x00a00000
-#define    NV20TCL_RC_IN_RGB_B_MAPPING_SIGNED_IDENTITY					0x00c00000
-#define    NV20TCL_RC_IN_RGB_B_MAPPING_SIGNED_NEGATE					0x00e00000
-#define   NV20TCL_RC_IN_RGB_A_INPUT_SHIFT						24
-#define   NV20TCL_RC_IN_RGB_A_INPUT_MASK						0x0f000000
-#define    NV20TCL_RC_IN_RGB_A_INPUT_ZERO						0x00000000
-#define    NV20TCL_RC_IN_RGB_A_INPUT_CONSTANT_COLOR0					0x01000000
-#define    NV20TCL_RC_IN_RGB_A_INPUT_CONSTANT_COLOR1					0x02000000
-#define    NV20TCL_RC_IN_RGB_A_INPUT_FOG						0x03000000
-#define    NV20TCL_RC_IN_RGB_A_INPUT_PRIMARY_COLOR					0x04000000
-#define    NV20TCL_RC_IN_RGB_A_INPUT_SECONDARY_COLOR					0x05000000
-#define    NV20TCL_RC_IN_RGB_A_INPUT_TEXTURE0						0x08000000
-#define    NV20TCL_RC_IN_RGB_A_INPUT_TEXTURE1						0x09000000
-#define    NV20TCL_RC_IN_RGB_A_INPUT_SPARE0						0x0c000000
-#define    NV20TCL_RC_IN_RGB_A_INPUT_SPARE1						0x0d000000
-#define    NV20TCL_RC_IN_RGB_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR			0x0e000000
-#define    NV20TCL_RC_IN_RGB_A_INPUT_E_TIMES_F						0x0f000000
-#define    NV20TCL_RC_IN_RGB_A_INPUT_TEXTURE2						0x0a000000
-#define    NV20TCL_RC_IN_RGB_A_INPUT_TEXTURE3						0x0b000000
-#define   NV20TCL_RC_IN_RGB_A_COMPONENT_USAGE						(1 << 28)
-#define    NV20TCL_RC_IN_RGB_A_COMPONENT_USAGE_RGB					0x00000000
-#define    NV20TCL_RC_IN_RGB_A_COMPONENT_USAGE_ALPHA					0x10000000
-#define   NV20TCL_RC_IN_RGB_A_MAPPING_SHIFT						29
-#define   NV20TCL_RC_IN_RGB_A_MAPPING_MASK						0xe0000000
-#define    NV20TCL_RC_IN_RGB_A_MAPPING_UNSIGNED_IDENTITY				0x00000000
-#define    NV20TCL_RC_IN_RGB_A_MAPPING_UNSIGNED_INVERT					0x20000000
-#define    NV20TCL_RC_IN_RGB_A_MAPPING_EXPAND_NORMAL					0x40000000
-#define    NV20TCL_RC_IN_RGB_A_MAPPING_EXPAND_NEGATE					0x60000000
-#define    NV20TCL_RC_IN_RGB_A_MAPPING_HALF_BIAS_NORMAL					0x80000000
-#define    NV20TCL_RC_IN_RGB_A_MAPPING_HALF_BIAS_NEGATE					0xa0000000
-#define    NV20TCL_RC_IN_RGB_A_MAPPING_SIGNED_IDENTITY					0xc0000000
-#define    NV20TCL_RC_IN_RGB_A_MAPPING_SIGNED_NEGATE					0xe0000000
-#define  NV20TCL_VIEWPORT_SCALE_X							0x00000af0
-#define  NV20TCL_VIEWPORT_SCALE_Y							0x00000af4
-#define  NV20TCL_VIEWPORT_SCALE_Z							0x00000af8
-#define  NV20TCL_VIEWPORT_SCALE_W							0x00000afc
-#define  NV20TCL_VP_UPLOAD_INST(x)							(0x00000b00+((x)*4))
-#define  NV20TCL_VP_UPLOAD_INST__SIZE							0x00000004
-#define  NV20TCL_VP_UPLOAD_CONST(x)							(0x00000b80+((x)*4))
-#define  NV20TCL_VP_UPLOAD_CONST__SIZE							0x00000004
-#define  NV20TCL_LIGHT_BACK_AMBIENT_R(x)						(0x00000c00+((x)*64))
-#define  NV20TCL_LIGHT_BACK_AMBIENT_R__SIZE						0x00000008
-#define  NV20TCL_LIGHT_BACK_AMBIENT_G(x)						(0x00000c04+((x)*64))
-#define  NV20TCL_LIGHT_BACK_AMBIENT_G__SIZE						0x00000008
-#define  NV20TCL_LIGHT_BACK_AMBIENT_B(x)						(0x00000c08+((x)*64))
-#define  NV20TCL_LIGHT_BACK_AMBIENT_B__SIZE						0x00000008
-#define  NV20TCL_LIGHT_BACK_DIFFUSE_R(x)						(0x00000c0c+((x)*64))
-#define  NV20TCL_LIGHT_BACK_DIFFUSE_R__SIZE						0x00000008
-#define  NV20TCL_LIGHT_BACK_DIFFUSE_G(x)						(0x00000c10+((x)*64))
-#define  NV20TCL_LIGHT_BACK_DIFFUSE_G__SIZE						0x00000008
-#define  NV20TCL_LIGHT_BACK_DIFFUSE_B(x)						(0x00000c14+((x)*64))
-#define  NV20TCL_LIGHT_BACK_DIFFUSE_B__SIZE						0x00000008
-#define  NV20TCL_LIGHT_BACK_SPECULAR_R(x)						(0x00000c18+((x)*64))
-#define  NV20TCL_LIGHT_BACK_SPECULAR_R__SIZE						0x00000008
-#define  NV20TCL_LIGHT_BACK_SPECULAR_G(x)						(0x00000c1c+((x)*64))
-#define  NV20TCL_LIGHT_BACK_SPECULAR_G__SIZE						0x00000008
-#define  NV20TCL_LIGHT_BACK_SPECULAR_B(x)						(0x00000c20+((x)*64))
-#define  NV20TCL_LIGHT_BACK_SPECULAR_B__SIZE						0x00000008
-#define  NV20TCL_LIGHT_FRONT_AMBIENT_R(x)						(0x00001000+((x)*128))
-#define  NV20TCL_LIGHT_FRONT_AMBIENT_R__SIZE						0x00000008
-#define  NV20TCL_LIGHT_FRONT_AMBIENT_G(x)						(0x00001004+((x)*128))
-#define  NV20TCL_LIGHT_FRONT_AMBIENT_G__SIZE						0x00000008
-#define  NV20TCL_LIGHT_FRONT_AMBIENT_B(x)						(0x00001008+((x)*128))
-#define  NV20TCL_LIGHT_FRONT_AMBIENT_B__SIZE						0x00000008
-#define  NV20TCL_LIGHT_FRONT_DIFFUSE_R(x)						(0x0000100c+((x)*128))
-#define  NV20TCL_LIGHT_FRONT_DIFFUSE_R__SIZE						0x00000008
-#define  NV20TCL_LIGHT_FRONT_DIFFUSE_G(x)						(0x00001010+((x)*128))
-#define  NV20TCL_LIGHT_FRONT_DIFFUSE_G__SIZE						0x00000008
-#define  NV20TCL_LIGHT_FRONT_DIFFUSE_B(x)						(0x00001014+((x)*128))
-#define  NV20TCL_LIGHT_FRONT_DIFFUSE_B__SIZE						0x00000008
-#define  NV20TCL_LIGHT_FRONT_SPECULAR_R(x)						(0x00001018+((x)*128))
-#define  NV20TCL_LIGHT_FRONT_SPECULAR_R__SIZE						0x00000008
-#define  NV20TCL_LIGHT_FRONT_SPECULAR_G(x)						(0x0000101c+((x)*128))
-#define  NV20TCL_LIGHT_FRONT_SPECULAR_G__SIZE						0x00000008
-#define  NV20TCL_LIGHT_FRONT_SPECULAR_B(x)						(0x00001020+((x)*128))
-#define  NV20TCL_LIGHT_FRONT_SPECULAR_B__SIZE						0x00000008
-#define  NV20TCL_LIGHT_HALF_VECTOR_X(x)							(0x00001028+((x)*128))
-#define  NV20TCL_LIGHT_HALF_VECTOR_X__SIZE						0x00000008
-#define  NV20TCL_LIGHT_HALF_VECTOR_Y(x)							(0x0000102c+((x)*128))
-#define  NV20TCL_LIGHT_HALF_VECTOR_Y__SIZE						0x00000008
-#define  NV20TCL_LIGHT_HALF_VECTOR_Z(x)							(0x00001030+((x)*128))
-#define  NV20TCL_LIGHT_HALF_VECTOR_Z__SIZE						0x00000008
-#define  NV20TCL_LIGHT_DIRECTION_X(x)							(0x00001034+((x)*128))
-#define  NV20TCL_LIGHT_DIRECTION_X__SIZE						0x00000008
-#define  NV20TCL_LIGHT_DIRECTION_Y(x)							(0x00001038+((x)*128))
-#define  NV20TCL_LIGHT_DIRECTION_Y__SIZE						0x00000008
-#define  NV20TCL_LIGHT_DIRECTION_Z(x)							(0x0000103c+((x)*128))
-#define  NV20TCL_LIGHT_DIRECTION_Z__SIZE						0x00000008
-#define  NV20TCL_LIGHT_SPOT_CUTOFF_A(x)							(0x00001040+((x)*128))
-#define  NV20TCL_LIGHT_SPOT_CUTOFF_A__SIZE						0x00000008
-#define  NV20TCL_LIGHT_SPOT_CUTOFF_B(x)							(0x00001044+((x)*128))
-#define  NV20TCL_LIGHT_SPOT_CUTOFF_B__SIZE						0x00000008
-#define  NV20TCL_LIGHT_SPOT_CUTOFF_C(x)							(0x00001048+((x)*128))
-#define  NV20TCL_LIGHT_SPOT_CUTOFF_C__SIZE						0x00000008
-#define  NV20TCL_LIGHT_SPOT_DIR_X(x)							(0x0000104c+((x)*128))
-#define  NV20TCL_LIGHT_SPOT_DIR_X__SIZE							0x00000008
-#define  NV20TCL_LIGHT_SPOT_DIR_Y(x)							(0x00001050+((x)*128))
-#define  NV20TCL_LIGHT_SPOT_DIR_Y__SIZE							0x00000008
-#define  NV20TCL_LIGHT_SPOT_DIR_Z(x)							(0x00001054+((x)*128))
-#define  NV20TCL_LIGHT_SPOT_DIR_Z__SIZE							0x00000008
-#define  NV20TCL_LIGHT_SPOT_CUTOFF_D(x)							(0x00001058+((x)*128))
-#define  NV20TCL_LIGHT_SPOT_CUTOFF_D__SIZE						0x00000008
-#define  NV20TCL_LIGHT_POSITION_X(x)							(0x0000105c+((x)*128))
-#define  NV20TCL_LIGHT_POSITION_X__SIZE							0x00000008
-#define  NV20TCL_LIGHT_POSITION_Y(x)							(0x00001060+((x)*128))
-#define  NV20TCL_LIGHT_POSITION_Y__SIZE							0x00000008
-#define  NV20TCL_LIGHT_POSITION_Z(x)							(0x00001064+((x)*128))
-#define  NV20TCL_LIGHT_POSITION_Z__SIZE							0x00000008
-#define  NV20TCL_LIGHT_ATTENUATION_CONSTANT(x)						(0x00001068+((x)*128))
-#define  NV20TCL_LIGHT_ATTENUATION_CONSTANT__SIZE					0x00000008
-#define  NV20TCL_LIGHT_ATTENUATION_LINEAR(x)						(0x0000106c+((x)*128))
-#define  NV20TCL_LIGHT_ATTENUATION_LINEAR__SIZE						0x00000008
-#define  NV20TCL_LIGHT_ATTENUATION_QUADRATIC(x)						(0x00001070+((x)*128))
-#define  NV20TCL_LIGHT_ATTENUATION_QUADRATIC__SIZE					0x00000008
-#define  NV20TCL_POLYGON_STIPPLE_ENABLE							0x0000147c
-#define  NV20TCL_POLYGON_STIPPLE_PATTERN(x)						(0x00001480+((x)*4))
-#define  NV20TCL_POLYGON_STIPPLE_PATTERN__SIZE						0x00000020
-#define  NV20TCL_VERTEX_POS_3F_X							0x00001500
-#define  NV20TCL_VERTEX_POS_3F_Y							0x00001504
-#define  NV20TCL_VERTEX_POS_3F_Z							0x00001508
-#define  NV20TCL_VERTEX_POS_4F_X							0x00001518
-#define  NV20TCL_VERTEX_POS_4F_Y							0x0000151c
-#define  NV20TCL_VERTEX_POS_4F_Z							0x00001520
-#define  NV20TCL_VERTEX_POS_3I_XY							0x00001528
-#define   NV20TCL_VERTEX_POS_3I_XY_X_SHIFT						0
-#define   NV20TCL_VERTEX_POS_3I_XY_X_MASK						0x0000ffff
-#define   NV20TCL_VERTEX_POS_3I_XY_Y_SHIFT						16
-#define   NV20TCL_VERTEX_POS_3I_XY_Y_MASK						0xffff0000
-#define  NV20TCL_VERTEX_POS_3I_Z							0x0000152c
-#define   NV20TCL_VERTEX_POS_3I_Z_Z_SHIFT						0
-#define   NV20TCL_VERTEX_POS_3I_Z_Z_MASK						0x0000ffff
-#define  NV20TCL_VERTEX_NOR_3F_X							0x00001530
-#define  NV20TCL_VERTEX_NOR_3F_Y							0x00001534
-#define  NV20TCL_VERTEX_NOR_3F_Z							0x00001538
-#define  NV20TCL_VERTEX_NOR_3I_XY							0x00001540
