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* [Bug 103907] [gfx9/Vega] Arma 3 crashes on 17.3.0-rc5 but works on master
@ 2017-11-25 22:45 bugzilla-daemon
  2017-11-25 22:46 ` bugzilla-daemon
                   ` (4 more replies)
  0 siblings, 5 replies; 6+ messages in thread
From: bugzilla-daemon @ 2017-11-25 22:45 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 46129 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=103907

            Bug ID: 103907
           Summary: [gfx9/Vega] Arma 3 crashes on 17.3.0-rc5 but works on
                    master
           Product: Mesa
           Version: 17.3
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/radeonsi
          Assignee: dri-devel@lists.freedesktop.org
          Reporter: vedran@miletic.net
        QA Contact: dri-devel@lists.freedesktop.org

Fedora rawhide, kernel 4.15, drm 2.4.88, llvm 5.0.0, mesa 17.3.0-rc3 and rc5
result in:

System Information:
OS Version:
        Linux Distribution:     Fedora 28 (Workstation Edition)
        Kernel Version:         4.15.0-0.rc0.git7.2.fc28.x86_64 #1 SMP Fri Nov
24 07:59:50 CET 2017

Hardware Info:
        Machine Type            MSI MS-7971 1.0
        CPU Type                GenuineIntel x86_64
        CPU Info                Intel(R) Core(TM) i5-6600 CPU @ 3.30GHz
        CPU Speed               3900 MHz
        CPU Physical Cores      4
        CPU Logical Cores       4
        Physical Memory         32896944 KiB
        Virtual Memory          34603004 KiB

Crash Dump:
4abb0075-a250-1a17-2be16a60-4ed33a82.dmp (520016 bytes)

