* [Bug 29953] New: [r300g] Heroes of Newerth: texture problems
@ 2010-09-01 22:49 bugzilla-daemon
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Summary: [r300g] Heroes of Newerth: texture problems
Product: Mesa
Version: git
Platform: Other
URL: http://www.heroesofnewerth.com/download.php
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/r300
AssignedTo: dri-devel@lists.freedesktop.org
ReportedBy: sa@whiz.se
Created an attachment (id=38370)
--> (https://bugs.freedesktop.org/attachment.cgi?id=38370)
Screenshot
The game Heroes of Newerth is showing problems when texture compression
(through libtxc_dxtn) is used: most of the menu becomes totally black.
Removing libtxc_dxtn.so, or launching the game with
MESA_EXTENSION_OVERRIDE="-GL_EXT_texture_compression_s3tc -GL_S3_s3tc" makes it
work again. (Though the S2 Games logo that should be visible before the menu
loads is still not there with S3TC disabled)
Neither llvmpipe or softpipe seems to be affected by this problem.
I have tried git from a few months back, and the result is the same, so I don't
think this is a regression.
System environment:
-- system architecture: 32-bit
-- Linux distribution: Debian unstable
-- GPU: RV570
-- Model: Asus EAX1950Pro 256MB
-- Display connector: DVI
-- xf86-video-ati: fd686668289258ffaf6b81057545e50612aac6a8
-- xserver: 1.9.0
-- mesa: dd5ef33e3c2ac7886ca71344e41201d0be2062c0
-- drm: b61e81a191d3a5c269c5f7c40199aebc9ebc034c
-- kernel: 2.6.35
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* [Bug 29953] [r300g] Heroes of Newerth: texture problems
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--- Comment #1 from Sven Arvidsson <sa@whiz.se> 2010-09-01 15:51:40 PDT ---
Created an attachment (id=38371)
--> (https://bugs.freedesktop.org/attachment.cgi?id=38371)
RADEON_DEBUG=tex log
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* [Bug 29953] [r300g] Heroes of Newerth: texture problems
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--- Comment #2 from Pavel Ondračka <drakkk@centrum.cz> 2010-09-03 07:17:16 PDT ---
This looks like a regression, but not in mesa. I've just installed Fedora 14
and I see this bug now too. I was using the same kernel (2.6.35), libdrm
(2.4.21) and mesa before upgrade, so it looks like this was broken by either
xserver or ati driver. I had xserver 1.8 and xf86-video-ati-6.13.0 before.
Sadly I'm not skilled enough to build my own xserver and I can't bisect
xf86-video-ati past ea37d24b1b6d4cbcf73e680846de25b72af216e3. Sven, maybe
you could try going back to xserver 1.8 and xf86-video-ati-6.13.0 to see if it
helps?
BTW I'm using mesa from just before glsl2 merge, to evade bug 29754.
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* [Bug 29953] [r300g] Heroes of Newerth: texture problems
2010-09-01 22:49 [Bug 29953] New: [r300g] Heroes of Newerth: texture problems bugzilla-daemon
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--- Comment #3 from Sven Arvidsson <sa@whiz.se> 2010-09-03 08:16:08 PDT ---
Interesting, I did try older versions of a lot of stuff (drm, xf86-ati, mesa)
but not the Xserver, so that could very well be it!
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* [Bug 29953] [r300g] Heroes of Newerth: texture problems
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--- Comment #4 from Pavel Ondračka <drakkk@centrum.cz> 2010-09-03 13:46:04 PDT ---
(In reply to comment #3)
> Interesting, I did try older versions of a lot of stuff (drm, xf86-ati, mesa)
> but not the Xserver, so that could very well be it!
Yeah, or maybe you didn't go back enough. BTW with libtxc_dxtn.so I'm now also
seeing black screen in Savage 2 which you mentioned in bug 28517.
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* [Bug 29953] [r300g] Heroes of Newerth: texture problems
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--- Comment #5 from Sven Arvidsson <sa@whiz.se> 2010-09-04 13:12:23 PDT ---
I'm quite stumped, I've gone back to xserver 1.8.0, xf86-video-ati 6.13.0,
older Mesa etc, but still haven't found a working configuration. :-/
The problems in Savage 2 have been much more intermittent, sometimes mostly
black, sometimes working fine, with HoN it's 100% reproducible.
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* [Bug 29953] [r300g] Heroes of Newerth: texture problems
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--- Comment #6 from Pavel Ondračka <drakkk@centrum.cz> 2010-09-04 13:59:01 PDT ---
(In reply to comment #5)
> I'm quite stumped, I've gone back to xserver 1.8.0, xf86-video-ati 6.13.0,
> older Mesa etc, but still haven't found a working configuration. :-/
>
> The problems in Savage 2 have been much more intermittent, sometimes mostly
> black, sometimes working fine, with HoN it's 100% reproducible.
