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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 82186] [r600g] BARTS GPU lockup with minecraft shaders
Date: Wed, 19 Nov 2014 02:39:21 +0000	[thread overview]
Message-ID: <bug-82186-502-YVEggrhP3T@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-82186-502@http.bugs.freedesktop.org/>


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https://bugs.freedesktop.org/show_bug.cgi?id=82186

--- Comment #5 from MWATTT <megwattt@gmail.com> ---
I've got this bug too.
I've bisected and found that most shaders packs starts to hang at commit
7e414b58640aee6e243d337e72cea290c354f632
"glsl: break the gl_FragData array into separate gl_FragData[i] variables"
However, one of them starts to hang with an earlier commit:
edbbfac6cfc634e697d7f981155a5072c52d77ac
"r600g: fast color clears for single-sample buffers"

This only happens on evergreen+ hardware(tested on JUNIPER and THAMES, works
fine on RV770).

A workaround is to set the environment variable R600_DEBUG=notiling.

This bug also happens in various Unreal Engine 4 demos. (tested on Reflections
Subway Demo, where the hang happens at the beginning). The environment variable
also solves the problem.

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  parent reply	other threads:[~2014-11-19  2:39 UTC|newest]

Thread overview: 13+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2014-08-05 11:06 [Bug 82186] New: BARTS GPU lockup with minecraft shaders bugzilla-daemon
2014-08-05 11:08 ` [Bug 82186] [r600g] " bugzilla-daemon
2014-08-08 10:03 ` bugzilla-daemon
2014-08-13 10:44 ` bugzilla-daemon
2014-08-13 11:48 ` bugzilla-daemon
2014-08-13 15:35 ` bugzilla-daemon
2014-11-19  2:39 ` bugzilla-daemon [this message]
2014-11-19  6:16 ` bugzilla-daemon
2014-11-19 16:01 ` bugzilla-daemon
2014-11-20 20:45 ` bugzilla-daemon
2015-07-01 17:54 ` bugzilla-daemon
2015-07-01 18:36 ` bugzilla-daemon
2015-07-02 10:36 ` bugzilla-daemon

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