-#define   NV20TCL_VERTEX_NOR_3I_XY_X_SHIFT						0
-#define   NV20TCL_VERTEX_NOR_3I_XY_X_MASK						0x0000ffff
-#define   NV20TCL_VERTEX_NOR_3I_XY_Y_SHIFT						16
-#define   NV20TCL_VERTEX_NOR_3I_XY_Y_MASK						0xffff0000
-#define  NV20TCL_VERTEX_NOR_3I_Z							0x00001544
-#define   NV20TCL_VERTEX_NOR_3I_Z_Z_SHIFT						0
-#define   NV20TCL_VERTEX_NOR_3I_Z_Z_MASK						0x0000ffff
-#define  NV20TCL_VERTEX_COL_4F_X							0x00001550
-#define  NV20TCL_VERTEX_COL_4F_Y							0x00001554
-#define  NV20TCL_VERTEX_COL_4F_Z							0x00001558
-#define  NV20TCL_VERTEX_COL_4F_W							0x0000155c
-#define  NV20TCL_VERTEX_COL_3F_X							0x00001560
-#define  NV20TCL_VERTEX_COL_3F_Y							0x00001564
-#define  NV20TCL_VERTEX_COL_3F_Z							0x00001568
-#define  NV20TCL_VERTEX_COL_4I								0x0000156c
-#define   NV20TCL_VERTEX_COL_4I_R_SHIFT							0
-#define   NV20TCL_VERTEX_COL_4I_R_MASK							0x000000ff
-#define   NV20TCL_VERTEX_COL_4I_G_SHIFT							8
-#define   NV20TCL_VERTEX_COL_4I_G_MASK							0x0000ff00
-#define   NV20TCL_VERTEX_COL_4I_B_SHIFT							16
-#define   NV20TCL_VERTEX_COL_4I_B_MASK							0x00ff0000
-#define   NV20TCL_VERTEX_COL_4I_A_SHIFT							24
-#define   NV20TCL_VERTEX_COL_4I_A_MASK							0xff000000
-#define  NV20TCL_VERTEX_COL2_3F_X							0x00001580
-#define  NV20TCL_VERTEX_COL2_3F_Y							0x00001584
-#define  NV20TCL_VERTEX_COL2_3F_Z							0x00001588
-#define  NV20TCL_VERTEX_COL2_4I								0x0000158c
-#define   NV20TCL_VERTEX_COL2_4I_R_SHIFT						0
-#define   NV20TCL_VERTEX_COL2_4I_R_MASK							0x000000ff
-#define   NV20TCL_VERTEX_COL2_4I_G_SHIFT						8
-#define   NV20TCL_VERTEX_COL2_4I_G_MASK							0x0000ff00
-#define   NV20TCL_VERTEX_COL2_4I_B_SHIFT						16
-#define   NV20TCL_VERTEX_COL2_4I_B_MASK							0x00ff0000
-#define   NV20TCL_VERTEX_COL2_4I_A_SHIFT						24
-#define   NV20TCL_VERTEX_COL2_4I_A_MASK							0xff000000
-#define  NV20TCL_VERTEX_TX0_2F_S							0x00001590
-#define  NV20TCL_VERTEX_TX0_2F_T							0x00001594
-#define  NV20TCL_VERTEX_TX0_2I								0x00001598
-#define   NV20TCL_VERTEX_TX0_2I_S_SHIFT							0
-#define   NV20TCL_VERTEX_TX0_2I_S_MASK							0x0000ffff
-#define   NV20TCL_VERTEX_TX0_2I_T_SHIFT							16
-#define   NV20TCL_VERTEX_TX0_2I_T_MASK							0xffff0000
-#define  NV20TCL_VERTEX_TX0_4F_S							0x000015a0
-#define  NV20TCL_VERTEX_TX0_4F_T							0x000015a4
-#define  NV20TCL_VERTEX_TX0_4F_R							0x000015a8
-#define  NV20TCL_VERTEX_TX0_4F_Q							0x000015ac
-#define  NV20TCL_VERTEX_TX0_4I_ST							0x000015b0
-#define   NV20TCL_VERTEX_TX0_4I_ST_S_SHIFT						0
-#define   NV20TCL_VERTEX_TX0_4I_ST_S_MASK						0x0000ffff
-#define   NV20TCL_VERTEX_TX0_4I_ST_T_SHIFT						16
-#define   NV20TCL_VERTEX_TX0_4I_ST_T_MASK						0xffff0000
-#define  NV20TCL_VERTEX_TX0_4I_RQ							0x000015b4
-#define   NV20TCL_VERTEX_TX0_4I_RQ_R_SHIFT						0
-#define   NV20TCL_VERTEX_TX0_4I_RQ_R_MASK						0x0000ffff
-#define   NV20TCL_VERTEX_TX0_4I_RQ_Q_SHIFT						16
-#define   NV20TCL_VERTEX_TX0_4I_RQ_Q_MASK						0xffff0000
-#define  NV20TCL_VERTEX_TX1_2F_S							0x000015b8
-#define  NV20TCL_VERTEX_TX1_2F_T							0x000015bc
-#define  NV20TCL_VERTEX_TX1_2I								0x000015c0
-#define   NV20TCL_VERTEX_TX1_2I_S_SHIFT							0
-#define   NV20TCL_VERTEX_TX1_2I_S_MASK							0x0000ffff
-#define   NV20TCL_VERTEX_TX1_2I_T_SHIFT							16
-#define   NV20TCL_VERTEX_TX1_2I_T_MASK							0xffff0000
-#define  NV20TCL_VERTEX_TX1_4F_S							0x000015c8
-#define  NV20TCL_VERTEX_TX1_4F_T							0x000015cc
-#define  NV20TCL_VERTEX_TX1_4F_R							0x000015d0
-#define  NV20TCL_VERTEX_TX1_4F_Q							0x000015d4
-#define  NV20TCL_VERTEX_TX1_4I_ST							0x000015d8
-#define   NV20TCL_VERTEX_TX1_4I_ST_S_SHIFT						0
-#define   NV20TCL_VERTEX_TX1_4I_ST_S_MASK						0x0000ffff
-#define   NV20TCL_VERTEX_TX1_4I_ST_T_SHIFT						16
-#define   NV20TCL_VERTEX_TX1_4I_ST_T_MASK						0xffff0000
-#define  NV20TCL_VERTEX_TX1_4I_RQ							0x000015dc
-#define   NV20TCL_VERTEX_TX1_4I_RQ_R_SHIFT						0
-#define   NV20TCL_VERTEX_TX1_4I_RQ_R_MASK						0x0000ffff
-#define   NV20TCL_VERTEX_TX1_4I_RQ_Q_SHIFT						16
-#define   NV20TCL_VERTEX_TX1_4I_RQ_Q_MASK						0xffff0000
-#define  NV20TCL_VERTEX_TX2_2F_S							0x000015e0
-#define  NV20TCL_VERTEX_TX2_2F_T							0x000015e4
-#define  NV20TCL_VERTEX_TX2_2I								0x000015e8
-#define   NV20TCL_VERTEX_TX2_2I_S_SHIFT							0
-#define   NV20TCL_VERTEX_TX2_2I_S_MASK							0x0000ffff
-#define   NV20TCL_VERTEX_TX2_2I_T_SHIFT							16
-#define   NV20TCL_VERTEX_TX2_2I_T_MASK							0xffff0000
-#define  NV20TCL_VERTEX_TX2_4F_S							0x000015f0
-#define  NV20TCL_VERTEX_TX2_4F_T							0x000015f4
-#define  NV20TCL_VERTEX_TX2_4F_R							0x000015f8
-#define  NV20TCL_VERTEX_TX2_4F_Q							0x000015fc
-#define  NV20TCL_VERTEX_TX2_4I_ST							0x00001600
-#define   NV20TCL_VERTEX_TX2_4I_ST_S_SHIFT						0
-#define   NV20TCL_VERTEX_TX2_4I_ST_S_MASK						0x0000ffff
-#define   NV20TCL_VERTEX_TX2_4I_ST_T_SHIFT						16
-#define   NV20TCL_VERTEX_TX2_4I_ST_T_MASK						0xffff0000
-#define  NV20TCL_VERTEX_TX2_4I_RQ							0x00001604
-#define   NV20TCL_VERTEX_TX2_4I_RQ_R_SHIFT						0
-#define   NV20TCL_VERTEX_TX2_4I_RQ_R_MASK						0x0000ffff
-#define   NV20TCL_VERTEX_TX2_4I_RQ_Q_SHIFT						16
-#define   NV20TCL_VERTEX_TX2_4I_RQ_Q_MASK						0xffff0000
-#define  NV20TCL_VERTEX_TX3_2F_S							0x00001608
-#define  NV20TCL_VERTEX_TX3_2F_T							0x0000160c
-#define  NV20TCL_VERTEX_TX3_2I								0x00001610
-#define   NV20TCL_VERTEX_TX3_2I_S_SHIFT							0
-#define   NV20TCL_VERTEX_TX3_2I_S_MASK							0x0000ffff
-#define   NV20TCL_VERTEX_TX3_2I_T_SHIFT							16
-#define   NV20TCL_VERTEX_TX3_2I_T_MASK							0xffff0000
-#define  NV20TCL_VERTEX_TX3_4F_S							0x00001620
-#define  NV20TCL_VERTEX_TX3_4F_T							0x00001624
-#define  NV20TCL_VERTEX_TX3_4F_R							0x00001628
-#define  NV20TCL_VERTEX_TX3_4F_Q							0x0000162c
-#define  NV20TCL_VERTEX_TX3_4I_ST							0x00001630
-#define   NV20TCL_VERTEX_TX3_4I_ST_S_SHIFT						0
-#define   NV20TCL_VERTEX_TX3_4I_ST_S_MASK						0x0000ffff
-#define   NV20TCL_VERTEX_TX3_4I_ST_T_SHIFT						16
-#define   NV20TCL_VERTEX_TX3_4I_ST_T_MASK						0xffff0000
-#define  NV20TCL_VERTEX_TX3_4I_RQ							0x00001634
-#define   NV20TCL_VERTEX_TX3_4I_RQ_R_SHIFT						0
-#define   NV20TCL_VERTEX_TX3_4I_RQ_R_MASK						0x0000ffff
-#define   NV20TCL_VERTEX_TX3_4I_RQ_Q_SHIFT						16
-#define   NV20TCL_VERTEX_TX3_4I_RQ_Q_MASK						0xffff0000
-#define  NV20TCL_VERTEX_FOG_1F								0x00001698
-#define  NV20TCL_EDGEFLAG_ENABLE							0x000016bc
-#define  NV20TCL_VTX_CACHE_INVALIDATE							0x00001710
-#define  NV20TCL_VTXBUF_ADDRESS(x)							(0x00001720+((x)*4))
-#define  NV20TCL_VTXBUF_ADDRESS__SIZE							0x00000010
-#define   NV20TCL_VTXBUF_ADDRESS_DMA1							(1 << 31)
-#define   NV20TCL_VTXBUF_ADDRESS_OFFSET_SHIFT						0
-#define   NV20TCL_VTXBUF_ADDRESS_OFFSET_MASK						0x0fffffff
-#define  NV20TCL_VTXFMT(x)								(0x00001760+((x)*4))
-#define  NV20TCL_VTXFMT__SIZE								0x00000010
-#define   NV20TCL_VTXFMT_TYPE_SHIFT							0
-#define   NV20TCL_VTXFMT_TYPE_MASK							0x0000000f
-#define    NV20TCL_VTXFMT_TYPE_FLOAT							0x00000002
-#define    NV20TCL_VTXFMT_TYPE_UBYTE							0x00000004
-#define    NV20TCL_VTXFMT_TYPE_USHORT							0x00000005
-#define   NV20TCL_VTXFMT_SIZE_SHIFT							4
-#define   NV20TCL_VTXFMT_SIZE_MASK							0x000000f0
-#define   NV20TCL_VTXFMT_STRIDE_SHIFT							8
-#define   NV20TCL_VTXFMT_STRIDE_MASK							0x0000ff00
-#define  NV20TCL_LIGHT_MODEL_BACK_AMBIENT_R						0x000017a0
-#define  NV20TCL_LIGHT_MODEL_BACK_AMBIENT_G						0x000017a4
-#define  NV20TCL_LIGHT_MODEL_BACK_AMBIENT_B						0x000017a8
-#define  NV20TCL_MATERIAL_FACTOR_BACK_A							0x000017ac
-#define  NV20TCL_MATERIAL_FACTOR_BACK_R							0x000017b0
-#define  NV20TCL_MATERIAL_FACTOR_BACK_G							0x000017b4
-#define  NV20TCL_MATERIAL_FACTOR_BACK_B							0x000017b8
-#define  NV20TCL_COLOR_LOGIC_OP_ENABLE							0x000017bc
-#define  NV20TCL_COLOR_LOGIC_OP_OP							0x000017c0
-#define   NV20TCL_COLOR_LOGIC_OP_OP_CLEAR						0x00001500
-#define   NV20TCL_COLOR_LOGIC_OP_OP_AND							0x00001501
-#define   NV20TCL_COLOR_LOGIC_OP_OP_AND_REVERSE						0x00001502
-#define   NV20TCL_COLOR_LOGIC_OP_OP_COPY						0x00001503
-#define   NV20TCL_COLOR_LOGIC_OP_OP_AND_INVERTED					0x00001504
-#define   NV20TCL_COLOR_LOGIC_OP_OP_NOOP						0x00001505
-#define   NV20TCL_COLOR_LOGIC_OP_OP_XOR							0x00001506
-#define   NV20TCL_COLOR_LOGIC_OP_OP_OR							0x00001507
-#define   NV20TCL_COLOR_LOGIC_OP_OP_NOR							0x00001508
-#define   NV20TCL_COLOR_LOGIC_OP_OP_EQUIV						0x00001509
