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* [Bug 100618] Dead Island
@ 2017-04-08 10:20 bugzilla-daemon
  2017-04-08 10:22 ` [Bug 100618] Dead Island crash after starting a new game bugzilla-daemon
                   ` (15 more replies)
  0 siblings, 16 replies; 17+ messages in thread
From: bugzilla-daemon @ 2017-04-08 10:20 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=100618

            Bug ID: 100618
           Summary: Dead Island
           Product: Mesa
           Version: 17.0
          Hardware: x86-64 (AMD64)
                OS: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/radeonsi
          Assignee: dri-devel@lists.freedesktop.org
          Reporter: at46n@t-online.de
        QA Contact: dri-devel@lists.freedesktop.org

After you choose a character, the game loads for a few seconds and then it
crashes. Graphic card is an AMD R7 260X. Tried Mesa 12.0.6 and 17.0.3 via
padoka stable ppa. Could be related to #85564
https://bugs.freedesktop.org/show_bug.cgi?id=85564

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^ permalink raw reply	[flat|nested] 17+ messages in thread

* [Bug 100618] Dead Island crash after starting a new game
  2017-04-08 10:20 [Bug 100618] Dead Island bugzilla-daemon
@ 2017-04-08 10:22 ` bugzilla-daemon
  2017-04-08 10:25 ` bugzilla-daemon
                   ` (14 subsequent siblings)
  15 siblings, 0 replies; 17+ messages in thread
From: bugzilla-daemon @ 2017-04-08 10:22 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=100618

at46n@t-online.de changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Summary|Dead Island                 |Dead Island crash after
                   |                            |starting a new game

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^ permalink raw reply	[flat|nested] 17+ messages in thread

* [Bug 100618] Dead Island crash after starting a new game
  2017-04-08 10:20 [Bug 100618] Dead Island bugzilla-daemon
  2017-04-08 10:22 ` [Bug 100618] Dead Island crash after starting a new game bugzilla-daemon
@ 2017-04-08 10:25 ` bugzilla-daemon
  2017-04-10  3:19 ` bugzilla-daemon
                   ` (13 subsequent siblings)
  15 siblings, 0 replies; 17+ messages in thread
From: bugzilla-daemon @ 2017-04-08 10:25 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=100618

at46n@t-online.de changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
           See Also|                            |https://bugs.freedesktop.or
                   |                            |g/show_bug.cgi?id=85564

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^ permalink raw reply	[flat|nested] 17+ messages in thread

* [Bug 100618] Dead Island crash after starting a new game
  2017-04-08 10:20 [Bug 100618] Dead Island bugzilla-daemon
  2017-04-08 10:22 ` [Bug 100618] Dead Island crash after starting a new game bugzilla-daemon
  2017-04-08 10:25 ` bugzilla-daemon
@ 2017-04-10  3:19 ` bugzilla-daemon
  2017-04-10  6:43 ` bugzilla-daemon
                   ` (12 subsequent siblings)
  15 siblings, 0 replies; 17+ messages in thread
From: bugzilla-daemon @ 2017-04-10  3:19 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=100618

--- Comment #1 from Michel Dänzer <michel@daenzer.net> ---
What are the symptoms of the crash? Can you get a backtrace?

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^ permalink raw reply	[flat|nested] 17+ messages in thread

* [Bug 100618] Dead Island crash after starting a new game
  2017-04-08 10:20 [Bug 100618] Dead Island bugzilla-daemon
                   ` (2 preceding siblings ...)
  2017-04-10  3:19 ` bugzilla-daemon
@ 2017-04-10  6:43 ` bugzilla-daemon
  2017-04-10  6:49 ` bugzilla-daemon
                   ` (11 subsequent siblings)
  15 siblings, 0 replies; 17+ messages in thread
From: bugzilla-daemon @ 2017-04-10  6:43 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=100618

--- Comment #2 from at46n@t-online.de ---
Created attachment 130769
  --> https://bugs.freedesktop.org/attachment.cgi?id=130769&action=edit
crash log of Dead Island

