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* [Bug 93934] New: DRI_PRIME=1: DeadIsland crashes when loading finish
@ 2016-01-30  2:33 bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
       [not found] ` <bug-93934-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
  0 siblings, 1 reply; 9+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2016-01-30  2:33 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


[-- Attachment #1.1: Type: text/plain, Size: 2597 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=93934

            Bug ID: 93934
           Summary: DRI_PRIME=1: DeadIsland crashes when loading finish
           Product: Mesa
           Version: 11.0
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/nouveau
          Assignee: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org
          Reporter: marcos.souza.org-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org
        QA Contact: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org

Created attachment 121406
  --> https://bugs.freedesktop.org/attachment.cgi?id=121406&action=edit
Output of game when running steam on console using DRI_PRIME=1

DeadIsland starts OK, you choose the character, and the loading starts. When
the loading finishes, screen goes black and the game crashes. I'm using Fedora
23 with mesa from reporitory.

DRI_PRIME=1 glxinfo | grep OpenGL
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NVD7
OpenGL core profile version string: 4.1 (Core Profile) Mesa 11.1.0
(git-525f3c2)
OpenGL core profile shading language version string: 4.10
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 11.1.0 (git-525f3c2)
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.1.0 (git-525f3c2)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:

This problem also happens when using my Haswell card, and it crashes of the
same point:
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Haswell Mobile 
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.1.0
(git-525f3c2)
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 11.1.0 (git-525f3c2)
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.1.0 (git-525f3c2)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:

Please, let me know if more info is needed.

Thanks.

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_______________________________________________
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http://lists.freedesktop.org/mailman/listinfo/nouveau

^ permalink raw reply	[flat|nested] 9+ messages in thread

* [Bug 93934] DRI_PRIME=1: DeadIsland crash
       [not found] ` <bug-93934-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
@ 2016-01-30  2:34   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2016-01-30  2:34   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
                     ` (6 subsequent siblings)
  7 siblings, 0 replies; 9+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2016-01-30  2:34 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


[-- Attachment #1.1: Type: text/plain, Size: 505 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=93934

Marcos Souza <marcos.souza.org-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Summary|DRI_PRIME=1: DeadIsland     |DRI_PRIME=1: DeadIsland
                   |crashes when loading finish |crash

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_______________________________________________
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http://lists.freedesktop.org/mailman/listinfo/nouveau

^ permalink raw reply	[flat|nested] 9+ messages in thread

* [Bug 93934] DRI_PRIME=1: DeadIsland crash
       [not found] ` <bug-93934-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
  2016-01-30  2:34   ` [Bug 93934] DRI_PRIME=1: DeadIsland crash bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2016-01-30  2:34   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2016-01-30  2:40   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
                     ` (5 subsequent siblings)
  7 siblings, 0 replies; 9+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2016-01-30  2:34 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


[-- Attachment #1.1: Type: text/plain, Size: 491 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=93934

Ilia Mirkin <imirkin-FrUbXkNCsVf2fBVCVOL8/A@public.gmane.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
 Attachment #121406|text/plain                  |application/octet-stream
          mime type|                            |

-- 
You are receiving this mail because:
You are the assignee for the bug.
You are the QA Contact for the bug.

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_______________________________________________
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Nouveau@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/nouveau

^ permalink raw reply	[flat|nested] 9+ messages in thread

* [Bug 93934] DRI_PRIME=1: DeadIsland crash
       [not found] ` <bug-93934-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
  2016-01-30  2:34   ` [Bug 93934] DRI_PRIME=1: DeadIsland crash bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2016-01-30  2:34   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2016-01-30  2:40   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2016-01-30  2:40   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
                     ` (4 subsequent siblings)
  7 siblings, 0 replies; 9+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2016-01-30  2:40 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


[-- Attachment #1.1: Type: text/plain, Size: 3057 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=93934

--- Comment #1 from Marcos Souza <marcos.souza.org-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> ---
I don't know if this helps, but this is some output of demsg while running the
game:

