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* [Bug 46005] New: [r300g, bisected] piglit glsl-vs-loop-redundant-condition fails
@ 2012-02-13 19:13 bugzilla-daemon
  2012-02-14  2:51 ` [Bug 46005] " bugzilla-daemon
  2012-04-14  2:34 ` bugzilla-daemon
  0 siblings, 2 replies; 3+ messages in thread
From: bugzilla-daemon @ 2012-02-13 19:13 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=46005

             Bug #: 46005
           Summary: [r300g, bisected] piglit
                    glsl-vs-loop-redundant-condition fails
    Classification: Unclassified
           Product: Mesa
           Version: git
          Platform: Other
        OS/Version: All
            Status: NEW
          Keywords: regression
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/r300
        AssignedTo: dri-devel@lists.freedesktop.org
        ReportedBy: pavel.ondracka@email.cz
                CC: bryancain3+fdo@gmail.com


piglit glsl-vs-loop-redundant-condition fails with: 
r300 VP: Compiler error:
Failed to build loop info
Using a dummy shader instead.

8c31bc704826d46cad65c4d65b4b70de7144205a is the first bad commit
commit 8c31bc704826d46cad65c4d65b4b70de7144205a
Author: Bryan Cain <bryancain3@gmail.com>
Date:   Wed Aug 17 10:01:30 2011 -0500

    glsl_to_tgsi: implement ir_unop_logic_not using 1-x

    Since our logic values are 0.0 (false) and 1.0 (true), 1.0 - x accurately
    implements logical not.

    This is a port of commit 6ad08989d7c1 to glsl_to_tgsi.

GPU: RV530
Mesa: df1cd55ebf362948788c04d2fa7da55c80991605
Kernel: 3.2.3
Libdrm: 2.4.31

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* [Bug 46005] [r300g, bisected] piglit glsl-vs-loop-redundant-condition fails
  2012-02-13 19:13 [Bug 46005] New: [r300g, bisected] piglit glsl-vs-loop-redundant-condition fails bugzilla-daemon
@ 2012-02-14  2:51 ` bugzilla-daemon
  2012-04-14  2:34 ` bugzilla-daemon
  1 sibling, 0 replies; 3+ messages in thread
From: bugzilla-daemon @ 2012-02-14  2:51 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=46005

--- Comment #1 from Tom Stellard <tstellar@gmail.com> 2012-02-13 18:51:03 PST ---
This is a r300 compiler bug.  Flow control doesn't work very well for vertex shaders at the moment.  I have been slowly working on fixing this, but I'm not
quite done yet.

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* [Bug 46005] [r300g, bisected] piglit glsl-vs-loop-redundant-condition fails
  2012-02-13 19:13 [Bug 46005] New: [r300g, bisected] piglit glsl-vs-loop-redundant-condition fails bugzilla-daemon
  2012-02-14  2:51 ` [Bug 46005] " bugzilla-daemon
@ 2012-04-14  2:34 ` bugzilla-daemon
  1 sibling, 0 replies; 3+ messages in thread
From: bugzilla-daemon @ 2012-04-14  2:34 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=46005

Tom Stellard <tstellar@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|                            |FIXED

--- Comment #2 from Tom Stellard <tstellar@gmail.com> 2012-04-13 19:34:15 PDT ---
Fixed in git commit b2df031a959f36743527b9abc89913ce4f895de3

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2012-02-13 19:13 [Bug 46005] New: [r300g, bisected] piglit glsl-vs-loop-redundant-condition fails bugzilla-daemon
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2012-04-14  2:34 ` bugzilla-daemon

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