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* [Bug 64323] New: Severe misrendering in Left 4 Dead 2
@ 2013-05-07 15:52 bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
       [not found] ` <bug-64323-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
  0 siblings, 1 reply; 36+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2013-05-07 15:52 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


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https://bugs.freedesktop.org/show_bug.cgi?id=64323

          Priority: medium
            Bug ID: 64323
          Assignee: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org
           Summary: Severe misrendering in Left 4 Dead 2
          Severity: normal
    Classification: Unclassified
                OS: Linux (All)
          Reporter: bryancain3+fdo-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org
          Hardware: x86 (IA32)
            Status: NEW
           Version: git
         Component: Drivers/DRI/nouveau
           Product: Mesa

This should be filed under component "Drivers/Gallium/nouveau", but that
doesn't exist for some reason.

In the nv50 driver, after loading a map in the Left 4 Dead 2 beta,  there are
major rendering artifacts that make the game unplayable.  Portal shows a
similar problem.

Noticing that stable versions before Mesa 9.1 don't have this problem, I
bisected the regression to this commit:

http://cgit.freedesktop.org/mesa/mesa/commit/?h=48a45ec24ae74c0

commit 48a45ec24ae74c00d1487552e94d9f824a428f58
Author: Christoph Bumiller <e0425955-oe7qfRrRQffzPE21tAIdciO7C/xPubJB@public.gmane.org>
Date:   Tue Jan 8 16:13:11 2013 +0100

    nouveau: improve buffer transfers

    Save double memcpy on uploads to VRAM in most cases.
    Properly handle FLUSH_EXPLICIT.
    Reallocate on DISCARD_WHOLE_RESOURCE to avoid sync.

I don't understand the changes made by this commit well enough to fix the
regression myself.  I have an apitrace that can be used to reproduce the issue,
and will comment on this bug with a link to it as soon as I find a good way to
share large (~512 MB) files online.

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_______________________________________________
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Nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org
http://lists.freedesktop.org/mailman/listinfo/nouveau

^ permalink raw reply	[flat|nested] 36+ messages in thread

* [Bug 64323] Severe misrendering in Left 4 Dead 2
       [not found] ` <bug-64323-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
@ 2013-05-07 16:55   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2013-06-20  0:29   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
                     ` (31 subsequent siblings)
  32 siblings, 0 replies; 36+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2013-05-07 16:55 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


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https://bugs.freedesktop.org/show_bug.cgi?id=64323

--- Comment #1 from Bryan Cain <bryancain3+fdo-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> ---
Here is a much smaller (40 MB bz2'd, 74 MB uncompressed) trace that
demonstrates the regression in the loading and title screen of Portal:
http://plombofiles.pbworks.com/f/portal.trace.bz2

On the loading screen, the "Loading..." text in the bottom right corner is not
shown after the regression:
http://plombofiles.pbworks.com/f/loading_bad.png
http://plombofiles.pbworks.com/f/loading_good.png

On the title screen, several frames have significant rendering artifacts after
the regression:
http://plombofiles.pbworks.com/f/title_bad.png
http://plombofiles.pbworks.com/f/title_good.png

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_______________________________________________
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Nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org
http://lists.freedesktop.org/mailman/listinfo/nouveau

^ permalink raw reply	[flat|nested] 36+ messages in thread

* [Bug 64323] Severe misrendering in Left 4 Dead 2
       [not found] ` <bug-64323-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
  2013-05-07 16:55   ` [Bug 64323] " bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2013-06-20  0:29   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2013-06-27  0:26   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
                     ` (30 subsequent siblings)
  32 siblings, 0 replies; 36+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2013-06-20  0:29 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


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https://bugs.freedesktop.org/show_bug.cgi?id=64323

--- Comment #2 from Emil Velikov <emil.l.velikov-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> ---
A few notes

* Rendering is restored to normal by purging all references of
DISCARD_WHOLE_RESOURCE from the original patch
* Performance drops by ~8% if dynamic buffers are allocated in vram[1]

[1] Tested using a minute long demo, of jumping through the first portal portal
in the game

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_______________________________________________
Nouveau mailing list
Nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org
http://lists.freedesktop.org/mailman/listinfo/nouveau

^ permalink raw reply	[flat|nested] 36+ messages in thread

* [Bug 64323] Severe misrendering in Left 4 Dead 2
       [not found] ` <bug-64323-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
  2013-05-07 16:55   ` [Bug 64323] " bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2013-06-20  0:29   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2013-06-27  0:26   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2013-07-27  0:23   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
                     ` (29 subsequent siblings)
  32 siblings, 0 replies; 36+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2013-06-27  0:26 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


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https://bugs.freedesktop.org/show_bug.cgi?id=64323

--- Comment #3 from Emil Velikov <emil.l.velikov-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> ---
Created attachment 81517
  --> https://bugs.freedesktop.org/attachment.cgi?id=81517&action=edit
Nuke all reffs of whole_discard introduced by original patch

Just to clarify what I've meant previously, I'm attaching the patch using which
rendering appears correct - both during the loading screen and in-game.

