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* [PATCH v2] libsdl2: Fix left rotated display for RaspPi/VC4/GLES2
@ 2018-08-28 22:19 Andreas Müller
  2018-08-29 14:16 ` Richard Purdie
  0 siblings, 1 reply; 7+ messages in thread
From: Andreas Müller @ 2018-08-28 22:19 UTC (permalink / raw)
  To: openembedded-core

The patch should increase performance for libsdl2 on GLES2 too.

Signed-off-by: Andreas Müller <schnitzeltony@gmail.com>
---
 ...01-GLES2-Get-sin-cos-out-of-vertex-shader.patch | 141 +++++++++++++++++++++
 meta/recipes-graphics/libsdl2/libsdl2_2.0.8.bb     |   1 +
 2 files changed, 142 insertions(+)
 create mode 100644 meta/recipes-graphics/libsdl2/libsdl2/0001-GLES2-Get-sin-cos-out-of-vertex-shader.patch

diff --git a/meta/recipes-graphics/libsdl2/libsdl2/0001-GLES2-Get-sin-cos-out-of-vertex-shader.patch b/meta/recipes-graphics/libsdl2/libsdl2/0001-GLES2-Get-sin-cos-out-of-vertex-shader.patch
new file mode 100644
index 0000000000..621b7ea1a0
--- /dev/null
+++ b/meta/recipes-graphics/libsdl2/libsdl2/0001-GLES2-Get-sin-cos-out-of-vertex-shader.patch
@@ -0,0 +1,141 @@
+From c215ba1d52a3d4ef03af3ab1a5baa1863f812aed Mon Sep 17 00:00:00 2001
+From: =?UTF-8?q?Andreas=20M=C3=BCller?= <schnitzeltony@gmail.com>
+Date: Fri, 24 Aug 2018 23:10:25 +0200
+Subject: [PATCH] GLES2: Get sin/cos out of vertex shader
+MIME-Version: 1.0
+Content-Type: text/plain; charset=UTF-8
+Content-Transfer-Encoding: 8bit
+
+The only place angle is activated and causes effect is RenderCopyEx. All other
+methods which use vertex shader, leave angle disabled and cause useless sin/cos
+calculation in shader.
+
+To get around shader's interface is changed to a vector that contains results
+of sin and cos. To behave properly when disabled, cos value is set with offset
+-1.0 making 0.0 default when deactivated.
+
+As nice side effect it simplifies GLES2_UpdateVertexBuffer: All attributes are
+vectors now.
+
+Additional background:
+
+* On RaspberryPi it gives a performace win for operations. Tested with
+  [1] numbers go down for 5-10% (not easy to estimate due to huge variation).
+* SDL_RenderCopyEx was tested with [2]
+* It works around left rotated display caused by low accuracy sin implemetation
+  in RaspberryPi/VC4 [3]
+
+Upstream-Status: Submitted [4]
+
+[1] https://github.com/schnitzeltony/sdl2box
+[2] https://github.com/schnitzeltony/sdl2rendercopyex
+[3] https://github.com/anholt/mesa/issues/110
+[4] https://hg.libsdl.org/SDL/rev/e5a666405750
+
+Signed-off-by: Andreas Müller <schnitzeltony@gmail.com>
+---
+ src/render/opengles2/SDL_render_gles2.c  | 17 ++++++++++++-----
