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* [PATCH 1/2] drm/i915: mask tiled bit when updating IVB sprites
@ 2012-06-26 20:10 Jesse Barnes
  2012-06-26 20:10 ` [PATCH 2/2] drm/i915: correct IVB default sprite format Jesse Barnes
  0 siblings, 1 reply; 3+ messages in thread
From: Jesse Barnes @ 2012-06-26 20:10 UTC (permalink / raw)
  To: intel-gfx

Or going from tiled to untiled may break.

Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
---
 drivers/gpu/drm/i915/intel_sprite.c |    1 +
 1 file changed, 1 insertion(+)

diff --git a/drivers/gpu/drm/i915/intel_sprite.c b/drivers/gpu/drm/i915/intel_sprite.c
index 9d7777b..64174c5 100644
--- a/drivers/gpu/drm/i915/intel_sprite.c
+++ b/drivers/gpu/drm/i915/intel_sprite.c
@@ -56,6 +56,7 @@ ivb_update_plane(struct drm_plane *plane, struct drm_framebuffer *fb,
 	sprctl &= ~SPRITE_PIXFORMAT_MASK;
 	sprctl &= ~SPRITE_RGB_ORDER_RGBX;
 	sprctl &= ~SPRITE_YUV_BYTE_ORDER_MASK;
+	sprctl &= ~SPRITE_TILED;
 
 	switch (fb->pixel_format) {
 	case DRM_FORMAT_XBGR8888:
-- 
1.7.9.5

^ permalink raw reply related	[flat|nested] 3+ messages in thread

* [PATCH 2/2] drm/i915: correct IVB default sprite format
  2012-06-26 20:10 [PATCH 1/2] drm/i915: mask tiled bit when updating IVB sprites Jesse Barnes
@ 2012-06-26 20:10 ` Jesse Barnes
  2012-06-27 11:34   ` Daniel Vetter
  0 siblings, 1 reply; 3+ messages in thread
From: Jesse Barnes @ 2012-06-26 20:10 UTC (permalink / raw)
  To: intel-gfx

We shouldn't hit this path anyway, but make it use the IVB sprite format
definition to avoid confusion.

Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
---
 drivers/gpu/drm/i915/intel_sprite.c |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/i915/intel_sprite.c b/drivers/gpu/drm/i915/intel_sprite.c
index 64174c5..b041097 100644
--- a/drivers/gpu/drm/i915/intel_sprite.c
+++ b/drivers/gpu/drm/i915/intel_sprite.c
@@ -85,7 +85,7 @@ ivb_update_plane(struct drm_plane *plane, struct drm_framebuffer *fb,
 		break;
 	default:
 		DRM_DEBUG_DRIVER("bad pixel format, assuming RGBX888\n");
-		sprctl |= DVS_FORMAT_RGBX888;
+		sprctl |= SPRITE_FORMAT_RGBX888;
 		pixel_size = 4;
 		break;
 	}
-- 
1.7.9.5

^ permalink raw reply related	[flat|nested] 3+ messages in thread

* Re: [PATCH 2/2] drm/i915: correct IVB default sprite format
  2012-06-26 20:10 ` [PATCH 2/2] drm/i915: correct IVB default sprite format Jesse Barnes
@ 2012-06-27 11:34   ` Daniel Vetter
  0 siblings, 0 replies; 3+ messages in thread
From: Daniel Vetter @ 2012-06-27 11:34 UTC (permalink / raw)
  To: Jesse Barnes; +Cc: intel-gfx

On Tue, Jun 26, 2012 at 01:10:12PM -0700, Jesse Barnes wrote:
> We shouldn't hit this path anyway, but make it use the IVB sprite format
> definition to avoid confusion.
> 
> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Both patches queued for -next, thanks.
-Daniel
-- 
Daniel Vetter
Mail: daniel@ffwll.ch
Mobile: +41 (0)79 365 57 48

^ permalink raw reply	[flat|nested] 3+ messages in thread

end of thread, other threads:[~2012-06-27 11:34 UTC | newest]

Thread overview: 3+ messages (download: mbox.gz / follow: Atom feed)
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2012-06-26 20:10 [PATCH 1/2] drm/i915: mask tiled bit when updating IVB sprites Jesse Barnes
2012-06-26 20:10 ` [PATCH 2/2] drm/i915: correct IVB default sprite format Jesse Barnes
2012-06-27 11:34   ` Daniel Vetter

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