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* [PATCH] drm/v3d: centralize error handling when init scheduler fails
@ 2022-02-28 18:16 Melissa Wen
  2022-02-28 21:21 ` Andrey Grodzovsky
  0 siblings, 1 reply; 3+ messages in thread
From: Melissa Wen @ 2022-02-28 18:16 UTC (permalink / raw)
  To: emma, airlied, daniel
  Cc: Jiawei.Gu, linux-kernel, dri-devel, Melissa Wen, christian.koenig

Remove redundant error message (since now it is very similar to what
we do in drm_sched_init) and centralize all error handling in a
unique place, as we follow the same steps in any case of failure.

Signed-off-by: Melissa Wen <mwen@igalia.com>
---
 drivers/gpu/drm/v3d/v3d_sched.c | 40 +++++++++++----------------------
 1 file changed, 13 insertions(+), 27 deletions(-)

diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
index 39459ae96f30..06238e6d7f5c 100644
--- a/drivers/gpu/drm/v3d/v3d_sched.c
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -392,34 +392,24 @@ v3d_sched_init(struct v3d_dev *v3d)
 			     hw_jobs_limit, job_hang_limit,
 			     msecs_to_jiffies(hang_limit_ms), NULL,
 			     NULL, "v3d_bin", v3d->drm.dev);
-	if (ret) {
-		dev_err(v3d->drm.dev, "Failed to create bin scheduler: %d.", ret);
+	if (ret)
 		return ret;
-	}
 
 	ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched,
 			     &v3d_render_sched_ops,
 			     hw_jobs_limit, job_hang_limit,
 			     msecs_to_jiffies(hang_limit_ms), NULL,
 			     NULL, "v3d_render", v3d->drm.dev);
-	if (ret) {
-		dev_err(v3d->drm.dev, "Failed to create render scheduler: %d.",
-			ret);
-		v3d_sched_fini(v3d);
-		return ret;
-	}
+	if (ret)
+		goto fail;
 
 	ret = drm_sched_init(&v3d->queue[V3D_TFU].sched,
 			     &v3d_tfu_sched_ops,
 			     hw_jobs_limit, job_hang_limit,
 			     msecs_to_jiffies(hang_limit_ms), NULL,
 			     NULL, "v3d_tfu", v3d->drm.dev);
-	if (ret) {
-		dev_err(v3d->drm.dev, "Failed to create TFU scheduler: %d.",
-			ret);
-		v3d_sched_fini(v3d);
-		return ret;
-	}
+	if (ret)
+		goto fail;
 
 	if (v3d_has_csd(v3d)) {
 		ret = drm_sched_init(&v3d->queue[V3D_CSD].sched,
@@ -427,27 +417,23 @@ v3d_sched_init(struct v3d_dev *v3d)
 				     hw_jobs_limit, job_hang_limit,
 				     msecs_to_jiffies(hang_limit_ms), NULL,
 				     NULL, "v3d_csd", v3d->drm.dev);
-		if (ret) {
-			dev_err(v3d->drm.dev, "Failed to create CSD scheduler: %d.",
-				ret);
-			v3d_sched_fini(v3d);
-			return ret;
-		}
+		if (ret)
+			goto fail;
 
 		ret = drm_sched_init(&v3d->queue[V3D_CACHE_CLEAN].sched,
 				     &v3d_cache_clean_sched_ops,
 				     hw_jobs_limit, job_hang_limit,
 				     msecs_to_jiffies(hang_limit_ms), NULL,
 				     NULL, "v3d_cache_clean", v3d->drm.dev);
-		if (ret) {
-			dev_err(v3d->drm.dev, "Failed to create CACHE_CLEAN scheduler: %d.",
-				ret);
-			v3d_sched_fini(v3d);
-			return ret;
-		}
+		if (ret)
+			goto fail;
 	}
 
 	return 0;
+
+fail:
+	v3d_sched_fini(v3d);
+	return ret;
 }
 
 void
-- 
2.34.1


^ permalink raw reply related	[flat|nested] 3+ messages in thread

* Re: [PATCH] drm/v3d: centralize error handling when init scheduler fails
  2022-02-28 18:16 [PATCH] drm/v3d: centralize error handling when init scheduler fails Melissa Wen
@ 2022-02-28 21:21 ` Andrey Grodzovsky
  2022-03-01 23:41   ` Melissa Wen
  0 siblings, 1 reply; 3+ messages in thread
From: Andrey Grodzovsky @ 2022-02-28 21:21 UTC (permalink / raw)
  To: Melissa Wen, emma, airlied, daniel
  Cc: Jiawei.Gu, christian.koenig, dri-devel, linux-kernel