+ src/render/opengles2/SDL_shaders_gles2.c | 14 +++++++++-----
+ 2 files changed, 21 insertions(+), 10 deletions(-)
+
+diff --git a/src/render/opengles2/SDL_render_gles2.c b/src/render/opengles2/SDL_render_gles2.c
+index 14671f7c8..7c54a7333 100644
+--- a/src/render/opengles2/SDL_render_gles2.c
++++ b/src/render/opengles2/SDL_render_gles2.c
+@@ -1530,7 +1530,7 @@ GLES2_UpdateVertexBuffer(SDL_Renderer *renderer, GLES2_Attribute attr,
+     GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
+ 
+ #if !SDL_GLES2_USE_VBOS
+-    data->glVertexAttribPointer(attr, attr == GLES2_ATTRIBUTE_ANGLE ? 1 : 2, GL_FLOAT, GL_FALSE, 0, vertexData);
++    data->glVertexAttribPointer(attr, 2, GL_FLOAT, GL_FALSE, 0, vertexData);
+ #else
+     if (!data->vertex_buffers[attr]) {
+         data->glGenBuffers(1, &data->vertex_buffers[attr]);
+@@ -1545,7 +1545,7 @@ GLES2_UpdateVertexBuffer(SDL_Renderer *renderer, GLES2_Attribute attr,
+         data->glBufferSubData(GL_ARRAY_BUFFER, 0, dataSizeInBytes, vertexData);
+     }
+ 
+-    data->glVertexAttribPointer(attr, attr == GLES2_ATTRIBUTE_ANGLE ? 1 : 2, GL_FLOAT, GL_FALSE, 0, 0);
++    data->glVertexAttribPointer(attr, 2, GL_FLOAT, GL_FALSE, 0, 0);
+ #endif
+ 
+     return 0;
+@@ -1853,6 +1853,8 @@ GLES2_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *s
+     return GL_CheckError("", renderer);
+ }
+ 
++#define PI 3.14159265f
++
+ static int
+ GLES2_RenderCopyEx(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect,
+                  const SDL_FRect *dstrect, const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
+@@ -1861,8 +1863,9 @@ GLES2_RenderCopyEx(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect
+     GLfloat vertices[8];
+     GLfloat texCoords[8];
+     GLfloat translate[8];
+-    GLfloat fAngle[4];
++    GLfloat fAngle[8];
+     GLfloat tmp;
++    float radian_angle;
+ 
+     GLES2_ActivateRenderer(renderer);
+ 
+@@ -1872,7 +1875,11 @@ GLES2_RenderCopyEx(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect
+ 
+     data->glEnableVertexAttribArray(GLES2_ATTRIBUTE_CENTER);
+     data->glEnableVertexAttribArray(GLES2_ATTRIBUTE_ANGLE);
+-    fAngle[0] = fAngle[1] = fAngle[2] = fAngle[3] = (GLfloat)(360.0f - angle);
++
++    radian_angle = PI * (360.0f - angle) / 180.f;
++    fAngle[0] = fAngle[2] = fAngle[4] = fAngle[6] = (GLfloat)sin(radian_angle);
++    /* render expects cos value - 1 (see GLES2_VertexSrc_Default_) */
++    fAngle[1] = fAngle[3] = fAngle[5] = fAngle[7] = (GLfloat)cos(radian_angle) - 1.0f;
+     /* Calculate the center of rotation */
+     translate[0] = translate[2] = translate[4] = translate[6] = (center->x + dstrect->x);
