* [Bug 66805] New: [radeonsi] half life 2 base games are segfaulting
@ 2013-07-10 23:25 bugzilla-daemon
2013-07-11 8:49 ` [Bug 66805] " bugzilla-daemon
` (25 more replies)
0 siblings, 26 replies; 27+ messages in thread
From: bugzilla-daemon @ 2013-07-10 23:25 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=66805
Priority: medium
Bug ID: 66805
Assignee: dri-devel@lists.freedesktop.org
Summary: [radeonsi] half life 2 base games are segfaulting
Severity: blocker
Classification: Unclassified
OS: All
Reporter: lordheavym@gmail.com
Hardware: x86-64 (AMD64)
Status: NEW
Version: git
Component: Drivers/Gallium/radeonsi
Product: Mesa
* radeon HD7870:
OpenGL renderer string: Gallium 0.4 on AMD PITCAIRN
OpenGL version string: 2.1 Mesa 9.2.0-devel (git-b042aae)
OpenGL shading language version string: 1.30
* llvm 3.4svn
HL2 based game are all segfaulting (here portal):
--8<--
SDL video target is 'x11'
SDL video target is 'x11'
SDL failed to create GL compatibility profile (whichProfile=0)!
Installing breakpad exception handler for
appid(gameoverlayui)/version(20130709174336_client)
Installing breakpad exception handler for
appid(gameoverlayui)/version(1.0_client)
Installing breakpad exception handler for
appid(gameoverlayui)/version(1.0_client)
Installing breakpad exception handler for
appid(gameoverlayui)/version(1.0_client)
Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70:
non-double matrix element
Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70:
non-double matrix element
Fontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 78:
saw unknown, expected number
[0711/011648:WARNING:proxy_service.cc(958)] PAC support disabled because there
is no system implementation
Using breakpad crash handler
Setting breakpad minidump AppID = 400
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Steam_SetMinidumpSteamID: Caching Steam ID: 76561197992653503 [API loaded
yes]
Steam_SetMinidumpSteamID: Setting Steam ID: 76561197992653503
Did not detect any valid joysticks.
[0711/011652:ERROR:resource_bundle.cc(411)] Failed to load
/home/lordh/.local/share/Steam/SteamApps/common/Portal/cef_gtk.pak
Some features may not be available.
[0711/011652:WARNING:proxy_service.cc(646)] PAC support disabled because there
is no system implementation
Could not load program cache file glbaseshaders.cfg
Could not find base GL shader cache file
CGLMShaderPair::SetProgramPair: Centroid masks differ at link time of vertex
shader lightmappedgeneric_vs20 and pixel shader
decalbasetimeslightmapalphablendselfillum2_ps20b!
Loaded program cache file "glshaders.cfg", total keyvalues: 189, total
successfully linked: 189
Precache: Took 8048 ms, Vertex 486, Pixel 906
ConVarRef mat_dxlevel doesn't point to an existing ConVar
Game.so loaded for "Half-Life 2"
Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70:
non-double matrix element
Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70:
non-double matrix element
Fontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 78:
saw unknown, expected number
This system supports the OpenGL extension GL_EXT_framebuffer_object.
This system supports the OpenGL extension GL_EXT_framebuffer_blit.
This system DOES NOT support the OpenGL extension
GL_EXT_framebuffer_multisample.
This system DOES NOT support the OpenGL extension GL_APPLE_fence.
This system DOES NOT support the OpenGL extension GL_NV_fence.
This system supports the OpenGL extension GL_ARB_sync.
This system supports the OpenGL extension GL_EXT_draw_buffers2.
This system DOES NOT support the OpenGL extension GL_EXT_bindable_uniform.
This system DOES NOT support the OpenGL extension GL_APPLE_flush_buffer_range.
This system supports the OpenGL extension GL_ARB_map_buffer_range.
This system supports the OpenGL extension GL_ARB_vertex_buffer_object.
This system supports the OpenGL extension GL_ARB_occlusion_query.
This system DOES NOT support the OpenGL extension GL_APPLE_texture_range.
This system DOES NOT support the OpenGL extension GL_APPLE_client_storage.
This system DOES NOT support the OpenGL extension GL_ARB_uniform_buffer.
This system supports the OpenGL extension GL_ARB_vertex_array_bgra.
This system supports the OpenGL extension GL_EXT_vertex_array_bgra.
This system supports the OpenGL extension GL_ARB_framebuffer_object.
This system DOES NOT support the OpenGL extension GL_GREMEDY_string_marker.
This system supports the OpenGL extension GL_ARB_debug_output.
This system DOES NOT support the OpenGL extension GL_EXT_direct_state_access.
This system DOES NOT support the OpenGL extension GL_NV_bindless_texture.
This system DOES NOT support the OpenGL extension GL_AMD_pinned_memory.