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_______________________________________________
Nouveau mailing list
Nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org
http://lists.freedesktop.org/mailman/listinfo/nouveau

^ permalink raw reply	[flat|nested] 36+ messages in thread

* [Bug 64323] Severe misrendering in Left 4 Dead 2
       [not found] ` <bug-64323-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
                     ` (2 preceding siblings ...)
  2013-06-27  0:26   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2013-07-27  0:23   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2013-08-08 14:45   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
                     ` (28 subsequent siblings)
  32 siblings, 0 replies; 36+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2013-07-27  0:23 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


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https://bugs.freedesktop.org/show_bug.cgi?id=64323

Emil Velikov <emil.l.velikov-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
           See Also|                            |https://bugs.freedesktop.or
                   |                            |g/show_bug.cgi?id=64888

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_______________________________________________
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Nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org
http://lists.freedesktop.org/mailman/listinfo/nouveau

^ permalink raw reply	[flat|nested] 36+ messages in thread

* [Bug 64323] Severe misrendering in Left 4 Dead 2
       [not found] ` <bug-64323-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
                     ` (3 preceding siblings ...)
  2013-07-27  0:23   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2013-08-08 14:45   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2013-08-08 14:48   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
                     ` (27 subsequent siblings)
  32 siblings, 0 replies; 36+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2013-08-08 14:45 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


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https://bugs.freedesktop.org/show_bug.cgi?id=64323

--- Comment #4 from Emil Velikov <emil.l.velikov-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> ---
Created attachment 83839
  --> https://bugs.freedesktop.org/attachment.cgi?id=83839&action=edit
hack/workaround by calim

Attaching a patch/hack which calim shared a few weeks back. Restores rendering
back to normal on my nv96 system

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_______________________________________________
Nouveau mailing list
Nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org
http://lists.freedesktop.org/mailman/listinfo/nouveau

^ permalink raw reply	[flat|nested] 36+ messages in thread

* [Bug 64323] Severe misrendering in Left 4 Dead 2
       [not found] ` <bug-64323-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
                     ` (4 preceding siblings ...)
  2013-08-08 14:45   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2013-08-08 14:48   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
       [not found]     ` <bug-64323-8800-6t8WhZp1lc-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
  2013-08-09 16:32   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
                     ` (26 subsequent siblings)
  32 siblings, 1 reply; 36+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2013-08-08 14:48 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


[-- Attachment #1.1: Type: text/plain, Size: 282 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=64323

--- Comment #5 from Emil Velikov <emil.l.velikov-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> ---
Dota 2 exhibits the same issue (patches still seem to work)

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_______________________________________________
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Nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org
http://lists.freedesktop.org/mailman/listinfo/nouveau

^ permalink raw reply	[flat|nested] 36+ messages in thread

* Re: [Bug 64323] Severe misrendering in Left 4 Dead 2
       [not found]     ` <bug-64323-8800-6t8WhZp1lc-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
@ 2013-08-09 15:03       ` Christ-Jan Wijtmans
       [not found]         ` <CAMjv+TQc7TOK3=gcz6MYs310PqNqdDQj1YL7JGUXM-VkEbxTeA-JsoAwUIsXosN+BqQ9rBEUg@public.gmane.org>
  0 siblings, 1 reply; 36+ messages in thread
From: Christ-Jan Wijtmans @ 2013-08-09 15:03 UTC (permalink / raw)
  To: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  Cc: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


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how did you get dota2 to even start? it should not work with the nouveau
drivers.


Live long and prosper,

Christ-Jan Wijtmans
http://facebook.com/cj.wijtmans
http://twitter.com/cjwijtmans


On Thu, Aug 8, 2013 at 4:48 PM, <bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org> wrote:

>   *Comment # 5 <https://bugs.freedesktop.org/show_bug.cgi?id=64323#c5> on bug
> 64323 <https://bugs.freedesktop.org/show_bug.cgi?id=64323> from Emil
> Velikov <emil.l.velikov-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> *
>
> Dota 2 exhibits the same issue (patches still seem to work)
>
>  ------------------------------
> You are receiving this mail because:
>
>    - You are the assignee for the bug.
>
>
> _______________________________________________
> Nouveau mailing list
> Nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org
> http://lists.freedesktop.org/mailman/listinfo/nouveau
>
>

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_______________________________________________
Nouveau mailing list
Nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org
http://lists.freedesktop.org/mailman/listinfo/nouveau

^ permalink raw reply	[flat|nested] 36+ messages in thread

* Re: [Bug 64323] Severe misrendering in Left 4 Dead 2
       [not found]         ` <CAMjv+TQc7TOK3=gcz6MYs310PqNqdDQj1YL7JGUXM-VkEbxTeA-JsoAwUIsXosN+BqQ9rBEUg@public.gmane.org>
@ 2013-08-09 16:31           ` Emil Velikov
  0 siblings, 0 replies; 36+ messages in thread
From: Emil Velikov @ 2013-08-09 16:31 UTC (permalink / raw)
  To: Christ-Jan Wijtmans
  Cc: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW,
	bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ

On 09/08/13 16:03, Christ-Jan Wijtmans wrote:
> how did you get dota2 to even start? it should not work with the nouveau
> drivers.
> 
Downloaded the game and pressed Start. I'm not sure what you're implying
there with "it should not work", but it works like a charm with the
patch mentioned. Only bugs I can noticed are in dota2 (i.e. they are
present with the blob, and ati/amd users :P).

