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* [Bug 68503] New: Graphical glitches in Serious Sam 3 when SB is enabled
@ 2013-08-24 12:01 bugzilla-daemon
  2013-08-24 12:04 ` [Bug 68503] " bugzilla-daemon
                   ` (16 more replies)
  0 siblings, 17 replies; 18+ messages in thread
From: bugzilla-daemon @ 2013-08-24 12:01 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 21455 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=68503

          Priority: medium
            Bug ID: 68503
          Assignee: dri-devel@lists.freedesktop.org
           Summary: Graphical glitches in Serious Sam 3 when SB is enabled
          Severity: normal
    Classification: Unclassified
                OS: Linux (All)
          Reporter: kwahoo2@wp.pl
          Hardware: x86-64 (AMD64)
            Status: NEW
           Version: git
         Component: Drivers/Gallium/r600
           Product: Mesa

Created attachment 84557
  --> https://bugs.freedesktop.org/attachment.cgi?id=84557&action=edit
Graphical glitches with r600-sb

Sterted with R600_DEBUG=sb R600_LLVM=0 produces some small green/red/blue
rectangles (see the atachment).



OpenGL renderer string: Gallium 0.4 on AMD TURKS
OpenGL version string: 3.0 Mesa 9.3.0-devel (git-86751cb raring-oibaf-ppa)
OpenGL shading language version string: 1.30

I have spare SS3 Steam codes to gift if a developer need one. 

Console output:

Setting breakpad minidump AppID = 41070
Steam_SetMinidumpSteamID:  Caching Steam ID:  76561198064187789 [API loaded no]
Mesa: User error: GL_INVALID_ENUM in glGetIntegerv(pname=0x9047)
Mesa: User error: GL_INVALID_ENUM in glGetIntegerv(pname=0x87fc)
Mesa: User error: GL_INVALID_ENUM in glGetIntegerv(pname=0x9048)
Mesa: User error: GL_INVALID_ENUM in glGetIntegerv(pname=0x87fc)
Installing breakpad exception handler for
appid(gameoverlayui)/version(20130823160907_client)
Installing breakpad exception handler for
appid(gameoverlayui)/version(1.0_client)
Installing breakpad exception handler for
appid(gameoverlayui)/version(1.0_client)
Installing breakpad exception handler for
appid(gameoverlayui)/version(1.0_client)
Gtk-Message: Failed to load module "overlay-scrollbar"
[0824/134511:WARNING:proxy_service.cc(958)] PAC support disabled because there
is no system implementation
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
WRN:  CPU Power saving is enabled and performance governor is not used.
INF:  GameEnv API: Steam
INF:  Encoded user ID = 2c48e036:11f41b66
INF:  
INF:  * Desktop settings...
INF:  Color depth: 32-bit
INF:  Desktop resolution: 1920 x 1080
INF:  Fullscreen on primary display
WRN:  [OpenGL] "GL_ARB_get_program_binary" extension is present but not used
because no binary formats are exposed.
WRN:  [OpenGL] Unable to determine VRAM size... assuming 512 MB.
INF:  
INF:  Gfx API: OpenGL
INF:  Resolution: 1920 x 1080
INF:  Vendor: ATI (0x1002)
INF:  Driver: X.Org (0x6758)
INF:  Renderer: Gallium 0.4 on AMD TURKS
INF:  Version: 3.0 Mesa 9.3.0-devel (git-86751cb raring-oibaf-ppa)
INF:  Video memory size: 512 MB
INF:  Available for textures: 512 MB
INF:  Active GPU(s): 1
WRN:  Display driver is too old, please update it ASAP!
INF:  
INF:  Sfx API: OpenAL
INF:  Device: PulseAudio Default
INF:  Mixer frequency: 44100 Hz
INF:  Mixer voices: 64
INF:  Max sound sources: 25
INF:  Max total volume: 3
INF:  Speaker config: (unknown)
INF:  Environment FX: not supported
INF:  
INF:  Using cheats will invalidate your score for this level and achievements
won't be awarded for the remainder of the game.
INF:  AutoDetect: Hardware values unchanged, nothing to do.
INF:  Started simulation on 'Content/SeriousSam3/Levels/Menu/Intro.wld' in 0.61
seconds.
ERR:  Failed to precache texture
Content/SeriousSam3/Models/Vehicles/FrontLoader02/Textures/Wheel_01_CM.tex; it
doesn't exist in memory
INF:  Started simulation on 'Content/SeriousSam3/Levels/Menu/MenuLevel.wld' in
0.39 seconds.
ERR:  Failed to precache texture
Content/SeriousSam3/Models/Vehicles/UH_60_BlackHawk_cutscenes/Textures/OuterParts_CM.tex;
it doesn't exist in memory
ERR:  Failed to precache texture
Content/SeriousSam3/Models/NPCS/Soldiers/Textures/Clothing/Spa/Uniform_AO.tex;
it doesn't exist in memory
ERR:  Workshop error 2: failed to download
'temp:/Workshop/41070/Subscribed/zz0f84f1fa8d9c58cc.gro'
Game removed: AppID 41070 "Serious Sam 3: BFE", ProcID 4123