+     translate[1] = translate[3] = translate[5] = translate[7] = (center->y + dstrect->y);
+@@ -1901,7 +1908,7 @@ GLES2_RenderCopyEx(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect
+     data->glVertexAttribPointer(GLES2_ATTRIBUTE_CENTER, 2, GL_FLOAT, GL_FALSE, 0, translate);
+     data->glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);*/
+ 
+-    GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_ANGLE, fAngle, 4 * sizeof(GLfloat));
++    GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_ANGLE, fAngle, 8 * sizeof(GLfloat));
+     GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_CENTER, translate, 8 * sizeof(GLfloat));
+     GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_POSITION, vertices, 8 * sizeof(GLfloat));
+ 
+diff --git a/src/render/opengles2/SDL_shaders_gles2.c b/src/render/opengles2/SDL_shaders_gles2.c
+index b0bcdff25..f428a4945 100644
+--- a/src/render/opengles2/SDL_shaders_gles2.c
++++ b/src/render/opengles2/SDL_shaders_gles2.c
+@@ -30,20 +30,24 @@
+ /*************************************************************************************************
+  * Vertex/fragment shader source                                                                 *
+  *************************************************************************************************/
+-
++/* Notes on a_angle:
++   * It is a vector containing sin and cos for rotation matrix
++   * To get correct rotation for most cases when a_angle is disabled cos
++     value is decremented by 1.0 to get proper output with 0.0 which is
++     default value
++*/
+ static const Uint8 GLES2_VertexSrc_Default_[] = " \
+     uniform mat4 u_projection; \
+     attribute vec2 a_position; \
+     attribute vec2 a_texCoord; \
+-    attribute float a_angle; \
++    attribute vec2 a_angle; \
+     attribute vec2 a_center; \
+     varying vec2 v_texCoord; \
+     \
+     void main() \
+     { \
+-        float angle = radians(a_angle); \
+-        float c = cos(angle); \
+-        float s = sin(angle); \
++        float s = a_angle[0]; \
++        float c = a_angle[1] + 1.0; \
+         mat2 rotationMatrix = mat2(c, -s, s, c); \
+         vec2 position = rotationMatrix * (a_position - a_center) + a_center; \
+         v_texCoord = a_texCoord; \
+-- 
+2.14.4
+
diff --git a/meta/recipes-graphics/libsdl2/libsdl2_2.0.8.bb b/meta/recipes-graphics/libsdl2/libsdl2_2.0.8.bb
index accea38aaa..52bb93a17a 100644
--- a/meta/recipes-graphics/libsdl2/libsdl2_2.0.8.bb
+++ b/meta/recipes-graphics/libsdl2/libsdl2_2.0.8.bb
@@ -14,6 +14,7 @@ PROVIDES = "virtual/libsdl2"
 
