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* [PATCH v2] ceph: avoid putting the realm twice when decoding snaps fails
@ 2022-11-08  2:31 xiubli
  2022-11-08  9:56 ` Ilya Dryomov
  0 siblings, 1 reply; 3+ messages in thread
From: xiubli @ 2022-11-08  2:31 UTC (permalink / raw)
  To: ceph-devel, idryomov; +Cc: lhenriques, jlayton, mchangir, Xiubo Li, stable

From: Xiubo Li <xiubli@redhat.com>

When decoding the snaps fails it maybe leaving the 'first_realm'
and 'realm' pointing to the same snaprealm memory. And then it'll
put it twice and could cause random use-after-free, BUG_ON, etc
issues.

Cc: stable@vger.kernel.org
URL: https://tracker.ceph.com/issues/57686
Reviewed-by: Luís Henriques <lhenriques@suse.de>
Signed-off-by: Xiubo Li <xiubli@redhat.com>
---
 fs/ceph/snap.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/fs/ceph/snap.c b/fs/ceph/snap.c
index 9bceed2ebda3..77b948846d4d 100644
--- a/fs/ceph/snap.c
+++ b/fs/ceph/snap.c
@@ -854,6 +854,8 @@ int ceph_update_snap_trace(struct ceph_mds_client *mdsc,
 	else
 		ceph_put_snap_realm(mdsc, realm);
 
+	realm = NULL;
+
 	if (p < e)
 		goto more;
 
-- 
2.31.1


^ permalink raw reply related	[flat|nested] 3+ messages in thread

* Re: [PATCH v2] ceph: avoid putting the realm twice when decoding snaps fails
  2022-11-08  2:31 [PATCH v2] ceph: avoid putting the realm twice when decoding snaps fails xiubli
@ 2022-11-08  9:56 ` Ilya Dryomov
  2022-11-08 12:00   ` Xiubo Li
  0 siblings, 1 reply; 3+ messages in thread
From: Ilya Dryomov @ 2022-11-08  9:56 UTC (permalink / raw)
  To: xiubli; +Cc: ceph-devel, lhenriques, jlayton, mchangir, stable

On Tue, Nov 8, 2022 at 3:32 AM <xiubli@redhat.com> wrote:
>
> From: Xiubo Li <xiubli@redhat.com>
>
> When decoding the snaps fails it maybe leaving the 'first_realm'
> and 'realm' pointing to the same snaprealm memory. And then it'll
> put it twice and could cause random use-after-free, BUG_ON, etc
> issues.
>
> Cc: stable@vger.kernel.org
> URL: https://tracker.ceph.com/issues/57686
> Reviewed-by: Luís Henriques <lhenriques@suse.de>
> Signed-off-by: Xiubo Li <xiubli@redhat.com>
> ---
>  fs/ceph/snap.c | 2 ++
>  1 file changed, 2 insertions(+)
>
> diff --git a/fs/ceph/snap.c b/fs/ceph/snap.c
> index 9bceed2ebda3..77b948846d4d 100644
> --- a/fs/ceph/snap.c
> +++ b/fs/ceph/snap.c
> @@ -854,6 +854,8 @@ int ceph_update_snap_trace(struct ceph_mds_client *mdsc,
>         else
>                 ceph_put_snap_realm(mdsc, realm);
>
> +       realm = NULL;

Hi Xiubo,

Nit: I think it would be better to clear realm in the part of
the function that actually needs it to be cleared -- otherwise
this assignment can be easily lost in refactoring.

        dout("%s deletion=%d\n", __func__, deletion);
more:
        realm = NULL;
        rebuild_snapcs = 0;

And then realm wouldn't need to be initialized.

Thanks,

                Ilya

^ permalink raw reply	[flat|nested] 3+ messages in thread

* Re: [PATCH v2] ceph: avoid putting the realm twice when decoding snaps fails
  2022-11-08  9:56 ` Ilya Dryomov
@ 2022-11-08 12:00   ` Xiubo Li
  0 siblings, 0 replies; 3+ messages in thread
From: Xiubo Li @ 2022-11-08 12:00 UTC (permalink / raw)
  To: Ilya Dryomov; +Cc: ceph-devel, lhenriques, jlayton, mchangir, stable


On 08/11/2022 17:56, Ilya Dryomov wrote:
> On Tue, Nov 8, 2022 at 3:32 AM <xiubli@redhat.com> wrote:
>> From: Xiubo Li <xiubli@redhat.com>
>>
>> When decoding the snaps fails it maybe leaving the 'first_realm'
>> and 'realm' pointing to the same snaprealm memory. And then it'll
>> put it twice and could cause random use-after-free, BUG_ON, etc
>> issues.
>>
>> Cc: stable@vger.kernel.org
>> URL: https://tracker.ceph.com/issues/57686
>> Reviewed-by: Luís Henriques <lhenriques@suse.de>
>> Signed-off-by: Xiubo Li <xiubli@redhat.com>
>> ---
>>   fs/ceph/snap.c | 2 ++
>>   1 file changed, 2 insertions(+)
>>
>> diff --git a/fs/ceph/snap.c b/fs/ceph/snap.c
>> index 9bceed2ebda3..77b948846d4d 100644
>> --- a/fs/ceph/snap.c
>> +++ b/fs/ceph/snap.c
>> @@ -854,6 +854,8 @@ int ceph_update_snap_trace(struct ceph_mds_client *mdsc,
>>          else
>>                  ceph_put_snap_realm(mdsc, realm);
>>
>> +       realm = NULL;
> Hi Xiubo,
>
> Nit: I think it would be better to clear realm in the part of
> the function that actually needs it to be cleared -- otherwise
> this assignment can be easily lost in refactoring.
>
>          dout("%s deletion=%d\n", __func__, deletion);
> more:
>          realm = NULL;
>          rebuild_snapcs = 0;
>
> And then realm wouldn't need to be initialized.

Okay, will fix it.

Thanks!

- Xiubo


>
> Thanks,
>
>                  Ilya
>


^ permalink raw reply	[flat|nested] 3+ messages in thread

end of thread, other threads:[~2022-11-08 12:01 UTC | newest]

Thread overview: 3+ messages (download: mbox.gz / follow: Atom feed)
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2022-11-08  2:31 [PATCH v2] ceph: avoid putting the realm twice when decoding snaps fails xiubli
2022-11-08  9:56 ` Ilya Dryomov
2022-11-08 12:00   ` Xiubo Li

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