From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 97003] [d3dadapter+radeonsi] Dragon's Dogma: video memory leak with precompiled shaders
Date: Wed, 20 Jul 2016 08:33:08 +0000 [thread overview]
Message-ID: <bug-97003-502@http.bugs.freedesktop.org/> (raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=97003
Bug ID: 97003
Summary: [d3dadapter+radeonsi] Dragon's Dogma: video memory
leak with precompiled shaders
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: kudahkukarek@gmail.com
QA Contact: dri-devel@lists.freedesktop.org
Steps to reproduce:
1. Launch the game
2. Find a new location entrance (e.g. Cassardis gate)
3. Go back and forth between locations a few times, the game will eventually
crash with "ERR08 : Memory overrun." (http://i.imgur.com/oPfFvq9.png)
Workaround: R600_DEBUG=mono fixes this
glxinfo:
Extended renderer info (GLX_MESA_query_renderer):
Vendor: X.Org (0x1002)
Device: AMD PITCAIRN (DRM 2.43.0 / 4.4.0-28-lowlatency, LLVM 3.9.0)
(0x6818)
Version: 12.1.0
Accelerated: yes
Video memory: 2048MB
Unified memory: no
Preferred profile: core (0x1)
Max core profile version: 4.2
Max compat profile version: 3.0
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 3.0
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next reply other threads:[~2016-07-20 8:33 UTC|newest]
Thread overview: 10+ messages / expand[flat|nested] mbox.gz Atom feed top
2016-07-20 8:33 bugzilla-daemon [this message]
2016-07-20 8:38 ` [Bug 97003] [d3dadapter+radeonsi] Dragon's Dogma: video memory leak with precompiled shaders bugzilla-daemon
2016-07-20 23:35 ` bugzilla-daemon
2016-07-21 2:07 ` bugzilla-daemon
2016-07-21 4:10 ` bugzilla-daemon
2016-07-22 9:08 ` bugzilla-daemon
2016-07-22 9:16 ` bugzilla-daemon
2016-07-23 1:07 ` bugzilla-daemon
2017-02-14 2:53 ` bugzilla-daemon
2018-08-31 6:30 ` bugzilla-daemon
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