* [Bug 66967] New: Dota 2 crashes with r600g when starting the tutorial
@ 2013-07-16 16:06 bugzilla-daemon
2013-07-17 15:43 ` [Bug 66967] " bugzilla-daemon
` (4 more replies)
0 siblings, 5 replies; 6+ messages in thread
From: bugzilla-daemon @ 2013-07-16 16:06 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=66967
Priority: medium
Bug ID: 66967
Assignee: dri-devel@lists.freedesktop.org
Summary: Dota 2 crashes with r600g when starting the tutorial
Severity: normal
Classification: Unclassified
OS: All
Reporter: tilman@code-monkey.de
Hardware: Other
Status: NEW
Version: git
Component: Drivers/Gallium/r600
Product: Mesa
Created attachment 82486
--> https://bugs.freedesktop.org/attachment.cgi?id=82486&action=edit
Log
When trying to start the tutorial in today's version of Dota 2, there's a
segfault in check_begin_texture_render():
Program received signal SIGSEGV, Segmentation fault.
0xf5397c5a in check_begin_texture_render (ctx=0x8bb4000, fb=0x17e90700)
at ../../src/mesa/main/fbobject.c:1871
1871 if (att->Texture && att->Renderbuffer->TexImage) {
(gdb) p *att
$3 = {Type = 5890, Complete = 0 '\000', Renderbuffer = 0x0,
Texture = 0x17e88500, TextureLevel = 0, CubeMapFace = 0, Zoffset = 0,
Layered = 0 '\000'}
att->Renderbuffer is dereferenced even though it's null.
I can reproduce this segfault reliably with Mesa git-e4fdf1b on my rv730.
The log I'm attaching shows a bunch of messages like
> ##### CMaterialReference::Init got error material for dev\white in tex group Other textures
that might be related.
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* [Bug 66967] Dota 2 crashes with r600g when starting the tutorial
2013-07-16 16:06 [Bug 66967] New: Dota 2 crashes with r600g when starting the tutorial bugzilla-daemon
@ 2013-07-17 15:43 ` bugzilla-daemon
2013-07-31 15:18 ` bugzilla-daemon
` (3 subsequent siblings)
4 siblings, 0 replies; 6+ messages in thread
From: bugzilla-daemon @ 2013-07-17 15:43 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=66967
--- Comment #1 from Tilman Sauerbeck <tilman@code-monkey.de> ---
Ugh, I forgot to post the backtrace:
#0 0xf538fc5a in check_begin_texture_render (ctx=0x8bbe000, fb=0x17da4a80)
at ../../src/mesa/main/fbobject.c:1871
#1 0xf539007d in _mesa_BindFramebuffer (target=36160, framebuffer=24)
at ../../src/mesa/main/fbobject.c:2018
#2 0xf730f3d1 in ?? ()
from /home/tilman/.local/share/Steam/SteamApps/common/dota 2
test/bin/libtogl.so
#3 0xf7302e30 in IDirect3DDevice9::UpdateBoundFBO() ()
from /home/tilman/.local/share/Steam/SteamApps/common/dota 2
test/bin/libtogl.so
#4 0xf7303070 in IDirect3DDevice9::Clear(unsigned int, _D3DRECT const*,
unsigned int, unsigned int, float, unsigned int) ()
from /home/tilman/.local/share/Steam/SteamApps/common/dota 2
test/bin/libtogl.so
#5 0xf1a10849 in ?? ()
from /home/tilman/.local/share/Steam/SteamApps/common/dota 2
test/bin/shaderapidx9.so
#6 0xf375ef8f in ?? ()
from /home/tilman/.local/share/Steam/SteamApps/common/dota 2
test/bin/materialsystem.so
#7 0xee553ea7 in ?? ()
from /home/tilman/.local/share/Steam/SteamApps/common/dota 2
test/dota/bin/client.so
[...]
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^ permalink raw reply [flat|nested] 6+ messages in thread
* [Bug 66967] Dota 2 crashes with r600g when starting the tutorial
2013-07-16 16:06 [Bug 66967] New: Dota 2 crashes with r600g when starting the tutorial bugzilla-daemon
2013-07-17 15:43 ` [Bug 66967] " bugzilla-daemon
@ 2013-07-31 15:18 ` bugzilla-daemon
2013-08-07 10:52 ` bugzilla-daemon
` (2 subsequent siblings)
4 siblings, 0 replies; 6+ messages in thread
From: bugzilla-daemon @ 2013-07-31 15:18 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=66967
--- Comment #2 from Tilman Sauerbeck <tilman@code-monkey.de> ---
With a driver that was configured with --enable-texture-float, it doesn't crash
in that particular spot anymore.
