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* git for game development?
@ 2011-08-23 23:06 Lawrence Brett
  2011-08-23 23:32 ` Junio C Hamano
                   ` (2 more replies)
  0 siblings, 3 replies; 9+ messages in thread
From: Lawrence Brett @ 2011-08-23 23:06 UTC (permalink / raw)
  To: git

Hello,

I am very interested in using git for game development.  I will be working
with a lot of binaries (textures, 3d assets, etc.) in addition to source
files.  I'd like to be able to version these files, but I understand that
big binaries aren't git's forte.  I've found several possible workarounds
(git submodules, git-media, git-annex), but the one that seems most
promising is bup.  I started a thread on the bup mailing list to ask about
the best way to use bup with git for my purposes.  One of the respondents
suggested forking git itself to include bup functionality, thereby extending
git to handle binaries efficiently.

My question for this group is:  would there be interest in incorporating
this sort of functionality into git core?  I would certainly find it
compelling as a user, but have no idea how it would fit into the bigger
picture.

Thanks in advance!

Cliff

P.S.  I also heartily welcome any advice/insight on my use case.  :-)

^ permalink raw reply	[flat|nested] 9+ messages in thread

end of thread, other threads:[~2011-08-27 15:33 UTC | newest]

Thread overview: 9+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2011-08-23 23:06 git for game development? Lawrence Brett
2011-08-23 23:32 ` Junio C Hamano
2011-08-24  1:24 ` Jeff King
2011-08-24 17:17   ` Junio C Hamano
2011-08-24 18:26     ` Jeff King
2011-08-27 15:32     ` Michael Witten
2011-08-25  6:53 ` One MMORPG git facts Marat Radchenko
2011-08-25  7:57   ` J.H.
2011-08-25 16:02     ` Marat Radchenko

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