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* [igt-dev] [PATCH i-g-t v2 0/2] Shaders documentation RESENDING
@ 2018-10-03 13:48 Katarzyna Dec
  2018-10-03 13:48 ` [igt-dev] [PATCH i-g-t v2 1/2] shaders: Add assembler instructions and update README for shaders Katarzyna Dec
                   ` (2 more replies)
  0 siblings, 3 replies; 8+ messages in thread
From: Katarzyna Dec @ 2018-10-03 13:48 UTC (permalink / raw)
  To: igt-dev

 This is the same series that was sent in june'18, but got lost during review.
 Major issue was with introducing IGA for newer gens.
 I've discussed about this series lately on intel-gfx and with high probability
 we could merge it (after successful review).

 Please look at these patches and leave your comment.

 v2: I have applied comments from review - fixed typos, changed readme files,
 updated converter and updated comments like "see shader/ps" in libs to new
 path.

 Cc: Arkadiusz Hiler <arkadiusz.hiler@intel.com>
 Cc: Petri Latvala <petri.latvala@intel.com>
 Cc: Kalamarz Lukasz <lukasz.kalamarz@intel.com>
 Cc: Antonio Argenziano <antonio.argenziano@intel.com>

Katarzyna Dec (2):
  shaders: Add assembler instructions and update README for shaders
  lib/i915: Move shaders directory

 lib/gpgpu_fill.c                              |  2 +-
 lib/i915/shaders/README                       | 25 ++++++++++++++++++
 lib/i915/shaders/converter.py                 | 26 +++++++++++++++++++
 .../i915/shaders}/gpgpu/gpgpu_fill.gxa        |  0
 lib/i915/shaders/gpgpu/gpgpu_fill_gen8.asm    | 10 +++++++
 lib/i915/shaders/gpgpu/gpgpu_fill_gen9.asm    | 10 +++++++
 .../i915/shaders}/media/media_fill.gxa        |  0
 lib/i915/shaders/media/media_fill_gen8.asm    | 11 ++++++++
 {shaders => lib/i915/shaders}/ps/blit.g7a     |  0
 lib/i915/shaders/ps/blit_gen8.asm             |  7 +++++
 lib/i915/shaders/ps/neg1_gen8.asm             |  9 +++++++
 .../i915/shaders}/ps/neg1_test.g7a            |  0
 lib/rendercopy_gen8.c                         |  2 +-
 lib/rendercopy_gen9.c                         |  2 +-
 shaders/gpgpu/README                          |  4 ---
 shaders/media/README                          |  5 ----
 shaders/ps/README                             |  1 -
 17 files changed, 101 insertions(+), 13 deletions(-)
 create mode 100644 lib/i915/shaders/README
 create mode 100644 lib/i915/shaders/converter.py
 rename {shaders => lib/i915/shaders}/gpgpu/gpgpu_fill.gxa (100%)
 create mode 100644 lib/i915/shaders/gpgpu/gpgpu_fill_gen8.asm
 create mode 100644 lib/i915/shaders/gpgpu/gpgpu_fill_gen9.asm
 rename {shaders => lib/i915/shaders}/media/media_fill.gxa (100%)
 create mode 100644 lib/i915/shaders/media/media_fill_gen8.asm
 rename {shaders => lib/i915/shaders}/ps/blit.g7a (100%)
 create mode 100644 lib/i915/shaders/ps/blit_gen8.asm
 create mode 100644 lib/i915/shaders/ps/neg1_gen8.asm
 rename {shaders => lib/i915/shaders}/ps/neg1_test.g7a (100%)
 delete mode 100644 shaders/gpgpu/README
 delete mode 100644 shaders/media/README
 delete mode 100644 shaders/ps/README

-- 
2.17.1

_______________________________________________
igt-dev mailing list
igt-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/igt-dev

^ permalink raw reply	[flat|nested] 8+ messages in thread

* [igt-dev] [PATCH i-g-t v2 1/2] shaders: Add assembler instructions and update README for shaders
  2018-10-03 13:48 [igt-dev] [PATCH i-g-t v2 0/2] Shaders documentation RESENDING Katarzyna Dec
@ 2018-10-03 13:48 ` Katarzyna Dec
  2018-10-04  7:53   ` Arkadiusz Hiler
  2018-10-03 13:48 ` [igt-dev] [PATCH i-g-t v2 2/2] lib/i915: Move shaders directory Katarzyna Dec
  2018-10-03 17:33 ` [igt-dev] ✓ Fi.CI.BAT: success for Shaders documentation RESENDING (rev3) Patchwork
  2 siblings, 1 reply; 8+ messages in thread
From: Katarzyna Dec @ 2018-10-03 13:48 UTC (permalink / raw)
  To: igt-dev

We're not planning to work on assembler in igt anymore, since we can
reuse an existing project (IGA) that will do this work for us. The
only extra thing we need to do is convert the result binary to C-array,
simple python script.

v2: Moved converter to single file. Fixed README for shaders.
v3: Fixed typos.
v4: Used python3 in converter. Added 'usage' section to script. Droped
readme files for particular shaders and consolidated all needed
information in one general file.

Signed-off-by: Katarzyna Dec <katarzyna.dec@intel.com>
Cc: Arkadiusz Hiler <arkadiusz.hiler@intel.com>
Cc: Petri Latvala <petri.latvala@intel.com>
Cc: Kalamarz Lukasz <lukasz.kalamarz@intel.com>
Cc: Antonio Argenziano <antonio.argenziano@intel.com>
---
 shaders/README                    | 25 +++++++++++++++++++++++++
 shaders/converter.py              | 26 ++++++++++++++++++++++++++
 shaders/gpgpu/README              |  4 ----
 shaders/gpgpu/gpgpu_fill_gen8.asm | 10 ++++++++++
 shaders/gpgpu/gpgpu_fill_gen9.asm | 10 ++++++++++
 shaders/media/README              |  5 -----
 shaders/media/media_fill_gen8.asm | 11 +++++++++++
 shaders/ps/README                 |  1 -
 shaders/ps/blit_gen8.asm          |  7 +++++++
 shaders/ps/neg1_gen8.asm          |  9 +++++++++
 10 files changed, 98 insertions(+), 10 deletions(-)
 create mode 100644 shaders/README
 create mode 100644 shaders/converter.py
 delete mode 100644 shaders/gpgpu/README
 create mode 100644 shaders/gpgpu/gpgpu_fill_gen8.asm
 create mode 100644 shaders/gpgpu/gpgpu_fill_gen9.asm
 delete mode 100644 shaders/media/README
 create mode 100644 shaders/media/media_fill_gen8.asm
 delete mode 100644 shaders/ps/README
 create mode 100644 shaders/ps/blit_gen8.asm
 create mode 100644 shaders/ps/neg1_gen8.asm

