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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 94984] XCom2 crashes with SIGSEGV on radeonsi
Date: Sat, 23 Apr 2016 03:38:41 +0000	[thread overview]
Message-ID: <bug-94984-502-M55Clyz6Se@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-94984-502@http.bugs.freedesktop.org/>


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https://bugs.freedesktop.org/show_bug.cgi?id=94984

--- Comment #11 from Nicolai Hähnle <nhaehnle@gmail.com> ---
This is an instance of the bug where we run into the kernel-imposed limit of
64K mmaps, see also bug 94726. They're not necessarily GL buffer objects, as
internal buffers can contribute as well. In any case, this is non-trivial to
fix.

It seems like reducing the graphics quality might work around the problem in
the meantime. There is also a potential workaround-patch attached to bug 94726,
but it doesn't seem to actually work around the problem here.

Thanks Edwin for giving me access to a live game where this bug occurs, and
thanks Moritz for reporting the bug in the first place!

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  parent reply	other threads:[~2016-04-23  3:38 UTC|newest]

Thread overview: 16+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2016-04-17 20:00 [Bug 94984] XCom2 crashes with SIGSEGV on radeonsi bugzilla-daemon
2016-04-17 20:01 ` bugzilla-daemon
2016-04-18  3:06 ` bugzilla-daemon
2016-04-18 19:05 ` bugzilla-daemon
2016-04-21 13:04 ` bugzilla-daemon
2016-04-21 21:18 ` bugzilla-daemon
2016-04-21 21:20 ` bugzilla-daemon
2016-04-22  7:40 ` bugzilla-daemon
2016-04-22  9:02 ` bugzilla-daemon
2016-04-22 23:51 ` bugzilla-daemon
2016-04-23  2:53 ` bugzilla-daemon
2016-04-23  3:38 ` bugzilla-daemon [this message]
2016-04-25  8:30 ` bugzilla-daemon
2016-09-22 11:23 ` bugzilla-daemon
2016-09-27 10:19 ` bugzilla-daemon
2016-09-27 18:30 ` bugzilla-daemon

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