* [Bug 59521] [Serious Sam 3] Missing textures with R600g
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https://bugs.freedesktop.org/show_bug.cgi?id=59521
--- Comment #1 from Alex Deucher <agd5f@yahoo.com> ---
If the game uses compressed textures, make sure you have libtxc-dxtn installed.
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* [Bug 59521] [Serious Sam 3] Missing textures with R600g
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https://bugs.freedesktop.org/show_bug.cgi?id=59521
--- Comment #2 from Laurent carlier <lordheavym@gmail.com> ---
Of course, lib32-libtxc_dxtn is installed:
$ pacman -Qs lib32-libtxc_dxtn
local/lib32-libtxc_dxtn 1.0.1-3
Texture compression library for Mesa (32-bit)
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* [Bug 59521] [Serious Sam 3] Missing textures with R600g
2013-01-17 16:47 [Bug 59521] New: [Serious Sam 3] Missing textures with R600g bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=59521
--- Comment #3 from Laurent carlier <lordheavym@gmail.com> ---
Created attachment 74448
--> https://bugs.freedesktop.org/attachment.cgi?id=74448&action=edit
apitrace that produce an error
That trace gives:
> apitrace retrace Sam3.1207.trim.trace
1205: glDebugOutputCallback: High severity API error 0, GL_INVALID_OPERATION in
unsupported function called (unsupported extension or deprecated function?)
0 1205 glProgramUniform1i(program = 8, location = 65536, v0 = 0)
1205: warning: glGetError(glProgramUniform1i) = GL_INVALID_OPERATION
Rendered 0 frames in 0.0703531 secs, average of 0 fps
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* [Bug 59521] [Serious Sam 3] Missing textures with R600g
2013-01-17 16:47 [Bug 59521] New: [Serious Sam 3] Missing textures with R600g bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=59521
--- Comment #4 from Laurent carlier <lordheavym@gmail.com> ---
I've bisected, and it gives me:
Bisecting: 0 revisions left to test after this (roughly 0 steps)
[8af7d3ce9fe60d7ab19aa30efc15f9ed97df27ff] mesa: Add extension tracking for
{ARB,OES}_get_program_binary
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https://bugs.freedesktop.org/show_bug.cgi?id=59521
--- Comment #5 from Laurent carlier <lordheavym@gmail.com> ---
Created attachment 75419
--> https://bugs.freedesktop.org/attachment.cgi?id=75419&action=edit
before commit 8af7d3ce9fe60d7ab19aa30efc15f9ed97df27ff
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* [Bug 59521] [Serious Sam 3] Missing textures with R600g
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https://bugs.freedesktop.org/show_bug.cgi?id=59521
--- Comment #6 from Laurent carlier <lordheavym@gmail.com> ---
Created attachment 75420
--> https://bugs.freedesktop.org/attachment.cgi?id=75420&action=edit
After commit 8af7d3ce9fe60d7ab19aa30efc15f9ed97df27ff
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* [Bug 59521] [Serious Sam 3] Missing textures with R600g
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https://bugs.freedesktop.org/show_bug.cgi?id=59521
--- Comment #7 from Laurent carlier <lordheavym@gmail.com> ---
using MESA_EXTENSION_OVERRIDE="-GL_ARB_get_program_binary" make it works
properly
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https://bugs.freedesktop.org/show_bug.cgi?id=59521
--- Comment #8 from John Bridgman <john.bridgman@amd.com> ---
(In reply to comment #7)
> using MESA_EXTENSION_OVERRIDE="-GL_ARB_get_program_binary" make it works
> properly
Just checking, do you mean "using <over-ride> eliminates the missing textures ?
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From: bugzilla-daemon @ 2013-04-03 15:17 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=59521
--- Comment #9 from John Bridgman <john.bridgman@amd.com> ---
Sorry, hit "save" too soon. Your post on the steam forum suggested that there
might be a crash related to use of precompiled shader binaries so I'm wondering
if your comment here refers to fixing a crash or fixing the textures.
Thanks...
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https://bugs.freedesktop.org/show_bug.cgi?id=59521
--- Comment #10 from Laurent carlier <lordheavym@gmail.com> ---
Probably the crash is related to some cache feature that SS3 uses (it was
reproducable when switching between catalyst and mesa).
Overriding GL_ARB_get_program_binary make the game working properly otherwise
all the textures are missing.
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https://bugs.freedesktop.org/show_bug.cgi?id=59521
--- Comment #11 from John Bridgman <john.bridgman@amd.com> ---
Thanks. First thought is that maybe Mesa is executing precompiled shader
programs from Catalyst (you mentioned switching back and forth) but it seems
unlikely that would work even enough to be "missing textures" ;)
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https://bugs.freedesktop.org/show_bug.cgi?id=59521
Laurent carlier <lordheavym@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |NOTOURBUG
--- Comment #12 from Laurent carlier <lordheavym@gmail.com> ---
It seem it was a SS3 bug. Now i can see this in the output log:
WRN: [OpenGL] "GL_ARB_get_program_binary" extension is present but not used
because no binary formats are exposed.
WRN: [OpenGL] Unable to determine VRAM size... assuming 512 MB.
And now it works without overriding GL_ARB_get_program_binary, so closing.
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