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* [PATCH] drm: Prevent early NULL dereference  of fb_helper->fb
@ 2017-07-19 15:24 Chris Wilson
  2017-07-20  8:26 ` Daniel Vetter
  0 siblings, 1 reply; 3+ messages in thread
From: Chris Wilson @ 2017-07-19 15:24 UTC (permalink / raw)
  To: dri-devel; +Cc: Daniel Vetter, Thierry Reding

Prior to the fbdev being asynchronously configured on boot, the
fb_helper->fb may be unset.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101767
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Thierry Reding <treding@nvidia.com>
Cc: Daniel Vetter <daniel.vetter@ffwll.ch>
---
This may not be necessary with the recent async rework? One hopes.
---
 drivers/gpu/drm/drm_fb_helper.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/drivers/gpu/drm/drm_fb_helper.c b/drivers/gpu/drm/drm_fb_helper.c
index 42090fe00ef9..a44b6b434fa0 100644
--- a/drivers/gpu/drm/drm_fb_helper.c
+++ b/drivers/gpu/drm/drm_fb_helper.c
@@ -1502,6 +1502,9 @@ int drm_fb_helper_check_var(struct fb_var_screeninfo *var,
 	if (var->pixclock != 0 || in_dbg_master())
 		return -EINVAL;
 
+	if (!fb) /* too early, fbdev is not yet setup */
+		return -EINVAL;
+
 	/*
 	 * Changes struct fb_var_screeninfo are currently not pushed back
 	 * to KMS, hence fail if different settings are requested.
-- 
2.13.3

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^ permalink raw reply related	[flat|nested] 3+ messages in thread

* Re: [PATCH] drm: Prevent early NULL dereference  of fb_helper->fb
  2017-07-19 15:24 [PATCH] drm: Prevent early NULL dereference of fb_helper->fb Chris Wilson
@ 2017-07-20  8:26 ` Daniel Vetter
  2017-07-20  8:52   ` Chris Wilson
  0 siblings, 1 reply; 3+ messages in thread
From: Daniel Vetter @ 2017-07-20  8:26 UTC (permalink / raw)
  To: Chris Wilson; +Cc: Daniel Vetter, Thierry Reding, dri-devel

On Wed, Jul 19, 2017 at 04:24:50PM +0100, Chris Wilson wrote:
> Prior to the fbdev being asynchronously configured on boot, the
> fb_helper->fb may be unset.
> 
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101767
> Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
> Cc: Thierry Reding <treding@nvidia.com>
> Cc: Daniel Vetter <daniel.vetter@ffwll.ch>
> ---
> This may not be necessary with the recent async rework? One hopes.

It shouldn't be possible to call into check_var (or any other fb_ops
callback) before we register the framebuffer, and we don't do that before
the fb is real.

The bug description also says that after several suspend/resume cycles
does it blow up like that, so very unlikely fbdev isn't set up yet. And
the NULL pointer isn't really NULL.

There's something going wrong for sure, but I don't think it's this.
-Daniel

> ---
>  drivers/gpu/drm/drm_fb_helper.c | 3 +++
>  1 file changed, 3 insertions(+)
> 
> diff --git a/drivers/gpu/drm/drm_fb_helper.c b/drivers/gpu/drm/drm_fb_helper.c
> index 42090fe00ef9..a44b6b434fa0 100644
> --- a/drivers/gpu/drm/drm_fb_helper.c
> +++ b/drivers/gpu/drm/drm_fb_helper.c
> @@ -1502,6 +1502,9 @@ int drm_fb_helper_check_var(struct fb_var_screeninfo *var,
>  	if (var->pixclock != 0 || in_dbg_master())
>  		return -EINVAL;
>  
> +	if (!fb) /* too early, fbdev is not yet setup */
> +		return -EINVAL;
> +
>  	/*
>  	 * Changes struct fb_var_screeninfo are currently not pushed back
>  	 * to KMS, hence fail if different settings are requested.
> -- 
> 2.13.3
> 

-- 
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch
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^ permalink raw reply	[flat|nested] 3+ messages in thread

* Re: [PATCH] drm: Prevent early NULL dereference  of fb_helper->fb
  2017-07-20  8:26 ` Daniel Vetter
@ 2017-07-20  8:52   ` Chris Wilson
  0 siblings, 0 replies; 3+ messages in thread
From: Chris Wilson @ 2017-07-20  8:52 UTC (permalink / raw)
  To: Daniel Vetter; +Cc: Daniel Vetter, Thierry Reding, dri-devel

Quoting Daniel Vetter (2017-07-20 09:26:32)
> On Wed, Jul 19, 2017 at 04:24:50PM +0100, Chris Wilson wrote:
> > Prior to the fbdev being asynchronously configured on boot, the
> > fb_helper->fb may be unset.
> > 
> > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101767
> > Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
> > Cc: Thierry Reding <treding@nvidia.com>
> > Cc: Daniel Vetter <daniel.vetter@ffwll.ch>
> > ---
> > This may not be necessary with the recent async rework? One hopes.
> 
> It shouldn't be possible to call into check_var (or any other fb_ops
> callback) before we register the framebuffer, and we don't do that before
> the fb is real.
> 
> The bug description also says that after several suspend/resume cycles
> does it blow up like that, so very unlikely fbdev isn't set up yet. And
> the NULL pointer isn't really NULL.
> 
> There's something going wrong for sure, but I don't think it's this.

It was a stab in the dark as it looked like fb was the pointer behind
the crash. (And I have an inherent distrust of this code running before
everything is setup, and we know from experience that we can suspend
before it is setup.) We can rule out *var, so use-after-free of fb?
-Chris
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^ permalink raw reply	[flat|nested] 3+ messages in thread

end of thread, other threads:[~2017-07-20  8:52 UTC | newest]

Thread overview: 3+ messages (download: mbox.gz / follow: Atom feed)
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2017-07-19 15:24 [PATCH] drm: Prevent early NULL dereference of fb_helper->fb Chris Wilson
2017-07-20  8:26 ` Daniel Vetter
2017-07-20  8:52   ` Chris Wilson

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