* [Bug 28623] New: [r300g] enemy territory: quake wars crashes
@ 2010-06-20 13:04 bugzilla-daemon
2010-06-20 13:24 ` [Bug 28623] " bugzilla-daemon
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From: bugzilla-daemon @ 2010-06-20 13:04 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=28623
Summary: [r300g] enemy territory: quake wars crashes
Product: Mesa
Version: git
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/r300
AssignedTo: dri-devel@lists.freedesktop.org
ReportedBy: aaalmosss@gmail.com
A short while after a game is started, et:qw crashes.
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From: bugzilla-daemon @ 2010-06-20 13:24 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=28623
--- Comment #1 from Álmos <aaalmosss@gmail.com> 2010-06-20 06:24:56 PDT ---
Created an attachment (id=36378)
--> (https://bugs.freedesktop.org/attachment.cgi?id=36378)
backtrace
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* [Bug 28623] [r300g] enemy territory: quake wars crashes
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--- Comment #2 from Álmos <aaalmosss@gmail.com> 2010-06-20 10:29:48 PDT ---
my gpu is an rv350 (radeon 9600xt)
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* [Bug 28623] [r300g] enemy territory: quake wars crashes
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From: bugzilla-daemon @ 2010-06-22 11:38 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=28623
--- Comment #3 from Marek Olšák <maraeo@gmail.com> 2010-06-22 04:38:49 PDT ---
It doesn't add up. The "start" parameter in draw_elements is 117825309, it's
impossible for the index buffer to be so large. I might add some validation in
the draw function for it not to crash, but that would just hide problems
elsewhere.
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* [Bug 28623] [r300g] enemy territory: quake wars crashes
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From: bugzilla-daemon @ 2010-06-22 23:44 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=28623
--- Comment #4 from Marek Olšák <maraeo@gmail.com> 2010-06-22 16:44:46 PDT ---
Could you try current mesa git?
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* [Bug 28623] [r300g] enemy territory: quake wars crashes
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From: bugzilla-daemon @ 2010-07-31 15:21 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=28623
Marek Olšák <maraeo@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |WORKSFORME
--- Comment #5 from Marek Olšák <maraeo@gmail.com> 2010-07-31 08:21:34 PDT ---
No feedback, closing.
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From: bugzilla-daemon @ 2010-07-31 22:29 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=28623
Álmos <aaalmosss@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|WORKSFORME |
--- Comment #6 from Álmos <aaalmosss@gmail.com> 2010-07-31 15:29:26 PDT ---
I'm sorry for not responding. I now tried with current git (version
5fa1af0905ef2f513fe296f1d8e658dbdf24dd74), and it still prints
r300: Invalid index buffer range. Skipping rendering.
upon certain objects entering the view (like the giant walker, the cupboards in
the houses and in the tunnel etc.).
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From: bugzilla-daemon @ 2010-09-10 22:14 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=28623
Matt Turner <mattst88@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |NEEDINFO
Component|Drivers/DRI/r300 |Drivers/Gallium/r300
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From: bugzilla-daemon @ 2010-10-30 0:27 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=28623
--- Comment #7 from Tom Stellard <tstellar@gmail.com> 2010-10-29 17:27:47 PDT ---
Is this still an issue with Mesa 7.9 or the latest version from git?
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From: bugzilla-daemon @ 2010-10-30 14:14 UTC (permalink / raw)
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--- Comment #8 from Álmos <aaalmosss@gmail.com> 2010-10-30 07:14:46 PDT ---
Yes, the problem still exists. It doesn't crash; though, because Marek added a
hack that disables rendering instead of crashing.
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From: bugzilla-daemon @ 2010-12-17 12:34 UTC (permalink / raw)
To: dri-devel
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Marek Olšák <maraeo@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|[r300g] enemy territory: |[r300g] ETQW: Invalid index
|quake wars crashes |buffer range.
--- Comment #9 from Marek Olšák <maraeo@gmail.com> 2010-12-17 04:34:24 PST ---
Does this problem still exist?
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--- Comment #10 from Álmos <aaalmosss@gmail.com> 2010-12-17 04:42:43 PST ---
Yes, and it currently makes the game completely unplayable.
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From: bugzilla-daemon @ 2010-12-25 19:13 UTC (permalink / raw)
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--- Comment #11 from Álmos <aaalmosss@gmail.com> 2010-12-25 11:13:21 PST ---
Created an attachment (id=41442)
View: https://bugs.freedesktop.org/attachment.cgi?id=41442
Review: https://bugs.freedesktop.org/review?bug=28623&attachment=41442
etqw_crash_fix.patch
The attached hack may not be correct, but it fixes this problem. When drawing
light halos around lamps, etqw calls glDrawElements() as it was issuing a
vertex array: indices is a pointer to the buffer rather than an offset to the
vbo. The real bug may be in etqw (is it allowed to issue a vertex array while a
vbo is bound?) or in the way mesa detects the difference between a vertex array
and a vbo. Or in the head of the one who designed glDrawElements() this way...
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From: bugzilla-daemon @ 2010-12-25 21:10 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=28623
--- Comment #12 from Marek Olšák <maraeo@gmail.com> 2010-12-25 13:10:19 PST ---
Could you possibly bring this issue and the patch to the mesa-dev mailing list?
I can't comment on something I can't reproduce and this seems to be quite
special. Maybe the Mesa maintainers will know what is going on. I don't think
that patch is going to be accepted, but at least it's a good starting point.
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From: bugzilla-daemon @ 2010-12-25 23:03 UTC (permalink / raw)
To: dri-devel
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--- Comment #13 from Álmos <aaalmosss@gmail.com> 2010-12-25 15:03:54 PST ---
OK, I subscribed to mesa-dev, and will post this issue shortly.
Meanwhile, to increase reproducibility: I'm testing with the demo, which is
ETQW 1.4.12343.12343 linux-x86 Jan 16 2008 10:19:41
Maybe the retail version does not trigger this crash (?)
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From: bugzilla-daemon @ 2010-12-25 23:49 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=28623
Marek Olšák <maraeo@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|NEEDINFO |
--- Comment #14 from Marek Olšák <maraeo@gmail.com> 2010-12-25 15:49:05 PST ---
I use exactly the same version.
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From: bugzilla-daemon @ 2010-12-26 14:20 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=28623
Álmos <aaalmosss@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |INVALID
--- Comment #15 from Álmos <aaalmosss@gmail.com> 2010-12-26 06:20:19 PST ---
I now purged and reinstalled the game (with the same installer as before, which
has the correct md5sum), and the problem is gone (and so is #32652). I forgot
to keep a copy of the previous install, though, so I don't know what's
happened.
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--- Comment #16 from Álmos <aaalmosss@gmail.com> 2011-01-15 14:20:15 PST ---
Now this problem appeared again, and I was able to investigate it.
In .etqwctl/base/etqwconfig.cfg the correct setting is
seta r_useIndexBuffers "1"
and the incorrect is "0". I still don't know why, when, or how this was changed
automatically.
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