* [Bug 93591] [TONGA] ARK Survival Evolved: corruption of main menu textures
@ 2016-01-05 12:45 bugzilla-daemon
2016-01-05 12:49 ` bugzilla-daemon
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0 siblings, 6 replies; 7+ messages in thread
From: bugzilla-daemon @ 2016-01-05 12:45 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=93591
Bug ID: 93591
Summary: [TONGA] ARK Survival Evolved: corruption of main menu
textures
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: EoD@xmw.de
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 120812
--> https://bugs.freedesktop.org/attachment.cgi?id=120812&action=edit
apitrace trace
I get flickering textures on buttons in the menus of ARK Survival Evolved on my
Tonga.
A video of the corruption: https://www.youtube.com/watch?v=29OP-wlashA
$ glxinfo | grep OpenGL
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD TONGA (DRM 3.1.0, LLVM 3.8.0)
OpenGL core profile version string: 4.1 (Core Profile) Mesa 11.2.0-devel
(git-14f21f5)
OpenGL core profile shading language version string: 4.10
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
I am using the current kernel "4.4.0-rc3-geafbbd9" from
cgit.freedesktop.org/~agd5f/linux/log/?h=drm-next-4.5 with powerplay enabled.
This issue does not appear on llvmpipe (neither in the apitrace replay, nor
with the game).
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* [Bug 93591] [TONGA] ARK Survival Evolved: corruption of main menu textures
2016-01-05 12:45 [Bug 93591] [TONGA] ARK Survival Evolved: corruption of main menu textures bugzilla-daemon
@ 2016-01-05 12:49 ` bugzilla-daemon
2016-02-11 17:20 ` bugzilla-daemon
` (4 subsequent siblings)
5 siblings, 0 replies; 7+ messages in thread
From: bugzilla-daemon @ 2016-01-05 12:49 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=93591
EoD <EoD@xmw.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #120812|0 |1
is obsolete| |
--- Comment #1 from EoD <EoD@xmw.de> ---
Created attachment 120813
--> https://bugs.freedesktop.org/attachment.cgi?id=120813&action=edit
apitrace trace
wrong mime type of attachment
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* [Bug 93591] [TONGA] ARK Survival Evolved: corruption of main menu textures
2016-01-05 12:45 [Bug 93591] [TONGA] ARK Survival Evolved: corruption of main menu textures bugzilla-daemon
2016-01-05 12:49 ` bugzilla-daemon
@ 2016-02-11 17:20 ` bugzilla-daemon
2016-02-18 15:07 ` bugzilla-daemon
` (3 subsequent siblings)
5 siblings, 0 replies; 7+ messages in thread
From: bugzilla-daemon @ 2016-02-11 17:20 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=93591
--- Comment #2 from EoD <EoD@xmw.de> ---
This issue does also not affect my Barts on r600.
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* [Bug 93591] [TONGA] ARK Survival Evolved: corruption of main menu textures
2016-01-05 12:45 [Bug 93591] [TONGA] ARK Survival Evolved: corruption of main menu textures bugzilla-daemon
2016-01-05 12:49 ` bugzilla-daemon
2016-02-11 17:20 ` bugzilla-daemon
@ 2016-02-18 15:07 ` bugzilla-daemon
2016-02-19 9:14 ` bugzilla-daemon
` (2 subsequent siblings)
5 siblings, 0 replies; 7+ messages in thread
From: bugzilla-daemon @ 2016-02-18 15:07 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=93591
Nicolai Hähnle <nhaehnle@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |DUPLICATE
--- Comment #3 from Nicolai Hähnle <nhaehnle@gmail.com> ---
Based on an analysis of the trace I've done some time ago this is a pixel
discard problem, most likely the same as bug #93594.
*** This bug has been marked as a duplicate of bug 93594 ***
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* [Bug 93591] [TONGA] ARK Survival Evolved: corruption of main menu textures
2016-01-05 12:45 [Bug 93591] [TONGA] ARK Survival Evolved: corruption of main menu textures bugzilla-daemon
` (2 preceding siblings ...)
2016-02-18 15:07 ` bugzilla-daemon
@ 2016-02-19 9:14 ` bugzilla-daemon
2016-03-14 12:49 ` bugzilla-daemon
2016-03-20 17:17 ` bugzilla-daemon
5 siblings, 0 replies; 7+ messages in thread
From: bugzilla-daemon @ 2016-02-19 9:14 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=93591
--- Comment #4 from EoD <EoD@xmw.de> ---
(In reply to Nicolai Hähnle from comment #3)
> Based on an analysis of the trace I've done some time ago this is a pixel
> discard problem, most likely the same as bug #93594.
>
> *** This bug has been marked as a duplicate of bug 93594 ***
I am not surprised, thanks for looking into it :)
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* [Bug 93591] [TONGA] ARK Survival Evolved: corruption of main menu textures
2016-01-05 12:45 [Bug 93591] [TONGA] ARK Survival Evolved: corruption of main menu textures bugzilla-daemon
` (3 preceding siblings ...)
2016-02-19 9:14 ` bugzilla-daemon
@ 2016-03-14 12:49 ` bugzilla-daemon
2016-03-20 17:17 ` bugzilla-daemon
5 siblings, 0 replies; 7+ messages in thread
From: bugzilla-daemon @ 2016-03-14 12:49 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=93591
--- Comment #5 from Nicolai Hähnle <nhaehnle@gmail.com> ---
So, I've looked into this again out of curiosity, because I do have an LLVM
patch that can be used to work around this. However, the patch introduces some
inefficiencies, and this is a game bug: it is clear from playing with the
provided apitrace that a derivative is taken after a non-uniform discard/kill,
which is undefined behaviour in GLSL.
Does anybody paying attention to this bug report know of a way to contact the
game developer about this?
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* [Bug 93591] [TONGA] ARK Survival Evolved: corruption of main menu textures
2016-01-05 12:45 [Bug 93591] [TONGA] ARK Survival Evolved: corruption of main menu textures bugzilla-daemon
` (4 preceding siblings ...)
2016-03-14 12:49 ` bugzilla-daemon
@ 2016-03-20 17:17 ` bugzilla-daemon
5 siblings, 0 replies; 7+ messages in thread
From: bugzilla-daemon @ 2016-03-20 17:17 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=93591
--- Comment #6 from EoD <EoD@xmw.de> ---
(In reply to Nicolai Hähnle from comment #5)
> So, I've looked into this again out of curiosity, because I do have an LLVM
> patch that can be used to work around this. However, the patch introduces
> some inefficiencies, and this is a game bug: it is clear from playing with
> the provided apitrace that a derivative is taken after a non-uniform
> discard/kill, which is undefined behaviour in GLSL.
>
> Does anybody paying attention to this bug report know of a way to contact
> the game developer about this?
Unfortunately there seems to be no bugtracker. The list of (core) devs can be
found on their homepage http://www.instinctgames.com/#c-about-us together with
email info@instinctgames.com and phone +20222913556 though.
They are apparently also use
Twitter: https://twitter.com/instinctgames
Facebook: https://www.facebook.com/InstinctGames
Linkedin: https://www.linkedin.com/company/instinct-games
I could find the linkedin profile of one of the graphics engine programmers
too: https://www.linkedin.com/in/mohammad-yusuf-2b7531a7
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