From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 101229] Global screen tearing (scrolling, Hz miss-match?)
Date: Tue, 06 Jun 2017 01:19:30 +0000 [thread overview]
Message-ID: <bug-101229-502-3uNASwz9of@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-101229-502@http.bugs.freedesktop.org/>
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https://bugs.freedesktop.org/show_bug.cgi?id=101229
--- Comment #10 from Michel Dänzer <michel@daenzer.net> ---
(In reply to Paul from comment #9)
> it's less obvious, but there still appears to be screen tearing
How does that manifest, and when you do what?
> when running via openGL 3.1 using full-screen-repaints.
FWIW, since DRI3 is enabled, "Re-use screen content" is the most efficient
setting.
> It's also reasonably obvious that for some GUIs their buttons will update
> their two triangles across two frames instead of one, this seems to be a
> much rarer occurrence with the above settings however.
Yeah, this is unavoidable with apps which use X11 drawing primitives targeting
their windows directly.
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next prev parent reply other threads:[~2017-06-06 1:19 UTC|newest]
Thread overview: 21+ messages / expand[flat|nested] mbox.gz Atom feed top
2017-05-30 6:31 [Bug 101229] Global screen tearing (scrolling, Hz miss-match?) bugzilla-daemon
2017-05-30 7:47 ` bugzilla-daemon
2017-05-30 22:27 ` bugzilla-daemon
2017-05-30 22:28 ` bugzilla-daemon
2017-05-30 22:28 ` bugzilla-daemon
2017-05-30 22:41 ` bugzilla-daemon
2017-05-31 3:30 ` bugzilla-daemon
2017-05-31 22:16 ` bugzilla-daemon
2017-06-01 3:13 ` bugzilla-daemon
2017-06-06 1:06 ` bugzilla-daemon
2017-06-06 1:19 ` bugzilla-daemon [this message]
2017-06-06 3:51 ` bugzilla-daemon
2017-06-06 7:17 ` bugzilla-daemon
2017-09-08 23:43 ` bugzilla-daemon
2017-09-08 23:45 ` bugzilla-daemon
2017-09-09 6:58 ` bugzilla-daemon
2017-09-09 6:59 ` bugzilla-daemon
2017-09-09 16:07 ` bugzilla-daemon
2017-09-09 23:11 ` bugzilla-daemon
2017-09-10 2:41 ` bugzilla-daemon
2019-09-25 17:59 ` bugzilla-daemon
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