This system DOES NOT support the OpenGL extension
GL_EXT_framebuffer_multisample_blit_scaled.
This system supports the OpenGL extension GL_EXT_texture_sRGB_decode.
This system DOES NOT support the OpenGL extension GL_NVX_gpu_memory_info.
This system DOES NOT support the OpenGL extension GL_ATI_meminfo.
This system supports the OpenGL extension GL_EXT_texture_compression_s3tc.
This system supports the OpenGL extension GL_EXT_texture_compression_dxt1.
This system supports the OpenGL extension GL_ANGLE_texture_compression_dxt3.
This system supports the OpenGL extension GL_ANGLE_texture_compression_dxt5.
This system DOES NOT support the OpenGL extension GLX_EXT_swap_control_tear.
GL_NV_bindless_texture: DISABLED
GL_AMD_pinned_memory: DISABLED
GL_EXT_texture_sRGB_decode: AVAILABLE
GL_NVX_gpu_memory_info: UNAVAILABLE
GL_ATI_meminfo: UNAVAILABLE
GL_MAX_SAMPLES_EXT: 0
CShaderDeviceMgrBase::GetRecommendedConfigurationInfo: CPU speed: 2800 MHz,
Processor: AuthenticAMD
GlobalMemoryStatus: 4294967295
CShaderDeviceMgrBase::GetRecommendedConfigurationInfo: CPU speed: 2800 MHz,
Processor: AuthenticAMD
GlobalMemoryStatus: 4294967295
IDirect3DDevice9::Create: BackBufWidth: 1920, BackBufHeight: 1080, D3DFMT: 3,
BackBufCount: 1, MultisampleType: 0, MultisampleQuality: 0
GL sampler object usage: ENABLED
GL prefer MapBufferRange: NO
IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000004)
differs from mask derived from shader name (0x0000000C) for shader ps-file
shatteredglass_ps20b ps-index 168 ps-combo 0
IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000004)
differs from mask derived from shader name (0x0000000C) for shader ps-file
shatteredglass_ps20b ps-index 168 ps-combo 1
IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000004)
differs from mask derived from shader name (0x0000000C) for shader ps-file
shatteredglass_ps20b ps-index 168 ps-combo 2
IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000004)
differs from mask derived from shader name (0x0000000C) for shader ps-file
shatteredglass_ps20b ps-index 168 ps-combo 3
Unable to remove
/home/lordh/.local/share/Steam/SteamApps/common/Portal/portal/gamestats.log!
Unable to remove
/home/lordh/.local/share/Steam/SteamApps/common/Portal/portal/gamestats.log!
maxplayers set to 1
Error: Material "debug/debugluxels" uses unknown shader "DebugLuxels"
Error: Material "___fillrate_0" uses unknown shader "FillRate"
Error: Material "___debugnormalmap_1" uses unknown shader "DebugNormalMap"
Error: Material "___debugdrawenvmapmask_2" uses unknown shader
"DebugDrawEnvmapMask"
Error: Material "___debugdepth_3" uses unknown shader "DebugDepth"
Error: Material "___debugdepth_4" uses unknown shader "DebugDepth"
Steam config directory:
/home/lordh/.local/share/Steam/SteamApps/common/Portal/platform/config
CClientSteamContext logged on = 1
Hud element 'CMapOverview' doesn't have an entry 'overview' in
scripts/HudLayout.res
JOY_AXIS_X: mapped to Turn (absolute)
JOY_AXIS_Y: mapped to Look (absolute)
JOY_AXIS_Z: unmapped
JOY_AXIS_R: mapped to Forward (absolute)
JOY_AXIS_U: mapped to Side (absolute)
JOY_AXIS_V: unmapped
Advanced Joystick settings initialized
Can't use cheat cvar cam_snapto in multiplayer, unless the server has sv_cheats
set to 1.
Can't use cheat cvar cam_ideallag in multiplayer, unless the server has
sv_cheats set to 1.
Can't use cheat cvar cam_idealdelta in multiplayer, unless the server has
sv_cheats set to 1.
Can't use cheat cvar cam_idealyaw in multiplayer, unless the server has
sv_cheats set to 1.
Can't use cheat cvar cam_idealpitch in multiplayer, unless the server has
sv_cheats set to 1.
Can't use cheat cvar cam_idealdist in multiplayer, unless the server has
sv_cheats set to 1.
Can't use cheat cvar cam_idealdistright in multiplayer, unless the server has
sv_cheats set to 1.
Can't use cheat cvar cam_idealdistup in multiplayer, unless the server has
sv_cheats set to 1.
Can't use cheat cvar cam_collision in multiplayer, unless the server has
sv_cheats set to 1.
Can't use cheat cvar c_maxpitch in multiplayer, unless the server has sv_cheats
set to 1.
