* [Bug 33077] Broken rendering with black areas in Doom3-demo also falls to 3-4 fps time to time
[not found] <bug-33077-502@http.bugs.freedesktop.org/>
@ 2011-01-14 8:13 ` bugzilla-daemon
2011-01-14 8:13 ` bugzilla-daemon
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15 siblings, 0 replies; 16+ messages in thread
From: bugzilla-daemon @ 2011-01-14 8:13 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=33077
Dave Airlie <airlied@freedesktop.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Product|freedesktop.org |Mesa
Version|unspecified |git
Component|Mailing lists |Drivers/DRI/r300
AssignedTo|sitewranglers@lists.freedes |dri-devel@lists.freedesktop
|ktop.org |.org
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* [Bug 33077] Broken rendering with black areas in Doom3-demo also falls to 3-4 fps time to time
[not found] <bug-33077-502@http.bugs.freedesktop.org/>
2011-01-14 8:13 ` [Bug 33077] Broken rendering with black areas in Doom3-demo also falls to 3-4 fps time to time bugzilla-daemon
@ 2011-01-14 8:13 ` bugzilla-daemon
2011-01-14 20:38 ` bugzilla-daemon
` (13 subsequent siblings)
15 siblings, 0 replies; 16+ messages in thread
From: bugzilla-daemon @ 2011-01-14 8:13 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=33077
--- Comment #2 from Dave Airlie <airlied@freedesktop.org> 2011-01-14 00:13:57 PST ---
what GPU/driver is this? glxinfo output please.
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* [Bug 33077] Broken rendering with black areas in Doom3-demo also falls to 3-4 fps time to time
[not found] <bug-33077-502@http.bugs.freedesktop.org/>
2011-01-14 8:13 ` [Bug 33077] Broken rendering with black areas in Doom3-demo also falls to 3-4 fps time to time bugzilla-daemon
2011-01-14 8:13 ` bugzilla-daemon
@ 2011-01-14 20:38 ` bugzilla-daemon
2011-01-14 21:20 ` bugzilla-daemon
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15 siblings, 0 replies; 16+ messages in thread
From: bugzilla-daemon @ 2011-01-14 20:38 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=33077
--- Comment #3 from Tobias Jakobi <liquid.acid@gmx.net> 2011-01-14 12:38:18 PST ---
In case that this is with the r600 classic driver: Try using r600g, since it
solves a lot of the shadow volume rendering issues that the classic driver has.
IIRC some developer stated somewhere (I think a bugreport here on FDO) that it
isn't very likely that the shadow problems will get fixed with the classic
driver.
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* [Bug 33077] Broken rendering with black areas in Doom3-demo also falls to 3-4 fps time to time
[not found] <bug-33077-502@http.bugs.freedesktop.org/>
` (2 preceding siblings ...)
2011-01-14 20:38 ` bugzilla-daemon
@ 2011-01-14 21:20 ` bugzilla-daemon
2011-01-15 8:38 ` bugzilla-daemon
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15 siblings, 0 replies; 16+ messages in thread
From: bugzilla-daemon @ 2011-01-14 21:20 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=33077
--- Comment #4 from barisurum@gmail.com 2011-01-14 13:20:04 PST ---
(In reply to comment #2)
> what GPU/driver is this? glxinfo output please.
The GPU is an R580, the card is an X1950XT
Driver: r300g, gallium 0.4, mesa 7.10-devel, drm,radeon from git (xorg edgers)
glxinfo output follows:
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_visual_select_group, GLX_INTEL_swap_event
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,
GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap,
GLX_INTEL_swap_event
GLX version: 1.4
GLX extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,
GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap,
GLX_INTEL_swap_event
OpenGL vendor string: X.Org R300 Project
OpenGL renderer string: Gallium 0.4 on ATI R580
OpenGL version string: 2.1 Mesa 7.10-devel
OpenGL shading language version string: 1.20
OpenGL extensions:
GL_ARB_copy_buffer, GL_ARB_depth_texture, GL_ARB_draw_buffers,
GL_ARB_draw_elements_base_vertex, GL_ARB_explicit_attrib_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program,
GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
GL_ARB_framebuffer_object, GL_ARB_half_float_vertex,
GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture,
GL_ARB_occlusion_query, GL_ARB_occlusion_query2,
GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
GL_ARB_provoking_vertex, GL_ARB_shader_objects,
GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_texture_border_clamp,
GL_ARB_texture_compression, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_swizzle,
GL_ARB_transpose_matrix, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,
GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_compiled_vertex_array, GL_EXT_copy_texture,
GL_EXT_draw_range_elements, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object,
GL_EXT_fog_coord, GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays,
GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels,
GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal,
GL_EXT_secondary_color, GL_EXT_separate_shader_objects,
