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* [Bug 98984] Hexagonal shapes around lights in Cities: Skylines
@ 2016-12-03 15:58 bugzilla-daemon
  2016-12-11 21:15 ` bugzilla-daemon
                   ` (10 more replies)
  0 siblings, 11 replies; 12+ messages in thread
From: bugzilla-daemon @ 2016-12-03 15:58 UTC (permalink / raw)
  To: dri-devel


[-- Attachment #1.1: Type: text/plain, Size: 19692 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=98984

            Bug ID: 98984
           Summary: Hexagonal shapes around lights in Cities: Skylines
           Product: Mesa
           Version: 13.0
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/radeonsi
          Assignee: dri-devel@lists.freedesktop.org
          Reporter: mboquien@free.fr
        QA Contact: dri-devel@lists.freedesktop.org

Created attachment 128321
  --> https://bugs.freedesktop.org/attachment.cgi?id=128321&action=edit
Screenshot showing the issue

At night the lights are surrounded by hexagonal shapes. See attached image.

Output of glxinfo:

name of display: :0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile, 
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, 
    GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample, 
    GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, 
    GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, 
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, 
    GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, 
    GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig, 
    GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_swap_control
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile, 
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, 
    GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample, 
    GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile, 
    GLX_EXT_create_context_es_profile, GLX_EXT_fbconfig_packed_float, 
    GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, 
    GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, 
    GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, 
    GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer, 
    GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, 
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
    GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, 
    GLX_SGI_swap_control, GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile, 
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, 
    GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample, 
    GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile, 
    GLX_EXT_create_context_es_profile, GLX_EXT_fbconfig_packed_float, 
    GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, 
    GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, 
    GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, 
    GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer, 
    GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, 
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
    GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, 
    GLX_SGI_swap_control, GLX_SGI_video_sync
Extended renderer info (GLX_MESA_query_renderer):
    Vendor: X.Org (0x1002)
    Device: AMD POLARIS10 (DRM 3.3.0 / 4.8.11-1-ARCH, LLVM 3.9.0) (0x67df)
    Version: 13.0.2
    Accelerated: yes
    Video memory: 8069MB
    Unified memory: no
    Preferred profile: core (0x1)
    Max core profile version: 4.3
    Max compat profile version: 3.0
    Max GLES1 profile version: 1.1
    Max GLES[23] profile version: 3.1
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD POLARIS10 (DRM 3.3.0 /
4.8.11-1-ARCH, LLVM 3.9.0)
OpenGL core profile version string: 4.3 (Core Profile) Mesa 13.0.2
OpenGL core profile shading language version string: 4.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
    GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend, 
    GL_AMD_performance_monitor, GL_AMD_pinned_memory, 
    GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export, 
    GL_AMD_shader_trinary_minmax, GL_AMD_vertex_shader_layer, 
    GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3, 
    GL_ANGLE_texture_compression_dxt5, GL_ARB_ES2_compatibility, 
    GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility, 
    GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, 
    GL_ARB_blend_func_extended, GL_ARB_buffer_storage, 
    GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, 
    GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage, 
    GL_ARB_compute_shader, GL_ARB_compute_variable_group_size, 
    GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, 
    GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, 
    GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, 
    GL_ARB_derivative_control, GL_ARB_direct_state_access, 
    GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, 
    GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect, 
    GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, 
    GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, 
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, 
    GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, 
    GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, 
    GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, 
    GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_half_float_pixel, 
    GL_ARB_half_float_vertex, GL_ARB_indirect_parameters, 
    GL_ARB_instanced_arrays, GL_ARB_internalformat_query, 
    GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata, 
    GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind, 
    GL_ARB_multi_draw_indirect, GL_ARB_occlusion_query2, 
    GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, 
    GL_ARB_point_sprite, GL_ARB_program_interface_query, 
    GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, 
    GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, 
    GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, 
    GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects, 
    GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters, 
    GL_ARB_shader_bit_encoding, GL_ARB_shader_draw_parameters, 
    GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, 
    GL_ARB_shader_objects, GL_ARB_shader_precision, 
    GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object, 
    GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples, 
    GL_ARB_shader_texture_lod, GL_ARB_shading_language_420pack, 
    GL_ARB_shading_language_packing, GL_ARB_stencil_texturing, GL_ARB_sync, 
    GL_ARB_tessellation_shader, GL_ARB_texture_barrier, 
    GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, 
    GL_ARB_texture_buffer_range, GL_ARB_texture_compression_bptc, 
    GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array, 
    GL_ARB_texture_float, GL_ARB_texture_gather, 
    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample, 
    GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, 
    GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, 
    GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8, 
    GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, 
    GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, 
    GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, 
    GL_ARB_transform_feedback_instanced, GL_ARB_uniform_buffer_object, 
    GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, 
    GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding, 
    GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev, 
    GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array, 
    GL_ATI_blend_equation_separate, GL_ATI_meminfo, GL_ATI_texture_float, 
    GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_blend_equation_separate, 
    GL_EXT_depth_bounds_test, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, 
    GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, 
    GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_sRGB, 
    GL_EXT_packed_depth_stencil, GL_EXT_packed_float, 
    GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp, 
    GL_EXT_provoking_vertex, GL_EXT_shader_integer_mix, GL_EXT_texture_array, 
    GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc, 
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_filter_anisotropic, 
    GL_EXT_texture_integer, GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB, 
    GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent, 
    GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query, 
    GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra, 
    GL_IBM_multimode_draw_arrays, GL_KHR_context_flush_control, GL_KHR_debug, 
    GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, 
    GL_MESA_pack_invert, GL_MESA_shader_integer_functions, 
    GL_MESA_texture_signed_rgba, GL_NVX_gpu_memory_info, 
    GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_packed_depth_stencil, 
    GL_NV_texture_barrier, GL_NV_vdpau_interop, GL_OES_EGL_image, 
    GL_OES_read_format, GL_S3_s3tc