diff --git a/shaders/README b/shaders/README
new file mode 100644
index 00000000..06b9883c
--- /dev/null
+++ b/shaders/README
@@ -0,0 +1,25 @@
+This directory is for shaders used in media_fill, gpgpu_fill, rendercopy
+and media_spin libraries.
+
+Till Gen8 shaders were generated using intel-gen4asm script (implementation in
+assembler/ directory). From Gen8 it is possible to use Intel Graphics Assembler
+to generate binary from asm instructions.
+https://github.com/intel/intel-graphics-compiler
+    1. Clone IGC project
+    2. Go to igc/visa/iga
+    3. Build iga
+        cmake . && make
+
+For maintaining compatibility with our tests there is a bin to hex converter
+written in python:
+    $>converter.py input_file > output_file
+e.g.$>python converter.py gen9_iga_output > gen9_hex_array
+
+Commands used to generate the shader on gen7
+$> m4 gpgpu_fill.gxa > gpgpu_fill.gxm
+$> intel-gen4asm -g 7 -o <output> gpgpu_fill.gxm
+
+Commands used to generate the shader on gen8
+$> m4 media_fill.gxa > media_fill.gxm
+$> intel-gen4asm -g 8 -o <output> media_fill.gxm
+
diff --git a/shaders/converter.py b/shaders/converter.py
new file mode 100644
index 00000000..25a79a94
--- /dev/null
+++ b/shaders/converter.py
@@ -0,0 +1,26 @@
+#!/usr/bin/env python3
+import struct
+import sys
+import argparse
+
+parser=argparse.ArgumentParser(
+            description='''Script for converting shaders from binary to hex ''' )
+parser = argparse.ArgumentParser(prog='converter.py', usage='%(prog)s binary_file')
+parser.add_argument('binary', nargs=1, help='binary_file')
+args=parser.parse_args()
+
+print "static const uint32_t kernel[][4] = {"
+with open(sys.argv[1], 'r') as f:
+    fmt = '<LLLL'
+    step = struct.calcsize(fmt)
+    while True:
+        buf = f.read(step)
+        if not buf:
+            break
+        elif len(buf) < step:
+            buf += '\x00' * (step - len(buf))
+
+        val = struct.unpack('<LLLL', buf)
+        print "\t{{ 0x{:08x}, 0x{:08x}, 0x{:08x}, 0x{:08x} }},".format(*val)
+
+print "};"
diff --git a/shaders/gpgpu/README b/shaders/gpgpu/README
deleted file mode 100644
index 3bf328ad..00000000
--- a/shaders/gpgpu/README
+++ /dev/null
@@ -1,4 +0,0 @@
-
-Commands used to generate the shader on gen7
-$> m4 gpgpu_fill.gxa > gpgpu_fill.gxm
-$> intel-gen4asm -g 7 -o <output> gpgpu_fill.gxm
diff --git a/shaders/gpgpu/gpgpu_fill_gen8.asm b/shaders/gpgpu/gpgpu_fill_gen8.asm
new file mode 100644
index 00000000..448e0256
--- /dev/null
+++ b/shaders/gpgpu/gpgpu_fill_gen8.asm
@@ -0,0 +1,10 @@
+         mov (4|M0)               r1.0<1>:ub    r1.0<0;1,0>:ub
+         mul (1|M0)               r2.0<1>:ud    r0.1<0;1,0>:ud    0x10:ud
+         mov (1|M0)               r2.1<1>:ud    r0.6<0;1,0>:ud
+         mov (8|M0)               r4.0<1>:ud    r0.0<8;8,1>:ud
+         mov (2|M0)               r4.0<1>:ud    r2.0<2;2,1>:ud
+         mov (1|M0)               r4.2<1>:ud    0xF:ud
+         mov (16|M0)   (eq)f0.0   r5.0<1>:ud    r1.0<0;1,0>:ud
+         send (16|M0)             acc0.0:uw  r4:d  0xC       0x060A8000 //  DP_DC1  wr:3h, rd:0, fc: 0x28000
+         mov (8|M0)               r112.0<1>:ud  r0.0<8;8,1>:ud
+         send (16|M0)             null:uw  r112:d  0x27      0x02000010 {EOT} //  SPAWNER  wr:1, rd:0, fc: 0x10
diff --git a/shaders/gpgpu/gpgpu_fill_gen9.asm b/shaders/gpgpu/gpgpu_fill_gen9.asm
new file mode 100644
index 00000000..6f948935
--- /dev/null
+++ b/shaders/gpgpu/gpgpu_fill_gen9.asm
@@ -0,0 +1,10 @@
+         mov (4|M0)  r1.0<1>:ub    r1.0<0;1,0>:ub
+         mul (1|M0)  r2.0<1>:ud    r0.1<0;1,0>:ud    0x10:ud
+         mov (1|M0)  r2.1<1>:ud    r0.6<0;1,0>:ud
+         mov (8|M0)  r4.0<1>:ud    r0.0<8;8,1>:ud
+         mov (2|M0)  r4.0<1>:ud    r2.0<2;2,1>:ud
+         mov (1|M0)  r4.2<1>:ud    0xF:ud
+         mov (16|M0) r5.0<1>:ud    r1.0<0;1,0>:ud
+         send (16|M0)  acc0.0:uw  r4:d  0xC       0x060A8000 //  DP_DC1  wr:3h, rd:0, fc: 0x28000
+         mov (8|M0)  r112.0<1>:ud  r0.0<8;8,1>:ud
+         send (16|M0)  null:uw  r112:d  0x27      0x02000010 {EOT} //  SPAWNER  wr:1, rd:0, fc: 0x10
diff --git a/shaders/media/README b/shaders/media/README
deleted file mode 100644
index 9f296010..00000000
--- a/shaders/media/README
+++ /dev/null
@@ -1,5 +0,0 @@
-These files are here for reference only.
-
-Commands used to generate the shader on gen8
-$> m4 media_fill.gxa > media_fill.gxm
-$> intel-gen4asm -g 8 -o <output> media_fill.gxm
diff --git a/shaders/media/media_fill_gen8.asm b/shaders/media/media_fill_gen8.asm
new file mode 100644
index 00000000..4b6eb84b
--- /dev/null
+++ b/shaders/media/media_fill_gen8.asm
@@ -0,0 +1,11 @@
+        mov (4|M0)  r1.0<1>:ub    r1.0<0;1,0>:ub
+        mov (8|M0)  r4.0<1>:ud    r0.0<8;8,1>:ud
+        mov (2|M0)  r4.0<1>:ud    r2.0<2;2,1>:ud
+        mov (1|M0)  r4.2<1>:ud    0xF000F:ud
+        mov (16|M0) r5.0<1>:ud    r1.0<0;1,0>:ud
+        mov (16|M0) r7.0<1>:ud    r1.0<0;1,0>:ud
+        mov (16|M0) r9.0<1>:ud    r1.0<0;1,0>:ud
+        mov (16|M0) r11.0<1>:ud   r1.0<0;1,0>:ud
+        send (16|M0) acc0.0:uw  r4:d  0x1000000C  0x120A8000 //  DP_DC1  wr:9h, rd:0, fc: 0x28000
+        mov (8|M0) r112.0<1>:ud  r0.0<8;8,1>:ud
+        send (16|M0) null:uw  r112:d  0x10000027  0x02000010 {EOT} //  SPAWNER  wr:1, rd:0, fc: 0x10
diff --git a/shaders/ps/README b/shaders/ps/README
deleted file mode 100644
index b196d025..00000000
--- a/shaders/ps/README
+++ /dev/null
@@ -1 +0,0 @@
-These files are here for reference only.
diff --git a/shaders/ps/blit_gen8.asm b/shaders/ps/blit_gen8.asm
new file mode 100644
index 00000000..c35b70a1
--- /dev/null
+++ b/shaders/ps/blit_gen8.asm
@@ -0,0 +1,7 @@
+ pln (8|M0) r10.0<1>:f r6.0<0;1,0>:f r2.0<8;8,1>:f
+ pln (8|M0) r11.0<1>:f r6.0<0;1,0>:f r4.0<8;8,1>:f
+ pln (8|M0) r12.0<1>:f r6.4<0;1,0>:f r2.0<8;8,1>:f
+ pln (8|M0) 13.0<1>:f r6.4<0;1,0>:f r4.0<8;8,1>:f
+ send (16|M0) r112:f r10:ub 0x10000002 0x08840001 // SAMPLER wr:4, rd:8, fc: 0x40001
+ send (16|M0) null:f r112:ub 0x10000025 0x10031000 {EOT} // DP_RC wr:8, rd:0, Render Target Write msc:16, to #0
+
diff --git a/shaders/ps/neg1_gen8.asm b/shaders/ps/neg1_gen8.asm
new file mode 100644
index 00000000..582375b5
--- /dev/null
+++ b/shaders/ps/neg1_gen8.asm
@@ -0,0 +1,9 @@
+mov(8) r112:ud 0x3f800000:ud
+mov(8) r113:ud 0x3f800000:ud
+mov(8) r114:ud 0x3f800000:ud
+mov(8) r115:ud 0x3f800000:ud
+mov(8) r116:ud 0x3f800000:ud
+mov(8) r117:ud 0x3f800000:ud
+mov(8) r118:ud 0x3f800000:ud
+mov(8) r119:ud 0x3f800000:ud
+send(16) null r112  0x25 0x10031000 { EOT }
-- 
2.17.1

