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* [Bug 50149] New: Faulty shaders on RS600
@ 2012-05-20 11:01 bugzilla-daemon
  2012-05-21 13:51 ` [Bug 50149] " bugzilla-daemon
                   ` (26 more replies)
  0 siblings, 27 replies; 28+ messages in thread
From: bugzilla-daemon @ 2012-05-20 11:01 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=50149

             Bug #: 50149
           Summary: Faulty shaders on RS600
    Classification: Unclassified
           Product: Mesa
           Version: 8.0
          Platform: x86-64 (AMD64)
        OS/Version: Linux (All)
            Status: NEW
          Severity: major
          Priority: medium
         Component: Drivers/Gallium/r300
        AssignedTo: dri-devel@lists.freedesktop.org
        ReportedBy: schmakerisko@gmail.com


Good day,
im owner of Dell Latitude XT laptop and have issues with any version of Mesa
drivers. To specify problem correctly - i do have problems with shaders and
textures on this laptop.
On Lightsmark i do have some artifacts on screen, no (or better to say) faulty
reflection. With oibaf PPA repository (git-based repository) i do have pretty
much all textures black. So no luck at all.
On Penumbra Black Plague GPU even causes laptop lockup - game will stop and
after a moment the colors will disappear to strange white-ish recoloring and
computer no longer works (hard reset required).
Im upgrading to PPA drivers ATM, so if i can submit some logs or try some
variables, tell me and im up to try it.
Thank you for good job at the drivers.

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* [Bug 50149] Faulty shaders on RS600
  2012-05-20 11:01 [Bug 50149] New: Faulty shaders on RS600 bugzilla-daemon
@ 2012-05-21 13:51 ` bugzilla-daemon
  2012-05-21 16:15 ` bugzilla-daemon
                   ` (25 subsequent siblings)
  26 siblings, 0 replies; 28+ messages in thread
From: bugzilla-daemon @ 2012-05-21 13:51 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=50149

--- Comment #3 from Roman Šmakal <schmakerisko@gmail.com> 2012-05-21 13:51:09 UTC ---
Created attachment 61931
  --> https://bugs.freedesktop.org/attachment.cgi?id=61931
glxinfo logfile

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* [Bug 50149] Faulty shaders on RS600
  2012-05-20 11:01 [Bug 50149] New: Faulty shaders on RS600 bugzilla-daemon
  2012-05-21 13:51 ` [Bug 50149] " bugzilla-daemon
@ 2012-05-21 16:15 ` bugzilla-daemon
  2012-05-21 20:50 ` bugzilla-daemon
                   ` (24 subsequent siblings)
  26 siblings, 0 replies; 28+ messages in thread
From: bugzilla-daemon @ 2012-05-21 16:15 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=50149

--- Comment #1 from Alex Deucher <agd5f@yahoo.com> 2012-05-21 09:15:09 PDT ---
Please attach your xorg log, dmesg output, and glxinfo output.

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* [Bug 50149] Faulty shaders on RS600
  2012-05-20 11:01 [Bug 50149] New: Faulty shaders on RS600 bugzilla-daemon
  2012-05-21 13:51 ` [Bug 50149] " bugzilla-daemon
  2012-05-21 16:15 ` bugzilla-daemon
@ 2012-05-21 20:50 ` bugzilla-daemon
  2012-05-21 20:51 ` bugzilla-daemon
                   ` (23 subsequent siblings)
  26 siblings, 0 replies; 28+ messages in thread
From: bugzilla-daemon @ 2012-05-21 20:50 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=50149

--- Comment #2 from Roman Šmakal <schmakerisko@gmail.com> 2012-05-21 13:50:51 PDT ---
Created attachment 61930
  --> https://bugs.freedesktop.org/attachment.cgi?id=61930
dmesg logfile

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* [Bug 50149] Faulty shaders on RS600
  2012-05-20 11:01 [Bug 50149] New: Faulty shaders on RS600 bugzilla-daemon
                   ` (2 preceding siblings ...)
  2012-05-21 20:50 ` bugzilla-daemon
@ 2012-05-21 20:51 ` bugzilla-daemon
  2012-05-22  9:45 ` bugzilla-daemon
                   ` (22 subsequent siblings)
  26 siblings, 0 replies; 28+ messages in thread
From: bugzilla-daemon @ 2012-05-21 20:51 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=50149