OpenGL version string: 3.0 Mesa 13.0.2
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
    GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend, 
    GL_AMD_performance_monitor, GL_AMD_pinned_memory, 
    GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export, 
    GL_AMD_shader_trinary_minmax, GL_ANGLE_texture_compression_dxt3, 
    GL_ANGLE_texture_compression_dxt5, GL_APPLE_packed_pixels, 
    GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility, 
    GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, 
    GL_ARB_blend_func_extended, GL_ARB_buffer_storage, 
    GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, 
    GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage, 
    GL_ARB_compute_shader, GL_ARB_compute_variable_group_size, 
    GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, 
    GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, 
    GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, 
    GL_ARB_depth_texture, GL_ARB_derivative_control, GL_ARB_draw_buffers, 
    GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, 
    GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location, 
    GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, 
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, 
    GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, 
    GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, 
    GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, 
    GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, 
    GL_ARB_instanced_arrays, GL_ARB_internalformat_query, 
    GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata, 
    GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind, 
    GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, 
    GL_ARB_occlusion_query2, GL_ARB_pipeline_statistics_query, 
    GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, 
    GL_ARB_program_interface_query, GL_ARB_provoking_vertex, 
    GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior, 
    GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects, 
    GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, 
    GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, 
    GL_ARB_shader_atomic_counters, GL_ARB_shader_bit_encoding, 
    GL_ARB_shader_draw_parameters, GL_ARB_shader_image_load_store, 
    GL_ARB_shader_image_size, GL_ARB_shader_objects, GL_ARB_shader_precision, 
    GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object, 
    GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod, 
    GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, 
    GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_stencil_texturing, 
    GL_ARB_sync, GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, 
    GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, 
    GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, 
    GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, 
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, 
    GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather, 
    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, 
    GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, 
    GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, 
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, 
    GL_ARB_texture_stencil8, GL_ARB_texture_storage, 
    GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, 
    GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, 
    GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, 
    GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, 
    GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, 
    GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, 
    GL_ARB_vertex_program, GL_ARB_vertex_shader, 
    GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, 
    GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, 
    GL_ATI_fragment_shader, GL_ATI_meminfo, GL_ATI_separate_stencil, 
    GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3, 
    GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr, 
    GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, 
    GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, 
    GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, 
    GL_EXT_depth_bounds_test, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, 
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, 
    GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, 
    GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, 
    GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays, 
    GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, 
    GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, 
    GL_EXT_polygon_offset, GL_EXT_polygon_offset_clamp, 
    GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, 
    GL_EXT_separate_specular_color, GL_EXT_shader_integer_mix, 
    GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, 
    GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, 
    GL_EXT_texture_array, GL_EXT_texture_compression_dxt1, 
    GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, 
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, 
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, 
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, 
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, 
    GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, 
    GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, 
    GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent, 
    GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query, 
    GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, 
    GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, 
    GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, 
    GL_KHR_context_flush_control, GL_KHR_debug, 
    GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, 
    GL_MESA_pack_invert, GL_MESA_shader_integer_functions, 
    GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_NVX_gpu_memory_info, 
    GL_NV_blend_square, GL_NV_conditional_render, GL_NV_depth_clamp, 
    GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, 
    GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier, 
    GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_NV_vdpau_interop, 
    GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc, 
    GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, 
    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays

