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* [PATCH] drm/amd/display: re-enable wait in pipelock, but add timeout
@ 2019-11-15 16:01 ` Alex Deucher
  0 siblings, 0 replies; 10+ messages in thread
From: Alex Deucher @ 2019-11-15 16:01 UTC (permalink / raw)
  To: amd-gfx-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW; +Cc: Alex Deucher

Removing this causes hangs in some games, so re-add it, but add
a timeout so we don't hang while switching flip types.

Bug: https://bugzilla.kernel.org/show_bug.cgi?id=205169
Bug: https://bugs.freedesktop.org/show_bug.cgi?id=112266
Bug: https://bugzilla.kernel.org/show_bug.cgi?id=205169
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
---
 .../drm/amd/display/dc/dcn20/dcn20_hwseq.c    | 19 +++++++++++++++++++
 1 file changed, 19 insertions(+)

diff --git a/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c b/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
index 0046a099c9e9..120e62c5193c 100644
--- a/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
+++ b/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
@@ -1033,6 +1033,25 @@ void dcn20_pipe_control_lock(
 	if (pipe->plane_state != NULL)
 		flip_immediate = pipe->plane_state->flip_immediate;
 
+	if (flip_immediate && lock) {
+		const int TIMEOUT_FOR_FLIP_PENDING = 100000;
+		int i;
+
+		for (i = 0; i < TIMEOUT_FOR_FLIP_PENDING; ++i) {
+			if (!pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->plane_res.hubp))
+				break;
+			udelay(1);
+		}
+
+		if (pipe->bottom_pipe != NULL) {
+			for (i = 0; i < TIMEOUT_FOR_FLIP_PENDING; ++i) {
+				if (!pipe->bottom_pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->bottom_pipe->plane_res.hubp))
+					break;
+				udelay(1);
+			}
+		}
+	}
+
 	/* In flip immediate and pipe splitting case, we need to use GSL
 	 * for synchronization. Only do setup on locking and on flip type change.
 	 */
-- 
2.23.0

_______________________________________________
amd-gfx mailing list
amd-gfx@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/amd-gfx

^ permalink raw reply related	[flat|nested] 10+ messages in thread

* [PATCH] drm/amd/display: re-enable wait in pipelock, but add timeout
@ 2019-11-15 16:01 ` Alex Deucher
  0 siblings, 0 replies; 10+ messages in thread
From: Alex Deucher @ 2019-11-15 16:01 UTC (permalink / raw)
  To: amd-gfx; +Cc: Alex Deucher

Removing this causes hangs in some games, so re-add it, but add
a timeout so we don't hang while switching flip types.

Bug: https://bugzilla.kernel.org/show_bug.cgi?id=205169
Bug: https://bugs.freedesktop.org/show_bug.cgi?id=112266
Bug: https://bugzilla.kernel.org/show_bug.cgi?id=205169
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
---
 .../drm/amd/display/dc/dcn20/dcn20_hwseq.c    | 19 +++++++++++++++++++
 1 file changed, 19 insertions(+)

diff --git a/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c b/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
index 0046a099c9e9..120e62c5193c 100644
--- a/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
+++ b/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
@@ -1033,6 +1033,25 @@ void dcn20_pipe_control_lock(
 	if (pipe->plane_state != NULL)
 		flip_immediate = pipe->plane_state->flip_immediate;
 
+	if (flip_immediate && lock) {
+		const int TIMEOUT_FOR_FLIP_PENDING = 100000;
+		int i;
+
+		for (i = 0; i < TIMEOUT_FOR_FLIP_PENDING; ++i) {
+			if (!pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->plane_res.hubp))
+				break;
+			udelay(1);
+		}
+
+		if (pipe->bottom_pipe != NULL) {
+			for (i = 0; i < TIMEOUT_FOR_FLIP_PENDING; ++i) {
+				if (!pipe->bottom_pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->bottom_pipe->plane_res.hubp))
+					break;
+				udelay(1);
+			}
+		}
+	}
+
 	/* In flip immediate and pipe splitting case, we need to use GSL
 	 * for synchronization. Only do setup on locking and on flip type change.
 	 */
-- 
2.23.0