--- Comment #4 from Roman Šmakal <schmakerisko@gmail.com> 2012-05-21 13:51:29 PDT ---
Created attachment 61932
  --> https://bugs.freedesktop.org/attachment.cgi?id=61932
xorg logfile

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* [Bug 50149] Faulty shaders on RS600
  2012-05-20 11:01 [Bug 50149] New: Faulty shaders on RS600 bugzilla-daemon
                   ` (3 preceding siblings ...)
  2012-05-21 20:51 ` bugzilla-daemon
@ 2012-05-22  9:45 ` bugzilla-daemon
  2012-05-26  4:47 ` bugzilla-daemon
                   ` (21 subsequent siblings)
  26 siblings, 0 replies; 28+ messages in thread
From: bugzilla-daemon @ 2012-05-22  9:45 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=50149

Michel Dänzer <michel@daenzer.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
  Attachment #61932|application/octet-stream    |text/plain
          mime type|                            |

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* [Bug 50149] Faulty shaders on RS600
  2012-05-20 11:01 [Bug 50149] New: Faulty shaders on RS600 bugzilla-daemon
                   ` (4 preceding siblings ...)
  2012-05-22  9:45 ` bugzilla-daemon
@ 2012-05-26  4:47 ` bugzilla-daemon
  2012-05-26 11:13 ` bugzilla-daemon
                   ` (20 subsequent siblings)
  26 siblings, 0 replies; 28+ messages in thread
From: bugzilla-daemon @ 2012-05-26  4:47 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=50149

--- Comment #8 from Roman Šmakal <schmakerisko@gmail.com> 2012-05-26 04:47:02 UTC ---
http://s000.tinyupload.com/?file_id=42612426716764011418 < video of Penumra
bug.
First character looks around then game freezes. I wait around minute for
unfreezing, but its not gonna happen.
So i decide to try going to tty and back (Ctrl + Alt + F1 >> Alt + F7) and then
hang happens.

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* [Bug 50149] Faulty shaders on RS600
  2012-05-20 11:01 [Bug 50149] New: Faulty shaders on RS600 bugzilla-daemon
                   ` (5 preceding siblings ...)
  2012-05-26  4:47 ` bugzilla-daemon
@ 2012-05-26 11:13 ` bugzilla-daemon
  2012-05-26 11:37 ` bugzilla-daemon
                   ` (19 subsequent siblings)
  26 siblings, 0 replies; 28+ messages in thread
From: bugzilla-daemon @ 2012-05-26 11:13 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=50149

Roman Šmakal <schmakerisko@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Version|8.0                         |git

--- Comment #5 from Roman Šmakal <schmakerisko@gmail.com> 2012-05-26 04:13:01 PDT ---
compiler/r300_fragprog_emit.c::begin_tex(): Too many texture indirections
Using a dummy shader instead.

This is an error reported by Lightsmark when using Mesa version
git1205111237.c2f1fb. In LIBGL_ALWAYS_SOFTWARE textures are rendered correctly
though. Tried the Lightsmark on other r300-series GPU and it worked perfectly
(not sure which version of Mesa stack though, its my GFs PC).

Any more things i can debug to make a report more usefull?

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* [Bug 50149] Faulty shaders on RS600
  2012-05-20 11:01 [Bug 50149] New: Faulty shaders on RS600 bugzilla-daemon
                   ` (6 preceding siblings ...)
  2012-05-26 11:13 ` bugzilla-daemon
@ 2012-05-26 11:37 ` bugzilla-daemon
  2012-05-26 11:39 ` bugzilla-daemon
                   ` (18 subsequent siblings)
  26 siblings, 0 replies; 28+ messages in thread
From: bugzilla-daemon @ 2012-05-26 11:37 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=50149

--- Comment #6 from Roman Šmakal <schmakerisko@gmail.com> 2012-05-26 04:37:39 PDT ---
Created attachment 62124
  --> https://bugs.freedesktop.org/attachment.cgi?id=62124
Video of HoN bug

Heroes of Newerth flickering textures. Notice the flickering tree on the right.
Sorry for poor quality, its taken with cell phone