OpenGL ES profile version string: OpenGL ES 3.1 Mesa 13.0.2
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10
OpenGL ES profile extensions:
    GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, 
    GL_APPLE_texture_max_level, GL_EXT_base_instance, 
    GL_EXT_blend_func_extended, GL_EXT_blend_minmax, GL_EXT_buffer_storage, 
    GL_EXT_clip_cull_distance, GL_EXT_color_buffer_float, GL_EXT_copy_image, 
    GL_EXT_discard_framebuffer, GL_EXT_draw_buffers, 
    GL_EXT_draw_buffers_indexed, GL_EXT_draw_elements_base_vertex, 
    GL_EXT_geometry_point_size, GL_EXT_geometry_shader, GL_EXT_gpu_shader5, 
    GL_EXT_map_buffer_range, GL_EXT_multi_draw_arrays, 
    GL_EXT_polygon_offset_clamp, GL_EXT_primitive_bounding_box, 
    GL_EXT_read_format_bgra, GL_EXT_separate_shader_objects, 
    GL_EXT_shader_integer_mix, GL_EXT_shader_io_blocks, 
    GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader, 
    GL_EXT_texture_border_clamp, GL_EXT_texture_buffer, 
    GL_EXT_texture_compression_dxt1, GL_EXT_texture_cube_map_array, 
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888, 
    GL_EXT_texture_rg, GL_EXT_texture_sRGB_decode, 
    GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_unpack_subimage, 
    GL_KHR_context_flush_control, GL_KHR_debug, 
    GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, 
    GL_MESA_shader_integer_functions, GL_NV_draw_buffers, 
    GL_NV_fbo_color_attachments, GL_NV_read_buffer, GL_NV_read_depth, 
    GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_OES_EGL_image, 
    GL_OES_EGL_image_external, GL_OES_EGL_sync, 
    GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image, GL_OES_depth24, 
    GL_OES_depth_texture, GL_OES_depth_texture_cube_map, 
    GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex, 
    GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, 
    GL_OES_geometry_point_size, GL_OES_geometry_shader, 
    GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer, 
    GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box, 
    GL_OES_rgb8_rgba8, GL_OES_sample_shading, GL_OES_sample_variables, 
    GL_OES_shader_image_atomic, GL_OES_shader_io_blocks, 
    GL_OES_shader_multisample_interpolation, GL_OES_standard_derivatives, 
    GL_OES_stencil8, GL_OES_surfaceless_context, 
    GL_OES_tessellation_point_size, GL_OES_tessellation_shader, 
    GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_buffer, 
    GL_OES_texture_cube_map_array, GL_OES_texture_float, 
    GL_OES_texture_float_linear, GL_OES_texture_half_float, 
    GL_OES_texture_half_float_linear, GL_OES_texture_npot, 
    GL_OES_texture_stencil8, GL_OES_texture_storage_multisample_2d_array, 
    GL_OES_vertex_array_object, GL_OES_viewport_array