Last tested with commit 6a2baf3a06125405aa648e208af782e53f1312c0~1,
because of [1].

Cheers
Emil

[1] https://bugs.freedesktop.org/show_bug.cgi?id=67887
> 
> Live long and prosper,
> 
> Christ-Jan Wijtmans
> http://facebook.com/cj.wijtmans
> http://twitter.com/cjwijtmans
> 
> 
> On Thu, Aug 8, 2013 at 4:48 PM, <bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org> wrote:
> 
>>   *Comment # 5 <https://bugs.freedesktop.org/show_bug.cgi?id=64323#c5> on bug
>> 64323 <https://bugs.freedesktop.org/show_bug.cgi?id=64323> from Emil
>> Velikov <emil.l.velikov-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> *
>>
>> Dota 2 exhibits the same issue (patches still seem to work)
>>
>>  ------------------------------
>> You are receiving this mail because:
>>
>>    - You are the assignee for the bug.
>>
>>
>> _______________________________________________
>> Nouveau mailing list
>> Nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org
>> http://lists.freedesktop.org/mailman/listinfo/nouveau
>>
>>
> 
> 
> 
> _______________________________________________
> Nouveau mailing list
> Nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org
> http://lists.freedesktop.org/mailman/listinfo/nouveau
> 

^ permalink raw reply	[flat|nested] 36+ messages in thread

* [Bug 64323] Severe misrendering in Left 4 Dead 2
       [not found] ` <bug-64323-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
                     ` (5 preceding siblings ...)
  2013-08-08 14:48   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2013-08-09 16:32   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2013-10-28 11:59   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
                     ` (25 subsequent siblings)
  32 siblings, 0 replies; 36+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2013-08-09 16:32 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


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https://bugs.freedesktop.org/show_bug.cgi?id=64323

--- Comment #6 from Emil Velikov <emil.l.velikov-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> ---
On 09/08/13 16:03, Christ-Jan Wijtmans wrote:
> how did you get dota2 to even start? it should not work with the nouveau
> drivers.
> 
Downloaded the game and pressed Start. I'm not sure what you're implying
there with "it should not work", but it works like a charm with the
patch mentioned. Only bugs I can noticed are in dota2 (i.e. they are
present with the blob, and ati/amd users :P).

Last tested with commit 6a2baf3a06125405aa648e208af782e53f1312c0~1,
because of [1].

Cheers
Emil

[1] https://bugs.freedesktop.org/show_bug.cgi?id=67887
> 
> Live long and prosper,
> 
> Christ-Jan Wijtmans
> http://facebook.com/cj.wijtmans
> http://twitter.com/cjwijtmans
> 
> 
> On Thu, Aug 8, 2013 at 4:48 PM, <bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org> wrote:
> 
>>   *Comment # 5 <https://bugs.freedesktop.org/show_bug.cgi?id=64323#c5> on bug
>> 64323 <https://bugs.freedesktop.org/show_bug.cgi?id=64323> from Emil
>> Velikov <emil.l.velikov-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> *
>>
>> Dota 2 exhibits the same issue (patches still seem to work)
>>
>>  ------------------------------
>> You are receiving this mail because:
>>
>>    - You are the assignee for the bug.
>>
>>
>> _______________________________________________
>> Nouveau mailing list
>> Nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org
>> http://lists.freedesktop.org/mailman/listinfo/nouveau
>>
>>
> 
> 
> 
> _______________________________________________
> Nouveau mailing list
> Nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org
> http://lists.freedesktop.org/mailman/listinfo/nouveau
>

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http://lists.freedesktop.org/mailman/listinfo/nouveau

^ permalink raw reply	[flat|nested] 36+ messages in thread

* [Bug 64323] Severe misrendering in Left 4 Dead 2
       [not found] ` <bug-64323-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
                     ` (6 preceding siblings ...)
  2013-08-09 16:32   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2013-10-28 11:59   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2013-10-28 22:25   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
                     ` (24 subsequent siblings)
  32 siblings, 0 replies; 36+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2013-10-28 11:59 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


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https://bugs.freedesktop.org/show_bug.cgi?id=64323

--- Comment #7 from anakin.cs-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org ---
I'm getting similar rendering issues with a 8800 GT card in all Source Engine
games (tested in Team Fortress 2, Counter-Strike Source and Dota 2), but I'm
not sure if it's the same bug.
Mine is similar to the one reported in Valve's tracker:
https://github.com/ValveSoftware/Source-1-Games/issues/200
There's a youtube video with show the exact same problem I am experiencing:
https://www.youtube.com/watch?v=XLtl7VqnXoE

I'm using ArchLinux.
xf86-video-nouveau 1.0.9-1
nouveau-dri 9.2.2-1
libdrm 2.4.47-1
linux 3.11.6-1
mesa 9.2.2-1

Should I open another bug report, or is this the same problem?

