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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 94984] XCom2 crashes with SIGSEGV on radeonsi
Date: Mon, 25 Apr 2016 08:30:06 +0000	[thread overview]
Message-ID: <bug-94984-502-fYIzZ4kNO7@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-94984-502@http.bugs.freedesktop.org/>


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https://bugs.freedesktop.org/show_bug.cgi?id=94984

--- Comment #12 from Edwin Smith (Feral Interactive) <esmith@feralinteractive.com> ---
Although XCOM 2 isn't supported on Mesa right now we'll see if we can get the
game to limit the number of buffer objects it is using if it notices the system
is getting close to the 64k limit as explained by Nicolai. 

We don't know how feasible this will be and the impact it will have on
performance of XCOM 2 but given the driver side fix is none trivial we'll see
if we can at least guard against the issue and avoid the user experiencing a
SIGSEGV.

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  parent reply	other threads:[~2016-04-25  8:30 UTC|newest]

Thread overview: 16+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2016-04-17 20:00 [Bug 94984] XCom2 crashes with SIGSEGV on radeonsi bugzilla-daemon
2016-04-17 20:01 ` bugzilla-daemon
2016-04-18  3:06 ` bugzilla-daemon
2016-04-18 19:05 ` bugzilla-daemon
2016-04-21 13:04 ` bugzilla-daemon
2016-04-21 21:18 ` bugzilla-daemon
2016-04-21 21:20 ` bugzilla-daemon
2016-04-22  7:40 ` bugzilla-daemon
2016-04-22  9:02 ` bugzilla-daemon
2016-04-22 23:51 ` bugzilla-daemon
2016-04-23  2:53 ` bugzilla-daemon
2016-04-23  3:38 ` bugzilla-daemon
2016-04-25  8:30 ` bugzilla-daemon [this message]
2016-09-22 11:23 ` bugzilla-daemon
2016-09-27 10:19 ` bugzilla-daemon
2016-09-27 18:30 ` bugzilla-daemon

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