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* [Bug 98984] Hexagonal shapes around lights in Cities: Skylines
  2016-12-03 15:58 [Bug 98984] Hexagonal shapes around lights in Cities: Skylines bugzilla-daemon
@ 2016-12-11 21:15 ` bugzilla-daemon
  2016-12-22  2:26 ` bugzilla-daemon
                   ` (9 subsequent siblings)
  10 siblings, 0 replies; 12+ messages in thread
From: bugzilla-daemon @ 2016-12-11 21:15 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=98984

--- Comment #1 from kuehner.moritz@gmail.com ---
I'm affected by the same bug. I managed to create a apitrace.

https://drive.google.com/open?id=0B-LPqSh05jsNdWJWbFprcDR4MTQ <- 959,8 MB
compressed

>From glxinfo:

Extended renderer info (GLX_MESA_query_renderer):
    Vendor: X.Org (0x1002)
    Device: AMD POLARIS10 (DRM 3.3.0 / 4.8.12-3-ARCH, LLVM 3.9.0) (0x67df)
    Version: 13.0.2
    Accelerated: yes
    Video memory: 4059MB
    Unified memory: no
    Preferred profile: core (0x1)
    Max core profile version: 4.3
    Max compat profile version: 3.0
    Max GLES1 profile version: 1.1
    Max GLES[23] profile version: 3.1
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD POLARIS10 (DRM 3.3.0 /
4.8.12-3-ARCH, LLVM 3.9.0)
OpenGL core profile version string: 4.3 (Core Profile) Mesa 13.0.2
OpenGL core profile shading language version string: 4.30

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^ permalink raw reply	[flat|nested] 12+ messages in thread

* [Bug 98984] Hexagonal shapes around lights in Cities: Skylines
  2016-12-03 15:58 [Bug 98984] Hexagonal shapes around lights in Cities: Skylines bugzilla-daemon
  2016-12-11 21:15 ` bugzilla-daemon
@ 2016-12-22  2:26 ` bugzilla-daemon
  2017-01-04 15:51 ` bugzilla-daemon
                   ` (8 subsequent siblings)
  10 siblings, 0 replies; 12+ messages in thread
From: bugzilla-daemon @ 2016-12-22  2:26 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=98984

--- Comment #2 from Yuxuan Shui <yshuiv7@gmail.com> ---
Same problem happens for me as well.

Extended renderer info (GLX_MESA_query_renderer):
    Vendor: X.Org (0x1002)
    Device: AMD POLARIS10 (DRM 3.9.0 / 4.9.0+, LLVM 3.9.0) (0x67df)
    Version: 13.0.2
    Accelerated: yes
    Video memory: 8188MB
    Unified memory: no
    Preferred profile: core (0x1)
    Max core profile version: 4.3
    Max compat profile version: 3.0
    Max GLES1 profile version: 1.1
    Max GLES[23] profile version: 3.1

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^ permalink raw reply	[flat|nested] 12+ messages in thread

* [Bug 98984] Hexagonal shapes around lights in Cities: Skylines
  2016-12-03 15:58 [Bug 98984] Hexagonal shapes around lights in Cities: Skylines bugzilla-daemon
  2016-12-11 21:15 ` bugzilla-daemon
  2016-12-22  2:26 ` bugzilla-daemon
@ 2017-01-04 15:51 ` bugzilla-daemon
  2017-01-09 23:10 ` bugzilla-daemon
                   ` (7 subsequent siblings)
  10 siblings, 0 replies; 12+ messages in thread
From: bugzilla-daemon @ 2017-01-04 15:51 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=98984

--- Comment #3 from Samuel Pitoiset <samuel.pitoiset@gmail.com> ---
It seems like the issue has been recently fixed.

I can't reproduce it with the following config:

OpenGL renderer string: Gallium 0.4 on AMD POLARIS10 (DRM 3.3.0 /
4.8.13-1-ARCH, LLVM 4.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 13.1.0-devel
(git-7e2a4d5770)

But I can see the hexagonal shapes with:

OpenGL renderer string: Gallium 0.4 on AMD POLARIS10 (DRM 3.3.0 /
4.8.13-1-ARCH, LLVM 3.9.0)
OpenGL core profile version string: 4.3 (Core Profile) Mesa 13.0.2

Tested on RX 480.

