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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 76484] [radeonsi] Strike Suit Zero fail to start
Date: Mon, 04 Jan 2016 15:32:11 +0000	[thread overview]
Message-ID: <bug-76484-502-NtBszROzIm@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-76484-502@http.bugs.freedesktop.org/>


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https://bugs.freedesktop.org/show_bug.cgi?id=76484

--- Comment #5 from Nicolai Hähnle <nhaehnle@gmail.com> ---
Judging by the backtraces, the game overrides the C++ operator delete in a way
that gets confused with LLVM (which is also a C++ library) and then crashes.
Probably it's a game bug.

Your best bet for working around this problem is to link LLVM statically (i.e.
convince the LLVM build to statically link against libstdc++, and then
statically link LLVM into Mesa).

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  parent reply	other threads:[~2016-01-04 15:32 UTC|newest]

Thread overview: 8+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2014-03-22 17:20 [Bug 76484] New: [radeonsi] Strike Suit Zero fail to start bugzilla-daemon
2014-04-15 16:49 ` [Bug 76484] " bugzilla-daemon
2014-04-16  7:44 ` bugzilla-daemon
2015-01-24 11:04 ` bugzilla-daemon
2016-01-01  8:42 ` bugzilla-daemon
2016-01-01 11:52 ` bugzilla-daemon
2016-01-04 15:32 ` bugzilla-daemon [this message]
2019-09-25 17:50 ` bugzilla-daemon

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