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* [Bug 68503] Graphical glitches in Serious Sam 3 when SB is enabled
  2013-08-24 12:01 [Bug 68503] New: Graphical glitches in Serious Sam 3 when SB is enabled bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=68503

--- Comment #1 from kwahoo2@wp.pl ---
Pics (if you cannot open the atachment): 
http://postimg.org/image/rpg5b0oz3/
http://postimg.org/image/h5acgr97n/

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* [Bug 68503] Graphical glitches in Serious Sam 3 when SB is enabled
  2013-08-24 12:01 [Bug 68503] New: Graphical glitches in Serious Sam 3 when SB is enabled bugzilla-daemon
  2013-08-24 12:04 ` [Bug 68503] " bugzilla-daemon
@ 2013-08-24 14:41 ` bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=68503

--- Comment #2 from Vadim Girlin <ptpzz@yandex.ru> ---
Please attach the output with R600_DEBUG=sb,ps,vs.

Could you also record the GL trace that reproduces the issue using apitrace -
http://apitrace.github.io/

You can just upload the trace if it's not too big, then it might help me to
reproduce the bug if it's not hw-specific, but also you can use recorded trace
to find the exact failing shader as described in "Regression debugging" section
here - http://people.freedesktop.org/~vadimg/r600-sb.html - you'll need to
replay it with R600_DEBUG=sb,sbstat first to figure out initial range of shader
indices used by the app, and then apply R600_SB_DSKIP_* env vars when replaying
the trace to bisect the range as described in that section. After locating
broken shader just add "ps,vs" to R600_DEBUG and attach the output. You'll have
a cmd line like this in the end (with some other shader index instead of 37):
R600_DEBUG=sb,ps,vs R600_SB_DSKIP_MODE=2 R600_SB_DSKIP_START=37
R600_SB_DSKIP_END=37 <cmd to replay the trace> &> log_file

I can try to do everything myself if you can send me the key for SS3 (to
vadimgirlin at gmail dot com), this can save some time, but the bug may be
specific to your GPU or system configuration and in such case possibly I won't
be able to reproduce it on my hardware, then I'll still need your help with
debugging as described above.

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* [Bug 68503] Graphical glitches in Serious Sam 3 when SB is enabled
  2013-08-24 12:01 [Bug 68503] New: Graphical glitches in Serious Sam 3 when SB is enabled bugzilla-daemon
  2013-08-24 12:04 ` [Bug 68503] " bugzilla-daemon
  2013-08-24 14:41 ` bugzilla-daemon
@ 2013-08-24 15:47 ` bugzilla-daemon
  2013-08-24 16:28 ` bugzilla-daemon
                   ` (13 subsequent siblings)
  16 siblings, 0 replies; 18+ messages in thread
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[-- Attachment #1.1: Type: text/plain, Size: 294 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=68503

--- Comment #3 from kwahoo2@wp.pl ---
Created attachment 84563
  --> https://bugs.freedesktop.org/attachment.cgi?id=84563&action=edit
output with R600_DEBUG=sb,ps,vs

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* [Bug 68503] Graphical glitches in Serious Sam 3 when SB is enabled
  2013-08-24 12:01 [Bug 68503] New: Graphical glitches in Serious Sam 3 when SB is enabled bugzilla-daemon
                   ` (2 preceding siblings ...)
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@ 2013-08-24 16:28 ` bugzilla-daemon
  2013-08-24 21:40 ` bugzilla-daemon
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  16 siblings, 0 replies; 18+ messages in thread
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https://bugs.freedesktop.org/show_bug.cgi?id=68503

--- Comment #4 from kwahoo2@wp.pl ---
Created attachment 84566
  --> https://bugs.freedesktop.org/attachment.cgi?id=84566&action=edit
shader no 76 enabled

Seems that shader number 76 is the culprit. 
R600_DEBUG=sb R600_SB_DSKIP_START=76 R600_SB_DSKIP_END=76 R600_SB_DSKIP_MODE=2
produces glitches.

