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* [Bug 94705] [radeonsi] blue ground in Company of Heroes 2
@ 2016-03-25 17:25 bugzilla-daemon
  2016-03-25 17:28 ` bugzilla-daemon
                   ` (9 more replies)
  0 siblings, 10 replies; 11+ messages in thread
From: bugzilla-daemon @ 2016-03-25 17:25 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=94705

            Bug ID: 94705
           Summary: [radeonsi] blue ground in Company of Heroes 2
           Product: Mesa
           Version: git
          Hardware: x86-64 (AMD64)
                OS: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/radeonsi
          Assignee: dri-devel@lists.freedesktop.org
          Reporter: lordheavym@gmail.com
        QA Contact: dri-devel@lists.freedesktop.org

Created attachment 122566
  --> https://bugs.freedesktop.org/attachment.cgi?id=122566&action=edit
battlefield with some blue ground

* radeon Tonga (was the same with Pitcairn)
* kernel 4.5.0
* mesa-git 511ce29
* llvm-svn r264392

Please note that it isn't a regression, this bug is present since the release
of the game for Linux

Here is the link to an apitrace:
https://drive.google.com/file/d/0B1WCo3k21FK3NW9DaGZpR1cxWjA/view?usp=sharing

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* [Bug 94705] [radeonsi] blue ground in Company of Heroes 2
  2016-03-25 17:25 [Bug 94705] [radeonsi] blue ground in Company of Heroes 2 bugzilla-daemon
@ 2016-03-25 17:28 ` bugzilla-daemon
  2016-04-05 20:35 ` bugzilla-daemon
                   ` (8 subsequent siblings)
  9 siblings, 0 replies; 11+ messages in thread
From: bugzilla-daemon @ 2016-03-25 17:28 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=94705

Laurent carlier <lordheavym@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
 Attachment #122566|text/plain                  |image/png
          mime type|                            |

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* [Bug 94705] [radeonsi] blue ground in Company of Heroes 2
  2016-03-25 17:25 [Bug 94705] [radeonsi] blue ground in Company of Heroes 2 bugzilla-daemon
  2016-03-25 17:28 ` bugzilla-daemon
@ 2016-04-05 20:35 ` bugzilla-daemon
  2016-04-05 20:56 ` bugzilla-daemon
                   ` (7 subsequent siblings)
  9 siblings, 0 replies; 11+ messages in thread
From: bugzilla-daemon @ 2016-04-05 20:35 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=94705

Nicolai Hähnle <nhaehnle@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |NOTOURBUG
             Status|NEW                         |RESOLVED

--- Comment #1 from Nicolai Hähnle <nhaehnle@gmail.com> ---
Hi Laurent, thanks for the report. I did some digging into the apitrace you
provided.

Long story short: The game does not properly deal with the
implementation-defined limit on the number of samplers that are available in a
fragment shader. Perhaps there is some graphics quality setting that can be
reduced to convince the game to use only shaders with fewer samplers as a
workaround.

The long story: In the provided apitrace, the artefacts first appear in
textures 10884 and 10885, which are terrain colour and normal maps. They are
rendered to around call @516614, which is a glLinkProgram call for program 658
that fails because the attached fragment shader 611 has not been compiled. It
is evident from the trace leading up to @516933 that the game intends to do
rendering using 658 precisely when the artefacts appear, because there are a
bunch of (failing) calls to query uniform locations.

Why has shader 611 not been compiled? Well, most likely there is logic in the
game that does check for implementation-defined sampler limits, because shader
611 uses 18 samplers and we only expose 16. So probably some part of the game
engine notices the limitation and doesn't even try to compile the shader, but
this problem is not propagated up to higher layers in the engine.

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^ permalink raw reply	[flat|nested] 11+ messages in thread

* [Bug 94705] [radeonsi] blue ground in Company of Heroes 2
  2016-03-25 17:25 [Bug 94705] [radeonsi] blue ground in Company of Heroes 2 bugzilla-daemon
  2016-03-25 17:28 ` bugzilla-daemon
  2016-04-05 20:35 ` bugzilla-daemon
@ 2016-04-05 20:56 ` bugzilla-daemon
  2016-04-05 20:59 ` bugzilla-daemon
                   ` (6 subsequent siblings)
  9 siblings, 0 replies; 11+ messages in thread
From: bugzilla-daemon @ 2016-04-05 20:56 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=94705

Edwin Smith <esmith@feralinteractive.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|RESOLVED                    |REOPENED
         Resolution|NOTOURBUG                   |---

--- Comment #2 from Edwin Smith <esmith@feralinteractive.com> ---
This issue is caused by Mesa not exposing more than 16 samplers, once Mesa
supports more samplers then Mesa will start to render correctly.

There is no simple way of downgrading the engine to avoid this issue. We have
request that the Mesa limitation is removed so Mesa can support more samplers
like other drivers.

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^ permalink raw reply	[flat|nested] 11+ messages in thread

* [Bug 94705] [radeonsi] blue ground in Company of Heroes 2
  2016-03-25 17:25 [Bug 94705] [radeonsi] blue ground in Company of Heroes 2 bugzilla-daemon
                   ` (2 preceding siblings ...)
  2016-04-05 20:56 ` bugzilla-daemon
@ 2016-04-05 20:59 ` bugzilla-daemon
  2016-04-05 23:08 ` bugzilla-daemon
                   ` (5 subsequent siblings)
  9 siblings, 0 replies; 11+ messages in thread
From: bugzilla-daemon @ 2016-04-05 20:59 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=94705

--- Comment #3 from Edwin Smith <esmith@feralinteractive.com> ---
Please Note: We can help developers working on this issue with a Steam key and
other details as needed.

