* [Bug 107454] BLENDER 2.8 principled BSDF shader and shadow are broken in EEVEE on mesa gallium r600g gpu
@ 2018-08-02 14:28 bugzilla-daemon
2018-08-13 13:34 ` bugzilla-daemon
` (3 more replies)
0 siblings, 4 replies; 5+ messages in thread
From: bugzilla-daemon @ 2018-08-02 14:28 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=107454
Bug ID: 107454
Summary: BLENDER 2.8 principled BSDF shader and shadow are
broken in EEVEE on mesa gallium r600g gpu
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: major
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel@lists.freedesktop.org
Reporter: amonpaike@gmail.com
QA Contact: dri-devel@lists.freedesktop.org
on the new blender 2.8 under development some shaders and projections of
shadows are broken .. I do not know how to describe the problem technically, I
have already reported the problem to the bug list of blender developers,
although I know that the problem is probably the mesa drivers, because on my
laptop that has two gpu, with the intel gpu the graphics is perfect, with the
gpu amd I have these problems of shading.
For a specific description of the problem, refer to this bug report
https://developer.blender.org/T56211
(the tests were done on the latest mesa drivers built daily by padoka ppa, with
the stable drivers of ubuntu 18.04 eevee shading was totally unusable, so the
situation has improved significantly)
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* [Bug 107454] BLENDER 2.8 principled BSDF shader and shadow are broken in EEVEE on mesa gallium r600g gpu
2018-08-02 14:28 [Bug 107454] BLENDER 2.8 principled BSDF shader and shadow are broken in EEVEE on mesa gallium r600g gpu bugzilla-daemon
@ 2018-08-13 13:34 ` bugzilla-daemon
2018-08-14 17:17 ` bugzilla-daemon
` (2 subsequent siblings)
3 siblings, 0 replies; 5+ messages in thread
From: bugzilla-daemon @ 2018-08-13 13:34 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=107454
--- Comment #1 from Gert Wollny <gw.fossdev@gmail.com> ---
Can you retry with
R600_DEBUG=nosb blender?
For me it seems to mostly fix ESM (when comparing to VSM)
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* [Bug 107454] BLENDER 2.8 principled BSDF shader and shadow are broken in EEVEE on mesa gallium r600g gpu
2018-08-02 14:28 [Bug 107454] BLENDER 2.8 principled BSDF shader and shadow are broken in EEVEE on mesa gallium r600g gpu bugzilla-daemon
2018-08-13 13:34 ` bugzilla-daemon
@ 2018-08-14 17:17 ` bugzilla-daemon
2018-08-17 10:38 ` bugzilla-daemon
2019-09-18 19:26 ` bugzilla-daemon
3 siblings, 0 replies; 5+ messages in thread
From: bugzilla-daemon @ 2018-08-14 17:17 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=107454
--- Comment #2 from Gert Wollny <gw.fossdev@gmail.com> ---
Created attachment 141085
--> https://bugs.freedesktop.org/attachment.cgi?id=141085&action=edit
Shader that gets incorrectly optimized by sb
The attached shader is one of the exampled that gets incorrectly optimized by
sb
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^ permalink raw reply [flat|nested] 5+ messages in thread
* [Bug 107454] BLENDER 2.8 principled BSDF shader and shadow are broken in EEVEE on mesa gallium r600g gpu
2018-08-02 14:28 [Bug 107454] BLENDER 2.8 principled BSDF shader and shadow are broken in EEVEE on mesa gallium r600g gpu bugzilla-daemon
2018-08-13 13:34 ` bugzilla-daemon
2018-08-14 17:17 ` bugzilla-daemon
@ 2018-08-17 10:38 ` bugzilla-daemon
2019-09-18 19:26 ` bugzilla-daemon
3 siblings, 0 replies; 5+ messages in thread
From: bugzilla-daemon @ 2018-08-17 10:38 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=107454
--- Comment #3 from amonpaike <amonpaike@gmail.com> ---
today the repository padoka ppa has updated the drivers so I could test blender
2.8 ... all the problems are now solved! (Except the shadow ESMs that probably
depend on blender, I will present to the blender developers of the problem)
Great job Thank you !!
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^ permalink raw reply [flat|nested] 5+ messages in thread
* [Bug 107454] BLENDER 2.8 principled BSDF shader and shadow are broken in EEVEE on mesa gallium r600g gpu
2018-08-02 14:28 [Bug 107454] BLENDER 2.8 principled BSDF shader and shadow are broken in EEVEE on mesa gallium r600g gpu bugzilla-daemon
` (2 preceding siblings ...)
2018-08-17 10:38 ` bugzilla-daemon
@ 2019-09-18 19:26 ` bugzilla-daemon
3 siblings, 0 replies; 5+ messages in thread
From: bugzilla-daemon @ 2019-09-18 19:26 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=107454
GitLab Migration User <gitlab-migration@fdo.invalid> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |MOVED
Status|NEW |RESOLVED
--- Comment #4 from GitLab Migration User <gitlab-migration@fdo.invalid> ---
-- GitLab Migration Automatic Message --
This bug has been migrated to freedesktop.org's GitLab instance and has been
closed from further activity.
You can subscribe and participate further through the new bug through this link
to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/643.
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2018-08-02 14:28 [Bug 107454] BLENDER 2.8 principled BSDF shader and shadow are broken in EEVEE on mesa gallium r600g gpu bugzilla-daemon
2018-08-13 13:34 ` bugzilla-daemon
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