Application Log:
[thread ffffffff][I][0]: Log system initialised
[thread ffffffff][I][57]: eON_Core::init() - libICU initialised with result 0.
[thread ffffffff][I][57]: Default allowed number of simultaneously open files
in the system is 2448.
[thread ffffffff][I][57]: Current memlock limit is 16777216.
[thread ffffffff][I][57]: setrlimit(RLIMIT_MEMLOCK) failed, (1) Operation not
permitted
[thread 00000001][I][58]: Linux kernel version: 4.15.0-0.rc0.git7.2.fc28.x86_64
[thread 00000001][I][58]: Linux glibc version: 2.26.9000
[thread 00000001][I][59]: Forcing OpenGL Core context usage
[thread 00000001][I][61]: OpenGL Core context version 4.5 detected
[thread 00000001][I][74]: OpenGL information:
[thread 00000001][I][74]:     renderer: AMD VEGA10 (DRM 3.23.0 /
4.15.0-0.rc0.git7.2.fc28.x86_64, LLVM 5.0.0)
[thread 00000001][I][74]:     vendor: X.Org
[thread 00000001][I][74]:     version: 4.5 (Core Profile) Mesa 17.3.0-rc5
(git-d1e6cf4639)
[thread 00000001][I][74]:     GLSL version: 4.50
[thread 00000001][I][74]:     Max surface size: 16384
[thread 00000001][I][74]:     Supported and usable:
texture_mirror_clamp_to_edge: yes
[thread 00000001][I][74]:     Supported and usable: texture_storage: yes
[thread 00000001][I][74]:     Supported and usable: copy_image: yes
[thread 00000001][I][74]:     Supported and usable:
texture_storage_multisample: yes
[thread 00000001][I][74]:     Supported and usable: texture_view: yes
[thread 00000001][I][74]:     Supported and usable: ATI_separate_stencil: yes
[thread 00000001][I][74]:     Supported and usable: EXT_stencil_two_side: no
[thread 00000001][I][74]:     Supported and usable: texture_filter_anisotropic:
yes
[thread 00000001][I][74]:     Supported and usable: explicit_attrib_location:
yes
[thread 00000001][I][74]:     Supported and usable: compressed 3D textures
(VTC): no
[thread 00000001][I][74]:     Supported and usable: clear_buffer_object: yes
[thread 00000001][I][74]:     Supported and usable: clear_texture: yes
[thread 00000001][I][74]:     Supported and usable: get_program_binary: yes
[thread 00000001][I][74]:     Available texture memory (from MESA extension):
7926 MB
[thread 00000001][I][74]:     Multisample textures test:
[thread 00000001][I][75]:         GL_R3_G3_B2 (0x2a10): 8 samples
[thread 00000001][I][75]:         GL_RGB4 (0x804f): 0 samples
[thread 00000001][I][75]:         GL_RGB5 (0x8050): 0 samples
[thread 00000001][I][75]:         GL_RGB8 (0x8051): 8 samples
[thread 00000001][I][76]:         GL_RGBA4 (0x8056): 8 samples
[thread 00000001][I][76]:         GL_RGB5_A1 (0x8057): 8 samples
[thread 00000001][I][76]:         GL_RGBA8 (0x8058): 8 samples
[thread 00000001][I][76]:         GL_RGB10_A2 (0x8059): 8 samples
[thread 00000001][I][76]:         GL_RGBA16 (0x805b): 8 samples
[thread 00000001][I][77]:         GL_DEPTH_COMPONENT16 (0x81a5): 8 samples
[thread 00000001][I][77]:         GL_DEPTH_COMPONENT24 (0x81a6): 8 samples
[thread 00000001][I][77]:         GL_DEPTH_COMPONENT32 (0x81a7): 8 samples
[thread 00000001][I][77]:         GL_R8 (0x8229): 8 samples
[thread 00000001][I][77]:         GL_R16 (0x822a): 8 samples
[thread 00000001][I][77]:         GL_RG8 (0x822b): 8 samples
[thread 00000001][I][77]:         GL_RG16 (0x822c): 8 samples
[thread 00000001][I][78]:         GL_R16F (0x822d): 8 samples
[thread 00000001][I][78]:         GL_R32F (0x822e): 8 samples
[thread 00000001][I][78]:         GL_RG16F (0x822f): 8 samples
[thread 00000001][I][78]:         GL_RG32F (0x8230): 8 samples
[thread 00000001][I][78]:         GL_R8I (0x8231): 8 samples
[thread 00000001][I][78]:         GL_R8UI (0x8232): 8 samples
[thread 00000001][I][78]:         GL_R16I (0x8233): 8 samples
[thread 00000001][I][78]:         GL_R16UI (0x8234): 8 samples
[thread 00000001][I][78]:         GL_R32I (0x8235): 8 samples
[thread 00000001][I][78]:         GL_R32UI (0x8236): 8 samples
[thread 00000001][I][78]:         GL_RG8I (0x8237): 8 samples
[thread 00000001][I][78]:         GL_RG8UI (0x8238): 8 samples
[thread 00000001][I][78]:         GL_RG16I (0x8239): 8 samples
[thread 00000001][I][78]:         GL_RG16UI (0x823a): 8 samples
[thread 00000001][I][78]:         GL_RG32I (0x823b): 8 samples
[thread 00000001][I][78]:         GL_RG32UI (0x823c): 8 samples
[thread 00000001][I][78]:         GL_COMPRESSED_RGBA_S3TC_DXT1_EXT (0x83f1): 1
samples
[thread 00000001][I][78]:         GL_COMPRESSED_RGBA_S3TC_DXT3_EXT (0x83f2): 1
samples
[thread 00000001][I][78]:         GL_COMPRESSED_RGBA_S3TC_DXT5_EXT (0x83f3): 1
samples
[thread 00000001][I][79]:         GL_RGBA32F (0x8814): 8 samples
[thread 00000001][I][79]:         GL_RGB32F (0x8815): 8 samples
[thread 00000001][I][79]:         GL_RGBA16F (0x881a): 8 samples
[thread 00000001][I][79]:         GL_DEPTH24_STENCIL8 (0x88f0): 8 samples
[thread 00000001][I][79]:         GL_R11F_G11F_B10F (0x8c3a): 8 samples
[thread 00000001][I][79]:         GL_RGB9_E5 (0x8c3d): 1 samples
[thread 00000001][I][79]:         GL_SRGB8 (0x8c41): 8 samples
[thread 00000001][I][79]:         GL_SRGB8_ALPHA8 (0x8c43): 8 samples
[thread 00000001][I][79]:         GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
(0x8c4d): 1 samples
[thread 00000001][I][79]:         GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
(0x8c4e): 1 samples
[thread 00000001][I][79]:         GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
(0x8c4f): 1 samples
[thread 00000001][I][79]:         GL_DEPTH_COMPONENT32F (0x8cac): 8 samples
[thread 00000001][I][79]:         GL_DEPTH32F_STENCIL8 (0x8cad): 8 samples
[thread 00000001][I][79]:         GL_RGB565 (0x8d62): 0 samples
[thread 00000001][I][79]:         GL_RGBA32UI (0x8d70): 8 samples
[thread 00000001][I][79]:         GL_RGB32UI (0x8d71): 8 samples
[thread 00000001][I][79]:         GL_RGBA16UI (0x8d76): 8 samples
[thread 00000001][I][79]:         GL_RGBA8UI (0x8d7c): 8 samples
[thread 00000001][I][79]:         GL_RGBA32I (0x8d82): 8 samples
[thread 00000001][I][79]:         GL_RGB32I (0x8d83): 8 samples
[thread 00000001][I][80]:         GL_RGBA16I (0x8d88): 8 samples
[thread 00000001][I][80]:         GL_RGBA8I (0x8d8e): 8 samples
[thread 00000001][I][80]:         GL_COMPRESSED_RED_RGTC1 (0x8dbb): 1 samples
[thread 00000001][I][80]:         GL_COMPRESSED_SIGNED_RED_RGTC1 (0x8dbc): 1
samples