Acked-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com>

Andrey

On 2022-02-28 13:16, Melissa Wen wrote:
> Remove redundant error message (since now it is very similar to what
> we do in drm_sched_init) and centralize all error handling in a
> unique place, as we follow the same steps in any case of failure.
>
> Signed-off-by: Melissa Wen <mwen@igalia.com>
> ---
>   drivers/gpu/drm/v3d/v3d_sched.c | 40 +++++++++++----------------------
>   1 file changed, 13 insertions(+), 27 deletions(-)
>
> diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
> index 39459ae96f30..06238e6d7f5c 100644
> --- a/drivers/gpu/drm/v3d/v3d_sched.c
> +++ b/drivers/gpu/drm/v3d/v3d_sched.c
> @@ -392,34 +392,24 @@ v3d_sched_init(struct v3d_dev *v3d)
>   			     hw_jobs_limit, job_hang_limit,
>   			     msecs_to_jiffies(hang_limit_ms), NULL,
>   			     NULL, "v3d_bin", v3d->drm.dev);
> -	if (ret) {
> -		dev_err(v3d->drm.dev, "Failed to create bin scheduler: %d.", ret);
> +	if (ret)
>   		return ret;
> -	}
>   
>   	ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched,
>   			     &v3d_render_sched_ops,
>   			     hw_jobs_limit, job_hang_limit,
>   			     msecs_to_jiffies(hang_limit_ms), NULL,
>   			     NULL, "v3d_render", v3d->drm.dev);
> -	if (ret) {
> -		dev_err(v3d->drm.dev, "Failed to create render scheduler: %d.",
> -			ret);
> -		v3d_sched_fini(v3d);
> -		return ret;
> -	}
> +	if (ret)
> +		goto fail;
>   
>   	ret = drm_sched_init(&v3d->queue[V3D_TFU].sched,
>   			     &v3d_tfu_sched_ops,
>   			     hw_jobs_limit, job_hang_limit,
>   			     msecs_to_jiffies(hang_limit_ms), NULL,
>   			     NULL, "v3d_tfu", v3d->drm.dev);
> -	if (ret) {
> -		dev_err(v3d->drm.dev, "Failed to create TFU scheduler: %d.",
> -			ret);
> -		v3d_sched_fini(v3d);
> -		return ret;
> -	}
> +	if (ret)
> +		goto fail;
>   
>   	if (v3d_has_csd(v3d)) {
>   		ret = drm_sched_init(&v3d->queue[V3D_CSD].sched,
> @@ -427,27 +417,23 @@ v3d_sched_init(struct v3d_dev *v3d)
>   				     hw_jobs_limit, job_hang_limit,
>   				     msecs_to_jiffies(hang_limit_ms), NULL,
>   				     NULL, "v3d_csd", v3d->drm.dev);
> -		if (ret) {
> -			dev_err(v3d->drm.dev, "Failed to create CSD scheduler: %d.",
> -				ret);
> -			v3d_sched_fini(v3d);
> -			return ret;
> -		}
> +		if (ret)
> +			goto fail;
>   
>   		ret = drm_sched_init(&v3d->queue[V3D_CACHE_CLEAN].sched,
>   				     &v3d_cache_clean_sched_ops,
>   				     hw_jobs_limit, job_hang_limit,
>   				     msecs_to_jiffies(hang_limit_ms), NULL,
>   				     NULL, "v3d_cache_clean", v3d->drm.dev);
> -		if (ret) {
> -			dev_err(v3d->drm.dev, "Failed to create CACHE_CLEAN scheduler: %d.",
> -				ret);
> -			v3d_sched_fini(v3d);
> -			return ret;
> -		}
> +		if (ret)
> +			goto fail;
>   	}
>   
>   	return 0;
> +
> +fail:
> +	v3d_sched_fini(v3d);
> +	return ret;
>   }
>   
>   void

^ permalink raw reply	[flat|nested] 3+ messages in thread

* Re: [PATCH] drm/v3d: centralize error handling when init scheduler fails
  2022-02-28 21:21 ` Andrey Grodzovsky
@ 2022-03-01 23:41   ` Melissa Wen
  0 siblings, 0 replies; 3+ messages in thread
From: Melissa Wen @ 2022-03-01 23:41 UTC (permalink / raw)
  To: Andrey Grodzovsky
  Cc: Emma Anholt, David Airlie, Jiawei.Gu, LKML, DRI Development,
	Melissa Wen, Christian Konig

On Mon, Feb 28, 2022 at 8:21 PM Andrey Grodzovsky
<andrey.grodzovsky@amd.com> wrote:
>
> Acked-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com>
>
> Andrey
Thanks. Applied to drm-misc-next.