-#define   NV20TCL_COLOR_LOGIC_OP_OP_INVERT						0x0000150a
-#define   NV20TCL_COLOR_LOGIC_OP_OP_OR_REVERSE						0x0000150b
-#define   NV20TCL_COLOR_LOGIC_OP_OP_COPY_INVERTED					0x0000150c
-#define   NV20TCL_COLOR_LOGIC_OP_OP_OR_INVERTED						0x0000150d
-#define   NV20TCL_COLOR_LOGIC_OP_OP_NAND						0x0000150e
-#define   NV20TCL_COLOR_LOGIC_OP_OP_SET							0x0000150f
-#define  NV20TCL_LIGHT_MODEL_TWO_SIDE_ENABLE						0x000017c4
-#define  NV20TCL_TX_SHADER_CULL_MODE							0x000017f8
-#define   NV20TCL_TX_SHADER_CULL_MODE_TX0_S						(1 <<  0)
-#define    NV20TCL_TX_SHADER_CULL_MODE_TX0_S_GEQUAL					0x00000000
-#define    NV20TCL_TX_SHADER_CULL_MODE_TX0_S_LESS					0x00000001
-#define   NV20TCL_TX_SHADER_CULL_MODE_TX0_T						(1 <<  1)
-#define    NV20TCL_TX_SHADER_CULL_MODE_TX0_T_GEQUAL					0x00000000
-#define    NV20TCL_TX_SHADER_CULL_MODE_TX0_T_LESS					0x00000002
-#define   NV20TCL_TX_SHADER_CULL_MODE_TX0_R						(1 <<  2)
-#define    NV20TCL_TX_SHADER_CULL_MODE_TX0_R_GEQUAL					0x00000000
-#define    NV20TCL_TX_SHADER_CULL_MODE_TX0_R_LESS					0x00000004
-#define   NV20TCL_TX_SHADER_CULL_MODE_TX0_Q						(1 <<  3)
-#define    NV20TCL_TX_SHADER_CULL_MODE_TX0_Q_GEQUAL					0x00000000
-#define    NV20TCL_TX_SHADER_CULL_MODE_TX0_Q_LESS					0x00000008
-#define   NV20TCL_TX_SHADER_CULL_MODE_TX1_S						(1 <<  4)
-#define    NV20TCL_TX_SHADER_CULL_MODE_TX1_S_GEQUAL					0x00000000
-#define    NV20TCL_TX_SHADER_CULL_MODE_TX1_S_LESS					0x00000010
-#define   NV20TCL_TX_SHADER_CULL_MODE_TX1_T						(1 <<  5)
-#define    NV20TCL_TX_SHADER_CULL_MODE_TX1_T_GEQUAL					0x00000000
-#define    NV20TCL_TX_SHADER_CULL_MODE_TX1_T_LESS					0x00000020
-#define   NV20TCL_TX_SHADER_CULL_MODE_TX1_R						(1 <<  6)
-#define    NV20TCL_TX_SHADER_CULL_MODE_TX1_R_GEQUAL					0x00000000
-#define    NV20TCL_TX_SHADER_CULL_MODE_TX1_R_LESS					0x00000040
-#define   NV20TCL_TX_SHADER_CULL_MODE_TX1_Q						(1 <<  7)
-#define    NV20TCL_TX_SHADER_CULL_MODE_TX1_Q_GEQUAL					0x00000000
-#define    NV20TCL_TX_SHADER_CULL_MODE_TX1_Q_LESS					0x00000080
-#define   NV20TCL_TX_SHADER_CULL_MODE_TX2_S						(1 <<  8)
-#define    NV20TCL_TX_SHADER_CULL_MODE_TX2_S_GEQUAL					0x00000000
-#define    NV20TCL_TX_SHADER_CULL_MODE_TX2_S_LESS					0x00000100
-#define   NV20TCL_TX_SHADER_CULL_MODE_TX2_T						(1 <<  9)
-#define    NV20TCL_TX_SHADER_CULL_MODE_TX2_T_GEQUAL					0x00000000
-#define    NV20TCL_TX_SHADER_CULL_MODE_TX2_T_LESS					0x00000200
-#define   NV20TCL_TX_SHADER_CULL_MODE_TX2_R						(1 << 10)
-#define    NV20TCL_TX_SHADER_CULL_MODE_TX2_R_GEQUAL					0x00000000
-#define    NV20TCL_TX_SHADER_CULL_MODE_TX2_R_LESS					0x00000400
-#define   NV20TCL_TX_SHADER_CULL_MODE_TX2_Q						(1 << 11)
-#define    NV20TCL_TX_SHADER_CULL_MODE_TX2_Q_GEQUAL					0x00000000
-#define    NV20TCL_TX_SHADER_CULL_MODE_TX2_Q_LESS					0x00000800
-#define   NV20TCL_TX_SHADER_CULL_MODE_TX3_S						(1 << 12)
-#define    NV20TCL_TX_SHADER_CULL_MODE_TX3_S_GEQUAL					0x00000000
-#define    NV20TCL_TX_SHADER_CULL_MODE_TX3_S_LESS					0x00001000
-#define   NV20TCL_TX_SHADER_CULL_MODE_TX3_T						(1 << 13)
-#define    NV20TCL_TX_SHADER_CULL_MODE_TX3_T_GEQUAL					0x00000000
-#define    NV20TCL_TX_SHADER_CULL_MODE_TX3_T_LESS					0x00002000
-#define   NV20TCL_TX_SHADER_CULL_MODE_TX3_R						(1 << 14)
-#define    NV20TCL_TX_SHADER_CULL_MODE_TX3_R_GEQUAL					0x00000000
-#define    NV20TCL_TX_SHADER_CULL_MODE_TX3_R_LESS					0x00004000
-#define   NV20TCL_TX_SHADER_CULL_MODE_TX3_Q						(1 << 15)
-#define    NV20TCL_TX_SHADER_CULL_MODE_TX3_Q_GEQUAL					0x00000000
-#define    NV20TCL_TX_SHADER_CULL_MODE_TX3_Q_LESS					0x00008000
-#define  NV20TCL_VERTEX_BEGIN_END							0x000017fc
-#define   NV20TCL_VERTEX_BEGIN_END_STOP							0x00000000
-#define   NV20TCL_VERTEX_BEGIN_END_POINTS						0x00000001
-#define   NV20TCL_VERTEX_BEGIN_END_LINES						0x00000002
-#define   NV20TCL_VERTEX_BEGIN_END_LINE_LOOP						0x00000003
-#define   NV20TCL_VERTEX_BEGIN_END_LINE_STRIP						0x00000004
-#define   NV20TCL_VERTEX_BEGIN_END_TRIANGLES						0x00000005
-#define   NV20TCL_VERTEX_BEGIN_END_TRIANGLE_STRIP					0x00000006
-#define   NV20TCL_VERTEX_BEGIN_END_TRIANGLE_FAN						0x00000007
-#define   NV20TCL_VERTEX_BEGIN_END_QUADS						0x00000008
-#define   NV20TCL_VERTEX_BEGIN_END_QUAD_STRIP						0x00000009
-#define   NV20TCL_VERTEX_BEGIN_END_POLYGON						0x0000000a
-#define  NV20TCL_VB_ELEMENT_U16								0x00001800
-#define   NV20TCL_VB_ELEMENT_U16_I0_SHIFT						0
-#define   NV20TCL_VB_ELEMENT_U16_I0_MASK						0x0000ffff
-#define   NV20TCL_VB_ELEMENT_U16_I1_SHIFT						16
-#define   NV20TCL_VB_ELEMENT_U16_I1_MASK						0xffff0000
-#define  NV20TCL_VB_ELEMENT_U32								0x00001808
-#define  NV20TCL_VB_VERTEX_BATCH							0x00001810
-#define   NV20TCL_VB_VERTEX_BATCH_OFFSET_SHIFT						0
-#define   NV20TCL_VB_VERTEX_BATCH_OFFSET_MASK						0x00ffffff
-#define   NV20TCL_VB_VERTEX_BATCH_COUNT_SHIFT						24
-#define   NV20TCL_VB_VERTEX_BATCH_COUNT_MASK						0xff000000
-#define  NV20TCL_VERTEX_DATA								0x00001818
-#define  NV20TCL_TX_SHADER_CONST_EYE_X							0x0000181c
-#define  NV20TCL_TX_SHADER_CONST_EYE_Y							0x00001820
-#define  NV20TCL_TX_SHADER_CONST_EYE_Z							0x00001824
-#define  NV20TCL_VTX_ATTR_4F_X(x)							(0x00001a00+((x)*16))
-#define  NV20TCL_VTX_ATTR_4F_X__SIZE							0x00000010
-#define  NV20TCL_VTX_ATTR_4F_Y(x)							(0x00001a04+((x)*16))
-#define  NV20TCL_VTX_ATTR_4F_Y__SIZE							0x00000010
-#define  NV20TCL_VTX_ATTR_4F_Z(x)							(0x00001a08+((x)*16))
-#define  NV20TCL_VTX_ATTR_4F_Z__SIZE							0x00000010
-#define  NV20TCL_VTX_ATTR_4F_W(x)							(0x00001a0c+((x)*16))
-#define  NV20TCL_VTX_ATTR_4F_W__SIZE							0x00000010
-#define  NV20TCL_TX_OFFSET(x)								(0x00001b00+((x)*64))
-#define  NV20TCL_TX_OFFSET__SIZE							0x00000004
-#define  NV20TCL_TX_FORMAT(x)								(0x00001b04+((x)*64))
-#define  NV20TCL_TX_FORMAT__SIZE							0x00000004
-#define   NV20TCL_TX_FORMAT_DMA0							(1 <<  0)
-#define   NV20TCL_TX_FORMAT_DMA1							(1 <<  1)
-#define   NV20TCL_TX_FORMAT_CUBIC							(1 <<  2)
-#define   NV20TCL_TX_FORMAT_NO_BORDER							(1 <<  3)
-#define   NV20TCL_TX_FORMAT_DIMS_SHIFT							4
-#define   NV20TCL_TX_FORMAT_DIMS_MASK							0x000000f0
-#define    NV20TCL_TX_FORMAT_DIMS_1D							0x00000010
-#define    NV20TCL_TX_FORMAT_DIMS_2D							0x00000020
-#define    NV20TCL_TX_FORMAT_DIMS_3D							0x00000030
-#define   NV20TCL_TX_FORMAT_FORMAT_SHIFT						8
-#define   NV20TCL_TX_FORMAT_FORMAT_MASK							0x0000ff00
-#define    NV20TCL_TX_FORMAT_FORMAT_L8							0x00000000
-#define    NV20TCL_TX_FORMAT_FORMAT_A8							0x00000100
-#define    NV20TCL_TX_FORMAT_FORMAT_A1R5G5B5						0x00000200
-#define    NV20TCL_TX_FORMAT_FORMAT_A4R4G4B4						0x00000400
-#define    NV20TCL_TX_FORMAT_FORMAT_R5G6B5						0x00000500
-#define    NV20TCL_TX_FORMAT_FORMAT_A8R8G8B8						0x00000600
-#define    NV20TCL_TX_FORMAT_FORMAT_X8R8G8B8						0x00000700
-#define    NV20TCL_TX_FORMAT_FORMAT_INDEX8						0x00000b00
-#define    NV20TCL_TX_FORMAT_FORMAT_DXT1						0x00000c00
-#define    NV20TCL_TX_FORMAT_FORMAT_DXT3						0x00000e00
-#define    NV20TCL_TX_FORMAT_FORMAT_DXT5						0x00000f00
-#define    NV20TCL_TX_FORMAT_FORMAT_A1R5G5B5_RECT					0x00001000
-#define    NV20TCL_TX_FORMAT_FORMAT_R5G6B5_RECT						0x00001100
-#define    NV20TCL_TX_FORMAT_FORMAT_A8R8G8B8_RECT					0x00001200
-#define    NV20TCL_TX_FORMAT_FORMAT_L8_RECT						0x00001300
-#define    NV20TCL_TX_FORMAT_FORMAT_DSDT8_RECT						0x00001700
-#define    NV20TCL_TX_FORMAT_FORMAT_A8L8						0x00001a00
-#define    NV20TCL_TX_FORMAT_FORMAT_A8_RECT						0x00001b00
-#define    NV20TCL_TX_FORMAT_FORMAT_A4R4G4B4_RECT					0x00001d00
-#define    NV20TCL_TX_FORMAT_FORMAT_R8G8B8_RECT						0x00001e00
-#define    NV20TCL_TX_FORMAT_FORMAT_A8L8_RECT						0x00002000
-#define    NV20TCL_TX_FORMAT_FORMAT_DSDT8						0x00002800
-#define    NV20TCL_TX_FORMAT_FORMAT_HILO16						0x00003300
-#define    NV20TCL_TX_FORMAT_FORMAT_HILO16_RECT						0x00003600
-#define    NV20TCL_TX_FORMAT_FORMAT_HILO8						0x00004400
-#define    NV20TCL_TX_FORMAT_FORMAT_SIGNED_HILO8					0x00004500
-#define    NV20TCL_TX_FORMAT_FORMAT_HILO8_RECT						0x00004600
-#define    NV20TCL_TX_FORMAT_FORMAT_SIGNED_HILO8_RECT					0x00004700
-#define    NV20TCL_TX_FORMAT_FORMAT_A16							0x00003200
-#define    NV20TCL_TX_FORMAT_FORMAT_A16_RECT						0x00003500
-#define    NV20TCL_TX_FORMAT_FORMAT_FLOAT_RGBA16_NV					0x00004a00
-#define    NV20TCL_TX_FORMAT_FORMAT_FLOAT_RGBA32_NV					0x00004b00
-#define    NV20TCL_TX_FORMAT_FORMAT_FLOAT_R32_NV					0x00004c00
