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* [Bug 36939] New: multitexturing is messed up in quake wars (regression)
@ 2011-05-07 16:42 bugzilla-daemon
  2011-05-07 18:05 ` [Bug 36939] " bugzilla-daemon
                   ` (14 more replies)
  0 siblings, 15 replies; 16+ messages in thread
From: bugzilla-daemon @ 2011-05-07 16:42 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=36939

           Summary: multitexturing is messed up in quake wars (regression)
           Product: Mesa
           Version: git
          Platform: Other
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/r300
        AssignedTo: dri-devel@lists.freedesktop.org
        ReportedBy: aaalmosss@gmail.com


With some detail levels only the base texture (diffuse) is drawn on the
objects, but no light/bump/specular. With 'Shader Effects' set to low the
strogg deployables are like this (from any distance), while setting it to high
makes every object (except the ground) that are closer than ~10 meters appear
like this.

This message is written to the console a couple of times:
Not a native swizzle: 00000e08

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* [Bug 36939] multitexturing is messed up in quake wars (regression)
  2011-05-07 16:42 [Bug 36939] New: multitexturing is messed up in quake wars (regression) bugzilla-daemon
@ 2011-05-07 18:05 ` bugzilla-daemon
  2011-05-07 19:24 ` bugzilla-daemon
                   ` (13 subsequent siblings)
  14 siblings, 0 replies; 16+ messages in thread
From: bugzilla-daemon @ 2011-05-07 18:05 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=36939

--- Comment #1 from Tom Stellard <tstellar@gmail.com> 2011-05-07 11:05:34 PDT ---
Can you run the program with the environment variable RADEON_DEBUG=fp and post
the output.

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* [Bug 36939] multitexturing is messed up in quake wars (regression)
  2011-05-07 16:42 [Bug 36939] New: multitexturing is messed up in quake wars (regression) bugzilla-daemon
  2011-05-07 18:05 ` [Bug 36939] " bugzilla-daemon
@ 2011-05-07 19:24 ` bugzilla-daemon
  2011-05-10  5:11 ` bugzilla-daemon
                   ` (12 subsequent siblings)
  14 siblings, 0 replies; 16+ messages in thread
From: bugzilla-daemon @ 2011-05-07 19:24 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=36939

--- Comment #2 from almos <aaalmosss@gmail.com> 2011-05-07 12:24:15 PDT ---
Created an attachment (id=46429)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=46429)
etqw_console.txt.gz

(In reply to comment #1)
> Can you run the program with the environment variable RADEON_DEBUG=fp and post
> the output.
Attached full log.

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* [Bug 36939] multitexturing is messed up in quake wars (regression)
  2011-05-07 16:42 [Bug 36939] New: multitexturing is messed up in quake wars (regression) bugzilla-daemon
  2011-05-07 18:05 ` [Bug 36939] " bugzilla-daemon
  2011-05-07 19:24 ` bugzilla-daemon
@ 2011-05-10  5:11 ` bugzilla-daemon
  2011-05-10  9:46 ` bugzilla-daemon
                   ` (11 subsequent siblings)
  14 siblings, 0 replies; 16+ messages in thread
From: bugzilla-daemon @ 2011-05-10  5:11 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=36939

--- Comment #3 from Tom Stellard <tstellar@gmail.com> 2011-05-09 22:11:23 PDT ---
Created an attachment (id=46516)
 View: https://bugs.freedesktop.org/attachment.cgi?id=46516
 Review: https://bugs.freedesktop.org/review?bug=36939&attachment=46516

Verbose patch

This patch will give me some more verbose output, could you apply it to master
and post the output with RADEON_DEBUG=fp

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* [Bug 36939] multitexturing is messed up in quake wars (regression)
  2011-05-07 16:42 [Bug 36939] New: multitexturing is messed up in quake wars (regression) bugzilla-daemon
                   ` (2 preceding siblings ...)
  2011-05-10  5:11 ` bugzilla-daemon
@ 2011-05-10  9:46 ` bugzilla-daemon
  2011-05-10 10:22 ` bugzilla-daemon
                   ` (10 subsequent siblings)
  14 siblings, 0 replies; 16+ messages in thread
From: bugzilla-daemon @ 2011-05-10  9:46 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=36939

--- Comment #4 from almos <aaalmosss@gmail.com> 2011-05-10 02:46:15 PDT ---
Created an attachment (id=46526)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=46526)
etqw_log_verbose.txt.gz

As the previous one, this was also done with shader effects = high.