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^ permalink raw reply	[flat|nested] 11+ messages in thread

* [Bug 94705] [radeonsi] blue ground in Company of Heroes 2
  2016-03-25 17:25 [Bug 94705] [radeonsi] blue ground in Company of Heroes 2 bugzilla-daemon
                   ` (3 preceding siblings ...)
  2016-04-05 20:59 ` bugzilla-daemon
@ 2016-04-05 23:08 ` bugzilla-daemon
  2016-04-06  7:06 ` bugzilla-daemon
                   ` (4 subsequent siblings)
  9 siblings, 0 replies; 11+ messages in thread
From: bugzilla-daemon @ 2016-04-05 23:08 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 280 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=94705

--- Comment #4 from Nicolai Hähnle <nhaehnle@gmail.com> ---
I agree that it makes sense to raise the limit for the long run. I'll take a
look into that.

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^ permalink raw reply	[flat|nested] 11+ messages in thread

* [Bug 94705] [radeonsi] blue ground in Company of Heroes 2
  2016-03-25 17:25 [Bug 94705] [radeonsi] blue ground in Company of Heroes 2 bugzilla-daemon
                   ` (4 preceding siblings ...)
  2016-04-05 23:08 ` bugzilla-daemon
@ 2016-04-06  7:06 ` bugzilla-daemon
  2016-04-06  7:12 ` bugzilla-daemon
                   ` (3 subsequent siblings)
  9 siblings, 0 replies; 11+ messages in thread
From: bugzilla-daemon @ 2016-04-06  7:06 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 516 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=94705

Edwin Smith <esmith@feralinteractive.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Depends on|                            |94835
           See Also|                            |https://bugs.freedesktop.or
                   |                            |g/show_bug.cgi?id=94835

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* [Bug 94705] [radeonsi] blue ground in Company of Heroes 2
  2016-03-25 17:25 [Bug 94705] [radeonsi] blue ground in Company of Heroes 2 bugzilla-daemon
                   ` (5 preceding siblings ...)
  2016-04-06  7:06 ` bugzilla-daemon
@ 2016-04-06  7:12 ` bugzilla-daemon
  2016-04-07 18:18 ` bugzilla-daemon
                   ` (2 subsequent siblings)
  9 siblings, 0 replies; 11+ messages in thread
From: bugzilla-daemon @ 2016-04-06  7:12 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=94705

--- Comment #5 from Edwin Smith <esmith@feralinteractive.com> ---
I have logged a specific bug for this request here along with some extra
information that might come in handy when implementing this:

https://bugs.freedesktop.org/show_bug.cgi?id=94835

I have also marked this bug as depends on 94835.

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^ permalink raw reply	[flat|nested] 11+ messages in thread

* [Bug 94705] [radeonsi] blue ground in Company of Heroes 2
  2016-03-25 17:25 [Bug 94705] [radeonsi] blue ground in Company of Heroes 2 bugzilla-daemon
                   ` (6 preceding siblings ...)
  2016-04-06  7:12 ` bugzilla-daemon
@ 2016-04-07 18:18 ` bugzilla-daemon
  2016-04-07 18:19 ` bugzilla-daemon
  2016-04-08  9:44 ` bugzilla-daemon
  9 siblings, 0 replies; 11+ messages in thread
From: bugzilla-daemon @ 2016-04-07 18:18 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 577 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=94705
Bug 94705 depends on bug 94835, which changed state.

Bug 94835 Summary: Increase fragment shader sample limits from 16 to 32 (AMD Linux - Mesa/RadeonSi)
https://bugs.freedesktop.org/show_bug.cgi?id=94835

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |FIXED

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^ permalink raw reply	[flat|nested] 11+ messages in thread

* [Bug 94705] [radeonsi] blue ground in Company of Heroes 2
  2016-03-25 17:25 [Bug 94705] [radeonsi] blue ground in Company of Heroes 2 bugzilla-daemon
                   ` (7 preceding siblings ...)
  2016-04-07 18:18 ` bugzilla-daemon
@ 2016-04-07 18:19 ` bugzilla-daemon
  2016-04-08  9:44 ` bugzilla-daemon
  9 siblings, 0 replies; 11+ messages in thread
From: bugzilla-daemon @ 2016-04-07 18:19 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 580 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=94705

Nicolai Hähnle <nhaehnle@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|REOPENED                    |RESOLVED
         Resolution|---                         |FIXED

--- Comment #6 from Nicolai Hähnle <nhaehnle@gmail.com> ---
We now support up to 32 samplers in Git master as of commit
2abe4f8d7dcdcff75c28958e1a691ebf6cdee1ac

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^ permalink raw reply	[flat|nested] 11+ messages in thread

* [Bug 94705] [radeonsi] blue ground in Company of Heroes 2
  2016-03-25 17:25 [Bug 94705] [radeonsi] blue ground in Company of Heroes 2 bugzilla-daemon
                   ` (8 preceding siblings ...)
  2016-04-07 18:19 ` bugzilla-daemon
@ 2016-04-08  9:44 ` bugzilla-daemon
  9 siblings, 0 replies; 11+ messages in thread
From: bugzilla-daemon @ 2016-04-08  9:44 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 478 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=94705

Edwin Smith <esmith@feralinteractive.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|RESOLVED                    |VERIFIED

--- Comment #7 from Edwin Smith <esmith@feralinteractive.com> ---
Verified as working using the latest git.

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^ permalink raw reply	[flat|nested] 11+ messages in thread

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