Can't use cheat cvar c_minpitch in multiplayer, unless the server has sv_cheats
set to 1.
Can't use cheat cvar c_maxyaw in multiplayer, unless the server has sv_cheats
set to 1.
Can't use cheat cvar c_minyaw in multiplayer, unless the server has sv_cheats
set to 1.
Can't use cheat cvar c_maxdistance in multiplayer, unless the server has
sv_cheats set to 1.
Can't use cheat cvar c_mindistance in multiplayer, unless the server has
sv_cheats set to 1.
Can't use cheat cvar c_orthowidth in multiplayer, unless the server has
sv_cheats set to 1.
Can't use cheat cvar c_orthoheight in multiplayer, unless the server has
sv_cheats set to 1.
Unknown command "cl_thirdperson"
Unknown command "sv_backspeed"
Did not detect any valid joysticks.
Not playing a local game.
Console initialized.
--- Missing Vgui material vgui/servers/icon_replay
--- Missing Vgui material vgui/servers/icon_replay_column
Can't use cheat cvar fog_start in multiplayer, unless the server has sv_cheats
set to 1.
Can't use cheat cvar fog_end in multiplayer, unless the server has sv_cheats
set to 1.
Can't use cheat cvar fog_startskybox in multiplayer, unless the server has
sv_cheats set to 1.
Can't use cheat cvar fog_endskybox in multiplayer, unless the server has
sv_cheats set to 1.
Can't use cheat cvar r_farz in multiplayer, unless the server has sv_cheats set
to 1.
Error: Material "___fillrate_0" uses unknown shader "FillRate"
Error: Material "___debugnormalmap_1" uses unknown shader "DebugNormalMap"
Error: Material "___debugdrawenvmapmask_2" uses unknown shader
"DebugDrawEnvmapMask"
Error: Material "___debugdepth_3" uses unknown shader "DebugDepth"
Error: Material "___debugdepth_4" uses unknown shader "DebugDepth"
Error: Material "debug/debugluxels" uses unknown shader "DebugLuxels"
##### CTexture::LoadTextureBitsFromFile couldn't find
materials/models/weapons/v_models/v_hands/v_hands.vtf
'cfg/motd.txt' not found; not loaded
'cfg/motd_text.txt' not found; not loaded
Requesting texture value from var "$basetexture" which is not a texture value
(material: dev/bloomadd)
Requesting texture value from var "$basetexture" which is not a texture value
(material: dev/no_pixel_write)
Requesting texture value from var "$basetexture" which is not a texture value
(material: dev/lumcompare)
JOY_AXIS_X: mapped to Turn (absolute)
JOY_AXIS_Y: mapped to Look (absolute)
JOY_AXIS_Z: unmapped
JOY_AXIS_R: mapped to Forward (absolute)
JOY_AXIS_U: mapped
hl2_linux: AMDGPUInstrInfo.cpp:109: virtual void
llvm::AMDGPUInstrInfo::storeRegToStackSlot(llvm::MachineBasicBlock&,
llvm::MachineBasicBlock::iterator, unsigned int, bool, int, const
llvm::TargetRegisterClass*, const llvm::TargetRegisterInfo*) const: Assertion
`!"Not Implemented"' failed.
to Side (absolute)
JOY_AXIS_V: unmapped
Advanced Joystick settings initialized
Redownloading all lightmaps
ALSA lib pcm.c:7339:(snd_pcm_recover) underrun occurred
Uploading dump (out-of-process) [proxy '']
/tmp/dumps/assert_20130711011649_1.dmp
/home/lordh/.local/share/Steam/SteamApps/common/Portal/hl2.sh : ligne 67 :
14112 Abandon (core dumped)${GAME_DEBUGGER}
"${GAMEROOT}"/${GAMEEXE} "$@"
Game removed: AppID 400 "Portal", ProcID 14112
-->8--
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* [Bug 66805] [radeonsi] half life 2 base games are segfaulting
2013-07-10 23:25 [Bug 66805] New: [radeonsi] half life 2 base games are segfaulting bugzilla-daemon
@ 2013-07-11 8:49 ` bugzilla-daemon
2013-07-11 9:54 ` bugzilla-daemon
` (24 subsequent siblings)
25 siblings, 0 replies; 27+ messages in thread
From: bugzilla-daemon @ 2013-07-11 8:49 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=66805
--- Comment #1 from Michel Dänzer <michel@daenzer.net> ---
Can you provide the output from running with the environment variable
RADEON_DUMP_SHADERS=1 ? Beware that it might be large if the game compiles many
shaders before the failure.
