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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 93594] Flickering Shadows in The Talos Principle
Date: Wed, 17 Feb 2016 23:20:09 +0000	[thread overview]
Message-ID: <bug-93594-502-x74w6o5Gv9@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-93594-502@http.bugs.freedesktop.org/>


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https://bugs.freedesktop.org/show_bug.cgi?id=93594

--- Comment #13 from Marek Olšák <maraeo@gmail.com> ---
(In reply to Roland Scheidegger from comment #12)
> Due to d3d10 being different there, I wouldn't be surprised if other apps
> make the same mistake.

For performance, it's better to execute KILL as soon as possible, because it
allows us to skip texture loads and possibly even input loads.

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  parent reply	other threads:[~2016-02-17 23:20 UTC|newest]

Thread overview: 28+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2016-01-05 15:16 [Bug 93594] Flickering Shadows in The Talos Principle bugzilla-daemon
2016-01-06  3:01 ` bugzilla-daemon
2016-01-06 18:59 ` bugzilla-daemon
2016-01-06 19:08 ` bugzilla-daemon
2016-01-07  8:58 ` bugzilla-daemon
2016-01-07 23:45 ` bugzilla-daemon
2016-01-07 23:50 ` bugzilla-daemon
2016-02-14  4:21 ` bugzilla-daemon
2016-02-17  1:17 ` bugzilla-daemon
2016-02-17  1:55 ` bugzilla-daemon
2016-02-17 16:51 ` bugzilla-daemon
2016-02-17 17:21 ` bugzilla-daemon
2016-02-17 21:12 ` bugzilla-daemon
2016-02-17 23:20 ` bugzilla-daemon [this message]
2016-02-18  1:17 ` bugzilla-daemon
2016-02-18 15:07 ` bugzilla-daemon
2016-02-18 15:25 ` bugzilla-daemon
2016-02-18 16:06 ` bugzilla-daemon
2016-02-19 10:17 ` bugzilla-daemon
2016-02-19 16:41 ` bugzilla-daemon
2016-02-19 20:05 ` bugzilla-daemon
2016-02-20  0:34 ` bugzilla-daemon
2016-02-20 10:17 ` bugzilla-daemon
2016-02-20 21:22 ` bugzilla-daemon
2016-02-22  1:00 ` bugzilla-daemon
2016-02-23  0:06 ` bugzilla-daemon
2016-02-25 21:46 ` bugzilla-daemon
2016-02-26 10:34 ` bugzilla-daemon

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