[thread 00000001][I][80]:         GL_COMPRESSED_RG_RGTC2 (0x8dbd): 1 samples
[thread 00000001][I][80]:         GL_COMPRESSED_SIGNED_RG_RGTC2 (0x8dbe): 1
samples
[thread 00000001][I][80]:         GL_COMPRESSED_RGBA_BPTC_UNORM (0x8e8c): 1
samples
[thread 00000001][I][80]:         GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (0x8e8d):
1 samples
[thread 00000001][I][80]:         GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (0x8e8e):
1 samples
[thread 00000001][I][80]:         GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
(0x8e8f): 1 samples
[thread 00000001][I][80]:         GL_R8_SNORM (0x8f94): 8 samples
[thread 00000001][I][80]:         GL_RG8_SNORM (0x8f95): 8 samples
[thread 00000001][I][80]:         GL_RGBA8_SNORM (0x8f97): 8 samples
[thread 00000001][I][80]:         GL_R16_SNORM (0x8f98): 8 samples
[thread 00000001][I][80]:         GL_RG16_SNORM (0x8f99): 8 samples
[thread 00000001][I][80]:         GL_RGBA16_SNORM (0x8f9b): 8 samples
[thread 00000001][I][80]:         GL_RGB10_A2UI (0x906f): 8 samples
[thread 00000001][I][80]:     Multisample renderbuffers test:
[thread 00000001][I][80]:         GL_R3_G3_B2 (0x2a10): 8 samples
[thread 00000001][I][80]:         GL_RGB4 (0x804f): 8 samples
[thread 00000001][I][80]:         GL_RGB5 (0x8050): 8 samples
[thread 00000001][I][80]:         GL_RGB8 (0x8051): 8 samples
[thread 00000001][I][81]:         GL_RGBA4 (0x8056): 8 samples
[thread 00000001][I][81]:         GL_RGB5_A1 (0x8057): 8 samples
[thread 00000001][I][81]:         GL_RGBA8 (0x8058): 8 samples
[thread 00000001][I][81]:         GL_RGB10_A2 (0x8059): 8 samples
[thread 00000001][I][81]:         GL_RGBA16 (0x805b): 8 samples
[thread 00000001][I][81]:         GL_DEPTH_COMPONENT16 (0x81a5): 8 samples
[thread 00000001][I][81]:         GL_DEPTH_COMPONENT24 (0x81a6): 8 samples
[thread 00000001][I][81]:         GL_DEPTH_COMPONENT32 (0x81a7): 8 samples
[thread 00000001][I][81]:         GL_R8 (0x8229): 8 samples
[thread 00000001][I][81]:         GL_R16 (0x822a): 8 samples
[thread 00000001][I][81]:         GL_RG8 (0x822b): 8 samples
[thread 00000001][I][82]:         GL_RG16 (0x822c): 8 samples
[thread 00000001][I][82]:         GL_R16F (0x822d): 8 samples
[thread 00000001][I][82]:         GL_R32F (0x822e): 8 samples
[thread 00000001][I][82]:         GL_RG16F (0x822f): 8 samples
[thread 00000001][I][82]:         GL_RG32F (0x8230): 8 samples
[thread 00000001][I][82]:         GL_R8I (0x8231): 8 samples
[thread 00000001][I][82]:         GL_R8UI (0x8232): 8 samples
[thread 00000001][I][82]:         GL_R16I (0x8233): 8 samples
[thread 00000001][I][82]:         GL_R16UI (0x8234): 8 samples
[thread 00000001][I][82]:         GL_R32I (0x8235): 8 samples
[thread 00000001][I][83]:         GL_R32UI (0x8236): 8 samples
[thread 00000001][I][83]:         GL_RG8I (0x8237): 8 samples
[thread 00000001][I][83]:         GL_RG8UI (0x8238): 8 samples
[thread 00000001][I][83]:         GL_RG16I (0x8239): 8 samples
[thread 00000001][I][83]:         GL_RG16UI (0x823a): 8 samples
[thread 00000001][I][83]:         GL_RG32I (0x823b): 8 samples
[thread 00000001][I][83]:         GL_RG32UI (0x823c): 8 samples
[thread 00000001][I][83]:         GL_COMPRESSED_RGBA_S3TC_DXT1_EXT (0x83f1): 0
samples
[thread 00000001][I][83]:         GL_COMPRESSED_RGBA_S3TC_DXT3_EXT (0x83f2): 0
samples
[thread 00000001][I][83]:         GL_COMPRESSED_RGBA_S3TC_DXT5_EXT (0x83f3): 0
samples
[thread 00000001][I][83]:         GL_RGBA32F (0x8814): 8 samples
[thread 00000001][I][83]:         GL_RGB32F (0x8815): 8 samples
[thread 00000001][I][84]:         GL_RGBA16F (0x881a): 8 samples
[thread 00000001][I][84]:         GL_DEPTH24_STENCIL8 (0x88f0): 8 samples
[thread 00000001][I][84]:         GL_R11F_G11F_B10F (0x8c3a): 8 samples
[thread 00000001][I][84]:         GL_RGB9_E5 (0x8c3d): 0 samples
[thread 00000001][I][84]:         GL_SRGB8 (0x8c41): 8 samples
[thread 00000001][I][84]:         GL_SRGB8_ALPHA8 (0x8c43): 8 samples
[thread 00000001][I][84]:         GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
(0x8c4d): 0 samples
[thread 00000001][I][84]:         GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
(0x8c4e): 0 samples
[thread 00000001][I][84]:         GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
(0x8c4f): 0 samples
[thread 00000001][I][84]:         GL_DEPTH_COMPONENT32F (0x8cac): 8 samples
[thread 00000001][I][84]:         GL_DEPTH32F_STENCIL8 (0x8cad): 8 samples
[thread 00000001][I][84]:         GL_RGB565 (0x8d62): 8 samples
[thread 00000001][I][84]:         GL_RGBA32UI (0x8d70): 8 samples
[thread 00000001][I][84]:         GL_RGB32UI (0x8d71): 8 samples
[thread 00000001][I][84]:         GL_RGBA16UI (0x8d76): 8 samples
[thread 00000001][I][84]:         GL_RGBA8UI (0x8d7c): 8 samples
[thread 00000001][I][85]:         GL_RGBA32I (0x8d82): 8 samples
[thread 00000001][I][85]:         GL_RGB32I (0x8d83): 8 samples
[thread 00000001][I][85]:         GL_RGBA16I (0x8d88): 8 samples
[thread 00000001][I][85]:         GL_RGBA8I (0x8d8e): 8 samples
[thread 00000001][I][85]:         GL_COMPRESSED_RED_RGTC1 (0x8dbb): 0 samples
[thread 00000001][I][85]:         GL_COMPRESSED_SIGNED_RED_RGTC1 (0x8dbc): 0
samples
[thread 00000001][I][85]:         GL_COMPRESSED_RG_RGTC2 (0x8dbd): 0 samples
[thread 00000001][I][85]:         GL_COMPRESSED_SIGNED_RG_RGTC2 (0x8dbe): 0
samples
[thread 00000001][I][85]:         GL_COMPRESSED_RGBA_BPTC_UNORM (0x8e8c): 0
samples
[thread 00000001][I][85]:         GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (0x8e8d):
0 samples
[thread 00000001][I][85]:         GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (0x8e8e):
0 samples
[thread 00000001][I][85]:         GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
(0x8e8f): 0 samples
[thread 00000001][I][85]:         GL_R8_SNORM (0x8f94): 8 samples
[thread 00000001][I][85]:         GL_RG8_SNORM (0x8f95): 8 samples
[thread 00000001][I][85]:         GL_RGBA8_SNORM (0x8f97): 8 samples
[thread 00000001][I][85]:         GL_R16_SNORM (0x8f98): 8 samples
[thread 00000001][I][85]:         GL_RG16_SNORM (0x8f99): 8 samples
[thread 00000001][I][85]:         GL_RGBA16_SNORM (0x8f9b): 8 samples
[thread 00000001][I][85]:         GL_RGB10_A2UI (0x906f): 8 samples
[thread 00000001][I][86]: Gamepads: SDL_GAMECONTROLLERCONFIG -
