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* [Bug 66349] New: Using SB shader optimization caused segfault in Serious Sam 3: BFE
@ 2013-06-29  2:10 bugzilla-daemon
  2013-07-03 20:15 ` [Bug 66349] " bugzilla-daemon
                   ` (9 more replies)
  0 siblings, 10 replies; 11+ messages in thread
From: bugzilla-daemon @ 2013-06-29  2:10 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=66349

          Priority: medium
            Bug ID: 66349
          Assignee: dri-devel@lists.freedesktop.org
           Summary: Using SB shader optimization caused segfault in
                    Serious Sam 3: BFE
          Severity: normal
    Classification: Unclassified
                OS: Linux (All)
          Reporter: thomas.lindroth@gmail.com
          Hardware: x86-64 (AMD64)
            Status: NEW
           Version: git
         Component: Drivers/Gallium/r600
           Product: Mesa

Created attachment 81666
  --> https://bugs.freedesktop.org/attachment.cgi?id=81666&action=edit
dmesg, xorg.log

When using R600_DEBUG=sb Serious Sam 3 will segfault in mesa during the intro.
Running without sb works. I'm using git mesa, libdrm, drm-next and
xf86-video-ati-7.1.0. Here is the backtrace.

Program received signal SIGSEGV, Segmentation fault.
0xf385b151 in r600_sb::regbits::clear (this=0xffe4b57c, index=4293178748) at
sb/sb_ra_init.cpp:131
131     sb/sb_ra_init.cpp: No such file or directory.
(gdb) bt
#0  0xf385b151 in r600_sb::regbits::clear (this=0xffe4b57c, index=4293178748)
at sb/sb_ra_init.cpp:131
#1  0xf385b25b in r600_sb::regbits::from_val_set (this=0xffe4b57c, sh=...,
vs=...) at sb/sb_ra_init.cpp:117
#2  0xf385bdaa in regbits (vs=..., sh=..., this=0xffe4b57c) at
sb/sb_ra_init.cpp:62
#3  r600_sb::ra_init::color (this=0xffe4bb18, v=0x15c62168) at
sb/sb_ra_init.cpp:471
#4  0xf385bf81 in r600_sb::ra_init::process_op (this=0xffe4bb18, n=0x15ca7948)
at sb/sb_ra_init.cpp:344
#5  0xf385bfdf in r600_sb::ra_init::ra_node (this=0xffe4bb18, c=0x15cba670) at
sb/sb_ra_init.cpp:294
#6  0xf385bff7 in r600_sb::ra_init::ra_node (this=0xffe4bb18, c=0x15cba608) at
sb/sb_ra_init.cpp:297
#7  0xf385bff7 in r600_sb::ra_init::ra_node (this=0xffe4bb18, c=0x15c8a4e8) at
sb/sb_ra_init.cpp:297
#8  0xf385c03d in r600_sb::ra_init::run (this=0xffe4bb18) at
sb/sb_ra_init.cpp:285
#9  0xf3847450 in r600_sb_bytecode_process (rctx=0xa60a300, bc=0x15c6c9f4,
pshader=0x15c6c9f0, dump_bytecode=0, optimize=2097152)
    at sb/sb_core.cpp:220
#10 0xf38209f8 in r600_pipe_shader_create (ctx=0xa60a300, shader=0x15c6c9e8,
key=...) at r600_shader.c:179
#11 0xf38335b1 in r600_shader_select (ctx=0xa60a300, sel=<optimized out>,
dirty=0x0) at r600_state_common.c:750
#12 0xf38337ea in r600_create_shader_state (ctx=0xa60a300, state=<optimized
out>, pipe_shader_type=1) at r600_state_common.c:797
#13 0xf3833834 in r600_create_ps_state (ctx=0xa60a300, state=0x15c43c28) at
r600_state_common.c:807
#14 0xf365f051 in st_translate_fragment_program (st=0xa73f748, stfp=0x15c7a060,
key=0xffe4c648) at ../../src/mesa/state_tracker/st_program.c:768