_______________________________________________
igt-dev mailing list
igt-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/igt-dev

^ permalink raw reply related	[flat|nested] 8+ messages in thread

* [igt-dev] [PATCH i-g-t v2 2/2] lib/i915: Move shaders directory
  2018-10-03 13:48 [igt-dev] [PATCH i-g-t v2 0/2] Shaders documentation RESENDING Katarzyna Dec
  2018-10-03 13:48 ` [igt-dev] [PATCH i-g-t v2 1/2] shaders: Add assembler instructions and update README for shaders Katarzyna Dec
@ 2018-10-03 13:48 ` Katarzyna Dec
  2018-10-03 17:33 ` [igt-dev] ✓ Fi.CI.BAT: success for Shaders documentation RESENDING (rev3) Patchwork
  2 siblings, 0 replies; 8+ messages in thread
From: Katarzyna Dec @ 2018-10-03 13:48 UTC (permalink / raw)
  To: igt-dev

In shaders/ directory we got Intel specific information. As igt
is a project for more vendors, let's move this directory to
lib/i915.

v2: Changed shaders directory path in library files comments.

Signed-off-by: Katarzyna Dec <katarzyna.dec@intel.com>
Cc: Arkadiusz Hiler <arkadiusz.hiler@intel.com>
Cc: Petri Latvala <petri.latvala@intel.com>
Cc: Kalamarz Lukasz <lukasz.kalamarz@intel.com>
Cc: Antonio Argenziano <antonio.argenziano@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
---
 lib/gpgpu_fill.c                                        | 2 +-
 {shaders => lib/i915/shaders}/README                    | 0
 {shaders => lib/i915/shaders}/converter.py              | 0
 {shaders => lib/i915/shaders}/gpgpu/gpgpu_fill.gxa      | 0
 {shaders => lib/i915/shaders}/gpgpu/gpgpu_fill_gen8.asm | 0
 {shaders => lib/i915/shaders}/gpgpu/gpgpu_fill_gen9.asm | 0
 {shaders => lib/i915/shaders}/media/media_fill.gxa      | 0
 {shaders => lib/i915/shaders}/media/media_fill_gen8.asm | 0
 {shaders => lib/i915/shaders}/ps/blit.g7a               | 0
 {shaders => lib/i915/shaders}/ps/blit_gen8.asm          | 0
 {shaders => lib/i915/shaders}/ps/neg1_gen8.asm          | 0
 {shaders => lib/i915/shaders}/ps/neg1_test.g7a          | 0
 lib/rendercopy_gen8.c                                   | 2 +-
 lib/rendercopy_gen9.c                                   | 2 +-
 14 files changed, 3 insertions(+), 3 deletions(-)
 rename {shaders => lib/i915/shaders}/README (100%)
 rename {shaders => lib/i915/shaders}/converter.py (100%)
 rename {shaders => lib/i915/shaders}/gpgpu/gpgpu_fill.gxa (100%)
 rename {shaders => lib/i915/shaders}/gpgpu/gpgpu_fill_gen8.asm (100%)
 rename {shaders => lib/i915/shaders}/gpgpu/gpgpu_fill_gen9.asm (100%)
 rename {shaders => lib/i915/shaders}/media/media_fill.gxa (100%)
 rename {shaders => lib/i915/shaders}/media/media_fill_gen8.asm (100%)
 rename {shaders => lib/i915/shaders}/ps/blit.g7a (100%)
 rename {shaders => lib/i915/shaders}/ps/blit_gen8.asm (100%)
 rename {shaders => lib/i915/shaders}/ps/neg1_gen8.asm (100%)
 rename {shaders => lib/i915/shaders}/ps/neg1_test.g7a (100%)

diff --git a/lib/gpgpu_fill.c b/lib/gpgpu_fill.c
index af2935ab..003f4616 100644
--- a/lib/gpgpu_fill.c
+++ b/lib/gpgpu_fill.c
@@ -34,7 +34,7 @@
 #include "gpgpu_fill.h"
 #include "gpu_cmds.h"
 