03000000de280000fc11000001000000,Steam
Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,
03000000de280000ff11000001000000,Steam Virtual
Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,
[thread 00000001][I][86]: Gamepads: registered gamepad mapping for device GUID
03000000de280000fc11000001000000
[thread 00000001][I][86]: Gamepads: registered gamepad mapping for device GUID
03000000de280000ff11000001000000
[thread 00000001][I][86]: Gamepads: registered gamepad mapping for device GUID
030000006d0400001dc2000014400000
[thread 00000001][I][86]: Gamepads: registered gamepad mapping for device GUID
030000006d0400001ec2000020200000
[thread 00000001][I][86]: Gamepads: registered gamepad mapping for device GUID
030000006d04000019c2000011010000
[thread 00000001][I][86]: Gamepads: registered gamepad mapping for device GUID
030000006d0400001fc2000005030000
[thread 00000001][I][86]: Gamepads: registered gamepad mapping for device GUID
030000006d04000016c2000010010000
[thread 00000001][I][86]: Gamepads: registered gamepad mapping for device GUID
030000006d04000011c2000010010000
[thread 00000001][I][86]: Gamepads: registered gamepad mapping for device GUID
030000006d04000019c2000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006d04000018c2000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006d0400009ac2000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006d0400009bc2000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000004f04000020b3000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000004f04000023b3000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000004f04000009d0000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000004f04000008d0000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000004f04000000b3000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000004f04000015b3000006000000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000008916000000fd000024010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000008916000001fd000024010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000321500000009000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
050000003215000000090000163a0000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
05000000362800000100000002010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
05000000362800000100000003010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
050000007e0500003003000001000000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006f0e00001304000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006f0e00001f01000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000005e0400008502000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000005e0400008902000021010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000005e0400008e02000014010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000005e0400008e02000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000005e0400001907000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000005e0400009102000007010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000005e0400009102000014010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000005e0400008e02000004010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000005e040000d102000001010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000100800000100000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000250900000500000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006f0e00003001000001010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
060000004c0500006802000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000004c0500006802000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
050000004c050000c405000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000004c050000c405000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
0500000047532047616d657061640000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000ba2200002010000001010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000a306000023f6000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000008f0e00000300000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000008f0e00001200000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000260900008888000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
05000000d6200000ad0d000001000000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
0300000000f000000300000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
0300000000f00000f100000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000280400000140000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006f0e00001e01000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000ad1b000001f5000033050000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000790000000600000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000666600000488000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000790000001100000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000005e0400008e02000062230000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
0500000047532047616d657061640000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000ba2200002010000001010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006d04000019c2000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006d0400001dc2000014400000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006d04000016c2000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006d0400001ec2000020200000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006d04000019c2000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006d0400001fc2000005030000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000004c0500006802000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000004c050000c405000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
050000004c050000c405000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000004c050000cc09000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