[ 5604.958910] nouveau 0000:04:00.0: DRM: resuming kernel object tree...
[ 5605.066267] nouveau 0000:04:00.0: DRM: resuming client object trees...
[ 5612.931359] ACPI Warning: \_SB_.PCI0.RP05.PEGP._DSM: Argument #4 type
mismatch - Found [Buffer], ACPI requires [Package] (20150818/nsarguments-95)
[ 5612.931715] ACPI: \_SB_.PCI0.RP05.PEGP: failed to evaluate _DSM
[ 5612.931720] ACPI Warning: \_SB_.PCI0.RP05.PEGP._DSM: Argument #4 type
mismatch - Found [Buffer], ACPI requires [Package] (20150818/nsarguments-95)
[ 5612.931881] nouveau 0000:04:00.0: DRM: evicting buffers...
[ 5612.971139] nouveau 0000:04:00.0: DRM: waiting for kernel channels to go
idle...
[ 5612.971174] nouveau 0000:04:00.0: DRM: suspending client object trees...
[ 5612.971546] nouveau 0000:04:00.0: DRM: suspending kernel object tree...
[ 5614.303597] nouveau 0000:04:00.0: DRM: resuming kernel object tree...
[ 5614.419667] nouveau 0000:04:00.0: DRM: resuming client object trees...
[ 5633.956289] ACPI Warning: \_SB_.PCI0.RP05.PEGP._DSM: Argument #4 type
mismatch - Found [Buffer], ACPI requires [Package] (20150818/nsarguments-95)
[ 5633.956562] ACPI: \_SB_.PCI0.RP05.PEGP: failed to evaluate _DSM
[ 5633.956566] ACPI Warning: \_SB_.PCI0.RP05.PEGP._DSM: Argument #4 type
mismatch - Found [Buffer], ACPI requires [Package] (20150818/nsarguments-95)
[ 5633.956702] nouveau 0000:04:00.0: DRM: evicting buffers...
[ 5634.304888] nouveau 0000:04:00.0: DRM: waiting for kernel channels to go
idle...
[ 5634.304927] nouveau 0000:04:00.0: DRM: suspending client object trees...
[ 5634.305325] nouveau 0000:04:00.0: DRM: suspending kernel object tree...
[ 5636.107703] nouveau 0000:04:00.0: DRM: resuming kernel object tree...
[ 5636.233536] nouveau 0000:04:00.0: DRM: resuming client object trees...
[ 5705.167328] DeadIslandGame[6952]: segfault at 0 ip 00000000f6f8a106 sp
00000000ffe1ec88 error 4 in libc-2.22.so[f6ef2000+1c7000]
[ 5710.009638] ACPI Warning: \_SB_.PCI0.RP05.PEGP._DSM: Argument #4 type
mismatch - Found [Buffer], ACPI requires [Package] (20150818/nsarguments-95)
[ 5710.010004] ACPI: \_SB_.PCI0.RP05.PEGP: failed to evaluate _DSM
[ 5710.010010] ACPI Warning: \_SB_.PCI0.RP05.PEGP._DSM: Argument #4 type
mismatch - Found [Buffer], ACPI requires [Package] (20150818/nsarguments-95)
[ 5710.010213] nouveau 0000:04:00.0: DRM: evicting buffers...
[ 5711.269442] nouveau 0000:04:00.0: DRM: waiting for kernel channels to go
idle...
[ 5711.269481] nouveau 0000:04:00.0: DRM: suspending client object trees...
[ 5711.269903] nouveau 0000:04:00.0: DRM: suspending kernel object tree...
[ 5721.336572] nouveau 0000:04:00.0: DRM: resuming kernel object tree...
[ 5721.472976] nouveau 0000:04:00.0: DRM: resuming client object trees...

-- 
You are receiving this mail because:
You are the assignee for the bug.
You are the QA Contact for the bug.

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_______________________________________________
Nouveau mailing list
Nouveau@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/nouveau

^ permalink raw reply	[flat|nested] 9+ messages in thread

* [Bug 93934] DRI_PRIME=1: DeadIsland crash
       [not found] ` <bug-93934-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
                     ` (2 preceding siblings ...)
  2016-01-30  2:40   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2016-01-30  2:40   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2016-01-30  3:43   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
                     ` (3 subsequent siblings)
  7 siblings, 0 replies; 9+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2016-01-30  2:40 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


[-- Attachment #1.1: Type: text/plain, Size: 984 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=93934

--- Comment #2 from Ilia Mirkin <imirkin-FrUbXkNCsVf2fBVCVOL8/A@public.gmane.org> ---
Mesa 11.1.1 has been released, you should definitely try updating. (You appear
to be using the 11.1.0 release.) It appears you're self-compiling... please be
aware that most games on Steam are 32-bit, so the libraries you build have to
match.