 SRC_URI = "http://www.libsdl.org/release/SDL2-${PV}.tar.gz \
            file://more-gen-depends.patch \
+           file://0001-GLES2-Get-sin-cos-out-of-vertex-shader.patch \
 "
 
 S = "${WORKDIR}/SDL2-${PV}"
-- 
2.14.4



^ permalink raw reply related	[flat|nested] 7+ messages in thread

* Re: [PATCH v2] libsdl2: Fix left rotated display for RaspPi/VC4/GLES2
  2018-08-28 22:19 [PATCH v2] libsdl2: Fix left rotated display for RaspPi/VC4/GLES2 Andreas Müller
@ 2018-08-29 14:16 ` Richard Purdie
  2018-08-29 17:22   ` Andreas Müller
  0 siblings, 1 reply; 7+ messages in thread
From: Richard Purdie @ 2018-08-29 14:16 UTC (permalink / raw)
  To: Andreas Müller, openembedded-core

On Wed, 2018-08-29 at 00:19 +0200, Andreas Müller wrote:
> The patch should increase performance for libsdl2 on GLES2 too.
> 
> Signed-off-by: Andreas Müller <schnitzeltony@gmail.com>
> ---
>  ...01-GLES2-Get-sin-cos-out-of-vertex-shader.patch | 141
> +++++++++++++++++++++
>  meta/recipes-graphics/libsdl2/libsdl2_2.0.8.bb     |   1 +
>  2 files changed, 142 insertions(+)
>  create mode 100644 meta/recipes-graphics/libsdl2/libsdl2/0001-GLES2-
> Get-sin-cos-out-of-vertex-shader.patch
> 
> diff --git a/meta/recipes-graphics/libsdl2/libsdl2/0001-GLES2-Get-
> sin-cos-out-of-vertex-shader.patch b/meta/recipes-
> graphics/libsdl2/libsdl2/0001-GLES2-Get-sin-cos-out-of-vertex-
> shader.patch
> new file mode 100644
> index 0000000000..621b7ea1a0
> --- /dev/null
> +++ b/meta/recipes-graphics/libsdl2/libsdl2/0001-GLES2-Get-sin-cos-
> out-of-vertex-shader.patch
> @@ -0,0 +1,141 @@
> +From c215ba1d52a3d4ef03af3ab1a5baa1863f812aed Mon Sep 17 00:00:00
> 2001
> +From: =?UTF-8?q?Andreas=20M=C3=BCller?= <schnitzeltony@gmail.com>
> +Date: Fri, 24 Aug 2018 23:10:25 +0200
> +Subject: [PATCH] GLES2: Get sin/cos out of vertex shader
> +MIME-Version: 1.0
> +Content-Type: text/plain; charset=UTF-8
> +Content-Transfer-Encoding: 8bit
> +
> +The only place angle is activated and causes effect is RenderCopyEx.
> All other
> +methods which use vertex shader, leave angle disabled and cause
> useless sin/cos
> +calculation in shader.
> +
> +To get around shader's interface is changed to a vector that
> contains results
> +of sin and cos. To behave properly when disabled, cos value is set
> with offset
> +-1.0 making 0.0 default when deactivated.
> +
> +As nice side effect it simplifies GLES2_UpdateVertexBuffer: All
> attributes are
> +vectors now.
> +
> +Additional background:
> +
> +* On RaspberryPi it gives a performace win for operations. Tested
> with
> +  [1] numbers go down for 5-10% (not easy to estimate due to huge
> variation).
> +* SDL_RenderCopyEx was tested with [2]
> +* It works around left rotated display caused by low accuracy sin
> implemetation
> +  in RaspberryPi/VC4 [3]
> +
> +Upstream-Status: Submitted [4]

If I'm reading the logs correctly, this was actually merged upstream so
the status would become Accepted or Backport?

> +[1] https://github.com/schnitzeltony/sdl2box
> +[2] https://github.com/schnitzeltony/sdl2rendercopyex
> +[3] https://github.com/anholt/mesa/issues/110
> +[4] https://hg.libsdl.org/SDL/rev/e5a666405750

Cheers,

Richard


^ permalink raw reply	[flat|nested] 7+ messages in thread

* Re: [PATCH v2] libsdl2: Fix left rotated display for RaspPi/VC4/GLES2
  2018-08-29 14:16 ` Richard Purdie
@ 2018-08-29 17:22   ` Andreas Müller
  2018-08-30  9:44     ` richard.purdie
  0 siblings, 1 reply; 7+ messages in thread
From: Andreas Müller @ 2018-08-29 17:22 UTC (permalink / raw)
  To: Richard Purdie; +Cc: Patches and discussions about the oe-core layer