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* [Bug 50149] Faulty shaders on RS600
  2012-05-20 11:01 [Bug 50149] New: Faulty shaders on RS600 bugzilla-daemon
                   ` (7 preceding siblings ...)
  2012-05-26 11:37 ` bugzilla-daemon
@ 2012-05-26 11:39 ` bugzilla-daemon
  2012-05-29  0:14 ` bugzilla-daemon
                   ` (17 subsequent siblings)
  26 siblings, 0 replies; 28+ messages in thread
From: bugzilla-daemon @ 2012-05-26 11:39 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=50149

--- Comment #7 from Roman Šmakal <schmakerisko@gmail.com> 2012-05-26 04:39:25 PDT ---
Created attachment 62125
  --> https://bugs.freedesktop.org/attachment.cgi?id=62125
"Screen shot" of the HoN bug

Notice the lines on UI elements.

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* [Bug 50149] Faulty shaders on RS600
  2012-05-20 11:01 [Bug 50149] New: Faulty shaders on RS600 bugzilla-daemon
                   ` (8 preceding siblings ...)
  2012-05-26 11:39 ` bugzilla-daemon
@ 2012-05-29  0:14 ` bugzilla-daemon
  2012-05-29  4:53 ` bugzilla-daemon
                   ` (16 subsequent siblings)
  26 siblings, 0 replies; 28+ messages in thread
From: bugzilla-daemon @ 2012-05-29  0:14 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=50149

--- Comment #9 from Tom Stellard <tstellar@gmail.com> 2012-05-28 17:14:51 PDT ---
(In reply to comment #5)
> compiler/r300_fragprog_emit.c::begin_tex(): Too many texture indirections
> Using a dummy shader instead.
> 
> This is an error reported by Lightsmark when using Mesa version
> git1205111237.c2f1fb. In LIBGL_ALWAYS_SOFTWARE textures are rendered correctly
> though. Tried the Lightsmark on other r300-series GPU and it worked perfectly
> (not sure which version of Mesa stack though, its my GFs PC).
> 
> Any more things i can debug to make a report more usefull?

Can you set the environment variable RADEON_DEBUG=fp and post the output from
lightsmark?

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* [Bug 50149] Faulty shaders on RS600
  2012-05-20 11:01 [Bug 50149] New: Faulty shaders on RS600 bugzilla-daemon
                   ` (9 preceding siblings ...)
  2012-05-29  0:14 ` bugzilla-daemon
@ 2012-05-29  4:53 ` bugzilla-daemon
  2012-05-29 23:39 ` bugzilla-daemon
                   ` (15 subsequent siblings)
  26 siblings, 0 replies; 28+ messages in thread
From: bugzilla-daemon @ 2012-05-29  4:53 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=50149

--- Comment #10 from Roman Šmakal <schmakerisko@gmail.com> 2012-05-28 21:53:21 PDT ---
Created attachment 62189
  --> https://bugs.freedesktop.org/attachment.cgi?id=62189
Lightsmark rant with RADEON_DEBUG=fp

There we go. I hope it will be usefull

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* [Bug 50149] Faulty shaders on RS600
  2012-05-20 11:01 [Bug 50149] New: Faulty shaders on RS600 bugzilla-daemon
                   ` (10 preceding siblings ...)
  2012-05-29  4:53 ` bugzilla-daemon
@ 2012-05-29 23:39 ` bugzilla-daemon
  2012-05-30  4:35 ` bugzilla-daemon
                   ` (14 subsequent siblings)
  26 siblings, 0 replies; 28+ messages in thread
From: bugzilla-daemon @ 2012-05-29 23:39 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=50149

--- Comment #11 from Tom Stellard <tstellar@gmail.com> 2012-05-29 16:39:47 PDT ---
(In reply to comment #10)
> Created attachment 62189 [details]
> Lightsmark rant with RADEON_DEBUG=fp
> 
> There we go. I hope it will be usefull

I think I see the bug.  Do you still get errors in Lightsmark if you set the
env variable RADEON_TEX_GROUP=32

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* [Bug 50149] Faulty shaders on RS600
  2012-05-20 11:01 [Bug 50149] New: Faulty shaders on RS600 bugzilla-daemon
                   ` (11 preceding siblings ...)
  2012-05-29 23:39 ` bugzilla-daemon
@ 2012-05-30  4:35 ` bugzilla-daemon
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From: bugzilla-daemon @ 2012-05-30  4:35 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=50149