050000004c050000cc09000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000004c050000a00b000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006f0e00003001000001010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000de280000ff11000001000000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000005e0400008e02000014010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000005e0400008e02000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000005e0400001907000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000100800000100000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000a306000023f6000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000004f04000020b3000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000004f04000023b3000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000008f0e00000300000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000008f0e00001200000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000005e0400009102000007010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006d04000016c2000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000260900008888000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006d04000011c2000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006d04000018c2000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
05000000d6200000ad0d000001000000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000004f04000009d0000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000004f04000008d0000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
0300000000f000000300000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
0300000000f00000f100000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006f0e00001f01000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000280400000140000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000005e0400008902000021010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000005e0400008502000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006f0e00001e01000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000250900000500000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000008916000000fd000024010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000004f04000000b3000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000ad1b000001f5000033050000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
060000004c0500006802000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
050000004c0500006802000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000790000000600000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000666600000488000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
05000000362800000100000002010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
05000000362800000100000003010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000008916000001fd000024010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000005e040000d102000001010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000005e040000dd02000003020000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000790000001100000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
050000007e0500003003000001000000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000005e0400008e02000004010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000000d0f00002200000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000000d0f00001000000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000f0250000c183000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
0000000058626f782047616d65706100
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000ff1100003133000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000005e0400008e02000020200000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006f0e00001304000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000a306000018f5000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000830500006020000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000bd12000015d0000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000790000001100000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000c9110000f055000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000a30600000c04000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000341a000005f7000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006e0500000320000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006f0e00004601000001010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
03000000380700001647000010040000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID
030000006f0e00003901000020060000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000004f04000015b3000010010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
05000000102800000900000000010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
03000000d81400000862000011010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000000d0f00000d00000000010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
03000000ad1b000016f0000090040000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
03000000d814000007cd000011010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
03000000fd0500000030000000010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
05000000010000000100000003000000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000005e0400008e02000062230000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
03000000a30600000901000000010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000006f0e00000103000000020000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
05000000380700006652000025010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000005e0400008e02000073050000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
03000000ad1b00002ef0000090040000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
05000000a00500003232000001000000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000001008000001e5000010010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
03000000100800000300000010010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
05000000ac0500003232000001000000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
03000000780000000600000010010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000005e0400009102000014010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000005e040000ea02000001030000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID
030000005e040000d102000002010000
[thread 00000001][I][113]: Command line:
'"C:\home\vedranm\.local\share\Steam\steamapps\common\Arma
3\Arma3Retail_DX11_x64.exe"'