On Wed, Aug 29, 2018 at 4:16 PM, Richard Purdie
<richard.purdie@linuxfoundation.org> wrote:
> On Wed, 2018-08-29 at 00:19 +0200, Andreas Müller wrote:
>> The patch should increase performance for libsdl2 on GLES2 too.
>>
>> Signed-off-by: Andreas Müller <schnitzeltony@gmail.com>
>> ---
>>  ...01-GLES2-Get-sin-cos-out-of-vertex-shader.patch | 141
>> +++++++++++++++++++++
>>  meta/recipes-graphics/libsdl2/libsdl2_2.0.8.bb     |   1 +
>>  2 files changed, 142 insertions(+)
>>  create mode 100644 meta/recipes-graphics/libsdl2/libsdl2/0001-GLES2-
>> Get-sin-cos-out-of-vertex-shader.patch
>>
>> diff --git a/meta/recipes-graphics/libsdl2/libsdl2/0001-GLES2-Get-
>> sin-cos-out-of-vertex-shader.patch b/meta/recipes-
>> graphics/libsdl2/libsdl2/0001-GLES2-Get-sin-cos-out-of-vertex-
>> shader.patch
>> new file mode 100644
>> index 0000000000..621b7ea1a0
>> --- /dev/null
>> +++ b/meta/recipes-graphics/libsdl2/libsdl2/0001-GLES2-Get-sin-cos-
>> out-of-vertex-shader.patch
>> @@ -0,0 +1,141 @@
>> +From c215ba1d52a3d4ef03af3ab1a5baa1863f812aed Mon Sep 17 00:00:00
>> 2001
>> +From: =?UTF-8?q?Andreas=20M=C3=BCller?= <schnitzeltony@gmail.com>
>> +Date: Fri, 24 Aug 2018 23:10:25 +0200
>> +Subject: [PATCH] GLES2: Get sin/cos out of vertex shader
>> +MIME-Version: 1.0
>> +Content-Type: text/plain; charset=UTF-8
>> +Content-Transfer-Encoding: 8bit
>> +
>> +The only place angle is activated and causes effect is RenderCopyEx.
>> All other
>> +methods which use vertex shader, leave angle disabled and cause
>> useless sin/cos
>> +calculation in shader.
>> +
>> +To get around shader's interface is changed to a vector that
>> contains results
>> +of sin and cos. To behave properly when disabled, cos value is set
>> with offset
>> +-1.0 making 0.0 default when deactivated.
>> +
>> +As nice side effect it simplifies GLES2_UpdateVertexBuffer: All
>> attributes are
>> +vectors now.
>> +
>> +Additional background:
>> +
>> +* On RaspberryPi it gives a performace win for operations. Tested
>> with
>> +  [1] numbers go down for 5-10% (not easy to estimate due to huge
>> variation).
>> +* SDL_RenderCopyEx was tested with [2]
>> +* It works around left rotated display caused by low accuracy sin
>> implemetation
>> +  in RaspberryPi/VC4 [3]
>> +
>> +Upstream-Status: Submitted [4]
>
> If I'm reading the logs correctly, this was actually merged upstream so
> the status would become Accepted or Backport?
>
>> +[1] https://github.com/schnitzeltony/sdl2box
>> +[2] https://github.com/schnitzeltony/sdl2rendercopyex
>> +[3] https://github.com/anholt/mesa/issues/110
>> +[4] https://hg.libsdl.org/SDL/rev/e5a666405750
>
> Cheers,
>
> Richard
LOL: V1 I tried 'Applied [4]'

and received patch failure message with the following hint:

| Valid status     Pending, Accepted, Backport, Denied, Inappropriate
[reason], Submitted [where]

My favourite would have been

| Accepted[4]

to state out clearly that '[4]' is oe-specific and not part of the
original patch. If I read the hint correctly that would have caused
another patch failure. So I chose Submitted.

So Accepted without []?

Sorry to ask such kind of questions...

Andreas


^ permalink raw reply	[flat|nested] 7+ messages in thread

* Re: [PATCH v2] libsdl2: Fix left rotated display for RaspPi/VC4/GLES2
  2018-08-29 17:22   ` Andreas Müller
@ 2018-08-30  9:44     ` richard.purdie
  2018-08-30 10:45       ` Andreas Müller
  0 siblings, 1 reply; 7+ messages in thread
From: richard.purdie @ 2018-08-30  9:44 UTC (permalink / raw)
  To: Andreas Müller; +Cc: Patches and discussions about the oe-core layer