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^ permalink raw reply	[flat|nested] 17+ messages in thread

* [Bug 100618] Dead Island crash after starting a new game
  2017-04-08 10:20 [Bug 100618] Dead Island bugzilla-daemon
                   ` (3 preceding siblings ...)
  2017-04-10  6:43 ` bugzilla-daemon
@ 2017-04-10  6:49 ` bugzilla-daemon
  2017-04-10  6:58 ` bugzilla-daemon
                   ` (10 subsequent siblings)
  15 siblings, 0 replies; 17+ messages in thread
From: bugzilla-daemon @ 2017-04-10  6:49 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=100618

--- Comment #3 from at46n@t-online.de ---
I added the crash log of the game. There is no error at the end. The Game seems
to crash while compiling shaders. Let me know if I could do any more to help
with this bug or if you need more infos of my system.

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^ permalink raw reply	[flat|nested] 17+ messages in thread

* [Bug 100618] Dead Island crash after starting a new game
  2017-04-08 10:20 [Bug 100618] Dead Island bugzilla-daemon
                   ` (4 preceding siblings ...)
  2017-04-10  6:49 ` bugzilla-daemon
@ 2017-04-10  6:58 ` bugzilla-daemon
  2017-04-10 14:55 ` bugzilla-daemon
                   ` (9 subsequent siblings)
  15 siblings, 0 replies; 17+ messages in thread
From: bugzilla-daemon @ 2017-04-10  6:58 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=100618

--- Comment #4 from Michel Dänzer <michel@daenzer.net> ---
Can you try attaching gdb to the game process and getting a backtrace of the
crash?

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^ permalink raw reply	[flat|nested] 17+ messages in thread

* [Bug 100618] Dead Island crash after starting a new game
  2017-04-08 10:20 [Bug 100618] Dead Island bugzilla-daemon
                   ` (5 preceding siblings ...)
  2017-04-10  6:58 ` bugzilla-daemon
@ 2017-04-10 14:55 ` bugzilla-daemon
  2017-04-10 15:34 ` bugzilla-daemon
                   ` (8 subsequent siblings)
  15 siblings, 0 replies; 17+ messages in thread
From: bugzilla-daemon @ 2017-04-10 14:55 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=100618

--- Comment #5 from at46n@t-online.de ---
Created attachment 130779
  --> https://bugs.freedesktop.org/attachment.cgi?id=130779&action=edit
gdb backtrace after crash

I'm not familiar with gdb, so I'm not sure if I did what you were asking for. I
started the game with "DEBUGGER=gdb steam steam://rungameid/91310", continued
till the game crashes, typed backtrace and copied the output.

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^ permalink raw reply	[flat|nested] 17+ messages in thread

* [Bug 100618] Dead Island crash after starting a new game
  2017-04-08 10:20 [Bug 100618] Dead Island bugzilla-daemon
                   ` (6 preceding siblings ...)
  2017-04-10 14:55 ` bugzilla-daemon
@ 2017-04-10 15:34 ` bugzilla-daemon
  2017-04-11  2:07 ` bugzilla-daemon
                   ` (7 subsequent siblings)
  15 siblings, 0 replies; 17+ messages in thread
From: bugzilla-daemon @ 2017-04-10 15:34 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=100618

at46n@t-online.de changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
 Attachment #130779|0                           |1
        is obsolete|                            |

--- Comment #6 from at46n@t-online.de ---
Created attachment 130781
  --> https://bugs.freedesktop.org/attachment.cgi?id=130781&action=edit
gdb backtrace from dead island after crash

The first file seems to be only gdb backtrace of steam. So I tried to use "gdb
--pid=xxxx" and this looks like I got gdb running with the game. Hope this
helps.

