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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 97461] FS-UAE waits forever with glClientWaitSync() when using glFenceSync() on amdgpu/radeonsi
Date: Thu, 25 Aug 2016 01:55:51 +0000	[thread overview]
Message-ID: <bug-97461-502-sRj9kdKz6e@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-97461-502@http.bugs.freedesktop.org/>


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https://bugs.freedesktop.org/show_bug.cgi?id=97461

--- Comment #3 from Lem <lem.jjr@gmail.com> ---
I just verified it with a new apitrace. There is indeed glFenceSync() being
called. Frame 3 now looks like:

1510 @0 glFenceSync(condition = GL_SYNC_GPU_COMMANDS_COMPLETE, flags = 0) =
0x8c47bf0
1511 @0 glFlush()
1512 @0 glClientWaitSync(sync = 0x8c47bf0, flags = GL_SYNC_FLUSH_COMMANDS_BIT,
timeout = 0) = GL_TIMEOUT_EXPIRED
1513 @0 glClientWaitSync(sync = 0x8c47bf0, flags = 0x0, timeout = 0) =
GL_ALREADY_SIGNALED
1514 @0 glBegin(mode = GL_QUADS)
1515 @0 glTexCoord2d(s = 0, t = nan)
...
1523 @0 glEnd()
1524 @0 glXSwapBuffers(dpy = 0x88db6a0, drawable = 83886088)

and onto Frame 4, and so forth.

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  parent reply	other threads:[~2016-08-25  1:55 UTC|newest]

Thread overview: 5+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2016-08-24  9:06 [Bug 97461] FS-UAE waits forever with glClientWaitSync() when using glFenceSync() on amdgpu/radeonsi bugzilla-daemon
2016-08-25  0:12 ` bugzilla-daemon
2016-08-25  1:49 ` bugzilla-daemon
2016-08-25  1:55 ` bugzilla-daemon [this message]
2016-08-25 21:09 ` bugzilla-daemon

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