Instead it now crashes in dota 2 beta/bin/stdshader_dx9.so. Strangely, it does
_not_ crash if you run it in apitrace. I don't know what to make of that.
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^ permalink raw reply [flat|nested] 6+ messages in thread
* [Bug 66967] Dota 2 crashes with r600g when starting the tutorial
2013-07-16 16:06 [Bug 66967] New: Dota 2 crashes with r600g when starting the tutorial bugzilla-daemon
2013-07-17 15:43 ` [Bug 66967] " bugzilla-daemon
2013-07-31 15:18 ` bugzilla-daemon
@ 2013-08-07 10:52 ` bugzilla-daemon
2013-08-21 7:08 ` bugzilla-daemon
2014-01-05 15:53 ` bugzilla-daemon
4 siblings, 0 replies; 6+ messages in thread
From: bugzilla-daemon @ 2013-08-07 10:52 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=66967
--- Comment #3 from Daniel <shaddow2k@gmail.com> ---
I'm not sure if I and others experience the same problem as you, but when I try
to start the first tutorial mission in DotA 2 (or change the resolution in the
options menu), the game crashes.
I reported my issues first at the Valve bugtracker:
https://github.com/ValveSoftware/Dota-2/issues/597
https://github.com/ValveSoftware/Dota-2/issues/598
User dabreese00 compiled a collection of all similiar bug reports in the
following meta-issue:
https://github.com/ValveSoftware/Dota-2/issues/655
It seems to boil down to a general shader issue with Mesa, as users with Intel
& R600 drivers are having the problems. When one delete certain shader files
the game will start.
User Plagman there said
"These GLSL shaders should be syntactically correct, so I suggest filing a bug
against Mesa instead and using the official AMD driver until this is fixed on
their end."
The latest version I did try was mesa/lib32-mesa 9.3.0_devel.57891-1.
I would really appreciate if you could take a look into the problem.
This bug report might be related to
https://bugs.freedesktop.org/show_bug.cgi?id=55241
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^ permalink raw reply [flat|nested] 6+ messages in thread
* [Bug 66967] Dota 2 crashes with r600g when starting the tutorial
2013-07-16 16:06 [Bug 66967] New: Dota 2 crashes with r600g when starting the tutorial bugzilla-daemon
` (2 preceding siblings ...)
2013-08-07 10:52 ` bugzilla-daemon
@ 2013-08-21 7:08 ` bugzilla-daemon
2014-01-05 15:53 ` bugzilla-daemon
4 siblings, 0 replies; 6+ messages in thread
From: bugzilla-daemon @ 2013-08-21 7:08 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=66967
--- Comment #4 from Tilman Sauerbeck <tilman@code-monkey.de> ---
(In reply to comment #3)
> I'm not sure if I and others experience the same problem as you, but when I
> try to start the first tutorial mission in DotA 2 (or change the resolution
> in the options menu), the game crashes.
I can change the resolution just fine.
> It seems to boil down to a general shader issue with Mesa, as users with
> Intel & R600 drivers are having the problems. When one delete certain shader
> files the game will start.
Nope, deleting/renaming the fxc subdirectory doesn't help on my system.
Looks like I'm seeing a different problem than you are.
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^ permalink raw reply [flat|nested] 6+ messages in thread
* [Bug 66967] Dota 2 crashes with r600g when starting the tutorial
2013-07-16 16:06 [Bug 66967] New: Dota 2 crashes with r600g when starting the tutorial bugzilla-daemon
` (3 preceding siblings ...)
2013-08-21 7:08 ` bugzilla-daemon
@ 2014-01-05 15:53 ` bugzilla-daemon
4 siblings, 0 replies; 6+ messages in thread
From: bugzilla-daemon @ 2014-01-05 15:53 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=66967
Tilman Sauerbeck <tilman@code-monkey.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |INVALID
--- Comment #5 from Tilman Sauerbeck <tilman@code-monkey.de> ---
(In reply to comment #2)
> With a driver that was configured with --enable-texture-float, it doesn't
> crash in that particular spot anymore.
resolved/invalid.
> Instead it now crashes in dota 2 beta/bin/stdshader_dx9.so. Strangely, it
> does _not_ crash if you run it in apitrace. I don't know what to make of
> that.
This might have been a bug in dota2.
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