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^ permalink raw reply	[flat|nested] 36+ messages in thread

* [Bug 64323] Severe misrendering in Left 4 Dead 2
       [not found] ` <bug-64323-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
                     ` (7 preceding siblings ...)
  2013-10-28 11:59   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2013-10-28 22:25   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2013-10-28 23:22   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
                     ` (23 subsequent siblings)
  32 siblings, 0 replies; 36+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2013-10-28 22:25 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


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https://bugs.freedesktop.org/show_bug.cgi?id=64323

--- Comment #8 from Emil Velikov <emil.l.velikov-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> ---
(In reply to comment #7)
> I'm getting similar rendering issues with a 8800 GT card in all Source
> Engine games (tested in Team Fortress 2, Counter-Strike Source and Dota 2),
> but I'm not sure if it's the same bug.
> Mine is similar to the one reported in Valve's tracker:
> https://github.com/ValveSoftware/Source-1-Games/issues/200
> There's a youtube video with show the exact same problem I am experiencing:
> https://www.youtube.com/watch?v=XLtl7VqnXoE
> 
You're experiencing exactly the same issue.

> Should I open another bug report, or is this the same problem?
> 
That should not be needed.

This issue is kind of a sore spot, as even calim (the developer who wrote the
gallium driver) is unsure why it occurs.
I'm suspecting some sort of a race/missing fence, although that's wild guess.
Note that nvc0+ cards seems to render fine with this commit - so either there
is some subtle difference between the nv50/c0 codebase or hardware.

Any input(comments, ideas, patches) would be appreciated :)

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^ permalink raw reply	[flat|nested] 36+ messages in thread

* [Bug 64323] Severe misrendering in Left 4 Dead 2
       [not found] ` <bug-64323-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
                     ` (8 preceding siblings ...)
  2013-10-28 22:25   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2013-10-28 23:22   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2013-11-25 13:10   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
                     ` (22 subsequent siblings)
  32 siblings, 0 replies; 36+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2013-10-28 23:22 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


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https://bugs.freedesktop.org/show_bug.cgi?id=64323

--- Comment #9 from anakin.cs-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org ---
Is there anything I can do to help ?

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^ permalink raw reply	[flat|nested] 36+ messages in thread

* [Bug 64323] Severe misrendering in Left 4 Dead 2
       [not found] ` <bug-64323-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
                     ` (9 preceding siblings ...)
  2013-10-28 23:22   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2013-11-25 13:10   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2013-11-26 11:46   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
                     ` (21 subsequent siblings)
  32 siblings, 0 replies; 36+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2013-11-25 13:10 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


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https://bugs.freedesktop.org/show_bug.cgi?id=64323

--- Comment #10 from anakin.cs-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org ---
Still happening in 3.13.

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^ permalink raw reply	[flat|nested] 36+ messages in thread

* [Bug 64323] Severe misrendering in Left 4 Dead 2
       [not found] ` <bug-64323-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
                     ` (10 preceding siblings ...)
  2013-11-25 13:10   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2013-11-26 11:46   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2013-11-28 21:27   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
                     ` (20 subsequent siblings)
  32 siblings, 0 replies; 36+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2013-11-26 11:46 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


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https://bugs.freedesktop.org/show_bug.cgi?id=64323

--- Comment #11 from Maarten Lankhorst <bugs-FcfepWsj2zOByvU0x3ry2g@public.gmane.org> ---
A suspiciously similar bug for nvc0 was fixed with
72295c5f6715555082455072bfd29a1e5ae545de

nvc0: restore viewport after blit

I think you need to set viewport in nv50_blit_3d in the same way nvc0_blit_3d
does, and then restore the old viewport afterwards in similar to the referenced
commit. I didn't fix it at the time for nv50, because it wasn't setting the
viewport. It looks like this was a bug.

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^ permalink raw reply	[flat|nested] 36+ messages in thread

* [Bug 64323] Severe misrendering in Left 4 Dead 2
       [not found] ` <bug-64323-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
                     ` (11 preceding siblings ...)
  2013-11-26 11:46   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2013-11-28 21:27   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2013-11-28 23:25   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
                     ` (19 subsequent siblings)
  32 siblings, 0 replies; 36+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2013-11-28 21:27 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


[-- Attachment #1.1: Type: text/plain, Size: 600 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=64323

--- Comment #12 from Ilia Mirkin <imirkin-FrUbXkNCsVf2fBVCVOL8/A@public.gmane.org> ---
Created attachment 89965
  --> https://bugs.freedesktop.org/attachment.cgi?id=89965&action=edit
a different workaround

Not sure if this is the right thing to do. Would be interesting to see what
impact this has on the framerate, but it does seem to fix the rendering issues,
at least with the portal trace in comment 1. (Should be applied separately from
any other workaround/patch.)

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^ permalink raw reply	[flat|nested] 36+ messages in thread

* [Bug 64323] Severe misrendering in Left 4 Dead 2
       [not found] ` <bug-64323-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
                     ` (12 preceding siblings ...)
  2013-11-28 21:27   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2013-11-28 23:25   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2013-11-30  4:17   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
                     ` (18 subsequent siblings)
  32 siblings, 0 replies; 36+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2013-11-28 23:25 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


[-- Attachment #1.1: Type: text/plain, Size: 756 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=64323

Ilia Mirkin <imirkin-FrUbXkNCsVf2fBVCVOL8/A@public.gmane.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
  Attachment #89965|0                           |1
        is obsolete|                            |

--- Comment #13 from Ilia Mirkin <imirkin-FrUbXkNCsVf2fBVCVOL8/A@public.gmane.org> ---
Created attachment 89968
  --> https://bugs.freedesktop.org/attachment.cgi?id=89968&action=edit
a different workaround

actually looks like nouveau_fence_wait does more work than is absolutely
necessary. check if it's signalled first.