Can you try upgrading and eventually confirm?

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^ permalink raw reply	[flat|nested] 12+ messages in thread

* [Bug 98984] Hexagonal shapes around lights in Cities: Skylines
  2016-12-03 15:58 [Bug 98984] Hexagonal shapes around lights in Cities: Skylines bugzilla-daemon
                   ` (2 preceding siblings ...)
  2017-01-04 15:51 ` bugzilla-daemon
@ 2017-01-09 23:10 ` bugzilla-daemon
  2017-01-10  3:08 ` bugzilla-daemon
                   ` (6 subsequent siblings)
  10 siblings, 0 replies; 12+ messages in thread
From: bugzilla-daemon @ 2017-01-09 23:10 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=98984

--- Comment #4 from randomsalad@gmail.com ---
OpenGL renderer string: Gallium 0.4 on AMD HAWAII (DRM 3.8.0 / 4.9.0, LLVM
3.9.1)
OpenGL version string: 3.0 Mesa 17.0.0-devel (git-8bc39e251b)

Bug is still there as of git-8bc39e251b.

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^ permalink raw reply	[flat|nested] 12+ messages in thread

* [Bug 98984] Hexagonal shapes around lights in Cities: Skylines
  2016-12-03 15:58 [Bug 98984] Hexagonal shapes around lights in Cities: Skylines bugzilla-daemon
                   ` (3 preceding siblings ...)
  2017-01-09 23:10 ` bugzilla-daemon
@ 2017-01-10  3:08 ` bugzilla-daemon
  2017-01-10  8:42 ` bugzilla-daemon
                   ` (5 subsequent siblings)
  10 siblings, 0 replies; 12+ messages in thread
From: bugzilla-daemon @ 2017-01-10  3:08 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=98984

--- Comment #5 from Ernst Sjöstrand <ernstp@gmail.com> ---
Can't reproduce with Fiji, drm-next-4.10 and mesa
13.0-branchpoint-2089-g230b756

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* [Bug 98984] Hexagonal shapes around lights in Cities: Skylines
  2016-12-03 15:58 [Bug 98984] Hexagonal shapes around lights in Cities: Skylines bugzilla-daemon
                   ` (4 preceding siblings ...)
  2017-01-10  3:08 ` bugzilla-daemon
@ 2017-01-10  8:42 ` bugzilla-daemon
  2017-01-10  8:43 ` bugzilla-daemon
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  10 siblings, 0 replies; 12+ messages in thread
From: bugzilla-daemon @ 2017-01-10  8:42 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=98984

--- Comment #6 from José Suárez <j.suarez.agapito@gmail.com> ---
For me it was still reproducible with mesa as of 5 January. See the following
screenshots:

http://steamcommunity.com/sharedfiles/filedetails/?id=837496648
http://steamcommunity.com/sharedfiles/filedetails/?id=837496608

Kubuntu 16.10 64bit, radeonsi with RX 480 mesa 13.1~git1701051930.e16245~gd~y.
Linux 4.10-rc2

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^ permalink raw reply	[flat|nested] 12+ messages in thread

* [Bug 98984] Hexagonal shapes around lights in Cities: Skylines
  2016-12-03 15:58 [Bug 98984] Hexagonal shapes around lights in Cities: Skylines bugzilla-daemon
                   ` (5 preceding siblings ...)
  2017-01-10  8:42 ` bugzilla-daemon
@ 2017-01-10  8:43 ` bugzilla-daemon
  2017-01-10  9:19 ` bugzilla-daemon
                   ` (3 subsequent siblings)
  10 siblings, 0 replies; 12+ messages in thread
From: bugzilla-daemon @ 2017-01-10  8:43 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=98984

--- Comment #7 from José Suárez <j.suarez.agapito@gmail.com> ---
Sorry, I forgot to add that the mesa and llvm packages come from the oibaf ppa.