_______________________________________________
amd-gfx mailing list
amd-gfx@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/amd-gfx

^ permalink raw reply related	[flat|nested] 10+ messages in thread

* Re: [PATCH] drm/amd/display: re-enable wait in pipelock, but add timeout
@ 2019-11-20 23:24     ` Alex Deucher
  0 siblings, 0 replies; 10+ messages in thread
From: Alex Deucher @ 2019-11-20 23:24 UTC (permalink / raw)
  To: amd-gfx list; +Cc: Alex Deucher

Ping?

On Fri, Nov 15, 2019 at 11:01 AM Alex Deucher <alexdeucher@gmail.com> wrote:
>
> Removing this causes hangs in some games, so re-add it, but add
> a timeout so we don't hang while switching flip types.
>
> Bug: https://bugzilla.kernel.org/show_bug.cgi?id=205169
> Bug: https://bugs.freedesktop.org/show_bug.cgi?id=112266
> Bug: https://bugzilla.kernel.org/show_bug.cgi?id=205169
> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
> ---
>  .../drm/amd/display/dc/dcn20/dcn20_hwseq.c    | 19 +++++++++++++++++++
>  1 file changed, 19 insertions(+)
>
> diff --git a/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c b/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
> index 0046a099c9e9..120e62c5193c 100644
> --- a/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
> +++ b/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
> @@ -1033,6 +1033,25 @@ void dcn20_pipe_control_lock(
>         if (pipe->plane_state != NULL)
>                 flip_immediate = pipe->plane_state->flip_immediate;
>
> +       if (flip_immediate && lock) {
> +               const int TIMEOUT_FOR_FLIP_PENDING = 100000;
> +               int i;
> +
> +               for (i = 0; i < TIMEOUT_FOR_FLIP_PENDING; ++i) {
> +                       if (!pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->plane_res.hubp))
> +                               break;
> +                       udelay(1);
> +               }
> +
> +               if (pipe->bottom_pipe != NULL) {
> +                       for (i = 0; i < TIMEOUT_FOR_FLIP_PENDING; ++i) {
> +                               if (!pipe->bottom_pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->bottom_pipe->plane_res.hubp))
> +                                       break;
> +                               udelay(1);
> +                       }
> +               }
> +       }
> +
>         /* In flip immediate and pipe splitting case, we need to use GSL
>          * for synchronization. Only do setup on locking and on flip type change.
>          */
> --
> 2.23.0
>
_______________________________________________
amd-gfx mailing list
amd-gfx@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/amd-gfx

^ permalink raw reply	[flat|nested] 10+ messages in thread

* Re: [PATCH] drm/amd/display: re-enable wait in pipelock, but add timeout
@ 2019-11-20 23:24     ` Alex Deucher
  0 siblings, 0 replies; 10+ messages in thread
From: Alex Deucher @ 2019-11-20 23:24 UTC (permalink / raw)
  To: amd-gfx list; +Cc: Alex Deucher

Ping?

