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* [Bug 94835] Increase fragment shader sample limits from 16 to 32 (AMD Linux - Mesa/RadeonSi)
@ 2016-04-06  7:05 bugzilla-daemon
  2016-04-06  7:06 ` bugzilla-daemon
                   ` (5 more replies)
  0 siblings, 6 replies; 7+ messages in thread
From: bugzilla-daemon @ 2016-04-06  7:05 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=94835

            Bug ID: 94835
           Summary: Increase fragment shader sample limits from 16 to 32
                    (AMD Linux - Mesa/RadeonSi)
           Product: Mesa
           Version: git
          Hardware: All
                OS: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/radeonsi
          Assignee: dri-devel@lists.freedesktop.org
          Reporter: esmith@feralinteractive.com
        QA Contact: dri-devel@lists.freedesktop.org

Please increase fragment shader sample limits from 16 to 32. This is causing
serious issues with Company Of Heroes 2 as the engine needs more than 16
samplers to correctly render the floor.

Please note: Mesa support 32 samplers with their Intel drivers, but not AMD.
See GL_MAX_TEXTURE_IMAGE_UNITS_ARB in
https://people.freedesktop.org/~imirkin/glxinfo/glxinfo.html

Feral can provide a Steam key to active Mesa engineers working on this issue if
that would help their progress. YOU should be abel to use Intel Mesa as a
reference as that draws correctly as it has a higher texture sampler limit.

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^ permalink raw reply	[flat|nested] 7+ messages in thread

* [Bug 94835] Increase fragment shader sample limits from 16 to 32 (AMD Linux - Mesa/RadeonSi)
  2016-04-06  7:05 [Bug 94835] Increase fragment shader sample limits from 16 to 32 (AMD Linux - Mesa/RadeonSi) bugzilla-daemon
@ 2016-04-06  7:06 ` bugzilla-daemon
  2016-04-06  7:10 ` bugzilla-daemon
                   ` (4 subsequent siblings)
  5 siblings, 0 replies; 7+ messages in thread
From: bugzilla-daemon @ 2016-04-06  7:06 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=94835

Edwin Smith <esmith@feralinteractive.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
           See Also|                            |https://bugs.freedesktop.or
                   |                            |g/show_bug.cgi?id=94705,
                   |                            |https://bugs.freedesktop.or
                   |                            |g/show_bug.cgi?id=91951
             Blocks|                            |94705

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^ permalink raw reply	[flat|nested] 7+ messages in thread

* [Bug 94835] Increase fragment shader sample limits from 16 to 32 (AMD Linux - Mesa/RadeonSi)
  2016-04-06  7:05 [Bug 94835] Increase fragment shader sample limits from 16 to 32 (AMD Linux - Mesa/RadeonSi) bugzilla-daemon
  2016-04-06  7:06 ` bugzilla-daemon
@ 2016-04-06  7:10 ` bugzilla-daemon
  2016-04-06 13:47 ` bugzilla-daemon
                   ` (3 subsequent siblings)
  5 siblings, 0 replies; 7+ messages in thread
From: bugzilla-daemon @ 2016-04-06  7:10 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=94835

--- Comment #1 from Edwin Smith <esmith@feralinteractive.com> ---
Added links to:

94705 - CoH2 specific bug logged by an end user showing the side effect if the
sampler limit is reached on AMD. 

91951 - Unsure if exactly the same issue but potentially a similar root cause.
This was logged agains ARMA 3 developer by another developer so I have no
insight other than finding the bug when looking for duplicates before logging.

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https://lists.freedesktop.org/mailman/listinfo/dri-devel

^ permalink raw reply	[flat|nested] 7+ messages in thread

* [Bug 94835] Increase fragment shader sample limits from 16 to 32 (AMD Linux - Mesa/RadeonSi)
  2016-04-06  7:05 [Bug 94835] Increase fragment shader sample limits from 16 to 32 (AMD Linux - Mesa/RadeonSi) bugzilla-daemon
  2016-04-06  7:06 ` bugzilla-daemon
  2016-04-06  7:10 ` bugzilla-daemon
@ 2016-04-06 13:47 ` bugzilla-daemon
  2016-04-06 17:03 ` bugzilla-daemon
                   ` (2 subsequent siblings)
  5 siblings, 0 replies; 7+ messages in thread
From: bugzilla-daemon @ 2016-04-06 13:47 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=94835

--- Comment #2 from Ilia Mirkin <imirkin@alum.mit.edu> ---
(In reply to Edwin Smith from comment #0)
> Feral can provide a Steam key to active Mesa engineers working on this issue
> if that would help their progress.