On Wed, 2018-08-29 at 19:22 +0200, Andreas Müller wrote:
> On Wed, Aug 29, 2018 at 4:16 PM, Richard Purdie
> <richard.purdie@linuxfoundation.org> wrote:
> > On Wed, 2018-08-29 at 00:19 +0200, Andreas Müller wrote:
> > > The patch should increase performance for libsdl2 on GLES2 too.
> > > 
> > > Signed-off-by: Andreas Müller <schnitzeltony@gmail.com>
> > > ---
> > >  ...01-GLES2-Get-sin-cos-out-of-vertex-shader.patch | 141
> > > +++++++++++++++++++++
> > >  meta/recipes-graphics/libsdl2/libsdl2_2.0.8.bb     |   1 +
> > >  2 files changed, 142 insertions(+)
> > >  create mode 100644 meta/recipes-graphics/libsdl2/libsdl2/0001-
> > > GLES2-
> > > Get-sin-cos-out-of-vertex-shader.patch
> > > 
> > > diff --git a/meta/recipes-graphics/libsdl2/libsdl2/0001-GLES2-
> > > Get-
> > > sin-cos-out-of-vertex-shader.patch b/meta/recipes-
> > > graphics/libsdl2/libsdl2/0001-GLES2-Get-sin-cos-out-of-vertex-
> > > shader.patch
> > > new file mode 100644
> > > index 0000000000..621b7ea1a0
> > > --- /dev/null
> > > +++ b/meta/recipes-graphics/libsdl2/libsdl2/0001-GLES2-Get-sin-
> > > cos-
> > > out-of-vertex-shader.patch
> > > @@ -0,0 +1,141 @@
> > > +From c215ba1d52a3d4ef03af3ab1a5baa1863f812aed Mon Sep 17
> > > 00:00:00
> > > 2001
> > > +From: =?UTF-8?q?Andreas=20M=C3=BCller?= <schnitzeltony@gmail.com
> > > >
> > > +Date: Fri, 24 Aug 2018 23:10:25 +0200
> > > +Subject: [PATCH] GLES2: Get sin/cos out of vertex shader
> > > +MIME-Version: 1.0
> > > +Content-Type: text/plain; charset=UTF-8
> > > +Content-Transfer-Encoding: 8bit
> > > +
> > > +The only place angle is activated and causes effect is
> > > RenderCopyEx.
> > > All other
> > > +methods which use vertex shader, leave angle disabled and cause
> > > useless sin/cos
> > > +calculation in shader.
> > > +
> > > +To get around shader's interface is changed to a vector that
> > > contains results
> > > +of sin and cos. To behave properly when disabled, cos value is
> > > set
> > > with offset
> > > +-1.0 making 0.0 default when deactivated.
> > > +
> > > +As nice side effect it simplifies GLES2_UpdateVertexBuffer: All
> > > attributes are
> > > +vectors now.
> > > +
> > > +Additional background:
> > > +
> > > +* On RaspberryPi it gives a performace win for operations.
> > > Tested
> > > with
> > > +  [1] numbers go down for 5-10% (not easy to estimate due to
> > > huge
> > > variation).
> > > +* SDL_RenderCopyEx was tested with [2]
> > > +* It works around left rotated display caused by low accuracy
> > > sin
> > > implemetation
> > > +  in RaspberryPi/VC4 [3]
> > > +
> > > +Upstream-Status: Submitted [4]
> > 
> > If I'm reading the logs correctly, this was actually merged
> > upstream so
> > the status would become Accepted or Backport?
> > 
> > > +[1] https://github.com/schnitzeltony/sdl2box
> > > +[2] https://github.com/schnitzeltony/sdl2rendercopyex
> > > +[3] https://github.com/anholt/mesa/issues/110
> > > +[4] https://hg.libsdl.org/SDL/rev/e5a666405750
> > 
> > Cheers,
> > 
> > Richard
> 
> LOL: V1 I tried 'Applied [4]'
> 
> and received patch failure message with the following hint:
> 
> > Valid status     Pending, Accepted, Backport, Denied, Inappropriate
> 
> [reason], Submitted [where]
> 
> My favourite would have been
> 
> > Accepted[4]
> 
> to state out clearly that '[4]' is oe-specific and not part of the
> original patch. If I read the hint correctly that would have caused
> another patch failure. So I chose Submitted.
> 
> So Accepted without []?
> 
> Sorry to ask such kind of questions...

I'd have thought Accepted should have a []. A quick grep shows other
patches which have that in the tree so I suspect that help text is
misleading...