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* [Bug 66805] [radeonsi] half life 2 base games are segfaulting
2013-07-10 23:25 [Bug 66805] New: [radeonsi] half life 2 base games are segfaulting bugzilla-daemon
2013-07-11 8:49 ` [Bug 66805] " bugzilla-daemon
@ 2013-07-11 9:54 ` bugzilla-daemon
2013-07-13 4:30 ` bugzilla-daemon
` (23 subsequent siblings)
25 siblings, 0 replies; 27+ messages in thread
From: bugzilla-daemon @ 2013-07-11 9:54 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=66805
--- Comment #2 from Laurent carlier <lordheavym@gmail.com> ---
Created attachment 82327
--> https://bugs.freedesktop.org/attachment.cgi?id=82327&action=edit
shader dump from portal with RADEON_DUMP_SHADERS=1
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* [Bug 66805] [radeonsi] half life 2 base games are segfaulting
2013-07-10 23:25 [Bug 66805] New: [radeonsi] half life 2 base games are segfaulting bugzilla-daemon
2013-07-11 8:49 ` [Bug 66805] " bugzilla-daemon
2013-07-11 9:54 ` bugzilla-daemon
@ 2013-07-13 4:30 ` bugzilla-daemon
2013-07-13 7:10 ` bugzilla-daemon
` (22 subsequent siblings)
25 siblings, 0 replies; 27+ messages in thread
From: bugzilla-daemon @ 2013-07-13 4:30 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=66805
--- Comment #3 from Tom Stellard <tstellar@gmail.com> ---
Does this LLVM branch fix the crash:
http://cgit.freedesktop.org/~tstellar/llvm/log/?h=si-sgpr-copies
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* [Bug 66805] [radeonsi] half life 2 base games are segfaulting
2013-07-10 23:25 [Bug 66805] New: [radeonsi] half life 2 base games are segfaulting bugzilla-daemon
` (2 preceding siblings ...)
2013-07-13 4:30 ` bugzilla-daemon
@ 2013-07-13 7:10 ` bugzilla-daemon
2013-07-18 22:06 ` bugzilla-daemon
` (21 subsequent siblings)
25 siblings, 0 replies; 27+ messages in thread
From: bugzilla-daemon @ 2013-07-13 7:10 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=66805
--- Comment #4 from Laurent carlier <lordheavym@gmail.com> ---
(In reply to comment #3)
> Does this LLVM branch fix the crash:
>
> http://cgit.freedesktop.org/~tstellar/llvm/log/?h=si-sgpr-copies
No, it doesn't fix the crash, still the same error (i've only rebuilt the lib32
part of llvm as portal is 32-bit and replaced old libLLVM with new one)
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* [Bug 66805] [radeonsi] half life 2 base games are segfaulting
2013-07-10 23:25 [Bug 66805] New: [radeonsi] half life 2 base games are segfaulting bugzilla-daemon
` (3 preceding siblings ...)
2013-07-13 7:10 ` bugzilla-daemon
@ 2013-07-18 22:06 ` bugzilla-daemon
2013-07-19 20:26 ` bugzilla-daemon
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25 siblings, 0 replies; 27+ messages in thread
From: bugzilla-daemon @ 2013-07-18 22:06 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=66805
--- Comment #5 from Tom Stellard <tstellar@gmail.com> ---
Created attachment 82639
--> https://bugs.freedesktop.org/attachment.cgi?id=82639&action=edit
Possible Work Around
I'm working on a proper fix for this, but in the mean time this patch should
fix the crash.
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* [Bug 66805] [radeonsi] half life 2 base games are segfaulting
2013-07-10 23:25 [Bug 66805] New: [radeonsi] half life 2 base games are segfaulting bugzilla-daemon
` (4 preceding siblings ...)
2013-07-18 22:06 ` bugzilla-daemon
@ 2013-07-19 20:26 ` bugzilla-daemon
2013-07-19 20:26 ` bugzilla-daemon
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25 siblings, 0 replies; 27+ messages in thread
From: bugzilla-daemon @ 2013-07-19 20:26 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=66805
Tom Stellard <tstellar@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #82639|0 |1
is obsolete| |
--- Comment #6 from Tom Stellard <tstellar@gmail.com> ---
Created attachment 82707
--> https://bugs.freedesktop.org/attachment.cgi?id=82707&action=edit
Mesa Patch #1
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* [Bug 66805] [radeonsi] half life 2 base games are segfaulting
2013-07-10 23:25 [Bug 66805] New: [radeonsi] half life 2 base games are segfaulting bugzilla-daemon
` (5 preceding siblings ...)