#15 0xf365fd20 in st_get_fp_variant (st=0xa73f748, stfp=0x15c7a060,
key=0xffe4c648) at ../../src/mesa/state_tracker/st_program.c:805
#16 0xf3626b85 in update_fp (st=0xa73f748) at
../../src/mesa/state_tracker/st_atom_shader.c:92
#17 0xf3623912 in st_validate_state (st=0xa73f748) at
../../src/mesa/state_tracker/st_atom.c:221
#18 0xf36376fc in st_draw_vbo (ctx=0xa6f8b28, prims=0xffe4c7d8, nr_prims=1,
ib=0xffe4c7f0, index_bounds_valid=1 '\001', min_index=0, 
    max_index=3, tfb_vertcount=0x0) at
../../src/mesa/state_tracker/st_draw.c:210
#19 0xf360da07 in vbo_handle_primitive_restart (ctx=<optimized out>,
prim=<optimized out>, nr_prims=1, ib=0xffe4c7f0, 
    index_bounds_valid=1 '\001', min_index=0, max_index=3) at
../../src/mesa/vbo/vbo_exec_array.c:549
#20 0xf360e8ec in vbo_validated_drawrangeelements (ctx=0xa6f8b28, mode=4,
index_bounds_valid=1 '\001', start=0, end=3, count=6, type=5123, 
    indices=0x0, basevertex=0, numInstances=1, baseInstance=0) at
../../src/mesa/vbo/vbo_exec_array.c:968
#21 0xf360eaa7 in vbo_exec_DrawRangeElementsBaseVertex (mode=4, start=0, end=3,
count=6, type=5123, indices=0x0, basevertex=0)
    at ../../src/mesa/vbo/vbo_exec_array.c:1076
#22 0xf360eaeb in vbo_exec_DrawRangeElements (mode=4, start=0, end=3, count=6,
type=5123, indices=0x0)
    at ../../src/mesa/vbo/vbo_exec_array.c:1096
#23 0x08f0bf3d in ?? ()
#24 0x08a9f8b1 in ?? ()
#25 0x089a8459 in ?? ()
#26 0x089a188e in ?? ()
#27 0x08aadc5a in ?? ()
#28 0x08a9fb0a in ?? ()
#29 0x08a9fd56 in ?? ()
#30 0x08c8e65f in ?? ()
#31 0x08c9284a in ?? ()
#32 0x08b52309 in ?? ()
#33 0x08b66e96 in ?? ()
#34 0x08b92394 in ?? ()
---Type <return> to continue, or q <return> to quit---
#35 0x08b498de in ?? ()
#36 0x08b49a86 in ?? ()
#37 0x08b49be1 in ?? ()
#38 0x08d89685 in ?? ()
#39 0x08b4a23d in ?? ()
#40 0x08b45e77 in ?? ()
#41 0x08b47332 in ?? ()
#42 0x0888e7fa in ?? ()
#43 0x0888867e in ?? ()
#44 0x083e9df5 in ?? ()
#45 0x083ea964 in ?? ()
#46 0x0853f143 in ?? ()
#47 0x089143d0 in ?? ()
#48 0x083a017f in ?? ()
#49 0x083a0293 in ?? ()
#50 0x08a06046 in ?? ()
#51 0x08d85243 in ?? ()
#52 0x08d85678 in ?? ()
#53 0x0804f54b in ?? ()
#54 0xf755a943 in __libc_start_main (main=0x804f520, argc=1, ubp_av=0xffe4e114,
init=0x8f63330, fini=0x8f633a0, rtld_fini=0xf77964e0 <_dl_fini>, 
    stack_end=0xffe4e10c) at libc-start.c:226
#55 0x0838e785 in ?? ()

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^ permalink raw reply	[flat|nested] 11+ messages in thread

* [Bug 66349] Using SB shader optimization caused segfault in Serious Sam 3: BFE
  2013-06-29  2:10 [Bug 66349] New: Using SB shader optimization caused segfault in Serious Sam 3: BFE bugzilla-daemon
@ 2013-07-03 20:15 ` bugzilla-daemon
  2013-07-03 20:49 ` bugzilla-daemon
                   ` (8 subsequent siblings)
  9 siblings, 0 replies; 11+ messages in thread
From: bugzilla-daemon @ 2013-07-03 20:15 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=66349

--- Comment #1 from Vadim Girlin <ptpzz@yandex.ru> ---
Please attach the output with "R600_DEBUG=sb,ps,vs".