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture,
GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
GL_EXT_texture_swizzle, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object,
GL_ATI_blend_equation_separate, GL_ATI_texture_env_combine3,
GL_ATI_texture_mirror_once, GL_ATI_separate_stencil,
GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_MESA_window_pos,
GL_NV_blend_square, GL_NV_conditional_render, GL_NV_light_max_exponent,
GL_NV_packed_depth_stencil, GL_NV_texgen_reflection,
GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_read_format,
GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays,
GL_S3_s3tc, GL_OES_EGL_image, GL_OES_draw_texture
96 GLX Visuals
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
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0x137 24 dc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow
0x138 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x139 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
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0x143 24 dc 0 24 0 r . . 8 8 8 0 0 16 0 0 0 0 0 0 0 None
0x144 24 dc 0 24 0 r . . 8 8 8 0 0 16 0 16 16 16 0 0 0 Slow
0x145 24 dc 0 24 0 r y . 8 8 8 0 0 16 0 0 0 0 0 0 0 None
0x146 24 dc 0 24 0 r y . 8 8 8 0 0 16 0 16 16 16 0 0 0 Slow
0x147 24 dc 0 24 0 r y . 8 8 8 0 0 16 0 0 0 0 0 0 0 None
0x148 24 dc 0 24 0 r y . 8 8 8 0 0 16 0 16 16 16 0 0 0 Slow
0x149 24 dc 0 24 0 r . . 8 8 8 0 0 24 0 0 0 0 0 0 0 None
0x14a 24 dc 0 24 0 r . . 8 8 8 0 0 24 0 16 16 16 0 0 0 Slow
0x14b 24 dc 0 24 0 r y . 8 8 8 0 0 24 0 0 0 0 0 0 0 None
0x14c 24 dc 0 24 0 r y . 8 8 8 0 0 24 0 16 16 16 0 0 0 Slow
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0x154 24 dc 0 24 0 r y . 8 8 8 0 0 24 8 16 16 16 0 0 0 Slow
0x67 32 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
144 GLXFBConfigs:
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x68 0 tc 0 32 0 r . . 8 8 8 8 0 0 0 0 0 0 0 0 0 None
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0x6b 0 tc 0 32 0 r y . 8 8 8 8 0 0 0 16 16 16 16 0 0 Slow
0x6c 0 tc 0 32 0 r y . 8 8 8 8 0 0 0 0 0 0 0 0 0 None
0x6d 0 tc 0 32 0 r y . 8 8 8 8 0 0 0 16 16 16 16 0 0 Slow
0x6e 0 tc 0 32 0 r . . 8 8 8 8 0 16 0 0 0 0 0 0 0 None
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0xaa 0 tc 0 16 0 r . . 5 6 5 0 0 24 8 0 0 0 0 0 0 None
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* [Bug 33077] Broken rendering with black areas in Doom3-demo also falls to 3-4 fps time to time
[not found] <bug-33077-502@http.bugs.freedesktop.org/>
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From: bugzilla-daemon @ 2011-01-15 8:38 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=33077
Pavel Ondračka <drakkk@centrum.cz> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|Drivers/DRI/r300 |Drivers/Gallium/r300
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* [Bug 33077] Broken rendering with black areas in Doom3-demo also falls to 3-4 fps time to time
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From: bugzilla-daemon @ 2011-01-26 21:04 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=33077
--- Comment #5 from Tobias Jakobi <liquid.acid@gmx.net> 2011-01-26 13:04:27 PST ---
Since I also have rendering errors in doom3, which are probably related to
shadows, I'm attaching some screenshots which show them.
Using r600g on a RV740. libdrm, mesa and xf86-video-ati all git master. kernel
is fresh d-r-t.
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* [Bug 33077] Broken rendering with black areas in Doom3-demo also falls to 3-4 fps time to time
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From: bugzilla-daemon @ 2011-01-26 21:04 UTC (permalink / raw)
To: dri-devel
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--- Comment #6 from Tobias Jakobi <liquid.acid@gmx.net> 2011-01-26 13:04:54 PST ---
Created an attachment (id=42556)
--> (https://bugs.freedesktop.org/attachment.cgi?id=42556)
broken shadows on r600g 1
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* [Bug 33077] Broken rendering with black areas in Doom3-demo also falls to 3-4 fps time to time
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From: bugzilla-daemon @ 2011-01-26 21:05 UTC (permalink / raw)
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--- Comment #7 from Tobias Jakobi <liquid.acid@gmx.net> 2011-01-26 13:05:15 PST ---
Created an attachment (id=42557)
--> (https://bugs.freedesktop.org/attachment.cgi?id=42557)
broken shadows on r600g 2
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* [Bug 33077] Broken rendering with black areas in Doom3-demo also falls to 3-4 fps time to time
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From: bugzilla-daemon @ 2011-01-26 23:02 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=33077
--- Comment #8 from Andy Furniss <lists@andyfurniss.entadsl.com> 2011-01-26 15:02:16 PST ---
(In reply to comment #5)
> Since I also have rendering errors in doom3, which are probably related to
> shadows, I'm attaching some screenshots which show them.