2013-07-19 20:26 ` bugzilla-daemon
@ 2013-07-19 20:26 ` bugzilla-daemon
2013-07-19 20:27 ` bugzilla-daemon
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25 siblings, 0 replies; 27+ messages in thread
From: bugzilla-daemon @ 2013-07-19 20:26 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=66805
--- Comment #7 from Tom Stellard <tstellar@gmail.com> ---
Created attachment 82708
--> https://bugs.freedesktop.org/attachment.cgi?id=82708&action=edit
Mesa Patch #2
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* [Bug 66805] [radeonsi] half life 2 base games are segfaulting
2013-07-10 23:25 [Bug 66805] New: [radeonsi] half life 2 base games are segfaulting bugzilla-daemon
` (6 preceding siblings ...)
2013-07-19 20:26 ` bugzilla-daemon
@ 2013-07-19 20:27 ` bugzilla-daemon
2013-07-19 20:27 ` bugzilla-daemon
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25 siblings, 0 replies; 27+ messages in thread
From: bugzilla-daemon @ 2013-07-19 20:27 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=66805
--- Comment #8 from Tom Stellard <tstellar@gmail.com> ---
Created attachment 82709
--> https://bugs.freedesktop.org/attachment.cgi?id=82709&action=edit
LLVM Patch #1
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* [Bug 66805] [radeonsi] half life 2 base games are segfaulting
2013-07-10 23:25 [Bug 66805] New: [radeonsi] half life 2 base games are segfaulting bugzilla-daemon
` (7 preceding siblings ...)
2013-07-19 20:27 ` bugzilla-daemon
@ 2013-07-19 20:27 ` bugzilla-daemon
2013-07-19 20:28 ` bugzilla-daemon
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25 siblings, 0 replies; 27+ messages in thread
From: bugzilla-daemon @ 2013-07-19 20:27 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=66805
--- Comment #9 from Tom Stellard <tstellar@gmail.com> ---
Created attachment 82710
--> https://bugs.freedesktop.org/attachment.cgi?id=82710&action=edit
LLVM Patch #2
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* [Bug 66805] [radeonsi] half life 2 base games are segfaulting
2013-07-10 23:25 [Bug 66805] New: [radeonsi] half life 2 base games are segfaulting bugzilla-daemon
` (8 preceding siblings ...)
2013-07-19 20:27 ` bugzilla-daemon
@ 2013-07-19 20:28 ` bugzilla-daemon
2013-07-20 7:01 ` bugzilla-daemon
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From: bugzilla-daemon @ 2013-07-19 20:28 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=66805
--- Comment #10 from Tom Stellard <tstellar@gmail.com> ---
Created attachment 82711
--> https://bugs.freedesktop.org/attachment.cgi?id=82711&action=edit
LLVM Patch #3
Can you try these patches (3 for LLVM, 2 for Mesa). If they don't fix the
crash, can you post the output of RADEON_DUMP_SHADERS=1 with them applied.
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* [Bug 66805] [radeonsi] half life 2 base games are segfaulting
2013-07-10 23:25 [Bug 66805] New: [radeonsi] half life 2 base games are segfaulting bugzilla-daemon
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From: bugzilla-daemon @ 2013-07-20 7:01 UTC (permalink / raw)
To: dri-devel
[-- Attachment #1.1: Type: text/plain, Size: 462 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=66805
--- Comment #11 from Laurent carlier <lordheavym@gmail.com> ---
Created attachment 82716
--> https://bugs.freedesktop.org/attachment.cgi?id=82716&action=edit
shader dump from portal with RADEON_DUMP_SHADERS=1 with patches applied
So i've applied llvm patches (lib32-llvm) and mesa patches (lib32-mesa) but
without apparent changes
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* [Bug 66805] [radeonsi] half life 2 base games are segfaulting
2013-07-10 23:25 [Bug 66805] New: [radeonsi] half life 2 base games are segfaulting bugzilla-daemon
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From: bugzilla-daemon @ 2013-07-20 7:37 UTC (permalink / raw)
To: dri-devel
[-- Attachment #1.1: Type: text/plain, Size: 448 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=66805
--- Comment #12 from Vladimir Ysikov <grantipak@gmail.com> ---
After applying patches L4D2 stop crash, during loading level,
but HL2 Ep2 don't.