Yeah, this is stupid. I've also compiled this packages so I'm now actually at
almost the same configuration as before (identic kernel, identic
xf86-video-ati, same mesa etc...) and I also can't find a working
configuration. If I have some more time I'll reinstall fedora 13 and try this
from the other side (upgrading components until I find a non working
configuration) :-(
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* [Bug 29953] [r300g] Heroes of Newerth: texture problems
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--- Comment #7 from Alexandre Derumier <aderumier@odiso.com> 2010-09-10 04:21:58 PDT ---
I've the same problem with Hon with libtxc_dxtn enabled, using r600c driver.
(xorg 1.8,kernel 2.6.36-rc3 , mesa-git,libdrm-git,xf86-video-ati-git).
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--- Comment #8 from Sven Arvidsson <sa@whiz.se> 2010-09-10 06:08:09 PDT ---
(In reply to comment #7)
> I've the same problem with Hon with libtxc_dxtn enabled, using r600c driver.
> (xorg 1.8,kernel 2.6.36-rc3 , mesa-git,libdrm-git,xf86-video-ati-git).
Any idea when it stopped working?
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* [Bug 29953] [r300g] Heroes of Newerth: texture problems
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Matt Turner <mattst88@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|Drivers/DRI/r300 |Drivers/Gallium/r300
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--- Comment #9 from Alexandre Derumier <aderumier@odiso.com> 2010-09-11 06:51:09 PDT ---
for me, Hon had never worked with libtxc_dxt on.
(i think i was using 2.6.33 or 2.6.34 kernel when Hon was released)
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--- Comment #10 from Sven Arvidsson <sa@whiz.se> 2010-09-12 14:12:21 PDT ---
Created an attachment (id=38653)
--> (https://bugs.freedesktop.org/attachment.cgi?id=38653)
Glimpse of the S2 logo
Some more observations:
- If bug 28459 is anything to go by, the game did at one point work on r300g
with compressed textures.
- I sometimes get a very quick fullscreen flicker when starting HoN with
libtxc_dxtn. Not sure how to describe it, something like a mosiac of my normal
screen?
- I can sometimes catch a brief glimpse of the S2Games logo during startup. I
will attach a screenshot. For reference, this is how the logo should look:
http://www.s2games.com/images/home_s2logo.gif
- There are some other subtle missing textures, even when the game is run
without libtxc_dxtn, like a missing flag in the language settings.
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* [Bug 29953] [r300g] Heroes of Newerth: texture problems
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--- Comment #11 from Sven Arvidsson <sa@whiz.se> 2010-09-12 14:13:01 PDT ---
Created an attachment (id=38654)
--> (https://bugs.freedesktop.org/attachment.cgi?id=38654)
Missing flag texture (r300g vs llvmpipe)
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* [Bug 29953] [r300g] Heroes of Newerth: texture problems
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Pavel Ondračka <drakkk@centrum.cz> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |drakkk@centrum.cz
--- Comment #12 from Pavel Ondračka <drakkk@centrum.cz> 2010-09-24 12:09:53 PDT ---
Hi, after a LOT more testing it seems there isn't any regression.
It works here OK with texture filtering set to none, which was probably the
reason why it worker before... Sven can you confirm this?
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* [Bug 29953] [r300g] Heroes of Newerth: texture problems
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--- Comment #13 from Sven Arvidsson <sa@whiz.se> 2010-09-24 12:14:54 PDT ---
(In reply to comment #12)
> Hi, after a LOT more testing it seems there isn't any regression.
> It works here OK with texture filtering set to none, which was probably the
> reason why it worker before... Sven can you confirm this?
Confirmed. Great to have this figured out! :)
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--- Comment #14 from Marek Olšák <maraeo@gmail.com> 2011-02-10 17:41:14 PST ---
Is this issue still present with the current Mesa master branch?
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--- Comment #15 from Sven Arvidsson <sa@whiz.se> 2011-02-11 10:09:09 PST ---
(In reply to comment #14)
> Is this issue still present with the current Mesa master branch?
No change with git master 6ed0f2ac112d22278cf051c2cee9c2199a9025ea
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--- Comment #16 from maxijac@free.fr 2011-02-28 13:16:13 PST ---
Hi,
Just to let know that one can actually check the issue even if you don't have a
heroes of newerth account.
Just get the client from http://www.heroesofnewerth.com/download.php . The S2
logo is the first one appearing and you can see the menu bar at the top even
when not logged in.
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From: bugzilla-daemon @ 2011-06-09 2:26 UTC (permalink / raw)
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Marek Olšák <maraeo@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #17 from Marek Olšák <maraeo@gmail.com> 2011-06-08 19:26:46 PDT ---
Fixed by da8b4c07986e202b0596b729a5eec31c9aec5fcc.
The S2 logo and the main menu is rendered correctly now. I haven't tried to
enter the game though.
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