Melissa
>
> On 2022-02-28 13:16, Melissa Wen wrote:
> > Remove redundant error message (since now it is very similar to what
> > we do in drm_sched_init) and centralize all error handling in a
> > unique place, as we follow the same steps in any case of failure.
> >
> > Signed-off-by: Melissa Wen <mwen@igalia.com>
> > ---
> >   drivers/gpu/drm/v3d/v3d_sched.c | 40 +++++++++++----------------------
> >   1 file changed, 13 insertions(+), 27 deletions(-)
> >
> > diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
> > index 39459ae96f30..06238e6d7f5c 100644
> > --- a/drivers/gpu/drm/v3d/v3d_sched.c
> > +++ b/drivers/gpu/drm/v3d/v3d_sched.c
> > @@ -392,34 +392,24 @@ v3d_sched_init(struct v3d_dev *v3d)
> >                            hw_jobs_limit, job_hang_limit,
> >                            msecs_to_jiffies(hang_limit_ms), NULL,
> >                            NULL, "v3d_bin", v3d->drm.dev);
> > -     if (ret) {
> > -             dev_err(v3d->drm.dev, "Failed to create bin scheduler: %d.", ret);
> > +     if (ret)
> >               return ret;
> > -     }
> >
> >       ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched,
> >                            &v3d_render_sched_ops,
> >                            hw_jobs_limit, job_hang_limit,
> >                            msecs_to_jiffies(hang_limit_ms), NULL,
> >                            NULL, "v3d_render", v3d->drm.dev);
> > -     if (ret) {
> > -             dev_err(v3d->drm.dev, "Failed to create render scheduler: %d.",
> > -                     ret);
> > -             v3d_sched_fini(v3d);
> > -             return ret;
> > -     }
> > +     if (ret)
> > +             goto fail;
> >
> >       ret = drm_sched_init(&v3d->queue[V3D_TFU].sched,
> >                            &v3d_tfu_sched_ops,
> >                            hw_jobs_limit, job_hang_limit,
> >                            msecs_to_jiffies(hang_limit_ms), NULL,
> >                            NULL, "v3d_tfu", v3d->drm.dev);
> > -     if (ret) {
> > -             dev_err(v3d->drm.dev, "Failed to create TFU scheduler: %d.",
> > -                     ret);
> > -             v3d_sched_fini(v3d);
> > -             return ret;
> > -     }
> > +     if (ret)
> > +             goto fail;
> >
> >       if (v3d_has_csd(v3d)) {
> >               ret = drm_sched_init(&v3d->queue[V3D_CSD].sched,
> > @@ -427,27 +417,23 @@ v3d_sched_init(struct v3d_dev *v3d)
> >                                    hw_jobs_limit, job_hang_limit,
> >                                    msecs_to_jiffies(hang_limit_ms), NULL,
> >                                    NULL, "v3d_csd", v3d->drm.dev);
> > -             if (ret) {
> > -                     dev_err(v3d->drm.dev, "Failed to create CSD scheduler: %d.",
> > -                             ret);
> > -                     v3d_sched_fini(v3d);
> > -                     return ret;
> > -             }
> > +             if (ret)
> > +                     goto fail;
> >
> >               ret = drm_sched_init(&v3d->queue[V3D_CACHE_CLEAN].sched,
> >                                    &v3d_cache_clean_sched_ops,
> >                                    hw_jobs_limit, job_hang_limit,
> >                                    msecs_to_jiffies(hang_limit_ms), NULL,
> >                                    NULL, "v3d_cache_clean", v3d->drm.dev);
> > -             if (ret) {
> > -                     dev_err(v3d->drm.dev, "Failed to create CACHE_CLEAN scheduler: %d.",
> > -                             ret);
> > -                     v3d_sched_fini(v3d);
> > -                     return ret;
> > -             }
> > +             if (ret)
> > +                     goto fail;
> >       }
> >
> >       return 0;
> > +
> > +fail:
> > +     v3d_sched_fini(v3d);
> > +     return ret;
> >   }
> >
> >   void

^ permalink raw reply	[flat|nested] 3+ messages in thread

end of thread, other threads:[~2022-03-01 23:42 UTC | newest]

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2022-02-28 18:16 [PATCH] drm/v3d: centralize error handling when init scheduler fails Melissa Wen
2022-02-28 21:21 ` Andrey Grodzovsky
2022-03-01 23:41   ` Melissa Wen

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