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^ permalink raw reply	[flat|nested] 17+ messages in thread

* [Bug 100618] Dead Island crash after starting a new game
  2017-04-08 10:20 [Bug 100618] Dead Island bugzilla-daemon
                   ` (7 preceding siblings ...)
  2017-04-10 15:34 ` bugzilla-daemon
@ 2017-04-11  2:07 ` bugzilla-daemon
  2017-04-11 15:37 ` bugzilla-daemon
                   ` (6 subsequent siblings)
  15 siblings, 0 replies; 17+ messages in thread
From: bugzilla-daemon @ 2017-04-11  2:07 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=100618

--- Comment #7 from Michel Dänzer <michel@daenzer.net> ---
That's it, thanks.

There is no direct reference to any driver code in the backtrace. It's still
possible that the crash is at least indirectly related to driver code, but the
backtrace isn't enough to find out how. Any chance you can run the game in
valgrind and see if that gives more clues?

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^ permalink raw reply	[flat|nested] 17+ messages in thread

* [Bug 100618] Dead Island crash after starting a new game
  2017-04-08 10:20 [Bug 100618] Dead Island bugzilla-daemon
                   ` (8 preceding siblings ...)
  2017-04-11  2:07 ` bugzilla-daemon
@ 2017-04-11 15:37 ` bugzilla-daemon
  2017-04-12  1:50 ` bugzilla-daemon
                   ` (5 subsequent siblings)
  15 siblings, 0 replies; 17+ messages in thread
From: bugzilla-daemon @ 2017-04-11 15:37 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=100618

--- Comment #8 from at46n@t-online.de ---
I have no idea how to start the game in valgrind because I have to start the
game through steam. For gdb I used the --pid option to take over the process of
the game after starting it through steam but there doesn't seems to be such an
option for valgrind. All I managed to do was debug steam with valgrind but not
the game.

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^ permalink raw reply	[flat|nested] 17+ messages in thread

* [Bug 100618] Dead Island crash after starting a new game
  2017-04-08 10:20 [Bug 100618] Dead Island bugzilla-daemon
                   ` (9 preceding siblings ...)
  2017-04-11 15:37 ` bugzilla-daemon
@ 2017-04-12  1:50 ` bugzilla-daemon
  2017-04-12 15:35 ` bugzilla-daemon
                   ` (4 subsequent siblings)
  15 siblings, 0 replies; 17+ messages in thread
From: bugzilla-daemon @ 2017-04-12  1:50 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=100618

--- Comment #9 from Michel Dänzer <michel@daenzer.net> ---
Something like

 valgrind %command%

in the game's Properties -> Launch Options should work.

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^ permalink raw reply	[flat|nested] 17+ messages in thread

* [Bug 100618] Dead Island crash after starting a new game
  2017-04-08 10:20 [Bug 100618] Dead Island bugzilla-daemon
                   ` (10 preceding siblings ...)
  2017-04-12  1:50 ` bugzilla-daemon
@ 2017-04-12 15:35 ` bugzilla-daemon
  2017-04-13  4:06 ` bugzilla-daemon
                   ` (3 subsequent siblings)
  15 siblings, 0 replies; 17+ messages in thread
From: bugzilla-daemon @ 2017-04-12 15:35 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=100618

--- Comment #10 from at46n@t-online.de ---
Yes, that works. Valgrind starts the game which takes a long time (about 20
min). But how do I get the log from valgrind now? I started steam in a terminal
but there is only steam and normal game output like in crash.log but nothing
from valgrind. I also tried starting steam with "steam > log.txt 2>&1" but
there's nothing from valgrind in log.txt either. And "valgrind
--log-file=val.txt %command%" doesn't give me a log file.
But none the less Dead Island doesn't crash when started through valgrind. I
can start a new game. Unfortunately the character spawns somewhere out of the
map and dies, repeatable. But I couldn't get the game to crash any more. If I
start the game without valgrind it crashes either from a new game or from
continuing the game started in valgrind.