Either way, the log you attached provides no information as to the issue.
Probably the easiest course of action is to apitrace the program. There's some
advice on how to do that here: https://github.com/apitrace/apitrace/wiki/Steam

Alternatively try running it in gdb and seeing what the problem is. Try getting
a debug mesa build, perhaps you'll get more information with that.

If there's a demo/free-to-play version of the game which reproduces this issue,
I could have a look directly.

-- 
You are receiving this mail because:
You are the QA Contact for the bug.
You are the assignee for the bug.

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_______________________________________________
Nouveau mailing list
Nouveau@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/nouveau

^ permalink raw reply	[flat|nested] 9+ messages in thread

* [Bug 93934] DRI_PRIME=1: DeadIsland crash
       [not found] ` <bug-93934-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
                     ` (3 preceding siblings ...)
  2016-01-30  2:40   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2016-01-30  3:43   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2016-01-30  3:49   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
                     ` (2 subsequent siblings)
  7 siblings, 0 replies; 9+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2016-01-30  3:43 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


[-- Attachment #1.1: Type: text/plain, Size: 511 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=93934

--- Comment #3 from Ilia Mirkin <imirkin-FrUbXkNCsVf2fBVCVOL8/A@public.gmane.org> ---
Some version of the game also had buggy shaders for which we have a workaround
in Mesa, but perhaps it's not the same one (the workaround applies to the
binary name). Try starting the game with

allow_glsl_extension_directive_midshader=true

in the environment.

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You are the QA Contact for the bug.

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Nouveau@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/nouveau

^ permalink raw reply	[flat|nested] 9+ messages in thread

* [Bug 93934] DRI_PRIME=1: DeadIsland crash
       [not found] ` <bug-93934-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
                     ` (4 preceding siblings ...)
  2016-01-30  3:43   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2016-01-30  3:49   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2016-05-19  4:41   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2017-10-26 23:28   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  7 siblings, 0 replies; 9+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2016-01-30  3:49 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


[-- Attachment #1.1: Type: text/plain, Size: 1570 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=93934

--- Comment #4 from Marcos Souza <marcos.souza.org-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> ---
(In reply to Ilia Mirkin from comment #2)
> Mesa 11.1.1 has been released, you should definitely try updating. (You
> appear to be using the 11.1.0 release.) It appears you're self-compiling...
> please be aware that most games on Steam are 32-bit, so the libraries you
> build have to match.
> 
> Either way, the log you attached provides no information as to the issue.
> Probably the easiest course of action is to apitrace the program. There's
> some advice on how to do that here:
> https://github.com/apitrace/apitrace/wiki/Steam
> 
> Alternatively try running it in gdb and seeing what the problem is. Try
> getting a debug mesa build, perhaps you'll get more information with that.
> 
> If there's a demo/free-to-play version of the game which reproduces this
> issue, I could have a look directly.

I'm using mesa of Fedora repository, and not a self-compiled one.(In reply to
Ilia Mirkin from comment #3)
> Some version of the game also had buggy shaders for which we have a
> workaround in Mesa, but perhaps it's not the same one (the workaround
> applies to the binary name). Try starting the game with
> 
> allow_glsl_extension_directive_midshader=true
> 
> in the environment.

Thank you for the tips. I'll get the info from GDB and apitrace, and also from
this env var, and post the result here.

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http://lists.freedesktop.org/mailman/listinfo/nouveau

^ permalink raw reply	[flat|nested] 9+ messages in thread

* [Bug 93934] DRI_PRIME=1: DeadIsland crash
       [not found] ` <bug-93934-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
                     ` (5 preceding siblings ...)
  2016-01-30  3:49   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2016-05-19  4:41   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  2017-10-26 23:28   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  7 siblings, 0 replies; 9+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2016-05-19  4:41 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


[-- Attachment #1.1: Type: text/plain, Size: 2697 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=93934