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^ permalink raw reply	[flat|nested] 11+ messages in thread

* [Bug 66349] Using SB shader optimization caused segfault in Serious Sam 3: BFE
  2013-06-29  2:10 [Bug 66349] New: Using SB shader optimization caused segfault in Serious Sam 3: BFE bugzilla-daemon
  2013-07-03 20:15 ` [Bug 66349] " bugzilla-daemon
@ 2013-07-03 20:49 ` bugzilla-daemon
  2013-07-04 18:54 ` bugzilla-daemon
                   ` (7 subsequent siblings)
  9 siblings, 0 replies; 11+ messages in thread
From: bugzilla-daemon @ 2013-07-03 20:49 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 403 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=66349

--- Comment #2 from Thomas Lindroth <thomas.lindroth@gmail.com> ---
Created attachment 81982
  --> https://bugs.freedesktop.org/attachment.cgi?id=81982&action=edit
output with R600_DEBUG=sb,ps,vs

Steam also use opengl to draw it's UI so some of these shaders comes from it.

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^ permalink raw reply	[flat|nested] 11+ messages in thread

* [Bug 66349] Using SB shader optimization caused segfault in Serious Sam 3: BFE
  2013-06-29  2:10 [Bug 66349] New: Using SB shader optimization caused segfault in Serious Sam 3: BFE bugzilla-daemon
  2013-07-03 20:15 ` [Bug 66349] " bugzilla-daemon
  2013-07-03 20:49 ` bugzilla-daemon
@ 2013-07-04 18:54 ` bugzilla-daemon
  2013-07-05 18:22 ` bugzilla-daemon
                   ` (6 subsequent siblings)
  9 siblings, 0 replies; 11+ messages in thread
From: bugzilla-daemon @ 2013-07-04 18:54 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 1244 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=66349

--- Comment #3 from Vadim Girlin <ptpzz@yandex.ru> ---
(In reply to comment #2)
> Created attachment 81982 [details]
> output with R600_DEBUG=sb,ps,vs
> 
> Steam also use opengl to draw it's UI so some of these shaders comes from it.

Steam shaders are not a problem, I'm mostly interested in the last shader that
causes the crash. Unfortunately, I can't reproduce it, for me sb handles that
shader without any problems. Please make sure that the game actually uses the
latest mesa from git (AFAICS the app is 32-bit so it uses 32-bit mesa).

Possibly there is some weird issue like memory corruption, does it always
happen at the same point (same backtrace, same last shader in the dump)? You
might want to try running the app with debug build of mesa (configured with
--enable-debug), it can provide some additional info if the issue can be caught
by asserts, and better backtrace.

Could you also try to record a trace using apitrace (without sb) and then check
if issue is reproducible when the trace is replayed with sb. If it will be
reproducible, then hopefully I'll be able to reproduce it on my system too.

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^ permalink raw reply	[flat|nested] 11+ messages in thread

* [Bug 66349] Using SB shader optimization caused segfault in Serious Sam 3: BFE
  2013-06-29  2:10 [Bug 66349] New: Using SB shader optimization caused segfault in Serious Sam 3: BFE bugzilla-daemon
                   ` (2 preceding siblings ...)
  2013-07-04 18:54 ` bugzilla-daemon
@ 2013-07-05 18:22 ` bugzilla-daemon
  2013-07-06  6:41 ` bugzilla-daemon
                   ` (5 subsequent siblings)
  9 siblings, 0 replies; 11+ messages in thread
From: bugzilla-daemon @ 2013-07-05 18:22 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=66349

--- Comment #4 from Thomas Lindroth <thomas.lindroth@gmail.com> ---
I did some more debugging and it looks like memory corruption. I can reproduce
the problem with an apitrace dump but when using an --enable-debug build it
runs fine. It always segfaults in a call to glDrawRangeElements. I had the same
problem with Dungeon Defenders before. See comment 2 in bug 62967. It would
always segfault at some random glDrawRangeElements call unrelated to SB and
corrupt the stack. If I try to play back the sam3 trace with
LIBGL_ALWAYS_SOFTWARE=yes it will instead abort with the error "LLVM ERROR:
Program used external function '' which could not be resolved!" during a call
to glDrawRangeElements.

The full sam3 trace is 231M if you want it. I tried to trim it but the trimmed
version would result in an floating point exception in some other gl call.