HL2 Ep2 crash
RADEON_DUMP_SHADERS=1 steam > stdout.log 2> stderr.log
stderr.log - 0 b
stdout.log -1.8 Mb
ArchLinux x86; linux 3.10; mesa 9.2git; llvm 3.4svn; Radeon HD 7950
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* [Bug 66805] [radeonsi] half life 2 base games are segfaulting
2013-07-10 23:25 [Bug 66805] New: [radeonsi] half life 2 base games are segfaulting bugzilla-daemon
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From: bugzilla-daemon @ 2013-07-20 7:39 UTC (permalink / raw)
To: dri-devel
[-- Attachment #1.1: Type: text/plain, Size: 361 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=66805
--- Comment #13 from Vladimir Ysikov <grantipak@gmail.com> ---
Created attachment 82717
--> https://bugs.freedesktop.org/attachment.cgi?id=82717&action=edit
shader dump from HL2 Ep 2 with RADEON_DUMP_SHADERS=1 with patches applied
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* [Bug 66805] [radeonsi] half life 2 base games are segfaulting
2013-07-10 23:25 [Bug 66805] New: [radeonsi] half life 2 base games are segfaulting bugzilla-daemon
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From: bugzilla-daemon @ 2013-07-23 2:11 UTC (permalink / raw)
To: dri-devel
[-- Attachment #1.1: Type: text/plain, Size: 848 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=66805
Tom Stellard <tstellar@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #82708|0 |1
is obsolete| |
--- Comment #14 from Tom Stellard <tstellar@gmail.com> ---
Created attachment 82852
--> https://bugs.freedesktop.org/attachment.cgi?id=82852&action=edit
Mesa Patch #2 v2
This is an updated version of the 2nd Mesa patch. If this doesn't fix the
crash, can you repost the output of RADEON_DUMP_SHADERS=1 with this patch
applied. When you test make sure you have applied LLVM patches 1,2, and 3 and
also Mesa Patch #1 and Mesa Patch #2 v2.
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* [Bug 66805] [radeonsi] half life 2 base games are segfaulting
2013-07-10 23:25 [Bug 66805] New: [radeonsi] half life 2 base games are segfaulting bugzilla-daemon
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From: bugzilla-daemon @ 2013-07-23 2:12 UTC (permalink / raw)
To: dri-devel
[-- Attachment #1.1: Type: text/plain, Size: 405 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=66805
Tom Stellard <tstellar@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #82710|0 |1
is patch| |
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* [Bug 66805] [radeonsi] half life 2 base games are segfaulting
2013-07-10 23:25 [Bug 66805] New: [radeonsi] half life 2 base games are segfaulting bugzilla-daemon
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From: bugzilla-daemon @ 2013-07-23 8:27 UTC (permalink / raw)
To: dri-devel
[-- Attachment #1.1: Type: text/plain, Size: 719 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=66805
--- Comment #15 from Laurent carlier <lordheavym@gmail.com> ---
(In reply to comment #14)
> Created attachment 82852 [details] [review]
> Mesa Patch #2 v2
>
> This is an updated version of the 2nd Mesa patch. If this doesn't fix the
> crash, can you repost the output of RADEON_DUMP_SHADERS=1 with this patch
> applied. When you test make sure you have applied LLVM patches 1,2, and 3
> and also Mesa Patch #1 and Mesa Patch #2 v2.
It still fail with the same error:
- lib32-mesa-git 57682.5a7bdd4 with Mesa Patch #1 and Mesa Patch #2 v2
- lib32-llvm-svn 186758 with LLVM Patch #1 #2 #3
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* [Bug 66805] [radeonsi] half life 2 base games are segfaulting
2013-07-10 23:25 [Bug 66805] New: [radeonsi] half life 2 base games are segfaulting bugzilla-daemon
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From: bugzilla-daemon @ 2013-07-23 8:28 UTC (permalink / raw)
To: dri-devel
[-- Attachment #1.1: Type: text/plain, Size: 371 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=66805
--- Comment #16 from Laurent carlier <lordheavym@gmail.com> ---
Created attachment 82858
--> https://bugs.freedesktop.org/attachment.cgi?id=82858&action=edit
shader dump from portal with RADEON_DUMP_SHADERS=1 with with mesa patch V2
applied
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* [Bug 66805] [radeonsi] half life 2 base games are segfaulting
2013-07-10 23:25 [Bug 66805] New: [radeonsi] half life 2 base games are segfaulting bugzilla-daemon
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From: bugzilla-daemon @ 2013-07-23 15:41 UTC (permalink / raw)
To: dri-devel
[-- Attachment #1.1: Type: text/plain, Size: 397 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=66805
--- Comment #17 from Vladimir Ysikov <grantipak@gmail.com> ---
Created attachment 82866
--> https://bugs.freedesktop.org/attachment.cgi?id=82866&action=edit
shader dump from HL2 Ep 2 with RADEON_DUMP_SHADERS=1 with patches v2 applied
Crash again whith mesa patch v2
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* [Bug 66805] [radeonsi] half life 2 base games are segfaulting
2013-07-10 23:25 [Bug 66805] New: [radeonsi] half life 2 base games are segfaulting bugzilla-daemon
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From: bugzilla-daemon @ 2013-07-23 21:08 UTC (permalink / raw)
To: dri-devel
[-- Attachment #1.1: Type: text/plain, Size: 650 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=66805
Tom Stellard <tstellar@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #82852|0 |1
is obsolete| |
--- Comment #18 from Tom Stellard <tstellar@gmail.com> ---
Created attachment 82875
--> https://bugs.freedesktop.org/attachment.cgi?id=82875&action=edit
Mesa Patch #2 v3
If you replace the v2 patch with this v3 patch, does it fix the crash?