--- Comment #12 from Roman Šmakal <schmakerisko@gmail.com> 2012-05-29 21:35:06 PDT ---
With this settings textures are rendered, but they are red-shaded instead, so
its not a fix for the issue

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* [Bug 50149] Faulty shaders on RS600
  2012-05-20 11:01 [Bug 50149] New: Faulty shaders on RS600 bugzilla-daemon
                   ` (12 preceding siblings ...)
  2012-05-30  4:35 ` bugzilla-daemon
@ 2012-06-26  2:10 ` bugzilla-daemon
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From: bugzilla-daemon @ 2012-06-26  2:10 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=50149

--- Comment #13 from Tom Stellard <tstellar@gmail.com> 2012-06-25 19:10:56 PDT ---
Created attachment 63471
  --> https://bugs.freedesktop.org/attachment.cgi?id=63471
Possible fix patch 1

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* [Bug 50149] Faulty shaders on RS600
  2012-05-20 11:01 [Bug 50149] New: Faulty shaders on RS600 bugzilla-daemon
                   ` (13 preceding siblings ...)
  2012-06-26  2:10 ` bugzilla-daemon
@ 2012-06-26  2:13 ` bugzilla-daemon
  2012-06-26  2:30 ` bugzilla-daemon
                   ` (11 subsequent siblings)
  26 siblings, 0 replies; 28+ messages in thread
From: bugzilla-daemon @ 2012-06-26  2:13 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=50149

--- Comment #14 from Tom Stellard <tstellar@gmail.com> 2012-06-25 19:13:09 PDT ---
Created attachment 63472
  --> https://bugs.freedesktop.org/attachment.cgi?id=63472
Possible fix patch 2

Can you apply these two patches and try again.  Lightsmark looks a lot better
to me with these patches.  Do they help with any of your other games?

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* [Bug 50149] Faulty shaders on RS600
  2012-05-20 11:01 [Bug 50149] New: Faulty shaders on RS600 bugzilla-daemon
                   ` (14 preceding siblings ...)
  2012-06-26  2:13 ` bugzilla-daemon
@ 2012-06-26  2:30 ` bugzilla-daemon
  2012-06-28 18:47 ` bugzilla-daemon
                   ` (10 subsequent siblings)
  26 siblings, 0 replies; 28+ messages in thread
From: bugzilla-daemon @ 2012-06-26  2:30 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=50149

--- Comment #15 from Roman Šmakal <schmakerisko@gmail.com> 2012-06-25 19:30:13 PDT ---
Actually i cant. My laptop cooling broken 2 weeks ago so i have to buy new fan
for it. Will try these patches as soon as i fix it

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* [Bug 50149] Faulty shaders on RS600
  2012-05-20 11:01 [Bug 50149] New: Faulty shaders on RS600 bugzilla-daemon
                   ` (15 preceding siblings ...)
  2012-06-26  2:30 ` bugzilla-daemon
@ 2012-06-28 18:47 ` bugzilla-daemon
  2012-08-27  1:15 ` bugzilla-daemon
                   ` (9 subsequent siblings)
  26 siblings, 0 replies; 28+ messages in thread
From: bugzilla-daemon @ 2012-06-28 18:47 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=50149

--- Comment #16 from Roman Šmakal <schmakerisko@gmail.com> 2012-06-28 11:47:19 PDT ---
For me Lightsmark is slightly better in first scene, textures at least appears
(but colors and shade are flickering) but its not really okayish. Reflections
not working and so on. Anyway, maybe i just did bad job at compiling mesa
stack, im not really good at patching&compiling things.
Heroes of Newerth UI is still looking same and i cant try Penumbra, because i
would need to recompile mesa stack for 32bit.

