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* i.MX6 Vivante GPU test.
@ 2013-04-04 16:47 Diego
  2013-04-04 17:22 ` He Zheng
  0 siblings, 1 reply; 3+ messages in thread
From: Diego @ 2013-04-04 16:47 UTC (permalink / raw)
  To: meta-freescale

Hi everybody!

I've built an image with the latest GPU updates. This release seems to fix the 
"Segmentation fault" in the newest X, so now I'm able to correctly run 
es2_info from Mesa samples:
http://pastebin.com/Y16wMF7p

Unfortuntately applications using OpenGL ES on X11 (either 1.1 or 2.0) don't 
show up properly, while no error is prompted. I just get a white or black 
fullscreen window (I'm using matchbox), both using Vivante sdk samples (NOT 
those in /opt/viv_samples) and Mesa samples.

Has anybody been able to run a sample GL ES application successfully on X?

Thanks,
Diego



^ permalink raw reply	[flat|nested] 3+ messages in thread

* Re: i.MX6 Vivante GPU test.
  2013-04-04 16:47 i.MX6 Vivante GPU test Diego
@ 2013-04-04 17:22 ` He Zheng
  2013-05-28 13:16   ` Diego
  0 siblings, 1 reply; 3+ messages in thread
From: He Zheng @ 2013-04-04 17:22 UTC (permalink / raw)
  To: Diego; +Cc: meta-freescale

[-- Attachment #1: Type: text/plain, Size: 1027 bytes --]

Diego,

I ran glmark2-es2 on my SabreSD board two weeks ago and it performed well
in both window and fullscreen mode.

Regards,
He


On Thu, Apr 4, 2013 at 9:47 AM, Diego <diego.ml@zoho.com> wrote:

> Hi everybody!
>
> I've built an image with the latest GPU updates. This release seems to fix
> the
> "Segmentation fault" in the newest X, so now I'm able to correctly run
> es2_info from Mesa samples:
> http://pastebin.com/Y16wMF7p
>
> Unfortuntately applications using OpenGL ES on X11 (either 1.1 or 2.0)
> don't
> show up properly, while no error is prompted. I just get a white or black
> fullscreen window (I'm using matchbox), both using Vivante sdk samples (NOT
> those in /opt/viv_samples) and Mesa samples.
>
> Has anybody been able to run a sample GL ES application successfully on X?
>
> Thanks,
> Diego
>
> _______________________________________________
> meta-freescale mailing list
> meta-freescale@yoctoproject.org
> https://lists.yoctoproject.org/listinfo/meta-freescale
>

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^ permalink raw reply	[flat|nested] 3+ messages in thread

* Re: i.MX6 Vivante GPU test.
  2013-04-04 17:22 ` He Zheng
@ 2013-05-28 13:16   ` Diego
  0 siblings, 0 replies; 3+ messages in thread
From: Diego @ 2013-05-28 13:16 UTC (permalink / raw)
  To: meta-freescale

[-- Attachment #1: Type: text/plain, Size: 316 bytes --]

> Diego,
> 
> I ran glmark2-es2 on my SabreSD board two weeks ago and it performed well
> in both window and fullscreen mode.
> 
> Regards,
> He

Hi He Zheng,

Could I kindly ask you what results you're getting? I'm having poor 
performances on Ubuntu (not yet able to test on Yocto).

Regards,
Diego

[-- Attachment #2: vivante_glmark2-es2.txt --]
[-- Type: text/plain, Size: 2027 bytes --]

=======================================================
    glmark2 2012.03
=======================================================
    OpenGL Information
    GL_VENDOR:     Vivante Corporation
    GL_RENDERER:   GC2000 core
    GL_VERSION:    OpenGL ES 2.0
=======================================================
[build] use-vbo=false: FPS: 44
[build] use-vbo=true: FPS: 41
[texture] texture-filter=nearest: FPS: 41
[texture] texture-filter=linear: FPS: 41
[texture] texture-filter=mipmap: FPS: 41
[shading] shading=gouraud: FPS: 41
[shading] shading=blinn-phong-inf: FPS: 41
[shading] shading=phong: FPS: 41
[bump] bump-render=high-poly: FPS: 41
[bump] bump-render=normals: FPS: 41
[bump] bump-render=height: FPS: 41
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 38
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 36
[pulsar] light=false:quads=5:texture=false: FPS: 42
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 39
[desktop] effect=shadow:windows=4: FPS: 42
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 32
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 32
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 39
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 41
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 41
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 41
[function] fragment-complexity=low:fragment-steps=5: FPS: 41
[function] fragment-complexity=medium:fragment-steps=5: FPS: 40
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 41
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 41
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 41
=======================================================
                                  glmark2 Score: 40 
=======================================================

^ permalink raw reply	[flat|nested] 3+ messages in thread

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2013-04-04 16:47 i.MX6 Vivante GPU test Diego
2013-04-04 17:22 ` He Zheng
2013-05-28 13:16   ` Diego

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