* [Bug 34097] Screen clearing issues in Minecraft and Blender
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https://bugs.freedesktop.org/show_bug.cgi?id=34097
--- Comment #1 from Sven Arvidsson <sa@whiz.se> 2011-02-09 11:03:42 PST ---
Created an attachment (id=43171)
--> (https://bugs.freedesktop.org/attachment.cgi?id=43171)
Rendering in Blender
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* [Bug 34097] Screen clearing issues in Minecraft and Blender
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--- Comment #2 from Sven Arvidsson <sa@whiz.se> 2011-02-09 11:45:52 PST ---
I should also mention that this problem doesn't appear with llvmpipe, so I
guess it's specific to r300g.
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* [Bug 34097] Screen clearing issues in Minecraft and Blender
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--- Comment #3 from Marek Olšák <maraeo@gmail.com> 2011-02-22 05:41:42 PST ---
Is there anything in dmesg?
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* [Bug 34097] Screen clearing issues in Minecraft and Blender
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https://bugs.freedesktop.org/show_bug.cgi?id=34097
--- Comment #4 from Sven Arvidsson <sa@whiz.se> 2011-02-22 09:46:09 PST ---
(In reply to comment #3)
> Is there anything in dmesg?
Nothing in dmesg.
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* [Bug 34097] Screen clearing issues in Minecraft and Blender
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https://bugs.freedesktop.org/show_bug.cgi?id=34097
--- Comment #5 from Sven Arvidsson <sa@whiz.se> 2011-05-16 09:19:27 PDT ---
I'm having exactly the same problem on r600g, so maybe this bug belongs to
xf86-video-ati?
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* [Bug 34097] Screen clearing issues in Minecraft and Blender
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https://bugs.freedesktop.org/show_bug.cgi?id=34097
--- Comment #6 from Tomasz P. <son_of_the_osiris@interia.pl> ---
on rv350 rendering in blender looks normal with mesa-git, is the situation
changed with current mesa ?
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* [Bug 34097] Screen clearing issues in Minecraft and Blender
2011-02-09 19:03 [Bug 34097] New: Screen clearing issues in Minecraft and Blender bugzilla-daemon
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[-- Attachment #1.1: Type: text/plain, Size: 921 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=34097
Sven Arvidsson <sa@whiz.se> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #7 from Sven Arvidsson <sa@whiz.se> ---
(In reply to comment #6)
> on rv350 rendering in blender looks normal with mesa-git, is the situation
> changed with current mesa ?
Thanks for reminding me to re-test this.
So with r600g I can no longer reproduce this with Minecraft or Blender, but
both are moving targets and no longer the same version I was testing with so
I'm not sure if it was fixed in the driver or not.
If no one else has these issues I think we can consider this problem solved.
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