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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 97461] FS-UAE waits forever with glClientWaitSync() when using glFenceSync() on amdgpu/radeonsi
Date: Thu, 25 Aug 2016 01:49:00 +0000	[thread overview]
Message-ID: <bug-97461-502-CreaFgM4ON@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-97461-502@http.bugs.freedesktop.org/>


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https://bugs.freedesktop.org/show_bug.cgi?id=97461

--- Comment #2 from Lem <lem.jjr@gmail.com> ---
Hi Marek,

Thanks for the patch. I *think* it worked. I fumbled my way through building
mesa (git cloning and applying the patch was easy), then copying just the new
mesa/lib/gallium/radeonsi_dri.so to
/usr/lib/x86_64-linux-gnu/dri/radeonsi_dri.so , leaving everything else
(binaries, libraries) as it is with the Padoka PPA, and now fs-uae will run
with fences enabled.

I haven't done any other tests (games etc) for any regressions.

Cheers

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  parent reply	other threads:[~2016-08-25  1:49 UTC|newest]

Thread overview: 5+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2016-08-24  9:06 [Bug 97461] FS-UAE waits forever with glClientWaitSync() when using glFenceSync() on amdgpu/radeonsi bugzilla-daemon
2016-08-25  0:12 ` bugzilla-daemon
2016-08-25  1:49 ` bugzilla-daemon [this message]
2016-08-25  1:55 ` bugzilla-daemon
2016-08-25 21:09 ` bugzilla-daemon

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