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* [Bug 90378] GPU lockups in Left 4 Dead 2
@ 2015-05-09  1:24 bugzilla-daemon
  2015-05-09  1:30 ` bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=90378

            Bug ID: 90378
           Summary: GPU lockups in Left 4 Dead 2
           Product: Mesa
           Version: git
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/radeonsi
          Assignee: dri-devel@lists.freedesktop.org
          Reporter: daniel@constexpr.org
        QA Contact: dri-devel@lists.freedesktop.org

Created attachment 115653
  --> https://bugs.freedesktop.org/attachment.cgi?id=115653&action=edit
dmesg output

While playing L4D2 today I got a lot of GPU lockups.

While the lockups seem to happen randomly, they are fairly easy to reproduce in
the third chapter (The Mall) of the Dead Center campaign. I recorded an
apitrace while encountering 3 lockups and there seem to be at least a couple of
lockups each time I retrace it:

 http://constexpr.org/tmp/L4D2-radeonsi.trace.xz (507 MiB)

At least driver was able to successfully reset the GPU each time.

There also seem to be some infrequent rendering glitches.

Probably related to bug 89228, and possibly bug 90217, bug 90284 and/or bug
89954 (all reports of lockups with Source engine games).

GPU; Radeon HD 7950 (TAHITI)
Mesa 10.6.0-devel (git-3bdbc1e)
LLVM r236436
Linux 4.0.1-gentoo

The above logs and apitrace were recorded with unsafe-fp-math enbled (see bug
89069 comment 34) but the lockups also happen without it. I also noticed some
VM fault messages in dmesg while running L4D2 without unsafe-fp-math.

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* [Bug 90378] GPU lockups in Left 4 Dead 2
  2015-05-09  1:24 [Bug 90378] GPU lockups in Left 4 Dead 2 bugzilla-daemon
@ 2015-05-09  1:30 ` bugzilla-daemon
  2015-05-09  1:30 ` bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=90378

Daniel Scharrer <daniel@constexpr.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |daniel@constexpr.org

--- Comment #1 from Daniel Scharrer <daniel@constexpr.org> ---
The game stdout with R600_DEBUG=ps,vs,gs was too large to attach, so here it is
instead:

 http://constexpr.org/tmp/l4d.log (5 MiB)

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* [Bug 90378] GPU lockups in Left 4 Dead 2
  2015-05-09  1:24 [Bug 90378] GPU lockups in Left 4 Dead 2 bugzilla-daemon
  2015-05-09  1:30 ` bugzilla-daemon
@ 2015-05-09  1:30 ` bugzilla-daemon
  2015-05-21 15:09 ` bugzilla-daemon
                   ` (11 subsequent siblings)
  13 siblings, 0 replies; 15+ messages in thread
From: bugzilla-daemon @ 2015-05-09  1:30 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=90378

Daniel Scharrer <daniel@constexpr.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
           See Also|                            |https://bugs.freedesktop.or
                   |                            |g/show_bug.cgi?id=89228

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* [Bug 90378] GPU lockups in Left 4 Dead 2
  2015-05-09  1:24 [Bug 90378] GPU lockups in Left 4 Dead 2 bugzilla-daemon
  2015-05-09  1:30 ` bugzilla-daemon
  2015-05-09  1:30 ` bugzilla-daemon
@ 2015-05-21 15:09 ` bugzilla-daemon
  2015-05-21 15:09 ` [Bug 90378] [radeonsi][bisected] " bugzilla-daemon
                   ` (10 subsequent siblings)
  13 siblings, 0 replies; 15+ messages in thread
From: bugzilla-daemon @ 2015-05-21 15:09 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=90378

--- Comment #2 from Daniel Scharrer <daniel@constexpr.org> ---
Created attachment 115951
  --> https://bugs.freedesktop.org/attachment.cgi?id=115951&action=edit
patch to revert LLVM r233366 (fixes lockups)

This seems to be a regression in llvm:
Mesa git + LLVM svn is bad
Mesa 10.5.5 + LLVM svn is bad
Mesa git + LLVM 3.6.0 is good (no lockups, no glitches)

With Mesa git, the lockups in the L4D2 apitrace linked above bisect to LLVM
r233366:

commit 9217916725713c00f17cb64123e8dffdae843eb7
Author: Andrew Trick <atrick@apple.com>
Date:   Fri Mar 27 06:10:13 2015 +0000

    Complete the MachineScheduler fix made way back in r210390.