-#define   NV20TCL_TX_FORMAT_MIPMAP							(1 << 19)
-#define   NV20TCL_TX_FORMAT_BASE_SIZE_U_SHIFT						20
-#define   NV20TCL_TX_FORMAT_BASE_SIZE_U_MASK						0x00f00000
-#define   NV20TCL_TX_FORMAT_BASE_SIZE_V_SHIFT						24
-#define   NV20TCL_TX_FORMAT_BASE_SIZE_V_MASK						0x0f000000
-#define   NV20TCL_TX_FORMAT_BASE_SIZE_W_SHIFT						28
-#define   NV20TCL_TX_FORMAT_BASE_SIZE_W_MASK						0xf0000000
-#define  NV20TCL_TX_WRAP(x)								(0x00001b08+((x)*64))
-#define  NV20TCL_TX_WRAP__SIZE								0x00000004
-#define   NV20TCL_TX_WRAP_S_SHIFT							0
-#define   NV20TCL_TX_WRAP_S_MASK							0x000000ff
-#define    NV20TCL_TX_WRAP_S_REPEAT							0x00000001
-#define    NV20TCL_TX_WRAP_S_MIRRORED_REPEAT						0x00000002
-#define    NV20TCL_TX_WRAP_S_CLAMP_TO_EDGE						0x00000003
-#define    NV20TCL_TX_WRAP_S_CLAMP_TO_BORDER						0x00000004
-#define    NV20TCL_TX_WRAP_S_CLAMP							0x00000005
-#define   NV20TCL_TX_WRAP_T_SHIFT							8
-#define   NV20TCL_TX_WRAP_T_MASK							0x00000f00
-#define    NV20TCL_TX_WRAP_T_REPEAT							0x00000100
-#define    NV20TCL_TX_WRAP_T_MIRRORED_REPEAT						0x00000200
-#define    NV20TCL_TX_WRAP_T_CLAMP_TO_EDGE						0x00000300
-#define    NV20TCL_TX_WRAP_T_CLAMP_TO_BORDER						0x00000400
-#define    NV20TCL_TX_WRAP_T_CLAMP							0x00000500
-#define   NV20TCL_TX_WRAP_R_SHIFT							16
-#define   NV20TCL_TX_WRAP_R_MASK							0x000f0000
-#define    NV20TCL_TX_WRAP_R_REPEAT							0x00010000
-#define    NV20TCL_TX_WRAP_R_MIRRORED_REPEAT						0x00020000
-#define    NV20TCL_TX_WRAP_R_CLAMP_TO_EDGE						0x00030000
-#define    NV20TCL_TX_WRAP_R_CLAMP_TO_BORDER						0x00040000
-#define    NV20TCL_TX_WRAP_R_CLAMP							0x00050000
-#define  NV20TCL_TX_ENABLE(x)								(0x00001b0c+((x)*64))
-#define  NV20TCL_TX_ENABLE__SIZE							0x00000004
-#define   NV20TCL_TX_ENABLE_ANISO_SHIFT							4
-#define   NV20TCL_TX_ENABLE_ANISO_MASK							0x00000030
-#define    NV20TCL_TX_ENABLE_ANISO_NONE							0x00000000
-#define    NV20TCL_TX_ENABLE_ANISO_2X							0x00000010
-#define    NV20TCL_TX_ENABLE_ANISO_4X							0x00000020
-#define    NV20TCL_TX_ENABLE_ANISO_8X							0x00000030
-#define   NV20TCL_TX_ENABLE_MIPMAP_MAX_LOD_SHIFT					14
-#define   NV20TCL_TX_ENABLE_MIPMAP_MAX_LOD_MASK						0x0003c000
-#define   NV20TCL_TX_ENABLE_MIPMAP_MIN_LOD_SHIFT					26
-#define   NV20TCL_TX_ENABLE_MIPMAP_MIN_LOD_MASK						0x3c000000
-#define   NV20TCL_TX_ENABLE_ENABLE							(1 << 30)
-#define  NV20TCL_TX_NPOT_PITCH(x)							(0x00001b10+((x)*64))
-#define  NV20TCL_TX_NPOT_PITCH__SIZE							0x00000004
-#define   NV20TCL_TX_NPOT_PITCH_PITCH_SHIFT						16
-#define   NV20TCL_TX_NPOT_PITCH_PITCH_MASK						0xffff0000
-#define  NV20TCL_TX_FILTER(x)								(0x00001b14+((x)*64))
-#define  NV20TCL_TX_FILTER__SIZE							0x00000004
-#define   NV20TCL_TX_FILTER_LOD_BIAS_SHIFT						8
-#define   NV20TCL_TX_FILTER_LOD_BIAS_MASK						0x00000f00
-#define   NV20TCL_TX_FILTER_MINIFY_SHIFT						16
-#define   NV20TCL_TX_FILTER_MINIFY_MASK							0x000f0000
-#define    NV20TCL_TX_FILTER_MINIFY_NEAREST						0x00010000
-#define    NV20TCL_TX_FILTER_MINIFY_LINEAR						0x00020000
-#define    NV20TCL_TX_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST				0x00030000
-#define    NV20TCL_TX_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST				0x00040000
-#define    NV20TCL_TX_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR				0x00050000
-#define    NV20TCL_TX_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR				0x00060000
-#define   NV20TCL_TX_FILTER_MAGNIFY_SHIFT						24
-#define   NV20TCL_TX_FILTER_MAGNIFY_MASK						0x0f000000
-#define    NV20TCL_TX_FILTER_MAGNIFY_NEAREST						0x01000000
-#define    NV20TCL_TX_FILTER_MAGNIFY_LINEAR						0x02000000
-#define  NV20TCL_TX_NPOT_SIZE(x)							(0x00001b1c+((x)*64))
-#define  NV20TCL_TX_NPOT_SIZE__SIZE							0x00000004
-#define   NV20TCL_TX_NPOT_SIZE_H_SHIFT							0
-#define   NV20TCL_TX_NPOT_SIZE_H_MASK							0x0000ffff
-#define   NV20TCL_TX_NPOT_SIZE_W_SHIFT							16
-#define   NV20TCL_TX_NPOT_SIZE_W_MASK							0xffff0000
-#define  NV20TCL_TX_PALETTE_OFFSET(x)							(0x00001b20+((x)*64))
-#define  NV20TCL_TX_PALETTE_OFFSET__SIZE						0x00000004
-#define  NV20TCL_TX_BORDER_COLOR(x)							(0x00001b24+((x)*64))
-#define  NV20TCL_TX_BORDER_COLOR__SIZE							0x00000004
-#define   NV20TCL_TX_BORDER_COLOR_B_SHIFT						0
-#define   NV20TCL_TX_BORDER_COLOR_B_MASK						0x000000ff
-#define   NV20TCL_TX_BORDER_COLOR_G_SHIFT						8
-#define   NV20TCL_TX_BORDER_COLOR_G_MASK						0x0000ff00
-#define   NV20TCL_TX_BORDER_COLOR_R_SHIFT						16
-#define   NV20TCL_TX_BORDER_COLOR_R_MASK						0x00ff0000
-#define   NV20TCL_TX_BORDER_COLOR_A_SHIFT						24
-#define   NV20TCL_TX_BORDER_COLOR_A_MASK						0xff000000
-#define  NV20TCL_TX_SHADER_OFFSET_MATRIX00(x)						(0x00001b28+((x)*64))
-#define  NV20TCL_TX_SHADER_OFFSET_MATRIX00__SIZE					0x00000004
-#define  NV20TCL_TX_SHADER_OFFSET_MATRIX01(x)						(0x00001b2c+((x)*64))
-#define  NV20TCL_TX_SHADER_OFFSET_MATRIX01__SIZE					0x00000004
-#define  NV20TCL_TX_SHADER_OFFSET_MATRIX11(x)						(0x00001b30+((x)*64))
-#define  NV20TCL_TX_SHADER_OFFSET_MATRIX11__SIZE					0x00000004
-#define  NV20TCL_TX_SHADER_OFFSET_MATRIX10(x)						(0x00001b34+((x)*64))
-#define  NV20TCL_TX_SHADER_OFFSET_MATRIX10__SIZE					0x00000004
-#define  NV20TCL_DEPTH_UNK17D8								0x00001d78
-#define   NV20TCL_DEPTH_UNK17D8_CLAMP_SHIFT						4
-#define   NV20TCL_DEPTH_UNK17D8_CLAMP_MASK						0x000000f0
-#define  NV20TCL_MULTISAMPLE_CONTROL							0x00001d7c
-#define  NV20TCL_CLEAR_DEPTH_VALUE							0x00001d8c
-#define  NV20TCL_CLEAR_VALUE								0x00001d90
-#define  NV20TCL_CLEAR_BUFFERS								0x00001d94
-#define   NV20TCL_CLEAR_BUFFERS_COLOR_A							(1 <<  7)
-#define   NV20TCL_CLEAR_BUFFERS_COLOR_B							(1 <<  6)
-#define   NV20TCL_CLEAR_BUFFERS_COLOR_G							(1 <<  5)
-#define   NV20TCL_CLEAR_BUFFERS_COLOR_R							(1 <<  4)
-#define   NV20TCL_CLEAR_BUFFERS_STENCIL							(1 <<  1)
-#define   NV20TCL_CLEAR_BUFFERS_DEPTH							(1 <<  0)
-#define  NV20TCL_RC_COLOR0								0x00001e20
-#define   NV20TCL_RC_COLOR0_B_SHIFT							0
-#define   NV20TCL_RC_COLOR0_B_MASK							0x000000ff
-#define   NV20TCL_RC_COLOR0_G_SHIFT							8
-#define   NV20TCL_RC_COLOR0_G_MASK							0x0000ff00
-#define   NV20TCL_RC_COLOR0_R_SHIFT							16
-#define   NV20TCL_RC_COLOR0_R_MASK							0x00ff0000
-#define   NV20TCL_RC_COLOR0_A_SHIFT							24
-#define   NV20TCL_RC_COLOR0_A_MASK							0xff000000
-#define  NV20TCL_RC_COLOR1								0x00001e24
-#define   NV20TCL_RC_COLOR1_B_SHIFT							0
-#define   NV20TCL_RC_COLOR1_B_MASK							0x000000ff
-#define   NV20TCL_RC_COLOR1_G_SHIFT							8
-#define   NV20TCL_RC_COLOR1_G_MASK							0x0000ff00
-#define   NV20TCL_RC_COLOR1_R_SHIFT							16
-#define   NV20TCL_RC_COLOR1_R_MASK							0x00ff0000
-#define   NV20TCL_RC_COLOR1_A_SHIFT							24
-#define   NV20TCL_RC_COLOR1_A_MASK							0xff000000
-#define  NV20TCL_BACK_MATERIAL_SHININESS(x)						(0x00001e28+((x)*4))
-#define  NV20TCL_BACK_MATERIAL_SHININESS__SIZE						0x00000006
-#define  NV20TCL_RC_OUT_RGB(x)								(0x00001e40+((x)*4))
-#define  NV20TCL_RC_OUT_RGB__SIZE							0x00000008
-#define   NV20TCL_RC_OUT_RGB_CD_OUTPUT_SHIFT						0
-#define   NV20TCL_RC_OUT_RGB_CD_OUTPUT_MASK						0x0000000f
-#define    NV20TCL_RC_OUT_RGB_CD_OUTPUT_ZERO						0x00000000
-#define    NV20TCL_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR0					0x00000001
-#define    NV20TCL_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR1					0x00000002
-#define    NV20TCL_RC_OUT_RGB_CD_OUTPUT_FOG						0x00000003
-#define    NV20TCL_RC_OUT_RGB_CD_OUTPUT_PRIMARY_COLOR					0x00000004
-#define    NV20TCL_RC_OUT_RGB_CD_OUTPUT_SECONDARY_COLOR					0x00000005
-#define    NV20TCL_RC_OUT_RGB_CD_OUTPUT_TEXTURE0					0x00000008
-#define    NV20TCL_RC_OUT_RGB_CD_OUTPUT_TEXTURE1					0x00000009
-#define    NV20TCL_RC_OUT_RGB_CD_OUTPUT_SPARE0						0x0000000c
-#define    NV20TCL_RC_OUT_RGB_CD_OUTPUT_SPARE1						0x0000000d
-#define    NV20TCL_RC_OUT_RGB_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR			0x0000000e
-#define    NV20TCL_RC_OUT_RGB_CD_OUTPUT_E_TIMES_F					0x0000000f
-#define    NV20TCL_RC_OUT_RGB_CD_OUTPUT_TEXTURE2					0x0000000a
-#define    NV20TCL_RC_OUT_RGB_CD_OUTPUT_TEXTURE3					0x0000000b
-#define   NV20TCL_RC_OUT_RGB_AB_OUTPUT_SHIFT						4
-#define   NV20TCL_RC_OUT_RGB_AB_OUTPUT_MASK						0x000000f0
-#define    NV20TCL_RC_OUT_RGB_AB_OUTPUT_ZERO						0x00000000
-#define    NV20TCL_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0					0x00000010