Cheers,

Richard


^ permalink raw reply	[flat|nested] 7+ messages in thread

* Re: [PATCH v2] libsdl2: Fix left rotated display for RaspPi/VC4/GLES2
  2018-08-30  9:44     ` richard.purdie
@ 2018-08-30 10:45       ` Andreas Müller
  2018-08-30 15:22         ` richard.purdie
  0 siblings, 1 reply; 7+ messages in thread
From: Andreas Müller @ 2018-08-30 10:45 UTC (permalink / raw)
  To: Richard Purdie; +Cc: Patches and discussions about the oe-core layer

On Thu, Aug 30, 2018 at 11:44 AM,  <richard.purdie@linuxfoundation.org> wrote:
> On Wed, 2018-08-29 at 19:22 +0200, Andreas Müller wrote:
>> On Wed, Aug 29, 2018 at 4:16 PM, Richard Purdie
>> <richard.purdie@linuxfoundation.org> wrote:
>> > On Wed, 2018-08-29 at 00:19 +0200, Andreas Müller wrote:
>> > > The patch should increase performance for libsdl2 on GLES2 too.
>> > >
>> > > Signed-off-by: Andreas Müller <schnitzeltony@gmail.com>
>> > > ---
>> > >  ...01-GLES2-Get-sin-cos-out-of-vertex-shader.patch | 141
>> > > +++++++++++++++++++++
>> > >  meta/recipes-graphics/libsdl2/libsdl2_2.0.8.bb     |   1 +
>> > >  2 files changed, 142 insertions(+)
>> > >  create mode 100644 meta/recipes-graphics/libsdl2/libsdl2/0001-
>> > > GLES2-
>> > > Get-sin-cos-out-of-vertex-shader.patch
>> > >
>> > > diff --git a/meta/recipes-graphics/libsdl2/libsdl2/0001-GLES2-
>> > > Get-
>> > > sin-cos-out-of-vertex-shader.patch b/meta/recipes-
>> > > graphics/libsdl2/libsdl2/0001-GLES2-Get-sin-cos-out-of-vertex-
>> > > shader.patch
>> > > new file mode 100644
>> > > index 0000000000..621b7ea1a0
>> > > --- /dev/null
>> > > +++ b/meta/recipes-graphics/libsdl2/libsdl2/0001-GLES2-Get-sin-
>> > > cos-
>> > > out-of-vertex-shader.patch
>> > > @@ -0,0 +1,141 @@
>> > > +From c215ba1d52a3d4ef03af3ab1a5baa1863f812aed Mon Sep 17
>> > > 00:00:00
>> > > 2001
>> > > +From: =?UTF-8?q?Andreas=20M=C3=BCller?= <schnitzeltony@gmail.com
>> > > >
>> > > +Date: Fri, 24 Aug 2018 23:10:25 +0200
>> > > +Subject: [PATCH] GLES2: Get sin/cos out of vertex shader
>> > > +MIME-Version: 1.0
>> > > +Content-Type: text/plain; charset=UTF-8
>> > > +Content-Transfer-Encoding: 8bit
>> > > +
>> > > +The only place angle is activated and causes effect is
>> > > RenderCopyEx.
>> > > All other
>> > > +methods which use vertex shader, leave angle disabled and cause
>> > > useless sin/cos
>> > > +calculation in shader.
>> > > +
>> > > +To get around shader's interface is changed to a vector that
>> > > contains results
>> > > +of sin and cos. To behave properly when disabled, cos value is
>> > > set
>> > > with offset
>> > > +-1.0 making 0.0 default when deactivated.
>> > > +
>> > > +As nice side effect it simplifies GLES2_UpdateVertexBuffer: All
>> > > attributes are
>> > > +vectors now.
>> > > +
>> > > +Additional background:
>> > > +
>> > > +* On RaspberryPi it gives a performace win for operations.
>> > > Tested
>> > > with
>> > > +  [1] numbers go down for 5-10% (not easy to estimate due to
>> > > huge
>> > > variation).
>> > > +* SDL_RenderCopyEx was tested with [2]
>> > > +* It works around left rotated display caused by low accuracy
>> > > sin
>> > > implemetation
>> > > +  in RaspberryPi/VC4 [3]
>> > > +
>> > > +Upstream-Status: Submitted [4]
>> >
>> > If I'm reading the logs correctly, this was actually merged
>> > upstream so
>> > the status would become Accepted or Backport?
>> >
>> > > +[1] https://github.com/schnitzeltony/sdl2box
>> > > +[2] https://github.com/schnitzeltony/sdl2rendercopyex
>> > > +[3] https://github.com/anholt/mesa/issues/110
>> > > +[4] https://hg.libsdl.org/SDL/rev/e5a666405750
>> >
>> > Cheers,
>> >
>> > Richard
>>
>> LOL: V1 I tried 'Applied [4]'
>>
>> and received patch failure message with the following hint:
>>
>> > Valid status     Pending, Accepted, Backport, Denied, Inappropriate
>>
>> [reason], Submitted [where]
>>
>> My favourite would have been
>>
>> > Accepted[4]
>>
>> to state out clearly that '[4]' is oe-specific and not part of the
>> original patch. If I read the hint correctly that would have caused
>> another patch failure. So I chose Submitted.
>>
>> So Accepted without []?
>>
>> Sorry to ask such kind of questions...
>
> I'd have thought Accepted should have a []. A quick grep shows other
> patches which have that in the tree so I suspect that help text is
> misleading...
>
V2 with Accepted?