On Fri, Nov 15, 2019 at 11:01 AM Alex Deucher <alexdeucher@gmail.com> wrote:
>
> Removing this causes hangs in some games, so re-add it, but add
> a timeout so we don't hang while switching flip types.
>
> Bug: https://bugzilla.kernel.org/show_bug.cgi?id=205169
> Bug: https://bugs.freedesktop.org/show_bug.cgi?id=112266
> Bug: https://bugzilla.kernel.org/show_bug.cgi?id=205169
> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
> ---
>  .../drm/amd/display/dc/dcn20/dcn20_hwseq.c    | 19 +++++++++++++++++++
>  1 file changed, 19 insertions(+)
>
> diff --git a/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c b/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
> index 0046a099c9e9..120e62c5193c 100644
> --- a/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
> +++ b/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
> @@ -1033,6 +1033,25 @@ void dcn20_pipe_control_lock(
>         if (pipe->plane_state != NULL)
>                 flip_immediate = pipe->plane_state->flip_immediate;
>
> +       if (flip_immediate && lock) {
> +               const int TIMEOUT_FOR_FLIP_PENDING = 100000;
> +               int i;
> +
> +               for (i = 0; i < TIMEOUT_FOR_FLIP_PENDING; ++i) {
> +                       if (!pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->plane_res.hubp))
> +                               break;
> +                       udelay(1);
> +               }
> +
> +               if (pipe->bottom_pipe != NULL) {
> +                       for (i = 0; i < TIMEOUT_FOR_FLIP_PENDING; ++i) {
> +                               if (!pipe->bottom_pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->bottom_pipe->plane_res.hubp))
> +                                       break;
> +                               udelay(1);
> +                       }
> +               }
> +       }
> +
>         /* In flip immediate and pipe splitting case, we need to use GSL
>          * for synchronization. Only do setup on locking and on flip type change.
>          */
> --
> 2.23.0
>
_______________________________________________
amd-gfx mailing list
amd-gfx@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/amd-gfx

^ permalink raw reply	[flat|nested] 10+ messages in thread

* Re: [PATCH] drm/amd/display: re-enable wait in pipelock, but add timeout
@ 2019-11-25  2:56         ` Ernst Sjöstrand
  0 siblings, 0 replies; 10+ messages in thread
From: Ernst Sjöstrand @ 2019-11-25  2:56 UTC (permalink / raw)
  To: Alex Deucher; +Cc: Alex Deucher, amd-gfx list

The same bug is listed twice. Did you mean a third bug?


Den tors 21 nov. 2019 kl 00:25 skrev Alex Deucher <alexdeucher@gmail.com>:
>
> Ping?
>
> On Fri, Nov 15, 2019 at 11:01 AM Alex Deucher <alexdeucher@gmail.com> wrote:
> >
> > Removing this causes hangs in some games, so re-add it, but add
> > a timeout so we don't hang while switching flip types.
> >
> > Bug: https://bugzilla.kernel.org/show_bug.cgi?id=205169
> > Bug: https://bugs.freedesktop.org/show_bug.cgi?id=112266
> > Bug: https://bugzilla.kernel.org/show_bug.cgi?id=205169
> > Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
> > ---
> >  .../drm/amd/display/dc/dcn20/dcn20_hwseq.c    | 19 +++++++++++++++++++
> >  1 file changed, 19 insertions(+)
> >
> > diff --git a/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c b/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
> > index 0046a099c9e9..120e62c5193c 100644
> > --- a/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
> > +++ b/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
> > @@ -1033,6 +1033,25 @@ void dcn20_pipe_control_lock(
> >         if (pipe->plane_state != NULL)
> >                 flip_immediate = pipe->plane_state->flip_immediate;
> >
> > +       if (flip_immediate && lock) {
> > +               const int TIMEOUT_FOR_FLIP_PENDING = 100000;
> > +               int i;
> > +
> > +               for (i = 0; i < TIMEOUT_FOR_FLIP_PENDING; ++i) {
> > +                       if (!pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->plane_res.hubp))
> > +                               break;
> > +                       udelay(1);
> > +               }
> > +
> > +               if (pipe->bottom_pipe != NULL) {
> > +                       for (i = 0; i < TIMEOUT_FOR_FLIP_PENDING; ++i) {
> > +                               if (!pipe->bottom_pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->bottom_pipe->plane_res.hubp))
> > +                                       break;
> > +                               udelay(1);
> > +                       }
> > +               }
> > +       }
> > +
> >         /* In flip immediate and pipe splitting case, we need to use GSL
> >          * for synchronization. Only do setup on locking and on flip type change.
> >          */
> > --
> > 2.23.0
> >
> _______________________________________________
> amd-gfx mailing list
> amd-gfx@lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/amd-gfx
_______________________________________________
amd-gfx mailing list
amd-gfx@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/amd-gfx