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* [Bug 36939] multitexturing is messed up in quake wars (regression)
  2011-05-07 16:42 [Bug 36939] New: multitexturing is messed up in quake wars (regression) bugzilla-daemon
                   ` (3 preceding siblings ...)
  2011-05-10  9:46 ` bugzilla-daemon
@ 2011-05-10 10:22 ` bugzilla-daemon
  2011-05-11  2:46 ` bugzilla-daemon
                   ` (9 subsequent siblings)
  14 siblings, 0 replies; 16+ messages in thread
From: bugzilla-daemon @ 2011-05-10 10:22 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=36939

--- Comment #5 from Tom Stellard <tstellar@gmail.com> 2011-05-10 03:22:00 PDT ---
(In reply to comment #4)
> Created an attachment (id=46526)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=46526)
> etqw_log_verbose.txt.gz
> 
> As the previous one, this was also done with shader effects = high.

Thanks.  Running with RADEON_DEBUG=noopt should make the problem go away while
I'm working on a fix.

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* [Bug 36939] multitexturing is messed up in quake wars (regression)
  2011-05-07 16:42 [Bug 36939] New: multitexturing is messed up in quake wars (regression) bugzilla-daemon
                   ` (4 preceding siblings ...)
  2011-05-10 10:22 ` bugzilla-daemon
@ 2011-05-11  2:46 ` bugzilla-daemon
  2011-05-11  2:46 ` bugzilla-daemon
                   ` (8 subsequent siblings)
  14 siblings, 0 replies; 16+ messages in thread
From: bugzilla-daemon @ 2011-05-11  2:46 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=36939

Tom Stellard <tstellar@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
  Attachment #46516|0                           |1
        is obsolete|                            |

--- Comment #6 from Tom Stellard <tstellar@gmail.com> 2011-05-10 19:46:04 PDT ---
Created an attachment (id=46577)
 View: https://bugs.freedesktop.org/attachment.cgi?id=46577
 Review: https://bugs.freedesktop.org/review?bug=36939&attachment=46577

Possible Fix

I think this patch might fix this.  If it doesn't could you post the output of
RADEON_DEBUG=fp again.

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* [Bug 36939] multitexturing is messed up in quake wars (regression)
  2011-05-07 16:42 [Bug 36939] New: multitexturing is messed up in quake wars (regression) bugzilla-daemon
                   ` (5 preceding siblings ...)
  2011-05-11  2:46 ` bugzilla-daemon
@ 2011-05-11  2:46 ` bugzilla-daemon
  2011-05-11 10:30 ` bugzilla-daemon
                   ` (7 subsequent siblings)
  14 siblings, 0 replies; 16+ messages in thread
From: bugzilla-daemon @ 2011-05-11  2:46 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=36939

Tom Stellard <tstellar@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
  Attachment #46526|0                           |1
        is obsolete|                            |

--- Comment #7 from Tom Stellard <tstellar@gmail.com> 2011-05-10 19:46:42 PDT ---
Created an attachment (id=46579)
 View: https://bugs.freedesktop.org/attachment.cgi?id=46579
 Review: https://bugs.freedesktop.org/review?bug=36939&attachment=46579

Possible Fix

I think this patch might fix this.  If it doesn't could you post the output of
RADEON_DEBUG=fp again.