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^ permalink raw reply	[flat|nested] 17+ messages in thread

* [Bug 100618] Dead Island crash after starting a new game
  2017-04-08 10:20 [Bug 100618] Dead Island bugzilla-daemon
                   ` (11 preceding siblings ...)
  2017-04-12 15:35 ` bugzilla-daemon
@ 2017-04-13  4:06 ` bugzilla-daemon
  2017-04-13 15:58 ` bugzilla-daemon
                   ` (2 subsequent siblings)
  15 siblings, 0 replies; 17+ messages in thread
From: bugzilla-daemon @ 2017-04-13  4:06 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=100618

--- Comment #11 from Michel Dänzer <michel@daenzer.net> ---
(In reply to at46n from comment #10)
> I started steam in a terminal but there is only steam and normal game output
> like in crash.log but nothing from valgrind.

It might be captured in ~/.steam/error.log .


> And "valgrind --log-file=val.txt %command%" doesn't give me a log file.

Might try specifying an absolute path, or searching for val.txt inside
~/.steam/ .


> But none the less Dead Island doesn't crash when started through valgrind. I
> can start a new game.

That probably means there are indeed memory management/access violations, which
valgrind absorbs enough to make things limp along. So it would be good to see
the valgrind output.

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^ permalink raw reply	[flat|nested] 17+ messages in thread

* [Bug 100618] Dead Island crash after starting a new game
  2017-04-08 10:20 [Bug 100618] Dead Island bugzilla-daemon
                   ` (12 preceding siblings ...)
  2017-04-13  4:06 ` bugzilla-daemon
@ 2017-04-13 15:58 ` bugzilla-daemon
  2017-05-09 17:47 ` bugzilla-daemon
  2017-05-09 18:30 ` bugzilla-daemon
  15 siblings, 0 replies; 17+ messages in thread
From: bugzilla-daemon @ 2017-04-13 15:58 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=100618

--- Comment #12 from at46n@t-online.de ---
Created attachment 130831
  --> https://bugs.freedesktop.org/attachment.cgi?id=130831&action=edit
valgrind logfile

An absolute path was the key. Logfile from valgrind is attached.

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^ permalink raw reply	[flat|nested] 17+ messages in thread

* [Bug 100618] Dead Island crash after starting a new game
  2017-04-08 10:20 [Bug 100618] Dead Island bugzilla-daemon
                   ` (13 preceding siblings ...)
  2017-04-13 15:58 ` bugzilla-daemon
@ 2017-05-09 17:47 ` bugzilla-daemon
  2017-05-09 18:30 ` bugzilla-daemon
  15 siblings, 0 replies; 17+ messages in thread
From: bugzilla-daemon @ 2017-05-09 17:47 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=100618

at46n@t-online.de changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |DUPLICATE

--- Comment #13 from at46n@t-online.de ---
Seems like its a glsl compiler bug and not a radeonsi bug. With "prlimit --pid
PIDofDeadIsland -n65535" I am able to start and play the game.

*** This bug has been marked as a duplicate of bug 85564 ***

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^ permalink raw reply	[flat|nested] 17+ messages in thread

* [Bug 100618] Dead Island crash after starting a new game
  2017-04-08 10:20 [Bug 100618] Dead Island bugzilla-daemon
                   ` (14 preceding siblings ...)
  2017-05-09 17:47 ` bugzilla-daemon
@ 2017-05-09 18:30 ` bugzilla-daemon
  15 siblings, 0 replies; 17+ messages in thread
From: bugzilla-daemon @ 2017-05-09 18:30 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=100618

--- Comment #14 from John Brooks <bugs.freedesktop@fastquake.com> ---
(In reply to at46n from comment #13)
> Seems like its a glsl compiler bug and not a radeonsi bug. With "prlimit
> --pid PIDofDeadIsland -n65535" I am able to start and play the game.
> 
> *** This bug has been marked as a duplicate of bug 85564 ***

Not quite. The shaders actually compile fine, but Mesa does not yet support
retrieving a binary with glGetProgramBinary(), and it's likely that the game
mishandles this, resulting in running out of file descriptors, mishandling that
error condition, and then crashing.

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^ permalink raw reply	[flat|nested] 17+ messages in thread

end of thread, other threads:[~2017-05-09 18:30 UTC | newest]

Thread overview: 17+ messages (download: mbox.gz / follow: Atom feed)
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2017-04-10  3:19 ` bugzilla-daemon
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