^ permalink raw reply	[flat|nested] 10+ messages in thread

* Re: [PATCH] drm/amd/display: re-enable wait in pipelock, but add timeout
@ 2019-11-25  2:56         ` Ernst Sjöstrand
  0 siblings, 0 replies; 10+ messages in thread
From: Ernst Sjöstrand @ 2019-11-25  2:56 UTC (permalink / raw)
  To: Alex Deucher; +Cc: Alex Deucher, amd-gfx list

The same bug is listed twice. Did you mean a third bug?


Den tors 21 nov. 2019 kl 00:25 skrev Alex Deucher <alexdeucher@gmail.com>:
>
> Ping?
>
> On Fri, Nov 15, 2019 at 11:01 AM Alex Deucher <alexdeucher@gmail.com> wrote:
> >
> > Removing this causes hangs in some games, so re-add it, but add
> > a timeout so we don't hang while switching flip types.
> >
> > Bug: https://bugzilla.kernel.org/show_bug.cgi?id=205169
> > Bug: https://bugs.freedesktop.org/show_bug.cgi?id=112266
> > Bug: https://bugzilla.kernel.org/show_bug.cgi?id=205169
> > Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
> > ---
> >  .../drm/amd/display/dc/dcn20/dcn20_hwseq.c    | 19 +++++++++++++++++++
> >  1 file changed, 19 insertions(+)
> >
> > diff --git a/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c b/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
> > index 0046a099c9e9..120e62c5193c 100644
> > --- a/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
> > +++ b/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
> > @@ -1033,6 +1033,25 @@ void dcn20_pipe_control_lock(
> >         if (pipe->plane_state != NULL)
> >                 flip_immediate = pipe->plane_state->flip_immediate;
> >
> > +       if (flip_immediate && lock) {
> > +               const int TIMEOUT_FOR_FLIP_PENDING = 100000;
> > +               int i;
> > +
> > +               for (i = 0; i < TIMEOUT_FOR_FLIP_PENDING; ++i) {
> > +                       if (!pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->plane_res.hubp))
> > +                               break;
> > +                       udelay(1);
> > +               }
> > +
> > +               if (pipe->bottom_pipe != NULL) {
> > +                       for (i = 0; i < TIMEOUT_FOR_FLIP_PENDING; ++i) {
> > +                               if (!pipe->bottom_pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->bottom_pipe->plane_res.hubp))
> > +                                       break;
> > +                               udelay(1);
> > +                       }
> > +               }
> > +       }
> > +
> >         /* In flip immediate and pipe splitting case, we need to use GSL
> >          * for synchronization. Only do setup on locking and on flip type change.
> >          */
> > --
> > 2.23.0
> >
> _______________________________________________
> amd-gfx mailing list
> amd-gfx@lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/amd-gfx
_______________________________________________
amd-gfx mailing list
amd-gfx@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/amd-gfx

^ permalink raw reply	[flat|nested] 10+ messages in thread

* Re: [PATCH] drm/amd/display: re-enable wait in pipelock, but add timeout
@ 2019-11-25 14:36             ` Alex Deucher
  0 siblings, 0 replies; 10+ messages in thread
From: Alex Deucher @ 2019-11-25 14:36 UTC (permalink / raw)
  To: Ernst Sjöstrand; +Cc: Alex Deucher, amd-gfx list

On Sun, Nov 24, 2019 at 9:56 PM Ernst Sjöstrand <ernstp@gmail.com> wrote:
>
> The same bug is listed twice. Did you mean a third bug?

No just a typo.  Already fixed up locally.

