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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 97003] [d3dadapter+radeonsi] Dragon's Dogma: video memory leak with precompiled shaders
Date: Thu, 21 Jul 2016 04:10:50 +0000	[thread overview]
Message-ID: <bug-97003-502-RRJfkJYsyI@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-97003-502@http.bugs.freedesktop.org/>


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https://bugs.freedesktop.org/show_bug.cgi?id=97003

--- Comment #4 from kudahkukarek@gmail.com ---
(In reply to Michel Dänzer from comment #3)
> valgrind doesn't understand some (not very) recent AMD specific instructions
> yet. I build everything with -march=amdfam10 -mtune=native to avoid this.

Ok, I'll recompile wine and try again.

> Right, but video memory leaks are usually accompanied by corresponding
> system memory leaks, which can be caught by valgrind.

True, the game does noticeably leak system memory (1.5+ GiB footprint with
precompiled shaders vs 500 MB with mono)

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  parent reply	other threads:[~2016-07-21  4:10 UTC|newest]

Thread overview: 10+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2016-07-20  8:33 [Bug 97003] [d3dadapter+radeonsi] Dragon's Dogma: video memory leak with precompiled shaders bugzilla-daemon
2016-07-20  8:38 ` bugzilla-daemon
2016-07-20 23:35 ` bugzilla-daemon
2016-07-21  2:07 ` bugzilla-daemon
2016-07-21  4:10 ` bugzilla-daemon [this message]
2016-07-22  9:08 ` bugzilla-daemon
2016-07-22  9:16 ` bugzilla-daemon
2016-07-23  1:07 ` bugzilla-daemon
2017-02-14  2:53 ` bugzilla-daemon
2018-08-31  6:30 ` bugzilla-daemon

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