* [Bug 36939] New: multitexturing is messed up in quake wars (regression)
@ 2011-05-07 16:42 bugzilla-daemon
2011-05-07 18:05 ` [Bug 36939] " bugzilla-daemon
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From: bugzilla-daemon @ 2011-05-07 16:42 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=36939
Summary: multitexturing is messed up in quake wars (regression)
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r300
AssignedTo: dri-devel@lists.freedesktop.org
ReportedBy: aaalmosss@gmail.com
With some detail levels only the base texture (diffuse) is drawn on the
objects, but no light/bump/specular. With 'Shader Effects' set to low the
strogg deployables are like this (from any distance), while setting it to high
makes every object (except the ground) that are closer than ~10 meters appear
like this.
This message is written to the console a couple of times:
Not a native swizzle: 00000e08
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* [Bug 36939] multitexturing is messed up in quake wars (regression)
2011-05-07 16:42 [Bug 36939] New: multitexturing is messed up in quake wars (regression) bugzilla-daemon
@ 2011-05-07 18:05 ` bugzilla-daemon
2011-05-07 19:24 ` bugzilla-daemon
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From: bugzilla-daemon @ 2011-05-07 18:05 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=36939
--- Comment #1 from Tom Stellard <tstellar@gmail.com> 2011-05-07 11:05:34 PDT ---
Can you run the program with the environment variable RADEON_DEBUG=fp and post
the output.
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* [Bug 36939] multitexturing is messed up in quake wars (regression)
2011-05-07 16:42 [Bug 36939] New: multitexturing is messed up in quake wars (regression) bugzilla-daemon
2011-05-07 18:05 ` [Bug 36939] " bugzilla-daemon
@ 2011-05-07 19:24 ` bugzilla-daemon
2011-05-10 5:11 ` bugzilla-daemon
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From: bugzilla-daemon @ 2011-05-07 19:24 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=36939
--- Comment #2 from almos <aaalmosss@gmail.com> 2011-05-07 12:24:15 PDT ---
Created an attachment (id=46429)
--> (https://bugs.freedesktop.org/attachment.cgi?id=46429)
etqw_console.txt.gz
(In reply to comment #1)
> Can you run the program with the environment variable RADEON_DEBUG=fp and post
> the output.
Attached full log.
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* [Bug 36939] multitexturing is messed up in quake wars (regression)
2011-05-07 16:42 [Bug 36939] New: multitexturing is messed up in quake wars (regression) bugzilla-daemon
2011-05-07 18:05 ` [Bug 36939] " bugzilla-daemon
2011-05-07 19:24 ` bugzilla-daemon
@ 2011-05-10 5:11 ` bugzilla-daemon
2011-05-10 9:46 ` bugzilla-daemon
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From: bugzilla-daemon @ 2011-05-10 5:11 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=36939
--- Comment #3 from Tom Stellard <tstellar@gmail.com> 2011-05-09 22:11:23 PDT ---
Created an attachment (id=46516)
View: https://bugs.freedesktop.org/attachment.cgi?id=46516
Review: https://bugs.freedesktop.org/review?bug=36939&attachment=46516
Verbose patch
This patch will give me some more verbose output, could you apply it to master
and post the output with RADEON_DEBUG=fp
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* [Bug 36939] multitexturing is messed up in quake wars (regression)
2011-05-07 16:42 [Bug 36939] New: multitexturing is messed up in quake wars (regression) bugzilla-daemon
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2011-05-10 5:11 ` bugzilla-daemon
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From: bugzilla-daemon @ 2011-05-10 9:46 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=36939
--- Comment #4 from almos <aaalmosss@gmail.com> 2011-05-10 02:46:15 PDT ---
Created an attachment (id=46526)
--> (https://bugs.freedesktop.org/attachment.cgi?id=46526)
etqw_log_verbose.txt.gz
As the previous one, this was also done with shader effects = high.
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* [Bug 36939] multitexturing is messed up in quake wars (regression)
2011-05-07 16:42 [Bug 36939] New: multitexturing is messed up in quake wars (regression) bugzilla-daemon
` (3 preceding siblings ...)
2011-05-10 9:46 ` bugzilla-daemon
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From: bugzilla-daemon @ 2011-05-10 10:22 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=36939
--- Comment #5 from Tom Stellard <tstellar@gmail.com> 2011-05-10 03:22:00 PDT ---
(In reply to comment #4)
> Created an attachment (id=46526)
--> (https://bugs.freedesktop.org/attachment.cgi?id=46526)
> etqw_log_verbose.txt.gz
>
> As the previous one, this was also done with shader effects = high.