-/* shaders/gpgpu/gpgpu_fill.gxa */
+/* lib/i915/shaders/gpgpu/gpgpu_fill.gxa */
 static const uint32_t gen7_gpgpu_kernel[][4] = {
 	{ 0x00400001, 0x20200231, 0x00000020, 0x00000000 },
 	{ 0x00000041, 0x20400c21, 0x00000004, 0x00000010 },
diff --git a/shaders/README b/lib/i915/shaders/README
similarity index 100%
rename from shaders/README
rename to lib/i915/shaders/README
diff --git a/shaders/converter.py b/lib/i915/shaders/converter.py
similarity index 100%
rename from shaders/converter.py
rename to lib/i915/shaders/converter.py
diff --git a/shaders/gpgpu/gpgpu_fill.gxa b/lib/i915/shaders/gpgpu/gpgpu_fill.gxa
similarity index 100%
rename from shaders/gpgpu/gpgpu_fill.gxa
rename to lib/i915/shaders/gpgpu/gpgpu_fill.gxa
diff --git a/shaders/gpgpu/gpgpu_fill_gen8.asm b/lib/i915/shaders/gpgpu/gpgpu_fill_gen8.asm
similarity index 100%
rename from shaders/gpgpu/gpgpu_fill_gen8.asm
rename to lib/i915/shaders/gpgpu/gpgpu_fill_gen8.asm
diff --git a/shaders/gpgpu/gpgpu_fill_gen9.asm b/lib/i915/shaders/gpgpu/gpgpu_fill_gen9.asm
similarity index 100%
rename from shaders/gpgpu/gpgpu_fill_gen9.asm
rename to lib/i915/shaders/gpgpu/gpgpu_fill_gen9.asm
diff --git a/shaders/media/media_fill.gxa b/lib/i915/shaders/media/media_fill.gxa
similarity index 100%
rename from shaders/media/media_fill.gxa
rename to lib/i915/shaders/media/media_fill.gxa
diff --git a/shaders/media/media_fill_gen8.asm b/lib/i915/shaders/media/media_fill_gen8.asm
similarity index 100%
rename from shaders/media/media_fill_gen8.asm
rename to lib/i915/shaders/media/media_fill_gen8.asm
diff --git a/shaders/ps/blit.g7a b/lib/i915/shaders/ps/blit.g7a
similarity index 100%
rename from shaders/ps/blit.g7a
rename to lib/i915/shaders/ps/blit.g7a
diff --git a/shaders/ps/blit_gen8.asm b/lib/i915/shaders/ps/blit_gen8.asm
similarity index 100%
rename from shaders/ps/blit_gen8.asm
rename to lib/i915/shaders/ps/blit_gen8.asm
diff --git a/shaders/ps/neg1_gen8.asm b/lib/i915/shaders/ps/neg1_gen8.asm
similarity index 100%
rename from shaders/ps/neg1_gen8.asm
rename to lib/i915/shaders/ps/neg1_gen8.asm
diff --git a/shaders/ps/neg1_test.g7a b/lib/i915/shaders/ps/neg1_test.g7a
similarity index 100%
rename from shaders/ps/neg1_test.g7a
rename to lib/i915/shaders/ps/neg1_test.g7a
diff --git a/lib/rendercopy_gen8.c b/lib/rendercopy_gen8.c
index 1319b9e4..beb7a9b3 100644
--- a/lib/rendercopy_gen8.c
+++ b/lib/rendercopy_gen8.c
@@ -48,7 +48,7 @@ struct {
 	uint32_t sf_clip_state;
 } viewport;
 
-/* see shaders/ps/blit.g7a */
+/* see lib/i915/shaders/ps/blit.g7a */
 static const uint32_t ps_kernel[][4] = {
 #if 1
    { 0x0080005a, 0x2f403ae8, 0x3a0000c0, 0x008d0040 },
diff --git a/lib/rendercopy_gen9.c b/lib/rendercopy_gen9.c
index 0ed89776..f324fbd7 100644
--- a/lib/rendercopy_gen9.c
+++ b/lib/rendercopy_gen9.c
@@ -49,7 +49,7 @@ struct {
 	uint32_t sf_clip_state;
 } viewport;
 
-/* see shaders/ps/blit.g7a */
+/* see lib/i915/shaders/ps/blit.g7a */
 static const uint32_t ps_kernel[][4] = {
 #if 1
    { 0x0080005a, 0x2f403ae8, 0x3a0000c0, 0x008d0040 },
-- 
2.17.1

_______________________________________________
igt-dev mailing list
igt-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/igt-dev

^ permalink raw reply related	[flat|nested] 8+ messages in thread

* [igt-dev] ✓ Fi.CI.BAT: success for Shaders documentation RESENDING (rev3)
  2018-10-03 13:48 [igt-dev] [PATCH i-g-t v2 0/2] Shaders documentation RESENDING Katarzyna Dec
  2018-10-03 13:48 ` [igt-dev] [PATCH i-g-t v2 1/2] shaders: Add assembler instructions and update README for shaders Katarzyna Dec
  2018-10-03 13:48 ` [igt-dev] [PATCH i-g-t v2 2/2] lib/i915: Move shaders directory Katarzyna Dec
@ 2018-10-03 17:33 ` Patchwork
  2 siblings, 0 replies; 8+ messages in thread
From: Patchwork @ 2018-10-03 17:33 UTC (permalink / raw)
  To: Katarzyna Dec; +Cc: igt-dev

== Series Details ==

Series: Shaders documentation RESENDING (rev3)
URL   : https://patchwork.freedesktop.org/series/50445/
State : success

== Summary ==

= CI Bug Log - changes from CI_DRM_4918 -> IGTPW_1903 =

== Summary - SUCCESS ==

  No regressions found.

