* [Bug 99219] The Stanley Parable GPU hang when starting a new game
@ 2016-12-29 10:29 bugzilla-daemon
2016-12-29 19:30 ` bugzilla-daemon
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0 siblings, 6 replies; 7+ messages in thread
From: bugzilla-daemon @ 2016-12-29 10:29 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=99219
Bug ID: 99219
Summary: The Stanley Parable GPU hang when starting a new game
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: haagch@frickel.club
QA Contact: dri-devel@lists.freedesktop.org
RX 480 with llvm 4.0.0svn_r290670, mesa git
Tested with linux 4.9 and 4.10-rc1, happens on both. Tested with ingame
settings medium and highest, happens with both.
This apitrace hangs my GPU:
https://haagch.frickel.club/files/stanley_linux.trace.xz
Dez 29 11:21:58 c-l kernel: [drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx
timeout, last signaled seq=6391, last emitted seq=6394
Dez 29 11:21:58 c-l kernel: [drm] IP block:gfx_v8_0 is hung!
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* [Bug 99219] The Stanley Parable GPU hang when starting a new game
2016-12-29 10:29 [Bug 99219] The Stanley Parable GPU hang when starting a new game bugzilla-daemon
@ 2016-12-29 19:30 ` bugzilla-daemon
2017-01-02 12:48 ` bugzilla-daemon
` (4 subsequent siblings)
5 siblings, 0 replies; 7+ messages in thread
From: bugzilla-daemon @ 2016-12-29 19:30 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=99219
--- Comment #1 from Christoph Haag <haagch@frickel.club> ---
Created attachment 128688
--> https://bugs.freedesktop.org/attachment.cgi?id=128688&action=edit
full dmesg
Apparently this didn't attach correctly when I created the bug.
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* [Bug 99219] The Stanley Parable GPU hang when starting a new game
2016-12-29 10:29 [Bug 99219] The Stanley Parable GPU hang when starting a new game bugzilla-daemon
2016-12-29 19:30 ` bugzilla-daemon
@ 2017-01-02 12:48 ` bugzilla-daemon
2017-01-02 22:03 ` bugzilla-daemon
` (3 subsequent siblings)
5 siblings, 0 replies; 7+ messages in thread
From: bugzilla-daemon @ 2017-01-02 12:48 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=99219
--- Comment #2 from Samuel Pitoiset <samuel.pitoiset@gmail.com> ---
Thanks for reporting this.
I can reproduce the hang on rx 480 with latest mesa/llvm git.
It hangs at drawcall 674985.
I will investigate.
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* [Bug 99219] The Stanley Parable GPU hang when starting a new game
2016-12-29 10:29 [Bug 99219] The Stanley Parable GPU hang when starting a new game bugzilla-daemon
2016-12-29 19:30 ` bugzilla-daemon
2017-01-02 12:48 ` bugzilla-daemon
@ 2017-01-02 22:03 ` bugzilla-daemon
2017-01-03 10:08 ` bugzilla-daemon
` (2 subsequent siblings)
5 siblings, 0 replies; 7+ messages in thread
From: bugzilla-daemon @ 2017-01-02 22:03 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=99219
--- Comment #3 from Samuel Pitoiset <samuel.pitoiset@gmail.com> ---
It's actually a regression in mesa, works fine with 13.0.2.
After bisecting, the first bad commit is:
commit ed3190b3f3a776fc8c75b1e6130a88079166d115
Author: Marek Olšák <marek.olsak@amd.com>
Date: Sun Nov 13 18:41:43 2016 +0100
radeonsi: don't export ClipVertex and ClipDistance[] if clipping is
disabled
This is the first user of optimized monolithic shader variants.
Cull distances can't be disabled by states.
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
But this doesn't seem to be actually related to the clip planes optimization
because
if you replay the trace with R600_DUMP_SHADERS=y, it no longer crashes. If my
understanding
is correct, it won't compile shaders asynchronously. Forcing
num_compiler_threads = 1 in
si_pipe.c also "fixes" the hang.
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^ permalink raw reply [flat|nested] 7+ messages in thread
* [Bug 99219] The Stanley Parable GPU hang when starting a new game
2016-12-29 10:29 [Bug 99219] The Stanley Parable GPU hang when starting a new game bugzilla-daemon
` (2 preceding siblings ...)
2017-01-02 22:03 ` bugzilla-daemon
@ 2017-01-03 10:08 ` bugzilla-daemon
2017-01-03 11:17 ` bugzilla-daemon
2017-01-05 13:02 ` bugzilla-daemon
5 siblings, 0 replies; 7+ messages in thread
From: bugzilla-daemon @ 2017-01-03 10:08 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=99219
--- Comment #4 from Marek Olšák <maraeo@gmail.com> ---
This should fix it:
https://patchwork.freedesktop.org/patch/130844/
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* [Bug 99219] The Stanley Parable GPU hang when starting a new game
2016-12-29 10:29 [Bug 99219] The Stanley Parable GPU hang when starting a new game bugzilla-daemon
` (3 preceding siblings ...)
2017-01-03 10:08 ` bugzilla-daemon
@ 2017-01-03 11:17 ` bugzilla-daemon
2017-01-05 13:02 ` bugzilla-daemon
5 siblings, 0 replies; 7+ messages in thread
From: bugzilla-daemon @ 2017-01-03 11:17 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=99219
--- Comment #5 from Christoph Haag <haagch@frickel.club> ---
The game runs without hangs now. Thanks.
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* [Bug 99219] The Stanley Parable GPU hang when starting a new game
2016-12-29 10:29 [Bug 99219] The Stanley Parable GPU hang when starting a new game bugzilla-daemon
` (4 preceding siblings ...)
2017-01-03 11:17 ` bugzilla-daemon
@ 2017-01-05 13:02 ` bugzilla-daemon
5 siblings, 0 replies; 7+ messages in thread
From: bugzilla-daemon @ 2017-01-05 13:02 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=99219
Marek Olšák <maraeo@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #6 from Marek Olšák <maraeo@gmail.com> ---
Fixed by: 3753dc896dfe98b246ba8b030aab27a9928533af
Closing.
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