Thanks. Running with RADEON_DEBUG=noopt should make the problem go away while
I'm working on a fix.
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* [Bug 36939] multitexturing is messed up in quake wars (regression)
2011-05-07 16:42 [Bug 36939] New: multitexturing is messed up in quake wars (regression) bugzilla-daemon
` (4 preceding siblings ...)
2011-05-10 10:22 ` bugzilla-daemon
@ 2011-05-11 2:46 ` bugzilla-daemon
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From: bugzilla-daemon @ 2011-05-11 2:46 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=36939
Tom Stellard <tstellar@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #46516|0 |1
is obsolete| |
--- Comment #6 from Tom Stellard <tstellar@gmail.com> 2011-05-10 19:46:04 PDT ---
Created an attachment (id=46577)
View: https://bugs.freedesktop.org/attachment.cgi?id=46577
Review: https://bugs.freedesktop.org/review?bug=36939&attachment=46577
Possible Fix
I think this patch might fix this. If it doesn't could you post the output of
RADEON_DEBUG=fp again.
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* [Bug 36939] multitexturing is messed up in quake wars (regression)
2011-05-07 16:42 [Bug 36939] New: multitexturing is messed up in quake wars (regression) bugzilla-daemon
` (5 preceding siblings ...)
2011-05-11 2:46 ` bugzilla-daemon
@ 2011-05-11 2:46 ` bugzilla-daemon
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From: bugzilla-daemon @ 2011-05-11 2:46 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=36939
Tom Stellard <tstellar@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #46526|0 |1
is obsolete| |
--- Comment #7 from Tom Stellard <tstellar@gmail.com> 2011-05-10 19:46:42 PDT ---
Created an attachment (id=46579)
View: https://bugs.freedesktop.org/attachment.cgi?id=46579
Review: https://bugs.freedesktop.org/review?bug=36939&attachment=46579
Possible Fix
I think this patch might fix this. If it doesn't could you post the output of
RADEON_DEBUG=fp again.
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* [Bug 36939] multitexturing is messed up in quake wars (regression)
2011-05-07 16:42 [Bug 36939] New: multitexturing is messed up in quake wars (regression) bugzilla-daemon
` (6 preceding siblings ...)
2011-05-11 2:46 ` bugzilla-daemon
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From: bugzilla-daemon @ 2011-05-11 10:30 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=36939
--- Comment #8 from almos <aaalmosss@gmail.com> 2011-05-11 03:30:14 PDT ---
Created an attachment (id=46595)
--> (https://bugs.freedesktop.org/attachment.cgi?id=46595)
etqw_log.txt.gz
Unfortunately the fix makes things worse. Now everything is black except the
sky, the trees and the weapon projectiles.
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* [Bug 36939] multitexturing is messed up in quake wars (regression)
2011-05-07 16:42 [Bug 36939] New: multitexturing is messed up in quake wars (regression) bugzilla-daemon
` (7 preceding siblings ...)
2011-05-11 10:30 ` bugzilla-daemon
@ 2011-05-11 16:10 ` bugzilla-daemon
2011-05-11 18:04 ` bugzilla-daemon
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From: bugzilla-daemon @ 2011-05-11 16:10 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=36939
Tom Stellard <tstellar@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #46577|0 |1
is obsolete| |
Attachment #46579|0 |1
is obsolete| |
--- Comment #9 from Tom Stellard <tstellar@gmail.com> 2011-05-11 09:10:56 PDT ---
Created an attachment (id=46609)
View: https://bugs.freedesktop.org/attachment.cgi?id=46609
Review: https://bugs.freedesktop.org/review?bug=36939&attachment=46609
Fix v2
Can you try this patch. If it doesn't work please post the output of
RADEON_DEBUG=fp again.
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* [Bug 36939] multitexturing is messed up in quake wars (regression)
2011-05-07 16:42 [Bug 36939] New: multitexturing is messed up in quake wars (regression) bugzilla-daemon
` (8 preceding siblings ...)
2011-05-11 16:10 ` bugzilla-daemon
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From: bugzilla-daemon @ 2011-05-11 18:04 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=36939
--- Comment #10 from almos <aaalmosss@gmail.com> 2011-05-11 11:04:43 PDT ---
Fix v2 works perfectly. Thanks. I also tested some other games, and saw no
regressions.