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* [Bug 50149] Faulty shaders on RS600
  2012-05-20 11:01 [Bug 50149] New: Faulty shaders on RS600 bugzilla-daemon
                   ` (16 preceding siblings ...)
  2012-06-28 18:47 ` bugzilla-daemon
@ 2012-08-27  1:15 ` bugzilla-daemon
  2012-09-19  3:16 ` bugzilla-daemon
                   ` (8 subsequent siblings)
  26 siblings, 0 replies; 28+ messages in thread
From: bugzilla-daemon @ 2012-08-27  1:15 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=50149

--- Comment #17 from Tom Stellard <tstellar@gmail.com> 2012-08-27 01:15:34 UTC ---
I've pushed the first patch, and you can get the same behavior as the second
patch by setting RADEON_TEX_GROUP=128.  There is still a bug somewhere, though,
and if you play around with the RADEON_TEX_GROUP variable you'll notice there
is a value that causes the rendering to look very different I think it's around
30.  So less than that value will render one way and greater than that value
will render another.  I'm not sure what is happening here.

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* [Bug 50149] Faulty shaders on RS600
  2012-05-20 11:01 [Bug 50149] New: Faulty shaders on RS600 bugzilla-daemon
                   ` (17 preceding siblings ...)
  2012-08-27  1:15 ` bugzilla-daemon
@ 2012-09-19  3:16 ` bugzilla-daemon
  2012-09-19  3:17 ` bugzilla-daemon
                   ` (7 subsequent siblings)
  26 siblings, 0 replies; 28+ messages in thread
From: bugzilla-daemon @ 2012-09-19  3:16 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=50149

Tom Stellard <tstellar@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
  Attachment #63471|0                           |1
        is obsolete|                            |
  Attachment #63472|0                           |1
        is obsolete|                            |

--- Comment #18 from Tom Stellard <tstellar@gmail.com> 2012-09-19 03:16:18 UTC ---
Created attachment 67361
  --> https://bugs.freedesktop.org/attachment.cgi?id=67361
Fix patch #1

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* [Bug 50149] Faulty shaders on RS600
  2012-05-20 11:01 [Bug 50149] New: Faulty shaders on RS600 bugzilla-daemon
                   ` (18 preceding siblings ...)
  2012-09-19  3:16 ` bugzilla-daemon
@ 2012-09-19  3:17 ` bugzilla-daemon
  2012-09-30 12:38 ` bugzilla-daemon
                   ` (6 subsequent siblings)
  26 siblings, 0 replies; 28+ messages in thread
From: bugzilla-daemon @ 2012-09-19  3:17 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=50149

--- Comment #19 from Tom Stellard <tstellar@gmail.com> 2012-09-19 03:17:56 UTC ---
Created attachment 67362
  --> https://bugs.freedesktop.org/attachment.cgi?id=67362
Fix patch #2

If you apply these two patches and run Lightsmark with RADEON_TEX_GROUP=32,
does it render correctly?  How about with lower values of RADEON_TEX_GROUP,
like 16 or 24?

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* [Bug 50149] Faulty shaders on RS600
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  2012-09-30 18:27 ` bugzilla-daemon
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From: bugzilla-daemon @ 2012-09-30 12:38 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=50149

--- Comment #20 from Roman Šmakal <schmakerisko@gmail.com> ---
I cant apply patch #2, 3 hunks rejected. Version of mesa i tried to patch was
mesa_9.1~git20120929.9549e55f from xorg-edgers ppa. Im not really into
programming and stuff and i dont like to apply it incorrect way, so any tips
are welcome.

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* [Bug 50149] Faulty shaders on RS600
  2012-05-20 11:01 [Bug 50149] New: Faulty shaders on RS600 bugzilla-daemon
                   ` (20 preceding siblings ...)
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@ 2012-09-30 18:27 ` bugzilla-daemon
  2012-09-30 21:08 ` bugzilla-daemon
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From: bugzilla-daemon @ 2012-09-30 18:27 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 719 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=50149

Tom Stellard <tstellar@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
  Attachment #67361|0                           |1
        is obsolete|                            |
  Attachment #67362|0                           |1
        is obsolete|                            |

--- Comment #21 from Tom Stellard <tstellar@gmail.com> ---
Created attachment 67899
  --> https://bugs.freedesktop.org/attachment.cgi?id=67899&action=edit
Possible fix

Try this patch, it should apply correctly.