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* [Bug 66805] [radeonsi] half life 2 base games are segfaulting
2013-07-10 23:25 [Bug 66805] New: [radeonsi] half life 2 base games are segfaulting bugzilla-daemon
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From: bugzilla-daemon @ 2013-07-24 4:11 UTC (permalink / raw)
To: dri-devel
[-- Attachment #1.1: Type: text/plain, Size: 305 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=66805
--- Comment #19 from Vladimir Ysikov <grantipak@gmail.com> ---
>If you replace the v2 patch with this v3 patch, does it fix the crash?
With this patch no more crash in HL2Ep2.
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* [Bug 66805] [radeonsi] half life 2 base games are segfaulting
2013-07-10 23:25 [Bug 66805] New: [radeonsi] half life 2 base games are segfaulting bugzilla-daemon
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From: bugzilla-daemon @ 2013-07-25 7:36 UTC (permalink / raw)
To: dri-devel
[-- Attachment #1.1: Type: text/plain, Size: 1809 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=66805
--- Comment #20 from Laurent carlier <lordheavym@gmail.com> ---
(In reply to comment #18)
> Created attachment 82875 [details] [review]
> Mesa Patch #2 v3
>
> If you replace the v2 patch with this v3 patch, does it fix the crash?
Now portal (and it seems every games) fail with:
LLVM ERROR: Cannot select: 0x17a18a74: i64 = zero_extend 0x17a18674 [ORD=325]
[ID=450]
0x17a18674: i32 = srl 0x17a1855c, 0x1799e8e0 [ORD=324] [ID=414]
0x17a1855c: i32 = add 0x17a184d0, 0x179a0394 [ORD=323] [ID=378]
0x17a184d0: i32 = shl 0x17a15f48, 0x179a027c [ORD=322] [ID=341]
0x17a15f48: i32 = add 0x179a2260, 0x1799e73c [ORD=255] [ID=325]
0x179a2260: i32 = fp_to_sint 0x1799fe7c [ORD=119] [ID=315]
0x1799fe7c: f32 = fmul 0x1799f6d4, 0x1799fcd8 [ORD=86] [ID=307]
0x1799f6d4: f32 = extract_vector_elt 0x1799f648, 0x179fdb68
[ORD=74] [ID=259]
0x1799f648: v4f32 = llvm.SI.vs.load.input 0x1799e50c,
0x1799f5bc, 0x1799e598, 0x179fd794 [ORD=73] [ID=189]
0x1799e50c: i64 = TargetConstant<2607> [ID=34]
0x1799f5bc: v16i8,ch = load 0x179d25f8, 0x1799f530,
0x179fdbf4<LD16[%79](tbaa=!"const")> [ORD=72] [ID=125]
0x1799e598: i32 = Constant<0> [ID=35]
0x179fd794: i32,ch = CopyFromReg 0x179d25f8, 0x179fd708
[ID=88]
0x179fdb68: i64 = Constant<0> [ID=4]
0x1799fcd8: f32 = ConstantFP<7.650059e+02> [ID=44]
0x1799e73c: i32 = Constant<1> [ID=36]
0x179a027c: i32 = Constant<4> [ID=46]
0x179a0394: i32 = Constant<864> [ID=47]
0x1799e8e0: i32 = Constant<2> [ID=38]
In function: main
pure virtual method called
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* [Bug 66805] [radeonsi] half life 2 base games are segfaulting
2013-07-10 23:25 [Bug 66805] New: [radeonsi] half life 2 base games are segfaulting bugzilla-daemon
` (20 preceding siblings ...)
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25 siblings, 0 replies; 27+ messages in thread
From: bugzilla-daemon @ 2013-07-25 14:19 UTC (permalink / raw)
To: dri-devel
[-- Attachment #1.1: Type: text/plain, Size: 2021 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=66805
--- Comment #21 from Tom Stellard <tstellar@gmail.com> ---
(In reply to comment #20)
> (In reply to comment #18)
> > Created attachment 82875 [details] [review] [review]
> > Mesa Patch #2 v3
> >
> > If you replace the v2 patch with this v3 patch, does it fix the crash?