--- Comment #5 from Marcos Souza <marcos.souza.org-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> ---
New information, using GDB it shows the crash:
#0  0xf703fe16 in __strchr_sse2_bsf () from /lib/libc.so.6
#1  0x09e20afc in ExtractDescriptions(ttl::string_base<char> const&) ()
#2  0x09e23724 in Renderer::RCreateShaderHwResources(_RSeparateShaderObject*&,
_RCompiledByteCode*, EShaderProfile::TYPE) ()
#3  0x09dff13a in CPShader::CPShader(ClassReaderResolve*) ()
#4  0x09dff8a8 in ConstructMaterial(void*, unsigned int, unsigned int, void*)
()
#5  0x09e9862d in ClassReader::Resolve(bool (*)(void*, unsigned int, unsigned
int, void*), void*) ()
#6  0x09a9db47 in
CRLRPlatformLinux::RegisterMaterialResource(CResourceDataPack*,
RDPLogicalResourceEntryHeader*) ()
#7  0x09d0b2de in
CResourceLoadingRuntimeCommons::RegisterResources(CResourceDataPack*, EResType,
void (CResourceLoadingRuntimeCommons::*)(CResourceDataPack*,
RDPLogicalResourceEntryHeader*)) ()
#8  0x09a9dd30 in CRLRPlatformLinux::OnLoadComplete(CResourceDataPack*) ()
#9  0x09aaf90c in CResourceDataPack::LoadDataTasks(ttl::vectorm<(EMem::TYPE)40,
CResourceDataPack::LoadTask>&, bool) ()
#10 0x09aafa88 in CResourceDataPack::LoadData(bool) ()
#11 0x09a99f51 in CResourceLoadingRuntime::LoadPack(char const*,
CResourceDataPack**, unsigned int) ()
#12 0x0985a9db in CLevel::CLevel(ILevel*) ()
#13 0x097d97b6 in CFactory::CreateObject(CRTTI const*, CGSObject*, bool,
unsigned char, unsigned long long, bool) ()
#14 0x09bd0ea1 in CSerializableObject::ChunkLoadGSObject(fs::ifile&, long, int,
CGSObject*, CRTTI const*) ()
#15 0x097cda11 in CGame::LoadChunk(fs::ifile&, unsigned short, long) ()
#16 0x09bd14f7 in CSerializableObject::BaseLoad(fs::ifile&, long) ()
#17 0x09bd1611 in CSerializableObject::Load(fs::ifile&, long) ()
#18 0x097d1353 in CGame::SafeLoad(char const*, fs::ifile&, long) ()
#19 0x097d5140 in CGame::LoadGameModuleInternal(char const*, CGSObject*,
IProgressIndicator*) ()
#20 0x097dda1d in IGame::LoadModule(ttl::string_base<char> const&, IGSObject*,
IProgressIndicator*) ()
#21 0x08ac4014 in SessionDI::LoadLevel() ()
#22 0x08aa4267 in SessionCooperative::LoadLevel() ()
#23 0x08ac9b21 in SessionDI::ChangeActiveLevel() ()
#24 0x097d1d48 in CGame::CallFrameEndHandlers() ()
#25 0x097d244a in CGame::Frame(bool, bool) ()
#26 0x097cdeae in CGame::OnPaint() ()
#27 0x097cd473 in CGame::DoSdlLoop() ()
#28 0x088f4712 in main ()

The output is the same on Haswell and nouveau, this is isn't related to mesa?

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^ permalink raw reply	[flat|nested] 9+ messages in thread

* [Bug 93934] DRI_PRIME=1: DeadIsland crash
       [not found] ` <bug-93934-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
                     ` (6 preceding siblings ...)
  2016-05-19  4:41   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
@ 2017-10-26 23:28   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
  7 siblings, 0 replies; 9+ messages in thread
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ @ 2017-10-26 23:28 UTC (permalink / raw)
  To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW


[-- Attachment #1.1: Type: text/plain, Size: 659 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=93934

Timothy Arceri <t_arceri-/E1597aS9LT0CCvOHzKKcA@public.gmane.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |DUPLICATE

--- Comment #6 from Timothy Arceri <t_arceri-/E1597aS9LT0CCvOHzKKcA@public.gmane.org> ---


*** This bug has been marked as a duplicate of bug 85564 ***

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^ permalink raw reply	[flat|nested] 9+ messages in thread

end of thread, other threads:[~2017-10-26 23:28 UTC | newest]

Thread overview: 9+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2016-01-30  2:33 [Bug 93934] New: DRI_PRIME=1: DeadIsland crashes when loading finish bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
     [not found] ` <bug-93934-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
2016-01-30  2:34   ` [Bug 93934] DRI_PRIME=1: DeadIsland crash bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2016-01-30  2:34   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2016-01-30  2:40   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2016-01-30  2:40   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2016-01-30  3:43   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2016-01-30  3:49   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2016-05-19  4:41   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2017-10-26 23:28   ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ

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