A little bit off-topic, but would such a key be provided for people working on
drivers other than radeonsi? [r600 and nvc0 come to mind]

> YOU should be abel to use Intel Mesa as a
> reference as that draws correctly as it has a higher texture sampler limit.

By the way, that's only true for Haswell and newer. Ivybridge (gen7) is limited
to 16, at least on Mesa.

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https://lists.freedesktop.org/mailman/listinfo/dri-devel

^ permalink raw reply	[flat|nested] 7+ messages in thread

* [Bug 94835] Increase fragment shader sample limits from 16 to 32 (AMD Linux - Mesa/RadeonSi)
  2016-04-06  7:05 [Bug 94835] Increase fragment shader sample limits from 16 to 32 (AMD Linux - Mesa/RadeonSi) bugzilla-daemon
                   ` (2 preceding siblings ...)
  2016-04-06 13:47 ` bugzilla-daemon
@ 2016-04-06 17:03 ` bugzilla-daemon
  2016-04-07 12:46 ` bugzilla-daemon
  2016-04-07 18:18 ` bugzilla-daemon
  5 siblings, 0 replies; 7+ messages in thread
From: bugzilla-daemon @ 2016-04-06 17:03 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=94835

--- Comment #3 from Nicolai Hähnle <nhaehnle@gmail.com> ---
I have a preliminary patch set for this, but I still need to put it through its
testing paces.

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^ permalink raw reply	[flat|nested] 7+ messages in thread

* [Bug 94835] Increase fragment shader sample limits from 16 to 32 (AMD Linux - Mesa/RadeonSi)
  2016-04-06  7:05 [Bug 94835] Increase fragment shader sample limits from 16 to 32 (AMD Linux - Mesa/RadeonSi) bugzilla-daemon
                   ` (3 preceding siblings ...)
  2016-04-06 17:03 ` bugzilla-daemon
@ 2016-04-07 12:46 ` bugzilla-daemon
  2016-04-07 18:18 ` bugzilla-daemon
  5 siblings, 0 replies; 7+ messages in thread
From: bugzilla-daemon @ 2016-04-07 12:46 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=94835

--- Comment #4 from Edwin Smith <esmith@feralinteractive.com> ---
(In reply to Ilia Mirkin from comment #2)
> (In reply to Edwin Smith from comment #0)
> > Feral can provide a Steam key to active Mesa engineers working on this issue
> > if that would help their progress.
> 
> A little bit off-topic, but would such a key be provided for people working
> on drivers other than radeonsi? [r600 and nvc0 come to mind]

Any reasonable request from an engineer working on this issue requesting a key
to help with their efforts will be considered.

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You are the assignee for the bug.

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_______________________________________________
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https://lists.freedesktop.org/mailman/listinfo/dri-devel

^ permalink raw reply	[flat|nested] 7+ messages in thread

* [Bug 94835] Increase fragment shader sample limits from 16 to 32 (AMD Linux - Mesa/RadeonSi)
  2016-04-06  7:05 [Bug 94835] Increase fragment shader sample limits from 16 to 32 (AMD Linux - Mesa/RadeonSi) bugzilla-daemon
                   ` (4 preceding siblings ...)
  2016-04-07 12:46 ` bugzilla-daemon
@ 2016-04-07 18:18 ` bugzilla-daemon
  5 siblings, 0 replies; 7+ messages in thread
From: bugzilla-daemon @ 2016-04-07 18:18 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=94835

Nicolai Hähnle <nhaehnle@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |FIXED

--- Comment #5 from Nicolai Hähnle <nhaehnle@gmail.com> ---
Implemented in Git master commit 2abe4f8d7dcdcff75c28958e1a691ebf6cdee1ac

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^ permalink raw reply	[flat|nested] 7+ messages in thread

end of thread, other threads:[~2016-04-07 18:18 UTC | newest]

Thread overview: 7+ messages (download: mbox.gz / follow: Atom feed)
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2016-04-06  7:05 [Bug 94835] Increase fragment shader sample limits from 16 to 32 (AMD Linux - Mesa/RadeonSi) bugzilla-daemon
2016-04-06  7:06 ` bugzilla-daemon
2016-04-06  7:10 ` bugzilla-daemon
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