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^ permalink raw reply	[flat|nested] 36+ messages in thread

* [Bug 64323] Severe misrendering in Left 4 Dead 2
       [not found] ` <bug-64323-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
                     ` (13 preceding siblings ...)
  2013-11-28 23:25   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2013-11-30  4:17   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2013-11-30 12:42   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
                     ` (17 subsequent siblings)
  32 siblings, 0 replies; 36+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2013-11-30  4:17 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


[-- Attachment #1.1: Type: text/plain, Size: 986 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=64323

Ilia Mirkin <imirkin-FrUbXkNCsVf2fBVCVOL8/A@public.gmane.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
  Attachment #89968|0                           |1
        is obsolete|                            |

--- Comment #14 from Ilia Mirkin <imirkin-FrUbXkNCsVf2fBVCVOL8/A@public.gmane.org> ---
Created attachment 90011
  --> https://bugs.freedesktop.org/attachment.cgi?id=90011&action=edit
a different workaround

OK, I played around with a lot of different options. It actually turns out that
my last patch leaks fences. And it waits on fence instead of fence_wr. The new
version fixes all these issues.

Sticking in a semaphore acquire instead helped a bit, but the rendering was
still not right. Even if I used screen->fence.current. So wait it must be :(

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^ permalink raw reply	[flat|nested] 36+ messages in thread

* [Bug 64323] Severe misrendering in Left 4 Dead 2
       [not found] ` <bug-64323-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
                     ` (14 preceding siblings ...)
  2013-11-30  4:17   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2013-11-30 12:42   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2013-11-30 13:37   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
                     ` (16 subsequent siblings)
  32 siblings, 0 replies; 36+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2013-11-30 12:42 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


[-- Attachment #1.1: Type: text/plain, Size: 432 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=64323

--- Comment #15 from anakin.cs-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org ---
I've tested the last patch on TF2, it fixes the issue. I've done some
benchmarking and there is some performance loss though:


Without the patch: avg 62 fps
With the patch: avg 45 fps
(with and without done thrice)


Mesa 9.2.4

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^ permalink raw reply	[flat|nested] 36+ messages in thread

* [Bug 64323] Severe misrendering in Left 4 Dead 2
       [not found] ` <bug-64323-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
                     ` (15 preceding siblings ...)
  2013-11-30 12:42   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2013-11-30 13:37   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2013-11-30 15:04   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
                     ` (15 subsequent siblings)
  32 siblings, 0 replies; 36+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2013-11-30 13:37 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


[-- Attachment #1.1: Type: text/plain, Size: 672 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=64323

--- Comment #16 from Ilia Mirkin <imirkin-FrUbXkNCsVf2fBVCVOL8/A@public.gmane.org> ---
(In reply to comment #15)
> I've tested the last patch on TF2, it fixes the issue. I've done some
> benchmarking and there is some performance loss though:
> 
> 
> Without the patch: avg 62 fps
> With the patch: avg 45 fps
> (with and without done thrice)
> 
> 
> Mesa 9.2.4

Well that's a big drop... Of course it's not exactly a decrease since it
doesn't work otherwise. Could you try the other suggested patches and see what
their performance impact is?

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^ permalink raw reply	[flat|nested] 36+ messages in thread

* [Bug 64323] Severe misrendering in Left 4 Dead 2
       [not found] ` <bug-64323-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
                     ` (16 preceding siblings ...)
  2013-11-30 13:37   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2013-11-30 15:04   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2013-11-30 16:02   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
                     ` (14 subsequent siblings)
  32 siblings, 0 replies; 36+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2013-11-30 15:04 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


[-- Attachment #1.1: Type: text/plain, Size: 400 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=64323

--- Comment #17 from anakin.cs-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org ---
workaround_calim.patch: 46 fps
0001-wait-for-the-buffer-to-be-done.patch: 34 fps
0001-nv50-wait-on-the-buf-s-fence-before-sticking-it-into.patch: 37 fps

What about Maarten Lankhorst's suggestion?

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^ permalink raw reply	[flat|nested] 36+ messages in thread

* [Bug 64323] Severe misrendering in Left 4 Dead 2
       [not found] ` <bug-64323-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
                     ` (17 preceding siblings ...)
  2013-11-30 15:04   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2013-11-30 16:02   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2013-11-30 20:20   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
                     ` (13 subsequent siblings)
  32 siblings, 0 replies; 36+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2013-11-30 16:02 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


[-- Attachment #1.1: Type: text/plain, Size: 459 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=64323

--- Comment #18 from anakin.cs-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org ---
Two others benchmarks shows 44 and 48 fps with your latest patch (had 45
before, as written above).
I'm not sure, but *maybe* it was more laggy than calim patch (like the getting
stuck from time to time, as if I had 1 fps). Could just be a placebo though.