    "Fix the MachineScheduler's logic for updating ready times for in-order.
     Now the scheduler updates a node's ready time as soon as it is
     scheduled, before releasing dependent nodes."

    This fix was only made in one variant of the ScheduleDAGMI driver.
    Francois de Ferriere reported the issue in the other bit of code where
    it was also needed.
    I never got around to coming up with a test case, but it's an
    obvious fix that shouldn't be delayed any longer.
    I'll try to refactor this code a little better.

    I did verify performance on a wide variety of targets and saw no
    negative impact with this fix.

    git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@233366
91177308-0d34-0410-b5e6-96231b3b80d8


I had to revert b8797a7 and a99a16a in Mesa for it to build against that LLVM
revision.

Besides the arch-specific test files, r233366 only moves one line of code
around. Reverting that on current LLVM (see attached patch) also fixes the
lockups.

As with bug #90510, R600_DEBUG=switch_on_eop gets rid of the glitches, and also
prevents the crashes as well. Not sure if that means it could be a bug in Mesa
or if that just hides the LLVM bug.

While bisecting for the lockup, I noticed the glitches were also introduced in
LLVM after 3.6.0, but not by the same revision - f74b5c6 (r231401) has no
lockups but does have glitches. I'll bisect that for bug #88561 as the glitches
in the latest Talos apitrace there also seem to come from that commit range.
(The GPU faults - bug #87278 - seem to have yet another cause, being present
even with LLVM 3.6.0.)

NB: I also noticed that with compositing enabled in KWin, the system is not
able to recover from the GPU lockups (and eventually does not even respond to
SSH or SysRq). With compositing disabled the GPU is almost always reset
successfully and the game / glretrace can continue as if nothing happened.

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* [Bug 90378] [radeonsi][bisected] GPU lockups in Left 4 Dead 2
  2015-05-09  1:24 [Bug 90378] GPU lockups in Left 4 Dead 2 bugzilla-daemon
                   ` (2 preceding siblings ...)
  2015-05-21 15:09 ` bugzilla-daemon
@ 2015-05-21 15:09 ` bugzilla-daemon
  2015-05-21 15:13 ` bugzilla-daemon
                   ` (9 subsequent siblings)
  13 siblings, 0 replies; 15+ messages in thread
From: bugzilla-daemon @ 2015-05-21 15:09 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=90378

Daniel Scharrer <daniel@constexpr.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Summary|GPU lockups in Left 4 Dead  |[radeonsi][bisected] GPU
                   |2                           |lockups in Left 4 Dead 2

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* [Bug 90378] [radeonsi][bisected] GPU lockups in Left 4 Dead 2
  2015-05-09  1:24 [Bug 90378] GPU lockups in Left 4 Dead 2 bugzilla-daemon
                   ` (3 preceding siblings ...)
  2015-05-21 15:09 ` [Bug 90378] [radeonsi][bisected] " bugzilla-daemon
@ 2015-05-21 15:13 ` bugzilla-daemon
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From: bugzilla-daemon @ 2015-05-21 15:13 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=90378

--- Comment #3 from Daniel Scharrer <daniel@constexpr.org> ---
Created attachment 115952
  --> https://bugs.freedesktop.org/attachment.cgi?id=115952&action=edit
R600_DEBUG=ps,vs,gs output with r233365 (no lockups)

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* [Bug 90378] [radeonsi][bisected] GPU lockups in Left 4 Dead 2
  2015-05-09  1:24 [Bug 90378] GPU lockups in Left 4 Dead 2 bugzilla-daemon
                   ` (4 preceding siblings ...)
  2015-05-21 15:13 ` bugzilla-daemon
@ 2015-05-21 15:14 ` bugzilla-daemon
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From: bugzilla-daemon @ 2015-05-21 15:14 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=90378

Daniel Scharrer <daniel@constexpr.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
 Attachment #115952|text/plain                  |application/x-xz
          mime type|                            |