Alex

>
>
> Den tors 21 nov. 2019 kl 00:25 skrev Alex Deucher <alexdeucher@gmail.com>:
> >
> > Ping?
> >
> > On Fri, Nov 15, 2019 at 11:01 AM Alex Deucher <alexdeucher@gmail.com> wrote:
> > >
> > > Removing this causes hangs in some games, so re-add it, but add
> > > a timeout so we don't hang while switching flip types.
> > >
> > > Bug: https://bugzilla.kernel.org/show_bug.cgi?id=205169
> > > Bug: https://bugs.freedesktop.org/show_bug.cgi?id=112266
> > > Bug: https://bugzilla.kernel.org/show_bug.cgi?id=205169
> > > Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
> > > ---
> > >  .../drm/amd/display/dc/dcn20/dcn20_hwseq.c    | 19 +++++++++++++++++++
> > >  1 file changed, 19 insertions(+)
> > >
> > > diff --git a/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c b/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
> > > index 0046a099c9e9..120e62c5193c 100644
> > > --- a/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
> > > +++ b/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
> > > @@ -1033,6 +1033,25 @@ void dcn20_pipe_control_lock(
> > >         if (pipe->plane_state != NULL)
> > >                 flip_immediate = pipe->plane_state->flip_immediate;
> > >
> > > +       if (flip_immediate && lock) {
> > > +               const int TIMEOUT_FOR_FLIP_PENDING = 100000;
> > > +               int i;
> > > +
> > > +               for (i = 0; i < TIMEOUT_FOR_FLIP_PENDING; ++i) {
> > > +                       if (!pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->plane_res.hubp))
> > > +                               break;
> > > +                       udelay(1);
> > > +               }
> > > +
> > > +               if (pipe->bottom_pipe != NULL) {
> > > +                       for (i = 0; i < TIMEOUT_FOR_FLIP_PENDING; ++i) {
> > > +                               if (!pipe->bottom_pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->bottom_pipe->plane_res.hubp))
> > > +                                       break;
> > > +                               udelay(1);
> > > +                       }
> > > +               }
> > > +       }
> > > +
> > >         /* In flip immediate and pipe splitting case, we need to use GSL
> > >          * for synchronization. Only do setup on locking and on flip type change.
> > >          */
> > > --
> > > 2.23.0
> > >
> > _______________________________________________
> > amd-gfx mailing list
> > amd-gfx@lists.freedesktop.org
> > https://lists.freedesktop.org/mailman/listinfo/amd-gfx
_______________________________________________
amd-gfx mailing list
amd-gfx@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/amd-gfx

^ permalink raw reply	[flat|nested] 10+ messages in thread

* Re: [PATCH] drm/amd/display: re-enable wait in pipelock, but add timeout
@ 2019-11-25 14:36             ` Alex Deucher
  0 siblings, 0 replies; 10+ messages in thread
From: Alex Deucher @ 2019-11-25 14:36 UTC (permalink / raw)
  To: Ernst Sjöstrand; +Cc: Alex Deucher, amd-gfx list

On Sun, Nov 24, 2019 at 9:56 PM Ernst Sjöstrand <ernstp@gmail.com> wrote:
>
> The same bug is listed twice. Did you mean a third bug?

No just a typo.  Already fixed up locally.