-#define    NV20TCL_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1					0x00000020
-#define    NV20TCL_RC_OUT_RGB_AB_OUTPUT_FOG						0x00000030
-#define    NV20TCL_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR					0x00000040
-#define    NV20TCL_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR					0x00000050
-#define    NV20TCL_RC_OUT_RGB_AB_OUTPUT_TEXTURE0					0x00000080
-#define    NV20TCL_RC_OUT_RGB_AB_OUTPUT_TEXTURE1					0x00000090
-#define    NV20TCL_RC_OUT_RGB_AB_OUTPUT_SPARE0						0x000000c0
-#define    NV20TCL_RC_OUT_RGB_AB_OUTPUT_SPARE1						0x000000d0
-#define    NV20TCL_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR			0x000000e0
-#define    NV20TCL_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F					0x000000f0
-#define    NV20TCL_RC_OUT_RGB_AB_OUTPUT_TEXTURE2					0x000000a0
-#define    NV20TCL_RC_OUT_RGB_AB_OUTPUT_TEXTURE3					0x000000b0
-#define   NV20TCL_RC_OUT_RGB_SUM_OUTPUT_SHIFT						8
-#define   NV20TCL_RC_OUT_RGB_SUM_OUTPUT_MASK						0x00000f00
-#define    NV20TCL_RC_OUT_RGB_SUM_OUTPUT_ZERO						0x00000000
-#define    NV20TCL_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0				0x00000100
-#define    NV20TCL_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1				0x00000200
-#define    NV20TCL_RC_OUT_RGB_SUM_OUTPUT_FOG						0x00000300
-#define    NV20TCL_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR					0x00000400
-#define    NV20TCL_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR				0x00000500
-#define    NV20TCL_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0					0x00000800
-#define    NV20TCL_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1					0x00000900
-#define    NV20TCL_RC_OUT_RGB_SUM_OUTPUT_SPARE0						0x00000c00
-#define    NV20TCL_RC_OUT_RGB_SUM_OUTPUT_SPARE1						0x00000d00
-#define    NV20TCL_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR			0x00000e00
-#define    NV20TCL_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F					0x00000f00
-#define    NV20TCL_RC_OUT_RGB_SUM_OUTPUT_TEXTURE2					0x00000a00
-#define    NV20TCL_RC_OUT_RGB_SUM_OUTPUT_TEXTURE3					0x00000b00
-#define   NV20TCL_RC_OUT_RGB_CD_DOT_PRODUCT						(1 << 12)
-#define   NV20TCL_RC_OUT_RGB_AB_DOT_PRODUCT						(1 << 13)
-#define   NV20TCL_RC_OUT_RGB_MUX_SUM							(1 << 14)
-#define   NV20TCL_RC_OUT_RGB_BIAS							(1 << 15)
-#define    NV20TCL_RC_OUT_RGB_BIAS_NONE							0x00000000
-#define    NV20TCL_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF				0x00008000
-#define   NV20TCL_RC_OUT_RGB_SCALE_SHIFT						16
-#define   NV20TCL_RC_OUT_RGB_SCALE_MASK							0x00030000
-#define    NV20TCL_RC_OUT_RGB_SCALE_NONE						0x00000000
-#define    NV20TCL_RC_OUT_RGB_SCALE_SCALE_BY_TWO					0x00010000
-#define    NV20TCL_RC_OUT_RGB_SCALE_SCALE_BY_FOUR					0x00020000
-#define    NV20TCL_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF					0x00030000
-#define  NV20TCL_RC_ENABLE								0x00001e60
-#define   NV20TCL_RC_ENABLE_NUM_COMBINERS_SHIFT						0
-#define   NV20TCL_RC_ENABLE_NUM_COMBINERS_MASK						0x0000000f
-#define  NV20TCL_TX_RCOMP								0x00001e6c
-#define   NV20TCL_TX_RCOMP_NEVER							0x00000000
-#define   NV20TCL_TX_RCOMP_GREATER							0x00000001
-#define   NV20TCL_TX_RCOMP_EQUAL							0x00000002
-#define   NV20TCL_TX_RCOMP_GEQUAL							0x00000003
-#define   NV20TCL_TX_RCOMP_LESS								0x00000004
-#define   NV20TCL_TX_RCOMP_NOTEQUAL							0x00000005
-#define   NV20TCL_TX_RCOMP_LEQUAL							0x00000006
-#define   NV20TCL_TX_RCOMP_ALWAYS							0x00000007
-#define  NV20TCL_TX_SHADER_OP								0x00001e70
-#define   NV20TCL_TX_SHADER_OP_TX0_SHIFT						0
-#define   NV20TCL_TX_SHADER_OP_TX0_MASK							0x0000001f
-#define    NV20TCL_TX_SHADER_OP_TX0_NONE						0x00000000
-#define    NV20TCL_TX_SHADER_OP_TX0_TEXTURE_2D						0x00000001
-#define    NV20TCL_TX_SHADER_OP_TX0_PASS_THROUGH					0x00000004
-#define    NV20TCL_TX_SHADER_OP_TX0_CULL_FRAGMENT					0x00000005
-#define    NV20TCL_TX_SHADER_OP_TX0_OFFSET_TEXTURE_2D					0x00000006
-#define    NV20TCL_TX_SHADER_OP_TX0_DOT_PRODUCT_TEXTURE_2D				0x00000009
-#define    NV20TCL_TX_SHADER_OP_TX0_DOT_PRODUCT_DEPTH_REPLACE				0x0000000a
-#define    NV20TCL_TX_SHADER_OP_TX0_DEPENDANT_AR_TEXTURE_2D				0x0000000f
-#define    NV20TCL_TX_SHADER_OP_TX0_DEPENDANT_GB_TEXTURE_2D				0x00000010
-#define    NV20TCL_TX_SHADER_OP_TX0_DOT_PRODUCT						0x00000011
-#define   NV20TCL_TX_SHADER_OP_TX1_SHIFT						5
-#define   NV20TCL_TX_SHADER_OP_TX1_MASK							0x000003e0
-#define    NV20TCL_TX_SHADER_OP_TX1_NONE						0x00000000
-#define    NV20TCL_TX_SHADER_OP_TX1_TEXTURE_2D						0x00000020
-#define    NV20TCL_TX_SHADER_OP_TX1_PASS_THROUGH					0x00000080
-#define    NV20TCL_TX_SHADER_OP_TX1_CULL_FRAGMENT					0x000000a0
-#define    NV20TCL_TX_SHADER_OP_TX1_OFFSET_TEXTURE_2D					0x000000c0
-#define    NV20TCL_TX_SHADER_OP_TX1_DOT_PRODUCT_TEXTURE_2D				0x00000120
-#define    NV20TCL_TX_SHADER_OP_TX1_DOT_PRODUCT_DEPTH_REPLACE				0x00000140
-#define    NV20TCL_TX_SHADER_OP_TX1_DEPENDANT_AR_TEXTURE_2D				0x000001e0
-#define    NV20TCL_TX_SHADER_OP_TX1_DEPENDANT_GB_TEXTURE_2D				0x00000200
-#define    NV20TCL_TX_SHADER_OP_TX1_DOT_PRODUCT						0x00000220
-#define   NV20TCL_TX_SHADER_OP_TX2_SHIFT						10
-#define   NV20TCL_TX_SHADER_OP_TX2_MASK							0x00007c00
-#define    NV20TCL_TX_SHADER_OP_TX2_NONE						0x00000000
-#define    NV20TCL_TX_SHADER_OP_TX2_TEXTURE_2D						0x00000400
-#define    NV20TCL_TX_SHADER_OP_TX2_PASS_THROUGH					0x00001000
-#define    NV20TCL_TX_SHADER_OP_TX2_CULL_FRAGMENT					0x00001400
-#define    NV20TCL_TX_SHADER_OP_TX2_OFFSET_TEXTURE_2D					0x00001800
-#define    NV20TCL_TX_SHADER_OP_TX2_DOT_PRODUCT_TEXTURE_2D				0x00002400
-#define    NV20TCL_TX_SHADER_OP_TX2_DOT_PRODUCT_DEPTH_REPLACE				0x00002800
-#define    NV20TCL_TX_SHADER_OP_TX2_DEPENDANT_AR_TEXTURE_2D				0x00003c00
-#define    NV20TCL_TX_SHADER_OP_TX2_DEPENDANT_GB_TEXTURE_2D				0x00004000
-#define    NV20TCL_TX_SHADER_OP_TX2_DOT_PRODUCT						0x00004400
-#define   NV20TCL_TX_SHADER_OP_TX3_SHIFT						15
-#define   NV20TCL_TX_SHADER_OP_TX3_MASK							0x000f8000
-#define    NV20TCL_TX_SHADER_OP_TX3_NONE						0x00000000
-#define    NV20TCL_TX_SHADER_OP_TX3_TEXTURE_2D						0x00008000
-#define    NV20TCL_TX_SHADER_OP_TX3_PASS_THROUGH					0x00020000
-#define    NV20TCL_TX_SHADER_OP_TX3_CULL_FRAGMENT					0x00028000
-#define    NV20TCL_TX_SHADER_OP_TX3_OFFSET_TEXTURE_2D					0x00030000
-#define    NV20TCL_TX_SHADER_OP_TX3_DOT_PRODUCT_TEXTURE_2D				0x00048000
-#define    NV20TCL_TX_SHADER_OP_TX3_DOT_PRODUCT_DEPTH_REPLACE				0x00050000
-#define    NV20TCL_TX_SHADER_OP_TX3_DEPENDANT_AR_TEXTURE_2D				0x00078000
-#define    NV20TCL_TX_SHADER_OP_TX3_DEPENDANT_GB_TEXTURE_2D				0x00080000
-#define    NV20TCL_TX_SHADER_OP_TX3_DOT_PRODUCT						0x00088000
-#define  NV20TCL_TX_SHADER_DOTMAPPING							0x00001e74
-#define   NV20TCL_TX_SHADER_DOTMAPPING_TX0_SHIFT					0
-#define   NV20TCL_TX_SHADER_DOTMAPPING_TX0_MASK						0x0000000f
-#define   NV20TCL_TX_SHADER_DOTMAPPING_TX1_SHIFT					4
-#define   NV20TCL_TX_SHADER_DOTMAPPING_TX1_MASK						0x000000f0
-#define   NV20TCL_TX_SHADER_DOTMAPPING_TX2_SHIFT					8
-#define   NV20TCL_TX_SHADER_DOTMAPPING_TX2_MASK						0x00000f00
-#define   NV20TCL_TX_SHADER_DOTMAPPING_TX3_SHIFT					12
-#define   NV20TCL_TX_SHADER_DOTMAPPING_TX3_MASK						0x0000f000
-#define  NV20TCL_TX_SHADER_PREVIOUS							0x00001e78
-#define   NV20TCL_TX_SHADER_PREVIOUS_TX0_SHIFT						8
-#define   NV20TCL_TX_SHADER_PREVIOUS_TX0_MASK						0x00000f00
-#define   NV20TCL_TX_SHADER_PREVIOUS_TX1_SHIFT						12
-#define   NV20TCL_TX_SHADER_PREVIOUS_TX1_MASK						0x0000f000
-#define   NV20TCL_TX_SHADER_PREVIOUS_TX2_SHIFT						16
-#define   NV20TCL_TX_SHADER_PREVIOUS_TX2_MASK						0x00030000
-#define   NV20TCL_TX_SHADER_PREVIOUS_TX3_SHIFT						20
-#define   NV20TCL_TX_SHADER_PREVIOUS_TX3_MASK						0x00300000
-#define  NV20TCL_ENGINE									0x00001e94
-#define   NV20TCL_ENGINE_VP								(1 <<  1)
-#define   NV20TCL_ENGINE_FIXED								(1 <<  2)
-#define  NV20TCL_VP_UPLOAD_FROM_ID							0x00001e9c
-#define  NV20TCL_VP_START_FROM_ID							0x00001ea0
-#define  NV20TCL_VP_UPLOAD_CONST_ID							0x00001ea4
-
-
-#define NV25TCL										0x00000597
-
-#define  NV25TCL_DMA_IN_MEMORY4								0x0000019c
-#define  NV25TCL_DMA_IN_MEMORY5								0x000001a0
-#define  NV25TCL_DMA_IN_MEMORY8								0x000001ac
-#define  NV25TCL_DMA_IN_MEMORY9								0x000001b0
-#define  NV25TCL_HIERZ_PITCH								0x0000022c
-#define  NV25TCL_HIERZ_OFFSET								0x00000230
-
-#endif /* NOUVEAU_REG_H */
-
-- 
1.7.3.2