  External URL: https://patchwork.freedesktop.org/api/1.0/series/50445/revisions/3/mbox/

== Known issues ==

  Here are the changes found in IGTPW_1903 that come from known issues:

  === IGT changes ===

    ==== Issues hit ====

    igt@drv_module_reload@basic-reload:
      fi-glk-j4005:       PASS -> DMESG-WARN (fdo#106725, fdo#106248)

    igt@gem_exec_suspend@basic-s3:
      fi-bdw-samus:       PASS -> INCOMPLETE (fdo#107773)

    igt@kms_flip@basic-flip-vs-wf_vblank:
      fi-glk-j4005:       PASS -> FAIL (fdo#100368)

    igt@pm_rpm@module-reload:
      fi-skl-6600u:       PASS -> INCOMPLETE (fdo#107807)

    
  fdo#100368 https://bugs.freedesktop.org/show_bug.cgi?id=100368
  fdo#106248 https://bugs.freedesktop.org/show_bug.cgi?id=106248
  fdo#106725 https://bugs.freedesktop.org/show_bug.cgi?id=106725
  fdo#107773 https://bugs.freedesktop.org/show_bug.cgi?id=107773
  fdo#107807 https://bugs.freedesktop.org/show_bug.cgi?id=107807


== Participating hosts (48 -> 45) ==

  Additional (1): fi-cfl-guc 
  Missing    (4): fi-bsw-cyan fi-byt-squawks fi-icl-u2 fi-hsw-4200u 


== Build changes ==

    * IGT: IGT_4662 -> IGTPW_1903

  CI_DRM_4918: f595aba3a6e2f6972bb158eb8434b58d22d0e5f0 @ git://anongit.freedesktop.org/gfx-ci/linux
  IGTPW_1903: https://intel-gfx-ci.01.org/tree/drm-tip/IGTPW_1903/
  IGT_4662: ebf6a1dd1795e2f014ff3c47fe2eb4d5255845bd @ git://anongit.freedesktop.org/xorg/app/intel-gpu-tools

== Logs ==

For more details see: https://intel-gfx-ci.01.org/tree/drm-tip/IGTPW_1903/issues.html
_______________________________________________
igt-dev mailing list
igt-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/igt-dev

^ permalink raw reply	[flat|nested] 8+ messages in thread

* Re: [igt-dev] [PATCH i-g-t v2 1/2] shaders: Add assembler instructions and update README for shaders
  2018-10-03 13:48 ` [igt-dev] [PATCH i-g-t v2 1/2] shaders: Add assembler instructions and update README for shaders Katarzyna Dec
@ 2018-10-04  7:53   ` Arkadiusz Hiler
  0 siblings, 0 replies; 8+ messages in thread
From: Arkadiusz Hiler @ 2018-10-04  7:53 UTC (permalink / raw)
  To: Katarzyna Dec; +Cc: igt-dev

On Wed, Oct 03, 2018 at 03:48:39PM +0200, Katarzyna Dec wrote:
> We're not planning to work on assembler in igt anymore, since we can
> reuse an existing project (IGA) that will do this work for us. The
> only extra thing we need to do is convert the result binary to C-array,
> simple python script.
> 
> v2: Moved converter to single file. Fixed README for shaders.
> v3: Fixed typos.
> v4: Used python3 in converter. Added 'usage' section to script. Droped
> readme files for particular shaders and consolidated all needed
> information in one general file.
> 
> Signed-off-by: Katarzyna Dec <katarzyna.dec@intel.com>
> Cc: Arkadiusz Hiler <arkadiusz.hiler@intel.com>
> Cc: Petri Latvala <petri.latvala@intel.com>
> Cc: Kalamarz Lukasz <lukasz.kalamarz@intel.com>
> Cc: Antonio Argenziano <antonio.argenziano@intel.com>

Reviewed-by: Arkadiusz Hiler <arkadiusz.hiler@intel.com>

and merged, thanks!

_______________________________________________
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igt-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/igt-dev

^ permalink raw reply	[flat|nested] 8+ messages in thread

* Re: [igt-dev] [PATCH i-g-t v2 1/2] shaders: Add assembler instructions and update README for shaders
  2018-06-15  9:19   ` Chris Wilson
@ 2018-06-15 10:15     ` Katarzyna Dec
  0 siblings, 0 replies; 8+ messages in thread
From: Katarzyna Dec @ 2018-06-15 10:15 UTC (permalink / raw)
  To: Chris Wilson; +Cc: igt-dev

On Fri, Jun 15, 2018 at 10:19:02AM +0100, Chris Wilson wrote:
> Quoting Katarzyna Dec (2018-06-15 10:12:59)
> > We're not planning to work on assembler in igt anymore, since we can
> > reuse an existing project (IGA) that will do this work for us. The
> > only extra thing we need to do is convert the result binary to C-array,
> > simple python script.
> > 
> > Signed-off-by: Katarzyna Dec <katarzyna.dec@intel.com>
> > Cc: Arkadiusz Hiler <arkadiusz.hiler@intel.com>
> > Cc: Petri Latvala <petri.latvala@intel.com>
> > Cc: Kalamarz Lukasz <lukasz.kalamarz@intel.com>
> > Cc: Antonio Argenziano <antonio.argenziano@intel.com>
> > ---
> >  shaders/README                    | 37 +++++++++++++++++++++++++++++++++++++
> >  shaders/gpgpu/README              | 11 +++++++++++
> >  shaders/gpgpu/gpgpu_fill_gen8.asm | 10 ++++++++++
> >  shaders/gpgpu/gpgpu_fill_gen9.asm | 10 ++++++++++
> >  shaders/media/README              |  9 +++++++++
> >  shaders/media/media_fill_gen8.asm | 11 +++++++++++
> >  shaders/ps/README                 |  8 ++++++++
> >  shaders/ps/blit_gen8.asm          |  7 +++++++
> >  shaders/ps/neg1_gen8.asm          |  9 +++++++++
> >  9 files changed, 112 insertions(+)
> >  create mode 100644 shaders/README
> >  create mode 100644 shaders/gpgpu/gpgpu_fill_gen8.asm
> >  create mode 100644 shaders/gpgpu/gpgpu_fill_gen9.asm
> >  create mode 100644 shaders/media/media_fill_gen8.asm
> >  create mode 100644 shaders/ps/blit_gen8.asm
> >  create mode 100644 shaders/ps/neg1_gen8.asm
> > 
> > diff --git a/shaders/README b/shaders/README
> > new file mode 100644
> > index 00000000..9e6bf410
> > --- /dev/null
> > +++ b/shaders/README
> > @@ -0,0 +1,37 @@
> > +This directory is for shaders used in media_fill, gpgpu_fill, rendercopy
> > +and media_spin libraries.
> > +
> > +Till Gen8 shaders were generated using intel-gen4asm script (implementation in
> > +assembler/ directory). From Gen8 it is possible to use Intel Graphics Assembler
> > +to generate binary from asm instructions
> > +https://github.com/intel/intel-graphics-compiler/tree/master/visa/iga
> > +Clone and build this project to use IGA.
> > +
> > +where to find IGA binary TODO: add path
> > +
> > +For maintaining compatibility with our tests there is a bin to hex converter
> > +written in python.
> > +Instructions how to build media, gpgpu or ps shaders included in their
> > +subdirectories.
> > +
> > +Converter:
> > +#!/usr/bin/env python2
> > +import struct
> > +import sys
> > +
> > +print "static const uint32_t kernel[][4] = {"
> > +
> > +with open(sys.argv[1], 'r') as f:
> > +    fmt = '<LLLL'
> > +    step = struct.calcsize(fmt)
> > +    while True:
> > +        buf = f.read(step)
> > +        if not buf:
> > +            break
> > +        elif len(buf) < step:
> > +            buf += '\x00' * (step - len(buf))
> > +
> > +        val = struct.unpack('<LLLL', buf)
> > +        print "    {{ 0x{:08x}, 0x{:08x}, 0x{:08x}, 0x{:08x} }},".format(*val)
> > +
> > +print "};"
> > \ No newline at end of file
> 
> How difficult is to make it into a pipe? converter.py < asm.obj > asm.c
> (As well as converter.py -i asm.obj -o asm.c)
> 
> Rather than putting this in a README, save the cut'n'paste and include
> it as a .py.
> -Chris