[thread 00000001][I][225]: DLL LOADING: Using internal library 'msimg32.dll'
[thread 00000001][I][225]: DLL LOADING: Using internal library
'windowscodecs.dll'
[thread 00000001][I][225]: DLL LOADING: Using internal library 'winmm.dll'
[thread 00000001][I][225]: DLL LOADING: Using internal library 'version.dll'
[thread 00000001][I][225]: DLL LOADING: Using internal library 'iphlpapi.dll'
[thread 00000001][I][225]: DLL LOADING: Using internal library 'crypt32.dll'
[thread 00000001][I][225]: DLL LOADING: Using internal library 'kernel32.dll'
[thread 00000001][I][225]: DLL LOADING: Using internal library 'user32.dll'
[thread 00000001][I][225]: DLL LOADING: Using internal library 'gdi32.dll'
[thread 00000001][I][225]: DLL LOADING: Using internal library 'advapi32.dll'
[thread 00000001][I][225]: DLL LOADING: Using internal library 'shell32.dll'
[thread 00000001][I][225]: DLL LOADING: Using internal library 'ole32.dll'
[thread 00000001][I][225]: DLL LOADING: Using internal library 'wintrust.dll'
[thread 00000001][I][225]: DLL LOADING: Using internal library 'ws2_32.dll'
[thread 00000001][I][225]: DLL LOADING: Using internal library 'imagehlp.dll'
[thread 00000001][I][233]: DLL LOADING: Using internal library 'ntdll.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library
'api-ms-win-core-console-l1-1-0.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library
'api-ms-win-core-datetime-l1-1-1.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library
'api-ms-win-core-debug-l1-1-1.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library
'api-ms-win-core-errorhandling-l1-1-1.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library
'api-ms-win-core-fibers-l1-1-1.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library
'api-ms-win-core-file-l1-2-1.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library
'api-ms-win-core-handle-l1-1-0.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library
'api-ms-win-core-heap-l1-2-0.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library
'api-ms-win-core-localization-l1-2-1.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library
'api-ms-win-core-libraryloader-l1-2-0.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library
'api-ms-win-core-memory-l1-1-2.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library
'api-ms-win-core-namedpipe-l1-2-0.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library
'api-ms-win-core-processenvironment-l1-2-0.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library
'api-ms-win-core-processthreads-l1-1-2.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library
'api-ms-win-core-profile-l1-1-0.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library
'api-ms-win-core-string-l1-1-0.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library
'api-ms-win-core-synch-l1-2-0.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library
'api-ms-win-core-sysinfo-l1-2-1.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library
'api-ms-win-core-util-l1-1-0.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library 'kernelbase.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library 'shlwapi.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library 'xinput1_3.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library 'd3d11.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library 'd3d10.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library 'dxgi.dll'
[thread 00000001][I][236]: DLL LOADING: Using internal library 'dinput8.dll'
[thread 00000002][I][238]: TomCrypt initializing...
[thread 00000002][I][238]: TomCrypt initialized
[thread 00000002][I][238]: DLL_PROCESS_ATTACH start.
[thread 00000002][W][239]: eON_HeapSetInformation() - requested
low-fragmentation heap, ignoring
[thread 00000002][W][239]: GetAdditionalEnvStrings() added 'localappdata'
string to list of existing environment string. Add more if necessary!
[thread 00000002][W][239]: GetAdditionalEnvStrings() added 'localappdata'
string to list of existing environment string. Add more if necessary!
[thread 00000002][I][239]: DLL_PROCESS_ATTACH done.
[thread 00000002][W][248]: GetAdditionalEnvStrings() added 'localappdata'
string to list of existing environment string. Add more if necessary!
[thread 00000002][W][248]: GetAdditionalEnvStrings() added 'localappdata'
string to list of existing environment string. Add more if necessary!
[thread 00000002][I][249]: DLL LOADING: Using internal library 'psapi.dll'
[thread 00000002][W][249]: eON_LoadLibraryEx() couldn't load
'Dll\tbb4malloc_bi.dll', returning NULL!
[thread 00000002][W][249]: GetAdditionalEnvStrings() added 'localappdata'
string to list of existing environment string. Add more if necessary!
[thread 00000002][W][249]: GetAdditionalEnvStrings() added 'localappdata'
string to list of existing environment string. Add more if necessary!
[thread 00000002][W][249]: eON_GetProcAddress() for module 0x39f0000, in PE
file 'tbb4malloc_bi_x64.dll' FAILED. Proc not found at name 'EnableHugePages'.
[thread 00000002][W][250]: GetModuleHandleExA() - GET_MODULE_HANDLE_EX_FLAG_PIN
unhandled for module at address 0x39fb028. Handle it.
[thread 00000002][W][250]: GetModuleHandleExA() - need to implement reference
counting for modules for this call to work!
[thread 00000002][I][252]: DLL LOADING: Using internal library
'steam_api64.dll'
[thread 00000002][W][252]: GetModuleHandleExW() - GET_MODULE_HANDLE_EX_FLAG_PIN
unhandled. Handle it.
[thread 00000002][W][252]: GetModuleHandleExW() - need to implement reference
counting for modules for this call to work!
[thread 00000002][I][259]: Game asks for Windows double click time interval.
Returning default 500 ms, as there's no standard in Linux for it; in the
future, as time permits we'll be adding support for various window managers,
detecting them.
[thread 00000002][I][261]: Enumerating COM libraries...
[thread 00000002][W][324]: Ignoring splash screen creation command
[thread 00000002][W][332]: REGISTRY OPERATION: RegOpenKeyExW() returns
ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey =
Software\Bohemia Interactive\Arma 3\Expansions
[thread 00000002][W][337]: REGISTRY OPERATION: RegOpenKeyExW() returns
ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey =
Software\Bohemia Interactive\Arma 3\Expansions