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* [Bug 68503] Graphical glitches in Serious Sam 3 when SB is enabled
  2013-08-24 12:01 [Bug 68503] New: Graphical glitches in Serious Sam 3 when SB is enabled bugzilla-daemon
                   ` (3 preceding siblings ...)
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[-- Attachment #1.1: Type: text/plain, Size: 308 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=68503

--- Comment #5 from Vadim Girlin <ptpzz@yandex.ru> ---
Created attachment 84573
  --> https://bugs.freedesktop.org/attachment.cgi?id=84573&action=edit
patch

Does this patch help?

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* [Bug 68503] Graphical glitches in Serious Sam 3 when SB is enabled
  2013-08-24 12:01 [Bug 68503] New: Graphical glitches in Serious Sam 3 when SB is enabled bugzilla-daemon
                   ` (4 preceding siblings ...)
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https://bugs.freedesktop.org/show_bug.cgi?id=68503

--- Comment #6 from kwahoo2@wp.pl ---
Sorry for a delay, but I had some problems with multilib compiling. Finally
compiled Mesa today and the patch works. No more artifacts!

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* [Bug 68503] Graphical glitches in Serious Sam 3 when SB is enabled
  2013-08-24 12:01 [Bug 68503] New: Graphical glitches in Serious Sam 3 when SB is enabled bugzilla-daemon
                   ` (5 preceding siblings ...)
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[-- Attachment #1.1: Type: text/plain, Size: 815 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=68503

--- Comment #7 from Vadim Girlin <ptpzz@yandex.ru> ---
(In reply to comment #6)
> Sorry for a delay, but I had some problems with multilib compiling. Finally
> compiled Mesa today and the patch works. No more artifacts!

Is there any difference in performance with this patch? This bug is actually a
hardware issue with some chips and it needs a workaround, but possibly the
workaround will make performance a bit lower. That patch applies the workaround
always (I just wanted to make sure first that it helps with your problem), but
we'll need to restrict it to affected chips and some specific conditions to
minimize performance losses. I'll attach an improved patch for testing soon.

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* [Bug 68503] Graphical glitches in Serious Sam 3 when SB is enabled
  2013-08-24 12:01 [Bug 68503] New: Graphical glitches in Serious Sam 3 when SB is enabled bugzilla-daemon
                   ` (6 preceding siblings ...)
  2013-08-31 17:31 ` bugzilla-daemon
@ 2013-08-31 20:22 ` bugzilla-daemon
  2013-09-01 15:22 ` bugzilla-daemon
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  16 siblings, 0 replies; 18+ messages in thread
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[-- Attachment #1.1: Type: text/plain, Size: 1362 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=68503

--- Comment #8 from kwahoo2@wp.pl ---
Unforunately there is no 100% reliable benchmarking mode in Serious Sam, but I
measured first 100 seconds of "Summer in Cairo" map intro:

Without patch:
20:59:33 INF:  - benchmark results -
20:59:33 INF:  
20:59:33 INF:   Duration: 100.0 seconds (2215 frames)
20:59:33 INF:    Average: 22.2 FPS (27.3 w/o peaks)
20:59:33 INF:     Spikes: 169.1 max, 1.2 min
20:59:33 INF:   Sections: AI=1%, physics=1%, sound=1%, scene=89%, shadows=6%,
misc=3%
20:59:33 INF:       Lows: 116 in 23.1 seconds (5.0 FPS)
20:59:33 INF:   < 20 FPS: 36%
20:59:33 INF:  20-30 FPS: 10%
20:59:33 INF:  30-60 FPS:  8%
20:59:33 INF:   > 60 FPS: 45%

