* [Bug 107864] Specific Shadertoy demo renders garbage in empty parts of target surface
@ 2018-09-08 2:16 bugzilla-daemon
2018-09-08 2:17 ` bugzilla-daemon
` (2 more replies)
0 siblings, 3 replies; 4+ messages in thread
From: bugzilla-daemon @ 2018-09-08 2:16 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=107864
Bug ID: 107864
Summary: Specific Shadertoy demo renders garbage in empty parts
of target surface
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: kode54@gmail.com
QA Contact: dri-devel@lists.freedesktop.org
The following Shadertoy demo:
https://www.shadertoy.com/view/Xt3cWS
renders garbage in the top and bottom strips of the target surface, which
appears to be uninitialized VRAM being copied to the display surface.
It does not appear to matter which WebGL capable browser I use to run the demo,
they all replicate the issue on my RX480.
I cannot get apitrace to run on Firefox without that particular page crashing
on load, and I cannot get RenderDoc to attach to the tab's process and actually
capture anything.
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* [Bug 107864] Specific Shadertoy demo renders garbage in empty parts of target surface
2018-09-08 2:16 [Bug 107864] Specific Shadertoy demo renders garbage in empty parts of target surface bugzilla-daemon
@ 2018-09-08 2:17 ` bugzilla-daemon
2018-09-08 3:46 ` bugzilla-daemon
2019-09-25 18:09 ` bugzilla-daemon
2 siblings, 0 replies; 4+ messages in thread
From: bugzilla-daemon @ 2018-09-08 2:17 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=107864
Christopher Snowhill <kode54@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Hardware|Other |x86-64 (AMD64)
OS|All |Linux (All)
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* [Bug 107864] Specific Shadertoy demo renders garbage in empty parts of target surface
2018-09-08 2:16 [Bug 107864] Specific Shadertoy demo renders garbage in empty parts of target surface bugzilla-daemon
2018-09-08 2:17 ` bugzilla-daemon
@ 2018-09-08 3:46 ` bugzilla-daemon
2019-09-25 18:09 ` bugzilla-daemon
2 siblings, 0 replies; 4+ messages in thread
From: bugzilla-daemon @ 2018-09-08 3:46 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=107864
--- Comment #1 from Ilia Mirkin <imirkin@alum.mit.edu> ---
Adding
else {
fragColor = vec4(0);
}
at the bottom of mainImage appears to "fix" it. fragColor is otherwise ending
up with random values (effectively whatever happened to be in the registers,
probably left over from the division check).
I don't think this is a bug in mesa.
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* [Bug 107864] Specific Shadertoy demo renders garbage in empty parts of target surface
2018-09-08 2:16 [Bug 107864] Specific Shadertoy demo renders garbage in empty parts of target surface bugzilla-daemon
2018-09-08 2:17 ` bugzilla-daemon
2018-09-08 3:46 ` bugzilla-daemon
@ 2019-09-25 18:09 ` bugzilla-daemon
2 siblings, 0 replies; 4+ messages in thread
From: bugzilla-daemon @ 2019-09-25 18:09 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=107864
GitLab Migration User <gitlab-migration@fdo.invalid> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |MOVED
Status|NEW |RESOLVED
--- Comment #2 from GitLab Migration User <gitlab-migration@fdo.invalid> ---
-- GitLab Migration Automatic Message --
This bug has been migrated to freedesktop.org's GitLab instance and has been
closed from further activity.
You can subscribe and participate further through the new bug through this link
to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/1327.
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