Andreas


^ permalink raw reply	[flat|nested] 7+ messages in thread

* Re: [PATCH v2] libsdl2: Fix left rotated display for RaspPi/VC4/GLES2
  2018-08-30 10:45       ` Andreas Müller
@ 2018-08-30 15:22         ` richard.purdie
  2018-08-30 19:11           ` Andreas Müller
  0 siblings, 1 reply; 7+ messages in thread
From: richard.purdie @ 2018-08-30 15:22 UTC (permalink / raw)
  To: Andreas Müller; +Cc: Patches and discussions about the oe-core layer

On Thu, 2018-08-30 at 12:45 +0200, Andreas Müller wrote:
> > I'd have thought Accepted should have a []. A quick grep shows
> > other
> > patches which have that in the tree so I suspect that help text is
> > misleading...
> > 
> 
> V2 with Accepted?

I've tweaked it in -next to save reposting and remerging the patches :)

Cheers,

Richard


^ permalink raw reply	[flat|nested] 7+ messages in thread

* Re: [PATCH v2] libsdl2: Fix left rotated display for RaspPi/VC4/GLES2
  2018-08-30 15:22         ` richard.purdie
@ 2018-08-30 19:11           ` Andreas Müller
  0 siblings, 0 replies; 7+ messages in thread
From: Andreas Müller @ 2018-08-30 19:11 UTC (permalink / raw)
  To: Richard Purdie; +Cc: Patches and discussions about the oe-core layer

On Thu, Aug 30, 2018 at 5:22 PM,  <richard.purdie@linuxfoundation.org> wrote:
> On Thu, 2018-08-30 at 12:45 +0200, Andreas Müller wrote:
>> > I'd have thought Accepted should have a []. A quick grep shows
>> > other
>> > patches which have that in the tree so I suspect that help text is
>> > misleading...
>> >
>>
>> V2 with Accepted?
>
> I've tweaked it in -next to save reposting and remerging the patches :)
>
> Cheers,
>
Thanks and sorry for consuming your time on this - try to do better next time

Andreas


^ permalink raw reply	[flat|nested] 7+ messages in thread

end of thread, other threads:[~2018-08-30 19:11 UTC | newest]

Thread overview: 7+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2018-08-28 22:19 [PATCH v2] libsdl2: Fix left rotated display for RaspPi/VC4/GLES2 Andreas Müller
2018-08-29 14:16 ` Richard Purdie
2018-08-29 17:22   ` Andreas Müller
2018-08-30  9:44     ` richard.purdie
2018-08-30 10:45       ` Andreas Müller
2018-08-30 15:22         ` richard.purdie
2018-08-30 19:11           ` Andreas Müller

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