_______________________________________________
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Nouveau@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/nouveau

^ permalink raw reply related	[flat|nested] 18+ messages in thread

* [PATCH 1/4] nv05: Fix SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION(from renouveau)
       [not found] ` <1288571454-8151-1-git-send-email-noviktor-9Vj9tDbzfuSlVyrhU4qvOw@public.gmane.org>
                     ` (4 preceding siblings ...)
  2010-11-01  0:30   ` [PATCH 5/5] dri/nouveau: Remove nouveau_class.h, finishing switch to " Viktor Novotný
@ 2010-11-01  0:30   ` Viktor Novotný
  2010-11-01  0:30   ` [PATCH 2/4] nv17: Add zclear registers(from renouveau) Viktor Novotný
                     ` (4 subsequent siblings)
  10 siblings, 0 replies; 18+ messages in thread
From: Viktor Novotný @ 2010-11-01  0:30 UTC (permalink / raw)
  To: nouveau

From: Viktor Novotný <noviktor@seznam.cz>

---
 nv01_2d.xml |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/nv01_2d.xml b/nv01_2d.xml
index fcb5382..91f1dd8 100644
--- a/nv01_2d.xml
+++ b/nv01_2d.xml
@@ -552,7 +552,7 @@ xsi:schemaLocation="http://nouveau.freedesktop.org/ rules-ng.xsd">
 				<doc>Accepts NV04_CONTEXT_SURFACES_2D and up, NV04_SWIZZLED_SURFACE and up</doc>
 			</reg32>
 		</stripe>
-		<reg32 offset="0x02fc" name="COLOR_CONVERSION" type="nv05_color_conversion"/>
+		<reg32 offset="0x02fc" name="COLOR_CONVERSION" type="nv05_color_conversion" variants="NV05_SCALED_IMAGE_FROM_MEMORY-"/>
 		<reg32 offset="0x0300" name="COLOR_FORMAT">
 			<value value="0x0001" name="A1R5G5B5"/>
 			<value value="0x0002" name="X1R5G5B5"/>
-- 
1.7.3.2

_______________________________________________
Nouveau mailing list
Nouveau@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/nouveau