Alex

>
>
> Den tors 21 nov. 2019 kl 00:25 skrev Alex Deucher <alexdeucher@gmail.com>:
> >
> > Ping?
> >
> > On Fri, Nov 15, 2019 at 11:01 AM Alex Deucher <alexdeucher@gmail.com> wrote:
> > >
> > > Removing this causes hangs in some games, so re-add it, but add
> > > a timeout so we don't hang while switching flip types.
> > >
> > > Bug: https://bugzilla.kernel.org/show_bug.cgi?id=205169
> > > Bug: https://bugs.freedesktop.org/show_bug.cgi?id=112266
> > > Bug: https://bugzilla.kernel.org/show_bug.cgi?id=205169
> > > Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
> > > ---
> > >  .../drm/amd/display/dc/dcn20/dcn20_hwseq.c    | 19 +++++++++++++++++++
> > >  1 file changed, 19 insertions(+)
> > >
> > > diff --git a/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c b/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
> > > index 0046a099c9e9..120e62c5193c 100644
> > > --- a/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
> > > +++ b/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
> > > @@ -1033,6 +1033,25 @@ void dcn20_pipe_control_lock(
> > >         if (pipe->plane_state != NULL)
> > >                 flip_immediate = pipe->plane_state->flip_immediate;
> > >
> > > +       if (flip_immediate && lock) {
> > > +               const int TIMEOUT_FOR_FLIP_PENDING = 100000;
> > > +               int i;
> > > +
> > > +               for (i = 0; i < TIMEOUT_FOR_FLIP_PENDING; ++i) {
> > > +                       if (!pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->plane_res.hubp))
> > > +                               break;
> > > +                       udelay(1);
> > > +               }
> > > +
> > > +               if (pipe->bottom_pipe != NULL) {
> > > +                       for (i = 0; i < TIMEOUT_FOR_FLIP_PENDING; ++i) {
> > > +                               if (!pipe->bottom_pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->bottom_pipe->plane_res.hubp))
> > > +                                       break;
> > > +                               udelay(1);
> > > +                       }
> > > +               }
> > > +       }
> > > +
> > >         /* In flip immediate and pipe splitting case, we need to use GSL
> > >          * for synchronization. Only do setup on locking and on flip type change.
> > >          */
> > > --
> > > 2.23.0
> > >
> > _______________________________________________
> > amd-gfx mailing list
> > amd-gfx@lists.freedesktop.org
> > https://lists.freedesktop.org/mailman/listinfo/amd-gfx
_______________________________________________
amd-gfx mailing list
amd-gfx@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/amd-gfx

^ permalink raw reply	[flat|nested] 10+ messages in thread

* Re: [PATCH] drm/amd/display: re-enable wait in pipelock, but add timeout
@ 2019-11-26 19:37     ` Harry Wentland
  0 siblings, 0 replies; 10+ messages in thread
From: Harry Wentland @ 2019-11-26 19:37 UTC (permalink / raw)
  To: Alex Deucher, amd-gfx-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW; +Cc: Alex Deucher

On 2019-11-15 11:01 a.m., Alex Deucher wrote:
> Removing this causes hangs in some games, so re-add it, but add
> a timeout so we don't hang while switching flip types.
> 
> Bug: https://bugzilla.kernel.org/show_bug.cgi?id=205169
> Bug: https://bugs.freedesktop.org/show_bug.cgi?id=112266
> Bug: https://bugzilla.kernel.org/show_bug.cgi?id=205169
> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>

Patch is
Reviewed-by: Harry Wentland <harry.wentland@amd.com>

Harry

> ---
>  .../drm/amd/display/dc/dcn20/dcn20_hwseq.c    | 19 +++++++++++++++++++
>  1 file changed, 19 insertions(+)
> 
> diff --git a/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c b/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
> index 0046a099c9e9..120e62c5193c 100644
> --- a/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
> +++ b/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
> @@ -1033,6 +1033,25 @@ void dcn20_pipe_control_lock(
>  	if (pipe->plane_state != NULL)
>  		flip_immediate = pipe->plane_state->flip_immediate;
>  
> +	if (flip_immediate && lock) {
> +		const int TIMEOUT_FOR_FLIP_PENDING = 100000;
> +		int i;
> +
> +		for (i = 0; i < TIMEOUT_FOR_FLIP_PENDING; ++i) {
> +			if (!pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->plane_res.hubp))
> +				break;
> +			udelay(1);
> +		}
> +
> +		if (pipe->bottom_pipe != NULL) {
> +			for (i = 0; i < TIMEOUT_FOR_FLIP_PENDING; ++i) {
> +				if (!pipe->bottom_pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->bottom_pipe->plane_res.hubp))
> +					break;
> +				udelay(1);
> +			}
> +		}
> +	}
> +
>  	/* In flip immediate and pipe splitting case, we need to use GSL
>  	 * for synchronization. Only do setup on locking and on flip type change.
>  	 */
> 
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^ permalink raw reply	[flat|nested] 10+ messages in thread