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^ permalink raw reply	[flat|nested] 36+ messages in thread

* [Bug 64323] Severe misrendering in Left 4 Dead 2
       [not found] ` <bug-64323-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
                     ` (18 preceding siblings ...)
  2013-11-30 16:02   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2013-11-30 20:20   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2013-11-30 20:29   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
                     ` (12 subsequent siblings)
  32 siblings, 0 replies; 36+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2013-11-30 20:20 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


[-- Attachment #1.1: Type: text/plain, Size: 616 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=64323

--- Comment #19 from Ilia Mirkin <imirkin-FrUbXkNCsVf2fBVCVOL8/A@public.gmane.org> ---
Perhaps I was unclear. I was hoping you would test each of the currently-listed
patches under "attachments" individually. i.e. 

https://bugs.freedesktop.org/attachment.cgi?id=90011
https://bugs.freedesktop.org/attachment.cgi?id=83839
https://bugs.freedesktop.org/attachment.cgi?id=81517

After testing each one, unapply it (you can use "git checkout" or "patch -R"
depending on your setup).

Thanks!

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* [Bug 64323] Severe misrendering in Left 4 Dead 2
       [not found] ` <bug-64323-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
                     ` (19 preceding siblings ...)
  2013-11-30 20:20   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2013-11-30 20:29   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2013-11-30 22:09   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
                     ` (11 subsequent siblings)
  32 siblings, 0 replies; 36+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2013-11-30 20:29 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


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https://bugs.freedesktop.org/show_bug.cgi?id=64323

--- Comment #20 from anakin.cs-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org ---
I did test these two individually:
https://bugs.freedesktop.org/attachment.cgi?id=90011
https://bugs.freedesktop.org/attachment.cgi?id=83839

Both gave around 46 fps.

There's just this last one I haven't tested yet:
https://bugs.freedesktop.org/attachment.cgi?id=81517

I'll test it later.

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^ permalink raw reply	[flat|nested] 36+ messages in thread

* [Bug 64323] Severe misrendering in Left 4 Dead 2
       [not found] ` <bug-64323-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
                     ` (20 preceding siblings ...)
  2013-11-30 20:29   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2013-11-30 22:09   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2013-11-30 22:53   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
                     ` (10 subsequent siblings)
  32 siblings, 0 replies; 36+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2013-11-30 22:09 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


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https://bugs.freedesktop.org/show_bug.cgi?id=64323

--- Comment #21 from anakin.cs-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org ---
That one:
https://bugs.freedesktop.org/attachment.cgi?id=81517
is the best one, I have same performance with it as without any patch (62 fps).

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^ permalink raw reply	[flat|nested] 36+ messages in thread

* [Bug 64323] Severe misrendering in Left 4 Dead 2
       [not found] ` <bug-64323-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
                     ` (21 preceding siblings ...)
  2013-11-30 22:09   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2013-11-30 22:53   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2013-11-30 23:16   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
                     ` (9 subsequent siblings)
  32 siblings, 0 replies; 36+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2013-11-30 22:53 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


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https://bugs.freedesktop.org/show_bug.cgi?id=64323

--- Comment #22 from Ilia Mirkin <imirkin-FrUbXkNCsVf2fBVCVOL8/A@public.gmane.org> ---
Just want to confirm a theory --

can you test

https://bugs.freedesktop.org/attachment.cgi?id=81517
https://bugs.freedesktop.org/attachment.cgi?id=90011

*together* (i.e. apply both patches). They shouldn't conflict. My theory is
that this will have the same "higher" performance.

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^ permalink raw reply	[flat|nested] 36+ messages in thread

* [Bug 64323] Severe misrendering in Left 4 Dead 2
       [not found] ` <bug-64323-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
                     ` (22 preceding siblings ...)
  2013-11-30 22:53   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2013-11-30 23:16   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2013-12-01  0:43   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
                     ` (8 subsequent siblings)
  32 siblings, 0 replies; 36+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2013-11-30 23:16 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


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https://bugs.freedesktop.org/show_bug.cgi?id=64323

--- Comment #23 from anakin.cs-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org ---
Indeed, I still have ~62 FPS with both patches.

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^ permalink raw reply	[flat|nested] 36+ messages in thread

* [Bug 64323] Severe misrendering in Left 4 Dead 2
       [not found] ` <bug-64323-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
                     ` (23 preceding siblings ...)
  2013-11-30 23:16   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2013-12-01  0:43   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2013-12-01 17:01   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
                     ` (7 subsequent siblings)
  32 siblings, 0 replies; 36+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2013-12-01  0:43 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


[-- Attachment #1.1: Type: text/plain, Size: 594 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=64323

Emil Velikov <emil.l.velikov-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |chrisf-GC9Nvf0HxqylVyrhU4qvOw@public.gmane.org

--- Comment #24 from Emil Velikov <emil.l.velikov-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> ---
*** Bug 64888 has been marked as a duplicate of this bug. ***

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^ permalink raw reply	[flat|nested] 36+ messages in thread

* [Bug 64323] Severe misrendering in Left 4 Dead 2
       [not found] ` <bug-64323-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
                     ` (24 preceding siblings ...)
  2013-12-01  0:43   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2013-12-01 17:01   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2013-12-01 17:14   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
                     ` (6 subsequent siblings)
  32 siblings, 0 replies; 36+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2013-12-01 17:01 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


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https://bugs.freedesktop.org/show_bug.cgi?id=64323

--- Comment #25 from Emil Velikov <emil.l.velikov-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> ---
Created attachment 90056
  --> https://bugs.freedesktop.org/attachment.cgi?id=90056&action=edit
yet another try (author imirkin)

Here are some numbers while running dota2. Game is up-to date as of time of
this post.