^ permalink raw reply related	[flat|nested] 18+ messages in thread

* [PATCH 2/4] nv17: Add zclear registers(from renouveau)
       [not found] ` <1288571454-8151-1-git-send-email-noviktor-9Vj9tDbzfuSlVyrhU4qvOw@public.gmane.org>
                     ` (5 preceding siblings ...)
  2010-11-01  0:30   ` [PATCH 1/4] nv05: Fix SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION(from renouveau) Viktor Novotný
@ 2010-11-01  0:30   ` Viktor Novotný
  2010-11-01  0:30   ` [PATCH 3/4] nv20: Set TEX_RCOMP to comparison-enum(from renouveau) Viktor Novotný
                     ` (3 subsequent siblings)
  10 siblings, 0 replies; 18+ messages in thread
From: Viktor Novotný @ 2010-11-01  0:30 UTC (permalink / raw)
  To: nouveau

From: Viktor Novotný <noviktor@seznam.cz>

---
 nv10_3d.xml |    7 +++++--
 1 files changed, 5 insertions(+), 2 deletions(-)

diff --git a/nv10_3d.xml b/nv10_3d.xml
index f6a4458..25e092b 100644
--- a/nv10_3d.xml
+++ b/nv10_3d.xml
@@ -459,8 +459,11 @@
 
 			<reg32 offset="0x03f0" name="UNK03F0"/>
 			<reg32 offset="0x03f4" name="UNK03F4"/>
-			<reg32 offset="0x03f8" name="UNK03F8" variants="NV17_3D"/>
-			<reg32 offset="0x03fc" name="UNK03FC" variants="NV17_3D"/>
+			<reg32 offset="0x03f8" name="ZCLEAR_ENABLE" type="boolean" variants="NV17_3D"/>
+			<reg32 offset="0x03fc" name="ZCLEAR_VALUE" type="bitfield" variants="NV17_3D">
+				<bitfield name="DEPTH" high="31" low="8" type="int"/>
+				<bitfield name="SEQUENCE" high="7" low="0" type="int"/>
+			</reg32>
 
 			<reg32 offset="0x03ec" name="POINT_SIZE" type="int"/>
 			<reg32 offset="0x06f8" name="POINT_PARAMETER" length="8" type="float"/>
-- 
1.7.3.2

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^ permalink raw reply related	[flat|nested] 18+ messages in thread

* [PATCH 3/4] nv20: Set TEX_RCOMP to comparison-enum(from renouveau)
       [not found] ` <1288571454-8151-1-git-send-email-noviktor-9Vj9tDbzfuSlVyrhU4qvOw@public.gmane.org>
                     ` (6 preceding siblings ...)
  2010-11-01  0:30   ` [PATCH 2/4] nv17: Add zclear registers(from renouveau) Viktor Novotný
@ 2010-11-01  0:30   ` Viktor Novotný
  2010-11-01  0:30   ` [PATCH 4/4] nv10: Rename NV11_SWIZZLED_SURFACE to NV20 Viktor Novotný
                     ` (2 subsequent siblings)
  10 siblings, 0 replies; 18+ messages in thread
From: Viktor Novotný @ 2010-11-01  0:30 UTC (permalink / raw)
  To: nouveau

From: Viktor Novotný <noviktor@seznam.cz>

---
 nv20_3d.xml |   13 ++++++++++++-
 1 files changed, 12 insertions(+), 1 deletions(-)

diff --git a/nv20_3d.xml b/nv20_3d.xml
index b208de3..5bdaa8e 100644
--- a/nv20_3d.xml
+++ b/nv20_3d.xml
@@ -6,6 +6,17 @@
 
 <import file="nv10_3d.xml"/>
 
+<enum name="nv20_tex_comp" inline="yes">
+	<value value="0" name="NEVER"/>
+	<value value="1" name="GREATER"/>
+	<value value="2" name="EQUAL"/>
+	<value value="3" name="GEQUAL"/>
+	<value value="4" name="LESS"/>
+	<value value="5" name="NOTEQUAL"/>
+	<value value="6" name="LEQUAL"/>
+	<value value="7" name="ALWAYS"/>
+</enum>
+
 <enum name="nv20_fog_coord" inline="yes">
 	<value value="0x0001" name="DIST_RADIAL"/>
 	<value value="0x0002" name="DIST_ORTHOGONAL"/>
@@ -398,7 +409,7 @@
 			<stripe length="4" stride="64">
 				<reg32 offset="0x1b28" name="TEX_SHADER_OFFSET_MATRIX" length="4" type="float"/>
 			</stripe>
-			<reg32 offset="0x1e6c" name="TEX_RCOMP"/>
+			<reg32 offset="0x1e6c" name="TEX_RCOMP" type="nv20_tex_comp"/>
 			<reg32 offset="0x1e70" name="TEX_SHADER_OP">
 				<bitfield name="TX0" high="4" low="0" type="nv20_tex_shader_op"/>
 				<bitfield name="TX1" high="9" low="5" type="nv20_tex_shader_op"/>
-- 
1.7.3.2

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^ permalink raw reply related	[flat|nested] 18+ messages in thread

* [PATCH 4/4] nv10: Rename NV11_SWIZZLED_SURFACE to NV20
       [not found] ` <1288571454-8151-1-git-send-email-noviktor-9Vj9tDbzfuSlVyrhU4qvOw@public.gmane.org>
                     ` (7 preceding siblings ...)
  2010-11-01  0:30   ` [PATCH 3/4] nv20: Set TEX_RCOMP to comparison-enum(from renouveau) Viktor Novotný
@ 2010-11-01  0:30   ` Viktor Novotný
  2010-11-01 17:15   ` [RFC/PATCH] Switch dri driver to use rules-ng-ng headers Francisco Jerez
  2010-11-15 17:09   ` Francisco Jerez
  10 siblings, 0 replies; 18+ messages in thread
From: Viktor Novotný @ 2010-11-01  0:30 UTC (permalink / raw)
  To: nouveau

From: Viktor Novotný <noviktor@seznam.cz>

According to curro nv10 does not really support 0x9e swizzled surfaces
---
 nv_object.xml |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/nv_object.xml b/nv_object.xml
index 250e6c4..4b70c72 100644
--- a/nv_object.xml
+++ b/nv_object.xml
@@ -95,7 +95,7 @@ xsi:schemaLocation="http://nouveau.freedesktop.org/ rules-ng.xsd">
 	<value value="0x004a" name="NV04_GDI_RECTANGLE_TEXT" variants="NV04-NV50"/>
 
 	<value value="0x0052" name="NV04_SWIZZLED_SURFACE" variants="NV04:NV50"/>
-	<value value="0x009e" name="NV11_SWIZZLED_SURFACE" variants="NV15:NV50"/>
+	<value value="0x009e" name="NV20_SWIZZLED_SURFACE" variants="NV20:NV50"/>
 	<value value="0x039e" name="NV30_SWIZZLED_SURFACE" variants="NV30:NV40"/>
 	<value value="0x309e" name="NV40_SWIZZLED_SURFACE" variants="NV40:NV50"/>
 
-- 
1.7.3.2

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^ permalink raw reply related	[flat|nested] 18+ messages in thread

* Re: [RFC/PATCH] Switch dri driver to use rules-ng-ng headers
       [not found] ` <1288571454-8151-1-git-send-email-noviktor-9Vj9tDbzfuSlVyrhU4qvOw@public.gmane.org>
                     ` (8 preceding siblings ...)
  2010-11-01  0:30   ` [PATCH 4/4] nv10: Rename NV11_SWIZZLED_SURFACE to NV20 Viktor Novotný
@ 2010-11-01 17:15   ` Francisco Jerez
       [not found]     ` <87k4kx7yof.fsf-sGOZH3hwPm2sTnJN9+BGXg@public.gmane.org>
  2010-11-15 17:09   ` Francisco Jerez
  10 siblings, 1 reply; 18+ messages in thread
From: Francisco Jerez @ 2010-11-01 17:15 UTC (permalink / raw)
  To: Viktor Novotný; +Cc: Marcin-CC+yJ3UmIYqDUpFQwHEjaQ, nouveau, Ben Skeggs


[-- Attachment #1.1.1: Type: text/plain, Size: 1414 bytes --]

Viktor Novotný <noviktor-9Vj9tDbzfuSlVyrhU4qvOw@public.gmane.org> writes:

> From: Viktor Novotný <noviktor-9Vj9tDbzfuSlVyrhU4qvOw@public.gmane.org>
>
> Hi,
>
> following patches make the dri driver use rules-ng-ng(rnn) generated
> register definitions instead of renouveau generated ones.  First set
> of 5 patches is for mesa repository, second set of 4 patches is for
> rnn and consists of changes ported from renouveau.
>
Some renames seem awkward to me, but I can get used to it. I'm OK with
the change as long as Ben agrees with it too (along with a similar change
for the DDX), and the rnn repository moves somewhere we can all commit to
(i.e. sourceforge).

Marcin? What are your feelings with regard to that possibility?

BTW, is rnn already a complete replacement of the renouveau database? Can
it be used to turn renouveau/mmt dumps into a human readable form?

> One thing I do not understand is, why rnn does not generate
> NV20_3D_TEX_ENABLE__LEN(should be 4), so any pointers on what to do
> are welcome, as are any other comments, suggestions etc.
>
That's no big deal, there's already a define with the number of texture
samplers in nv20_driver.h:35.

> Regards
> 	Viktor
> _______________________________________________
> Nouveau mailing list
> Nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org
> http://lists.freedesktop.org/mailman/listinfo/nouveau

[-- Attachment #1.2: Type: application/pgp-signature, Size: 229 bytes --]

[-- Attachment #2: Type: text/plain, Size: 181 bytes --]

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^ permalink raw reply	[flat|nested] 18+ messages in thread

* Re: [RFC/PATCH] Switch dri driver to use rules-ng-ng headers
       [not found]     ` <87k4kx7yof.fsf-sGOZH3hwPm2sTnJN9+BGXg@public.gmane.org>
@ 2010-11-01 17:29       ` Marcin Kościelnicki
  2010-11-01 22:08       ` Ben Skeggs
  1 sibling, 0 replies; 18+ messages in thread
From: Marcin Kościelnicki @ 2010-11-01 17:29 UTC (permalink / raw)
  To: Francisco Jerez; +Cc: Ben Skeggs, nouveau

> Some renames seem awkward to me, but I can get used to it. I'm OK with
> the change as long as Ben agrees with it too (along with a similar
change
> for the DDX), and the rnn repository moves somewhere we can all commit
to
> (i.e. sourceforge).
> 
> Marcin? What are your feelings with regard to that possibility?

Fine with me.
 
> BTW, is rnn already a complete replacement of the renouveau database?
Can
> it be used to turn renouveau/mmt dumps into a human readable form?

Noone ever coded that part, although parsing renouveau dumps is going to
be
very simple using the existing rnndec code that demmio uses.

mmt traces are much more trouble due to reordering writes, multiple FIFOs,
etc.