I will add this converter as single file.
Kasia

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igt-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/igt-dev

^ permalink raw reply	[flat|nested] 8+ messages in thread

* Re: [igt-dev] [PATCH i-g-t v2 1/2] shaders: Add assembler instructions and update README for shaders
  2018-06-15  9:12 ` [igt-dev] [PATCH i-g-t v2 1/2] shaders: Add assembler instructions and update README for shaders Katarzyna Dec
@ 2018-06-15  9:19   ` Chris Wilson
  2018-06-15 10:15     ` Katarzyna Dec
  0 siblings, 1 reply; 8+ messages in thread
From: Chris Wilson @ 2018-06-15  9:19 UTC (permalink / raw)
  To: Katarzyna Dec, igt-dev

Quoting Katarzyna Dec (2018-06-15 10:12:59)
> We're not planning to work on assembler in igt anymore, since we can
> reuse an existing project (IGA) that will do this work for us. The
> only extra thing we need to do is convert the result binary to C-array,
> simple python script.
> 
> Signed-off-by: Katarzyna Dec <katarzyna.dec@intel.com>
> Cc: Arkadiusz Hiler <arkadiusz.hiler@intel.com>
> Cc: Petri Latvala <petri.latvala@intel.com>
> Cc: Kalamarz Lukasz <lukasz.kalamarz@intel.com>
> Cc: Antonio Argenziano <antonio.argenziano@intel.com>
> ---
>  shaders/README                    | 37 +++++++++++++++++++++++++++++++++++++
>  shaders/gpgpu/README              | 11 +++++++++++
>  shaders/gpgpu/gpgpu_fill_gen8.asm | 10 ++++++++++
>  shaders/gpgpu/gpgpu_fill_gen9.asm | 10 ++++++++++
>  shaders/media/README              |  9 +++++++++
>  shaders/media/media_fill_gen8.asm | 11 +++++++++++
>  shaders/ps/README                 |  8 ++++++++
>  shaders/ps/blit_gen8.asm          |  7 +++++++
>  shaders/ps/neg1_gen8.asm          |  9 +++++++++
>  9 files changed, 112 insertions(+)
>  create mode 100644 shaders/README
>  create mode 100644 shaders/gpgpu/gpgpu_fill_gen8.asm
>  create mode 100644 shaders/gpgpu/gpgpu_fill_gen9.asm
>  create mode 100644 shaders/media/media_fill_gen8.asm
>  create mode 100644 shaders/ps/blit_gen8.asm
>  create mode 100644 shaders/ps/neg1_gen8.asm
> 
> diff --git a/shaders/README b/shaders/README
> new file mode 100644
> index 00000000..9e6bf410
> --- /dev/null
> +++ b/shaders/README
> @@ -0,0 +1,37 @@
> +This directory is for shaders used in media_fill, gpgpu_fill, rendercopy
> +and media_spin libraries.
> +
> +Till Gen8 shaders were generated using intel-gen4asm script (implementation in
> +assembler/ directory). From Gen8 it is possible to use Intel Graphics Assembler
> +to generate binary from asm instructions
> +https://github.com/intel/intel-graphics-compiler/tree/master/visa/iga
> +Clone and build this project to use IGA.
> +
> +where to find IGA binary TODO: add path
> +
> +For maintaining compatibility with our tests there is a bin to hex converter
> +written in python.
> +Instructions how to build media, gpgpu or ps shaders included in their
> +subdirectories.
> +
> +Converter:
> +#!/usr/bin/env python2
> +import struct
> +import sys
> +
> +print "static const uint32_t kernel[][4] = {"
> +
> +with open(sys.argv[1], 'r') as f:
> +    fmt = '<LLLL'
> +    step = struct.calcsize(fmt)
> +    while True:
> +        buf = f.read(step)
> +        if not buf:
> +            break
> +        elif len(buf) < step:
> +            buf += '\x00' * (step - len(buf))
> +
> +        val = struct.unpack('<LLLL', buf)
> +        print "    {{ 0x{:08x}, 0x{:08x}, 0x{:08x}, 0x{:08x} }},".format(*val)
> +
> +print "};"
> \ No newline at end of file

How difficult is to make it into a pipe? converter.py < asm.obj > asm.c
(As well as converter.py -i asm.obj -o asm.c)

Rather than putting this in a README, save the cut'n'paste and include
it as a .py.
-Chris
_______________________________________________
igt-dev mailing list
igt-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/igt-dev

^ permalink raw reply	[flat|nested] 8+ messages in thread

* [igt-dev] [PATCH i-g-t v2 1/2] shaders: Add assembler instructions and update README for shaders
  2018-06-15  9:12 [igt-dev] [PATCH i-g-t v2 0/2] Shaders documentation Katarzyna Dec
@ 2018-06-15  9:12 ` Katarzyna Dec
  2018-06-15  9:19   ` Chris Wilson
  0 siblings, 1 reply; 8+ messages in thread
From: Katarzyna Dec @ 2018-06-15  9:12 UTC (permalink / raw)
  To: igt-dev

We're not planning to work on assembler in igt anymore, since we can
reuse an existing project (IGA) that will do this work for us. The
only extra thing we need to do is convert the result binary to C-array,
simple python script.