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* [Bug 90378] [radeonsi][bisected] GPU lockups in Left 4 Dead 2
  2015-05-09  1:24 [Bug 90378] GPU lockups in Left 4 Dead 2 bugzilla-daemon
                   ` (5 preceding siblings ...)
  2015-05-21 15:14 ` bugzilla-daemon
@ 2015-05-21 15:16 ` bugzilla-daemon
  2015-05-22  2:32 ` [Bug 90378] [LLVM][bisected] " bugzilla-daemon
                   ` (6 subsequent siblings)
  13 siblings, 0 replies; 15+ messages in thread
From: bugzilla-daemon @ 2015-05-21 15:16 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=90378

--- Comment #4 from Daniel Scharrer <daniel@constexpr.org> ---
Created attachment 115956
  --> https://bugs.freedesktop.org/attachment.cgi?id=115956&action=edit
R600_DEBUG=ps,vs,gs output with r233366 (lockups)

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* [Bug 90378] [LLVM][bisected] GPU lockups in Left 4 Dead 2
  2015-05-09  1:24 [Bug 90378] GPU lockups in Left 4 Dead 2 bugzilla-daemon
                   ` (6 preceding siblings ...)
  2015-05-21 15:16 ` bugzilla-daemon
@ 2015-05-22  2:32 ` bugzilla-daemon
  2015-05-23 20:51 ` bugzilla-daemon
                   ` (5 subsequent siblings)
  13 siblings, 0 replies; 15+ messages in thread
From: bugzilla-daemon @ 2015-05-22  2:32 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=90378

Michel Dänzer <michel@daenzer.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Summary|[radeonsi][bisected] GPU    |[LLVM][bisected] GPU
                   |lockups in Left 4 Dead 2    |lockups in Left 4 Dead 2

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* [Bug 90378] [LLVM][bisected] GPU lockups in Left 4 Dead 2
  2015-05-09  1:24 [Bug 90378] GPU lockups in Left 4 Dead 2 bugzilla-daemon
                   ` (7 preceding siblings ...)
  2015-05-22  2:32 ` [Bug 90378] [LLVM][bisected] " bugzilla-daemon
@ 2015-05-23 20:51 ` bugzilla-daemon
  2015-07-03 15:27 ` bugzilla-daemon
                   ` (4 subsequent siblings)
  13 siblings, 0 replies; 15+ messages in thread
From: bugzilla-daemon @ 2015-05-23 20:51 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=90378

--- Comment #5 from Daniel Scharrer <daniel@constexpr.org> ---
While the glitches come from an earlier revision than the GPU lockups, both are
caused by the machine scheduler. Disabling the machine scheduler for SI fixes
both the glitches and the GPU lockups. See bug 88978 for details.

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* [Bug 90378] [LLVM][bisected] GPU lockups in Left 4 Dead 2
  2015-05-09  1:24 [Bug 90378] GPU lockups in Left 4 Dead 2 bugzilla-daemon
                   ` (8 preceding siblings ...)
  2015-05-23 20:51 ` bugzilla-daemon
@ 2015-07-03 15:27 ` bugzilla-daemon
  2015-07-03 19:03 ` bugzilla-daemon
                   ` (3 subsequent siblings)
  13 siblings, 0 replies; 15+ messages in thread
From: bugzilla-daemon @ 2015-07-03 15:27 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=90378

Marek Olšák <maraeo@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |tstellar@gmail.com

--- Comment #6 from Marek Olšák <maraeo@gmail.com> ---
Hi Daniel,

Adding Tom in case he has an opinion on the LLVM issue.

(In reply to Daniel Scharrer from comment #2)
> As with bug #90510, R600_DEBUG=switch_on_eop gets rid of the glitches, and
> also prevents the crashes as well. Not sure if that means it could be a bug
> in Mesa or if that just hides the LLVM bug.

Does this mean switch_on_eop fixes this bug completely?