* recorded a timedemo using "record timedemo1"
* executed via "steam -applaunch 570 +con_logfile timedemo1.log +cl_showfps 2
+timedemoquit timedemo1"

mesa master (fb5f5b81883f360dcbbf407a0f6f5606bc0c0495)

* master
903 frames 45.906 seconds 19.67 fps (50.84 ms/f) 2.519 fps variability
Only in-game corruption, flickering textures. HUD is rendered fine

* master + attached patch
903 frames 56.210 seconds 16.06 fps (62.25 ms/f) 0.696 fps variability
No visible corruption or flicker at all.

* master + 81517 patch
903 frames 70.074 seconds 12.89 fps (77.60 ms/f) 0.974 fps variability
Only in-game corruption, flickering textures. Mostly plain colour or rainbow
texture. HUD _is affected by the flicker_
Note: it used to work previously...

The rainbow texture is part of some courier special effects. Those effect were
not used in this match. Some memory corruption maybe ?

* master + revert commit 48a45ec24ae74c00d1487552e94d9f824a428f58
903 frames 68.625 seconds 13.16 fps (76.00 ms/f) 0.319 fps variability
No visible corruption or flicker at all.

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^ permalink raw reply	[flat|nested] 36+ messages in thread

* [Bug 64323] Severe misrendering in Left 4 Dead 2
       [not found] ` <bug-64323-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
                     ` (25 preceding siblings ...)
  2013-12-01 17:01   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2013-12-01 17:14   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2013-12-01 18:29   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
                     ` (5 subsequent siblings)
  32 siblings, 0 replies; 36+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2013-12-01 17:14 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


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https://bugs.freedesktop.org/show_bug.cgi?id=64323

--- Comment #26 from anakin.cs-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org ---
I'd suggest you launch the game normally and use timedemo_runcount 3 + timedemo
xx instead. I've seen that the first time you play the demo with timedemo, it
is usually less accurate (probably because the game hasn't loaded yet most
resources in memory).
For example I'd sometimes get 55 FPS the first time, then a constant 62 every
time after.

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^ permalink raw reply	[flat|nested] 36+ messages in thread

* [Bug 64323] Severe misrendering in Left 4 Dead 2
       [not found] ` <bug-64323-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
                     ` (26 preceding siblings ...)
  2013-12-01 17:14   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2013-12-01 18:29   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2013-12-04 21:36   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
                     ` (4 subsequent siblings)
  32 siblings, 0 replies; 36+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2013-12-01 18:29 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


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https://bugs.freedesktop.org/show_bug.cgi?id=64323

--- Comment #27 from Emil Velikov <emil.l.velikov-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> ---
(In reply to comment #26)
> I'd suggest you launch the game normally and use timedemo_runcount 3 +
> timedemo xx instead. I've seen that the first time you play the demo with
> timedemo, it is usually less accurate (probably because the game hasn't
> loaded yet most resources in memory).
> For example I'd sometimes get 55 FPS the first time, then a constant 62
> every time after.

Despite using the same engine dota2, is rather different from the other source
titles - tf2, cs:s, l4d2. It pre-loads (almost?) every resource required.

Thanks for the timedemo_runcount tip, although dota2 is a bit short in that
regard. Running a couple sequential runs, using "timedemoquit" provides rather
consistent results.

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^ permalink raw reply	[flat|nested] 36+ messages in thread

* [Bug 64323] Severe misrendering in Left 4 Dead 2
       [not found] ` <bug-64323-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
                     ` (27 preceding siblings ...)
  2013-12-01 18:29   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2013-12-04 21:36   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2013-12-04 21:43   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
                     ` (3 subsequent siblings)
  32 siblings, 0 replies; 36+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2013-12-04 21:36 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


[-- Attachment #1.1: Type: text/plain, Size: 468 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=64323

--- Comment #28 from anakin.cs-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org ---
There's now a commit with the older patch which does the wait and reduce FPS:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=0e5bf8565106833e1a678ebdae81fdf1657391c9

Shouldn't we have the latest one instead (mess around with buffer transfers
only when needed) ?

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^ permalink raw reply	[flat|nested] 36+ messages in thread

* [Bug 64323] Severe misrendering in Left 4 Dead 2
       [not found] ` <bug-64323-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
                     ` (28 preceding siblings ...)
  2013-12-04 21:36   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2013-12-04 21:43   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2014-01-13  2:28   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
                     ` (2 subsequent siblings)
  32 siblings, 0 replies; 36+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2013-12-04 21:43 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


[-- Attachment #1.1: Type: text/plain, Size: 1210 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=64323

--- Comment #29 from Ilia Mirkin <imirkin-FrUbXkNCsVf2fBVCVOL8/A@public.gmane.org> ---
The wait is correct and always needed. I believe that the last patch is
actually incorrect. I've added a whole bunch of comments to that function which
reflect my understanding of how it works. It appears to be correct.