>
> Using r600g on a RV740. libdrm, mesa and xf86-video-ati all git master. kernel
> is fresh d-r-t.
I am also seeing this with 600g on a rv790.
With a debug build of mesa, stderr is flooded with -
Mesa: User error: GL_INVALID_VALUE in glScissor
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From: bugzilla-daemon @ 2011-01-27 12:32 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=33077
--- Comment #9 from Andy Furniss <lists@andyfurniss.entadsl.com> 2011-01-27 04:32:07 PST ---
(In reply to comment #8)
> I am also seeing this with 600g on a rv790.
>
> With a debug build of mesa, stderr is flooded with -
>
> Mesa: User error: GL_INVALID_VALUE in glScissor
Seems like te error is a separate (harmeless?) issue to this as I bisected ans
saw it on goods also.
The results of my bisect are a 600g commit, so maybe seeing a different from
the OP on 300g.
eea1d8199b376f37027c14669e0bdf991a22872d is first bad commit
commit eea1d8199b376f37027c14669e0bdf991a22872d
Author: Christian König <deathsimple@vodafone.de>
Date: Sat Dec 18 21:32:16 2010 +0100
r600g: implement replacing gpr with pv and ps
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* [Bug 33077] Broken rendering with black areas in Doom3-demo also falls to 3-4 fps time to time
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From: bugzilla-daemon @ 2011-01-31 11:19 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=33077
--- Comment #10 from Andy Furniss <lists@andyfurniss.entadsl.com> 2011-01-31 03:19:00 PST ---
(In reply to comment #9)
> (In reply to comment #8)
>
> > I am also seeing this with 600g on a rv790.
The 600g rendering is fixed in mesa master now.
> > Mesa: User error: GL_INVALID_VALUE in glScissor
I am still getting these.
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* [Bug 33077] Broken rendering with black areas in Doom3-demo also falls to 3-4 fps time to time
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From: bugzilla-daemon @ 2011-01-31 13:37 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=33077
--- Comment #11 from Tobias Jakobi <liquid.acid@gmx.net> 2011-01-31 05:37:15 PST ---
> The 600g rendering is fixed in mesa master now.
Confirming!
> > > Mesa: User error: GL_INVALID_VALUE in glScissor
>
> I am still getting these.
I haven't checked mesa with debug enabled, but I think we should file a new bug
for that one.
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From: bugzilla-daemon @ 2011-01-31 13:44 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=33077
--- Comment #12 from Henri Verbeet <hverbeet@gmail.com> 2011-01-31 05:44:33 PST ---
(In reply to comment #11)
> > > > Mesa: User error: GL_INVALID_VALUE in glScissor
> >
> > I am still getting these.
> I haven't checked mesa with debug enabled, but I think we should file a new bug
> for that one.
Note that that isn't necessarily a bug in the driver, the application could
really be passing us invalid values there.
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* [Bug 33077] Broken rendering with black areas in Doom3-demo also falls to 3-4 fps time to time
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From: bugzilla-daemon @ 2011-09-17 20:35 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=33077
--- Comment #13 from Tom Stellard <tstellar@gmail.com> 2011-09-17 13:35:54 PDT ---
Is this still an issue on r300g with the latest code from git?
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From: bugzilla-daemon @ 2011-10-15 18:20 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=33077
--- Comment #14 from almos <aaalmosss@gmail.com> 2011-10-15 11:20:14 PDT ---
This report is a bit misleading, as it was for r300g originally, but it shifted
to r600g in the meantime. Doom 3 is flawless on my rv350 with r300g, so I think
this report should either be closed or the component should be changed to
gallium/r600, if the problem still exists there.
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From: bugzilla-daemon @ 2012-12-01 21:51 UTC (permalink / raw)
To: dri-devel
[-- Attachment #1.1: Type: text/plain, Size: 829 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=33077
Marek Olšák <maraeo@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #15 from Marek Olšák <maraeo@gmail.com> ---
(In reply to comment #14)
> This report is a bit misleading, as it was for r300g originally, but it
> shifted to r600g in the meantime. Doom 3 is flawless on my rv350 with r300g,
> so I think this report should either be closed or the component should be
> changed to gallium/r600, if the problem still exists there.
Okay. Closing.
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