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* [Bug 50149] Faulty shaders on RS600
  2012-05-20 11:01 [Bug 50149] New: Faulty shaders on RS600 bugzilla-daemon
                   ` (21 preceding siblings ...)
  2012-09-30 18:27 ` bugzilla-daemon
@ 2012-09-30 21:08 ` bugzilla-daemon
  2012-10-01 13:23 ` bugzilla-daemon
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From: bugzilla-daemon @ 2012-09-30 21:08 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=50149

--- Comment #22 from Roman Šmakal <schmakerisko@gmail.com> ---
Compiled it (hope that -glx and -dri packages are enough to install) and here
are my impressions.
Lightsmark works 90% okay. Still there remains some minor issues with texturing
(first scene - some texturing artifacts on the window). As a bonus -
reflections now partially works too (not reflecting correctly though) so i
guess we are on the right way to fix this issue. Im not at home right now so i
cant test much more.

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* [Bug 50149] Faulty shaders on RS600
  2012-05-20 11:01 [Bug 50149] New: Faulty shaders on RS600 bugzilla-daemon
                   ` (22 preceding siblings ...)
  2012-09-30 21:08 ` bugzilla-daemon
@ 2012-10-01 13:23 ` bugzilla-daemon
  2012-10-08  9:50 ` bugzilla-daemon
                   ` (2 subsequent siblings)
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From: bugzilla-daemon @ 2012-10-01 13:23 UTC (permalink / raw)
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[-- Attachment #1.1: Type: text/plain, Size: 423 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=50149

--- Comment #23 from Roman Šmakal <schmakerisko@gmail.com> ---
Created attachment 67926
  --> https://bugs.freedesktop.org/attachment.cgi?id=67926&action=edit
Frets on Fire font bug

Just noticed that frets on fire are bugged too. Not sure if its related to
faulty shaders though.

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* [Bug 50149] Faulty shaders on RS600
  2012-05-20 11:01 [Bug 50149] New: Faulty shaders on RS600 bugzilla-daemon
                   ` (23 preceding siblings ...)
  2012-10-01 13:23 ` bugzilla-daemon
@ 2012-10-08  9:50 ` bugzilla-daemon
  2012-10-30  6:39 ` bugzilla-daemon
  2019-09-18 18:51 ` bugzilla-daemon
  26 siblings, 0 replies; 28+ messages in thread
From: bugzilla-daemon @ 2012-10-08  9:50 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 335 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=50149

--- Comment #24 from Roman Šmakal <schmakerisko@gmail.com> ---
Torchlight seems to have same rendering issues as seen on HoN video. Time after
time textures and models flickers. Playable though ..

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* [Bug 50149] Faulty shaders on RS600
  2012-05-20 11:01 [Bug 50149] New: Faulty shaders on RS600 bugzilla-daemon
                   ` (24 preceding siblings ...)
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@ 2012-10-30  6:39 ` bugzilla-daemon
  2019-09-18 18:51 ` bugzilla-daemon
  26 siblings, 0 replies; 28+ messages in thread
From: bugzilla-daemon @ 2012-10-30  6:39 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 464 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=50149

--- Comment #25 from Roman Šmakal <schmakerisko@gmail.com> ---
I have tried Enemy Territory this week. Menu and stuff works well. When loading
map, all textures on screen are just noise - nothing really looking like it
should and game crashes at textures loading. Not sure if its related, but it
may help solving this issue

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* [Bug 50149] Faulty shaders on RS600
  2012-05-20 11:01 [Bug 50149] New: Faulty shaders on RS600 bugzilla-daemon
                   ` (25 preceding siblings ...)
  2012-10-30  6:39 ` bugzilla-daemon
@ 2019-09-18 18:51 ` bugzilla-daemon
  26 siblings, 0 replies; 28+ messages in thread
From: bugzilla-daemon @ 2019-09-18 18:51 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 841 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=50149

GitLab Migration User <gitlab-migration@fdo.invalid> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |MOVED
             Status|NEW                         |RESOLVED

--- Comment #26 from GitLab Migration User <gitlab-migration@fdo.invalid> ---
-- GitLab Migration Automatic Message --

This bug has been migrated to freedesktop.org's GitLab instance and has been
closed from further activity.

You can subscribe and participate further through the new bug through this link
to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/342.

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end of thread, other threads:[~2019-09-18 18:51 UTC | newest]

Thread overview: 28+ messages (download: mbox.gz / follow: Atom feed)
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