I think what's happening is that

(a) inline write to GART. no staging, just returns the buffer's memory
(b) something happens
(c) inline write to GART. at this point, the GPU is now reading the buffer. so
it has to do the whole staging dance to schedule the write to be done by the
GPU.
(d) render happens, and has to wait for that second inline write to complete.

I have yet to figure out what (b) is -- I did some printf-debugging and I'm
fairly sure about parts (a) and (c). But by the time (c) happened, the buffer's
status had the GPU_READING bit set, and it had a ->fence set on it.

I made yet-another attempt at improving this by forcing the second inline write
to wait for the gpu to stop reading and then do the GART copy directly, but
that didn't seem to help.

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^ permalink raw reply	[flat|nested] 36+ messages in thread

* [Bug 64323] Severe misrendering in Left 4 Dead 2
       [not found] ` <bug-64323-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
                     ` (29 preceding siblings ...)
  2013-12-04 21:43   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2014-01-13  2:28   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2014-01-13  9:39   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2014-01-13  9:44   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  32 siblings, 0 replies; 36+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2014-01-13  2:28 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


[-- Attachment #1.1: Type: text/plain, Size: 635 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=64323

Emil Velikov <emil.l.velikov-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |FIXED

--- Comment #30 from Emil Velikov <emil.l.velikov-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> ---
The fix is present in the 9.2, 10 and master branches. Thanks for the great
work Ilia

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^ permalink raw reply	[flat|nested] 36+ messages in thread

* [Bug 64323] Severe misrendering in Left 4 Dead 2
       [not found] ` <bug-64323-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
                     ` (30 preceding siblings ...)
  2014-01-13  2:28   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2014-01-13  9:39   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2014-01-13  9:44   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  32 siblings, 0 replies; 36+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2014-01-13  9:39 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


[-- Attachment #1.1: Type: text/plain, Size: 723 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=64323

anakin.cs-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|RESOLVED                    |REOPENED
         Resolution|FIXED                       |---

--- Comment #31 from anakin.cs-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org ---
Are you sure this should be considered fixed? The misrendering issue is fixed,
but there's still a problem whose Ilia was talking about in his last post
(which is the cause for performance issues after the patch ?).

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^ permalink raw reply	[flat|nested] 36+ messages in thread

* [Bug 64323] Severe misrendering in Left 4 Dead 2
       [not found] ` <bug-64323-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
                     ` (31 preceding siblings ...)
  2014-01-13  9:39   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2014-01-13  9:44   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  32 siblings, 0 replies; 36+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2014-01-13  9:44 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


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https://bugs.freedesktop.org/show_bug.cgi?id=64323

Ilia Mirkin <imirkin-FrUbXkNCsVf2fBVCVOL8/A@public.gmane.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|REOPENED                    |RESOLVED
         Resolution|---                         |FIXED

--- Comment #32 from Ilia Mirkin <imirkin-FrUbXkNCsVf2fBVCVOL8/A@public.gmane.org> ---
The issue is resolved. There are various optimizations that one might attempt,
but the code path in question apparently _has_ to wait for the GPU to stop
writing to that buffer. Any optimization would avoid situations where the GPU
is writing to that buffer. Something like valid ranges would be helpful -- I
understand that r600 has them, perhaps we can copy them. But this would be
strictly an optimization.

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^ permalink raw reply	[flat|nested] 36+ messages in thread

end of thread, other threads:[~2014-01-13  9:44 UTC | newest]

Thread overview: 36+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2013-05-07 15:52 [Bug 64323] New: Severe misrendering in Left 4 Dead 2 bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
     [not found] ` <bug-64323-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
2013-05-07 16:55   ` [Bug 64323] " bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2013-06-20  0:29   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2013-06-27  0:26   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2013-07-27  0:23   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2013-08-08 14:45   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2013-08-08 14:48   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
     [not found]     ` <bug-64323-8800-6t8WhZp1lc-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
2013-08-09 15:03       ` Christ-Jan Wijtmans
     [not found]         ` <CAMjv+TQc7TOK3=gcz6MYs310PqNqdDQj1YL7JGUXM-VkEbxTeA-JsoAwUIsXosN+BqQ9rBEUg@public.gmane.org>
2013-08-09 16:31           ` Emil Velikov
2013-08-09 16:32   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2013-10-28 11:59   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2013-10-28 22:25   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2013-10-28 23:22   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2013-11-25 13:10   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2013-11-26 11:46   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2013-11-28 21:27   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2013-11-28 23:25   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2013-11-30  4:17   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2013-11-30 12:42   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2013-11-30 13:37   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2013-11-30 15:04   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2013-11-30 16:02   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2013-11-30 20:20   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2013-11-30 20:29   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2013-11-30 22:09   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2013-11-30 22:53   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2013-11-30 23:16   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2013-12-01  0:43   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2013-12-01 17:01   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2013-12-01 17:14   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2013-12-01 18:29   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2013-12-04 21:36   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2013-12-04 21:43   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2014-01-13  2:28   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2014-01-13  9:39   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2014-01-13  9:44   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ

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