Signed-off-by: Katarzyna Dec <katarzyna.dec@intel.com>
Cc: Arkadiusz Hiler <arkadiusz.hiler@intel.com>
Cc: Petri Latvala <petri.latvala@intel.com>
Cc: Kalamarz Lukasz <lukasz.kalamarz@intel.com>
Cc: Antonio Argenziano <antonio.argenziano@intel.com>
---
 shaders/README                    | 37 +++++++++++++++++++++++++++++++++++++
 shaders/gpgpu/README              | 11 +++++++++++
 shaders/gpgpu/gpgpu_fill_gen8.asm | 10 ++++++++++
 shaders/gpgpu/gpgpu_fill_gen9.asm | 10 ++++++++++
 shaders/media/README              |  9 +++++++++
 shaders/media/media_fill_gen8.asm | 11 +++++++++++
 shaders/ps/README                 |  8 ++++++++
 shaders/ps/blit_gen8.asm          |  7 +++++++
 shaders/ps/neg1_gen8.asm          |  9 +++++++++
 9 files changed, 112 insertions(+)
 create mode 100644 shaders/README
 create mode 100644 shaders/gpgpu/gpgpu_fill_gen8.asm
 create mode 100644 shaders/gpgpu/gpgpu_fill_gen9.asm
 create mode 100644 shaders/media/media_fill_gen8.asm
 create mode 100644 shaders/ps/blit_gen8.asm
 create mode 100644 shaders/ps/neg1_gen8.asm

diff --git a/shaders/README b/shaders/README
new file mode 100644
index 00000000..9e6bf410
--- /dev/null
+++ b/shaders/README
@@ -0,0 +1,37 @@
+This directory is for shaders used in media_fill, gpgpu_fill, rendercopy
+and media_spin libraries.
+
+Till Gen8 shaders were generated using intel-gen4asm script (implementation in
+assembler/ directory). From Gen8 it is possible to use Intel Graphics Assembler
+to generate binary from asm instructions
+https://github.com/intel/intel-graphics-compiler/tree/master/visa/iga
+Clone and build this project to use IGA.
+
+where to find IGA binary TODO: add path
+
+For maintaining compatibility with our tests there is a bin to hex converter
+written in python.
+Instructions how to build media, gpgpu or ps shaders included in their
+subdirectories.
+
+Converter:
+#!/usr/bin/env python2
+import struct
+import sys
+
+print "static const uint32_t kernel[][4] = {"
+
+with open(sys.argv[1], 'r') as f:
+    fmt = '<LLLL'
+    step = struct.calcsize(fmt)
+    while True:
+        buf = f.read(step)
+        if not buf:
+            break
+        elif len(buf) < step:
+            buf += '\x00' * (step - len(buf))
+
+        val = struct.unpack('<LLLL', buf)
+        print "\t{{ 0x{:08x}, 0x{:08x}, 0x{:08x}, 0x{:08x} }},".format(*val)
+
+print "};"
\ No newline at end of file
diff --git a/shaders/gpgpu/README b/shaders/gpgpu/README
index 3bf328ad..91aca7e8 100644
--- a/shaders/gpgpu/README
+++ b/shaders/gpgpu/README
@@ -1,4 +1,15 @@
+These files are here for reference only.
 
