* [Bug 36523] New: water reflections misrendered in sauerbraten with "shaders=high" setting
@ 2011-04-23 11:48 bugzilla-daemon
2011-04-23 11:51 ` [Bug 36523] " bugzilla-daemon
` (5 more replies)
0 siblings, 6 replies; 7+ messages in thread
From: bugzilla-daemon @ 2011-04-23 11:48 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=36523
Summary: water reflections misrendered in sauerbraten with
"shaders=high" setting
Product: Mesa
Version: git
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: minor
Priority: medium
Component: Drivers/Gallium/r600
AssignedTo: dri-devel@lists.freedesktop.org
ReportedBy: stefano.teso@gmail.com
Water in sauerbraten misrenders (it's painted black) when enabling both (a)
water reflections, and (b) 'high quality' shaders. Lowering the shader setting
or disabling shaders altogether solves the problem.
I'm running debian amd64 unstable, with custom kernel 2.6.39-rc4+ (git
91e8549), on a:
01:00.0 VGA compatible controller [0300]: ATI Technologies Inc Robson CE [AMD
Radeon HD 6300 Series] [1002:68e4]
Mesa is from git as well, here's what glxinfo has to say about it:
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD CEDAR
OpenGL version string: 2.1 Mesa 7.11-devel (git-a22aba4)
OpenGL shading language version string: 1.20
Screenshots to follow.
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* [Bug 36523] water reflections misrendered in sauerbraten with "shaders=high" setting
2011-04-23 11:48 [Bug 36523] New: water reflections misrendered in sauerbraten with "shaders=high" setting bugzilla-daemon
@ 2011-04-23 11:51 ` bugzilla-daemon
2011-04-23 11:51 ` bugzilla-daemon
` (4 subsequent siblings)
5 siblings, 0 replies; 7+ messages in thread
From: bugzilla-daemon @ 2011-04-23 11:51 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=36523
--- Comment #1 from Stefano Teso <stefano.teso@gmail.com> 2011-04-23 04:51:06 PDT ---
Created an attachment (id=45991)
--> (https://bugs.freedesktop.org/attachment.cgi?id=45991)
correct rendering
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* [Bug 36523] water reflections misrendered in sauerbraten with "shaders=high" setting
2011-04-23 11:48 [Bug 36523] New: water reflections misrendered in sauerbraten with "shaders=high" setting bugzilla-daemon
2011-04-23 11:51 ` [Bug 36523] " bugzilla-daemon
@ 2011-04-23 11:51 ` bugzilla-daemon
2011-05-16 19:57 ` bugzilla-daemon
` (3 subsequent siblings)
5 siblings, 0 replies; 7+ messages in thread
From: bugzilla-daemon @ 2011-04-23 11:51 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=36523
--- Comment #2 from Stefano Teso <stefano.teso@gmail.com> 2011-04-23 04:51:27 PDT ---
Created an attachment (id=45992)
--> (https://bugs.freedesktop.org/attachment.cgi?id=45992)
bad rendering
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* [Bug 36523] water reflections misrendered in sauerbraten with "shaders=high" setting
2011-04-23 11:48 [Bug 36523] New: water reflections misrendered in sauerbraten with "shaders=high" setting bugzilla-daemon
2011-04-23 11:51 ` [Bug 36523] " bugzilla-daemon
2011-04-23 11:51 ` bugzilla-daemon
@ 2011-05-16 19:57 ` bugzilla-daemon
2011-06-14 16:34 ` bugzilla-daemon
` (2 subsequent siblings)
5 siblings, 0 replies; 7+ messages in thread
From: bugzilla-daemon @ 2011-05-16 19:57 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=36523
Sven Arvidsson <sa@whiz.se> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |sa@whiz.se
--- Comment #3 from Sven Arvidsson <sa@whiz.se> 2011-05-16 12:57:55 PDT ---
The map "river_c" seems to be a good testcase for this.
Water is rendering correctly with shaders on "high quality" with llvmpipe.
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* [Bug 36523] water reflections misrendered in sauerbraten with "shaders=high" setting
2011-04-23 11:48 [Bug 36523] New: water reflections misrendered in sauerbraten with "shaders=high" setting bugzilla-daemon
` (2 preceding siblings ...)
2011-05-16 19:57 ` bugzilla-daemon
@ 2011-06-14 16:34 ` bugzilla-daemon
2011-06-15 9:16 ` bugzilla-daemon
2011-06-15 12:17 ` bugzilla-daemon
5 siblings, 0 replies; 7+ messages in thread
From: bugzilla-daemon @ 2011-06-14 16:34 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=36523
--- Comment #4 from Sven Arvidsson <sa@whiz.se> 2011-06-14 09:34:03 PDT ---
This seems to be fixed with current git master, can you confirm?
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* [Bug 36523] water reflections misrendered in sauerbraten with "shaders=high" setting
2011-04-23 11:48 [Bug 36523] New: water reflections misrendered in sauerbraten with "shaders=high" setting bugzilla-daemon
` (3 preceding siblings ...)
2011-06-14 16:34 ` bugzilla-daemon
@ 2011-06-15 9:16 ` bugzilla-daemon
2011-06-15 12:17 ` bugzilla-daemon
5 siblings, 0 replies; 7+ messages in thread
From: bugzilla-daemon @ 2011-06-15 9:16 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=36523
--- Comment #5 from Stefano Teso <stefano.teso@gmail.com> 2011-06-15 02:16:10 PDT ---
(In reply to comment #4)
> This seems to be fixed with current git master, can you confirm?
Yes, confirming with latest git master. Feel free to close this bug. Thanks!
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* [Bug 36523] water reflections misrendered in sauerbraten with "shaders=high" setting
2011-04-23 11:48 [Bug 36523] New: water reflections misrendered in sauerbraten with "shaders=high" setting bugzilla-daemon
` (4 preceding siblings ...)
2011-06-15 9:16 ` bugzilla-daemon
@ 2011-06-15 12:17 ` bugzilla-daemon
5 siblings, 0 replies; 7+ messages in thread
From: bugzilla-daemon @ 2011-06-15 12:17 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=36523
Sven Arvidsson <sa@whiz.se> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #6 from Sven Arvidsson <sa@whiz.se> 2011-06-15 05:17:29 PDT ---
Great! Closing.
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