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* [Bug 36939] multitexturing is messed up in quake wars (regression)
  2011-05-07 16:42 [Bug 36939] New: multitexturing is messed up in quake wars (regression) bugzilla-daemon
                   ` (6 preceding siblings ...)
  2011-05-11  2:46 ` bugzilla-daemon
@ 2011-05-11 10:30 ` bugzilla-daemon
  2011-05-11 16:10 ` bugzilla-daemon
                   ` (6 subsequent siblings)
  14 siblings, 0 replies; 16+ messages in thread
From: bugzilla-daemon @ 2011-05-11 10:30 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=36939

--- Comment #8 from almos <aaalmosss@gmail.com> 2011-05-11 03:30:14 PDT ---
Created an attachment (id=46595)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=46595)
etqw_log.txt.gz

Unfortunately the fix makes things worse. Now everything is black except the
sky, the trees and the weapon projectiles.

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* [Bug 36939] multitexturing is messed up in quake wars (regression)
  2011-05-07 16:42 [Bug 36939] New: multitexturing is messed up in quake wars (regression) bugzilla-daemon
                   ` (7 preceding siblings ...)
  2011-05-11 10:30 ` bugzilla-daemon
@ 2011-05-11 16:10 ` bugzilla-daemon
  2011-05-11 18:04 ` bugzilla-daemon
                   ` (5 subsequent siblings)
  14 siblings, 0 replies; 16+ messages in thread
From: bugzilla-daemon @ 2011-05-11 16:10 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=36939

Tom Stellard <tstellar@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
  Attachment #46577|0                           |1
        is obsolete|                            |
  Attachment #46579|0                           |1
        is obsolete|                            |

--- Comment #9 from Tom Stellard <tstellar@gmail.com> 2011-05-11 09:10:56 PDT ---
Created an attachment (id=46609)
 View: https://bugs.freedesktop.org/attachment.cgi?id=46609
 Review: https://bugs.freedesktop.org/review?bug=36939&attachment=46609

Fix v2

Can you try this patch.  If it doesn't work please post the output of
RADEON_DEBUG=fp again.

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* [Bug 36939] multitexturing is messed up in quake wars (regression)
  2011-05-07 16:42 [Bug 36939] New: multitexturing is messed up in quake wars (regression) bugzilla-daemon
                   ` (8 preceding siblings ...)
  2011-05-11 16:10 ` bugzilla-daemon
@ 2011-05-11 18:04 ` bugzilla-daemon
  2011-05-11 23:55 ` bugzilla-daemon
                   ` (4 subsequent siblings)
  14 siblings, 0 replies; 16+ messages in thread
From: bugzilla-daemon @ 2011-05-11 18:04 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=36939

--- Comment #10 from almos <aaalmosss@gmail.com> 2011-05-11 11:04:43 PDT ---
Fix v2 works perfectly. Thanks. I also tested some other games, and saw no
regressions.

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* [Bug 36939] multitexturing is messed up in quake wars (regression)
  2011-05-07 16:42 [Bug 36939] New: multitexturing is messed up in quake wars (regression) bugzilla-daemon
                   ` (9 preceding siblings ...)
  2011-05-11 18:04 ` bugzilla-daemon
@ 2011-05-11 23:55 ` bugzilla-daemon
  2011-08-13 17:33 ` bugzilla-daemon
                   ` (3 subsequent siblings)
  14 siblings, 0 replies; 16+ messages in thread
From: bugzilla-daemon @ 2011-05-11 23:55 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=36939

Tom Stellard <tstellar@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|                            |FIXED

--- Comment #11 from Tom Stellard <tstellar@gmail.com> 2011-05-11 16:55:50 PDT ---
Fix in git by commit 95c93651b4023cb070878aee7723d886de8ea19a

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* [Bug 36939] multitexturing is messed up in quake wars (regression)
  2011-05-07 16:42 [Bug 36939] New: multitexturing is messed up in quake wars (regression) bugzilla-daemon
                   ` (10 preceding siblings ...)
  2011-05-11 23:55 ` bugzilla-daemon
@ 2011-08-13 17:33 ` bugzilla-daemon
  2011-08-15 19:12 ` bugzilla-daemon
                   ` (2 subsequent siblings)
  14 siblings, 0 replies; 16+ messages in thread
From: bugzilla-daemon @ 2011-08-13 17:33 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=36939

almos <aaalmosss@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|RESOLVED                    |REOPENED
         Resolution|FIXED                       |

--- Comment #12 from almos <aaalmosss@gmail.com> 2011-08-13 10:33:30 PDT ---
Now this problem appeared again. With medium shader detail all human
deployables and the strogg AVT loose detail textures and lightmaps as
approached. With high shader detail the wheels of some vehicles do this as
well.