* Re: [PATCH] drm/amd/display: re-enable wait in pipelock, but add timeout
@ 2019-11-26 19:37     ` Harry Wentland
  0 siblings, 0 replies; 10+ messages in thread
From: Harry Wentland @ 2019-11-26 19:37 UTC (permalink / raw)
  To: Alex Deucher, amd-gfx; +Cc: Alex Deucher

On 2019-11-15 11:01 a.m., Alex Deucher wrote:
> Removing this causes hangs in some games, so re-add it, but add
> a timeout so we don't hang while switching flip types.
> 
> Bug: https://bugzilla.kernel.org/show_bug.cgi?id=205169
> Bug: https://bugs.freedesktop.org/show_bug.cgi?id=112266
> Bug: https://bugzilla.kernel.org/show_bug.cgi?id=205169
> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>

Patch is
Reviewed-by: Harry Wentland <harry.wentland@amd.com>

Harry

> ---
>  .../drm/amd/display/dc/dcn20/dcn20_hwseq.c    | 19 +++++++++++++++++++
>  1 file changed, 19 insertions(+)
> 
> diff --git a/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c b/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
> index 0046a099c9e9..120e62c5193c 100644
> --- a/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
> +++ b/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
> @@ -1033,6 +1033,25 @@ void dcn20_pipe_control_lock(
>  	if (pipe->plane_state != NULL)
>  		flip_immediate = pipe->plane_state->flip_immediate;
>  
> +	if (flip_immediate && lock) {
> +		const int TIMEOUT_FOR_FLIP_PENDING = 100000;
> +		int i;
> +
> +		for (i = 0; i < TIMEOUT_FOR_FLIP_PENDING; ++i) {
> +			if (!pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->plane_res.hubp))
> +				break;
> +			udelay(1);
> +		}
> +
> +		if (pipe->bottom_pipe != NULL) {
> +			for (i = 0; i < TIMEOUT_FOR_FLIP_PENDING; ++i) {
> +				if (!pipe->bottom_pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->bottom_pipe->plane_res.hubp))
> +					break;
> +				udelay(1);
> +			}
> +		}
> +	}
> +
>  	/* In flip immediate and pipe splitting case, we need to use GSL
>  	 * for synchronization. Only do setup on locking and on flip type change.
>  	 */
> 
_______________________________________________
amd-gfx mailing list
amd-gfx@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/amd-gfx

^ permalink raw reply	[flat|nested] 10+ messages in thread

end of thread, other threads:[~2019-11-26 19:37 UTC | newest]

Thread overview: 10+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2019-11-15 16:01 [PATCH] drm/amd/display: re-enable wait in pipelock, but add timeout Alex Deucher
2019-11-15 16:01 ` Alex Deucher
     [not found] ` <20191115160119.658620-1-alexander.deucher-5C7GfCeVMHo@public.gmane.org>
2019-11-20 23:24   ` Alex Deucher
2019-11-20 23:24     ` Alex Deucher
     [not found]     ` <CADnq5_P5m-eWDy5Xb5qs2HpcZbh3FxLTAxhxsXRZGDbkYrTZnA-JsoAwUIsXosN+BqQ9rBEUg@public.gmane.org>
2019-11-25  2:56       ` Ernst Sjöstrand
2019-11-25  2:56         ` Ernst Sjöstrand
     [not found]         ` <CAD=4a=UAKO9Y+6fwy8QTBsemUuGe6yhwB8eVgkGHZzYWa_nDpQ-JsoAwUIsXosN+BqQ9rBEUg@public.gmane.org>
2019-11-25 14:36           ` Alex Deucher
2019-11-25 14:36             ` Alex Deucher
2019-11-26 19:37   ` Harry Wentland
2019-11-26 19:37     ` Harry Wentland

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