Patched:
22:05:17 INF:  - benchmark results -
22:05:17 INF:  
22:05:17 INF:   Duration: 100.4 seconds (1941 frames)
22:05:17 INF:    Average: 19.3 FPS (26.4 w/o peaks)
22:05:17 INF:     Spikes: 148.4 max, 0.4 min
22:05:17 INF:   Sections: AI=1%, physics=0%, sound=1%, scene=89%, shadows=6%,
misc=2%
22:05:17 INF:       Lows: 46 in 28.5 seconds (1.6 FPS)
22:05:17 INF:   < 20 FPS: 34%
22:05:17 INF:  20-30 FPS:  9%
22:05:17 INF:  30-60 FPS:  5%
22:05:17 INF:   > 60 FPS: 52%

I noticed also small regression in Half-Life 2: Lost Coast benchmark - 83 vs 78
fps at max details.

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* [Bug 68503] Graphical glitches in Serious Sam 3 when SB is enabled
  2013-08-24 12:01 [Bug 68503] New: Graphical glitches in Serious Sam 3 when SB is enabled bugzilla-daemon
                   ` (7 preceding siblings ...)
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@ 2013-09-01 15:22 ` bugzilla-daemon
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[-- Attachment #1.1: Type: text/plain, Size: 1201 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=68503

Vadim Girlin <ptpzz@yandex.ru> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
  Attachment #84573|0                           |1
        is obsolete|                            |

--- Comment #9 from Vadim Girlin <ptpzz@yandex.ru> ---
Created attachment 85011
  --> https://bugs.freedesktop.org/attachment.cgi?id=85011&action=edit
[PATCH] r600g/sb: work around hw issues with stack on eg/cm

Here is a new patch that hopefully should not affect performance, please test.

I'm not sure about correctness of workaround condition though, the description
is not very clear, so if it doesn't work as is then please find the following
line in src/gallium/drivers/r600/sb/sb_bc_finalize.cpp (should be line 713):
    unsigned depth = elems; // or maybe ifs?
and replace elems with ifs:
    unsigned depth = ifs;

If this doesn't help either, try 
    unsigned depth = elems + 1;

and "+ 2", "+ 3". And then the same using ifs instead of elems again. One of
these variants should work.

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* [Bug 68503] Graphical glitches in Serious Sam 3 when SB is enabled
  2013-08-24 12:01 [Bug 68503] New: Graphical glitches in Serious Sam 3 when SB is enabled bugzilla-daemon
                   ` (8 preceding siblings ...)
  2013-09-01 15:22 ` bugzilla-daemon
@ 2013-09-01 15:32 ` bugzilla-daemon
  2013-09-01 17:43 ` bugzilla-daemon
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  16 siblings, 0 replies; 18+ messages in thread
From: bugzilla-daemon @ 2013-09-01 15:32 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=68503

Vadim Girlin <ptpzz@yandex.ru> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
  Attachment #85011|0                           |1
        is obsolete|                            |

--- Comment #10 from Vadim Girlin <ptpzz@yandex.ru> ---
Created attachment 85013
  --> https://bugs.freedesktop.org/attachment.cgi?id=85013&action=edit
r600g/sb: work around hw issues with stack on eg/cm

Sorry, previous patch was written on top of the first patch from this bug and
requires that patch to be applied first, this one is independent and can be
applied directly on master branch.

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* [Bug 68503] Graphical glitches in Serious Sam 3 when SB is enabled
  2013-08-24 12:01 [Bug 68503] New: Graphical glitches in Serious Sam 3 when SB is enabled bugzilla-daemon
                   ` (9 preceding siblings ...)
  2013-09-01 15:32 ` bugzilla-daemon
@ 2013-09-01 17:43 ` bugzilla-daemon
  2013-10-11 15:06 ` bugzilla-daemon
                   ` (5 subsequent siblings)
  16 siblings, 0 replies; 18+ messages in thread
From: bugzilla-daemon @ 2013-09-01 17:43 UTC (permalink / raw)
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[-- Attachment #1.1: Type: text/plain, Size: 305 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=68503

--- Comment #11 from kwahoo2@wp.pl ---
I patched after first patch (not master Mesa) and there i no artifacts neither
performance improvement. I didn't change anything in code.