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* [Bug 36939] multitexturing is messed up in quake wars (regression)
  2011-05-07 16:42 [Bug 36939] New: multitexturing is messed up in quake wars (regression) bugzilla-daemon
                   ` (11 preceding siblings ...)
  2011-08-13 17:33 ` bugzilla-daemon
@ 2011-08-15 19:12 ` bugzilla-daemon
  2011-08-20 20:13 ` bugzilla-daemon
  2011-09-19  1:03 ` bugzilla-daemon
  14 siblings, 0 replies; 16+ messages in thread
From: bugzilla-daemon @ 2011-08-15 19:12 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=36939

--- Comment #13 from Tom Stellard <tstellar@gmail.com> 2011-08-15 12:12:00 PDT ---
(In reply to comment #12)
> Now this problem appeared again. With medium shader detail all human
> deployables and the strogg AVT loose detail textures and lightmaps as
> approached. With high shader detail the wheels of some vehicles do this as
> well.

Can you bisect this?

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* [Bug 36939] multitexturing is messed up in quake wars (regression)
  2011-05-07 16:42 [Bug 36939] New: multitexturing is messed up in quake wars (regression) bugzilla-daemon
                   ` (12 preceding siblings ...)
  2011-08-15 19:12 ` bugzilla-daemon
@ 2011-08-20 20:13 ` bugzilla-daemon
  2011-09-19  1:03 ` bugzilla-daemon
  14 siblings, 0 replies; 16+ messages in thread
From: bugzilla-daemon @ 2011-08-20 20:13 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=36939

--- Comment #14 from almos <aaalmosss@gmail.com> 2011-08-20 13:13:19 PDT ---
(In reply to comment #13)
> (In reply to comment #12)
> > Now this problem appeared again. With medium shader detail all human
> > deployables and the strogg AVT loose detail textures and lightmaps as
> > approached. With high shader detail the wheels of some vehicles do this as
> > well.
> 
> Can you bisect this?

217cd216eac65983004ca77a9e49dbfad1b720b6 is the first bad commit
commit 217cd216eac65983004ca77a9e49dbfad1b720b6
Author: Tom Stellard <tstellar@gmail.com>
Date:   Tue May 17 18:51:20 2011 -0700

    r300/compiler: Fix bug in rc_get_variables()

    Variables that write to the same source select need to pe paired
    together otherwise the register allocator might fail.

    https://bugs.freedesktop.org/show_bug.cgi?id=36753

:040000 040000 a1d3852986919d6ae3449a06a8b3dc43afe90689
2a8531a9541ae918d70bff7911025fed709e7b6b M    src

I think #40062 is a duplicate of this one.

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* [Bug 36939] multitexturing is messed up in quake wars (regression)
  2011-05-07 16:42 [Bug 36939] New: multitexturing is messed up in quake wars (regression) bugzilla-daemon
                   ` (13 preceding siblings ...)
  2011-08-20 20:13 ` bugzilla-daemon
@ 2011-09-19  1:03 ` bugzilla-daemon
  14 siblings, 0 replies; 16+ messages in thread
From: bugzilla-daemon @ 2011-09-19  1:03 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=36939

Tom Stellard <tstellar@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|REOPENED                    |RESOLVED
         Resolution|                            |FIXED

--- Comment #15 from Tom Stellard <tstellar@gmail.com> 2011-09-18 18:03:19 PDT ---
Fixed in git commit 2d1004d9aa719bb93a4f057b0eefe88f23b44e44

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end of thread, other threads:[~2011-09-19  1:03 UTC | newest]

Thread overview: 16+ messages (download: mbox.gz / follow: Atom feed)
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