>
> Now portal (and it seems every games) fail with:
>
> LLVM ERROR: Cannot select: 0x17a18a74: i64 = zero_extend 0x17a18674
> [ORD=325] [ID=450]
> 0x17a18674: i32 = srl 0x17a1855c, 0x1799e8e0 [ORD=324] [ID=414]
> 0x17a1855c: i32 = add 0x17a184d0, 0x179a0394 [ORD=323] [ID=378]
> 0x17a184d0: i32 = shl 0x17a15f48, 0x179a027c [ORD=322] [ID=341]
> 0x17a15f48: i32 = add 0x179a2260, 0x1799e73c [ORD=255] [ID=325]
> 0x179a2260: i32 = fp_to_sint 0x1799fe7c [ORD=119] [ID=315]
> 0x1799fe7c: f32 = fmul 0x1799f6d4, 0x1799fcd8 [ORD=86] [ID=307]
> 0x1799f6d4: f32 = extract_vector_elt 0x1799f648, 0x179fdb68
> [ORD=74] [ID=259]
> 0x1799f648: v4f32 = llvm.SI.vs.load.input 0x1799e50c,
> 0x1799f5bc, 0x1799e598, 0x179fd794 [ORD=73] [ID=189]
> 0x1799e50c: i64 = TargetConstant<2607> [ID=34]
> 0x1799f5bc: v16i8,ch = load 0x179d25f8, 0x1799f530,
> 0x179fdbf4<LD16[%79](tbaa=!"const")> [ORD=72] [ID=125]
>
>
> 0x1799e598: i32 = Constant<0> [ID=35]
> 0x179fd794: i32,ch = CopyFromReg 0x179d25f8, 0x179fd708
> [ID=88]
>
> 0x179fdb68: i64 = Constant<0> [ID=4]
> 0x1799fcd8: f32 = ConstantFP<7.650059e+02> [ID=44]
> 0x1799e73c: i32 = Constant<1> [ID=36]
> 0x179a027c: i32 = Constant<4> [ID=46]
> 0x179a0394: i32 = Constant<864> [ID=47]
> 0x1799e8e0: i32 = Constant<2> [ID=38]
> In function: main
> pure virtual method called
LLVM Patch #3 should prevent this. Can you verify that you have it applied and
then post an updated dump?
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* [Bug 66805] [radeonsi] half life 2 base games are segfaulting
2013-07-10 23:25 [Bug 66805] New: [radeonsi] half life 2 base games are segfaulting bugzilla-daemon
` (21 preceding siblings ...)
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25 siblings, 0 replies; 27+ messages in thread
From: bugzilla-daemon @ 2013-07-25 17:12 UTC (permalink / raw)
To: dri-devel
[-- Attachment #1.1: Type: text/plain, Size: 314 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=66805
--- Comment #22 from Vladimir Ysikov <grantipak@gmail.com> ---
Portal also stopped falling with the latest patches.
It remains to fix the bug 66974, and life will be a little better.:-)
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* [Bug 66805] [radeonsi] half life 2 base games are segfaulting
2013-07-10 23:25 [Bug 66805] New: [radeonsi] half life 2 base games are segfaulting bugzilla-daemon
` (22 preceding siblings ...)
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25 siblings, 0 replies; 27+ messages in thread
From: bugzilla-daemon @ 2013-07-26 22:03 UTC (permalink / raw)
To: dri-devel
[-- Attachment #1.1: Type: text/plain, Size: 451 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=66805
--- Comment #23 from Laurent carlier <lordheavym@gmail.com> ---
(In reply to comment #21)
> LLVM Patch #3 should prevent this. Can you verify that you have it applied
> and then post an updated dump?
I can confirm now it fixes the crash with portal, counter strike:source and HL2
games
Patches weren't properly applied.
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* [Bug 66805] [radeonsi] half life 2 base games are segfaulting
2013-07-10 23:25 [Bug 66805] New: [radeonsi] half life 2 base games are segfaulting bugzilla-daemon
` (23 preceding siblings ...)
2013-07-26 22:03 ` bugzilla-daemon
@ 2013-08-14 23:40 ` bugzilla-daemon
2013-08-15 9:06 ` bugzilla-daemon
25 siblings, 0 replies; 27+ messages in thread
From: bugzilla-daemon @ 2013-08-14 23:40 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=66805
--- Comment #24 from Tom Stellard <tstellar@gmail.com> ---
This should be fixed now. Can you try they latest versions of llvm and mesa?
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^ permalink raw reply [flat|nested] 27+ messages in thread
* [Bug 66805] [radeonsi] half life 2 base games are segfaulting
2013-07-10 23:25 [Bug 66805] New: [radeonsi] half life 2 base games are segfaulting bugzilla-daemon
` (24 preceding siblings ...)
2013-08-14 23:40 ` bugzilla-daemon
@ 2013-08-15 9:06 ` bugzilla-daemon
25 siblings, 0 replies; 27+ messages in thread
From: bugzilla-daemon @ 2013-08-15 9:06 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=66805
Laurent carlier <lordheavym@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #25 from Laurent carlier <lordheavym@gmail.com> ---
(In reply to comment #24)
> This should be fixed now. Can you try they latest versions of llvm and mesa?
Yes, that's fixing the problem, so closing
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