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* [Bug 98984] Hexagonal shapes around lights in Cities: Skylines
  2016-12-03 15:58 [Bug 98984] Hexagonal shapes around lights in Cities: Skylines bugzilla-daemon
                   ` (6 preceding siblings ...)
  2017-01-10  8:43 ` bugzilla-daemon
@ 2017-01-10  9:19 ` bugzilla-daemon
  2017-01-10  9:45 ` bugzilla-daemon
                   ` (2 subsequent siblings)
  10 siblings, 0 replies; 12+ messages in thread
From: bugzilla-daemon @ 2017-01-10  9:19 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=98984

--- Comment #8 from Samuel Pitoiset <samuel.pitoiset@gmail.com> ---
Thanks for confirming.

This has probably been fixed in LLVM between 3.9.1 and 4.0.0.

Ernst, which version of LLVM are you using?

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^ permalink raw reply	[flat|nested] 12+ messages in thread

* [Bug 98984] Hexagonal shapes around lights in Cities: Skylines
  2016-12-03 15:58 [Bug 98984] Hexagonal shapes around lights in Cities: Skylines bugzilla-daemon
                   ` (7 preceding siblings ...)
  2017-01-10  9:19 ` bugzilla-daemon
@ 2017-01-10  9:45 ` bugzilla-daemon
  2017-01-10 20:50 ` bugzilla-daemon
  2017-01-16 10:41 ` bugzilla-daemon
  10 siblings, 0 replies; 12+ messages in thread
From: bugzilla-daemon @ 2017-01-10  9:45 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=98984

--- Comment #9 from Ernst Sjöstrand <ernstp@gmail.com> ---
Ah, I'm using the padoka ppa which has llvm 4.0 snapshots,
I must have been on 1:4.0~svn291444-0~x~padoka0

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* [Bug 98984] Hexagonal shapes around lights in Cities: Skylines
  2016-12-03 15:58 [Bug 98984] Hexagonal shapes around lights in Cities: Skylines bugzilla-daemon
                   ` (8 preceding siblings ...)
  2017-01-10  9:45 ` bugzilla-daemon
@ 2017-01-10 20:50 ` bugzilla-daemon
  2017-01-16 10:41 ` bugzilla-daemon
  10 siblings, 0 replies; 12+ messages in thread
From: bugzilla-daemon @ 2017-01-10 20:50 UTC (permalink / raw)
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[-- Attachment #1.1: Type: text/plain, Size: 585 bytes --]

https://bugs.freedesktop.org/show_bug.cgi?id=98984

--- Comment #10 from randomsalad@gmail.com ---
(In reply to Samuel Pitoiset from comment #8)
> Thanks for confirming.
> 
> This has probably been fixed in LLVM between 3.9.1 and 4.0.0.

This I can confirm.

OpenGL renderer string: Gallium 0.4 on AMD HAWAII (DRM 3.8.0 / 4.9.0, LLVM
4.0.0)
OpenGL version string: 3.0 Mesa 17.0.0-devel (git-8bc39e251b)

Recompiled the same mesa-git as before using llvm-4.0 instead and the bug
disappeared.

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^ permalink raw reply	[flat|nested] 12+ messages in thread

* [Bug 98984] Hexagonal shapes around lights in Cities: Skylines
  2016-12-03 15:58 [Bug 98984] Hexagonal shapes around lights in Cities: Skylines bugzilla-daemon
                   ` (9 preceding siblings ...)
  2017-01-10 20:50 ` bugzilla-daemon
@ 2017-01-16 10:41 ` bugzilla-daemon
  10 siblings, 0 replies; 12+ messages in thread
From: bugzilla-daemon @ 2017-01-16 10:41 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=98984

Samuel Pitoiset <samuel.pitoiset@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |FIXED
             Status|NEW                         |RESOLVED

--- Comment #11 from Samuel Pitoiset <samuel.pitoiset@gmail.com> ---
Fixed in current LLVM. Please upgrade.

Thanks!

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end of thread, other threads:[~2017-01-16 10:41 UTC | newest]

Thread overview: 12+ messages (download: mbox.gz / follow: Atom feed)
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