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* [PATCH] Add RGBA64 texture cpp for vc4 driver.
@ 2018-11-01  4:42 Nick Kreeger
  2018-11-01 20:10 ` Eric Anholt
  0 siblings, 1 reply; 2+ messages in thread
From: Nick Kreeger @ 2018-11-01  4:42 UTC (permalink / raw)
  To: dri-devel; +Cc: Nick Kreeger

This patch is needed to help implement half-float texturing and
rendering for the vc4 driver in mesa. This small patch introduces the
cpp value for the RGBA64 texture. A future patch will include updates to
vc4_render_cl.c to handle HDR color stores.
---
 drivers/gpu/drm/vc4/vc4_validate.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/vc4/vc4_validate.c b/drivers/gpu/drm/vc4/vc4_validate.c
index 2db485abb186..29a4a21b5864 100644
--- a/drivers/gpu/drm/vc4/vc4_validate.c
+++ b/drivers/gpu/drm/vc4/vc4_validate.c
@@ -646,6 +646,9 @@ reloc_tex(struct vc4_exec_info *exec,
 	case VC4_TEXTURE_TYPE_S8:
 		cpp = 1;
 		break;
+	case VC4_TEXTURE_TYPE_RGBA64:
+		cpp = 8;
+		break;
 	case VC4_TEXTURE_TYPE_ETC1:
 		/* ETC1 is arranged as 64-bit blocks, where each block is 4x4
 		 * pixels.
@@ -657,7 +660,6 @@ reloc_tex(struct vc4_exec_info *exec,
 	case VC4_TEXTURE_TYPE_BW1:
 	case VC4_TEXTURE_TYPE_A4:
 	case VC4_TEXTURE_TYPE_A1:
-	case VC4_TEXTURE_TYPE_RGBA64:
 	case VC4_TEXTURE_TYPE_YUV422R:
 	default:
 		DRM_DEBUG("Texture format %d unsupported\n", type);
-- 
2.17.1

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^ permalink raw reply related	[flat|nested] 2+ messages in thread

* Re: [PATCH] Add RGBA64 texture cpp for vc4 driver.
  2018-11-01  4:42 [PATCH] Add RGBA64 texture cpp for vc4 driver Nick Kreeger
@ 2018-11-01 20:10 ` Eric Anholt
  0 siblings, 0 replies; 2+ messages in thread
From: Eric Anholt @ 2018-11-01 20:10 UTC (permalink / raw)
  To: dri-devel; +Cc: Nick Kreeger


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Nick Kreeger <nick.kreeger@gmail.com> writes:

> This patch is needed to help implement half-float texturing and
> rendering for the vc4 driver in mesa. This small patch introduces the
> cpp value for the RGBA64 texture. A future patch will include updates to
> vc4_render_cl.c to handle HDR color stores.

We'll need a GET_PARAM ioctl param to say "we support RGBA64 textures"
and use that from vc4_screen.c's format checking, otherwise new Mesa on
old kernels will try to expose RGBA64 textures and fail at rendering
time.  If we're introducing a GET_PARAM, we probably want to just do
half float rendering and texturing at the same time.

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https://lists.freedesktop.org/mailman/listinfo/dri-devel

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2018-11-01  4:42 [PATCH] Add RGBA64 texture cpp for vc4 driver Nick Kreeger
2018-11-01 20:10 ` Eric Anholt

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