[thread 00000002][W][650]: GetAdditionalEnvStrings() added 'localappdata'
string to list of existing environment string. Add more if necessary!
[thread 00000002][W][650]: GetAdditionalEnvStrings() added 'localappdata'
string to list of existing environment string. Add more if necessary!
[thread 00000002][W][653]: GetAdditionalEnvStrings() added 'localappdata'
string to list of existing environment string. Add more if necessary!
[thread 00000002][W][653]: GetAdditionalEnvStrings() added 'localappdata'
string to list of existing environment string. Add more if necessary!
[thread 00000002][W][662]: GetAdditionalEnvStrings() added 'localappdata'
string to list of existing environment string. Add more if necessary!
[thread 00000002][W][662]: GetAdditionalEnvStrings() added 'localappdata'
string to list of existing environment string. Add more if necessary!
[thread 00000002][W][665]: GetAdditionalEnvStrings() added 'localappdata'
string to list of existing environment string. Add more if necessary!
[thread 00000002][W][665]: GetAdditionalEnvStrings() added 'localappdata'
string to list of existing environment string. Add more if necessary!
[thread 00000002][W][666]: GetAdditionalEnvStrings() added 'localappdata'
string to list of existing environment string. Add more if necessary!
[thread 00000002][W][666]: GetAdditionalEnvStrings() added 'localappdata'
string to list of existing environment string. Add more if necessary!
[thread 00000002][W][735]: GetAdditionalEnvStrings() added 'localappdata'
string to list of existing environment string. Add more if necessary!
[thread 00000002][W][735]: GetAdditionalEnvStrings() added 'localappdata'
string to list of existing environment string. Add more if necessary!
[thread 00000002][W][5702]: Refreshing folder
'/home/vedranm/.local/share/bohemiainteractive/arma3/AppDataLocal/Arma 3/',
temp folder is 'C:\tmp\arma3SPOqxM\'.
[thread 00000002][W][6105]: Loading icons doesn't support shared icons yet. New
icon will be created every time it's needed.
[thread 00000002][W][6105]: Loading icons doesn't support shared icons yet. New
icon will be created every time it's needed.
[thread 00000002][W][6122]: Loading icons doesn't support shared icons yet. New
icon will be created every time it's needed.
[thread 00000002][W][6122]: SetClassLongPtrA( hWnd = 0x3, nIndex = -14
(GCL_HICON), dwNewLong = 140311147384480 (0x7f9cbc190ea0) ) - not setting it at
present, make sure it's safe.
[thread 00000002][I][6381]: Raw Input: mouse device wanted, legacy messages: on
[thread 00000002][W][6383]: Raw Input: NOHOTKEYS flag specified for a keyboard
device. We're ignoring it.
[thread 00000002][I][6383]: Raw Input: keyboard device wanted, legacy messages:
on
[thread 00000002][W][6385]: REGISTRY OPERATION: RegOpenKeyExW() returns
ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey =
Software\NaturalPoint\NATURALPOINT\NPClient Location
[thread 00000002][W][6385]: REGISTRY OPERATION: RegOpenKeyExW() returns
ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey =
Software\Freetrack\FreetrackClient
[thread 00000002][I][6414]: D3D11CreateDeviceAndSwapChain( pAdapter =
0x7f9cbc197ce8, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels =
(nil), FeatureLevels = 0, SDKVersion = 0x7, pSwapChainDesc = 0x7f9bf4001590,
ppSwapChain = 0x7f9cddffa218, ppDevice = 0x7f9cddffa220, pFeatureLevel =
0x7f9bf40015f8, ppImmediateContext = 0x7f9cddffa210 )
[thread 00000002][I][6414]:     swap chain desc: width 1920, height 1080
[thread 00000002][I][6414]: eON_Int_CreatedD3D11Device( SDKVersion = 7 )
created device 0x7f9cbc1a0590 and immediate context 0x7f9cbcb919b0
[thread 00000012][I][6421]: D3D11: Backend thread start
[thread 00000012][I][6434]: Direct3D -> OpenGL context information:
[thread 00000012][I][6434]:     renderer: AMD VEGA10 (DRM 3.23.0 /
4.15.0-0.rc0.git7.2.fc28.x86_64, LLVM 5.0.0)
[thread 00000012][I][6434]:     vendor: X.Org
[thread 00000012][I][6434]:     version: 4.5 (Core Profile) Mesa 17.3.0-rc5
(git-d1e6cf4639)
[thread 00000012][I][6434]:     GLSL version: 4.50
[thread 00000012][I][6434]:     max color attachment and draw buffers: 8
[thread 00000012][I][6434]:     max texture image units: 192
[thread 00000012][I][6434]:     max vertex shader uniform blocks: 14
[thread 00000012][I][6434]:     max geometry shader uniform blocks: 14
[thread 00000012][I][6434]:     max fragment shader uniform blocks: 14
[thread 00000012][I][6434]:     max hull shader uniform blocks: 14
[thread 00000012][I][6434]:     max domain shader uniform blocks: 14
[thread 00000012][I][6434]:     max compute shader uniform blocks: 14
[thread 00000012][I][6434]:     max viewports: 16
[thread 00000012][I][6434]:     max uniform buffer bindings: 90
[thread 00000012][I][6434]:     uniform buffer offset alignment: 4
[thread 00000012][I][6434]:     shader storage buffer offset alignment: 4
[thread 00000012][I][6434]:     max pixel shader UAVs: 16
[thread 00000012][I][6434]:     max compute shader UAVs: 16
[thread 00000012][I][6434]:     max UAVs: 192
[thread 00000012][I][6434]:     buffer_storage support: yes
[thread 00000012][I][6434]:     compressed_texture_pixel_storage support: yes
[thread 00000002][I][6434]: eON_Int_CreatedD3D11Device ( SDKVersion = 7 )
returned S_OK
[thread 00000002][W][6459]: Game wants to disable DXGI reacting to window
changes (monitoring app message queue) for window 0x3. Ignoring.
[thread 00000002][W][6459]: Game wants to disable DXGI reacting to Alt-Enter
fullscreen toggle.
[thread 00000012][W][6468]: Failed to read full chunk from shader cache!
[thread 00000002][W][6956]: REGISTRY OPERATION: RegOpenKeyExW() returns
ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey =
Software\Microsoft\Direct3D
[thread 00000002][W][7267]: REGISTRY OPERATION: RegOpenKeyExW() returns
ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey =
SOFTWARE\Microsoft\Windows NT\CurrentVersion\
[thread 00000012][I][8007]: No backend thread commands for full second.
Flushing OpenGL to make sure it hasn't deadlocked.
[thread 00000002][I][9229]: eON_WindowEvent: SetFullscreenState true
0x7f9cbc0feab8
[thread 00000002][I][9238]: Game stdout/err: SkyKeyframer::ChangedTbb - Can't
use Threading Building Blocks with Static Runtimes (MT, MTd)
[thread 00000002][I][9238]: Game stdout/err: 