Marcin Kościelnicki
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^ permalink raw reply	[flat|nested] 18+ messages in thread

* Re: [RFC/PATCH] Switch dri driver to use rules-ng-ng headers
       [not found]     ` <87k4kx7yof.fsf-sGOZH3hwPm2sTnJN9+BGXg@public.gmane.org>
  2010-11-01 17:29       ` Marcin Kościelnicki
@ 2010-11-01 22:08       ` Ben Skeggs
  1 sibling, 0 replies; 18+ messages in thread
From: Ben Skeggs @ 2010-11-01 22:08 UTC (permalink / raw)
  To: Francisco Jerez; +Cc: Marcin-CC+yJ3UmIYqDUpFQwHEjaQ, nouveau

On Mon, 2010-11-01 at 18:15 +0100, Francisco Jerez wrote:
> Viktor Novotný <noviktor@seznam.cz> writes:
> 
> > From: Viktor Novotný <noviktor@seznam.cz>
> >
> > Hi,
> >
> > following patches make the dri driver use rules-ng-ng(rnn) generated
> > register definitions instead of renouveau generated ones.  First set
> > of 5 patches is for mesa repository, second set of 4 patches is for
> > rnn and consists of changes ported from renouveau.
> >
> Some renames seem awkward to me, but I can get used to it. I'm OK with
> the change as long as Ben agrees with it too (along with a similar change
> for the DDX), and the rnn repository moves somewhere we can all commit to
> (i.e. sourceforge).
It's fine by me, I forget the names anyway and have to look them up from
the numbers :)

Ben.
> 
> Marcin? What are your feelings with regard to that possibility?
> 
> BTW, is rnn already a complete replacement of the renouveau database? Can
> it be used to turn renouveau/mmt dumps into a human readable form?
> 
> > One thing I do not understand is, why rnn does not generate
> > NV20_3D_TEX_ENABLE__LEN(should be 4), so any pointers on what to do
> > are welcome, as are any other comments, suggestions etc.
> >
> That's no big deal, there's already a define with the number of texture
> samplers in nv20_driver.h:35.
> 
> > Regards
> > 	Viktor
> > _______________________________________________
> > Nouveau mailing list
> > Nouveau@lists.freedesktop.org
> > http://lists.freedesktop.org/mailman/listinfo/nouveau
> _______________________________________________
> Nouveau mailing list
> Nouveau@lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/nouveau


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^ permalink raw reply	[flat|nested] 18+ messages in thread

* Re: [RFC/PATCH] Switch dri driver to use rules-ng-ng headers
       [not found] ` <1288571454-8151-1-git-send-email-noviktor-9Vj9tDbzfuSlVyrhU4qvOw@public.gmane.org>
                     ` (9 preceding siblings ...)
  2010-11-01 17:15   ` [RFC/PATCH] Switch dri driver to use rules-ng-ng headers Francisco Jerez
@ 2010-11-15 17:09   ` Francisco Jerez
       [not found]     ` <87k4kewm2h.fsf-sGOZH3hwPm2sTnJN9+BGXg@public.gmane.org>
  10 siblings, 1 reply; 18+ messages in thread
From: Francisco Jerez @ 2010-11-15 17:09 UTC (permalink / raw)
  To: Viktor Novotný; +Cc: nouveau


[-- Attachment #1.1.1: Type: text/plain, Size: 382 bytes --]

Viktor Novotný <noviktor-9Vj9tDbzfuSlVyrhU4qvOw@public.gmane.org> writes:
>
> Hi,
>
> following patches make the dri driver use rules-ng-ng(rnn) generated register definitions instead of renouveau generated ones.
> First set of 5 patches is for mesa repository, second set of 4 patches is for rnn and consists of changes ported from renouveau.
>
Everything pushed, thanks!

[-- Attachment #1.2: Type: application/pgp-signature, Size: 229 bytes --]

[-- Attachment #2: Type: text/plain, Size: 181 bytes --]

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^ permalink raw reply	[flat|nested] 18+ messages in thread

* Re: [RFC/PATCH] Switch dri driver to use rules-ng-ng headers
       [not found]     ` <87k4kewm2h.fsf-sGOZH3hwPm2sTnJN9+BGXg@public.gmane.org>
@ 2010-11-15 17:37       ` Francisco Jerez
  0 siblings, 0 replies; 18+ messages in thread
From: Francisco Jerez @ 2010-11-15 17:37 UTC (permalink / raw)
  To: Viktor Novotný; +Cc: nouveau


[-- Attachment #1.1.1: Type: text/plain, Size: 892 bytes --]

Francisco Jerez <currojerez-sGOZH3hwPm2sTnJN9+BGXg@public.gmane.org> writes:

> Viktor Novotný <noviktor-9Vj9tDbzfuSlVyrhU4qvOw@public.gmane.org> writes:
>>
>> Hi,
>>
>> following patches make the dri driver use rules-ng-ng(rnn) generated register definitions instead of renouveau generated ones.
>> First set of 5 patches is for mesa repository, second set of 4 patches is for rnn and consists of changes ported from renouveau.
>>
> Everything pushed, thanks!

By the way, there's a new rules-ng-ng repository here:

   http://nouveau.git.sourceforge.net/git/gitweb.cgi?p=nouveau/envytools;a=summary
   git://nouveau.git.sourceforge.net/gitroot/nouveau/envytools
   ssh://USERNAME-544KYIEcJNaTAPO+BZSMPv4XsKrqFRkM0e7PPNI6Mm0@public.gmane.org/gitroot/nouveau/envytools

Everyone that used to have write access to the renouveau database should
be able to commit there too.

[-- Attachment #1.2: Type: application/pgp-signature, Size: 229 bytes --]

[-- Attachment #2: Type: text/plain, Size: 181 bytes --]

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^ permalink raw reply	[flat|nested] 18+ messages in thread

* Re: [RFC/PATCH] Switch dri driver to use rules-ng-ng headers
       [not found] ` <1288571171-8102-1-git-send-email-noviktor-9Vj9tDbzfuSlVyrhU4qvOw@public.gmane.org>
@ 2010-11-01  1:59   ` Marcin Kościelnicki
  0 siblings, 0 replies; 18+ messages in thread
From: Marcin Kościelnicki @ 2010-11-01  1:59 UTC (permalink / raw)
  To: Viktor Novotný; +Cc: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW

> following patches make the dri driver use rules-ng-ng(rnn) generated
> register definitions instead of renouveau generated ones.
> First set of 5 patches is for mesa repository, second set of 4 patches
is
> for rnn and consists of changes ported from renouveau.

Applied the rnn stuff.

> One thing I do not understand is, why rnn does not generate
> NV20_3D_TEX_ENABLE__LEN(should be 4), so any pointers on what to 
> do are welcome, as are any other comments, suggestions etc.

This is caused by the way TEX_ENABLE is defined...

<stripe length="4" stride="64">
  <doc> Texture units. </doc>
  <!-- ... -->
  <reg32 offset="0x1b0c" name="TEX_ENABLE">
    <!-- ... -->
  </reg32>
</stripe>

TEX_ENABLE is actually a singular register defined within an anonymous
stripe with length 4. If TEX_ENABLE was itself an array-register,
NV20_3D_TEX_ENABLE__LEN would be its length. What you want is the length
of the stripe, which doesn't have a name, and hence doesn't have a define.

I'd suggest changing the stripe's name to TEX, and nuking TEX_ prefix from
the regs inside it: you'll end up with NV20_3D_TEX__LEN defined to 4, and
the effective names of stuff inside it will be unchanged.

Marcin Kościelnicki
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^ permalink raw reply	[flat|nested] 18+ messages in thread

* [RFC/PATCH] Switch dri driver to use rules-ng-ng headers
@ 2010-11-01  0:26 Viktor Novotný
       [not found] ` <1288571171-8102-1-git-send-email-noviktor-9Vj9tDbzfuSlVyrhU4qvOw@public.gmane.org>
  0 siblings, 1 reply; 18+ messages in thread
From: Viktor Novotný @ 2010-11-01  0:26 UTC (permalink / raw)
  To: nouveau, nouveau

From: Viktor Novotný <noviktor@seznam.cz>

Hi,

following patches make the dri driver use rules-ng-ng(rnn) generated register definitions instead of renouveau generated ones.
First set of 5 patches is for mesa repository, second set of 4 patches is for rnn and consists of changes ported from renouveau.

One thing I do not understand is, why rnn does not generate NV20_3D_TEX_ENABLE__LEN(should be 4), so any pointers on what to 
do are welcome, as are any other comments, suggestions etc.

Regards
	Viktor
_______________________________________________
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http://lists.freedesktop.org/mailman/listinfo/nouveau

^ permalink raw reply	[flat|nested] 18+ messages in thread

* [RFC/PATCH] Switch dri driver to use rules-ng-ng headers
@ 2010-11-01  0:22 Viktor Novotný
  0 siblings, 0 replies; 18+ messages in thread
From: Viktor Novotný @ 2010-11-01  0:22 UTC (permalink / raw)
  To: nouveau, nouveau

From: Viktor Novotný <noviktor@seznam.cz>

Hi,

following patches make the dri driver use rules-ng-ng(rnn) generated register definitions instead of renouveau generated ones.
First set of 5 patches is for mesa repository, second set of 4 patches is for rnn and consists of changes ported from renouveau.

One thing I do not understand is, why rnn does not generate NV20_3D_TEX_ENABLE__LEN(should be 4), so any pointers on what to 
do are welcome, as are any other comments, suggestions etc.

Regards
	Viktor
_______________________________________________
Nouveau mailing list
Nouveau@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/nouveau

^ permalink raw reply	[flat|nested] 18+ messages in thread

end of thread, other threads:[~2010-11-15 17:37 UTC | newest]

Thread overview: 18+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2010-11-01  0:30 [RFC/PATCH] Switch dri driver to use rules-ng-ng headers Viktor Novotný
     [not found] ` <1288571454-8151-1-git-send-email-noviktor-9Vj9tDbzfuSlVyrhU4qvOw@public.gmane.org>
2010-11-01  0:30   ` [PATCH 1/5] dri/nouveau: Import headers from rules-ng-ng Viktor Novotný
2010-11-01  0:30   ` [PATCH 2/5] dri/nouveau: nv04: Use rules-ng-ng headers Viktor Novotný
2010-11-01  0:30   ` [PATCH 3/5] dri/nouveau: nv10: " Viktor Novotný
2010-11-01  0:30   ` [PATCH 4/5] dri/nouveau nv20: " Viktor Novotný
2010-11-01  0:30   ` [PATCH 5/5] dri/nouveau: Remove nouveau_class.h, finishing switch to " Viktor Novotný
2010-11-01  0:30   ` [PATCH 1/4] nv05: Fix SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION(from renouveau) Viktor Novotný
2010-11-01  0:30   ` [PATCH 2/4] nv17: Add zclear registers(from renouveau) Viktor Novotný
2010-11-01  0:30   ` [PATCH 3/4] nv20: Set TEX_RCOMP to comparison-enum(from renouveau) Viktor Novotný
2010-11-01  0:30   ` [PATCH 4/4] nv10: Rename NV11_SWIZZLED_SURFACE to NV20 Viktor Novotný
2010-11-01 17:15   ` [RFC/PATCH] Switch dri driver to use rules-ng-ng headers Francisco Jerez
     [not found]     ` <87k4kx7yof.fsf-sGOZH3hwPm2sTnJN9+BGXg@public.gmane.org>
2010-11-01 17:29       ` Marcin Kościelnicki
2010-11-01 22:08       ` Ben Skeggs
2010-11-15 17:09   ` Francisco Jerez
     [not found]     ` <87k4kewm2h.fsf-sGOZH3hwPm2sTnJN9+BGXg@public.gmane.org>
2010-11-15 17:37       ` Francisco Jerez
  -- strict thread matches above, loose matches on Subject: below --
2010-11-01  0:26 Viktor Novotný
     [not found] ` <1288571171-8102-1-git-send-email-noviktor-9Vj9tDbzfuSlVyrhU4qvOw@public.gmane.org>
2010-11-01  1:59   ` Marcin Kościelnicki
2010-11-01  0:22 Viktor Novotný

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