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* [Bug 90378] [LLVM][bisected] GPU lockups in Left 4 Dead 2
  2015-05-09  1:24 [Bug 90378] GPU lockups in Left 4 Dead 2 bugzilla-daemon
                   ` (9 preceding siblings ...)
  2015-07-03 15:27 ` bugzilla-daemon
@ 2015-07-03 19:03 ` bugzilla-daemon
  2015-07-05  1:11 ` bugzilla-daemon
                   ` (2 subsequent siblings)
  13 siblings, 0 replies; 15+ messages in thread
From: bugzilla-daemon @ 2015-07-03 19:03 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 449 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=90378

--- Comment #7 from Daniel Scharrer <daniel@constexpr.org> ---
Yes, afair R600_DEBUG=switch_on_eop fixed all issues with L4D2. I'll re-test
with a more up to date build of LLVM and Mesa.

> Adding Tom in case he has an opinion on the LLVM issue.

Looks like he already had a look at some of the LLVM parts in bug #88978.

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* [Bug 90378] [LLVM][bisected] GPU lockups in Left 4 Dead 2
  2015-05-09  1:24 [Bug 90378] GPU lockups in Left 4 Dead 2 bugzilla-daemon
                   ` (10 preceding siblings ...)
  2015-07-03 19:03 ` bugzilla-daemon
@ 2015-07-05  1:11 ` bugzilla-daemon
  2015-07-29  7:18 ` bugzilla-daemon
  2015-08-01 14:20 ` bugzilla-daemon
  13 siblings, 0 replies; 15+ messages in thread
From: bugzilla-daemon @ 2015-07-05  1:11 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 625 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=90378

--- Comment #8 from Daniel Scharrer <daniel@constexpr.org> ---
I have confirmed that the issues is still the same with Mesa git-ff0a41b + LLVM
r241381: L4D2 has glitches and lockups with unpatched LLVM and no glitches or
lockups with unpatched LLVM and R600_DEBUG=switch_on_eop.

However other source engine games (Counter-Strike: Global Offensive and Team
Fortress 2) still have similar-looking glitches even with patched LLVM *and*
R600_DEBUG=switch_on_eop. No idea if those are related though.

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* [Bug 90378] [LLVM][bisected] GPU lockups in Left 4 Dead 2
  2015-05-09  1:24 [Bug 90378] GPU lockups in Left 4 Dead 2 bugzilla-daemon
                   ` (11 preceding siblings ...)
  2015-07-05  1:11 ` bugzilla-daemon
@ 2015-07-29  7:18 ` bugzilla-daemon
  2015-08-01 14:20 ` bugzilla-daemon
  13 siblings, 0 replies; 15+ messages in thread
From: bugzilla-daemon @ 2015-07-29  7:18 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 551 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=90378

--- Comment #9 from Daniel Scharrer <daniel@constexpr.org> ---
Hi Marek,

Looks like http://lists.freedesktop.org/archives/mesa-dev/2015-July/089950.html
does help. With latest LLVM + Mesa + that patch series, glitches and lockups
seem to be gone. I got one lockup when replaying L4D2-radeonsi.trace after
rebuilding mesa, but could not reproduce it after reboot or in game (tested in
L4D2, CS:GO and The Talos Principle).

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* [Bug 90378] [LLVM][bisected] GPU lockups in Left 4 Dead 2
  2015-05-09  1:24 [Bug 90378] GPU lockups in Left 4 Dead 2 bugzilla-daemon
                   ` (12 preceding siblings ...)
  2015-07-29  7:18 ` bugzilla-daemon
@ 2015-08-01 14:20 ` bugzilla-daemon
  13 siblings, 0 replies; 15+ messages in thread
From: bugzilla-daemon @ 2015-08-01 14:20 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 560 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=90378

Daniel Scharrer <daniel@constexpr.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |FIXED

--- Comment #10 from Daniel Scharrer <daniel@constexpr.org> ---
With that patch series merged I can no longer reproduce the GPU lockups.

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end of thread, other threads:[~2015-08-01 14:20 UTC | newest]

Thread overview: 15+ messages (download: mbox.gz / follow: Atom feed)
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2015-05-21 15:09 ` bugzilla-daemon
2015-05-21 15:09 ` [Bug 90378] [radeonsi][bisected] " bugzilla-daemon
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2015-07-29  7:18 ` bugzilla-daemon
2015-08-01 14:20 ` bugzilla-daemon

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