I'm using latest git mesa but my setup is a bit odd. I run 64-bit gentoo but
the default 32-bit libs in gentoo are precompiled older versions. I work around
that problem by having a 32-bit gentoo chroot with git mesa, libdrm and other
libs games use. I run 32-bit apps like this
LIBGL_DRIVERS_PATH=/mnt/32bit/usr/lib/dri
LD_LIBRARY_PATH="/mnt/32bit/lib:/mnt/32bit/usr/lib" ./steam.sh

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^ permalink raw reply	[flat|nested] 11+ messages in thread

* [Bug 66349] Using SB shader optimization caused segfault in Serious Sam 3: BFE
  2013-06-29  2:10 [Bug 66349] New: Using SB shader optimization caused segfault in Serious Sam 3: BFE bugzilla-daemon
                   ` (3 preceding siblings ...)
  2013-07-05 18:22 ` bugzilla-daemon
@ 2013-07-06  6:41 ` bugzilla-daemon
  2013-07-06 12:57 ` bugzilla-daemon
                   ` (4 subsequent siblings)
  9 siblings, 0 replies; 11+ messages in thread
From: bugzilla-daemon @ 2013-07-06  6:41 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=66349

--- Comment #5 from Vadim Girlin <ptpzz@yandex.ru> ---
(In reply to comment #4)
> The full sam3 trace is 231M if you want it.

Yes, please upload it somewhere.

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^ permalink raw reply	[flat|nested] 11+ messages in thread

* [Bug 66349] Using SB shader optimization caused segfault in Serious Sam 3: BFE
  2013-06-29  2:10 [Bug 66349] New: Using SB shader optimization caused segfault in Serious Sam 3: BFE bugzilla-daemon
                   ` (4 preceding siblings ...)
  2013-07-06  6:41 ` bugzilla-daemon
@ 2013-07-06 12:57 ` bugzilla-daemon
  2013-07-06 18:00 ` bugzilla-daemon
                   ` (3 subsequent siblings)
  9 siblings, 0 replies; 11+ messages in thread
From: bugzilla-daemon @ 2013-07-06 12:57 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=66349

Mike Lothian <mike@fireburn.co.uk> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |mike@fireburn.co.uk

--- Comment #6 from Mike Lothian <mike@fireburn.co.uk> ---
If you'd like to compile your own 32bit mesa for Gentoo then install the
FireBurn overlay

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^ permalink raw reply	[flat|nested] 11+ messages in thread

* [Bug 66349] Using SB shader optimization caused segfault in Serious Sam 3: BFE
  2013-06-29  2:10 [Bug 66349] New: Using SB shader optimization caused segfault in Serious Sam 3: BFE bugzilla-daemon
                   ` (5 preceding siblings ...)
  2013-07-06 12:57 ` bugzilla-daemon
@ 2013-07-06 18:00 ` bugzilla-daemon
  2013-07-07 13:45 ` bugzilla-daemon
                   ` (2 subsequent siblings)
  9 siblings, 0 replies; 11+ messages in thread
From: bugzilla-daemon @ 2013-07-06 18:00 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=66349

--- Comment #7 from Thomas Lindroth <thomas.lindroth@gmail.com> ---
https://dl.dropboxusercontent.com/s/tv67mgkhsx3g0gk/Sam3.trace.bz2
https://dl.dropboxusercontent.com/s/1ib2y83c1sluboy/Sam3.trim.trace.bz2
Here is the trace and the trimmed version in case someone wants to figure out
what went wrong with it.

Full trace segfault at call 479626 in frame 940.

The segfaulting mesa was built as
./configure --prefix=/usr --build=i686-pc-linux-gnu --host=i686-pc-linux-gnu
--mandir=/usr/share/man --infodir=/usr/share/info --datadir=/usr/share
--sysconfdir=/etc --localstatedir=/var/lib --disable-silent-rules
--disable-dependency-tracking --enable-dri --enable-glx --enable-shared-glapi
--enable-texture-float --disable-debug --enable-egl --disable-gbm
--disable-gles1 --disable-gles2 --enable-glx-tls --disable-osmesa --enable-asm
--disable-xa --disable-xorg --with-dri-drivers=
--with-gallium-drivers=,swrast,r600 PYTHON2=/usr/bin/python2.7
--with-egl-platforms=x11 --enable-gallium-egl --enable-gallium-llvm
--disable-openvg --disable-r600-llvm-compiler --disable-vdpau --disable-xvmc

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^ permalink raw reply	[flat|nested] 11+ messages in thread