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* [Bug 36939] multitexturing is messed up in quake wars (regression)
2011-05-07 16:42 [Bug 36939] New: multitexturing is messed up in quake wars (regression) bugzilla-daemon
` (9 preceding siblings ...)
2011-05-11 18:04 ` bugzilla-daemon
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From: bugzilla-daemon @ 2011-05-11 23:55 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=36939
Tom Stellard <tstellar@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #11 from Tom Stellard <tstellar@gmail.com> 2011-05-11 16:55:50 PDT ---
Fix in git by commit 95c93651b4023cb070878aee7723d886de8ea19a
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* [Bug 36939] multitexturing is messed up in quake wars (regression)
2011-05-07 16:42 [Bug 36939] New: multitexturing is messed up in quake wars (regression) bugzilla-daemon
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2011-05-11 23:55 ` bugzilla-daemon
@ 2011-08-13 17:33 ` bugzilla-daemon
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From: bugzilla-daemon @ 2011-08-13 17:33 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=36939
almos <aaalmosss@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|FIXED |
--- Comment #12 from almos <aaalmosss@gmail.com> 2011-08-13 10:33:30 PDT ---
Now this problem appeared again. With medium shader detail all human
deployables and the strogg AVT loose detail textures and lightmaps as
approached. With high shader detail the wheels of some vehicles do this as
well.
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* [Bug 36939] multitexturing is messed up in quake wars (regression)
2011-05-07 16:42 [Bug 36939] New: multitexturing is messed up in quake wars (regression) bugzilla-daemon
` (11 preceding siblings ...)
2011-08-13 17:33 ` bugzilla-daemon
@ 2011-08-15 19:12 ` bugzilla-daemon
2011-08-20 20:13 ` bugzilla-daemon
2011-09-19 1:03 ` bugzilla-daemon
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From: bugzilla-daemon @ 2011-08-15 19:12 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=36939
--- Comment #13 from Tom Stellard <tstellar@gmail.com> 2011-08-15 12:12:00 PDT ---
(In reply to comment #12)
> Now this problem appeared again. With medium shader detail all human
> deployables and the strogg AVT loose detail textures and lightmaps as
> approached. With high shader detail the wheels of some vehicles do this as
> well.
Can you bisect this?
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* [Bug 36939] multitexturing is messed up in quake wars (regression)
2011-05-07 16:42 [Bug 36939] New: multitexturing is messed up in quake wars (regression) bugzilla-daemon
` (12 preceding siblings ...)
2011-08-15 19:12 ` bugzilla-daemon
@ 2011-08-20 20:13 ` bugzilla-daemon
2011-09-19 1:03 ` bugzilla-daemon
14 siblings, 0 replies; 16+ messages in thread
From: bugzilla-daemon @ 2011-08-20 20:13 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=36939
--- Comment #14 from almos <aaalmosss@gmail.com> 2011-08-20 13:13:19 PDT ---
(In reply to comment #13)
> (In reply to comment #12)
> > Now this problem appeared again. With medium shader detail all human
> > deployables and the strogg AVT loose detail textures and lightmaps as
> > approached. With high shader detail the wheels of some vehicles do this as
> > well.
>
> Can you bisect this?
217cd216eac65983004ca77a9e49dbfad1b720b6 is the first bad commit
commit 217cd216eac65983004ca77a9e49dbfad1b720b6
Author: Tom Stellard <tstellar@gmail.com>
Date: Tue May 17 18:51:20 2011 -0700
r300/compiler: Fix bug in rc_get_variables()
Variables that write to the same source select need to pe paired
together otherwise the register allocator might fail.
https://bugs.freedesktop.org/show_bug.cgi?id=36753
:040000 040000 a1d3852986919d6ae3449a06a8b3dc43afe90689
2a8531a9541ae918d70bff7911025fed709e7b6b M src
I think #40062 is a duplicate of this one.
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* [Bug 36939] multitexturing is messed up in quake wars (regression)
2011-05-07 16:42 [Bug 36939] New: multitexturing is messed up in quake wars (regression) bugzilla-daemon
` (13 preceding siblings ...)
2011-08-20 20:13 ` bugzilla-daemon
@ 2011-09-19 1:03 ` bugzilla-daemon
14 siblings, 0 replies; 16+ messages in thread
From: bugzilla-daemon @ 2011-09-19 1:03 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=36939
Tom Stellard <tstellar@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |FIXED
--- Comment #15 from Tom Stellard <tstellar@gmail.com> 2011-09-18 18:03:19 PDT ---
Fixed in git commit 2d1004d9aa719bb93a4f057b0eefe88f23b44e44
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