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* [Bug 68503] Graphical glitches in Serious Sam 3 when SB is enabled
  2013-08-24 12:01 [Bug 68503] New: Graphical glitches in Serious Sam 3 when SB is enabled bugzilla-daemon
                   ` (10 preceding siblings ...)
  2013-09-01 17:43 ` bugzilla-daemon
@ 2013-10-11 15:06 ` bugzilla-daemon
  2013-10-20 13:03 ` bugzilla-daemon
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From: bugzilla-daemon @ 2013-10-11 15:06 UTC (permalink / raw)
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[-- Attachment #1.1: Type: text/plain, Size: 1136 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=68503

Grigori Goronzy <greg@chown.ath.cx> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
  Attachment #85013|0                           |1
        is obsolete|                            |

--- Comment #12 from Grigori Goronzy <greg@chown.ath.cx> ---
Created attachment 87456
  --> https://bugs.freedesktop.org/attachment.cgi?id=87456&action=edit
New proposed fix

After I had a similar corrupted rendering with the WebGL water demo [1] on
TURKS, together with Vadim I tested the second patch and found that it didn't
actually work, and applied on top of the first patch, the workaround still was
always triggered.

So here is Vadim's corrected version of the patch, with an improvement to the
condition that triggers the workaround. It should hopefully only result in
minor performance degradation.

If there is no feedback, I'll just send this to mesa-dev in the coming days.

[1] http://madebyevan.com/webgl-water/

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* [Bug 68503] Graphical glitches in Serious Sam 3 when SB is enabled
  2013-08-24 12:01 [Bug 68503] New: Graphical glitches in Serious Sam 3 when SB is enabled bugzilla-daemon
                   ` (11 preceding siblings ...)
  2013-10-11 15:06 ` bugzilla-daemon
@ 2013-10-20 13:03 ` bugzilla-daemon
  2013-10-27 18:15 ` bugzilla-daemon
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[-- Attachment #1.1: Type: text/plain, Size: 293 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=68503

--- Comment #13 from kwahoo2@wp.pl ---
Grigori,
I just tested the improved patch on the vanilla Mesa (10.0.0-devel git-c325aa5)

It works fine, no artifacts in SS3.

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* [Bug 68503] Graphical glitches in Serious Sam 3 when SB is enabled
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[-- Attachment #1.1: Type: text/plain, Size: 421 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=68503

Krzysztof A. Sobiecki <sobkas@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
  Attachment #84557|text/plain                  |image/jpeg
          mime type|                            |

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* [Bug 68503] Graphical glitches in Serious Sam 3 when SB is enabled
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                   ` (13 preceding siblings ...)
  2013-10-27 18:15 ` bugzilla-daemon
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  2013-11-16 21:42 ` bugzilla-daemon
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From: bugzilla-daemon @ 2013-10-29  7:39 UTC (permalink / raw)
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[-- Attachment #1.1: Type: text/plain, Size: 329 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=68503

--- Comment #14 from Fabio Pedretti <fabio.ped@libero.it> ---
Since this is a regression can it be allied before 10.0 branching:
http://lists.freedesktop.org/archives/mesa-dev/2013-October/047235.html

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* [Bug 68503] Graphical glitches in Serious Sam 3 when SB is enabled
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@ 2013-11-16 21:42 ` bugzilla-daemon
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[-- Attachment #1.1: Type: text/plain, Size: 532 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=68503

Grigori Goronzy <greg@chown.ath.cx> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |FIXED

--- Comment #15 from Grigori Goronzy <greg@chown.ath.cx> ---
Pushed to master, should also appear in Mesa 10.0.

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^ permalink raw reply	[flat|nested] 18+ messages in thread

* [Bug 68503] Graphical glitches in Serious Sam 3 when SB is enabled
  2013-08-24 12:01 [Bug 68503] New: Graphical glitches in Serious Sam 3 when SB is enabled bugzilla-daemon
                   ` (15 preceding siblings ...)
  2013-11-16 21:42 ` bugzilla-daemon
@ 2013-11-18 18:27 ` bugzilla-daemon
  16 siblings, 0 replies; 18+ messages in thread
From: bugzilla-daemon @ 2013-11-18 18:27 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=68503

--- Comment #16 from kwahoo2@wp.pl ---
Vadim, Grigori, thank you. Mainline Mesa works fine now.

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^ permalink raw reply	[flat|nested] 18+ messages in thread

end of thread, other threads:[~2013-11-18 18:27 UTC | newest]

Thread overview: 18+ messages (download: mbox.gz / follow: Atom feed)
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