* [Bug 66349] Using SB shader optimization caused segfault in Serious Sam 3: BFE
  2013-06-29  2:10 [Bug 66349] New: Using SB shader optimization caused segfault in Serious Sam 3: BFE bugzilla-daemon
                   ` (6 preceding siblings ...)
  2013-07-06 18:00 ` bugzilla-daemon
@ 2013-07-07 13:45 ` bugzilla-daemon
  2013-07-07 17:57 ` bugzilla-daemon
  2019-09-18 19:04 ` bugzilla-daemon
  9 siblings, 0 replies; 11+ messages in thread
From: bugzilla-daemon @ 2013-07-07 13:45 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=66349

--- Comment #8 from Vadim Girlin <ptpzz@yandex.ru> ---
So far I haven't managed to reproduce the issue with the trace, I tried with
32-bit and 64-bit drivers, with and without sb, also I tried to build mesa with
your configure parameters (though I had to adjust them a bit to make it work
for me) - I haven't seen any segfaults with the trace, valgrind doesn't provide
any hints either.

I suspect it may be something specific to your configuration, compiler version,
etc.

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^ permalink raw reply	[flat|nested] 11+ messages in thread

* [Bug 66349] Using SB shader optimization caused segfault in Serious Sam 3: BFE
  2013-06-29  2:10 [Bug 66349] New: Using SB shader optimization caused segfault in Serious Sam 3: BFE bugzilla-daemon
                   ` (7 preceding siblings ...)
  2013-07-07 13:45 ` bugzilla-daemon
@ 2013-07-07 17:57 ` bugzilla-daemon
  2019-09-18 19:04 ` bugzilla-daemon
  9 siblings, 0 replies; 11+ messages in thread
From: bugzilla-daemon @ 2013-07-07 17:57 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 1251 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=66349

--- Comment #9 from Thomas Lindroth <thomas.lindroth@gmail.com> ---
Created attachment 82148
  --> https://bugs.freedesktop.org/attachment.cgi?id=82148&action=edit
valgrind output

https://dl.dropboxusercontent.com/s/ynibt38hhdlyu1r/DungeonDefenders-x86.trace.bz2

Maybe you'll have better luck with this trace of dungeon defenders. I've never
gotten it to play back right. It will crash with or without sb,
LIBGL_ALWAYS_SOFTWARE and both 32 & 64-bit. The 32-bit drivers in my chroot are
git but my 64-bit drivers are stable versions meaning mesa-9.1.3,
libdrm-2.4.44, xf86-video-ati-7.1.0 and xorg-server-1.13.4. Most of the time it
will segfault in a call to glDrawRangeElements but sometimes it will spam "The
kernel rejected CS" before segfaulting.

I attached a valgrind output. Running valgrind on the 32-bit binaries was
impossible because valgrind doesn't support AVX instructions in 32-bit code so
the output is from the 64-bit version. The stuff in my 32-bit chroot was not
involved in any way so the problem is probably unrelated to that. 

I use gcc-4.6.3 and compile with these flags "-O2 -march=native -pipe"

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^ permalink raw reply	[flat|nested] 11+ messages in thread

* [Bug 66349] Using SB shader optimization caused segfault in Serious Sam 3: BFE
  2013-06-29  2:10 [Bug 66349] New: Using SB shader optimization caused segfault in Serious Sam 3: BFE bugzilla-daemon
                   ` (8 preceding siblings ...)
  2013-07-07 17:57 ` bugzilla-daemon
@ 2019-09-18 19:04 ` bugzilla-daemon
  9 siblings, 0 replies; 11+ messages in thread
From: bugzilla-daemon @ 2019-09-18 19:04 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=66349

GitLab Migration User <gitlab-migration@fdo.invalid> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |MOVED

--- Comment #10 from GitLab Migration User <gitlab-migration@fdo.invalid> ---
-- GitLab Migration Automatic Message --

This bug has been migrated to freedesktop.org's GitLab instance and has been
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^ permalink raw reply	[flat|nested] 11+ messages in thread

end of thread, other threads:[~2019-09-18 19:04 UTC | newest]

Thread overview: 11+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2013-06-29  2:10 [Bug 66349] New: Using SB shader optimization caused segfault in Serious Sam 3: BFE bugzilla-daemon
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2013-07-03 20:49 ` bugzilla-daemon
2013-07-04 18:54 ` bugzilla-daemon
2013-07-05 18:22 ` bugzilla-daemon
2013-07-06  6:41 ` bugzilla-daemon
2013-07-06 12:57 ` bugzilla-daemon
2013-07-06 18:00 ` bugzilla-daemon
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