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From: "Ville Syrjälä" <ville.syrjala@linux.intel.com>
To: Chris Wilson <chris@chris-wilson.co.uk>,
	intel-gfx@lists.freedesktop.org,
	Sagar Kamble <sagar.a.kamble@intel.com>,
	dri-devel@lists.freedesktop.org
Subject: Re: [PATCH 0/5] drm/i915: Full pipe rotation & rotation property name bikeshedding
Date: Thu, 13 Feb 2014 13:58:25 +0200	[thread overview]
Message-ID: <20140213115825.GM3891@intel.com> (raw)
In-Reply-To: <20140213112049.GQ14909@nuc-i3427.alporthouse.com>

On Thu, Feb 13, 2014 at 11:20:49AM +0000, Chris Wilson wrote:
> On Wed, Feb 12, 2014 at 11:14:59PM +0200, ville.syrjala@linux.intel.com wrote:
> > From: Ville Syrjälä <ville.syrjala@linux.intel.com>
> > 
> > After playing around Sagar's primary plane rotation a bit, I decided that
> > extending that to full pipe rotation would be nice. Chris also seemed to
> > want that, but I'm not sure he does anymore :) But then I decided it's so
> > easy to implement that I can't leave it hanging. So here it is.
> 
> Ok, another fun issue is that I still have to reset all plane rotations
> when switching VT to X anyway, so having a property that chains the pipe
> on top of the plane rotations, just increases the amount of work I have
> to do. I may as well just set each plane rotation.

Yeah if we had atomic modeset + per-master state, and fbdev would be
like a master in this case, the correct state would get magically
blasted into the hardware on vt switch. One can dream, right? ;)

Even without that, I'd still vote for adding the full crtc rotation
property. It frees the client from having to adjust the coordinates
of individual planes when rotating the world. I guess for you that
would just mean resetting it to DRM_ROTATE_0 always.

-- 
Ville Syrjälä
Intel OTC

      reply	other threads:[~2014-02-13 11:58 UTC|newest]

Thread overview: 24+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2014-02-12 21:14 [PATCH 0/5] drm/i915: Full pipe rotation & rotation property name bikeshedding ville.syrjala
2014-02-12 21:15 ` [PATCH 1/5] drm: Pass name to drm_rotation_property_create() ville.syrjala
2014-02-13 10:42   ` Sagar Arun Kamble
2014-02-12 21:15 ` [PATCH 2/5] drm/i915: Rename primary plane rotation property to "plane-rotation" ville.syrjala
2014-02-13 12:37   ` Sagar Arun Kamble
2014-02-13 13:46     ` Ville Syrjälä
2014-02-13 14:06       ` Ville Syrjälä
2014-02-13 14:20         ` [Intel-gfx] " Chris Wilson
2014-02-13 14:40           ` Ville Syrjälä
2014-02-12 21:15 ` [PATCH 3/5] drm: Add drm_rotation_chain() ville.syrjala
2014-02-12 21:15 ` [PATCH 4/5] drm/i915: Add rotation support for the cursor plane ville.syrjala
2014-02-14 11:01   ` Sagar Arun Kamble
2014-02-14 11:39     ` Ville Syrjälä
2014-02-17 17:23       ` Sagar Arun Kamble
2014-02-17 17:51         ` Ville Syrjälä
2014-02-18  7:49           ` Sagar Arun Kamble
2014-02-18  9:23             ` Ville Syrjälä
2014-02-18 10:09               ` Sagar Arun Kamble
2014-02-12 21:15 ` [PATCH 5/5] drm/i915: Add full pipe rotation ville.syrjala
2014-02-19 10:25   ` Sagar Arun Kamble
2014-02-12 23:17 ` [PATCH 0/5] drm/i915: Full pipe rotation & rotation property name bikeshedding Chris Wilson
2014-02-13  8:51   ` Ville Syrjälä
2014-02-13 11:20 ` Chris Wilson
2014-02-13 11:58   ` Ville Syrjälä [this message]

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