[thread 00000002][I][9245]: Game stdout/err: CellularCloudGrid::ChangedTbb -
Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
[thread 00000002][I][9245]: Game stdout/err: 

[thread 00000002][I][9245]: Game stdout/err: CellularCloudGrid::ChangedTbb -
Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
[thread 00000002][I][9245]: Game stdout/err: 

[thread 00000012][I][10784]: No backend thread commands for full second.
Flushing OpenGL to make sure it hasn't deadlocked.
[thread 00000002][W][11562]: DefWindowProcW to window 0x3 with message 1023
((custom Arma3 pause/unpause message)) ( wParam 1 (0x1), lParam 0 ((nil)) ) -
make sure it's correctly handled here!
[thread 00000002][I][11757]: ===enforcing log flush===

-- 
You are receiving this mail because:
You are the assignee for the bug.

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^ permalink raw reply	[flat|nested] 6+ messages in thread

* [Bug 103907] [gfx9/Vega] Arma 3 crashes on 17.3.0-rc5 but works on master
  2017-11-25 22:45 [Bug 103907] [gfx9/Vega] Arma 3 crashes on 17.3.0-rc5 but works on master bugzilla-daemon
@ 2017-11-25 22:46 ` bugzilla-daemon
  2017-11-27 10:50 ` bugzilla-daemon
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  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=103907

Vedran Miletić <vedran@miletic.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Blocks|                            |77449


Referenced Bugs:

https://bugs.freedesktop.org/show_bug.cgi?id=77449
[Bug 77449] Tracker bug for all bugs related to Steam titles
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* [Bug 103907] [gfx9/Vega] Arma 3 crashes on 17.3.0-rc5 but works on master
  2017-11-25 22:45 [Bug 103907] [gfx9/Vega] Arma 3 crashes on 17.3.0-rc5 but works on master bugzilla-daemon
  2017-11-25 22:46 ` bugzilla-daemon
@ 2017-11-27 10:50 ` bugzilla-daemon
  2018-04-11  0:27 ` bugzilla-daemon
                   ` (2 subsequent siblings)
  4 siblings, 0 replies; 6+ messages in thread
From: bugzilla-daemon @ 2017-11-27 10:50 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=103907

--- Comment #1 from Nicolai Hähnle <nhaehnle@gmail.com> ---
Thanks for the report! Could you please provide a backtrace with debug symbols?

Also, could you please check whether the 17.3-branchpoint crashes, and
depending on the result, use a `git bisect` to find the commit that either
fixed this on master or broke it on 17.3.

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* [Bug 103907] [gfx9/Vega] Arma 3 crashes on 17.3.0-rc5 but works on master
  2017-11-25 22:45 [Bug 103907] [gfx9/Vega] Arma 3 crashes on 17.3.0-rc5 but works on master bugzilla-daemon
  2017-11-25 22:46 ` bugzilla-daemon
  2017-11-27 10:50 ` bugzilla-daemon
@ 2018-04-11  0:27 ` bugzilla-daemon
  2018-07-27 16:36 ` bugzilla-daemon
  2018-08-02  0:59 ` bugzilla-daemon
  4 siblings, 0 replies; 6+ messages in thread
From: bugzilla-daemon @ 2018-04-11  0:27 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=103907

Timothy Arceri <t_arceri@yahoo.com.au> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |NEEDINFO

--- Comment #2 from Timothy Arceri <t_arceri@yahoo.com.au> ---
(In reply to Nicolai Hähnle from comment #1)
> Thanks for the report! Could you please provide a backtrace with debug
> symbols?
> 
> Also, could you please check whether the 17.3-branchpoint crashes, and
> depending on the result, use a `git bisect` to find the commit that either
> fixed this on master or broke it on 17.3.

Ping. Is this now working with the current 17.3 release? If not are you able to
bisect as per the request above by Nicola?

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* [Bug 103907] [gfx9/Vega] Arma 3 crashes on 17.3.0-rc5 but works on master
  2017-11-25 22:45 [Bug 103907] [gfx9/Vega] Arma 3 crashes on 17.3.0-rc5 but works on master bugzilla-daemon
                   ` (2 preceding siblings ...)
  2018-04-11  0:27 ` bugzilla-daemon
@ 2018-07-27 16:36 ` bugzilla-daemon
  2018-08-02  0:59 ` bugzilla-daemon
  4 siblings, 0 replies; 6+ messages in thread
From: bugzilla-daemon @ 2018-07-27 16:36 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=103907

--- Comment #3 from thomas.rinsch@arcor.de ---
Bisecting would be very hard since the crashes appear randomly.

However the error seems to be gone.
Either by 18.1.4 or with the new game version that was released this week.

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* [Bug 103907] [gfx9/Vega] Arma 3 crashes on 17.3.0-rc5 but works on master
  2017-11-25 22:45 [Bug 103907] [gfx9/Vega] Arma 3 crashes on 17.3.0-rc5 but works on master bugzilla-daemon
                   ` (3 preceding siblings ...)
  2018-07-27 16:36 ` bugzilla-daemon
@ 2018-08-02  0:59 ` bugzilla-daemon
  4 siblings, 0 replies; 6+ messages in thread
From: bugzilla-daemon @ 2018-08-02  0:59 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=103907

Timothy Arceri <t_arceri@yahoo.com.au> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |FIXED
             Status|NEEDINFO                    |RESOLVED

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end of thread, other threads:[~2018-08-02  0:59 UTC | newest]

Thread overview: 6+ messages (download: mbox.gz / follow: Atom feed)
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