 Commands used to generate the shader on gen7
 $> m4 gpgpu_fill.gxa > gpgpu_fill.gxm
 $> intel-gen4asm -g 7 -o <output> gpgpu_fill.gxm
+
+From gen8 we can use Intel Graphics Assember to generate binary from asm
+instructions
+https://github.com/intel/intel-graphics-compiler/tree/master/visa/iga.
+
+
+How to get binary from .asm (e.g. when ISA instructions has changed):
+        $> iga64 gpgpu_fill.asm -p=8 -a -o gpgpu_fill_gen8.bin
+        $> Use converter from shaders/README to have hex array used in libs
+        $> Copy output to proper lib
diff --git a/shaders/gpgpu/gpgpu_fill_gen8.asm b/shaders/gpgpu/gpgpu_fill_gen8.asm
new file mode 100644
index 00000000..448e0256
--- /dev/null
+++ b/shaders/gpgpu/gpgpu_fill_gen8.asm
@@ -0,0 +1,10 @@
+         mov (4|M0)               r1.0<1>:ub    r1.0<0;1,0>:ub
+         mul (1|M0)               r2.0<1>:ud    r0.1<0;1,0>:ud    0x10:ud
+         mov (1|M0)               r2.1<1>:ud    r0.6<0;1,0>:ud
+         mov (8|M0)               r4.0<1>:ud    r0.0<8;8,1>:ud
+         mov (2|M0)               r4.0<1>:ud    r2.0<2;2,1>:ud
+         mov (1|M0)               r4.2<1>:ud    0xF:ud
+         mov (16|M0)   (eq)f0.0   r5.0<1>:ud    r1.0<0;1,0>:ud
+         send (16|M0)             acc0.0:uw  r4:d  0xC       0x060A8000 //  DP_DC1  wr:3h, rd:0, fc: 0x28000
+         mov (8|M0)               r112.0<1>:ud  r0.0<8;8,1>:ud
+         send (16|M0)             null:uw  r112:d  0x27      0x02000010 {EOT} //  SPAWNER  wr:1, rd:0, fc: 0x10
diff --git a/shaders/gpgpu/gpgpu_fill_gen9.asm b/shaders/gpgpu/gpgpu_fill_gen9.asm
new file mode 100644
index 00000000..6f948935
--- /dev/null
+++ b/shaders/gpgpu/gpgpu_fill_gen9.asm
@@ -0,0 +1,10 @@
+         mov (4|M0)  r1.0<1>:ub    r1.0<0;1,0>:ub
+         mul (1|M0)  r2.0<1>:ud    r0.1<0;1,0>:ud    0x10:ud
+         mov (1|M0)  r2.1<1>:ud    r0.6<0;1,0>:ud
+         mov (8|M0)  r4.0<1>:ud    r0.0<8;8,1>:ud
+         mov (2|M0)  r4.0<1>:ud    r2.0<2;2,1>:ud
+         mov (1|M0)  r4.2<1>:ud    0xF:ud
+         mov (16|M0) r5.0<1>:ud    r1.0<0;1,0>:ud
+         send (16|M0)  acc0.0:uw  r4:d  0xC       0x060A8000 //  DP_DC1  wr:3h, rd:0, fc: 0x28000
+         mov (8|M0)  r112.0<1>:ud  r0.0<8;8,1>:ud
+         send (16|M0)  null:uw  r112:d  0x27      0x02000010 {EOT} //  SPAWNER  wr:1, rd:0, fc: 0x10
diff --git a/shaders/media/README b/shaders/media/README
index 9f296010..dff53bd0 100644
--- a/shaders/media/README
+++ b/shaders/media/README
@@ -3,3 +3,12 @@ These files are here for reference only.
 Commands used to generate the shader on gen8
 $> m4 media_fill.gxa > media_fill.gxm
 $> intel-gen4asm -g 8 -o <output> media_fill.gxm
+
+From gen8 we can use Intel Graphics Assember to generate binary from asm
+instructions https://github.com/intel/intel-graphics-compiler/tree/master/visa/iga.
+
+How to get binary from .asm (e.g. when ISA instructions has changed):
+        $> iga64 media_fill_gen8.asm -p=8 -a -o media_fill_gen8.bin
+        $> Use converter from shaders/README to have hex array used in libs
+        $> Copy output to proper lib
+
diff --git a/shaders/media/media_fill_gen8.asm b/shaders/media/media_fill_gen8.asm
new file mode 100644
index 00000000..4b6eb84b
--- /dev/null
+++ b/shaders/media/media_fill_gen8.asm
@@ -0,0 +1,11 @@
+        mov (4|M0)  r1.0<1>:ub    r1.0<0;1,0>:ub
+        mov (8|M0)  r4.0<1>:ud    r0.0<8;8,1>:ud
+        mov (2|M0)  r4.0<1>:ud    r2.0<2;2,1>:ud
+        mov (1|M0)  r4.2<1>:ud    0xF000F:ud
+        mov (16|M0) r5.0<1>:ud    r1.0<0;1,0>:ud
+        mov (16|M0) r7.0<1>:ud    r1.0<0;1,0>:ud
+        mov (16|M0) r9.0<1>:ud    r1.0<0;1,0>:ud
+        mov (16|M0) r11.0<1>:ud   r1.0<0;1,0>:ud
+        send (16|M0) acc0.0:uw  r4:d  0x1000000C  0x120A8000 //  DP_DC1  wr:9h, rd:0, fc: 0x28000
+        mov (8|M0) r112.0<1>:ud  r0.0<8;8,1>:ud
+        send (16|M0) null:uw  r112:d  0x10000027  0x02000010 {EOT} //  SPAWNER  wr:1, rd:0, fc: 0x10
diff --git a/shaders/ps/README b/shaders/ps/README
index b196d025..a4be135d 100644
--- a/shaders/ps/README
+++ b/shaders/ps/README
@@ -1 +1,9 @@
 These files are here for reference only.
+
+From gen8 we can use Intel Graphics Assember to generate binary from asm
+instructions https://github.com/intel/intel-graphics-compiler/tree/master/visa/iga.
+
+How to get binary from .asm?
+        $> iga64 blit_gen8.asm -p=8 -a -o blit_gen8.bin
+        $> Use converter from shaders/README to have hex array used in libs
+        $> Copy output to proper lib
diff --git a/shaders/ps/blit_gen8.asm b/shaders/ps/blit_gen8.asm
new file mode 100644
index 00000000..c35b70a1
--- /dev/null
+++ b/shaders/ps/blit_gen8.asm
@@ -0,0 +1,7 @@
+ pln (8|M0) r10.0<1>:f r6.0<0;1,0>:f r2.0<8;8,1>:f
+ pln (8|M0) r11.0<1>:f r6.0<0;1,0>:f r4.0<8;8,1>:f
+ pln (8|M0) r12.0<1>:f r6.4<0;1,0>:f r2.0<8;8,1>:f
+ pln (8|M0) 13.0<1>:f r6.4<0;1,0>:f r4.0<8;8,1>:f
+ send (16|M0) r112:f r10:ub 0x10000002 0x08840001 // SAMPLER wr:4, rd:8, fc: 0x40001
+ send (16|M0) null:f r112:ub 0x10000025 0x10031000 {EOT} // DP_RC wr:8, rd:0, Render Target Write msc:16, to #0
+
diff --git a/shaders/ps/neg1_gen8.asm b/shaders/ps/neg1_gen8.asm
new file mode 100644
index 00000000..582375b5
--- /dev/null
+++ b/shaders/ps/neg1_gen8.asm
@@ -0,0 +1,9 @@
+mov(8) r112:ud 0x3f800000:ud
+mov(8) r113:ud 0x3f800000:ud
+mov(8) r114:ud 0x3f800000:ud
+mov(8) r115:ud 0x3f800000:ud
+mov(8) r116:ud 0x3f800000:ud
+mov(8) r117:ud 0x3f800000:ud
+mov(8) r118:ud 0x3f800000:ud
+mov(8) r119:ud 0x3f800000:ud
+send(16) null r112  0x25 0x10031000 { EOT }
-- 
2.14.4

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^ permalink raw reply related	[flat|nested] 8+ messages in thread

end of thread, other threads:[~2018-10-04  7:53 UTC | newest]

Thread overview: 8+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2018-10-03 13:48 [igt-dev] [PATCH i-g-t v2 0/2] Shaders documentation RESENDING Katarzyna Dec
2018-10-03 13:48 ` [igt-dev] [PATCH i-g-t v2 1/2] shaders: Add assembler instructions and update README for shaders Katarzyna Dec
2018-10-04  7:53   ` Arkadiusz Hiler
2018-10-03 13:48 ` [igt-dev] [PATCH i-g-t v2 2/2] lib/i915: Move shaders directory Katarzyna Dec
2018-10-03 17:33 ` [igt-dev] ✓ Fi.CI.BAT: success for Shaders documentation RESENDING (rev3) Patchwork
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2018-06-15  9:12 [igt-dev] [PATCH i-g-t v2 0/2] Shaders documentation Katarzyna Dec
2018-06-15  9:12 ` [igt-dev] [PATCH i-g-t v2 1/2] shaders: Add assembler instructions and update README for shaders Katarzyna Dec
2018-06-15  9:19   ` Chris Wilson
2018-06-15 10:15     ` Katarzyna Dec

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